RyuKen/Ryujinx.Graphics.Nvdec/ResourceManager.cs

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using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Nvdec.Image;
namespace Ryujinx.Graphics.Nvdec
{
readonly struct ResourceManager
{
public MemoryManager Gmm { get; }
public SurfaceCache Cache { get; }
public ResourceManager(MemoryManager gmm, SurfaceCache cache)
{
Gmm = gmm;
Cache = cache;
}
}
}