diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 92bdd658ce..e6fb7ea147 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -878,7 +878,7 @@ namespace Ryujinx.Graphics.Gal.Shader } } - if (DeclInfo.Index >= 16) + if (DeclInfo.Index >= 32) { throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid."); } diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs index 6fb038acb6..fefd2e6718 100644 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs @@ -734,6 +734,11 @@ namespace Ryujinx.Graphics.Graphics3d long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4); + if (VbPosition == 0) + { + continue; + } + bool IsConst = ((Packed >> 6) & 1) != 0; int Offset = (Packed >> 7) & 0x3fff;