From 2232e4ae876c6841e8a5290bd197855367f8d621 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 31 Jul 2022 18:26:06 -0300 Subject: [PATCH] Vulkan backend (#2518) * WIP Vulkan implementation * No need to initialize attributes on the SPIR-V backend anymore * Allow multithreading shaderc and vkCreateShaderModule You'll only really see the benefit here with threaded-gal or parallel shader cache compile. Fix shaderc multithreaded changes Thread safety for shaderc Options constructor Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes. * Support multiple levels/layers for blit. Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now. * TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use * New depth-stencil blit method for AMD * Workaround for AMD driver bug * Fix some tessellation related issues (still doesn't work?) * Submit command buffer before Texture GetData. (UE4 fix) * DrawTexture support * Fix BGRA on OpenGL backend * Fix rebase build break * Support format aliasing on SetImage * Fix uniform buffers being lost when bindings are out of order * Fix storage buffers being lost when bindings are out of order (also avoid allocations when changing bindings) * Use current command buffer for unscaled copy (perf) Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies. * Update to .net6 * Update Silk.NET to version 2.10.1 Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before. * Fix PrimitivesGenerated query, disable Transform Feedback queries for now Lets Splatoon 2 work on nvidia. (mostly) * Update counter queue to be similar to the OGL one Fixes softlocks when games had to flush counters. * Don't throw when ending conditional rendering for now This should be re-enabled when conditional rendering is enabled on nvidia etc. * Update findMSB/findLSB to match master's instruction enum * Fix triangle overlay on SMO, Captain Toad, maybe others? * Don't make Intel Mesa pay for Intel Windows bugs * Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) * Update Spv.Generator * Add alpha test emulation on shader (but no shader specialisation yet...) * Fix R4G4B4A4Unorm texture format permutation * Validation layers should be enabled for any log level other than None * Add barriers around vkCmdCopyImage Write->Read barrier for src image (we want to wait for a write to read it) Write->Read barrier for dst image (we want to wait for the copy to complete before use) * Be a bit more careful with texture access flags, since it can be used for anything * Device local mapping for all buffers May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?) Also some performance things and fixes issues with opengl games loading textures weird. * Cleanup, disable device local buffers for now. * Add single queue support Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment. * Fix some validation errors around extended dynamic state * Remove Intel bug workaround, it was fixed on the latest driver * Use circular queue for checking consumption on command buffers Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once. * Use SupportBufferUpdater, add single layer flush * Fix counter queue leak when game decides to use host conditional rendering * Force device local storage for textures (fixes linux performance) * Port #3019 * Insert barriers around vkCmdBlitImage (may fix some amd flicker) * Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers * Don't pause transform feedback for multi draw * Fix draw outside of render pass and missing capability * Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more) * Better workaround for AMD vertex buffer size alignment issue * More instructions + fixes on SPIR-V backend * Allow custom aspect ratio on Vulkan * Correct GTK UI status bar positions * SPIR-V: Functions must always end with a return * SPIR-V: Fix ImageQuerySizeLod * SPIR-V: Set DepthReplacing execution mode when FragDepth is modified * SPIR-V: Implement LoopContinue IR instruction * SPIR-V: Geometry shader support * SPIR-V: Use correct binding number on storage buffers array * Reduce allocations for Spir-v serialization Passes BinaryWriter instead of the stream to Write and WriteOperand - Removes creation of BinaryWriter for each instruction - Removes allocations for literal string * Some optimizations to Spv.Generator - Dictionary for lookups of type declarations, constants, extinst - LiteralInteger internal data format -> ushort - Deterministic HashCode implementation to avoid spirv result not being the same between runs - Inline operand list instead of List, falls back to array if many operands. (large performance boost) TODO: improve instruction allocation, structured program creator, ssa? * Pool Spv.Generator resources, cache delegates, spv opts - Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module. - NewInstruction is called instead of new Instruction() - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually. - Estimate code size when creating the output MemoryStream - LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast. Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call. TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads. * LocalDefMap for Ssa Rewriter Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator. * SPIR-V: Transform feedback support * SPIR-V: Fragment shader interlock support (and image coherency) * SPIR-V: Add early fragment tests support * SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta * Don't pass depth clip state right now (fix decals) Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted. * Multisampling support * Multisampling: Use resolve if src samples count > dst samples count * Multisampling: We can only resolve for unscaled copies * SPIR-V: Only add FSI exec mode if used. * SPIR-V: Use ConstantComposite for Texture Offset Vector Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are. * SPIR-V: Don't OpReturn if we already OpExit'ed Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist) * SPIR-V: Only use input attribute type for input attributes Output vertex attributes should always be of type float. * Multithreaded Pipeline Compilation * Address some feedback * Make this 32 * Update topology with GpuAccessorState * Cleanup for merge (note: disables spir-v) * Make more robust to shader compilation failure - Don't freeze when GLSL compilation fails - Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure. * Fix Multisampling * Only update fragment scale count if a vertex texture needs a scale. Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage. This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now. * Use a bitmap to do granular tracking for buffer uploads. This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful. Avoids ending render passes to update buffer data (not all the time) - 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI) - Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI) As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory) Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here. * Copy query results after RP ends, rather than ending to copy We need to end the render pass to get the data (submit command buffer) anyways... Reduces render passes created in games that use queries. * Rework Query stuff a bit to avoid render pass end Tries to reset returned queries in background when possible, rather than ending the render pass. Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?) * Remove unnecessary lines Was for testing * Fix validation error for query reset Need to think of a better way to do this. * SPIR-V: Fix SwizzleAdd and some validation errors * SPIR-V: Implement attribute indexing and StoreAttribute * SPIR-V: Fix TextureSize for MS and Buffer sampler types * Fix relaunch issues * SPIR-V: Implement LogicalExclusiveOr * SPIR-V: Constant buffer indexing support * Ignore unsupported attributes rather than throwing (matches current GLSL behaviour) * SPIR-V: Implement tessellation support * SPIR-V: Geometry shader passthrough support * SPIR-V: Implement StoreShader8/16 and StoreStorage8/16 * SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug * SPIR-V: Fix field index for scale count * SPIR-V: Fix another case of wrong field index * SPIRV/GLSL: More scaling related fixes * SPIR-V: Fix ImageLoad CompositeExtract component type * SPIR-V: Workaround for Intel FrontFacing bug * Enable SPIR-V backend by default * Allow null samplers (samplers are not required when only using texelFetch to access the texture) * Fix some validation errors related to texel block view usage flag and invalid image barrier base level * Use explicit subgroup size if we can (might fix some block flickering on AMD) * Take componentMask and scissor into account when clearing framebuffer attachments * Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA) * Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight) Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different * Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) * Check if the subgroup size is supported before passing a explicit size * Only enable ShaderFloat64 if the GPU supports it * We don't need to recompile shaders if alpha test state changed but alpha test is disabled * Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) * Fix pipeline state saving before it is updated. This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache. * Allow null samplers on OpenGL backend * _unit0Sampler should be set only for binding 0 * Remove unused PipelineConverter format variable (was causing IOR) * Raise textures limit to 64 on Vulkan * No need to pack the shader binaries if shader cache is disabled * Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL * Do not clear unbound framebuffer color attachments * Geometry shader passthrough emulation * Consolidate UpdateDepthMode and GetDepthMode implementation * Fix A1B5G5R5 texture format and support R4G4 on Vulkan * Add barrier before use of some modified images * Report 32 bit query result on AMD windows (smo issue) * Add texture recompression support (disabled for now) It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures * Do not report R4G4 format as supported on Vulkan It was causing mario head to become white on Super Mario 64 (???) * Improvements to -1 to 1 depth mode. - Transformation is only applied on the last stage in the vertex pipeline. - Should fix some issues with geometry and tessellation (hopefully) - Reading back FragCoord Z on fragment will transform back to -1 to 1. * Geometry Shader index count from ThreadsPerInputPrimitive Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL * Remove gl_FragDepth scaling This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade. * Add Gl StencilOp enum values to Vulkan * Update guest cache to v1.1 (due to specialization state changes) This will explode your shader cache from earlier vulkan build, but it must be done. :pensive: * Vulkan/SPIR-V support for viewport inverse * Fix typo * Don't create query pools for unsupported query types * Return of the Vector Indexing Bug One day, everyone will get this right. * Check for transform feedback query support Sometimes transform feedback is supported without the query type. * Fix gl_FragCoord.z transformation FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs. Fixes Pokemon Sword/Shield, possibly others. * Fix Avalonia Rebase Vulkan is currently not available on Avalonia, but the build does work and you can use opengl. * Fix headless build * Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host * Fix BCn 4/5 conversion, GetTextureTarget BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect. GetTextureTarget was not creating a view with the replacement format. * Fix dependency * Fix inverse viewport transform vector type on SPIR-V * Do not require null descriptors support * If MultiViewport is not supported, do not try to set more than one viewport/scissor * Bounds check on bitmap add. * Flush queries on attachment change rather than program change Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending. Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets. * Add support for avalonia (#6) * add avalonia support * only lock around skia flush * addressed review * cleanup * add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check * fix getting window handle on linux. skip render is size is 0 * Combine non-buffer with buffer image descriptor sets * Support multisample texture copy with automatic resolve on Vulkan * Remove old CompileShader methods from the Vulkan backend * Add minimal pipeline layouts that only contains used bindings They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders * Pre-compile helper shader as SPIR-V, and some fixes * Remove pre-compiled shaderc binary for Windows as its no longer needed by default * Workaround RADV crash Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist". * Use RobustBufferAccess on NVIDIA gpus Avoids the SMO waterfall triangle on older NVIDIA gpus. * Implement GPU selector and expose texture recompression on the UI and config * Fix and enable background compute shader compilation Also disables warnings from shader cache pipeline misses. * Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added * If S8D24 is not supported, use D32FS8 * Ensure all fences are destroyed on dispose * Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks * Add missing clear layer parameter after rebase * Use selected gpu from config for avalonia (#7) * use configured device * address review * Fix D32S8 copy workaround (AMD) Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things. * Use push descriptors for uniform buffer updates (disabled for now) * Push descriptor support check, buffer redundancy checks Should make push descriptors faster, needs more testing though. * Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs * Adjust bindings array sizes * Force submit command buffers if memory in use by its resources is high * Add workaround for AMD GCN cubemap view sins `ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue. This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry) Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there. * Add mobile, non-RX variants to the GCN regex. Also make sure that the 3 digit ones only include numbers starting with 7 or 8. * Increase image limit per stage from 8 to 16 Xenoblade Chronicles 2 was hiting the limit of 8 * Minor code cleanup * Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer * Add gpu selector to Avalonia (#8) * Add gpu selector to avalonia settings * show backend label on window * some fixes * address review * Minor changes to the Avalonia UI * Update graphics window UI and locales. (#9) * Update xaml and update locales * locale updates Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish? * Fix locales with more (?) correct translations. * add separator to render widget * fix spanish and portuguese * Add new IdList, replaces buffer list that could not remove elements and had unbounded growth * Don't crash the settings window if Vulkan is not supported * Fix Actions menu not being clickable on GTK UI after relaunch * Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer * Fix IdList and make it not thread safe * Revert useless OpenGL format table changes * Fix headless project build * List throws ArgumentOutOfRangeException * SPIR-V: Fix tessellation * Increase shader cache version due to tessellation fix * Reduce number of Sync objects created (improves perf in some specific titles) * Fix vulkan validation errors for NPOT compressed upload and GCN workaround. * Add timestamp to the shader cache and force rebuild if host cache is outdated * Prefer Mail box present mode for popups (#11) * Prefer Mail box present mode * fix debug * switch present mode when vsync is toggled * only disable vsync on the main window * SPIR-V: Fix geometry shader input load with transform feedback * BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0 * Fix Avalonia build * Address initial PR feedback * Only set transform feedback outputs on last vertex stage * Address riperiperi PR feedback * Remove outdated comment * Remove unused constructor * Only throw for negative results * Throw for QueueSubmit and other errors No point in delaying the inevitable * Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler * Fix some resolution scale issues * No need for two UpdateScale calls * Fix comments on SPIR-V generator project * Try to fix shader local memory size On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region? * Remove RectangleF that is now unused * Fix ImageGather with multiple offsets Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct` * Address PR feedback from jD in all projects except Avalonia * Address most of jD PR feedback on Avalonia * Remove unsafe * Fix VulkanSkiaGpu * move present mode request out of Create Swapchain method * split more parts of create swapchain * addressed reviews * addressed review * Address second batch of jD PR feedback * Fix buffer <-> image copy row length and height alignment AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes * Better fix for NPOT alignment issue * Use switch expressions on Vulkan EnumConversion Thanks jD * Fix Avalonia build * Add Vulkan selection prompt on startup * Grammar fixes on Vulkan prompt message * Add missing Vulkan migration flag Co-authored-by: riperiperi Co-authored-by: Emmanuel Hansen Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> --- Ryujinx.Ava/AppHost.cs | 34 +- Ryujinx.Ava/Assets/Locales/de_DE.json | 4 +- Ryujinx.Ava/Assets/Locales/el_GR.json | 4 +- Ryujinx.Ava/Assets/Locales/en_US.json | 17 +- Ryujinx.Ava/Assets/Locales/es_ES.json | 6 +- Ryujinx.Ava/Assets/Locales/fr_FR.json | 3 +- Ryujinx.Ava/Assets/Locales/it_IT.json | 4 +- Ryujinx.Ava/Assets/Locales/ko_KR.json | 4 +- Ryujinx.Ava/Assets/Locales/pt_BR.json | 4 +- Ryujinx.Ava/Assets/Locales/ru_RU.json | 4 +- Ryujinx.Ava/Assets/Locales/tr_TR.json | 4 +- Ryujinx.Ava/Assets/Locales/zh_CN.json | 4 +- Ryujinx.Ava/Program.cs | 39 +- Ryujinx.Ava/Ryujinx.Ava.csproj | 6 +- .../Applet/AvaloniaDynamicTextInputHandler.cs | 2 +- Ryujinx.Ava/Ui/Backend/BackendSurface.cs | 76 + Ryujinx.Ava/Ui/Backend/Interop.cs | 49 + Ryujinx.Ava/Ui/Backend/SkiaGpuFactory.cs | 26 + .../Ui/Backend/Vulkan/ResultExtensions.cs | 16 + .../Backend/Vulkan/Skia/VulkanRenderTarget.cs | 135 + 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.../Ui/Controls/VulkanRendererControl.cs | 153 + .../Ui/Models/StatusUpdatedEventArgs.cs | 4 +- .../Ui/ViewModels/MainWindowViewModel.cs | 14 +- .../Ui/ViewModels/SettingsViewModel.cs | 95 +- Ryujinx.Ava/Ui/Windows/MainWindow.axaml | 16 +- Ryujinx.Ava/Ui/Windows/MainWindow.axaml.cs | 22 +- Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml | 102 +- .../Ui/Windows/SettingsWindow.axaml.cs | 17 +- .../Configuration/GraphicsBackend.cs | 8 + Ryujinx.Common/Memory/StructArrayHelpers.cs | 11 + Ryujinx.Common/System/ForceDpiAware.cs | 9 +- Ryujinx.Graphics.GAL/Capabilities.cs | 28 + Ryujinx.Graphics.GAL/DeviceInfo.cs | 18 + Ryujinx.Graphics.GAL/Format.cs | 114 + Ryujinx.Graphics.GAL/HardwareInfo.cs | 18 + Ryujinx.Graphics.GAL/IPipeline.cs | 9 +- Ryujinx.Graphics.GAL/IRenderer.cs | 1 + Ryujinx.Graphics.GAL/IShader.cs | 6 - .../Multithreading/CommandHelper.cs | 8 +- .../Multithreading/CommandType.cs | 3 +- .../Commands/SetSamplerCommand.cs | 23 - .../Commands/SetScissorCommand.cs | 28 - .../Commands/SetScissorsCommand.cs | 22 + .../Commands/SetTextureAndSamplerCommand.cs | 28 + .../Commands/SetTextureCommand.cs | 23 - .../Commands/SetViewportsCommand.cs | 6 +- .../Multithreading/ThreadedPipeline.cs | 19 +- .../Multithreading/ThreadedRenderer.cs | 9 +- .../Multithreading/ThreadedWindow.cs | 8 +- Ryujinx.Graphics.GAL/ProgramPipelineState.cs | 78 + Ryujinx.Graphics.GAL/Rectangle.cs | 18 + Ryujinx.Graphics.GAL/RectangleF.cs | 18 - Ryujinx.Graphics.GAL/SamplerCreateInfo.cs | 18 + Ryujinx.Graphics.GAL/ShaderBindings.cs | 24 + Ryujinx.Graphics.GAL/ShaderInfo.cs | 13 +- Ryujinx.Graphics.GAL/ShaderSource.cs | 8 +- Ryujinx.Graphics.GAL/Viewport.cs | 16 +- Ryujinx.Graphics.Gpu/Constants.cs | 22 +- .../Engine/Compute/ComputeClass.cs | 4 +- Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 1 + .../Engine/GPFifo/GPFifoClass.cs | 17 +- .../Engine/GPFifo/GPFifoProcessor.cs | 2 +- .../Engine/Threed/DrawManager.cs | 7 +- .../Engine/Threed/StateUpdater.cs | 287 +- .../Engine/Threed/ThreedClass.cs | 14 +- .../Engine/Threed/ThreedClassState.cs | 13 +- Ryujinx.Graphics.Gpu/GraphicsConfig.cs | 14 +- Ryujinx.Graphics.Gpu/Image/Texture.cs | 29 +- .../Image/TextureBindingsManager.cs | 98 +- .../Image/TextureCompatibility.cs | 76 +- .../Image/TextureDescriptor.cs | 1 - Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 14 +- .../Memory/BufferTextureBinding.cs | 17 +- .../Ryujinx.Graphics.Gpu.csproj | 4 - .../Shader/Cache/CacheCollection.cs | 617 -- .../Shader/Cache/CacheHelper.cs | 273 - .../Shader/Cache/CacheManager.cs | 168 - .../Cache/Definition/CacheGraphicsApi.cs | 38 - .../Shader/Cache/Definition/CacheHashType.cs | 13 - .../Cache/Definition/CacheManifestHeader.cs | 97 - .../Definition/GuestGpuAccessorHeader.cs | 67 - .../Cache/Definition/GuestGpuStateFlags.cs | 10 - .../Cache/Definition/GuestShaderCacheEntry.cs | 88 - .../Definition/GuestShaderCacheEntryHeader.cs | 69 - .../Definition/GuestShaderCacheHeader.cs | 42 - ...GuestShaderCacheTransformFeedbackHeader.cs | 38 - .../Definition/GuestTextureDescriptor.cs | 41 - .../Cache/Definition/HostShaderCacheEntry.cs | 222 - .../Definition/HostShaderCacheEntryHeader.cs | 114 - .../Cache/Definition/HostShaderCacheHeader.cs | 42 - .../Shader/Cache/Migration.cs | 258 - .../Cache/TransformFeedbackDescriptorOld.cs | 19 - .../DiskCache/BackgroundDiskCacheWriter.cs | 2 +- .../Shader/DiskCache/DiskCacheGpuAccessor.cs | 60 +- .../Shader/DiskCache/DiskCacheGuestStorage.cs | 8 +- .../Shader/DiskCache/DiskCacheHostStorage.cs | 183 +- .../Shader/DiskCache/GuestCodeAndCbData.cs | 31 + .../DiskCache/ParallelDiskCacheLoader.cs | 146 +- .../DiskCache/ShaderBinarySerializer.cs | 49 + Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 63 +- .../Shader/GpuAccessorBase.cs | 150 +- .../Shader/GpuChannelGraphicsState.cs | 84 +- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 167 +- .../Shader/ShaderSpecializationState.cs | 82 +- .../BackgroundContextWorker.cs | 2 +- Ryujinx.Graphics.OpenGL/Buffer.cs | 2 +- Ryujinx.Graphics.OpenGL/FormatTable.cs | 2 - Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 8 + .../Image/IntermmediatePool.cs | 4 +- .../Image/TextureBuffer.cs | 4 +- Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 4 +- .../Image/TextureStorage.cs | 4 +- Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 22 +- .../{Renderer.cs => OpenGLRenderer.cs} | 18 +- Ryujinx.Graphics.OpenGL/Pipeline.cs | 98 +- .../Queries/CounterQueueEvent.cs | 1 - Ryujinx.Graphics.OpenGL/Window.cs | 4 +- Ryujinx.Graphics.Shader/AlphaTestOp.cs | 14 + Ryujinx.Graphics.Shader/AttributeType.cs | 36 + .../CodeGen/Glsl/CodeGenContext.cs | 47 - .../CodeGen/Glsl/Declarations.cs | 95 +- .../CodeGen/Glsl/GlslGenerator.cs | 2 +- .../Glsl/Instructions/InstGenHelper.cs | 10 +- .../Glsl/Instructions/InstGenMemory.cs | 11 +- .../CodeGen/Glsl/OperandManager.cs | 66 +- .../CodeGen/Spirv/CodeGenContext.cs | 561 ++ .../CodeGen/Spirv/Declarations.cs | 709 +++ .../CodeGen/Spirv/EnumConversion.cs | 38 + .../CodeGen/Spirv/Instructions.cs | 2237 +++++++ .../CodeGen/Spirv/OperationResult.cs | 19 + .../CodeGen/Spirv/ScalingHelpers.cs | 227 + .../CodeGen/Spirv/SpirvDelegates.cs | 226 + .../CodeGen/Spirv/SpirvGenerator.cs | 407 ++ .../CodeGen/Spirv/TextureMeta.cs | 33 + Ryujinx.Graphics.Shader/IGpuAccessor.cs | 72 +- .../IntermediateRepresentation/BasicBlock.cs | 29 + .../Ryujinx.Graphics.Shader.csproj | 1 + Ryujinx.Graphics.Shader/SamplerType.cs | 55 +- .../StructuredIr/AstBlock.cs | 1 + .../StructuredIr/AstOptimizer.cs | 2 +- .../StructuredIr/HelperFunctionsMask.cs | 3 +- .../StructuredIr/PhiFunctions.cs | 33 +- .../StructuredIr/StructuredProgram.cs | 18 +- .../StructuredIr/StructuredProgramContext.cs | 53 + .../StructuredIr/StructuredProgramInfo.cs | 10 + Ryujinx.Graphics.Shader/SupportBuffer.cs | 8 +- .../Translation/AggregateType.cs | 18 + .../Translation/AttributeConsts.cs | 1 + .../Translation/AttributeInfo.cs | 166 + .../Translation/EmitterContext.cs | 111 +- .../Translation/ShaderConfig.cs | 57 +- Ryujinx.Graphics.Shader/Translation/Ssa.cs | 77 +- .../Translation/Translator.cs | 9 +- Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs | 2 +- Ryujinx.Graphics.Texture/BC6Decoder.cs | 819 +++ Ryujinx.Graphics.Texture/BC7Decoder.cs | 220 + Ryujinx.Graphics.Texture/BCnDecoder.cs | 114 +- Ryujinx.Graphics.Texture/BCnEncoder.cs | 60 + .../Encoders/BC7Encoder.cs | 1005 ++++ .../Encoders/EncodeMode.cs | 10 + Ryujinx.Graphics.Texture/Utils/BC67Tables.cs | 297 + Ryujinx.Graphics.Texture/Utils/BC67Utils.cs | 1327 ++++ Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs | 37 + Ryujinx.Graphics.Texture/Utils/Block.cs | 55 + Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs | 229 + Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs | 84 + Ryujinx.Graphics.Vulkan/Auto.cs | 154 + .../BackgroundResources.cs | 117 + Ryujinx.Graphics.Vulkan/BitMap.cs | 157 + Ryujinx.Graphics.Vulkan/BufferHolder.cs | 388 ++ Ryujinx.Graphics.Vulkan/BufferManager.cs | 201 + Ryujinx.Graphics.Vulkan/BufferState.cs | 83 + Ryujinx.Graphics.Vulkan/BufferUsageBitmap.cs | 67 + Ryujinx.Graphics.Vulkan/CacheByRange.cs | 54 + Ryujinx.Graphics.Vulkan/CommandBufferPool.cs | 352 ++ .../CommandBufferScoped.cs | 44 + Ryujinx.Graphics.Vulkan/Constants.cs | 20 + .../DescriptorSetCollection.cs | 246 + .../DescriptorSetManager.cs | 201 + .../DescriptorSetUpdater.cs | 607 ++ Ryujinx.Graphics.Vulkan/DisposableBuffer.cs | 25 + .../DisposableBufferView.cs | 25 + .../DisposableFramebuffer.cs | 25 + Ryujinx.Graphics.Vulkan/DisposableImage.cs | 25 + .../DisposableImageView.cs | 25 + Ryujinx.Graphics.Vulkan/DisposableMemory.cs | 24 + Ryujinx.Graphics.Vulkan/DisposablePipeline.cs | 25 + .../DisposableRenderPass.cs | 25 + Ryujinx.Graphics.Vulkan/DisposableSampler.cs | 25 + Ryujinx.Graphics.Vulkan/EnumConversion.cs | 307 + Ryujinx.Graphics.Vulkan/FenceHelper.cs | 30 + Ryujinx.Graphics.Vulkan/FenceHolder.cs | 79 + Ryujinx.Graphics.Vulkan/FormatCapabilities.cs | 93 + Ryujinx.Graphics.Vulkan/FormatConverter.cs | 49 + Ryujinx.Graphics.Vulkan/FormatTable.cs | 182 + Ryujinx.Graphics.Vulkan/FramebufferParams.cs | 203 + .../HardwareCapabilities.cs | 63 + Ryujinx.Graphics.Vulkan/HashTableSlim.cs | 111 + Ryujinx.Graphics.Vulkan/HelperShader.cs | 352 ++ Ryujinx.Graphics.Vulkan/IdList.cs | 115 + Ryujinx.Graphics.Vulkan/ImageWindow.cs | 361 ++ Ryujinx.Graphics.Vulkan/MemoryAllocation.cs | 37 + Ryujinx.Graphics.Vulkan/MemoryAllocator.cs | 84 + .../MemoryAllocatorBlockList.cs | 280 + Ryujinx.Graphics.Vulkan/MultiFenceHolder.cs | 212 + Ryujinx.Graphics.Vulkan/NativeArray.cs | 45 + .../PersistentFlushBuffer.cs | 89 + Ryujinx.Graphics.Vulkan/PipelineBase.cs | 1220 ++++ Ryujinx.Graphics.Vulkan/PipelineConverter.cs | 278 + .../PipelineDynamicState.cs | 138 + Ryujinx.Graphics.Vulkan/PipelineFull.cs | 288 + .../PipelineHelperShader.cs | 44 + .../PipelineLayoutCache.cs | 58 + .../PipelineLayoutCacheEntry.cs | 112 + .../PipelineLayoutFactory.cs | 253 + Ryujinx.Graphics.Vulkan/PipelineState.cs | 579 ++ Ryujinx.Graphics.Vulkan/PipelineUid.cs | 133 + .../Queries/BufferedQuery.cs | 206 + .../Queries/CounterQueue.cs | 224 + .../Queries/CounterQueueEvent.cs | 167 + Ryujinx.Graphics.Vulkan/Queries/Counters.cs | 58 + .../Ryujinx.Graphics.Vulkan.csproj | 31 + Ryujinx.Graphics.Vulkan/SamplerHolder.cs | 117 + Ryujinx.Graphics.Vulkan/SemaphoreHolder.cs | 60 + Ryujinx.Graphics.Vulkan/Shader.cs | 167 + Ryujinx.Graphics.Vulkan/ShaderCollection.cs | 406 ++ ...lorBlitClearAlphaFragmentShaderSource.frag | 11 + .../ColorBlitFragmentShaderSource.frag | 11 + .../Shaders/ColorBlitVertexShaderSource.vert | 20 + .../ColorClearFragmentShaderSource.frag | 9 + .../Shaders/ColorClearVertexShaderSource.vert | 19 + .../Shaders/ShaderBinaries.cs | 314 + Ryujinx.Graphics.Vulkan/StagingBuffer.cs | 194 + Ryujinx.Graphics.Vulkan/SyncManager.cs | 122 + Ryujinx.Graphics.Vulkan/TextureBuffer.cs | 150 + Ryujinx.Graphics.Vulkan/TextureCopy.cs | 359 ++ Ryujinx.Graphics.Vulkan/TextureStorage.cs | 504 ++ Ryujinx.Graphics.Vulkan/TextureView.cs | 1150 ++++ Ryujinx.Graphics.Vulkan/Vendor.cs | 51 + .../VulkanConfiguration.cs | 11 + Ryujinx.Graphics.Vulkan/VulkanException.cs | 41 + .../VulkanInitialization.cs | 596 ++ Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 609 ++ Ryujinx.Graphics.Vulkan/Window.cs | 432 ++ Ryujinx.Graphics.Vulkan/WindowBase.cs | 14 + Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs | 13 +- Ryujinx.Headless.SDL2/Options.cs | 9 + Ryujinx.Headless.SDL2/Program.cs | 53 +- .../Ryujinx.Headless.SDL2.csproj | 2 + Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs | 83 + Ryujinx.Headless.SDL2/WindowBase.cs | 19 +- .../Configuration/ConfigurationFileFormat.cs | 17 +- .../Configuration/ConfigurationLoadResult.cs | 9 + .../Configuration/ConfigurationState.cs | 455 +- Ryujinx.sln | 12 + Ryujinx/Program.cs | 45 +- Ryujinx/Ryujinx.csproj | 2 + Ryujinx/Ui/GLRenderer.cs | 6 +- Ryujinx/Ui/MainWindow.cs | 42 +- Ryujinx/Ui/MainWindow.glade | 27 +- Ryujinx/Ui/RendererWidgetBase.cs | 16 +- Ryujinx/Ui/StatusUpdatedEventArgs.cs | 4 +- Ryujinx/Ui/VKRenderer.cs | 4 +- Ryujinx/Ui/Windows/SettingsWindow.cs | 130 +- Ryujinx/Ui/Windows/SettingsWindow.glade | 116 +- Spv.Generator/Autogenerated/CoreGrammar.cs | 5315 +++++++++++++++++ .../Autogenerated/GlslStd450Grammar.cs | 441 ++ Spv.Generator/Autogenerated/OpenClGrammar.cs | 841 +++ Spv.Generator/ConstantKey.cs | 30 + Spv.Generator/DeterministicHashCode.cs | 109 + Spv.Generator/DeterministicStringKey.cs | 30 + Spv.Generator/GeneratorPool.cs | 58 + Spv.Generator/Instruction.cs | 232 + Spv.Generator/InstructionOperands.cs | 53 + Spv.Generator/LICENSE | 23 + Spv.Generator/LiteralInteger.cs | 103 + Spv.Generator/LiteralString.cs | 52 + Spv.Generator/Module.cs | 365 ++ Spv.Generator/Operand.cs | 14 + Spv.Generator/OperandType.cs | 10 + Spv.Generator/Spv.Generator.csproj | 7 + Spv.Generator/TypeDeclarationKey.cs | 30 + Spv.Generator/spirv.cs | 1625 +++++ 302 files changed, 38968 insertions(+), 3663 deletions(-) create mode 100644 Ryujinx.Ava/Ui/Backend/BackendSurface.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Interop.cs create mode 100644 Ryujinx.Ava/Ui/Backend/SkiaGpuFactory.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/ResultExtensions.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanRenderTarget.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSkiaGpu.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSurface.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/IVulkanPlatformSurface.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/VulkanSurfaceRenderTarget.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanCommandBufferPool.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDevice.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDisplay.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanImage.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanInstance.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanMemoryHelper.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanOptions.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPhysicalDevice.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPlatformInterface.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanQueue.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSemaphorePair.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurface.cs create mode 100644 Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurfaceRenderingSession.cs create mode 100644 Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs create mode 100644 Ryujinx.Ava/Ui/Controls/VulkanRendererControl.cs create mode 100644 Ryujinx.Common/Configuration/GraphicsBackend.cs create mode 100644 Ryujinx.Graphics.GAL/DeviceInfo.cs create mode 100644 Ryujinx.Graphics.GAL/HardwareInfo.cs delete mode 100644 Ryujinx.Graphics.GAL/IShader.cs delete mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/SetSamplerCommand.cs delete mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorCommand.cs create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorsCommand.cs create mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureAndSamplerCommand.cs delete mode 100644 Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureCommand.cs create mode 100644 Ryujinx.Graphics.GAL/ProgramPipelineState.cs create mode 100644 Ryujinx.Graphics.GAL/Rectangle.cs delete mode 100644 Ryujinx.Graphics.GAL/RectangleF.cs create mode 100644 Ryujinx.Graphics.GAL/ShaderBindings.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuStateFlags.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/Migration.cs delete mode 100644 Ryujinx.Graphics.Gpu/Shader/Cache/TransformFeedbackDescriptorOld.cs create mode 100644 Ryujinx.Graphics.Gpu/Shader/DiskCache/GuestCodeAndCbData.cs create mode 100644 Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs rename Ryujinx.Graphics.OpenGL/{Renderer.cs => OpenGLRenderer.cs} (89%) create mode 100644 Ryujinx.Graphics.Shader/AlphaTestOp.cs create mode 100644 Ryujinx.Graphics.Shader/AttributeType.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs create mode 100644 Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs create mode 100644 Ryujinx.Graphics.Shader/Translation/AggregateType.cs create mode 100644 Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs create mode 100644 Ryujinx.Graphics.Texture/BC6Decoder.cs create mode 100644 Ryujinx.Graphics.Texture/BC7Decoder.cs create mode 100644 Ryujinx.Graphics.Texture/BCnEncoder.cs create mode 100644 Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs create mode 100644 Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/BC67Tables.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/BC67Utils.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/Block.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs create mode 100644 Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs create mode 100644 Ryujinx.Graphics.Vulkan/Auto.cs create mode 100644 Ryujinx.Graphics.Vulkan/BackgroundResources.cs create mode 100644 Ryujinx.Graphics.Vulkan/BitMap.cs create mode 100644 Ryujinx.Graphics.Vulkan/BufferHolder.cs create mode 100644 Ryujinx.Graphics.Vulkan/BufferManager.cs create mode 100644 Ryujinx.Graphics.Vulkan/BufferState.cs create mode 100644 Ryujinx.Graphics.Vulkan/BufferUsageBitmap.cs create mode 100644 Ryujinx.Graphics.Vulkan/CacheByRange.cs create mode 100644 Ryujinx.Graphics.Vulkan/CommandBufferPool.cs create mode 100644 Ryujinx.Graphics.Vulkan/CommandBufferScoped.cs create mode 100644 Ryujinx.Graphics.Vulkan/Constants.cs create mode 100644 Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs create mode 100644 Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs create mode 100644 Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableBuffer.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableBufferView.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableFramebuffer.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableImage.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableImageView.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableMemory.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposablePipeline.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableRenderPass.cs create mode 100644 Ryujinx.Graphics.Vulkan/DisposableSampler.cs create mode 100644 Ryujinx.Graphics.Vulkan/EnumConversion.cs create mode 100644 Ryujinx.Graphics.Vulkan/FenceHelper.cs create mode 100644 Ryujinx.Graphics.Vulkan/FenceHolder.cs create mode 100644 Ryujinx.Graphics.Vulkan/FormatCapabilities.cs create mode 100644 Ryujinx.Graphics.Vulkan/FormatConverter.cs create mode 100644 Ryujinx.Graphics.Vulkan/FormatTable.cs create mode 100644 Ryujinx.Graphics.Vulkan/FramebufferParams.cs create mode 100644 Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs create mode 100644 Ryujinx.Graphics.Vulkan/HashTableSlim.cs create mode 100644 Ryujinx.Graphics.Vulkan/HelperShader.cs create mode 100644 Ryujinx.Graphics.Vulkan/IdList.cs create mode 100644 Ryujinx.Graphics.Vulkan/ImageWindow.cs create mode 100644 Ryujinx.Graphics.Vulkan/MemoryAllocation.cs create mode 100644 Ryujinx.Graphics.Vulkan/MemoryAllocator.cs create mode 100644 Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs create mode 100644 Ryujinx.Graphics.Vulkan/MultiFenceHolder.cs create mode 100644 Ryujinx.Graphics.Vulkan/NativeArray.cs create mode 100644 Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineBase.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineConverter.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineFull.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineLayoutCache.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineState.cs create mode 100644 Ryujinx.Graphics.Vulkan/PipelineUid.cs create mode 100644 Ryujinx.Graphics.Vulkan/Queries/BufferedQuery.cs create mode 100644 Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs create mode 100644 Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs create mode 100644 Ryujinx.Graphics.Vulkan/Queries/Counters.cs create mode 100644 Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj create mode 100644 Ryujinx.Graphics.Vulkan/SamplerHolder.cs create mode 100644 Ryujinx.Graphics.Vulkan/SemaphoreHolder.cs create mode 100644 Ryujinx.Graphics.Vulkan/Shader.cs create mode 100644 Ryujinx.Graphics.Vulkan/ShaderCollection.cs create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorBlitClearAlphaFragmentShaderSource.frag create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorBlitFragmentShaderSource.frag create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorBlitVertexShaderSource.vert create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorClearFragmentShaderSource.frag create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorClearVertexShaderSource.vert create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs create mode 100644 Ryujinx.Graphics.Vulkan/StagingBuffer.cs create mode 100644 Ryujinx.Graphics.Vulkan/SyncManager.cs create mode 100644 Ryujinx.Graphics.Vulkan/TextureBuffer.cs create mode 100644 Ryujinx.Graphics.Vulkan/TextureCopy.cs create mode 100644 Ryujinx.Graphics.Vulkan/TextureStorage.cs create mode 100644 Ryujinx.Graphics.Vulkan/TextureView.cs create mode 100644 Ryujinx.Graphics.Vulkan/Vendor.cs create mode 100644 Ryujinx.Graphics.Vulkan/VulkanConfiguration.cs create mode 100644 Ryujinx.Graphics.Vulkan/VulkanException.cs create mode 100644 Ryujinx.Graphics.Vulkan/VulkanInitialization.cs create mode 100644 Ryujinx.Graphics.Vulkan/VulkanRenderer.cs create mode 100644 Ryujinx.Graphics.Vulkan/Window.cs create mode 100644 Ryujinx.Graphics.Vulkan/WindowBase.cs create mode 100644 Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs create mode 100644 Ryujinx.Ui.Common/Configuration/ConfigurationLoadResult.cs create mode 100644 Spv.Generator/Autogenerated/CoreGrammar.cs create mode 100644 Spv.Generator/Autogenerated/GlslStd450Grammar.cs create mode 100644 Spv.Generator/Autogenerated/OpenClGrammar.cs create mode 100644 Spv.Generator/ConstantKey.cs create mode 100644 Spv.Generator/DeterministicHashCode.cs create mode 100644 Spv.Generator/DeterministicStringKey.cs create mode 100644 Spv.Generator/GeneratorPool.cs create mode 100644 Spv.Generator/Instruction.cs create mode 100644 Spv.Generator/InstructionOperands.cs create mode 100644 Spv.Generator/LICENSE create mode 100644 Spv.Generator/LiteralInteger.cs create mode 100644 Spv.Generator/LiteralString.cs create mode 100644 Spv.Generator/Module.cs create mode 100644 Spv.Generator/Operand.cs create mode 100644 Spv.Generator/OperandType.cs create mode 100644 Spv.Generator/Spv.Generator.csproj create mode 100644 Spv.Generator/TypeDeclarationKey.cs create mode 100644 Spv.Generator/spirv.cs diff --git a/Ryujinx.Ava/AppHost.cs b/Ryujinx.Ava/AppHost.cs index 22c4ab5eb5..bd9c808ebb 100644 --- a/Ryujinx.Ava/AppHost.cs +++ b/Ryujinx.Ava/AppHost.cs @@ -1,5 +1,6 @@ using ARMeilleure.Translation; using ARMeilleure.Translation.PTC; +using Avalonia; using Avalonia.Input; using Avalonia.Threading; using LibHac.Tools.FsSystem; @@ -13,6 +14,7 @@ using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Input; using Ryujinx.Ava.Ui.Controls; using Ryujinx.Ava.Ui.Models; +using Ryujinx.Ava.Ui.Vulkan; using Ryujinx.Ava.Ui.Windows; using Ryujinx.Common; using Ryujinx.Common.Configuration; @@ -22,6 +24,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.OpenGL; +using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; @@ -366,6 +369,7 @@ namespace Ryujinx.Ava ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState; ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState; ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState; + ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState; _gpuCancellationTokenSource.Cancel(); _gpuCancellationTokenSource.Dispose(); @@ -587,7 +591,23 @@ namespace Ryujinx.Ava { VirtualFileSystem.ReloadKeySet(); - IRenderer renderer = new Renderer(); + IRenderer renderer; + + if (Program.UseVulkan) + { + var vulkan = AvaloniaLocator.Current.GetService(); + renderer = new VulkanRenderer(vulkan.Instance.InternalHandle, + vulkan.Device.InternalHandle, + vulkan.PhysicalDevice.InternalHandle, + vulkan.Device.Queue.InternalHandle, + vulkan.PhysicalDevice.QueueFamilyIndex, + vulkan.Device.Lock); + } + else + { + renderer = new OpenGLRenderer(); + } + IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver(); BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; @@ -795,9 +815,12 @@ namespace Ryujinx.Ava _renderer.ScreenCaptured += Renderer_ScreenCaptured; - (_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext)); + if (!Program.UseVulkan) + { + (_renderer as OpenGLRenderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext)); - Renderer.MakeCurrent(); + Renderer.MakeCurrent(); + } Device.Gpu.Renderer.Initialize(_glLogLevel); @@ -856,16 +879,15 @@ namespace Ryujinx.Ava dockedMode += $" ({scale}x)"; } - string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : ""; - StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( Device.EnableDeviceVsync, Device.GetVolume(), + Program.UseVulkan ? "Vulkan" : "OpenGL", dockedMode, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(), LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", $"FIFO: {Device.Statistics.GetFifoPercent():00.00} %", - $"GPU: {vendor}")); + $"GPU: {_renderer.GetHardwareInfo().GpuVendor}")); Renderer.Present(image); } diff --git a/Ryujinx.Ava/Assets/Locales/de_DE.json b/Ryujinx.Ava/Assets/Locales/de_DE.json index b24856fa70..62b201d7cb 100644 --- a/Ryujinx.Ava/Assets/Locales/de_DE.json +++ b/Ryujinx.Ava/Assets/Locales/de_DE.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste", "SettingsTabGraphics": "Grafik", - "SettingsTabGraphicsEnhancements": "Verbesserungen", + "SettingsTabGraphicsAPI": "Grafik-API", "SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache", "SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", @@ -416,7 +416,7 @@ "CommonFavorite": "Favoriten", "OrderAscending": "Aufsteigend", "OrderDescending": "Absteigend", - "SettingsTabGraphicsFeatures": "Erweiterungen", + "SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen", "ErrorWindowTitle": "Fehler-Fenster", "ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence", "AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird", diff --git a/Ryujinx.Ava/Assets/Locales/el_GR.json b/Ryujinx.Ava/Assets/Locales/el_GR.json index 187b2e4522..242bcec775 100644 --- a/Ryujinx.Ava/Assets/Locales/el_GR.json +++ b/Ryujinx.Ava/Assets/Locales/el_GR.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB", "SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν", "SettingsTabGraphics": "Γραφικά", - "SettingsTabGraphicsEnhancements": "Βελτιώσεις", + "SettingsTabGraphicsAPI": "API Γραφικά", "SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader", "SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο", @@ -416,7 +416,7 @@ "CommonFavorite": "Αγαπημένα", "OrderAscending": "Αύξουσα", "OrderDescending": "Φθίνουσα", - "SettingsTabGraphicsFeatures": "Χαρακτηριστικά", + "SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις", "ErrorWindowTitle": "Παράθυρο σφάλματος", "ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord", "AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα", diff --git a/Ryujinx.Ava/Assets/Locales/en_US.json b/Ryujinx.Ava/Assets/Locales/en_US.json index 1188c6c6fd..f59e24ce4e 100644 --- a/Ryujinx.Ava/Assets/Locales/en_US.json +++ b/Ryujinx.Ava/Assets/Locales/en_US.json @@ -122,8 +122,8 @@ "SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services", "SettingsTabGraphics": "Graphics", - "SettingsTabGraphicsEnhancements": "Enhancements", - "SettingsTabGraphicsEnableShaderCache": "Shader Cache", + "SettingsTabGraphicsAPI": "Graphics API", + "SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache", "SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFiltering2x": "2x", @@ -416,7 +416,7 @@ "CommonFavorite": "Favorite", "OrderAscending": "Ascending", "OrderDescending": "Descending", - "SettingsTabGraphicsFeatures": "Features", + "SettingsTabGraphicsFeatures": "Features & Enhancements", "ErrorWindowTitle": "Error Window", "ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity", "AddGameDirBoxTooltip": "Enter a game directory to add to the list", @@ -579,5 +579,14 @@ "SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:", "SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:", "UserProfilesName": "Name:", - "UserProfilesUserId" : "User Id:" + "UserProfilesUserId" : "User Id:", + "SettingsTabGraphicsBackend": "Graphics Backend", + "SettingsTabGraphicsBackendTooltip": "Graphics Backend to use", + "SettingsEnableTextureRecompression": "Enable Texture Recompression", + "SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.", + "SettingsTabGraphicsPreferredGpu": "Preferred GPU", + "SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.", + "SettingsAppRequiredRestartMessage": "Ryujinx Restart Required", + "SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied", + "SettingsGpuBackendRestartSubMessage": "Do you want to restart now?" } diff --git a/Ryujinx.Ava/Assets/Locales/es_ES.json b/Ryujinx.Ava/Assets/Locales/es_ES.json index 363598f03a..693bac95a8 100644 --- a/Ryujinx.Ava/Assets/Locales/es_ES.json +++ b/Ryujinx.Ava/Assets/Locales/es_ES.json @@ -122,8 +122,8 @@ "SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados", "SettingsTabGraphics": "Gráficos", - "SettingsTabGraphicsEnhancements": "Mejoras", - "SettingsTabGraphicsEnableShaderCache": "Caché de sombreadores", + "SettingsTabGraphicsAPI": "API de gráficos", + "SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores", "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFiltering2x": "x2", @@ -416,7 +416,7 @@ "CommonFavorite": "Favorito", "OrderAscending": "Ascendente", "OrderDescending": "Descendente", - "SettingsTabGraphicsFeatures": "Funcionalidades", + "SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras", "ErrorWindowTitle": "Ventana de error", "ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando", "AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal", diff --git a/Ryujinx.Ava/Assets/Locales/fr_FR.json b/Ryujinx.Ava/Assets/Locales/fr_FR.json index caafba1778..2cd5cfd2fe 100644 --- a/Ryujinx.Ava/Assets/Locales/fr_FR.json +++ b/Ryujinx.Ava/Assets/Locales/fr_FR.json @@ -115,7 +115,7 @@ "SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant", "SettingsTabGraphics": "Graphique", - "SettingsTabGraphicsEnhancements": "Améliorations", + "SettingsTabGraphicsAPI": "API Graphique", "SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders", "SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", @@ -138,6 +138,7 @@ "SettingsTabGraphicsAspectRatioStretch": "Écran étiré", "SettingsTabGraphicsDeveloperOptions": "Options développeur", "SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:", + "SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations", "SettingsTabLogging": "Journaux", "SettingsTabLoggingLogging": "Journaux", "SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier", diff --git a/Ryujinx.Ava/Assets/Locales/it_IT.json b/Ryujinx.Ava/Assets/Locales/it_IT.json index 5aca917592..3e403094a0 100644 --- a/Ryujinx.Ava/Assets/Locales/it_IT.json +++ b/Ryujinx.Ava/Assets/Locales/it_IT.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti", "SettingsTabGraphics": "Grafica", - "SettingsTabGraphicsEnhancements": "Miglioramenti", + "SettingsTabGraphicsAPI": "API Grafiche", "SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache", "SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", @@ -416,7 +416,7 @@ "CommonFavorite": "Preferito", "OrderAscending": "Crescente", "OrderDescending": "Decrescente", - "SettingsTabGraphicsFeatures": "Funzionalità", + "SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti", "ErrorWindowTitle": "Finestra errore", "ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence", "AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista", diff --git a/Ryujinx.Ava/Assets/Locales/ko_KR.json b/Ryujinx.Ava/Assets/Locales/ko_KR.json index 7bff6d2b0d..34253314fe 100644 --- a/Ryujinx.Ava/Assets/Locales/ko_KR.json +++ b/Ryujinx.Ava/Assets/Locales/ko_KR.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장", "SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시", "SettingsTabGraphics": "제도법", - "SettingsTabGraphicsEnhancements": "개선 사항", + "SettingsTabGraphicsAPI": "그래픽 API", "SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화", "SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :", "SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인", @@ -415,7 +415,7 @@ "CommonFavorite": "가장 좋아하는", "OrderAscending": "오름차순", "OrderDescending": "내림차순", - "SettingsTabGraphicsFeatures": "특징", + "SettingsTabGraphicsFeatures": "특징ㆍ개선 사항", "ErrorWindowTitle": "오류 창", "ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화", "AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요", diff --git a/Ryujinx.Ava/Assets/Locales/pt_BR.json b/Ryujinx.Ava/Assets/Locales/pt_BR.json index 368388bbf2..c5dbe49a41 100644 --- a/Ryujinx.Ava/Assets/Locales/pt_BR.json +++ b/Ryujinx.Ava/Assets/Locales/pt_BR.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "Expandir memória para 6GB", "SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados", "SettingsTabGraphics": "Gráficos", - "SettingsTabGraphicsEnhancements": "Melhorias", + "SettingsTabGraphicsAPI": "API gráfica", "SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader", "SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", @@ -416,7 +416,7 @@ "CommonFavorite": "Favorito", "OrderAscending": "Ascendente", "OrderDescending": "Descendente", - "SettingsTabGraphicsFeatures": "Recursos", + "SettingsTabGraphicsFeatures": "Recursos & Melhorias", "ErrorWindowTitle": "Janela de erro", "ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence", "AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista", diff --git a/Ryujinx.Ava/Assets/Locales/ru_RU.json b/Ryujinx.Ava/Assets/Locales/ru_RU.json index d63ed8ddc4..62835f0a80 100644 --- a/Ryujinx.Ava/Assets/Locales/ru_RU.json +++ b/Ryujinx.Ava/Assets/Locales/ru_RU.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB", "SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы", "SettingsTabGraphics": "Графика", - "SettingsTabGraphicsEnhancements": "Улучшения", + "SettingsTabGraphicsAPI": "Графические API", "SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров", "SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически", @@ -377,7 +377,7 @@ "DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!", "DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде", "DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.", - "SettingsTabGraphicsFeaturesOptions": "Функции", + "SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения", "SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:", "CommonAuto": "Автоматически", "CommonOff": "Выключен", diff --git a/Ryujinx.Ava/Assets/Locales/tr_TR.json b/Ryujinx.Ava/Assets/Locales/tr_TR.json index c8b5e1cd01..19d43020a8 100644 --- a/Ryujinx.Ava/Assets/Locales/tr_TR.json +++ b/Ryujinx.Ava/Assets/Locales/tr_TR.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet", "SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel", "SettingsTabGraphics": "Grafikler", - "SettingsTabGraphicsEnhancements": "İyileştirmeler", + "SettingsTabGraphicsAPI": "Grafikler API", "SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir", "SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik", @@ -416,7 +416,7 @@ "CommonFavorite": "Favori", "OrderAscending": "Artan", "OrderDescending": "Azalan", - "SettingsTabGraphicsFeatures": "Özellikler", + "SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler", "ErrorWindowTitle": "Hata Penceresi", "ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat", "AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin", diff --git a/Ryujinx.Ava/Assets/Locales/zh_CN.json b/Ryujinx.Ava/Assets/Locales/zh_CN.json index 78bc3fdee5..f91c093be9 100644 --- a/Ryujinx.Ava/Assets/Locales/zh_CN.json +++ b/Ryujinx.Ava/Assets/Locales/zh_CN.json @@ -122,7 +122,7 @@ "SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB", "SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务", "SettingsTabGraphics": "图像", - "SettingsTabGraphicsEnhancements": "增强", + "SettingsTabGraphicsAPI": "的图形 API", "SettingsTabGraphicsEnableShaderCache": "启用着色器缓存", "SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:", "SettingsTabGraphicsAnisotropicFilteringAuto": "自动", @@ -416,7 +416,7 @@ "CommonFavorite": "收藏", "OrderAscending": "从小到大", "OrderDescending": "从大到小", - "SettingsTabGraphicsFeatures": "额外功能", + "SettingsTabGraphicsFeatures": "额外功能和增强", "ErrorWindowTitle": "错误窗口", "ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示", "AddGameDirBoxTooltip": "输入要添加的游戏目录", diff --git a/Ryujinx.Ava/Program.cs b/Ryujinx.Ava/Program.cs index 8af7af7a92..be27e9cd21 100644 --- a/Ryujinx.Ava/Program.cs +++ b/Ryujinx.Ava/Program.cs @@ -3,6 +3,7 @@ using Avalonia; using Avalonia.OpenGL; using Avalonia.Rendering; using Avalonia.Threading; +using Ryujinx.Ava.Ui.Backend; using Ryujinx.Ava.Ui.Controls; using Ryujinx.Ava.Ui.Windows; using Ryujinx.Common; @@ -11,9 +12,12 @@ using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.System; using Ryujinx.Common.SystemInfo; +using Ryujinx.Graphics.Vulkan; using Ryujinx.Modules; using Ryujinx.Ui.Common; using Ryujinx.Ui.Common.Configuration; +using Silk.NET.Vulkan.Extensions.EXT; +using Silk.NET.Vulkan.Extensions.KHR; using System; using System.Collections.Generic; using System.IO; @@ -25,17 +29,20 @@ namespace Ryujinx.Ava internal class Program { public static double WindowScaleFactor { get; set; } + public static double ActualScaleFactor { get; set; } public static string Version { get; private set; } public static string ConfigurationPath { get; private set; } public static string CommandLineProfile { get; set; } public static bool PreviewerDetached { get; private set; } public static RenderTimer RenderTimer { get; private set; } + public static bool UseVulkan { get; private set; } [DllImport("user32.dll", SetLastError = true)] public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type); private const uint MB_ICONWARNING = 0x30; + private const int BaseDpi = 96; public static void Main(string[] args) { @@ -66,7 +73,7 @@ namespace Ryujinx.Ava EnableMultiTouch = true, EnableIme = true, UseEGL = false, - UseGpu = true, + UseGpu = !UseVulkan, GlProfiles = new List() { new GlVersion(GlProfileType.OpenGL, 4, 3) @@ -75,7 +82,7 @@ namespace Ryujinx.Ava .With(new Win32PlatformOptions { EnableMultitouch = true, - UseWgl = true, + UseWgl = !UseVulkan, WglProfiles = new List() { new GlVersion(GlProfileType.OpenGL, 4, 3) @@ -84,6 +91,19 @@ namespace Ryujinx.Ava CompositionBackdropCornerRadius = 8f, }) .UseSkia() + .With(new Ui.Vulkan.VulkanOptions() + { + ApplicationName = "Ryujinx.Graphics.Vulkan", + VulkanVersion = new Version(1, 2), + MaxQueueCount = 2, + PreferDiscreteGpu = true, + PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value, + UseDebug = !PreviewerDetached ? false : ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value != GraphicsDebugLevel.None, + }) + .With(new SkiaOptions() + { + CustomGpuFactory = UseVulkan ? SkiaGpuFactory.CreateVulkanGpu : null + }) .AfterSetup(_ => { AvaloniaLocator.CurrentMutable @@ -136,9 +156,6 @@ namespace Ryujinx.Ava } } - // Make process DPI aware for proper window sizing on high-res screens. - WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor(); - // Delete backup files after updating. Task.Run(Updater.CleanupUpdate); @@ -162,6 +179,18 @@ namespace Ryujinx.Ava ReloadConfig(); + UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false; + + if (UseVulkan) + { + // With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed, + // as that uses avalonia's gpu backend and it's enabled there. + ForceDpiAware.Windows(); + } + + WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor(); + ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi; + // Logging system information. PrintSystemInfo(); diff --git a/Ryujinx.Ava/Ryujinx.Ava.csproj b/Ryujinx.Ava/Ryujinx.Ava.csproj index 193e839f11..dfb50292f2 100644 --- a/Ryujinx.Ava/Ryujinx.Ava.csproj +++ b/Ryujinx.Ava/Ryujinx.Ava.csproj @@ -28,9 +28,12 @@ + - + + + @@ -38,6 +41,7 @@ + diff --git a/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs b/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs index 294e896546..02a99c1d1a 100644 --- a/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs +++ b/Ryujinx.Ava/Ui/Applet/AvaloniaDynamicTextInputHandler.cs @@ -135,7 +135,7 @@ namespace Ryujinx.Ava.Ui.Applet Dispatcher.UIThread.Post(() => { _hiddenTextBox.Clear(); - _parent.GlRenderer.Focus(); + _parent.RendererControl.Focus(); _parent = null; }); diff --git a/Ryujinx.Ava/Ui/Backend/BackendSurface.cs b/Ryujinx.Ava/Ui/Backend/BackendSurface.cs new file mode 100644 index 0000000000..423fe038eb --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/BackendSurface.cs @@ -0,0 +1,76 @@ +using Avalonia; +using System; +using System.Runtime.InteropServices; +using static Ryujinx.Ava.Ui.Backend.Interop; + +namespace Ryujinx.Ava.Ui.Backend +{ + public abstract class BackendSurface : IDisposable + { + protected IntPtr Display => _display; + + private IntPtr _display = IntPtr.Zero; + + [DllImport("libX11.so.6")] + public static extern IntPtr XOpenDisplay(IntPtr display); + + [DllImport("libX11.so.6")] + public static extern int XCloseDisplay(IntPtr display); + + private PixelSize _currentSize; + public IntPtr Handle { get; protected set; } + + public bool IsDisposed { get; private set; } + + public BackendSurface(IntPtr handle) + { + Handle = handle; + + if (OperatingSystem.IsLinux()) + { + _display = XOpenDisplay(IntPtr.Zero); + } + } + + public PixelSize Size + { + get + { + PixelSize size = new PixelSize(); + if (OperatingSystem.IsWindows()) + { + GetClientRect(Handle, out var rect); + size = new PixelSize(rect.right, rect.bottom); + } + else if (OperatingSystem.IsLinux()) + { + XWindowAttributes attributes = new XWindowAttributes(); + XGetWindowAttributes(Display, Handle, ref attributes); + + size = new PixelSize(attributes.width, attributes.height); + } + + _currentSize = size; + + return size; + } + } + + public PixelSize CurrentSize => _currentSize; + + public virtual void Dispose() + { + if (IsDisposed) + { + throw new ObjectDisposedException(nameof(BackendSurface)); + } + + IsDisposed = true; + + if (_display != IntPtr.Zero) + { + XCloseDisplay(_display); + } + } + } +} \ No newline at end of file diff --git a/Ryujinx.Ava/Ui/Backend/Interop.cs b/Ryujinx.Ava/Ui/Backend/Interop.cs new file mode 100644 index 0000000000..617e97678f --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Interop.cs @@ -0,0 +1,49 @@ +using FluentAvalonia.Interop; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Ava.Ui.Backend +{ + public static class Interop + { + [StructLayout(LayoutKind.Sequential)] + public struct XWindowAttributes + { + public int x; + public int y; + public int width; + public int height; + public int border_width; + public int depth; + public IntPtr visual; + public IntPtr root; + public int c_class; + public int bit_gravity; + public int win_gravity; + public int backing_store; + public IntPtr backing_planes; + public IntPtr backing_pixel; + public int save_under; + public IntPtr colormap; + public int map_installed; + public int map_state; + public IntPtr all_event_masks; + public IntPtr your_event_mask; + public IntPtr do_not_propagate_mask; + public int override_direct; + public IntPtr screen; + } + + [DllImport("user32.dll")] + public static extern bool GetClientRect(IntPtr hwnd, out RECT lpRect); + + [DllImport("libX11.so.6")] + public static extern int XCloseDisplay(IntPtr display); + + [DllImport("libX11.so.6")] + public static extern int XGetWindowAttributes(IntPtr display, IntPtr window, ref XWindowAttributes attributes); + + [DllImport("libX11.so.6")] + public static extern IntPtr XOpenDisplay(IntPtr display); + } +} diff --git a/Ryujinx.Ava/Ui/Backend/SkiaGpuFactory.cs b/Ryujinx.Ava/Ui/Backend/SkiaGpuFactory.cs new file mode 100644 index 0000000000..335bc905f5 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/SkiaGpuFactory.cs @@ -0,0 +1,26 @@ +using Avalonia; +using Avalonia.Skia; +using Ryujinx.Ava.Ui.Vulkan; +using Ryujinx.Ava.Ui.Backend.Vulkan; + +namespace Ryujinx.Ava.Ui.Backend +{ + public static class SkiaGpuFactory + { + public static ISkiaGpu CreateVulkanGpu() + { + var skiaOptions = AvaloniaLocator.Current.GetService() ?? new SkiaOptions(); + var platformInterface = AvaloniaLocator.Current.GetService(); + + if (platformInterface == null) + { + VulkanPlatformInterface.TryInitialize(); + } + + var gpu = new VulkanSkiaGpu(skiaOptions.MaxGpuResourceSizeBytes); + AvaloniaLocator.CurrentMutable.Bind().ToConstant(gpu); + + return gpu; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/ResultExtensions.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/ResultExtensions.cs new file mode 100644 index 0000000000..b1326dbf29 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/ResultExtensions.cs @@ -0,0 +1,16 @@ +using System; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + public static class ResultExtensions + { + public static void ThrowOnError(this Result result) + { + if (result != Result.Success) + { + throw new Exception($"Unexpected API error \"{result}\"."); + } + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanRenderTarget.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanRenderTarget.cs new file mode 100644 index 0000000000..ba7ddc7a38 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanRenderTarget.cs @@ -0,0 +1,135 @@ +using System; +using Avalonia.Skia; +using Ryujinx.Ava.Ui.Vulkan; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using SkiaSharp; + +namespace Ryujinx.Ava.Ui.Backend.Vulkan +{ + internal class VulkanRenderTarget : ISkiaGpuRenderTarget + { + public GRContext GrContext { get; set; } + + private readonly VulkanSurfaceRenderTarget _surface; + private readonly IVulkanPlatformSurface _vulkanPlatformSurface; + + public VulkanRenderTarget(VulkanPlatformInterface vulkanPlatformInterface, IVulkanPlatformSurface vulkanPlatformSurface) + { + _surface = vulkanPlatformInterface.CreateRenderTarget(vulkanPlatformSurface); + _vulkanPlatformSurface = vulkanPlatformSurface; + } + + public void Dispose() + { + _surface.Dispose(); + } + + public ISkiaGpuRenderSession BeginRenderingSession() + { + var session = _surface.BeginDraw(_vulkanPlatformSurface.Scaling); + bool success = false; + try + { + var disp = session.Display; + var api = session.Api; + + var size = session.Size; + var scaling = session.Scaling; + if (size.Width <= 0 || size.Height <= 0 || scaling < 0) + { + size = new Avalonia.PixelSize(1, 1); + scaling = 1; + } + + lock (GrContext) + { + GrContext.ResetContext(); + + var imageInfo = new GRVkImageInfo() + { + CurrentQueueFamily = disp.QueueFamilyIndex, + Format = _surface.ImageFormat, + Image = _surface.Image.Handle, + ImageLayout = (uint)_surface.Image.CurrentLayout, + ImageTiling = (uint)_surface.Image.Tiling, + ImageUsageFlags = _surface.UsageFlags, + LevelCount = _surface.MipLevels, + SampleCount = 1, + Protected = false, + Alloc = new GRVkAlloc() + { + Memory = _surface.Image.MemoryHandle, + Flags = 0, + Offset = 0, + Size = _surface.MemorySize + } + }; + + var renderTarget = + new GRBackendRenderTarget((int)size.Width, (int)size.Height, 1, + imageInfo); + var surface = SKSurface.Create(GrContext, renderTarget, + GRSurfaceOrigin.TopLeft, + _surface.IsRgba ? SKColorType.Rgba8888 : SKColorType.Bgra8888, SKColorSpace.CreateSrgb()); + + if (surface == null) + { + throw new InvalidOperationException( + "Surface can't be created with the provided render target"); + } + + success = true; + + return new VulkanGpuSession(GrContext, renderTarget, surface, session); + } + } + finally + { + if (!success) + { + session.Dispose(); + } + } + } + + public bool IsCorrupted { get; } + + internal class VulkanGpuSession : ISkiaGpuRenderSession + { + private readonly GRBackendRenderTarget _backendRenderTarget; + private readonly VulkanSurfaceRenderingSession _vulkanSession; + + public VulkanGpuSession(GRContext grContext, + GRBackendRenderTarget backendRenderTarget, + SKSurface surface, + VulkanSurfaceRenderingSession vulkanSession) + { + GrContext = grContext; + _backendRenderTarget = backendRenderTarget; + SkSurface = surface; + _vulkanSession = vulkanSession; + + SurfaceOrigin = GRSurfaceOrigin.TopLeft; + } + + public void Dispose() + { + lock (_vulkanSession.Display.Lock) + { + SkSurface.Canvas.Flush(); + + SkSurface.Dispose(); + _backendRenderTarget.Dispose(); + GrContext.Flush(); + + _vulkanSession.Dispose(); + } + } + + public GRContext GrContext { get; } + public SKSurface SkSurface { get; } + public double ScaleFactor => _vulkanSession.Scaling; + public GRSurfaceOrigin SurfaceOrigin { get; } + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSkiaGpu.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSkiaGpu.cs new file mode 100644 index 0000000000..4fc6b92954 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSkiaGpu.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using Avalonia; +using Avalonia.Platform; +using Avalonia.Skia; +using Avalonia.X11; +using Ryujinx.Ava.Ui.Vulkan; +using Silk.NET.Vulkan; +using SkiaSharp; + +namespace Ryujinx.Ava.Ui.Backend.Vulkan +{ + public class VulkanSkiaGpu : ISkiaGpu + { + private readonly VulkanPlatformInterface _vulkan; + private readonly long? _maxResourceBytes; + private GRVkBackendContext _grVkBackend; + private bool _initialized; + + public GRContext GrContext { get; private set; } + + public VulkanSkiaGpu(long? maxResourceBytes) + { + _vulkan = AvaloniaLocator.Current.GetService(); + _maxResourceBytes = maxResourceBytes; + } + + private void Initialize() + { + if (_initialized) + { + return; + } + + _initialized = true; + GRVkGetProcedureAddressDelegate getProc = (string name, IntPtr instanceHandle, IntPtr deviceHandle) => + { + IntPtr addr = IntPtr.Zero; + + if (deviceHandle != IntPtr.Zero) + { + addr = _vulkan.Device.Api.GetDeviceProcAddr(new Device(deviceHandle), name); + + if (addr != IntPtr.Zero) + { + return addr; + } + + addr = _vulkan.Device.Api.GetDeviceProcAddr(new Device(_vulkan.Device.Handle), name); + + if (addr != IntPtr.Zero) + { + return addr; + } + } + + addr = _vulkan.Device.Api.GetInstanceProcAddr(new Instance(_vulkan.Instance.Handle), name); + + if (addr == IntPtr.Zero) + { + addr = _vulkan.Device.Api.GetInstanceProcAddr(new Instance(instanceHandle), name); + } + + return addr; + }; + + _grVkBackend = new GRVkBackendContext() + { + VkInstance = _vulkan.Device.Handle, + VkPhysicalDevice = _vulkan.PhysicalDevice.Handle, + VkDevice = _vulkan.Device.Handle, + VkQueue = _vulkan.Device.Queue.Handle, + GraphicsQueueIndex = _vulkan.PhysicalDevice.QueueFamilyIndex, + GetProcedureAddress = getProc + }; + GrContext = GRContext.CreateVulkan(_grVkBackend); + if (_maxResourceBytes.HasValue) + { + GrContext.SetResourceCacheLimit(_maxResourceBytes.Value); + } + } + + public ISkiaGpuRenderTarget TryCreateRenderTarget(IEnumerable surfaces) + { + foreach (var surface in surfaces) + { + VulkanWindowSurface window; + + if (surface is IPlatformHandle handle) + { + window = new VulkanWindowSurface(handle.Handle); + } + else if (surface is X11FramebufferSurface x11FramebufferSurface) + { + // As of Avalonia 0.10.13, an IPlatformHandle isn't passed for linux, so use reflection to otherwise get the window id + var xId = (IntPtr)x11FramebufferSurface.GetType().GetField( + "_xid", + System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(x11FramebufferSurface); + + window = new VulkanWindowSurface(xId); + } + else + { + continue; + } + + VulkanRenderTarget vulkanRenderTarget = new VulkanRenderTarget(_vulkan, window); + + Initialize(); + + vulkanRenderTarget.GrContext = GrContext; + + return vulkanRenderTarget; + } + + return null; + } + + public ISkiaSurface TryCreateSurface(PixelSize size, ISkiaGpuRenderSession session) + { + return null; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSurface.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSurface.cs new file mode 100644 index 0000000000..fd2d379b1a --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/Skia/VulkanSurface.cs @@ -0,0 +1,53 @@ +using Avalonia; +using Ryujinx.Ava.Ui.Vulkan; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.KHR; +using System; + +namespace Ryujinx.Ava.Ui.Backend.Vulkan +{ + internal class VulkanWindowSurface : BackendSurface, IVulkanPlatformSurface + { + public float Scaling => (float)Program.ActualScaleFactor; + + public PixelSize SurfaceSize => Size; + + public VulkanWindowSurface(IntPtr handle) : base(handle) + { + } + + public unsafe SurfaceKHR CreateSurface(VulkanInstance instance) + { + if (OperatingSystem.IsWindows()) + { + if (instance.Api.TryGetInstanceExtension(new Instance(instance.Handle), out KhrWin32Surface surfaceExtension)) + { + var createInfo = new Win32SurfaceCreateInfoKHR() { Hinstance = 0, Hwnd = Handle, SType = StructureType.Win32SurfaceCreateInfoKhr }; + + surfaceExtension.CreateWin32Surface(new Instance(instance.Handle), createInfo, null, out var surface).ThrowOnError(); + + return surface; + } + } + else if (OperatingSystem.IsLinux()) + { + if (instance.Api.TryGetInstanceExtension(new Instance(instance.Handle), out KhrXlibSurface surfaceExtension)) + { + var createInfo = new XlibSurfaceCreateInfoKHR() + { + SType = StructureType.XlibSurfaceCreateInfoKhr, + Dpy = (nint*)Display, + Window = Handle + }; + + surfaceExtension.CreateXlibSurface(new Instance(instance.Handle), createInfo, null, out var surface).ThrowOnError(); + + return surface; + } + } + + throw new PlatformNotSupportedException("The current platform does not support surface creation."); + } + } +} \ No newline at end of file diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/IVulkanPlatformSurface.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/IVulkanPlatformSurface.cs new file mode 100644 index 0000000000..642d8a6a3b --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/IVulkanPlatformSurface.cs @@ -0,0 +1,13 @@ +using System; +using Avalonia; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan.Surfaces +{ + public interface IVulkanPlatformSurface : IDisposable + { + float Scaling { get; } + PixelSize SurfaceSize { get; } + SurfaceKHR CreateSurface(VulkanInstance instance); + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/VulkanSurfaceRenderTarget.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/VulkanSurfaceRenderTarget.cs new file mode 100644 index 0000000000..b2b8843d29 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/Surfaces/VulkanSurfaceRenderTarget.cs @@ -0,0 +1,92 @@ +using System; +using Avalonia; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan.Surfaces +{ + internal class VulkanSurfaceRenderTarget : IDisposable + { + private readonly VulkanPlatformInterface _platformInterface; + + private readonly Format _format; + + public VulkanImage Image { get; private set; } + public bool IsCorrupted { get; private set; } = true; + + public uint MipLevels => Image.MipLevels; + + public VulkanSurfaceRenderTarget(VulkanPlatformInterface platformInterface, VulkanSurface surface) + { + _platformInterface = platformInterface; + + Display = VulkanDisplay.CreateDisplay(platformInterface.Instance, platformInterface.Device, + platformInterface.PhysicalDevice, surface); + Surface = surface; + + // Skia seems to only create surfaces from images with unorm format + + IsRgba = Display.SurfaceFormat.Format >= Format.R8G8B8A8Unorm && + Display.SurfaceFormat.Format <= Format.R8G8B8A8Srgb; + + _format = IsRgba ? Format.R8G8B8A8Unorm : Format.B8G8R8A8Unorm; + } + + public bool IsRgba { get; } + + public uint ImageFormat => (uint) _format; + + public ulong MemorySize => Image.MemorySize; + + public VulkanDisplay Display { get; } + + public VulkanSurface Surface { get; } + + public uint UsageFlags => Image.UsageFlags; + + public PixelSize Size { get; private set; } + + public void Dispose() + { + _platformInterface.Device.WaitIdle(); + DestroyImage(); + Display?.Dispose(); + Surface?.Dispose(); + } + + public VulkanSurfaceRenderingSession BeginDraw(float scaling) + { + var session = new VulkanSurfaceRenderingSession(Display, _platformInterface.Device, this, scaling); + + if (IsCorrupted) + { + IsCorrupted = false; + DestroyImage(); + CreateImage(); + } + else + { + Image.TransitionLayout(ImageLayout.ColorAttachmentOptimal, AccessFlags.AccessNoneKhr); + } + + return session; + } + + public void Invalidate() + { + IsCorrupted = true; + } + + private void CreateImage() + { + Size = Display.Size; + + Image = new VulkanImage(_platformInterface.Device, _platformInterface.PhysicalDevice, _platformInterface.Device.CommandBufferPool, ImageFormat, Size); + } + + private void DestroyImage() + { + _platformInterface.Device.WaitIdle(); + Image?.Dispose(); + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanCommandBufferPool.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanCommandBufferPool.cs new file mode 100644 index 0000000000..240035cadc --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanCommandBufferPool.cs @@ -0,0 +1,182 @@ +using System; +using System.Collections.Generic; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanCommandBufferPool : IDisposable + { + private readonly VulkanDevice _device; + private readonly CommandPool _commandPool; + + private readonly List _usedCommandBuffers = new(); + + public unsafe VulkanCommandBufferPool(VulkanDevice device, VulkanPhysicalDevice physicalDevice) + { + _device = device; + + var commandPoolCreateInfo = new CommandPoolCreateInfo + { + SType = StructureType.CommandPoolCreateInfo, + Flags = CommandPoolCreateFlags.CommandPoolCreateResetCommandBufferBit, + QueueFamilyIndex = physicalDevice.QueueFamilyIndex + }; + + device.Api.CreateCommandPool(_device.InternalHandle, commandPoolCreateInfo, null, out _commandPool) + .ThrowOnError(); + } + + private CommandBuffer AllocateCommandBuffer() + { + var commandBufferAllocateInfo = new CommandBufferAllocateInfo + { + SType = StructureType.CommandBufferAllocateInfo, + CommandPool = _commandPool, + CommandBufferCount = 1, + Level = CommandBufferLevel.Primary + }; + + _device.Api.AllocateCommandBuffers(_device.InternalHandle, commandBufferAllocateInfo, out var commandBuffer); + + return commandBuffer; + } + + public VulkanCommandBuffer CreateCommandBuffer() + { + return new(_device, this); + } + + public void FreeUsedCommandBuffers() + { + lock (_usedCommandBuffers) + { + foreach (var usedCommandBuffer in _usedCommandBuffers) + { + usedCommandBuffer.Dispose(); + } + + _usedCommandBuffers.Clear(); + } + } + + private void DisposeCommandBuffer(VulkanCommandBuffer commandBuffer) + { + lock (_usedCommandBuffers) + { + _usedCommandBuffers.Add(commandBuffer); + } + } + + public void Dispose() + { + FreeUsedCommandBuffers(); + _device.Api.DestroyCommandPool(_device.InternalHandle, _commandPool, Span.Empty); + } + + public class VulkanCommandBuffer : IDisposable + { + private readonly VulkanCommandBufferPool _commandBufferPool; + private readonly VulkanDevice _device; + private readonly Fence _fence; + private bool _hasEnded; + private bool _hasStarted; + + public IntPtr Handle => InternalHandle.Handle; + + internal CommandBuffer InternalHandle { get; } + + internal unsafe VulkanCommandBuffer(VulkanDevice device, VulkanCommandBufferPool commandBufferPool) + { + _device = device; + _commandBufferPool = commandBufferPool; + + InternalHandle = _commandBufferPool.AllocateCommandBuffer(); + + var fenceCreateInfo = new FenceCreateInfo() + { + SType = StructureType.FenceCreateInfo, + Flags = FenceCreateFlags.FenceCreateSignaledBit + }; + + device.Api.CreateFence(device.InternalHandle, fenceCreateInfo, null, out _fence); + } + + public void BeginRecording() + { + if (!_hasStarted) + { + _hasStarted = true; + + var beginInfo = new CommandBufferBeginInfo + { + SType = StructureType.CommandBufferBeginInfo, + Flags = CommandBufferUsageFlags.CommandBufferUsageOneTimeSubmitBit + }; + + _device.Api.BeginCommandBuffer(InternalHandle, beginInfo); + } + } + + public void EndRecording() + { + if (_hasStarted && !_hasEnded) + { + _hasEnded = true; + + _device.Api.EndCommandBuffer(InternalHandle); + } + } + + public void Submit() + { + Submit(null, null, null, _fence); + } + + public unsafe void Submit( + ReadOnlySpan waitSemaphores, + ReadOnlySpan waitDstStageMask, + ReadOnlySpan signalSemaphores, + Fence? fence = null) + { + EndRecording(); + + if (!fence.HasValue) + { + fence = _fence; + } + + fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores) + { + fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask) + { + var commandBuffer = InternalHandle; + var submitInfo = new SubmitInfo + { + SType = StructureType.SubmitInfo, + WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0, + PWaitSemaphores = pWaitSemaphores, + PWaitDstStageMask = pWaitDstStageMask, + CommandBufferCount = 1, + PCommandBuffers = &commandBuffer, + SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0, + PSignalSemaphores = pSignalSemaphores, + }; + + _device.Api.ResetFences(_device.InternalHandle, 1, fence.Value); + + _device.Submit(submitInfo, fence.Value); + } + } + + _commandBufferPool.DisposeCommandBuffer(this); + } + + public void Dispose() + { + _device.Api.WaitForFences(_device.InternalHandle, 1, _fence, true, ulong.MaxValue); + _device.Api.FreeCommandBuffers(_device.InternalHandle, _commandBufferPool._commandPool, 1, InternalHandle); + _device.Api.DestroyFence(_device.InternalHandle, _fence, Span.Empty); + } + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDevice.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDevice.cs new file mode 100644 index 0000000000..b03fd72040 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDevice.cs @@ -0,0 +1,67 @@ +using System; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanDevice : IDisposable + { + private static object _lock = new object(); + + public VulkanDevice(Device apiHandle, VulkanPhysicalDevice physicalDevice, Vk api) + { + InternalHandle = apiHandle; + Api = api; + + api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue); + + var vulkanQueue = new VulkanQueue(this, queue); + Queue = vulkanQueue; + + PresentQueue = vulkanQueue; + + CommandBufferPool = new VulkanCommandBufferPool(this, physicalDevice); + } + + public IntPtr Handle => InternalHandle.Handle; + + internal Device InternalHandle { get; } + public Vk Api { get; } + + public VulkanQueue Queue { get; private set; } + public VulkanQueue PresentQueue { get; } + public VulkanCommandBufferPool CommandBufferPool { get; } + + public void Dispose() + { + WaitIdle(); + CommandBufferPool?.Dispose(); + Queue = null; + } + + internal void Submit(SubmitInfo submitInfo, Fence fence = default) + { + lock (_lock) + { + Api.QueueSubmit(Queue.InternalHandle, 1, submitInfo, fence).ThrowOnError(); + } + } + + public void WaitIdle() + { + lock (_lock) + { + Api.DeviceWaitIdle(InternalHandle); + } + } + + public void QueueWaitIdle() + { + lock (_lock) + { + Api.QueueWaitIdle(Queue.InternalHandle); + } + } + + public object Lock => _lock; + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDisplay.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDisplay.cs new file mode 100644 index 0000000000..bfe5b5a6e7 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanDisplay.cs @@ -0,0 +1,439 @@ +using System; +using System.Linq; +using System.Threading; +using Avalonia; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using Ryujinx.Ui.Common.Configuration; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.KHR; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanDisplay : IDisposable + { + private static KhrSwapchain _swapchainExtension; + private readonly VulkanInstance _instance; + private readonly VulkanPhysicalDevice _physicalDevice; + private readonly VulkanSemaphorePair _semaphorePair; + private uint _nextImage; + private readonly VulkanSurface _surface; + private SurfaceFormatKHR _surfaceFormat; + private SwapchainKHR _swapchain; + private Extent2D _swapchainExtent; + private Image[] _swapchainImages; + private VulkanDevice _device { get; } + private ImageView[] _swapchainImageViews = new ImageView[0]; + private bool _vsyncStateChanged; + private bool _vsyncEnabled; + + public VulkanCommandBufferPool CommandBufferPool { get; set; } + + public object Lock => _device.Lock; + + private VulkanDisplay(VulkanInstance instance, VulkanDevice device, + VulkanPhysicalDevice physicalDevice, VulkanSurface surface, SwapchainKHR swapchain, + Extent2D swapchainExtent) + { + _instance = instance; + _device = device; + _physicalDevice = physicalDevice; + _swapchain = swapchain; + _swapchainExtent = swapchainExtent; + _surface = surface; + + CreateSwapchainImages(); + + _semaphorePair = new VulkanSemaphorePair(_device); + + CommandBufferPool = new VulkanCommandBufferPool(device, physicalDevice); + } + + public PixelSize Size { get; private set; } + public uint QueueFamilyIndex => _physicalDevice.QueueFamilyIndex; + + internal SurfaceFormatKHR SurfaceFormat + { + get + { + if (_surfaceFormat.Format == Format.Undefined) + { + _surfaceFormat = _surface.GetSurfaceFormat(_physicalDevice); + } + + return _surfaceFormat; + } + } + + public void Dispose() + { + _device.WaitIdle(); + _semaphorePair?.Dispose(); + DestroyCurrentImageViews(); + _swapchainExtension.DestroySwapchain(_device.InternalHandle, _swapchain, Span.Empty); + CommandBufferPool.Dispose(); + } + + private static unsafe SwapchainKHR CreateSwapchain(VulkanInstance instance, VulkanDevice device, + VulkanPhysicalDevice physicalDevice, VulkanSurface surface, out Extent2D swapchainExtent, + SwapchainKHR? oldswapchain = null, bool vsyncEnabled = true) + { + if (_swapchainExtension == null) + { + instance.Api.TryGetDeviceExtension(instance.InternalHandle, device.InternalHandle, out _swapchainExtension); + } + + while (!surface.CanSurfacePresent(physicalDevice)) + { + Thread.Sleep(16); + } + + VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfaceCapabilities(physicalDevice.InternalHandle, + surface.ApiHandle, out var capabilities); + + var imageCount = capabilities.MinImageCount + 1; + if (capabilities.MaxImageCount > 0 && imageCount > capabilities.MaxImageCount) + { + imageCount = capabilities.MaxImageCount; + } + + var surfaceFormat = surface.GetSurfaceFormat(physicalDevice); + + bool supportsIdentityTransform = capabilities.SupportedTransforms.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformIdentityBitKhr); + bool isRotated = capabilities.CurrentTransform.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformRotate90BitKhr) || + capabilities.CurrentTransform.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformRotate270BitKhr); + + swapchainExtent = GetSwapchainExtent(surface, capabilities); + + CompositeAlphaFlagsKHR compositeAlphaFlags = GetSuitableCompositeAlphaFlags(capabilities); + + PresentModeKHR presentMode = GetSuitablePresentMode(physicalDevice, surface, vsyncEnabled); + + var swapchainCreateInfo = new SwapchainCreateInfoKHR + { + SType = StructureType.SwapchainCreateInfoKhr, + Surface = surface.ApiHandle, + MinImageCount = imageCount, + ImageFormat = surfaceFormat.Format, + ImageColorSpace = surfaceFormat.ColorSpace, + ImageExtent = swapchainExtent, + ImageUsage = + ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferDstBit, + ImageSharingMode = SharingMode.Exclusive, + ImageArrayLayers = 1, + PreTransform = supportsIdentityTransform && isRotated ? + SurfaceTransformFlagsKHR.SurfaceTransformIdentityBitKhr : + capabilities.CurrentTransform, + CompositeAlpha = compositeAlphaFlags, + PresentMode = presentMode, + Clipped = true, + OldSwapchain = oldswapchain ?? new SwapchainKHR() + }; + + _swapchainExtension.CreateSwapchain(device.InternalHandle, swapchainCreateInfo, null, out var swapchain) + .ThrowOnError(); + + if (oldswapchain != null) + { + _swapchainExtension.DestroySwapchain(device.InternalHandle, oldswapchain.Value, null); + } + + return swapchain; + } + + private static unsafe Extent2D GetSwapchainExtent(VulkanSurface surface, SurfaceCapabilitiesKHR capabilities) + { + Extent2D swapchainExtent; + if (capabilities.CurrentExtent.Width != uint.MaxValue) + { + swapchainExtent = capabilities.CurrentExtent; + } + else + { + var surfaceSize = surface.SurfaceSize; + + var width = Math.Clamp((uint)surfaceSize.Width, capabilities.MinImageExtent.Width, capabilities.MaxImageExtent.Width); + var height = Math.Clamp((uint)surfaceSize.Height, capabilities.MinImageExtent.Height, capabilities.MaxImageExtent.Height); + + swapchainExtent = new Extent2D(width, height); + } + + return swapchainExtent; + } + + private static unsafe CompositeAlphaFlagsKHR GetSuitableCompositeAlphaFlags(SurfaceCapabilitiesKHR capabilities) + { + var compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaOpaqueBitKhr; + + if (capabilities.SupportedCompositeAlpha.HasFlag(CompositeAlphaFlagsKHR.CompositeAlphaPostMultipliedBitKhr)) + { + compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaPostMultipliedBitKhr; + } + else if (capabilities.SupportedCompositeAlpha.HasFlag(CompositeAlphaFlagsKHR.CompositeAlphaPreMultipliedBitKhr)) + { + compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaPreMultipliedBitKhr; + } + + return compositeAlphaFlags; + } + + private static unsafe PresentModeKHR GetSuitablePresentMode(VulkanPhysicalDevice physicalDevice, VulkanSurface surface, bool vsyncEnabled) + { + uint presentModesCount; + + VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfacePresentModes(physicalDevice.InternalHandle, + surface.ApiHandle, + &presentModesCount, null); + + var presentModes = new PresentModeKHR[presentModesCount]; + + fixed (PresentModeKHR* pPresentModes = presentModes) + { + VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfacePresentModes(physicalDevice.InternalHandle, + surface.ApiHandle, &presentModesCount, pPresentModes); + } + + var modes = presentModes.ToList(); + var presentMode = PresentModeKHR.PresentModeFifoKhr; + + if (!vsyncEnabled && modes.Contains(PresentModeKHR.PresentModeImmediateKhr)) + { + presentMode = PresentModeKHR.PresentModeImmediateKhr; + } + else if (modes.Contains(PresentModeKHR.PresentModeMailboxKhr)) + { + presentMode = PresentModeKHR.PresentModeMailboxKhr; + } + else if (modes.Contains(PresentModeKHR.PresentModeImmediateKhr)) + { + presentMode = PresentModeKHR.PresentModeImmediateKhr; + } + + return presentMode; + } + + internal static VulkanDisplay CreateDisplay(VulkanInstance instance, VulkanDevice device, + VulkanPhysicalDevice physicalDevice, VulkanSurface surface) + { + var swapchain = CreateSwapchain(instance, device, physicalDevice, surface, out var extent, null, true); + + return new VulkanDisplay(instance, device, physicalDevice, surface, swapchain, extent); + } + + private unsafe void CreateSwapchainImages() + { + DestroyCurrentImageViews(); + + Size = new PixelSize((int)_swapchainExtent.Width, (int)_swapchainExtent.Height); + + uint imageCount = 0; + + _swapchainExtension.GetSwapchainImages(_device.InternalHandle, _swapchain, &imageCount, null); + + _swapchainImages = new Image[imageCount]; + + fixed (Image* pSwapchainImages = _swapchainImages) + { + _swapchainExtension.GetSwapchainImages(_device.InternalHandle, _swapchain, &imageCount, pSwapchainImages); + } + + _swapchainImageViews = new ImageView[imageCount]; + + var surfaceFormat = SurfaceFormat; + + for (var i = 0; i < imageCount; i++) + { + _swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format); + } + } + + private void DestroyCurrentImageViews() + { + for (var i = 0; i < _swapchainImageViews.Length; i++) + { + _instance.Api.DestroyImageView(_device.InternalHandle, _swapchainImageViews[i], Span.Empty); + } + } + + internal void ChangeVSyncMode(bool vsyncEnabled) + { + _vsyncStateChanged = true; + _vsyncEnabled = vsyncEnabled; + } + + private void Recreate() + { + _device.WaitIdle(); + _swapchain = CreateSwapchain(_instance, _device, _physicalDevice, _surface, out _swapchainExtent, _swapchain, _vsyncEnabled); + + CreateSwapchainImages(); + } + + private unsafe ImageView CreateSwapchainImageView(Image swapchainImage, Format format) + { + var componentMapping = new ComponentMapping( + ComponentSwizzle.Identity, + ComponentSwizzle.Identity, + ComponentSwizzle.Identity, + ComponentSwizzle.Identity); + + var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1); + + var imageCreateInfo = new ImageViewCreateInfo + { + SType = StructureType.ImageViewCreateInfo, + Image = swapchainImage, + ViewType = ImageViewType.ImageViewType2D, + Format = format, + Components = componentMapping, + SubresourceRange = subresourceRange + }; + + _instance.Api.CreateImageView(_device.InternalHandle, imageCreateInfo, null, out var imageView).ThrowOnError(); + return imageView; + } + + public bool EnsureSwapchainAvailable() + { + if (Size != _surface.SurfaceSize || _vsyncStateChanged) + { + _vsyncStateChanged = false; + + Recreate(); + + return false; + } + + return true; + } + + internal VulkanCommandBufferPool.VulkanCommandBuffer StartPresentation(VulkanSurfaceRenderTarget renderTarget) + { + _nextImage = 0; + while (true) + { + var acquireResult = _swapchainExtension.AcquireNextImage( + _device.InternalHandle, + _swapchain, + ulong.MaxValue, + _semaphorePair.ImageAvailableSemaphore, + new Fence(), + ref _nextImage); + + if (acquireResult == Result.ErrorOutOfDateKhr || + acquireResult == Result.SuboptimalKhr) + { + Recreate(); + } + else + { + acquireResult.ThrowOnError(); + break; + } + } + + var commandBuffer = CommandBufferPool.CreateCommandBuffer(); + commandBuffer.BeginRecording(); + + VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle, + _swapchainImages[_nextImage], ImageLayout.Undefined, + AccessFlags.AccessNoneKhr, + ImageLayout.TransferDstOptimal, + AccessFlags.AccessTransferWriteBit, + 1); + + return commandBuffer; + } + + internal void BlitImageToCurrentImage(VulkanSurfaceRenderTarget renderTarget, CommandBuffer commandBuffer) + { + VulkanMemoryHelper.TransitionLayout(_device, commandBuffer, + renderTarget.Image.InternalHandle.Value, (ImageLayout)renderTarget.Image.CurrentLayout, + AccessFlags.AccessNoneKhr, + ImageLayout.TransferSrcOptimal, + AccessFlags.AccessTransferReadBit, + renderTarget.MipLevels); + + var srcBlitRegion = new ImageBlit + { + SrcOffsets = new ImageBlit.SrcOffsetsBuffer + { + Element0 = new Offset3D(0, 0, 0), + Element1 = new Offset3D(renderTarget.Size.Width, renderTarget.Size.Height, 1), + }, + DstOffsets = new ImageBlit.DstOffsetsBuffer + { + Element0 = new Offset3D(0, 0, 0), + Element1 = new Offset3D(Size.Width, Size.Height, 1), + }, + SrcSubresource = new ImageSubresourceLayers + { + AspectMask = ImageAspectFlags.ImageAspectColorBit, + BaseArrayLayer = 0, + LayerCount = 1, + MipLevel = 0 + }, + DstSubresource = new ImageSubresourceLayers + { + AspectMask = ImageAspectFlags.ImageAspectColorBit, + BaseArrayLayer = 0, + LayerCount = 1, + MipLevel = 0 + } + }; + + _device.Api.CmdBlitImage(commandBuffer, renderTarget.Image.InternalHandle.Value, + ImageLayout.TransferSrcOptimal, + _swapchainImages[_nextImage], + ImageLayout.TransferDstOptimal, + 1, + srcBlitRegion, + Filter.Linear); + + VulkanMemoryHelper.TransitionLayout(_device, commandBuffer, + renderTarget.Image.InternalHandle.Value, ImageLayout.TransferSrcOptimal, + AccessFlags.AccessTransferReadBit, + (ImageLayout)renderTarget.Image.CurrentLayout, + AccessFlags.AccessNoneKhr, + renderTarget.MipLevels); + } + + internal unsafe void EndPresentation(VulkanCommandBufferPool.VulkanCommandBuffer commandBuffer) + { + VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle, + _swapchainImages[_nextImage], ImageLayout.TransferDstOptimal, + AccessFlags.AccessNoneKhr, + ImageLayout.PresentSrcKhr, + AccessFlags.AccessNoneKhr, + 1); + + commandBuffer.Submit( + stackalloc[] { _semaphorePair.ImageAvailableSemaphore }, + stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit }, + stackalloc[] { _semaphorePair.RenderFinishedSemaphore }); + + var semaphore = _semaphorePair.RenderFinishedSemaphore; + var swapchain = _swapchain; + var nextImage = _nextImage; + + Result result; + + var presentInfo = new PresentInfoKHR + { + SType = StructureType.PresentInfoKhr, + WaitSemaphoreCount = 1, + PWaitSemaphores = &semaphore, + SwapchainCount = 1, + PSwapchains = &swapchain, + PImageIndices = &nextImage, + PResults = &result + }; + + lock (_device.Lock) + { + _swapchainExtension.QueuePresent(_device.PresentQueue.InternalHandle, presentInfo); + } + + CommandBufferPool.FreeUsedCommandBuffers(); + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanImage.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanImage.cs new file mode 100644 index 0000000000..343ba7605a --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanImage.cs @@ -0,0 +1,167 @@ +using System; +using Avalonia; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanImage : IDisposable + { + private readonly VulkanDevice _device; + private readonly VulkanPhysicalDevice _physicalDevice; + private readonly VulkanCommandBufferPool _commandBufferPool; + private ImageLayout _currentLayout; + private AccessFlags _currentAccessFlags; + private ImageUsageFlags _imageUsageFlags { get; } + private ImageView? _imageView { get; set; } + private DeviceMemory _imageMemory { get; set; } + + internal Image? InternalHandle { get; private set; } + internal Format Format { get; } + internal ImageAspectFlags AspectFlags { get; private set; } + + public ulong Handle => InternalHandle?.Handle ?? 0; + public ulong ViewHandle => _imageView?.Handle ?? 0; + public uint UsageFlags => (uint)_imageUsageFlags; + public ulong MemoryHandle => _imageMemory.Handle; + public uint MipLevels { get; private set; } + public PixelSize Size { get; } + public ulong MemorySize { get; private set; } + public uint CurrentLayout => (uint)_currentLayout; + + public VulkanImage( + VulkanDevice device, + VulkanPhysicalDevice physicalDevice, + VulkanCommandBufferPool commandBufferPool, + uint format, + PixelSize size, + uint mipLevels = 0) + { + _device = device; + _physicalDevice = physicalDevice; + _commandBufferPool = commandBufferPool; + Format = (Format)format; + Size = size; + MipLevels = mipLevels; + _imageUsageFlags = + ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferDstBit | + ImageUsageFlags.ImageUsageTransferSrcBit | ImageUsageFlags.ImageUsageSampledBit; + + Initialize(); + } + + public unsafe void Initialize() + { + if (!InternalHandle.HasValue) + { + MipLevels = MipLevels != 0 ? MipLevels : (uint)Math.Floor(Math.Log(Math.Max(Size.Width, Size.Height), 2)); + + var imageCreateInfo = new ImageCreateInfo + { + SType = StructureType.ImageCreateInfo, + ImageType = ImageType.ImageType2D, + Format = Format, + Extent = new Extent3D((uint?)Size.Width, (uint?)Size.Height, 1), + MipLevels = MipLevels, + ArrayLayers = 1, + Samples = SampleCountFlags.SampleCount1Bit, + Tiling = Tiling, + Usage = _imageUsageFlags, + SharingMode = SharingMode.Exclusive, + InitialLayout = ImageLayout.Undefined, + Flags = ImageCreateFlags.ImageCreateMutableFormatBit + }; + + _device.Api.CreateImage(_device.InternalHandle, imageCreateInfo, null, out var image).ThrowOnError(); + InternalHandle = image; + + _device.Api.GetImageMemoryRequirements(_device.InternalHandle, InternalHandle.Value, + out var memoryRequirements); + + var memoryAllocateInfo = new MemoryAllocateInfo + { + SType = StructureType.MemoryAllocateInfo, + AllocationSize = memoryRequirements.Size, + MemoryTypeIndex = (uint)VulkanMemoryHelper.FindSuitableMemoryTypeIndex( + _physicalDevice, + memoryRequirements.MemoryTypeBits, MemoryPropertyFlags.MemoryPropertyDeviceLocalBit) + }; + + _device.Api.AllocateMemory(_device.InternalHandle, memoryAllocateInfo, null, + out var imageMemory); + + _imageMemory = imageMemory; + + _device.Api.BindImageMemory(_device.InternalHandle, InternalHandle.Value, _imageMemory, 0); + + MemorySize = memoryRequirements.Size; + + var componentMapping = new ComponentMapping( + ComponentSwizzle.Identity, + ComponentSwizzle.Identity, + ComponentSwizzle.Identity, + ComponentSwizzle.Identity); + + AspectFlags = ImageAspectFlags.ImageAspectColorBit; + + var subresourceRange = new ImageSubresourceRange(AspectFlags, 0, MipLevels, 0, 1); + + var imageViewCreateInfo = new ImageViewCreateInfo + { + SType = StructureType.ImageViewCreateInfo, + Image = InternalHandle.Value, + ViewType = ImageViewType.ImageViewType2D, + Format = Format, + Components = componentMapping, + SubresourceRange = subresourceRange + }; + + _device.Api + .CreateImageView(_device.InternalHandle, imageViewCreateInfo, null, out var imageView) + .ThrowOnError(); + + _imageView = imageView; + + _currentLayout = ImageLayout.Undefined; + + TransitionLayout(ImageLayout.ColorAttachmentOptimal, AccessFlags.AccessNoneKhr); + } + } + + public ImageTiling Tiling => ImageTiling.Optimal; + + internal void TransitionLayout(ImageLayout destinationLayout, AccessFlags destinationAccessFlags) + { + var commandBuffer = _commandBufferPool.CreateCommandBuffer(); + commandBuffer.BeginRecording(); + + VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle, InternalHandle.Value, + _currentLayout, + _currentAccessFlags, + destinationLayout, destinationAccessFlags, + MipLevels); + + commandBuffer.EndRecording(); + + commandBuffer.Submit(); + + _currentLayout = destinationLayout; + _currentAccessFlags = destinationAccessFlags; + } + + public void TransitionLayout(uint destinationLayout, uint destinationAccessFlags) + { + TransitionLayout((ImageLayout)destinationLayout, (AccessFlags)destinationAccessFlags); + } + + public unsafe void Dispose() + { + _device.Api.DestroyImageView(_device.InternalHandle, _imageView.Value, null); + _device.Api.DestroyImage(_device.InternalHandle, InternalHandle.Value, null); + _device.Api.FreeMemory(_device.InternalHandle, _imageMemory, null); + + _imageView = default; + InternalHandle = default; + _imageMemory = default; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanInstance.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanInstance.cs new file mode 100644 index 0000000000..a3a9ea611f --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanInstance.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.InteropServices; +using Silk.NET.Core; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.EXT; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + public class VulkanInstance : IDisposable + { + private const string EngineName = "Avalonia Vulkan"; + + private VulkanInstance(Instance apiHandle, Vk api) + { + InternalHandle = apiHandle; + Api = api; + } + + public IntPtr Handle => InternalHandle.Handle; + + internal Instance InternalHandle { get; } + public Vk Api { get; } + + internal static IEnumerable RequiredInstanceExtensions + { + get + { + yield return "VK_KHR_surface"; + if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) + { + yield return "VK_KHR_xlib_surface"; + } + else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + yield return "VK_KHR_win32_surface"; + } + } + } + + public void Dispose() + { + Api?.DestroyInstance(InternalHandle, Span.Empty); + Api?.Dispose(); + } + + internal static unsafe VulkanInstance Create(VulkanOptions options) + { + var api = Vk.GetApi(); + var applicationName = Marshal.StringToHGlobalAnsi(options.ApplicationName); + var engineName = Marshal.StringToHGlobalAnsi(EngineName); + var enabledExtensions = new List(options.InstanceExtensions); + + enabledExtensions.AddRange(RequiredInstanceExtensions); + + var applicationInfo = new ApplicationInfo + { + PApplicationName = (byte*)applicationName, + ApiVersion = new Version32((uint)options.VulkanVersion.Major, (uint)options.VulkanVersion.Minor, + (uint)options.VulkanVersion.Build), + PEngineName = (byte*)engineName, + EngineVersion = new Version32(1, 0, 0), + ApplicationVersion = new Version32(1, 0, 0) + }; + + var enabledLayers = new HashSet(); + + if (options.UseDebug) + { + enabledExtensions.Add(ExtDebugUtils.ExtensionName); + enabledExtensions.Add(ExtDebugReport.ExtensionName); + if (IsLayerAvailable(api, "VK_LAYER_KHRONOS_validation")) + enabledLayers.Add("VK_LAYER_KHRONOS_validation"); + } + + foreach (var layer in options.EnabledLayers) + enabledLayers.Add(layer); + + var ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Count]; + var ppEnabledLayers = stackalloc IntPtr[enabledLayers.Count]; + + for (var i = 0; i < enabledExtensions.Count; i++) + ppEnabledExtensions[i] = Marshal.StringToHGlobalAnsi(enabledExtensions[i]); + + var layers = enabledLayers.ToList(); + + for (var i = 0; i < enabledLayers.Count; i++) + ppEnabledLayers[i] = Marshal.StringToHGlobalAnsi(layers[i]); + + var instanceCreateInfo = new InstanceCreateInfo + { + SType = StructureType.InstanceCreateInfo, + PApplicationInfo = &applicationInfo, + PpEnabledExtensionNames = (byte**)ppEnabledExtensions, + PpEnabledLayerNames = (byte**)ppEnabledLayers, + EnabledExtensionCount = (uint)enabledExtensions.Count, + EnabledLayerCount = (uint)enabledLayers.Count + }; + + api.CreateInstance(in instanceCreateInfo, null, out var instance).ThrowOnError(); + + Marshal.FreeHGlobal(applicationName); + Marshal.FreeHGlobal(engineName); + + for (var i = 0; i < enabledExtensions.Count; i++) Marshal.FreeHGlobal(ppEnabledExtensions[i]); + + for (var i = 0; i < enabledLayers.Count; i++) Marshal.FreeHGlobal(ppEnabledLayers[i]); + + return new VulkanInstance(instance, api); + } + + private static unsafe bool IsLayerAvailable(Vk api, string layerName) + { + uint layerPropertiesCount; + + api.EnumerateInstanceLayerProperties(&layerPropertiesCount, null).ThrowOnError(); + + var layerProperties = new LayerProperties[layerPropertiesCount]; + + fixed (LayerProperties* pLayerProperties = layerProperties) + { + api.EnumerateInstanceLayerProperties(&layerPropertiesCount, layerProperties).ThrowOnError(); + + for (var i = 0; i < layerPropertiesCount; i++) + { + var currentLayerName = Marshal.PtrToStringAnsi((IntPtr)pLayerProperties[i].LayerName); + + if (currentLayerName == layerName) return true; + } + } + + return false; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanMemoryHelper.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanMemoryHelper.cs new file mode 100644 index 0000000000..a705259201 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanMemoryHelper.cs @@ -0,0 +1,59 @@ +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal static class VulkanMemoryHelper + { + internal static int FindSuitableMemoryTypeIndex(VulkanPhysicalDevice physicalDevice, uint memoryTypeBits, + MemoryPropertyFlags flags) + { + physicalDevice.Api.GetPhysicalDeviceMemoryProperties(physicalDevice.InternalHandle, out var properties); + + for (var i = 0; i < properties.MemoryTypeCount; i++) + { + var type = properties.MemoryTypes[i]; + + if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags)) return i; + } + + return -1; + } + + internal static unsafe void TransitionLayout(VulkanDevice device, + CommandBuffer commandBuffer, + Image image, + ImageLayout sourceLayout, + AccessFlags sourceAccessMask, + ImageLayout destinationLayout, + AccessFlags destinationAccessMask, + uint mipLevels) + { + var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, mipLevels, 0, 1); + + var barrier = new ImageMemoryBarrier + { + SType = StructureType.ImageMemoryBarrier, + SrcAccessMask = sourceAccessMask, + DstAccessMask = destinationAccessMask, + OldLayout = sourceLayout, + NewLayout = destinationLayout, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Image = image, + SubresourceRange = subresourceRange + }; + + device.Api.CmdPipelineBarrier( + commandBuffer, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + 0, + 0, + null, + 0, + null, + 1, + barrier); + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanOptions.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanOptions.cs new file mode 100644 index 0000000000..8e83639829 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanOptions.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + public class VulkanOptions + { + /// + /// Sets the application name of the Vulkan instance + /// + public string ApplicationName { get; set; } + + /// + /// Specifies the Vulkan API version to use + /// + public Version VulkanVersion { get; set; } = new Version(1, 1, 0); + + /// + /// Specifies additional extensions to enable if available on the instance + /// + public IEnumerable InstanceExtensions { get; set; } = Enumerable.Empty(); + + /// + /// Specifies layers to enable if available on the instance + /// + public IEnumerable EnabledLayers { get; set; } = Enumerable.Empty(); + + /// + /// Enables the debug layer + /// + public bool UseDebug { get; set; } + + /// + /// Selects the first suitable discrete GPU available + /// + public bool PreferDiscreteGpu { get; set; } + + /// + /// Sets the device to use if available and suitable. + /// + public string PreferredDevice { get; set; } + + /// + /// Max number of device queues to request + /// + public uint MaxQueueCount { get; set; } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPhysicalDevice.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPhysicalDevice.cs new file mode 100644 index 0000000000..11444d30c0 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPhysicalDevice.cs @@ -0,0 +1,219 @@ +using Ryujinx.Graphics.Vulkan; +using Silk.NET.Core; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.KHR; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.InteropServices; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + public unsafe class VulkanPhysicalDevice + { + private VulkanPhysicalDevice(PhysicalDevice apiHandle, Vk api, uint queueCount, uint queueFamilyIndex) + { + InternalHandle = apiHandle; + Api = api; + QueueCount = queueCount; + QueueFamilyIndex = queueFamilyIndex; + + api.GetPhysicalDeviceProperties(apiHandle, out var properties); + + DeviceName = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName); + DeviceId = VulkanInitialization.StringFromIdPair(properties.VendorID, properties.DeviceID); + + var version = (Version32)properties.ApiVersion; + ApiVersion = new Version((int)version.Major, (int)version.Minor, 0, (int)version.Patch); + } + + internal PhysicalDevice InternalHandle { get; } + internal Vk Api { get; } + public uint QueueCount { get; } + public uint QueueFamilyIndex { get; } + public IntPtr Handle => InternalHandle.Handle; + + public string DeviceName { get; } + public string DeviceId { get; } + public Version ApiVersion { get; } + public static Dictionary PhysicalDevices { get; private set; } + public static IEnumerable> SuitableDevices { get; private set; } + + internal static void SelectAvailableDevices(VulkanInstance instance, + VulkanSurface surface, bool preferDiscreteGpu, string preferredDevice) + { + uint physicalDeviceCount; + + instance.Api.EnumeratePhysicalDevices(instance.InternalHandle, &physicalDeviceCount, null).ThrowOnError(); + + var physicalDevices = new PhysicalDevice[physicalDeviceCount]; + + fixed (PhysicalDevice* pPhysicalDevices = physicalDevices) + { + instance.Api.EnumeratePhysicalDevices(instance.InternalHandle, &physicalDeviceCount, pPhysicalDevices) + .ThrowOnError(); + } + + PhysicalDevices = new Dictionary(); + + foreach (var physicalDevice in physicalDevices) + { + instance.Api.GetPhysicalDeviceProperties(physicalDevice, out var properties); + PhysicalDevices.Add(physicalDevice, properties); + } + + SuitableDevices = PhysicalDevices.Where(x => IsSuitableDevice( + instance.Api, + x.Key, + x.Value, + surface.ApiHandle, + out _, + out _)); + } + + internal static VulkanPhysicalDevice FindSuitablePhysicalDevice(VulkanInstance instance, + VulkanSurface surface, bool preferDiscreteGpu, string preferredDevice) + { + SelectAvailableDevices(instance, surface, preferDiscreteGpu, preferredDevice); + + uint queueFamilyIndex = 0; + uint queueCount = 0; + + if (!string.IsNullOrWhiteSpace(preferredDevice)) + { + var physicalDevice = SuitableDevices.FirstOrDefault(x => VulkanInitialization.StringFromIdPair(x.Value.VendorID, x.Value.DeviceID) == preferredDevice); + + queueFamilyIndex = FindSuitableQueueFamily(instance.Api, physicalDevice.Key, + surface.ApiHandle, out queueCount); + if (queueFamilyIndex != int.MaxValue) + { + return new VulkanPhysicalDevice(physicalDevice.Key, instance.Api, queueCount, queueFamilyIndex); + } + } + + if (preferDiscreteGpu) + { + var discreteGpus = SuitableDevices.Where(p => p.Value.DeviceType == PhysicalDeviceType.DiscreteGpu); + + foreach (var gpu in discreteGpus) + { + queueFamilyIndex = FindSuitableQueueFamily(instance.Api, gpu.Key, + surface.ApiHandle, out queueCount); + if (queueFamilyIndex != int.MaxValue) + { + return new VulkanPhysicalDevice(gpu.Key, instance.Api, queueCount, queueFamilyIndex); + } + } + } + + foreach (var physicalDevice in SuitableDevices) + { + queueFamilyIndex = FindSuitableQueueFamily(instance.Api, physicalDevice.Key, + surface.ApiHandle, out queueCount); + if (queueFamilyIndex != int.MaxValue) + { + return new VulkanPhysicalDevice(physicalDevice.Key, instance.Api, queueCount, queueFamilyIndex); + } + } + + throw new Exception("No suitable physical device found"); + } + + private static unsafe bool IsSuitableDevice(Vk api, PhysicalDevice physicalDevice, PhysicalDeviceProperties properties, SurfaceKHR surface, + out uint queueCount, out uint familyIndex) + { + queueCount = 0; + familyIndex = 0; + + if (properties.DeviceType == PhysicalDeviceType.Cpu) return false; + + var extensionMatches = 0; + uint propertiesCount; + + api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, null).ThrowOnError(); + + var extensionProperties = new ExtensionProperties[propertiesCount]; + + fixed (ExtensionProperties* pExtensionProperties = extensionProperties) + { + api.EnumerateDeviceExtensionProperties( + physicalDevice, + (byte*)null, + &propertiesCount, + pExtensionProperties).ThrowOnError(); + + for (var i = 0; i < propertiesCount; i++) + { + var extensionName = Marshal.PtrToStringAnsi((IntPtr)pExtensionProperties[i].ExtensionName); + + if (VulkanInitialization.RequiredExtensions.Contains(extensionName)) + { + extensionMatches++; + } + } + } + + if (extensionMatches == VulkanInitialization.RequiredExtensions.Length) + { + familyIndex = FindSuitableQueueFamily(api, physicalDevice, surface, out queueCount); + + return familyIndex != uint.MaxValue; + } + + return false; + } + + internal unsafe string[] GetSupportedExtensions() + { + uint propertiesCount; + + Api.EnumerateDeviceExtensionProperties(InternalHandle, (byte*)null, &propertiesCount, null).ThrowOnError(); + + var extensionProperties = new ExtensionProperties[propertiesCount]; + + fixed (ExtensionProperties* pExtensionProperties = extensionProperties) + { + Api.EnumerateDeviceExtensionProperties(InternalHandle, (byte*)null, &propertiesCount, pExtensionProperties) + .ThrowOnError(); + } + + return extensionProperties.Select(x => Marshal.PtrToStringAnsi((IntPtr)x.ExtensionName)).ToArray(); + } + + private static uint FindSuitableQueueFamily(Vk api, PhysicalDevice physicalDevice, SurfaceKHR surface, + out uint queueCount) + { + const QueueFlags RequiredFlags = QueueFlags.QueueGraphicsBit | QueueFlags.QueueComputeBit; + + var khrSurface = new KhrSurface(api.Context); + + uint propertiesCount; + + api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, null); + + var properties = new QueueFamilyProperties[propertiesCount]; + + fixed (QueueFamilyProperties* pProperties = properties) + { + api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, pProperties); + } + + for (uint index = 0; index < propertiesCount; index++) + { + var queueFlags = properties[index].QueueFlags; + + khrSurface.GetPhysicalDeviceSurfaceSupport(physicalDevice, index, surface, out var surfaceSupported) + .ThrowOnError(); + + if (queueFlags.HasFlag(RequiredFlags) && surfaceSupported) + { + queueCount = properties[index].QueueCount; + return index; + } + } + + queueCount = 0; + return uint.MaxValue; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPlatformInterface.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPlatformInterface.cs new file mode 100644 index 0000000000..47a07949cd --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanPlatformInterface.cs @@ -0,0 +1,80 @@ +using Avalonia; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using Ryujinx.Graphics.Vulkan; +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanPlatformInterface : IDisposable + { + private static VulkanOptions _options; + + private VulkanPlatformInterface(VulkanInstance instance) + { + Instance = instance; + Api = instance.Api; + } + + public VulkanPhysicalDevice PhysicalDevice { get; private set; } + public VulkanInstance Instance { get; } + public VulkanDevice Device { get; set; } + public Vk Api { get; private set; } + public VulkanSurfaceRenderTarget MainSurface { get; set; } + + public void Dispose() + { + Device?.Dispose(); + Instance?.Dispose(); + Api?.Dispose(); + } + + private static VulkanPlatformInterface TryCreate() + { + _options = AvaloniaLocator.Current.GetService() ?? new VulkanOptions(); + + var instance = VulkanInstance.Create(_options); + + return new VulkanPlatformInterface(instance); + } + + public static bool TryInitialize() + { + var feature = TryCreate(); + if (feature != null) + { + AvaloniaLocator.CurrentMutable.Bind().ToConstant(feature); + return true; + } + + return false; + } + + public VulkanSurfaceRenderTarget CreateRenderTarget(IVulkanPlatformSurface platformSurface) + { + var surface = VulkanSurface.CreateSurface(Instance, platformSurface); + + if (Device == null) + { + PhysicalDevice = VulkanPhysicalDevice.FindSuitablePhysicalDevice(Instance, surface, _options.PreferDiscreteGpu, _options.PreferredDevice); + var device = VulkanInitialization.CreateDevice(Instance.Api, + PhysicalDevice.InternalHandle, + PhysicalDevice.QueueFamilyIndex, + VulkanInitialization.GetSupportedExtensions(Instance.Api, PhysicalDevice.InternalHandle), + PhysicalDevice.QueueCount); + + Device = new VulkanDevice(device, PhysicalDevice, Instance.Api); + } + + var renderTarget = new VulkanSurfaceRenderTarget(this, surface); + + if (MainSurface == null && surface != null) + { + MainSurface = renderTarget; + MainSurface.Display.ChangeVSyncMode(false); + } + + return renderTarget; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanQueue.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanQueue.cs new file mode 100644 index 0000000000..a903e21a61 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanQueue.cs @@ -0,0 +1,18 @@ +using System; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanQueue + { + public VulkanQueue(VulkanDevice device, Queue apiHandle) + { + Device = device; + InternalHandle = apiHandle; + } + + public VulkanDevice Device { get; } + public IntPtr Handle => InternalHandle.Handle; + internal Queue InternalHandle { get; } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSemaphorePair.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSemaphorePair.cs new file mode 100644 index 0000000000..3b5fd9cc6b --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSemaphorePair.cs @@ -0,0 +1,32 @@ +using System; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanSemaphorePair : IDisposable + { + private readonly VulkanDevice _device; + + public unsafe VulkanSemaphorePair(VulkanDevice device) + { + _device = device; + + var semaphoreCreateInfo = new SemaphoreCreateInfo { SType = StructureType.SemaphoreCreateInfo }; + + _device.Api.CreateSemaphore(_device.InternalHandle, semaphoreCreateInfo, null, out var semaphore).ThrowOnError(); + ImageAvailableSemaphore = semaphore; + + _device.Api.CreateSemaphore(_device.InternalHandle, semaphoreCreateInfo, null, out semaphore).ThrowOnError(); + RenderFinishedSemaphore = semaphore; + } + + internal Semaphore ImageAvailableSemaphore { get; } + internal Semaphore RenderFinishedSemaphore { get; } + + public unsafe void Dispose() + { + _device.Api.DestroySemaphore(_device.InternalHandle, ImageAvailableSemaphore, null); + _device.Api.DestroySemaphore(_device.InternalHandle, RenderFinishedSemaphore, null); + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurface.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurface.cs new file mode 100644 index 0000000000..2452cdcd73 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurface.cs @@ -0,0 +1,75 @@ +using System; +using Avalonia; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.KHR; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + public class VulkanSurface : IDisposable + { + private readonly VulkanInstance _instance; + private readonly IVulkanPlatformSurface _vulkanPlatformSurface; + + private VulkanSurface(IVulkanPlatformSurface vulkanPlatformSurface, VulkanInstance instance) + { + _vulkanPlatformSurface = vulkanPlatformSurface; + _instance = instance; + ApiHandle = vulkanPlatformSurface.CreateSurface(instance); + } + + internal SurfaceKHR ApiHandle { get; } + + internal static KhrSurface SurfaceExtension { get; private set; } + + internal PixelSize SurfaceSize => _vulkanPlatformSurface.SurfaceSize; + + public void Dispose() + { + SurfaceExtension.DestroySurface(_instance.InternalHandle, ApiHandle, Span.Empty); + _vulkanPlatformSurface.Dispose(); + } + + internal static VulkanSurface CreateSurface(VulkanInstance instance, IVulkanPlatformSurface vulkanPlatformSurface) + { + if (SurfaceExtension == null) + { + instance.Api.TryGetInstanceExtension(instance.InternalHandle, out KhrSurface extension); + + SurfaceExtension = extension; + } + + return new VulkanSurface(vulkanPlatformSurface, instance); + } + + internal bool CanSurfacePresent(VulkanPhysicalDevice physicalDevice) + { + SurfaceExtension.GetPhysicalDeviceSurfaceSupport(physicalDevice.InternalHandle, physicalDevice.QueueFamilyIndex, ApiHandle, out var isSupported); + + return isSupported; + } + + internal SurfaceFormatKHR GetSurfaceFormat(VulkanPhysicalDevice physicalDevice) + { + Span surfaceFormatsCount = stackalloc uint[1]; + SurfaceExtension.GetPhysicalDeviceSurfaceFormats(physicalDevice.InternalHandle, ApiHandle, surfaceFormatsCount, Span.Empty); + Span surfaceFormats = stackalloc SurfaceFormatKHR[(int)surfaceFormatsCount[0]]; + SurfaceExtension.GetPhysicalDeviceSurfaceFormats(physicalDevice.InternalHandle, ApiHandle, surfaceFormatsCount, surfaceFormats); + + if (surfaceFormats.Length == 1 && surfaceFormats[0].Format == Format.Undefined) + { + return new SurfaceFormatKHR(Format.B8G8R8A8Unorm, ColorSpaceKHR.ColorspaceSrgbNonlinearKhr); + } + + foreach (var format in surfaceFormats) + { + if (format.Format == Format.B8G8R8A8Unorm && format.ColorSpace == ColorSpaceKHR.ColorspaceSrgbNonlinearKhr) + { + return format; + } + } + + return surfaceFormats[0]; + } + } +} diff --git a/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurfaceRenderingSession.cs b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurfaceRenderingSession.cs new file mode 100644 index 0000000000..8833ede5c0 --- /dev/null +++ b/Ryujinx.Ava/Ui/Backend/Vulkan/VulkanSurfaceRenderingSession.cs @@ -0,0 +1,48 @@ +using System; +using Avalonia; +using Ryujinx.Ava.Ui.Vulkan.Surfaces; +using Silk.NET.Vulkan; + +namespace Ryujinx.Ava.Ui.Vulkan +{ + internal class VulkanSurfaceRenderingSession : IDisposable + { + private readonly VulkanDevice _device; + private readonly VulkanSurfaceRenderTarget _renderTarget; + private VulkanCommandBufferPool.VulkanCommandBuffer _commandBuffer; + + public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device, + VulkanSurfaceRenderTarget renderTarget, float scaling) + { + Display = display; + _device = device; + _renderTarget = renderTarget; + Scaling = scaling; + Begin(); + } + + public VulkanDisplay Display { get; } + + public PixelSize Size => _renderTarget.Size; + public Vk Api => _device.Api; + + public float Scaling { get; } + + private void Begin() + { + if (!Display.EnsureSwapchainAvailable()) + { + _renderTarget.Invalidate(); + } + } + + public void Dispose() + { + _commandBuffer = Display.StartPresentation(_renderTarget); + + Display.BlitImageToCurrentImage(_renderTarget, _commandBuffer.InternalHandle); + + Display.EndPresentation(_commandBuffer); + } + } +} diff --git a/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs new file mode 100644 index 0000000000..db9caca13b --- /dev/null +++ b/Ryujinx.Ava/Ui/Controls/OpenGLRendererControl.cs @@ -0,0 +1,190 @@ +using Avalonia; +using Avalonia.OpenGL; +using Avalonia.Platform; +using Avalonia.Rendering.SceneGraph; +using Avalonia.Skia; +using Avalonia.Threading; +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; +using SkiaSharp; +using SPB.Graphics; +using SPB.Graphics.OpenGL; +using SPB.Platform; +using SPB.Windowing; +using System; + +namespace Ryujinx.Ava.Ui.Controls +{ + internal class OpenGLRendererControl : RendererControl + { + public int Major { get; } + public int Minor { get; } + public OpenGLContextBase GameContext { get; set; } + + public static OpenGLContextBase PrimaryContext => + AvaloniaLocator.Current.GetService() + .PrimaryContext.AsOpenGLContextBase(); + + private SwappableNativeWindowBase _gameBackgroundWindow; + + private IntPtr _fence; + + public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel) + { + Major = major; + Minor = minor; + } + + public override void DestroyBackgroundContext() + { + _image = null; + + if (_fence != IntPtr.Zero) + { + DrawOperation.Dispose(); + GL.DeleteSync(_fence); + } + + GlDrawOperation.DeleteFramebuffer(); + + GameContext?.Dispose(); + + _gameBackgroundWindow?.Dispose(); + } + + internal override void Present(object image) + { + Dispatcher.UIThread.InvokeAsync(() => + { + Image = (int)image; + }).Wait(); + + if (_fence != IntPtr.Zero) + { + GL.DeleteSync(_fence); + } + + _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None); + + QueueRender(); + + _gameBackgroundWindow.SwapBuffers(); + } + + internal override void MakeCurrent() + { + GameContext.MakeCurrent(_gameBackgroundWindow); + } + + internal override void MakeCurrent(SwappableNativeWindowBase window) + { + GameContext.MakeCurrent(window); + } + + protected override void CreateWindow() + { + var flags = OpenGLContextFlags.Compat; + if (DebugLevel != GraphicsDebugLevel.None) + { + flags |= OpenGLContextFlags.Debug; + } + _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); + _gameBackgroundWindow.Hide(); + + GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext); + GameContext.Initialize(_gameBackgroundWindow); + } + + protected override ICustomDrawOperation CreateDrawOperation() + { + return new GlDrawOperation(this); + } + + private class GlDrawOperation : ICustomDrawOperation + { + private static int _framebuffer; + + public Rect Bounds { get; } + + private readonly OpenGLRendererControl _control; + + public GlDrawOperation(OpenGLRendererControl control) + { + _control = control; + Bounds = _control.Bounds; + } + + public void Dispose() { } + + public static void DeleteFramebuffer() + { + if (_framebuffer == 0) + { + GL.DeleteFramebuffer(_framebuffer); + } + + _framebuffer = 0; + } + + public bool Equals(ICustomDrawOperation other) + { + return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds; + } + + public bool HitTest(Point p) + { + return Bounds.Contains(p); + } + + private void CreateRenderTarget() + { + _framebuffer = GL.GenFramebuffer(); + } + + public void Render(IDrawingContextImpl context) + { + if (_control.Image == null) + { + return; + } + + if (_framebuffer == 0) + { + CreateRenderTarget(); + } + + int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding); + + var image = _control.Image; + var fence = _control._fence; + + GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer); + GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0); + GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer); + + if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl) + { + return; + } + + var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888); + var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat()); + + GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue); + + using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo); + using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888); + + if (surface == null) + { + return; + } + + var rect = new Rect(new Point(), _control.RenderSize); + + using var snapshot = surface.Snapshot(); + skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint()); + } + } + } +} diff --git a/Ryujinx.Ava/Ui/Controls/RendererControl.cs b/Ryujinx.Ava/Ui/Controls/RendererControl.cs index f81d7e17e7..130348f24e 100644 --- a/Ryujinx.Ava/Ui/Controls/RendererControl.cs +++ b/Ryujinx.Ava/Ui/Controls/RendererControl.cs @@ -2,65 +2,49 @@ using Avalonia.Controls; using Avalonia.Data; using Avalonia.Media; -using Avalonia.OpenGL; -using Avalonia.Platform; using Avalonia.Rendering.SceneGraph; -using Avalonia.Skia; -using Avalonia.Threading; -using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; -using SkiaSharp; -using SPB.Graphics; -using SPB.Graphics.OpenGL; -using SPB.Platform; using SPB.Windowing; using System; namespace Ryujinx.Ava.Ui.Controls { - internal class RendererControl : Control + internal abstract class RendererControl : Control { - private int _image; + protected object _image; static RendererControl() { AffectsRender(ImageProperty); } - public readonly static StyledProperty ImageProperty = - AvaloniaProperty.Register(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay); + public readonly static StyledProperty ImageProperty = + AvaloniaProperty.Register( + nameof(Image), + 0, + inherits: true, + defaultBindingMode: BindingMode.TwoWay); - protected int Image + protected object Image { get => _image; set => SetAndRaise(ImageProperty, ref _image, value); } - public event EventHandler GlInitialized; + public event EventHandler RendererInitialized; public event EventHandler SizeChanged; protected Size RenderSize { get; private set; } public bool IsStarted { get; private set; } - public int Major { get; } - public int Minor { get; } public GraphicsDebugLevel DebugLevel { get; } - public OpenGLContextBase GameContext { get; set; } - - public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService().PrimaryContext.AsOpenGLContextBase(); - - private SwappableNativeWindowBase _gameBackgroundWindow; private bool _isInitialized; - private IntPtr _fence; + protected ICustomDrawOperation DrawOperation { get; private set; } - private GlDrawOperation _glDrawOperation; - - public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) + public RendererControl(GraphicsDebugLevel graphicsDebugLevel) { - Major = major; - Minor = minor; DebugLevel = graphicsDebugLevel; IObservable resizeObservable = this.GetObservable(BoundsProperty); @@ -69,7 +53,7 @@ namespace Ryujinx.Ava.Ui.Controls Focusable = true; } - private void Resized(Rect rect) + protected void Resized(Rect rect) { SizeChanged?.Invoke(this, rect.Size); @@ -77,37 +61,40 @@ namespace Ryujinx.Ava.Ui.Controls { RenderSize = rect.Size * VisualRoot.RenderScaling; - _glDrawOperation?.Dispose(); - _glDrawOperation = new GlDrawOperation(this); + DrawOperation?.Dispose(); + DrawOperation = CreateDrawOperation(); } } + protected abstract ICustomDrawOperation CreateDrawOperation(); + protected abstract void CreateWindow(); + public override void Render(DrawingContext context) { if (!_isInitialized) { CreateWindow(); - OnGlInitialized(); + OnRendererInitialized(); _isInitialized = true; } - if (GameContext == null || !IsStarted || Image == 0) + if (!IsStarted || Image == null) { return; } - if (_glDrawOperation != null) + if (DrawOperation != null) { - context.Custom(_glDrawOperation); + context.Custom(DrawOperation); } base.Render(context); } - protected void OnGlInitialized() + protected void OnRendererInitialized() { - GlInitialized?.Invoke(this, EventArgs.Empty); + RendererInitialized?.Invoke(this, EventArgs.Empty); } public void QueueRender() @@ -115,24 +102,7 @@ namespace Ryujinx.Ava.Ui.Controls Program.RenderTimer.TickNow(); } - internal void Present(object image) - { - Dispatcher.UIThread.InvokeAsync(() => - { - Image = (int)image; - }).Wait(); - - if (_fence != IntPtr.Zero) - { - GL.DeleteSync(_fence); - } - - _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None); - - QueueRender(); - - _gameBackgroundWindow.SwapBuffers(); - } + internal abstract void Present(object image); internal void Start() { @@ -145,132 +115,8 @@ namespace Ryujinx.Ava.Ui.Controls IsStarted = false; } - public void DestroyBackgroundContext() - { - _image = 0; - - if (_fence != IntPtr.Zero) - { - _glDrawOperation.Dispose(); - GL.DeleteSync(_fence); - } - - GlDrawOperation.DeleteFramebuffer(); - - GameContext?.Dispose(); - - _gameBackgroundWindow?.Dispose(); - } - - internal void MakeCurrent() - { - GameContext.MakeCurrent(_gameBackgroundWindow); - } - - internal void MakeCurrent(SwappableNativeWindowBase window) - { - GameContext.MakeCurrent(window); - } - - protected void CreateWindow() - { - var flags = OpenGLContextFlags.Compat; - if (DebugLevel != GraphicsDebugLevel.None) - { - flags |= OpenGLContextFlags.Debug; - } - _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100); - _gameBackgroundWindow.Hide(); - - GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext); - GameContext.Initialize(_gameBackgroundWindow); - } - - private class GlDrawOperation : ICustomDrawOperation - { - private static int _framebuffer; - - public Rect Bounds { get; } - - private readonly RendererControl _control; - - public GlDrawOperation(RendererControl control) - { - _control = control; - Bounds = _control.Bounds; - } - - public void Dispose() { } - - public static void DeleteFramebuffer() - { - if (_framebuffer == 0) - { - GL.DeleteFramebuffer(_framebuffer); - } - - _framebuffer = 0; - } - - public bool Equals(ICustomDrawOperation other) - { - return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds; - } - - public bool HitTest(Point p) - { - return Bounds.Contains(p); - } - - private void CreateRenderTarget() - { - _framebuffer = GL.GenFramebuffer(); - } - - public void Render(IDrawingContextImpl context) - { - if (_control.Image == 0) - { - return; - } - - if (_framebuffer == 0) - { - CreateRenderTarget(); - } - - int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding); - - var image = _control.Image; - var fence = _control._fence; - - GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer); - GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0); - GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer); - - if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl) - { - return; - } - - var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888); - var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat()); - - GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue); - - using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo); - using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888); - - if (surface == null) - { - return; - } - - var rect = new Rect(new Point(), _control.RenderSize); - - using var snapshot = surface.Snapshot(); - skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint()); - } - } + public abstract void DestroyBackgroundContext(); + internal abstract void MakeCurrent(); + internal abstract void MakeCurrent(SwappableNativeWindowBase window); } -} +} \ No newline at end of file diff --git a/Ryujinx.Ava/Ui/Controls/VulkanRendererControl.cs b/Ryujinx.Ava/Ui/Controls/VulkanRendererControl.cs new file mode 100644 index 0000000000..fdbd8df978 --- /dev/null +++ b/Ryujinx.Ava/Ui/Controls/VulkanRendererControl.cs @@ -0,0 +1,153 @@ +using Avalonia; +using Avalonia.Platform; +using Avalonia.Rendering.SceneGraph; +using Avalonia.Skia; +using Avalonia.Threading; +using Ryujinx.Ava.Ui.Backend.Vulkan; +using Ryujinx.Ava.Ui.Vulkan; +using Ryujinx.Common.Configuration; +using Ryujinx.Graphics.Vulkan; +using Silk.NET.Vulkan; +using SkiaSharp; +using SPB.Windowing; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Ryujinx.Ava.Ui.Controls +{ + internal class VulkanRendererControl : RendererControl + { + private VulkanPlatformInterface _platformInterface; + + public VulkanRendererControl(GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel) + { + _platformInterface = AvaloniaLocator.Current.GetService(); + } + + public override void DestroyBackgroundContext() + { + + } + + protected override ICustomDrawOperation CreateDrawOperation() + { + return new VulkanDrawOperation(this); + } + + protected override void CreateWindow() + { + } + + internal override void MakeCurrent() + { + } + + internal override void MakeCurrent(SwappableNativeWindowBase window) + { + } + + internal override void Present(object image) + { + Dispatcher.UIThread.InvokeAsync(() => + { + Image = image; + }).Wait(); + + QueueRender(); + } + + private class VulkanDrawOperation : ICustomDrawOperation + { + public Rect Bounds { get; } + + private readonly VulkanRendererControl _control; + + public VulkanDrawOperation(VulkanRendererControl control) + { + _control = control; + Bounds = _control.Bounds; + } + + public void Dispose() + { + + } + + public bool Equals(ICustomDrawOperation other) + { + return other is VulkanDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds; + } + + public bool HitTest(Point p) + { + return Bounds.Contains(p); + } + + public void Render(IDrawingContextImpl context) + { + if (_control.Image == null || _control.RenderSize.Width == 0 || _control.RenderSize.Height == 0) + { + return; + } + + var image = (PresentImageInfo)_control.Image; + + if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl) + { + return; + } + + _control._platformInterface.Device.QueueWaitIdle(); + + var gpu = AvaloniaLocator.Current.GetService(); + + var imageInfo = new GRVkImageInfo() + { + CurrentQueueFamily = _control._platformInterface.PhysicalDevice.QueueFamilyIndex, + Format = (uint)Format.R8G8B8A8Unorm, + Image = image.Image.Handle, + ImageLayout = (uint)ImageLayout.ColorAttachmentOptimal, + ImageTiling = (uint)ImageTiling.Optimal, + ImageUsageFlags = (uint)(ImageUsageFlags.ImageUsageColorAttachmentBit + | ImageUsageFlags.ImageUsageTransferSrcBit + | ImageUsageFlags.ImageUsageTransferDstBit), + LevelCount = 1, + SampleCount = 1, + Protected = false, + Alloc = new GRVkAlloc() + { + Memory = image.Memory.Handle, + Flags = 0, + Offset = image.MemoryOffset, + Size = image.MemorySize + } + }; + + using var backendTexture = new GRBackendRenderTarget( + (int)_control.RenderSize.Width, + (int)_control.RenderSize.Height, + 1, + imageInfo); + + using var surface = SKSurface.Create( + gpu.GrContext, + backendTexture, + GRSurfaceOrigin.TopLeft, + SKColorType.Rgba8888); + + if (surface == null) + { + return; + } + + var rect = new Rect(new Point(), _control.RenderSize); + + using var snapshot = surface.Snapshot(); + skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint()); + } + } + } +} diff --git a/Ryujinx.Ava/Ui/Models/StatusUpdatedEventArgs.cs b/Ryujinx.Ava/Ui/Models/StatusUpdatedEventArgs.cs index 016c5cb0ce..154d0f6c58 100644 --- a/Ryujinx.Ava/Ui/Models/StatusUpdatedEventArgs.cs +++ b/Ryujinx.Ava/Ui/Models/StatusUpdatedEventArgs.cs @@ -6,16 +6,18 @@ namespace Ryujinx.Ava.Ui.Models { public bool VSyncEnabled { get; } public float Volume { get; } + public string GpuBackend { get; } public string AspectRatio { get; } public string DockedMode { get; } public string FifoStatus { get; } public string GameStatus { get; } public string GpuName { get; } - public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) + public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) { VSyncEnabled = vSyncEnabled; Volume = volume; + GpuBackend = gpuBackend; DockedMode = dockedMode; AspectRatio = aspectRatio; GameStatus = gameStatus; diff --git a/Ryujinx.Ava/Ui/ViewModels/MainWindowViewModel.cs b/Ryujinx.Ava/Ui/ViewModels/MainWindowViewModel.cs index bd9242e7ca..cd756d6861 100644 --- a/Ryujinx.Ava/Ui/ViewModels/MainWindowViewModel.cs +++ b/Ryujinx.Ava/Ui/ViewModels/MainWindowViewModel.cs @@ -197,6 +197,7 @@ namespace Ryujinx.Ava.Ui.ViewModels private string _pauseKey = "F5"; private string _screenshotkey = "F8"; private float _volume; + private string _backendText; public ApplicationData SelectedApplication { @@ -335,7 +336,7 @@ namespace Ryujinx.Ava.Ui.ViewModels } } - public string GpuStatusText + public string GpuNameText { get => _gpuStatusText; set @@ -346,6 +347,17 @@ namespace Ryujinx.Ava.Ui.ViewModels } } + public string BackendText + { + get => _backendText; + set + { + _backendText = value; + + OnPropertyChanged(); + } + } + public string DockedStatusText { get => _dockedStatusText; diff --git a/Ryujinx.Ava/Ui/ViewModels/SettingsViewModel.cs b/Ryujinx.Ava/Ui/ViewModels/SettingsViewModel.cs index 7b175f08c6..7b08923e38 100644 --- a/Ryujinx.Ava/Ui/ViewModels/SettingsViewModel.cs +++ b/Ryujinx.Ava/Ui/ViewModels/SettingsViewModel.cs @@ -1,6 +1,8 @@ +using Avalonia; using Avalonia.Collections; using Avalonia.Controls; using Avalonia.Threading; +using DynamicData; using LibHac.Tools.FsSystem; using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.SDL2; @@ -8,18 +10,26 @@ using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Input; using Ryujinx.Ava.Ui.Controls; +using Ryujinx.Ava.Ui.Vulkan; using Ryujinx.Ava.Ui.Windows; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS.Services.Time.TimeZone; using Ryujinx.Input; using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration.System; +using Silk.NET.Vulkan; using System; using System.Collections.Generic; +using System.Collections.ObjectModel; +using System.Diagnostics; +using System.Linq; +using System.Runtime.InteropServices; +using System.Threading.Tasks; using TimeZone = Ryujinx.Ava.Ui.Models.TimeZone; namespace Ryujinx.Ava.Ui.ViewModels @@ -101,6 +111,7 @@ namespace Ryujinx.Ava.Ui.ViewModels public bool IgnoreMissingServices { get; set; } public bool ExpandDramSize { get; set; } public bool EnableShaderCache { get; set; } + public bool EnableTextureRecompression { get; set; } public bool EnableFileLog { get; set; } public bool EnableStub { get; set; } public bool EnableInfo { get; set; } @@ -115,6 +126,7 @@ namespace Ryujinx.Ava.Ui.ViewModels public bool IsSDL2Enabled { get; set; } public bool EnableCustomTheme { get; set; } public bool IsCustomResolutionScaleActive => _resolutionScale == 0; + public bool IsVulkanSelected => GraphicsBackendIndex == 0; public string TimeZone { get; set; } public string ShaderDumpPath { get; set; } @@ -129,6 +141,18 @@ namespace Ryujinx.Ava.Ui.ViewModels public int OpenglDebugLevel { get; set; } public int MemoryMode { get; set; } public int BaseStyleIndex { get; set; } + public int GraphicsBackendIndex + { + get => graphicsBackendIndex; + set + { + graphicsBackendIndex = value; + OnPropertyChanged(); + OnPropertyChanged(nameof(IsVulkanSelected)); + } + } + + public int PreferredGpuIndex { get; set; } public float Volume { @@ -148,8 +172,11 @@ namespace Ryujinx.Ava.Ui.ViewModels public AvaloniaList TimeZones { get; set; } public AvaloniaList GameDirectories { get; set; } + public ObservableCollection AvailableGpus { get; set; } private KeyboardHotkeys _keyboardHotkeys; + private int graphicsBackendIndex; + private List _gpuIds = new List(); public KeyboardHotkeys KeyboardHotkeys { @@ -180,12 +207,14 @@ namespace Ryujinx.Ava.Ui.ViewModels { GameDirectories = new AvaloniaList(); TimeZones = new AvaloniaList(); + AvailableGpus = new ObservableCollection(); _validTzRegions = new List(); CheckSoundBackends(); if (Program.PreviewerDetached) { + LoadAvailableGpus(); LoadCurrentConfiguration(); } } @@ -197,6 +226,34 @@ namespace Ryujinx.Ava.Ui.ViewModels IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported; } + private unsafe void LoadAvailableGpus() + { + _gpuIds = new List(); + List names = new List(); + if (!Program.UseVulkan) + { + var devices = VulkanRenderer.GetPhysicalDevices(); + foreach (var device in devices) + { + _gpuIds.Add(device.Id); + names.Add($"{device.Name} {(device.IsDiscrete ? "(dGpu)" : "")}"); + } + } + else + { + foreach (var device in VulkanPhysicalDevice.SuitableDevices) + { + _gpuIds.Add(VulkanInitialization.StringFromIdPair(device.Value.VendorID, device.Value.DeviceID)); + var value = device.Value; + var name = value.DeviceName; + names.Add($"{Marshal.PtrToStringAnsi((IntPtr)name)} {(device.Value.DeviceType == PhysicalDeviceType.DiscreteGpu ? "(dGpu)" : "")}"); + } + } + + AvailableGpus.Clear(); + AvailableGpus.AddRange(names.Select(x => new ComboBoxItem() { Content = x })); + } + public void LoadTimeZones() { _timeZoneContentManager = new TimeZoneContentManager(); @@ -266,6 +323,7 @@ namespace Ryujinx.Ava.Ui.ViewModels IgnoreMissingServices = config.System.IgnoreMissingServices; ExpandDramSize = config.System.ExpandRam; EnableShaderCache = config.Graphics.EnableShaderCache; + EnableTextureRecompression = config.Graphics.EnableTextureRecompression; EnableFileLog = config.Logger.EnableFileLog; EnableStub = config.Logger.EnableStub; EnableInfo = config.Logger.EnableInfo; @@ -286,6 +344,9 @@ namespace Ryujinx.Ava.Ui.ViewModels ShaderDumpPath = config.Graphics.ShadersDumpPath; CustomThemePath = config.Ui.CustomThemePath; BaseStyleIndex = config.Ui.BaseStyle == "Light" ? 0 : 1; + GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value; + + PreferredGpuIndex = _gpuIds.Contains(config.Graphics.PreferredGpu) ? _gpuIds.IndexOf(config.Graphics.PreferredGpu) : 0; Language = (int)config.System.Language.Value; Region = (int)config.System.Region.Value; @@ -313,7 +374,7 @@ namespace Ryujinx.Ava.Ui.ViewModels _previousVolumeLevel = Volume; } - public void SaveSettings() + public async Task SaveSettings() { List gameDirs = new List(GameDirectories); @@ -324,6 +385,8 @@ namespace Ryujinx.Ava.Ui.ViewModels config.System.TimeZone.Value = TimeZone; } + bool requiresRestart = config.Graphics.GraphicsBackend.Value != (GraphicsBackend)GraphicsBackendIndex; + config.Logger.EnableError.Value = EnableError; config.Logger.EnableTrace.Value = EnableTrace; config.Logger.EnableWarn.Value = EnableWarn; @@ -341,6 +404,8 @@ namespace Ryujinx.Ava.Ui.ViewModels config.HideCursorOnIdle.Value = HideCursorOnIdle; config.Graphics.EnableVsync.Value = EnableVsync; config.Graphics.EnableShaderCache.Value = EnableShaderCache; + config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression; + config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex; config.System.EnablePtc.Value = EnablePptc; config.System.EnableInternetAccess.Value = EnableInternetAccess; config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks; @@ -354,6 +419,20 @@ namespace Ryujinx.Ava.Ui.ViewModels config.System.Language.Value = (Language)Language; config.System.Region.Value = (Region)Region; + var selectedGpu = _gpuIds.ElementAtOrDefault(PreferredGpuIndex); + if (!requiresRestart) + { + var platform = AvaloniaLocator.Current.GetService(); + if (platform != null) + { + var physicalDevice = platform.PhysicalDevice; + + requiresRestart = physicalDevice.DeviceId != selectedGpu; + } + } + + config.Graphics.PreferredGpu.Value = selectedGpu; + if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex) { DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off); @@ -392,6 +471,20 @@ namespace Ryujinx.Ava.Ui.ViewModels MainWindow.UpdateGraphicsConfig(); _previousVolumeLevel = Volume; + + if (requiresRestart) + { + var choice = await ContentDialogHelper.CreateChoiceDialog( + LocaleManager.Instance["SettingsAppRequiredRestartMessage"], + LocaleManager.Instance["SettingsGpuBackendRestartMessage"], + LocaleManager.Instance["SettingsGpuBackendRestartSubMessage"]); + + if (choice) + { + Process.Start(Environment.ProcessPath); + Environment.Exit(0); + } + } } public void RevertIfNotSaved() diff --git a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml index a08ca91058..b248a48494 100644 --- a/Ryujinx.Ava/Ui/Windows/MainWindow.axaml +++ b/Ryujinx.Ava/Ui/Windows/MainWindow.axaml @@ -721,7 +721,21 @@ HorizontalAlignment="Left" VerticalAlignment="Center" IsVisible="{Binding !ShowLoadProgress}" - Text="{Binding GpuStatusText}" + Text="{Binding BackendText}" + TextAlignment="Left" /> + + { - MainContent.Content = GlRenderer; + MainContent.Content = RendererControl; if (startFullscreen && WindowState != WindowState.FullScreen) { ViewModel.ToggleFullscreen(); } - GlRenderer.Focus(); + RendererControl.Focus(); }); } @@ -361,8 +363,9 @@ namespace Ryujinx.Ava.Ui.Windows HandleRelaunch(); }); - GlRenderer.GlInitialized -= GlRenderer_Created; - GlRenderer = null; + + RendererControl.RendererInitialized -= GlRenderer_Created; + RendererControl = null; ViewModel.SelectedIcon = null; @@ -513,6 +516,7 @@ namespace Ryujinx.Ava.Ui.Windows GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy; GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; + GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression; } public void LoadHotKeys() diff --git a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml index 9a9a395e04..0e5978b702 100644 --- a/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml +++ b/Ryujinx.Ava/Ui/Windows/SettingsWindow.axaml @@ -504,43 +504,51 @@ VerticalScrollBarVisibility="Auto"> - + - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - ref ToSpan()[index]; public Span ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 64); } + public struct Array73 : IArray where T : unmanaged + { +#pragma warning disable CS0169 + T _e0; + Array64 _other; + Array8 _other2; +#pragma warning restore CS0169 + public int Length => 73; + public ref T this[int index] => ref ToSpan()[index]; + public Span ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 73); + } } diff --git a/Ryujinx.Common/System/ForceDpiAware.cs b/Ryujinx.Common/System/ForceDpiAware.cs index f29630a628..f1aa3e8e81 100644 --- a/Ryujinx.Common/System/ForceDpiAware.cs +++ b/Ryujinx.Common/System/ForceDpiAware.cs @@ -44,7 +44,7 @@ namespace Ryujinx.Common.System } } - public static double GetWindowScaleFactor() + public static double GetActualScaleFactor() { double userDpiScale = 96.0; @@ -84,6 +84,13 @@ namespace Ryujinx.Common.System Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}"); } + return userDpiScale; + } + + public static double GetWindowScaleFactor() + { + double userDpiScale = GetActualScaleFactor(); + return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor); } } diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs index af8541fb8d..60f5f1f0dc 100644 --- a/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/Ryujinx.Graphics.GAL/Capabilities.cs @@ -11,19 +11,29 @@ namespace Ryujinx.Graphics.GAL public readonly bool HasVectorIndexingBug; public readonly bool SupportsAstcCompression; + public readonly bool SupportsBc123Compression; + public readonly bool SupportsBc45Compression; + public readonly bool SupportsBc67Compression; public readonly bool Supports3DTextureCompression; public readonly bool SupportsBgraFormat; public readonly bool SupportsR4G4Format; public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsFragmentShaderOrderingIntel; + public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsImageLoadFormatted; public readonly bool SupportsMismatchingViewFormat; + public readonly bool SupportsCubemapView; public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsShaderBallot; public readonly bool SupportsTextureShadowLod; public readonly bool SupportsViewportSwizzle; public readonly bool SupportsIndirectParameters; + public readonly uint MaximumUniformBuffersPerStage; + public readonly uint MaximumStorageBuffersPerStage; + public readonly uint MaximumTexturesPerStage; + public readonly uint MaximumImagesPerStage; + public readonly int MaximumComputeSharedMemorySize; public readonly float MaximumSupportedAnisotropy; public readonly int StorageBufferOffsetAlignment; @@ -34,18 +44,27 @@ namespace Ryujinx.Graphics.GAL bool hasFrontFacingBug, bool hasVectorIndexingBug, bool supportsAstcCompression, + bool supportsBc123Compression, + bool supportsBc45Compression, + bool supportsBc67Compression, bool supports3DTextureCompression, bool supportsBgraFormat, bool supportsR4G4Format, bool supportsFragmentShaderInterlock, bool supportsFragmentShaderOrderingIntel, + bool supportsGeometryShaderPassthrough, bool supportsImageLoadFormatted, bool supportsMismatchingViewFormat, + bool supportsCubemapView, bool supportsNonConstantTextureOffset, bool supportsShaderBallot, bool supportsTextureShadowLod, bool supportsViewportSwizzle, bool supportsIndirectParameters, + uint maximumUniformBuffersPerStage, + uint maximumStorageBuffersPerStage, + uint maximumTexturesPerStage, + uint maximumImagesPerStage, int maximumComputeSharedMemorySize, float maximumSupportedAnisotropy, int storageBufferOffsetAlignment) @@ -55,18 +74,27 @@ namespace Ryujinx.Graphics.GAL HasFrontFacingBug = hasFrontFacingBug; HasVectorIndexingBug = hasVectorIndexingBug; SupportsAstcCompression = supportsAstcCompression; + SupportsBc123Compression = supportsBc123Compression; + SupportsBc45Compression = supportsBc45Compression; + SupportsBc67Compression = supportsBc67Compression; Supports3DTextureCompression = supports3DTextureCompression; SupportsBgraFormat = supportsBgraFormat; SupportsR4G4Format = supportsR4G4Format; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; + SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsMismatchingViewFormat = supportsMismatchingViewFormat; + SupportsCubemapView = supportsCubemapView; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsShaderBallot = supportsShaderBallot; SupportsTextureShadowLod = supportsTextureShadowLod; SupportsViewportSwizzle = supportsViewportSwizzle; SupportsIndirectParameters = supportsIndirectParameters; + MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage; + MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage; + MaximumTexturesPerStage = maximumTexturesPerStage; + MaximumImagesPerStage = maximumImagesPerStage; MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize; MaximumSupportedAnisotropy = maximumSupportedAnisotropy; StorageBufferOffsetAlignment = storageBufferOffsetAlignment; diff --git a/Ryujinx.Graphics.GAL/DeviceInfo.cs b/Ryujinx.Graphics.GAL/DeviceInfo.cs new file mode 100644 index 0000000000..c525eb6016 --- /dev/null +++ b/Ryujinx.Graphics.GAL/DeviceInfo.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.GAL +{ + public struct DeviceInfo + { + public readonly string Id; + public readonly string Vendor; + public readonly string Name; + public readonly bool IsDiscrete; + + public DeviceInfo(string id, string vendor, string name, bool isDiscrete) + { + Id = id; + Vendor = vendor; + Name = name; + IsDiscrete = isDiscrete; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs index 50cc6d40c0..db944844fa 100644 --- a/Ryujinx.Graphics.GAL/Format.cs +++ b/Ryujinx.Graphics.GAL/Format.cs @@ -165,6 +165,120 @@ namespace Ryujinx.Graphics.GAL public static class FormatExtensions { + /// + /// Checks if the texture format is valid to use as image format. + /// + /// Texture format + /// True if the texture can be used as image, false otherwise + public static bool IsImageCompatible(this Format format) + { + switch (format) + { + case Format.R8Unorm: + case Format.R8Snorm: + case Format.R8Uint: + case Format.R8Sint: + case Format.R16Float: + case Format.R16Unorm: + case Format.R16Snorm: + case Format.R16Uint: + case Format.R16Sint: + case Format.R32Float: + case Format.R32Uint: + case Format.R32Sint: + case Format.R8G8Unorm: + case Format.R8G8Snorm: + case Format.R8G8Uint: + case Format.R8G8Sint: + case Format.R16G16Float: + case Format.R16G16Unorm: + case Format.R16G16Snorm: + case Format.R16G16Uint: + case Format.R16G16Sint: + case Format.R32G32Float: + case Format.R32G32Uint: + case Format.R32G32Sint: + case Format.R8G8B8A8Unorm: + case Format.R8G8B8A8Snorm: + case Format.R8G8B8A8Uint: + case Format.R8G8B8A8Sint: + case Format.R16G16B16A16Float: + case Format.R16G16B16A16Unorm: + case Format.R16G16B16A16Snorm: + case Format.R16G16B16A16Uint: + case Format.R16G16B16A16Sint: + case Format.R32G32B32A32Float: + case Format.R32G32B32A32Uint: + case Format.R32G32B32A32Sint: + case Format.R10G10B10A2Unorm: + case Format.R10G10B10A2Uint: + case Format.R11G11B10Float: + return true; + } + + return false; + } + + /// + /// Checks if the texture format is valid to use as render target color format. + /// + /// Texture format + /// True if the texture can be used as render target, false otherwise + public static bool IsRtColorCompatible(this Format format) + { + switch (format) + { + case Format.R32G32B32A32Float: + case Format.R32G32B32A32Sint: + case Format.R32G32B32A32Uint: + case Format.R16G16B16A16Unorm: + case Format.R16G16B16A16Snorm: + case Format.R16G16B16A16Sint: + case Format.R16G16B16A16Uint: + case Format.R16G16B16A16Float: + case Format.R32G32Float: + case Format.R32G32Sint: + case Format.R32G32Uint: + case Format.B8G8R8A8Unorm: + case Format.B8G8R8A8Srgb: + case Format.R10G10B10A2Unorm: + case Format.R10G10B10A2Uint: + case Format.R8G8B8A8Unorm: + case Format.R8G8B8A8Srgb: + case Format.R8G8B8A8Snorm: + case Format.R8G8B8A8Sint: + case Format.R8G8B8A8Uint: + case Format.R16G16Unorm: + case Format.R16G16Snorm: + case Format.R16G16Sint: + case Format.R16G16Uint: + case Format.R16G16Float: + case Format.R11G11B10Float: + case Format.R32Sint: + case Format.R32Uint: + case Format.R32Float: + case Format.B5G6R5Unorm: + case Format.B5G5R5A1Unorm: + case Format.R8G8Unorm: + case Format.R8G8Snorm: + case Format.R8G8Sint: + case Format.R8G8Uint: + case Format.R16Unorm: + case Format.R16Snorm: + case Format.R16Sint: + case Format.R16Uint: + case Format.R16Float: + case Format.R8Unorm: + case Format.R8Snorm: + case Format.R8Sint: + case Format.R8Uint: + case Format.B5G5R5X1Unorm: + return true; + } + + return false; + } + /// /// Checks if the texture format is an ASTC format. /// diff --git a/Ryujinx.Graphics.GAL/HardwareInfo.cs b/Ryujinx.Graphics.GAL/HardwareInfo.cs new file mode 100644 index 0000000000..0c247074a0 --- /dev/null +++ b/Ryujinx.Graphics.GAL/HardwareInfo.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace Ryujinx.Graphics.GAL +{ + public struct HardwareInfo + { + public string GpuVendor { get; } + public string GpuModel { get; } + + public HardwareInfo(string gpuVendor, string gpuModel) + { + GpuVendor = gpuVendor; + GpuModel = gpuModel; + } + } +} diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs index da04362db5..9d0da269bd 100644 --- a/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/Ryujinx.Graphics.GAL/IPipeline.cs @@ -1,3 +1,4 @@ +using Ryujinx.Graphics.Shader; using System; namespace Ryujinx.Graphics.GAL @@ -79,15 +80,13 @@ namespace Ryujinx.Graphics.GAL void SetRenderTargetColorMasks(ReadOnlySpan componentMask); void SetRenderTargets(ITexture[] colors, ITexture depthStencil); - void SetSampler(int binding, ISampler sampler); - - void SetScissor(int index, bool enable, int x, int y, int width, int height); + void SetScissors(ReadOnlySpan> regions); void SetStencilTest(StencilTestDescriptor stencilTest); void SetStorageBuffers(int first, ReadOnlySpan buffers); - void SetTexture(int binding, ITexture texture); + void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler); void SetTransformFeedbackBuffers(ReadOnlySpan buffers); void SetUniformBuffers(int first, ReadOnlySpan buffers); @@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.GAL void SetVertexAttribs(ReadOnlySpan vertexAttribs); void SetVertexBuffers(ReadOnlySpan vertexBuffers); - void SetViewports(int first, ReadOnlySpan viewports, bool disableTransform); + void SetViewports(ReadOnlySpan viewports, bool disableTransform); void TextureBarrier(); void TextureBarrierTiled(); diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs index b051e9dc8b..8e48738dbd 100644 --- a/Ryujinx.Graphics.GAL/IRenderer.cs +++ b/Ryujinx.Graphics.GAL/IRenderer.cs @@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.GAL ReadOnlySpan GetBufferData(BufferHandle buffer, int offset, int size); Capabilities GetCapabilities(); + HardwareInfo GetHardwareInfo(); IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info); diff --git a/Ryujinx.Graphics.GAL/IShader.cs b/Ryujinx.Graphics.GAL/IShader.cs deleted file mode 100644 index be24adcdaa..0000000000 --- a/Ryujinx.Graphics.GAL/IShader.cs +++ /dev/null @@ -1,6 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.GAL -{ - public interface IShader : IDisposable { } -} diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 95b33bc68f..ea4d049ffd 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -201,14 +201,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading SetRenderTargetScaleCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.SetRenderTargets] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => SetRenderTargetsCommand.Run(ref GetCommand(memory), threaded, renderer); - _lookup[(int)CommandType.SetSampler] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => - SetSamplerCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.SetScissor] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => - SetScissorCommand.Run(ref GetCommand(memory), threaded, renderer); + SetScissorsCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.SetStencilTest] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => SetStencilTestCommand.Run(ref GetCommand(memory), threaded, renderer); - _lookup[(int)CommandType.SetTexture] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => - SetTextureCommand.Run(ref GetCommand(memory), threaded, renderer); + _lookup[(int)CommandType.SetTextureAndSampler] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => + SetTextureAndSamplerCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.SetUserClipDistance] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => SetUserClipDistanceCommand.Run(ref GetCommand(memory), threaded, renderer); _lookup[(int)CommandType.SetVertexAttribs] = (Span memory, ThreadedRenderer threaded, IRenderer renderer) => diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index 8f0a00952c..8c3ad84461 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -82,10 +82,9 @@ SetRenderTargetColorMasks, SetRenderTargetScale, SetRenderTargets, - SetSampler, SetScissor, SetStencilTest, - SetTexture, + SetTextureAndSampler, SetUserClipDistance, SetVertexAttribs, SetVertexBuffers, diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetSamplerCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetSamplerCommand.cs deleted file mode 100644 index f3be24dbfe..0000000000 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetSamplerCommand.cs +++ /dev/null @@ -1,23 +0,0 @@ -using Ryujinx.Graphics.GAL.Multithreading.Model; -using Ryujinx.Graphics.GAL.Multithreading.Resources; - -namespace Ryujinx.Graphics.GAL.Multithreading.Commands -{ - struct SetSamplerCommand : IGALCommand - { - public CommandType CommandType => CommandType.SetSampler; - private int _index; - private TableRef _sampler; - - public void Set(int index, TableRef sampler) - { - _index = index; - _sampler = sampler; - } - - public static void Run(ref SetSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer) - { - renderer.Pipeline.SetSampler(command._index, command._sampler.GetAs(threaded)?.Base); - } - } -} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorCommand.cs deleted file mode 100644 index 6c95d09695..0000000000 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorCommand.cs +++ /dev/null @@ -1,28 +0,0 @@ -namespace Ryujinx.Graphics.GAL.Multithreading.Commands -{ - struct SetScissorCommand : IGALCommand - { - public CommandType CommandType => CommandType.SetScissor; - private int _index; - private bool _enable; - private int _x; - private int _y; - private int _width; - private int _height; - - public void Set(int index, bool enable, int x, int y, int width, int height) - { - _index = index; - _enable = enable; - _x = x; - _y = y; - _width = width; - _height = height; - } - - public static void Run(ref SetScissorCommand command, ThreadedRenderer threaded, IRenderer renderer) - { - renderer.Pipeline.SetScissor(command._index, command._enable, command._x, command._y, command._width, command._height); - } - } -} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorsCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorsCommand.cs new file mode 100644 index 0000000000..6966df6d58 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorsCommand.cs @@ -0,0 +1,22 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetScissorsCommand : IGALCommand + { + public CommandType CommandType => CommandType.SetScissor; + private SpanRef> _scissors; + + public void Set(SpanRef> scissors) + { + _scissors = scissors; + } + + public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetScissors(command._scissors.Get(threaded)); + + command._scissors.Dispose(threaded); + } + } +} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureAndSamplerCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureAndSamplerCommand.cs new file mode 100644 index 0000000000..7ef58c3d00 --- /dev/null +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureAndSamplerCommand.cs @@ -0,0 +1,28 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetTextureAndSamplerCommand : IGALCommand + { + public CommandType CommandType => CommandType.SetTextureAndSampler; + private ShaderStage _stage; + private int _binding; + private TableRef _texture; + private TableRef _sampler; + + public void Set(ShaderStage stage, int binding, TableRef texture, TableRef sampler) + { + _stage = stage; + _binding = binding; + _texture = texture; + _sampler = sampler; + } + + public static void Run(ref SetTextureAndSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetTextureAndSampler(command._stage, command._binding, command._texture.GetAs(threaded)?.Base, command._sampler.GetAs(threaded)?.Base); + } + } +} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureCommand.cs deleted file mode 100644 index e86f512be4..0000000000 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureCommand.cs +++ /dev/null @@ -1,23 +0,0 @@ -using Ryujinx.Graphics.GAL.Multithreading.Model; -using Ryujinx.Graphics.GAL.Multithreading.Resources; - -namespace Ryujinx.Graphics.GAL.Multithreading.Commands -{ - struct SetTextureCommand : IGALCommand - { - public CommandType CommandType => CommandType.SetTexture; - private int _binding; - private TableRef _texture; - - public void Set(int binding, TableRef texture) - { - _binding = binding; - _texture = texture; - } - - public static void Run(ref SetTextureCommand command, ThreadedRenderer threaded, IRenderer renderer) - { - renderer.Pipeline.SetTexture(command._binding, command._texture.GetAs(threaded)?.Base); - } - } -} diff --git a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetViewportsCommand.cs b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetViewportsCommand.cs index b208d9fe8d..61861f4d7e 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/Commands/SetViewportsCommand.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/Commands/SetViewportsCommand.cs @@ -7,13 +7,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands struct SetViewportsCommand : IGALCommand { public CommandType CommandType => CommandType.SetViewports; - private int _first; private SpanRef _viewports; private bool _disableTransform; - public void Set(int first, SpanRef viewports, bool disableTransform) + public void Set(SpanRef viewports, bool disableTransform) { - _first = first; _viewports = viewports; _disableTransform = disableTransform; } @@ -21,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer) { ReadOnlySpan viewports = command._viewports.Get(threaded); - renderer.Pipeline.SetViewports(command._first, viewports, command._disableTransform); + renderer.Pipeline.SetViewports(viewports, command._disableTransform); command._viewports.Dispose(threaded); } } diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index aebf210d98..c462c5591c 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -1,6 +1,7 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; using System; using System.Linq; @@ -250,15 +251,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void SetSampler(int binding, ISampler sampler) + public void SetScissors(ReadOnlySpan> scissors) { - _renderer.New().Set(binding, Ref(sampler)); - _renderer.QueueCommand(); - } - - public void SetScissor(int index, bool enable, int x, int y, int width, int height) - { - _renderer.New().Set(index, enable, x, y, width, height); + _renderer.New().Set(_renderer.CopySpan(scissors)); _renderer.QueueCommand(); } @@ -274,9 +269,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void SetTexture(int binding, ITexture texture) + public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) { - _renderer.New().Set(binding, Ref(texture)); + _renderer.New().Set(stage, binding, Ref(texture), Ref(sampler)); _renderer.QueueCommand(); } @@ -310,9 +305,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } - public void SetViewports(int first, ReadOnlySpan viewports, bool disableTransform) + public void SetViewports(ReadOnlySpan viewports, bool disableTransform) { - _renderer.New().Set(first, _renderer.CopySpan(viewports), disableTransform); + _renderer.New().Set(_renderer.CopySpan(viewports), disableTransform); _renderer.QueueCommand(); } diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 63b668bacc..f05f37c9f8 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading renderer.ScreenCaptured += (object sender, ScreenCaptureImageInfo info) => ScreenCaptured?.Invoke(this, info); Pipeline = new ThreadedPipeline(this, renderer.Pipeline); - Window = new ThreadedWindow(this, renderer.Window); + Window = new ThreadedWindow(this, renderer); Buffers = new BufferMap(); Sync = new SyncMap(); Programs = new ProgramQueue(renderer); @@ -262,7 +262,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) { var program = new ThreadedProgram(this); + SourceProgramRequest request = new SourceProgramRequest(program, shaders, info); + Programs.Add(request); New().Set(Ref((IProgramRequest)request)); @@ -337,6 +339,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading return box.Result; } + public HardwareInfo GetHardwareInfo() + { + return _baseRenderer.GetHardwareInfo(); + } + /// /// Initialize the base renderer. Must be called on the render thread. /// diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs index dc0b4dc5e3..c804550283 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading public class ThreadedWindow : IWindow { private ThreadedRenderer _renderer; - private IWindow _impl; + private IRenderer _impl; - public ThreadedWindow(ThreadedRenderer renderer, IWindow window) + public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl) { _renderer = renderer; - _impl = window; + _impl = impl; } public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) @@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading public void SetSize(int width, int height) { - _impl.SetSize(width, height); + _impl.Window.SetSize(width, height); } } } diff --git a/Ryujinx.Graphics.GAL/ProgramPipelineState.cs b/Ryujinx.Graphics.GAL/ProgramPipelineState.cs new file mode 100644 index 0000000000..10a4164e61 --- /dev/null +++ b/Ryujinx.Graphics.GAL/ProgramPipelineState.cs @@ -0,0 +1,78 @@ +using Ryujinx.Common.Memory; +using System; + +namespace Ryujinx.Graphics.GAL +{ + /// + /// Descriptor for a pipeline buffer binding. + /// + public struct BufferPipelineDescriptor + { + public bool Enable { get; } + public int Stride { get; } + public int Divisor { get; } + + public BufferPipelineDescriptor(bool enable, int stride, int divisor) + { + Enable = enable; + Stride = stride; + Divisor = divisor; + } + } + + /// + /// State required for a program to compile shaders. + /// + public struct ProgramPipelineState + { + // Some state is considered always dynamic and should not be included: + // - Viewports/Scissors + // - Bias values (not enable) + + public int SamplesCount; + public Array8 AttachmentEnable; + public Array8 AttachmentFormats; + public bool DepthStencilEnable; + public Format DepthStencilFormat; + + public bool LogicOpEnable; + public LogicalOp LogicOp; + public Array8 BlendDescriptors; + public Array8 ColorWriteMask; + + public int VertexAttribCount; + public Array32 VertexAttribs; + + public int VertexBufferCount; + public Array32 VertexBuffers; + + // TODO: Min/max depth bounds. + public DepthTestDescriptor DepthTest; + public StencilTestDescriptor StencilTest; + public FrontFace FrontFace; + public Face CullMode; + public bool CullEnable; + + public PolygonModeMask BiasEnable; + + public float LineWidth; + // TODO: Polygon mode. + public bool DepthClampEnable; + public bool RasterizerDiscard; + public PrimitiveTopology Topology; + public bool PrimitiveRestartEnable; + public uint PatchControlPoints; + + public void SetVertexAttribs(ReadOnlySpan vertexAttribs) + { + VertexAttribCount = vertexAttribs.Length; + vertexAttribs.CopyTo(VertexAttribs.ToSpan()); + } + + public void SetLogicOpState(bool enable, LogicalOp op) + { + LogicOp = op; + LogicOpEnable = enable; + } + } +} diff --git a/Ryujinx.Graphics.GAL/Rectangle.cs b/Ryujinx.Graphics.GAL/Rectangle.cs new file mode 100644 index 0000000000..1e207926da --- /dev/null +++ b/Ryujinx.Graphics.GAL/Rectangle.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.GAL +{ + public struct Rectangle where T : unmanaged + { + public T X { get; } + public T Y { get; } + public T Width { get; } + public T Height { get; } + + public Rectangle(T x, T y, T width, T height) + { + X = x; + Y = y; + Width = width; + Height = height; + } + } +} diff --git a/Ryujinx.Graphics.GAL/RectangleF.cs b/Ryujinx.Graphics.GAL/RectangleF.cs deleted file mode 100644 index cf1667812a..0000000000 --- a/Ryujinx.Graphics.GAL/RectangleF.cs +++ /dev/null @@ -1,18 +0,0 @@ -namespace Ryujinx.Graphics.GAL -{ - public struct RectangleF - { - public float X { get; } - public float Y { get; } - public float Width { get; } - public float Height { get; } - - public RectangleF(float x, float y, float width, float height) - { - X = x; - Y = y; - Width = width; - Height = height; - } - } -} diff --git a/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs b/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs index 7a68450ece..fe711c3ad3 100644 --- a/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs +++ b/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs @@ -50,5 +50,23 @@ namespace Ryujinx.Graphics.GAL MipLodBias = mipLodBias; MaxAnisotropy = maxAnisotropy; } + + public static SamplerCreateInfo Create(MinFilter minFilter, MagFilter magFilter) + { + return new SamplerCreateInfo( + minFilter, + magFilter, + false, + AddressMode.ClampToEdge, + AddressMode.ClampToEdge, + AddressMode.ClampToEdge, + CompareMode.None, + GAL.CompareOp.Always, + new ColorF(0f, 0f, 0f, 0f), + 0f, + 0f, + 0f, + 1f); + } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.GAL/ShaderBindings.cs b/Ryujinx.Graphics.GAL/ShaderBindings.cs new file mode 100644 index 0000000000..ea8e174910 --- /dev/null +++ b/Ryujinx.Graphics.GAL/ShaderBindings.cs @@ -0,0 +1,24 @@ +using System.Collections.Generic; + +namespace Ryujinx.Graphics.GAL +{ + public struct ShaderBindings + { + public IReadOnlyCollection UniformBufferBindings { get; } + public IReadOnlyCollection StorageBufferBindings { get; } + public IReadOnlyCollection TextureBindings { get; } + public IReadOnlyCollection ImageBindings { get; } + + public ShaderBindings( + IReadOnlyCollection uniformBufferBindings, + IReadOnlyCollection storageBufferBindings, + IReadOnlyCollection textureBindings, + IReadOnlyCollection imageBindings) + { + UniformBufferBindings = uniformBufferBindings; + StorageBufferBindings = storageBufferBindings; + TextureBindings = textureBindings; + ImageBindings = imageBindings; + } + } +} diff --git a/Ryujinx.Graphics.GAL/ShaderInfo.cs b/Ryujinx.Graphics.GAL/ShaderInfo.cs index 0c187e0666..b4c8711789 100644 --- a/Ryujinx.Graphics.GAL/ShaderInfo.cs +++ b/Ryujinx.Graphics.GAL/ShaderInfo.cs @@ -3,10 +3,21 @@ namespace Ryujinx.Graphics.GAL public struct ShaderInfo { public int FragmentOutputMap { get; } + public ProgramPipelineState? State { get; } + public bool FromCache { get; set; } - public ShaderInfo(int fragmentOutputMap) + public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; + State = state; + FromCache = fromCache; + } + + public ShaderInfo(int fragmentOutputMap, bool fromCache = false) + { + FragmentOutputMap = fragmentOutputMap; + State = null; + FromCache = fromCache; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.GAL/ShaderSource.cs b/Ryujinx.Graphics.GAL/ShaderSource.cs index 13b92f20a4..c68ba80d60 100644 --- a/Ryujinx.Graphics.GAL/ShaderSource.cs +++ b/Ryujinx.Graphics.GAL/ShaderSource.cs @@ -7,22 +7,24 @@ namespace Ryujinx.Graphics.GAL { public string Code { get; } public byte[] BinaryCode { get; } + public ShaderBindings Bindings { get; } public ShaderStage Stage { get; } public TargetLanguage Language { get; } - public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language) + public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) { Code = code; BinaryCode = binaryCode; + Bindings = bindings; Stage = stage; Language = language; } - public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language) + public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language) { } - public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language) + public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language) { } } diff --git a/Ryujinx.Graphics.GAL/Viewport.cs b/Ryujinx.Graphics.GAL/Viewport.cs index d9d6e20a42..58135db2c4 100644 --- a/Ryujinx.Graphics.GAL/Viewport.cs +++ b/Ryujinx.Graphics.GAL/Viewport.cs @@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL { public struct Viewport { - public RectangleF Region { get; } + public Rectangle Region { get; } public ViewportSwizzle SwizzleX { get; } public ViewportSwizzle SwizzleY { get; } @@ -13,13 +13,13 @@ namespace Ryujinx.Graphics.GAL public float DepthFar { get; } public Viewport( - RectangleF region, - ViewportSwizzle swizzleX, - ViewportSwizzle swizzleY, - ViewportSwizzle swizzleZ, - ViewportSwizzle swizzleW, - float depthNear, - float depthFar) + Rectangle region, + ViewportSwizzle swizzleX, + ViewportSwizzle swizzleY, + ViewportSwizzle swizzleZ, + ViewportSwizzle swizzleW, + float depthNear, + float depthFar) { Region = region; SwizzleX = swizzleX; diff --git a/Ryujinx.Graphics.Gpu/Constants.cs b/Ryujinx.Graphics.Gpu/Constants.cs index 026d12a927..d580049f23 100644 --- a/Ryujinx.Graphics.Gpu/Constants.cs +++ b/Ryujinx.Graphics.Gpu/Constants.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu /// Maximum number of compute storage buffers. /// /// - /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount. + /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount. /// public const int TotalCpStorageBuffers = 16; @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu /// Maximum number of graphics storage buffers. /// /// - /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount. + /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount. /// public const int TotalGpStorageBuffers = 16; @@ -40,6 +40,22 @@ namespace Ryujinx.Graphics.Gpu /// public const int TotalTransformFeedbackBuffers = 4; + /// + /// Maximum number of textures on a single shader stage. + /// + /// + /// The maximum number of textures is API limited, the hardware supports an unlimited amount. + /// + public const int TotalTextures = 32; + + /// + /// Maximum number of images on a single shader stage. + /// + /// + /// The maximum number of images is API limited, the hardware supports an unlimited amount. + /// + public const int TotalImages = 8; + /// /// Maximum number of render target color buffers. /// @@ -53,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu /// /// Maximum number of vertex attributes. /// - public const int TotalVertexAttribs = 16; + public const int TotalVertexAttribs = 16; // FIXME: Should be 32, but OpenGL only supports 16. /// /// Maximum number of vertex buffers. diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index a1a9b481fb..84de779c53 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -238,8 +238,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute _channel.TextureManager.SetComputeMaxBindings(maxTextureBinding, maxImageBinding); // Should never return false for mismatching spec state, since the shader was fetched above. - _channel.TextureManager.CommitComputeBindings(cs.SpecializationState); - + _channel.TextureManager.CommitComputeBindings(cs.SpecializationState); + _channel.BufferManager.CommitComputeBindings(); _context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth); diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 133b30750e..5814eeb706 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -147,6 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int xCount = (int)_state.State.LineLengthIn; int yCount = (int)_state.State.LineCount; + _3dEngine.CreatePendingSyncs(); _3dEngine.FlushUboDirty(); if (copy2D) diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs index 686c2a9b67..9cb979833a 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs @@ -15,6 +15,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo private readonly GPFifoProcessor _parent; private readonly DeviceState _state; + private int _previousSubChannel; + private bool _createSyncPending; + private const int MacrosCount = 0x80; // Note: The size of the macro memory is unknown, we just make @@ -48,6 +51,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo _macroCode = new int[MacroCodeSize]; } + /// + /// Create any syncs from WaitForIdle command that are currently pending. + /// + public void CreatePendingSyncs() + { + if (_createSyncPending) + { + _createSyncPending = false; + _context.CreateHostSyncIfNeeded(false); + } + } + /// /// Reads data from the class registers. /// @@ -158,7 +173,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo _parent.PerformDeferredDraws(); _context.Renderer.Pipeline.Barrier(); - _context.CreateHostSyncIfNeeded(false); + _createSyncPending = true; } /// diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs index 096b795c66..3fb3feeea8 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo _channel = channel; _fifoClass = new GPFifoClass(context, this); - _3dClass = new ThreedClass(context, channel); + _3dClass = new ThreedClass(context, channel, _fifoClass); _computeClass = new ComputeClass(context, channel, _3dClass); _i2mClass = new InlineToMemoryClass(context, channel); _2dClass = new TwodClass(channel); diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index f90baf99e2..e6a64205a4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -559,7 +559,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed scissorH = (int)MathF.Ceiling(scissorH * scale); } - _context.Renderer.Pipeline.SetScissor(0, true, scissorX, scissorY, scissorW, scissorH); + Span> scissors = stackalloc Rectangle[] + { + new Rectangle(scissorX, scissorY, scissorW, scissorH) + }; + + _context.Renderer.Pipeline.SetScissors(scissors); } if (clipMismatch) diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 2f5d4fc5f4..ccbccca132 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -1,4 +1,5 @@ using Ryujinx.Common.Logging; +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; @@ -15,11 +16,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// class StateUpdater { - public const int ShaderStateIndex = 0; - public const int RasterizerStateIndex = 1; - public const int ScissorStateIndex = 2; - public const int VertexBufferStateIndex = 3; - public const int PrimitiveRestartStateIndex = 4; + public const int ShaderStateIndex = 16; + public const int RasterizerStateIndex = 15; + public const int ScissorStateIndex = 18; + public const int VertexBufferStateIndex = 0; + public const int PrimitiveRestartStateIndex = 12; private readonly GpuContext _context; private readonly GpuChannel _channel; @@ -31,6 +32,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed private readonly ShaderProgramInfo[] _currentProgramInfo; private ShaderSpecializationState _shaderSpecState; + private ProgramPipelineState _pipeline; + private bool _vtgWritesRtLayer; private byte _vsClipDistancesWritten; @@ -54,7 +57,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _drawState = drawState; _currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages]; - // ShaderState must be the first, as other state updates depends on information from the currently bound shader. + // ShaderState must be updated after other state updates, as pipeline state is sent to the backend when compiling new shaders. + // Render target state must appear after shader state as it depends on information from the currently bound shader. // Rasterizer and scissor states are checked by render target clear, their indexes // must be updated on the constants "RasterizerStateIndex" and "ScissorStateIndex" if modified. // The vertex buffer state may be forced dirty when a indexed draw starts, the "VertexBufferStateIndex" @@ -62,53 +66,39 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed // The order of the other state updates doesn't matter. _updateTracker = new StateUpdateTracker(new[] { - new StateUpdateCallbackEntry(UpdateShaderState, - nameof(ThreedClassState.ShaderBaseAddress), - nameof(ThreedClassState.ShaderState)), - - new StateUpdateCallbackEntry(UpdateRasterizerState, nameof(ThreedClassState.RasterizeEnable)), - - new StateUpdateCallbackEntry(UpdateScissorState, - nameof(ThreedClassState.ScissorState), - nameof(ThreedClassState.ScreenScissorState)), - new StateUpdateCallbackEntry(UpdateVertexBufferState, nameof(ThreedClassState.VertexBufferDrawState), nameof(ThreedClassState.VertexBufferInstanced), nameof(ThreedClassState.VertexBufferState), nameof(ThreedClassState.VertexBufferEndAddress)), - new StateUpdateCallbackEntry(UpdatePrimitiveRestartState, - nameof(ThreedClassState.PrimitiveRestartDrawArrays), - nameof(ThreedClassState.PrimitiveRestartState)), + new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)), - new StateUpdateCallbackEntry(UpdateTessellationState, - nameof(ThreedClassState.TessOuterLevel), - nameof(ThreedClassState.TessInnerLevel), - nameof(ThreedClassState.PatchVertices)), + new StateUpdateCallbackEntry(UpdateBlendState, + nameof(ThreedClassState.BlendIndependent), + nameof(ThreedClassState.BlendConstant), + nameof(ThreedClassState.BlendStateCommon), + nameof(ThreedClassState.BlendEnableCommon), + nameof(ThreedClassState.BlendEnable), + nameof(ThreedClassState.BlendState)), - new StateUpdateCallbackEntry(UpdateTfBufferState, nameof(ThreedClassState.TfBufferState)), - new StateUpdateCallbackEntry(UpdateUserClipState, nameof(ThreedClassState.ClipDistanceEnable)), + new StateUpdateCallbackEntry(UpdateFaceState, nameof(ThreedClassState.FaceState)), - new StateUpdateCallbackEntry(UpdateRenderTargetState, - nameof(ThreedClassState.RtColorState), - nameof(ThreedClassState.RtDepthStencilState), - nameof(ThreedClassState.RtControl), - nameof(ThreedClassState.RtDepthStencilSize), - nameof(ThreedClassState.RtDepthStencilEnable)), - - new StateUpdateCallbackEntry(UpdateDepthClampState, nameof(ThreedClassState.ViewVolumeClipControl)), - - new StateUpdateCallbackEntry(UpdateAlphaTestState, - nameof(ThreedClassState.AlphaTestEnable), - nameof(ThreedClassState.AlphaTestRef), - nameof(ThreedClassState.AlphaTestFunc)), + new StateUpdateCallbackEntry(UpdateStencilTestState, + nameof(ThreedClassState.StencilBackMasks), + nameof(ThreedClassState.StencilTestState), + nameof(ThreedClassState.StencilBackTestState)), new StateUpdateCallbackEntry(UpdateDepthTestState, nameof(ThreedClassState.DepthTestEnable), nameof(ThreedClassState.DepthWriteEnable), nameof(ThreedClassState.DepthTestFunc)), + new StateUpdateCallbackEntry(UpdateTessellationState, + nameof(ThreedClassState.TessOuterLevel), + nameof(ThreedClassState.TessInnerLevel), + nameof(ThreedClassState.PatchVertices)), + new StateUpdateCallbackEntry(UpdateViewportTransform, nameof(ThreedClassState.DepthMode), nameof(ThreedClassState.ViewportTransform), @@ -116,6 +106,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed nameof(ThreedClassState.YControl), nameof(ThreedClassState.ViewportTransformEnable)), + new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)), + + new StateUpdateCallbackEntry(UpdateDepthClampState, nameof(ThreedClassState.ViewVolumeClipControl)), + new StateUpdateCallbackEntry(UpdatePolygonMode, nameof(ThreedClassState.PolygonModeFront), nameof(ThreedClassState.PolygonModeBack)), @@ -126,21 +120,46 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed nameof(ThreedClassState.DepthBiasUnits), nameof(ThreedClassState.DepthBiasClamp)), - new StateUpdateCallbackEntry(UpdateStencilTestState, - nameof(ThreedClassState.StencilBackMasks), - nameof(ThreedClassState.StencilTestState), - nameof(ThreedClassState.StencilBackTestState)), + new StateUpdateCallbackEntry(UpdatePrimitiveRestartState, nameof(ThreedClassState.PrimitiveRestartState)), + + new StateUpdateCallbackEntry(UpdateLineState, + nameof(ThreedClassState.LineWidthSmooth), + nameof(ThreedClassState.LineSmoothEnable)), + + new StateUpdateCallbackEntry(UpdateRtColorMask, + nameof(ThreedClassState.RtColorMaskShared), + nameof(ThreedClassState.RtColorMask)), + + new StateUpdateCallbackEntry(UpdateRasterizerState, nameof(ThreedClassState.RasterizeEnable)), + + new StateUpdateCallbackEntry(UpdateShaderState, + nameof(ThreedClassState.ShaderBaseAddress), + nameof(ThreedClassState.ShaderState)), + + new StateUpdateCallbackEntry(UpdateRenderTargetState, + nameof(ThreedClassState.RtColorState), + nameof(ThreedClassState.RtDepthStencilState), + nameof(ThreedClassState.RtControl), + nameof(ThreedClassState.RtDepthStencilSize), + nameof(ThreedClassState.RtDepthStencilEnable)), + + new StateUpdateCallbackEntry(UpdateScissorState, + nameof(ThreedClassState.ScissorState), + nameof(ThreedClassState.ScreenScissorState)), + + new StateUpdateCallbackEntry(UpdateTfBufferState, nameof(ThreedClassState.TfBufferState)), + new StateUpdateCallbackEntry(UpdateUserClipState, nameof(ThreedClassState.ClipDistanceEnable)), + + new StateUpdateCallbackEntry(UpdateAlphaTestState, + nameof(ThreedClassState.AlphaTestEnable), + nameof(ThreedClassState.AlphaTestRef), + nameof(ThreedClassState.AlphaTestFunc)), new StateUpdateCallbackEntry(UpdateSamplerPoolState, nameof(ThreedClassState.SamplerPoolState), nameof(ThreedClassState.SamplerIndex)), new StateUpdateCallbackEntry(UpdateTexturePoolState, nameof(ThreedClassState.TexturePoolState)), - new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)), - - new StateUpdateCallbackEntry(UpdateLineState, - nameof(ThreedClassState.LineWidthSmooth), - nameof(ThreedClassState.LineSmoothEnable)), new StateUpdateCallbackEntry(UpdatePointState, nameof(ThreedClassState.PointSize), @@ -152,22 +171,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed nameof(ThreedClassState.IndexBufferState), nameof(ThreedClassState.IndexBufferCount)), - new StateUpdateCallbackEntry(UpdateFaceState, nameof(ThreedClassState.FaceState)), - - new StateUpdateCallbackEntry(UpdateRtColorMask, - nameof(ThreedClassState.RtColorMaskShared), - nameof(ThreedClassState.RtColorMask)), - - new StateUpdateCallbackEntry(UpdateBlendState, - nameof(ThreedClassState.BlendIndependent), - nameof(ThreedClassState.BlendConstant), - nameof(ThreedClassState.BlendStateCommon), - nameof(ThreedClassState.BlendEnableCommon), - nameof(ThreedClassState.BlendEnable), - nameof(ThreedClassState.BlendState)), - - new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)), - new StateUpdateCallbackEntry(UpdateMultisampleState, nameof(ThreedClassState.AlphaToCoverageDitherEnable), nameof(ThreedClassState.MultisampleControl)) @@ -324,6 +327,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// private void UpdateTessellationState() { + _pipeline.PatchControlPoints = (uint)_state.State.PatchVertices; + _context.Renderer.Pipeline.SetPatchParameters( _state.State.PatchVertices, _state.State.TessOuterLevel.ToSpan(), @@ -356,6 +361,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed private void UpdateRasterizerState() { bool enable = _state.State.RasterizeEnable; + _pipeline.RasterizerDiscard = !enable; _context.Renderer.Pipeline.SetRasterizerDiscard(!enable); } @@ -497,11 +503,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// public void UpdateScissorState() { + const int MinX = 0; + const int MinY = 0; + const int MaxW = 0xffff; + const int MaxH = 0xffff; + + Span> regions = stackalloc Rectangle[Constants.TotalViewports]; + for (int index = 0; index < Constants.TotalViewports; index++) { ScissorState scissor = _state.State.ScissorState[index]; - bool enable = scissor.Enable && (scissor.X1 != 0 || scissor.Y1 != 0 || scissor.X2 != 0xffff || scissor.Y2 != 0xffff); + bool enable = scissor.Enable && (scissor.X1 != MinX || + scissor.Y1 != MinY || + scissor.X2 != MaxW || + scissor.Y2 != MaxH); if (enable) { @@ -531,13 +547,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed height = (int)MathF.Ceiling(height * scale); } - _context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height); + regions[index] = new Rectangle(x, y, width, height); } else { - _context.Renderer.Pipeline.SetScissor(index, false, 0, 0, 0, 0); + regions[index] = new Rectangle(MinX, MinY, MaxW, MaxH); } } + + _context.Renderer.Pipeline.SetScissors(regions); } /// @@ -547,7 +565,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed private void UpdateDepthClampState() { ViewVolumeClipControl clip = _state.State.ViewVolumeClipControl; - _context.Renderer.Pipeline.SetDepthClamp((clip & ViewVolumeClipControl.DepthClampDisabled) == 0); + bool clamp = (clip & ViewVolumeClipControl.DepthClampDisabled) == 0; + + _pipeline.DepthClampEnable = clamp; + _context.Renderer.Pipeline.SetDepthClamp(clamp); } /// @@ -566,10 +587,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// private void UpdateDepthTestState() { - _context.Renderer.Pipeline.SetDepthTest(new DepthTestDescriptor( + DepthTestDescriptor descriptor = new DepthTestDescriptor( _state.State.DepthTestEnable, _state.State.DepthWriteEnable, - _state.State.DepthTestFunc)); + _state.State.DepthTestFunc); + + _pipeline.DepthTest = descriptor; + _context.Renderer.Pipeline.SetDepthTest(descriptor); } /// @@ -596,7 +620,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed ref var scissor = ref _state.State.ScreenScissorState; float rScale = _channel.TextureManager.RenderTargetScale; - var scissorRect = new RectangleF(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); + var scissorRect = new Rectangle(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1); continue; @@ -633,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed height *= scale; } - RectangleF region = new RectangleF(x, y, width, height); + Rectangle region = new Rectangle(x, y, width, height); ViewportSwizzle swizzleX = transform.UnpackSwizzleX(); ViewportSwizzle swizzleY = transform.UnpackSwizzleY(); @@ -653,7 +677,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar); } - _context.Renderer.Pipeline.SetViewports(0, viewports, disableTransform); + _context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); + _context.Renderer.Pipeline.SetViewports(viewports, disableTransform); } /// @@ -661,37 +686,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// private void UpdateDepthMode() { - ref var transform = ref _state.State.ViewportTransform[0]; - ref var extents = ref _state.State.ViewportExtents[0]; - - DepthMode depthMode; - - if (!float.IsInfinity(extents.DepthNear) && - !float.IsInfinity(extents.DepthFar) && - (extents.DepthFar - extents.DepthNear) != 0) - { - // Try to guess the depth mode being used on the high level API - // based on current transform. - // It is setup like so by said APIs: - // If depth mode is ZeroToOne: - // TranslateZ = Near - // ScaleZ = Far - Near - // If depth mode is MinusOneToOne: - // TranslateZ = (Near + Far) / 2 - // ScaleZ = (Far - Near) / 2 - // DepthNear/Far are sorted such as that Near is always less than Far. - depthMode = extents.DepthNear != transform.TranslateZ && - extents.DepthFar != transform.TranslateZ - ? DepthMode.MinusOneToOne - : DepthMode.ZeroToOne; - } - else - { - // If we can't guess from the viewport transform, then just use the depth mode register. - depthMode = (DepthMode)(_state.State.DepthMode & 1); - } - - _context.Renderer.Pipeline.SetDepthMode(depthMode); + _context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); } /// @@ -719,6 +714,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0); enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0); + _pipeline.BiasEnable = enables; _context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp); } @@ -760,7 +756,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed backMask = test.FrontMask; } - _context.Renderer.Pipeline.SetStencilTest(new StencilTestDescriptor( + StencilTestDescriptor descriptor = new StencilTestDescriptor( test.Enable, test.FrontFunc, test.FrontSFail, @@ -775,7 +771,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed backDpFail, backFuncRef, backFuncMask, - backMask)); + backMask); + + _pipeline.StencilTest = descriptor; + _context.Renderer.Pipeline.SetStencilTest(descriptor); } /// @@ -844,6 +843,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed format); } + _pipeline.SetVertexAttribs(vertexAttribs); _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs); } @@ -855,6 +855,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed float width = _state.State.LineWidthSmooth; bool smooth = _state.State.LineSmoothEnable; + _pipeline.LineWidth = width; _context.Renderer.Pipeline.SetLineParameters(width, smooth); } @@ -881,6 +882,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed PrimitiveRestartState primitiveRestart = _state.State.PrimitiveRestartState; bool enable = primitiveRestart.Enable && (_drawState.DrawIndexed || _state.State.PrimitiveRestartDrawArrays); + _pipeline.PrimitiveRestartEnable = enable; _context.Renderer.Pipeline.SetPrimitiveRestart(enable, primitiveRestart.Index); } @@ -927,6 +929,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (!vertexBuffer.UnpackEnable()) { + _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(false, 0, 0); _channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0); continue; @@ -944,6 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _drawState.IsAnyVbInstanced |= divisor != 0; + ulong vbSize = endAddress.Pack() - address + 1; ulong size; if (_drawState.IbStreamer.HasInlineIndexData || _drawState.DrawIndexed || stride == 0 || instanced) @@ -951,7 +955,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed // This size may be (much) larger than the real vertex buffer size. // Avoid calculating it this way, unless we don't have any other option. - size = endAddress.Pack() - address + 1; + size = vbSize; if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced) { @@ -975,9 +979,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed var drawState = _state.State.VertexBufferDrawState; - size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride); + size = Math.Min(vbSize, (ulong)((firstInstance + drawState.First + drawState.Count) * stride)); } + _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor); _channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor); } } @@ -990,6 +995,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed var yControl = _state.State.YControl; var face = _state.State.FaceState; + _pipeline.CullEnable = face.CullEnable; + _pipeline.CullMode = face.CullFace; _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace); UpdateFrontFace(yControl, face.FrontFace); @@ -1009,6 +1016,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed frontFace = frontFace == FrontFace.CounterClockwise ? FrontFace.Clockwise : FrontFace.CounterClockwise; } + _pipeline.FrontFace = frontFace; _context.Renderer.Pipeline.SetFrontFace(frontFace); } @@ -1034,6 +1042,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed componentMask |= (colorMask.UnpackAlpha() ? 8u : 0u); componentMasks[index] = componentMask; + _pipeline.ColorWriteMask[index] = componentMask; } _context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks); @@ -1082,6 +1091,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed blend.AlphaDstFactor); } + _pipeline.BlendDescriptors[index] = descriptor; _context.Renderer.Pipeline.SetBlendState(index, descriptor); } } @@ -1093,6 +1103,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { LogicalOpState logicOpState = _state.State.LogicOpState; + _pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp); _context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp); } @@ -1138,7 +1149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed GpuChannelPoolState poolState = GetPoolState(); GpuChannelGraphicsState graphicsState = GetGraphicsState(); - CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, _channel, poolState, graphicsState, addresses); + CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, poolState, graphicsState, addresses); _shaderSpecState = gs.SpecializationState; @@ -1245,13 +1256,69 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// Current GPU channel state private GpuChannelGraphicsState GetGraphicsState() { + ref var vertexAttribState = ref _state.State.VertexAttribState; + + Array32 attributeTypes = new Array32(); + + for (int location = 0; location < attributeTypes.Length; location++) + { + attributeTypes[location] = vertexAttribState[location].UnpackType() switch + { + 3 => AttributeType.Sint, + 4 => AttributeType.Uint, + _ => AttributeType.Float + }; + } + return new GpuChannelGraphicsState( _state.State.EarlyZForce, _drawState.Topology, _state.State.TessMode, - _state.State.ViewportTransformEnable == 0, (_state.State.MultisampleControl & 1) != 0, - _state.State.AlphaToCoverageDitherEnable); + _state.State.AlphaToCoverageDitherEnable, + _state.State.ViewportTransformEnable == 0, + GetDepthMode() == DepthMode.MinusOneToOne, + _state.State.VertexProgramPointSize, + _state.State.PointSize, + _state.State.AlphaTestEnable, + _state.State.AlphaTestFunc, + _state.State.AlphaTestRef, + ref attributeTypes); + } + + private DepthMode GetDepthMode() + { + ref var transform = ref _state.State.ViewportTransform[0]; + ref var extents = ref _state.State.ViewportExtents[0]; + + DepthMode depthMode; + + if (!float.IsInfinity(extents.DepthNear) && + !float.IsInfinity(extents.DepthFar) && + (extents.DepthFar - extents.DepthNear) != 0) + { + // Try to guess the depth mode being used on the high level API + // based on current transform. + // It is setup like so by said APIs: + // If depth mode is ZeroToOne: + // TranslateZ = Near + // ScaleZ = Far - Near + // If depth mode is MinusOneToOne: + // TranslateZ = (Near + Far) / 2 + // ScaleZ = (Far - Near) / 2 + // DepthNear/Far are sorted such as that Near is always less than Far. + depthMode = extents.DepthNear != transform.TranslateZ && + extents.DepthFar != transform.TranslateZ + ? DepthMode.MinusOneToOne + : DepthMode.ZeroToOne; + } + else + { + // If we can't guess from the viewport transform, then just use the depth mode register. + depthMode = (DepthMode)(_state.State.DepthMode & 1); + } + + return depthMode; } /// diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index 764ba23945..95763910e4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Gpu.Engine.GPFifo; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using System; using System.Collections.Generic; @@ -13,6 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed class ThreedClass : IDeviceState { private readonly GpuContext _context; + private readonly GPFifoClass _fifoClass; private readonly DeviceStateWithShadow _state; private readonly InlineToMemoryClass _i2mClass; @@ -26,9 +28,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// /// GPU context /// GPU channel - public ThreedClass(GpuContext context, GpuChannel channel) + public ThreedClass(GpuContext context, GpuChannel channel, GPFifoClass fifoClass) { _context = context; + _fifoClass = fifoClass; _state = new DeviceStateWithShadow(new Dictionary { { nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) }, @@ -114,6 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// public void UpdateState() { + _fifoClass.CreatePendingSyncs(); _cbUpdater.FlushUboDirty(); _stateUpdater.Update(); } @@ -172,6 +176,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _stateUpdater.ForceShaderUpdate(); } + /// + /// Create any syncs from WaitForIdle command that are currently pending. + /// + public void CreatePendingSyncs() + { + _fifoClass.CreatePendingSyncs(); + } + /// /// Flushes any queued UBO updates. /// diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs index 2a83135625..c90dea41ee 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs @@ -311,6 +311,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { return Attribute & 0x3fe00000; } + + /// + /// Unpacks the Maxwell attribute component type. + /// + /// Attribute component type + public uint UnpackType() + { + return (Attribute >> 27) & 7; + } } /// @@ -759,8 +768,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public fixed uint Reserved10B0[18]; public uint ClearFlags; public fixed uint Reserved10FC[25]; - public Array16 VertexAttribState; - public fixed uint Reserved11A0[31]; + public Array32 VertexAttribState; + public fixed uint Reserved11E0[15]; public RtControl RtControl; public fixed uint Reserved1220[2]; public Size3D RtDepthStencilSize; diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs index 493dbd7bdb..d2f98c7f2e 100644 --- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs +++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs @@ -30,8 +30,8 @@ namespace Ryujinx.Graphics.Gpu /// /// Enables or disables fast 2d engine texture copies entirely on CPU when possible. - /// Reduces stuttering and # of textures in games that copy textures around for streaming, - /// as textures will not need to be created for the copy, and the data does not need to be + /// Reduces stuttering and # of textures in games that copy textures around for streaming, + /// as textures will not need to be created for the copy, and the data does not need to be /// flushed from GPU. /// public static bool Fast2DCopy = true; @@ -56,5 +56,15 @@ namespace Ryujinx.Graphics.Gpu /// Enables or disables the shader cache. /// public static bool EnableShaderCache; + + /// + /// Enables or disables shader SPIR-V compilation. + /// + public static bool EnableSpirvCompilationOnVulkan = true; + + /// + /// Enables or disables recompression of compressed textures that are not natively supported by the host. + /// + public static bool EnableTextureRecompression = false; } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index cb10f456b6..a598f212e9 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -826,20 +826,25 @@ namespace Ryujinx.Graphics.Gpu.Image depth, levels, layers, - out Span decoded)) + out byte[] decoded)) { string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}"; Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo})."); } + if (GraphicsConfig.EnableTextureRecompression) + { + decoded = BCnEncoder.EncodeBC7(decoded, width, height, depth, levels, layers); + } + data = decoded; } else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm) { data = PixelConverter.ConvertR4G4ToR4G4B4A4(data); } - else if (!_context.Capabilities.Supports3DTextureCompression && Target == Target.Texture3D) + else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities)) { switch (Format) { @@ -863,6 +868,14 @@ namespace Ryujinx.Graphics.Gpu.Image case Format.Bc5Unorm: data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Format == Format.Bc5Snorm); break; + case Format.Bc6HSfloat: + case Format.Bc6HUfloat: + data = BCnDecoder.DecodeBC6(data, width, height, depth, levels, layers, Format == Format.Bc6HSfloat); + break; + case Format.Bc7Srgb: + case Format.Bc7Unorm: + data = BCnDecoder.DecodeBC7(data, width, height, depth, levels, layers); + break; } } @@ -1151,7 +1164,7 @@ namespace Ryujinx.Graphics.Gpu.Image result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps)); if (result != TextureViewCompatibility.Incompatible) { - result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info)); + result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps)); bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample(); if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)) @@ -1216,16 +1229,18 @@ namespace Ryujinx.Graphics.Gpu.Image if (_arrayViewTexture == null && IsSameDimensionsTarget(target)) { + FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(Info, _context.Capabilities); + TextureCreateInfo createInfo = new TextureCreateInfo( Info.Width, Info.Height, target == Target.CubemapArray ? 6 : 1, Info.Levels, Info.Samples, - Info.FormatInfo.BlockWidth, - Info.FormatInfo.BlockHeight, - Info.FormatInfo.BytesPerPixel, - Info.FormatInfo.Format, + formatInfo.BlockWidth, + formatInfo.BlockHeight, + formatInfo.BytesPerPixel, + formatInfo.Format, Info.DepthStencilMode, target, Info.SwizzleR, diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 067a1f9fee..6c122124de 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -280,6 +280,30 @@ namespace Ryujinx.Graphics.Gpu.Image return changed; } + /// + /// Determines if the vertex stage requires a scale value. + /// + private bool VertexRequiresScale() + { + for (int i = 0; i < _textureBindingsCount[0]; i++) + { + if ((_textureBindings[0][i].Flags & TextureUsageFlags.NeedsScaleValue) != 0) + { + return true; + } + } + + for (int i = 0; i < _imageBindingsCount[0]; i++) + { + if ((_imageBindings[0][i].Flags & TextureUsageFlags.NeedsScaleValue) != 0) + { + return true; + } + } + + return false; + } + /// /// Uploads texture and image scales to the backend when they are used. /// @@ -291,10 +315,10 @@ namespace Ryujinx.Graphics.Gpu.Image int fragmentIndex = (int)ShaderStage.Fragment - 1; int fragmentTotal = _isCompute ? 0 : (_textureBindingsCount[fragmentIndex] + _imageBindingsCount[fragmentIndex]); - if (total != 0 && fragmentTotal != _lastFragmentTotal) + if (total != 0 && fragmentTotal != _lastFragmentTotal && VertexRequiresScale()) { // Must update scales in the support buffer if: - // - Vertex stage has bindings. + // - Vertex stage has bindings that require scale. // - Fragment stage binding count has been updated since last render scale update. _scaleChanged = true; @@ -420,6 +444,25 @@ namespace Ryujinx.Graphics.Gpu.Image } } + /// + /// Counts the total number of texture bindings used by all shader stages. + /// + /// The total amount of textures used + private int GetTextureBindingsCount() + { + int count = 0; + + for (int i = 0; i < _textureBindings.Length; i++) + { + if (_textureBindings[i] != null) + { + count += _textureBindings[i].Length; + } + } + + return count; + } + /// /// Ensures that the texture bindings are visible to the host GPU. /// Note: this actually performs the binding using the host graphics API. @@ -501,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Image state.ScaleIndex = index; state.UsageFlags = usageFlags; - _context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTextureRebind); + _context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTextureRebind, state.Sampler); } continue; @@ -514,44 +557,42 @@ namespace Ryujinx.Graphics.Gpu.Image specStateMatches &= specState.MatchesTexture(stage, index, descriptor); + Sampler sampler = _samplerPool?.Get(samplerId); + ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); + ISampler hostSampler = sampler?.GetHostSampler(texture); if (hostTexture != null && texture.Target == Target.TextureBuffer) { // Ensure that the buffer texture is using the correct buffer as storage. // Buffers are frequently re-created to accomodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. - _channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); } else { - if (state.Texture != hostTexture) - { - if (UpdateScale(texture, usageFlags, index, stage)) - { - hostTexture = texture?.GetTargetTexture(bindingInfo.Target); - } + bool textureOrSamplerChanged = state.Texture != hostTexture || state.Sampler != hostSampler; + if ((state.ScaleIndex != index || state.UsageFlags != usageFlags || textureOrSamplerChanged) && + UpdateScale(texture, usageFlags, index, stage)) + { + hostTexture = texture?.GetTargetTexture(bindingInfo.Target); + textureOrSamplerChanged = true; + } + + if (textureOrSamplerChanged) + { state.Texture = hostTexture; state.ScaleIndex = index; state.UsageFlags = usageFlags; - _context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture); - } - - Sampler sampler = samplerPool?.Get(samplerId); - state.CachedSampler = sampler; - - ISampler hostSampler = sampler?.GetHostSampler(texture); - - if (state.Sampler != hostSampler) - { state.Sampler = hostSampler; - _context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler); + _context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTexture, hostSampler); } state.CachedTexture = texture; + state.CachedSampler = sampler; state.InvalidatedSequence = texture?.InvalidatedSequence ?? 0; } } @@ -625,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image cachedTexture?.SignalModified(); } - if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) && + if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags) && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)) { ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target); @@ -663,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image format = texture.Format; } - _channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true); } else { @@ -672,13 +713,14 @@ namespace Ryujinx.Graphics.Gpu.Image texture?.SignalModified(); } + if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags || state.Texture != hostTexture) && + UpdateScale(texture, usageFlags, scaleIndex, stage)) + { + hostTexture = texture?.GetTargetTexture(bindingInfo.Target); + } + if (state.Texture != hostTexture) { - if (UpdateScale(texture, usageFlags, scaleIndex, stage)) - { - hostTexture = texture?.GetTargetTexture(bindingInfo.Target); - } - state.Texture = hostTexture; state.ScaleIndex = scaleIndex; state.UsageFlags = usageFlags; diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index 61b48dc4d5..5ea9ee2f6d 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -71,11 +71,15 @@ namespace Ryujinx.Graphics.Gpu.Image { if (info.FormatInfo.Format.IsAstcUnorm()) { - return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); + return GraphicsConfig.EnableTextureRecompression + ? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4) + : new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); } else if (info.FormatInfo.Format.IsAstcSrgb()) { - return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); + return GraphicsConfig.EnableTextureRecompression + ? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4) + : new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); } } @@ -84,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4); } - if (!caps.Supports3DTextureCompression && info.Target == Target.Texture3D) + if (!HostSupportsBcFormat(info.FormatInfo.Format, info.Target, caps)) { - // The host API does not support 3D compressed formats. + // The host API does not this compressed format. // We assume software decompression will be done for those textures, // and so we adjust the format here to match the decompressor output. switch (info.FormatInfo.Format) @@ -94,10 +98,12 @@ namespace Ryujinx.Graphics.Gpu.Image case Format.Bc1RgbaSrgb: case Format.Bc2Srgb: case Format.Bc3Srgb: + case Format.Bc7Srgb: return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4); case Format.Bc1RgbaUnorm: case Format.Bc2Unorm: case Format.Bc3Unorm: + case Format.Bc7Unorm: return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4); case Format.Bc4Unorm: return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1); @@ -107,12 +113,50 @@ namespace Ryujinx.Graphics.Gpu.Image return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2); case Format.Bc5Snorm: return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2); + case Format.Bc6HSfloat: + case Format.Bc6HUfloat: + return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4); } } return info.FormatInfo; } + /// + /// Checks if the host API supports a given texture compression format of the BC family. + /// + /// BC format to be checked + /// Target usage of the texture + /// Host GPU Capabilities + /// True if the texture host supports the format with the given target usage, false otherwise + public static bool HostSupportsBcFormat(Format format, Target target, Capabilities caps) + { + bool not3DOr3DCompressionSupported = target != Target.Texture3D || caps.Supports3DTextureCompression; + + switch (format) + { + case Format.Bc1RgbaSrgb: + case Format.Bc1RgbaUnorm: + case Format.Bc2Srgb: + case Format.Bc2Unorm: + case Format.Bc3Srgb: + case Format.Bc3Unorm: + return caps.SupportsBc123Compression && not3DOr3DCompressionSupported; + case Format.Bc4Unorm: + case Format.Bc4Snorm: + case Format.Bc5Unorm: + case Format.Bc5Snorm: + return caps.SupportsBc45Compression && not3DOr3DCompressionSupported; + case Format.Bc6HSfloat: + case Format.Bc6HUfloat: + case Format.Bc7Srgb: + case Format.Bc7Unorm: + return caps.SupportsBc67Compression && not3DOr3DCompressionSupported; + } + + return true; + } + /// /// Determines whether a texture can flush its data back to guest memory. /// @@ -627,9 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// Texture information of the texture viewTexture information of the texture view - /// True to check for copy rather than view compatibility + /// Host GPU capabilities /// True if the targets are compatible, false otherwise - public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs) + public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs, ref Capabilities caps) { bool result = false; switch (lhs.Target) @@ -646,14 +690,24 @@ namespace Ryujinx.Graphics.Gpu.Image break; case Target.Texture2DArray: + result = rhs.Target == Target.Texture2D || + rhs.Target == Target.Texture2DArray; + + if (rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray) + { + return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly; + } + break; case Target.Cubemap: case Target.CubemapArray: - result = rhs.Target == Target.Texture2D || - rhs.Target == Target.Texture2DArray || - rhs.Target == Target.Cubemap || + result = rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray; - break; + if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) + { + return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly; + } + break; case Target.Texture2DMultisample: case Target.Texture2DMultisampleArray: if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) @@ -744,7 +798,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// True if the texture target and samples count matches, false otherwise public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs) { - return lhs.Target == rhs.Target && + return lhs.Target == rhs.Target && lhs.SamplesInX == rhs.SamplesInX && lhs.SamplesInY == rhs.SamplesInY; } diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs index 73b1232e5d..52cc8ee011 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs @@ -1,4 +1,3 @@ -using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 9f5f39a92b..9f1f88b1ec 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -435,7 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } else { - _context.Renderer.Pipeline.SetTexture(binding.BindingInfo.Binding, binding.Texture); + _context.Renderer.Pipeline.SetTextureAndSampler(binding.Stage, binding.BindingInfo.Binding, binding.Texture, null); } } @@ -719,17 +719,25 @@ namespace Ryujinx.Graphics.Gpu.Memory /// /// Sets the buffer storage of a buffer texture. This will be bound when the buffer manager commits bindings. /// + /// Shader stage accessing the texture /// Buffer texture /// Address of the buffer in memory /// Size of the buffer in bytes /// Binding info for the buffer texture /// Format of the buffer texture /// Whether the binding is for an image or a sampler - public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, TextureBindingInfo bindingInfo, Format format, bool isImage) + public void SetBufferTextureStorage( + ShaderStage stage, + ITexture texture, + ulong address, + ulong size, + TextureBindingInfo bindingInfo, + Format format, + bool isImage) { _channel.MemoryManager.Physical.BufferCache.CreateBuffer(address, size); - _bufferTextures.Add(new BufferTextureBinding(texture, address, size, bindingInfo, format, isImage)); + _bufferTextures.Add(new BufferTextureBinding(stage, texture, address, size, bindingInfo, format, isImage)); } /// diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs index cf0d225e87..2a1408708c 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; +using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Memory { @@ -8,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.Memory /// struct BufferTextureBinding { + /// + /// Shader stage accessing the texture. + /// + public ShaderStage Stage { get; } + /// /// The buffer texture. /// @@ -41,14 +47,23 @@ namespace Ryujinx.Graphics.Gpu.Memory /// /// Create a new buffer texture binding. /// + /// Shader stage accessing the texture /// Buffer texture /// Base address /// Size in bytes /// Binding info /// Binding format /// Whether the binding is for an image or a sampler - public BufferTextureBinding(ITexture texture, ulong address, ulong size, TextureBindingInfo bindingInfo, Format format, bool isImage) + public BufferTextureBinding( + ShaderStage stage, + ITexture texture, + ulong address, + ulong size, + TextureBindingInfo bindingInfo, + Format format, + bool isImage) { + Stage = stage; Texture = texture; Address = address; Size = size; diff --git a/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj b/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj index e364566876..7b5d73b69f 100644 --- a/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj +++ b/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj @@ -14,8 +14,4 @@ - - - - diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs deleted file mode 100644 index a98531f69e..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs +++ /dev/null @@ -1,617 +0,0 @@ -using ICSharpCode.SharpZipLib.Zip; -using Ryujinx.Common; -using Ryujinx.Common.Logging; -using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.IO; -using System.Linq; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using System.Threading; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache -{ - /// - /// Represent a cache collection handling one shader cache. - /// - class CacheCollection : IDisposable - { - /// - /// Possible operation to do on the . - /// - private enum CacheFileOperation - { - /// - /// Save a new entry in the temp cache. - /// - SaveTempEntry, - - /// - /// Save the hash manifest. - /// - SaveManifest, - - /// - /// Remove entries from the hash manifest and save it. - /// - RemoveManifestEntries, - - /// - /// Remove entries from the hash manifest and save it, and also deletes the temporary file. - /// - RemoveManifestEntryAndTempFile, - - /// - /// Flush temporary cache to archive. - /// - FlushToArchive, - - /// - /// Signal when hitting this point. This is useful to know if all previous operations were performed. - /// - Synchronize - } - - /// - /// Represent an operation to perform on the . - /// - private class CacheFileOperationTask - { - /// - /// The type of operation to perform. - /// - public CacheFileOperation Type; - - /// - /// The data associated to this operation or null. - /// - public object Data; - } - - /// - /// Data associated to the operation. - /// - private class CacheFileSaveEntryTaskData - { - /// - /// The key of the entry to cache. - /// - public Hash128 Key; - - /// - /// The value of the entry to cache. - /// - public byte[] Value; - } - - /// - /// The directory of the shader cache. - /// - private readonly string _cacheDirectory; - - /// - /// The version of the cache. - /// - private readonly ulong _version; - - /// - /// The hash type of the cache. - /// - private readonly CacheHashType _hashType; - - /// - /// The graphics API of the cache. - /// - private readonly CacheGraphicsApi _graphicsApi; - - /// - /// The table of all the hash registered in the cache. - /// - private HashSet _hashTable; - - /// - /// The queue of operations to be performed by the file writer worker. - /// - private AsyncWorkQueue _fileWriterWorkerQueue; - - /// - /// Main storage of the cache collection. - /// - private ZipFile _cacheArchive; - - /// - /// Indicates if the cache collection supports modification. - /// - public bool IsReadOnly { get; } - - /// - /// Immutable copy of the hash table. - /// - public ReadOnlySpan HashTable => _hashTable.ToArray(); - - /// - /// Get the temp path to the cache data directory. - /// - /// The temp path to the cache data directory - private string GetCacheTempDataPath() => CacheHelper.GetCacheTempDataPath(_cacheDirectory); - - /// - /// The path to the cache archive file. - /// - /// The path to the cache archive file - private string GetArchivePath() => CacheHelper.GetArchivePath(_cacheDirectory); - - /// - /// The path to the cache manifest file. - /// - /// The path to the cache manifest file - private string GetManifestPath() => CacheHelper.GetManifestPath(_cacheDirectory); - - /// - /// Create a new temp path to the given cached file via its hash. - /// - /// The hash of the cached data - /// New path to the given cached file - private string GenCacheTempFilePath(Hash128 key) => CacheHelper.GenCacheTempFilePath(_cacheDirectory, key); - - /// - /// Create a new cache collection. - /// - /// The directory of the shader cache - /// The hash type of the shader cache - /// The graphics api of the shader cache - /// The shader provider name of the shader cache - /// The name of the cache - /// The version of the cache - public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version) - { - if (hashType != CacheHashType.XxHash128) - { - throw new NotImplementedException($"{hashType}"); - } - - _cacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName); - _graphicsApi = graphicsApi; - _hashType = hashType; - _version = version; - _hashTable = new HashSet(); - IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath()); - - Load(); - - _fileWriterWorkerQueue = new AsyncWorkQueue(HandleCacheTask, $"CacheCollection.Worker.{cacheName}"); - } - - /// - /// Load the cache manifest file and recreate it if invalid. - /// - private void Load() - { - bool isValid = false; - - if (Directory.Exists(_cacheDirectory)) - { - string manifestPath = GetManifestPath(); - - if (File.Exists(manifestPath)) - { - Memory rawManifest = File.ReadAllBytes(manifestPath); - - if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader)) - { - Memory hashTableRaw = rawManifest.Slice(Unsafe.SizeOf()); - - isValid = manifestHeader.IsValid(_graphicsApi, _hashType, hashTableRaw.Span) && _version == manifestHeader.Version; - - if (isValid) - { - ReadOnlySpan hashTable = MemoryMarshal.Cast(hashTableRaw.Span); - - foreach (Hash128 hash in hashTable) - { - _hashTable.Add(hash); - } - } - } - } - } - - if (!isValid) - { - Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt."); - - if (Directory.Exists(_cacheDirectory)) - { - Directory.Delete(_cacheDirectory, true); - } - - Directory.CreateDirectory(_cacheDirectory); - - SaveManifest(); - } - - FlushToArchive(); - } - - /// - /// Queue a task to remove entries from the hash manifest. - /// - /// Entries to remove from the manifest - public void RemoveManifestEntriesAsync(HashSet entries) - { - if (IsReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring."); - - return; - } - - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.RemoveManifestEntries, - Data = entries - }); - } - - /// - /// Remove given entries from the manifest. - /// - /// Entries to remove from the manifest - private void RemoveManifestEntries(HashSet entries) - { - lock (_hashTable) - { - foreach (Hash128 entry in entries) - { - _hashTable.Remove(entry); - } - - SaveManifest(); - } - } - - /// - /// Remove given entry from the manifest and delete the temporary file. - /// - /// Entry to remove from the manifest - private void RemoveManifestEntryAndTempFile(Hash128 entry) - { - lock (_hashTable) - { - _hashTable.Remove(entry); - SaveManifest(); - } - - File.Delete(GenCacheTempFilePath(entry)); - } - - /// - /// Queue a task to flush temporary files to the archive on the worker. - /// - public void FlushToArchiveAsync() - { - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.FlushToArchive - }); - } - - /// - /// Wait for all tasks before this given point to be done. - /// - public void Synchronize() - { - using (ManualResetEvent evnt = new ManualResetEvent(false)) - { - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.Synchronize, - Data = evnt - }); - - evnt.WaitOne(); - } - } - - /// - /// Flush temporary files to the archive. - /// - /// This dispose if not null and reinstantiate it. - private void FlushToArchive() - { - EnsureArchiveUpToDate(); - - // Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations. - _cacheArchive = new ZipFile(File.OpenRead(GetArchivePath())); - } - - /// - /// Save temporary files not in archive. - /// - /// This dispose if not null. - public void EnsureArchiveUpToDate() - { - // First close previous opened instance if found. - if (_cacheArchive != null) - { - _cacheArchive.Close(); - } - - string archivePath = GetArchivePath(); - - if (IsReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped."); - - return; - } - - if (CacheHelper.IsArchiveReadOnly(archivePath)) - { - Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped."); - - return; - } - - if (!File.Exists(archivePath)) - { - using (ZipFile newZip = ZipFile.Create(archivePath)) - { - // Workaround for SharpZipLib issue #395 - newZip.BeginUpdate(); - newZip.CommitUpdate(); - } - } - - // Open the zip in read/write. - _cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None)); - - Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}..."); - - // Update the content of the zip. - lock (_hashTable) - { - CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable); - - // Close the instance to force a flush. - _cacheArchive.Close(); - _cacheArchive = null; - - string cacheTempDataPath = GetCacheTempDataPath(); - - // Create the cache data path if missing. - if (!Directory.Exists(cacheTempDataPath)) - { - Directory.CreateDirectory(cacheTempDataPath); - } - } - - Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}."); - } - - /// - /// Save the manifest file. - /// - private void SaveManifest() - { - byte[] data; - - lock (_hashTable) - { - data = CacheHelper.ComputeManifest(_version, _graphicsApi, _hashType, _hashTable); - } - - File.WriteAllBytes(GetManifestPath(), data); - } - - /// - /// Get a cached file with the given hash. - /// - /// The given hash - /// The cached file if present or null - public byte[] GetValueRaw(ref Hash128 keyHash) - { - return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash); - } - - /// - /// Get a cached file with the given hash that is present in the archive. - /// - /// The given hash - /// The cached file if present or null - private byte[] GetValueRawFromArchive(ref Hash128 keyHash) - { - bool found; - - lock (_hashTable) - { - found = _hashTable.Contains(keyHash); - } - - if (found) - { - return CacheHelper.ReadFromArchive(_cacheArchive, keyHash); - } - - return null; - } - - /// - /// Get a cached file with the given hash that is not present in the archive. - /// - /// The given hash - /// The cached file if present or null - private byte[] GetValueRawFromFile(ref Hash128 keyHash) - { - bool found; - - lock (_hashTable) - { - found = _hashTable.Contains(keyHash); - } - - if (found) - { - return CacheHelper.ReadFromFile(GetCacheTempDataPath(), keyHash); - } - - return null; - } - - private void HandleCacheTask(CacheFileOperationTask task) - { - switch (task.Type) - { - case CacheFileOperation.SaveTempEntry: - SaveTempEntry((CacheFileSaveEntryTaskData)task.Data); - break; - case CacheFileOperation.SaveManifest: - SaveManifest(); - break; - case CacheFileOperation.RemoveManifestEntries: - RemoveManifestEntries((HashSet)task.Data); - break; - case CacheFileOperation.RemoveManifestEntryAndTempFile: - RemoveManifestEntryAndTempFile((Hash128)task.Data); - break; - case CacheFileOperation.FlushToArchive: - FlushToArchive(); - break; - case CacheFileOperation.Synchronize: - ((ManualResetEvent)task.Data).Set(); - break; - default: - throw new NotImplementedException($"{task.Type}"); - } - - } - - /// - /// Save a new entry in the temp cache. - /// - /// The entry to save in the temp cache - private void SaveTempEntry(CacheFileSaveEntryTaskData entry) - { - string tempPath = GenCacheTempFilePath(entry.Key); - - File.WriteAllBytes(tempPath, entry.Value); - } - - /// - /// Add a new value in the cache with a given hash. - /// - /// The hash to use for the value in the cache - /// The value to cache - public void AddValue(ref Hash128 keyHash, byte[] value) - { - if (IsReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, $"Trying to add {keyHash} on a read-only cache, ignoring."); - - return; - } - - Debug.Assert(value != null); - - bool isAlreadyPresent; - - lock (_hashTable) - { - isAlreadyPresent = !_hashTable.Add(keyHash); - } - - if (isAlreadyPresent) - { - // NOTE: Used for debug - File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value); - - throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}"); - } - - // Queue file change operations - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.SaveTempEntry, - Data = new CacheFileSaveEntryTaskData - { - Key = keyHash, - Value = value - } - }); - - // Save the manifest changes - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.SaveManifest, - }); - } - - /// - /// Replace a value at the given hash in the cache. - /// - /// The hash to use for the value in the cache - /// The value to cache - public void ReplaceValue(ref Hash128 keyHash, byte[] value) - { - if (IsReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, $"Trying to replace {keyHash} on a read-only cache, ignoring."); - - return; - } - - Debug.Assert(value != null); - - // Only queue file change operations - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.SaveTempEntry, - Data = new CacheFileSaveEntryTaskData - { - Key = keyHash, - Value = value - } - }); - } - - /// - /// Removes a value at the given hash from the cache. - /// - /// The hash of the value in the cache - public void RemoveValue(ref Hash128 keyHash) - { - if (IsReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, $"Trying to remove {keyHash} on a read-only cache, ignoring."); - - return; - } - - // Only queue file change operations - _fileWriterWorkerQueue.Add(new CacheFileOperationTask - { - Type = CacheFileOperation.RemoveManifestEntryAndTempFile, - Data = keyHash - }); - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool disposing) - { - if (disposing) - { - // Make sure all operations on _fileWriterWorkerQueue are done. - Synchronize(); - - _fileWriterWorkerQueue.Dispose(); - EnsureArchiveUpToDate(); - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs deleted file mode 100644 index d16afb6503..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs +++ /dev/null @@ -1,273 +0,0 @@ -using ICSharpCode.SharpZipLib.Zip; -using Ryujinx.Common; -using Ryujinx.Common.Configuration; -using Ryujinx.Common.Logging; -using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; -using Ryujinx.Graphics.Shader; -using System; -using System.Collections.Generic; -using System.IO; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache -{ - /// - /// Helper to manipulate the disk shader cache. - /// - static class CacheHelper - { - /// - /// Compute a cache manifest from runtime data. - /// - /// The version of the cache - /// The graphics api used by the cache - /// The hash type of the cache - /// The entries in the cache - /// The cache manifest from runtime data - public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet entries) - { - if (hashType != CacheHashType.XxHash128) - { - throw new NotImplementedException($"{hashType}"); - } - - CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType); - - byte[] data = new byte[Unsafe.SizeOf() + entries.Count * Unsafe.SizeOf()]; - - // CacheManifestHeader has the same size as a Hash128. - Span dataSpan = MemoryMarshal.Cast(data.AsSpan()).Slice(1); - - int i = 0; - - foreach (Hash128 hash in entries) - { - dataSpan[i++] = hash; - } - - manifestHeader.UpdateChecksum(data.AsSpan(Unsafe.SizeOf())); - - MemoryMarshal.Write(data, ref manifestHeader); - - return data; - } - - /// - /// Get the base directory of the shader cache for a given title id. - /// - /// The title id of the target application - /// The base directory of the shader cache for a given title id - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader"); - - /// - /// Get the temp path to the cache data directory. - /// - /// The cache directory - /// The temp path to the cache data directory - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp"); - - /// - /// The path to the cache archive file. - /// - /// The cache directory - /// The path to the cache archive file - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip"); - - /// - /// The path to the cache manifest file. - /// - /// The cache directory - /// The path to the cache manifest file - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info"); - - /// - /// Create a new temp path to the given cached file via its hash. - /// - /// The cache directory - /// The hash of the cached data - /// New path to the given cached file - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString()); - - /// - /// Generate the path to the cache directory. - /// - /// The base of the cache directory - /// The graphics api in use - /// The name of the shader provider in use - /// The name of the cache - /// The path to the cache directory - public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName) - { - string graphicsApiName = graphicsApi switch - { - CacheGraphicsApi.OpenGL => "opengl", - CacheGraphicsApi.OpenGLES => "opengles", - CacheGraphicsApi.Vulkan => "vulkan", - CacheGraphicsApi.DirectX => "directx", - CacheGraphicsApi.Metal => "metal", - CacheGraphicsApi.Guest => "guest", - _ => throw new NotImplementedException(graphicsApi.ToString()), - }; - - return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName); - } - - /// - /// Read a cached file with the given hash that is present in the archive. - /// - /// The archive in use - /// The given hash - /// The cached file if present or null - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry) - { - if (archive != null) - { - ZipEntry archiveEntry = archive.GetEntry($"{entry}"); - - if (archiveEntry != null) - { - try - { - byte[] result = new byte[archiveEntry.Size]; - - using (Stream archiveStream = archive.GetInputStream(archiveEntry)) - { - archiveStream.Read(result); - - return result; - } - } - catch (Exception e) - { - Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive"); - Logger.Error?.Print(LogClass.Gpu, e.ToString()); - } - } - } - - return null; - } - - /// - /// Read a cached file with the given hash that is not present in the archive. - /// - /// The cache directory - /// The given hash - /// The cached file if present or null - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry) - { - string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry); - - try - { - return File.ReadAllBytes(cacheTempFilePath); - } - catch (Exception e) - { - Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}"); - Logger.Error?.Print(LogClass.Gpu, e.ToString()); - } - - return null; - } - - /// - /// Read transform feedback descriptors from guest. - /// - /// The raw guest transform feedback descriptors - /// The guest shader program header - /// The transform feedback descriptors read from guest - public static TransformFeedbackDescriptorOld[] ReadTransformFeedbackInformation(ref ReadOnlySpan data, GuestShaderCacheHeader header) - { - if (header.TransformFeedbackCount != 0) - { - TransformFeedbackDescriptorOld[] result = new TransformFeedbackDescriptorOld[header.TransformFeedbackCount]; - - for (int i = 0; i < result.Length; i++) - { - GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read(data); - - result[i] = new TransformFeedbackDescriptorOld(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf(), feedbackHeader.VaryingLocationsLength).ToArray()); - - data = data.Slice(Unsafe.SizeOf() + feedbackHeader.VaryingLocationsLength); - } - - return result; - } - - return null; - } - - /// - /// Save temporary files not in archive. - /// - /// The base of the cache directory - /// The archive to use - /// The entries in the cache - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet entries) - { - List filesToDelete = new List(); - - archive.BeginUpdate(); - - foreach (Hash128 hash in entries) - { - string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash); - - if (File.Exists(cacheTempFilePath)) - { - string cacheHash = $"{hash}"; - - ZipEntry entry = archive.GetEntry(cacheHash); - - if (entry != null) - { - archive.Delete(entry); - } - - // We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression. - archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated); - filesToDelete.Add(cacheTempFilePath); - } - } - - archive.CommitUpdate(); - - foreach (string filePath in filesToDelete) - { - File.Delete(filePath); - } - } - - public static bool IsArchiveReadOnly(string archivePath) - { - FileInfo info = new FileInfo(archivePath); - - if (!info.Exists) - { - return false; - } - - try - { - using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None)) - { - return false; - } - } - catch (IOException) - { - return true; - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs deleted file mode 100644 index e67221e791..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs +++ /dev/null @@ -1,168 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; -using System; -using System.Collections.Generic; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache -{ - /// - /// Global Manager of the shader cache. - /// - class CacheManager : IDisposable - { - private CacheGraphicsApi _graphicsApi; - private CacheHashType _hashType; - private string _shaderProvider; - - /// - /// Cache storing raw Maxwell shaders as programs. - /// - private CacheCollection _guestProgramCache; - - /// - /// Cache storing raw host programs. - /// - private CacheCollection _hostProgramCache; - - /// - /// Version of the guest cache shader (to increment when guest cache structure change). - /// - private const ulong GuestCacheVersion = 1759; - - public bool IsReadOnly => _guestProgramCache.IsReadOnly || _hostProgramCache.IsReadOnly; - - /// - /// Create a new cache manager instance - /// - /// The graphics api in use - /// The hash type in use for the cache - /// The name of the codegen provider - /// The guest application title ID - /// Version of the codegen - public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion) - { - _graphicsApi = graphicsApi; - _hashType = hashType; - _shaderProvider = shaderProvider; - - string baseCacheDirectory = CacheHelper.GetBaseCacheDirectory(titleId); - - _guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion); - _hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion); - } - - - /// - /// Entries to remove from the manifest. - /// - /// Entries to remove from the manifest of all caches - public void RemoveManifestEntries(HashSet entries) - { - _guestProgramCache.RemoveManifestEntriesAsync(entries); - _hostProgramCache.RemoveManifestEntriesAsync(entries); - } - - /// - /// Queue a task to flush temporary files to the archives. - /// - public void FlushToArchive() - { - _guestProgramCache.FlushToArchiveAsync(); - _hostProgramCache.FlushToArchiveAsync(); - } - - /// - /// Wait for all tasks before this given point to be done. - /// - public void Synchronize() - { - _guestProgramCache.Synchronize(); - _hostProgramCache.Synchronize(); - } - - /// - /// Save a shader program not present in the program cache. - /// - /// Target program code hash - /// Guest program raw data - /// Host program raw data - public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram) - { - _guestProgramCache.AddValue(ref programCodeHash, guestProgram); - _hostProgramCache.AddValue(ref programCodeHash, hostProgram); - } - - /// - /// Add a host shader program not present in the program cache. - /// - /// Target program code hash - /// Host program raw data - public void AddHostProgram(ref Hash128 programCodeHash, byte[] data) - { - _hostProgramCache.AddValue(ref programCodeHash, data); - } - - /// - /// Replace a host shader program present in the program cache. - /// - /// Target program code hash - /// Host program raw data - public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data) - { - _hostProgramCache.ReplaceValue(ref programCodeHash, data); - } - - /// - /// Removes a shader program present in the program cache. - /// - /// Target program code hash - public void RemoveProgram(ref Hash128 programCodeHash) - { - _guestProgramCache.RemoveValue(ref programCodeHash); - _hostProgramCache.RemoveValue(ref programCodeHash); - } - - /// - /// Get all guest program hashes. - /// - /// All guest program hashes - public ReadOnlySpan GetGuestProgramList() - { - return _guestProgramCache.HashTable; - } - - /// - /// Get a host program by hash. - /// - /// The given hash - /// The host program if present or null - public byte[] GetHostProgramByHash(ref Hash128 hash) - { - return _hostProgramCache.GetValueRaw(ref hash); - } - - /// - /// Get a guest program by hash. - /// - /// The given hash - /// The guest program if present or null - public byte[] GetGuestProgramByHash(ref Hash128 hash) - { - return _guestProgramCache.GetValueRaw(ref hash); - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool disposing) - { - if (disposing) - { - _guestProgramCache.Dispose(); - _hostProgramCache.Dispose(); - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs deleted file mode 100644 index 9f8b5c3979..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheGraphicsApi.cs +++ /dev/null @@ -1,38 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Graphics API type accepted by the shader cache. - /// - enum CacheGraphicsApi : byte - { - /// - /// OpenGL Core - /// - OpenGL, - - /// - /// OpenGL ES - /// - OpenGLES, - - /// - /// Vulkan - /// - Vulkan, - - /// - /// DirectX - /// - DirectX, - - /// - /// Metal - /// - Metal, - - /// - /// Guest, used to cache games raw shader programs. - /// - Guest - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs deleted file mode 100644 index e4ebe416d6..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs +++ /dev/null @@ -1,13 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Hash algorithm accepted by the shader cache. - /// - enum CacheHashType : byte - { - /// - /// xxHash128 - /// - XxHash128 - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs deleted file mode 100644 index 0601451dde..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs +++ /dev/null @@ -1,97 +0,0 @@ -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Header of the shader cache manifest. - /// - [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] - struct CacheManifestHeader - { - /// - /// The version of the cache. - /// - public ulong Version; - - /// - /// The graphics api used for this cache. - /// - public CacheGraphicsApi GraphicsApi; - - /// - /// The hash type used for this cache. - /// - public CacheHashType HashType; - - /// - /// CRC-16 checksum over the data in the file. - /// - public ushort TableChecksum; - - /// - /// Construct a new cache manifest header. - /// - /// The version of the cache - /// The graphics api used for this cache - /// The hash type used for this cache - public CacheManifestHeader(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType) - { - Version = version; - GraphicsApi = graphicsApi; - HashType = hashType; - TableChecksum = 0; - } - - /// - /// Update the checksum in the header. - /// - /// The data to perform the checksum on - public void UpdateChecksum(ReadOnlySpan data) - { - TableChecksum = CalculateCrc16(data); - } - - /// - /// Calculate a CRC-16 over data. - /// - /// The data to perform the CRC-16 on - /// A CRC-16 over data - private static ushort CalculateCrc16(ReadOnlySpan data) - { - int crc = 0; - - const ushort poly = 0x1021; - - for (int i = 0; i < data.Length; i++) - { - crc ^= data[i] << 8; - - for (int j = 0; j < 8; j++) - { - crc <<= 1; - - if ((crc & 0x10000) != 0) - { - crc = (crc ^ poly) & 0xFFFF; - } - } - } - - return (ushort)crc; - } - - /// - /// Check the validity of the header. - /// - /// The target graphics api in use - /// The target hash type in use - /// The data after this header - /// True if the header is valid - /// This doesn't check that versions match - public bool IsValid(CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan data) - { - return GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs deleted file mode 100644 index 2e044750ef..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuAccessorHeader.cs +++ /dev/null @@ -1,67 +0,0 @@ -using Ryujinx.Graphics.Shader; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Header of a cached guest gpu accessor. - /// - [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 1)] - struct GuestGpuAccessorHeader - { - /// - /// The count of texture descriptors. - /// - public int TextureDescriptorCount; - - /// - /// Local Size X for compute shaders. - /// - public int ComputeLocalSizeX; - - /// - /// Local Size Y for compute shaders. - /// - public int ComputeLocalSizeY; - - /// - /// Local Size Z for compute shaders. - /// - public int ComputeLocalSizeZ; - - /// - /// Local Memory size in bytes for compute shaders. - /// - public int ComputeLocalMemorySize; - - /// - /// Shared Memory size in bytes for compute shaders. - /// - public int ComputeSharedMemorySize; - - /// - /// Unused/reserved. - /// - public int Reserved1; - - /// - /// Current primitive topology for geometry shaders. - /// - public InputTopology PrimitiveTopology; - - /// - /// Tessellation parameters (packed to fit on a byte). - /// - public byte TessellationModePacked; - - /// - /// Unused/reserved. - /// - public byte Reserved2; - - /// - /// GPU boolean state that can influence shader compilation. - /// - public GuestGpuStateFlags StateFlags; - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuStateFlags.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuStateFlags.cs deleted file mode 100644 index 4b1fbb066d..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestGpuStateFlags.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - [Flags] - enum GuestGpuStateFlags : byte - { - EarlyZForce = 1 << 0 - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs deleted file mode 100644 index 373fa6c643..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Represent a cached shader entry in a guest shader program. - /// - class GuestShaderCacheEntry - { - /// - /// The header of the cached shader entry. - /// - public GuestShaderCacheEntryHeader Header { get; } - - /// - /// The code of this shader. - /// - /// If a Vertex A is present, this also contains the code 2 section. - public byte[] Code { get; } - - /// - /// The textures descriptors used for this shader. - /// - public Dictionary TextureDescriptors { get; } - - /// - /// Create a new instance of . - /// - /// The header of the cached shader entry - /// The code of this shader - public GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code) - { - Header = header; - Code = code; - TextureDescriptors = new Dictionary(); - } - - /// - /// Parse a raw cached user shader program into an array of shader cache entry. - /// - /// The raw cached user shader program - /// The user shader program header - /// An array of shader cache entry - public static GuestShaderCacheEntry[] Parse(ref ReadOnlySpan data, out GuestShaderCacheHeader fileHeader) - { - fileHeader = MemoryMarshal.Read(data); - - data = data.Slice(Unsafe.SizeOf()); - - ReadOnlySpan entryHeaders = MemoryMarshal.Cast(data.Slice(0, fileHeader.Count * Unsafe.SizeOf())); - - data = data.Slice(fileHeader.Count * Unsafe.SizeOf()); - - GuestShaderCacheEntry[] result = new GuestShaderCacheEntry[fileHeader.Count]; - - for (int i = 0; i < result.Length; i++) - { - GuestShaderCacheEntryHeader header = entryHeaders[i]; - - // Ignore empty entries - if (header.Size == 0 && header.SizeA == 0) - { - continue; - } - - byte[] code = data.Slice(0, header.Size + header.SizeA).ToArray(); - - data = data.Slice(header.Size + header.SizeA); - - result[i] = new GuestShaderCacheEntry(header, code); - - ReadOnlySpan textureDescriptors = MemoryMarshal.Cast(data.Slice(0, header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf())); - - foreach (GuestTextureDescriptor textureDescriptor in textureDescriptors) - { - result[i].TextureDescriptors.Add((int)textureDescriptor.Handle, textureDescriptor); - } - - data = data.Slice(header.GpuAccessorHeader.TextureDescriptorCount * Unsafe.SizeOf()); - } - - return result; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs deleted file mode 100644 index 9b22cac55d..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs +++ /dev/null @@ -1,69 +0,0 @@ -using Ryujinx.Graphics.Shader; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// The header of a guest shader entry in a guest shader program. - /// - [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x30)] - struct GuestShaderCacheEntryHeader - { - /// - /// The stage of this shader. - /// - public ShaderStage Stage; - - /// - /// Unused/reserved. - /// - public byte Reserved1; - - /// - /// Unused/reserved. - /// - public byte Reserved2; - - /// - /// Unused/reserved. - /// - public byte Reserved3; - - /// - /// The size of the code section. - /// - public int Size; - - /// - /// The size of the code2 section if present. (Vertex A) - /// - public int SizeA; - - /// - /// Constant buffer 1 data size. - /// - public int Cb1DataSize; - - /// - /// The header of the cached gpu accessor. - /// - public GuestGpuAccessorHeader GpuAccessorHeader; - - /// - /// Create a new guest shader entry header. - /// - /// The stage of this shader - /// The size of the code section - /// The size of the code2 section if present (Vertex A) - /// Constant buffer 1 data size - /// The header of the cached gpu accessor - public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, int cb1DataSize, GuestGpuAccessorHeader gpuAccessorHeader) : this() - { - Stage = stage; - Size = size; - SizeA = sizeA; - Cb1DataSize = cb1DataSize; - GpuAccessorHeader = gpuAccessorHeader; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs deleted file mode 100644 index 700be47d1d..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheHeader.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// The header of a shader program in the guest cache. - /// - [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] - struct GuestShaderCacheHeader - { - /// - /// The count of shaders defining this program. - /// - public byte Count; - - /// - /// The count of transform feedback data used in this program. - /// - public byte TransformFeedbackCount; - - /// - /// Unused/reserved. - /// - public ushort Reserved1; - - /// - /// Unused/reserved. - /// - public ulong Reserved2; - - /// - /// Create a new guest shader cache header. - /// - /// The count of shaders defining this program - /// The count of transform feedback data used in this program - public GuestShaderCacheHeader(byte count, byte transformFeedbackCount) : this() - { - Count = count; - TransformFeedbackCount = transformFeedbackCount; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs deleted file mode 100644 index 18cfdf554b..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Header for transform feedback. - /// - [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] - struct GuestShaderCacheTransformFeedbackHeader - { - /// - /// The buffer index of the transform feedback. - /// - public int BufferIndex; - - /// - /// The stride of the transform feedback. - /// - public int Stride; - - /// - /// The length of the varying location buffer of the transform feedback. - /// - public int VaryingLocationsLength; - - /// - /// Reserved/unused. - /// - public int Reserved1; - - public GuestShaderCacheTransformFeedbackHeader(int bufferIndex, int stride, int varyingLocationsLength) : this() - { - BufferIndex = bufferIndex; - Stride = stride; - VaryingLocationsLength = varyingLocationsLength; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs deleted file mode 100644 index 9491496d63..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestTextureDescriptor.cs +++ /dev/null @@ -1,41 +0,0 @@ -using Ryujinx.Graphics.Gpu.Image; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Contains part of TextureDescriptor from used for shader codegen. - /// - [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)] - struct GuestTextureDescriptor : ITextureDescriptor - { - public uint Handle; - public uint Format; - public TextureTarget Target; - [MarshalAs(UnmanagedType.I1)] - public bool IsSrgb; - [MarshalAs(UnmanagedType.I1)] - public bool IsTextureCoordNormalized; - public byte Reserved; - - public uint UnpackFormat() - { - return Format; - } - - public bool UnpackSrgb() - { - return IsSrgb; - } - - public bool UnpackTextureCoordNormalized() - { - return IsTextureCoordNormalized; - } - - public TextureTarget UnpackTextureTarget() - { - return Target; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs deleted file mode 100644 index fe79acb34c..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs +++ /dev/null @@ -1,222 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.Shader; -using System; -using System.IO; -using System.Linq; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Host shader entry used for binding information. - /// - class HostShaderCacheEntry - { - /// - /// The header of the cached shader entry. - /// - public HostShaderCacheEntryHeader Header { get; } - - /// - /// Cached constant buffers. - /// - public BufferDescriptor[] CBuffers { get; } - - /// - /// Cached storage buffers. - /// - public BufferDescriptor[] SBuffers { get; } - - /// - /// Cached texture descriptors. - /// - public TextureDescriptor[] Textures { get; } - - /// - /// Cached image descriptors. - /// - public TextureDescriptor[] Images { get; } - - /// - /// Create a new instance of . - /// - /// The header of the cached shader entry - /// Cached constant buffers - /// Cached storage buffers - /// Cached texture descriptors - /// Cached image descriptors - private HostShaderCacheEntry( - HostShaderCacheEntryHeader header, - BufferDescriptor[] cBuffers, - BufferDescriptor[] sBuffers, - TextureDescriptor[] textures, - TextureDescriptor[] images) - { - Header = header; - CBuffers = cBuffers; - SBuffers = sBuffers; - Textures = textures; - Images = images; - } - - private HostShaderCacheEntry() - { - Header = new HostShaderCacheEntryHeader(); - CBuffers = new BufferDescriptor[0]; - SBuffers = new BufferDescriptor[0]; - Textures = new TextureDescriptor[0]; - Images = new TextureDescriptor[0]; - } - - private HostShaderCacheEntry(ShaderProgramInfo programInfo) - { - Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count, - programInfo.SBuffers.Count, - programInfo.Textures.Count, - programInfo.Images.Count, - programInfo.UsesInstanceId, - programInfo.UsesRtLayer, - programInfo.ClipDistancesWritten, - programInfo.FragmentOutputMap); - CBuffers = programInfo.CBuffers.ToArray(); - SBuffers = programInfo.SBuffers.ToArray(); - Textures = programInfo.Textures.ToArray(); - Images = programInfo.Images.ToArray(); - } - - /// - /// Convert the host shader entry to a . - /// - /// A new from this instance - internal ShaderProgramInfo ToShaderProgramInfo() - { - return new ShaderProgramInfo( - CBuffers, - SBuffers, - Textures, - Images, - default, - Header.UseFlags.HasFlag(UseFlags.InstanceId), - Header.UseFlags.HasFlag(UseFlags.RtLayer), - Header.ClipDistancesWritten, - Header.FragmentOutputMap); - } - - /// - /// Parse a raw cached user shader program into an array of shader cache entry. - /// - /// The raw cached host shader - /// The host shader program - /// An array of shader cache entry - internal static HostShaderCacheEntry[] Parse(ReadOnlySpan data, out ReadOnlySpan programCode) - { - HostShaderCacheHeader fileHeader = MemoryMarshal.Read(data); - - data = data.Slice(Unsafe.SizeOf()); - - ReadOnlySpan entryHeaders = MemoryMarshal.Cast(data.Slice(0, fileHeader.Count * Unsafe.SizeOf())); - - data = data.Slice(fileHeader.Count * Unsafe.SizeOf()); - - HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count]; - - for (int i = 0; i < result.Length; i++) - { - HostShaderCacheEntryHeader header = entryHeaders[i]; - - if (!header.InUse) - { - continue; - } - - int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf(); - int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf(); - int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf(); - int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf(); - - ReadOnlySpan cBuffers = MemoryMarshal.Cast(data.Slice(0, cBufferDescriptorsSize)); - data = data.Slice(cBufferDescriptorsSize); - - ReadOnlySpan sBuffers = MemoryMarshal.Cast(data.Slice(0, sBufferDescriptorsSize)); - data = data.Slice(sBufferDescriptorsSize); - - ReadOnlySpan textureDescriptors = MemoryMarshal.Cast(data.Slice(0, textureDescriptorsSize)); - data = data.Slice(textureDescriptorsSize); - - ReadOnlySpan imageDescriptors = MemoryMarshal.Cast(data.Slice(0, imageDescriptorsSize)); - data = data.Slice(imageDescriptorsSize); - - result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray()); - } - - programCode = data.Slice(0, fileHeader.CodeSize); - - return result; - } - - /// - /// Create a new host shader cache file. - /// - /// The host shader program - /// The shaders code holder - /// Raw data of a new host shader cache file - internal static byte[] Create(ReadOnlySpan programCode, CachedShaderStage[] codeHolders) - { - HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length); - - HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length]; - - for (int i = 0; i < codeHolders.Length; i++) - { - if (codeHolders[i] == null) - { - entries[i] = new HostShaderCacheEntry(); - } - else - { - entries[i] = new HostShaderCacheEntry(codeHolders[i].Info); - } - } - - using (MemoryStream stream = new MemoryStream()) - { - BinaryWriter writer = new BinaryWriter(stream); - - writer.WriteStruct(header); - - foreach (HostShaderCacheEntry entry in entries) - { - writer.WriteStruct(entry.Header); - } - - foreach (HostShaderCacheEntry entry in entries) - { - foreach (BufferDescriptor cBuffer in entry.CBuffers) - { - writer.WriteStruct(cBuffer); - } - - foreach (BufferDescriptor sBuffer in entry.SBuffers) - { - writer.WriteStruct(sBuffer); - } - - foreach (TextureDescriptor texture in entry.Textures) - { - writer.WriteStruct(texture); - } - - foreach (TextureDescriptor image in entry.Images) - { - writer.WriteStruct(image); - } - } - - writer.Write(programCode); - - return stream.ToArray(); - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs deleted file mode 100644 index c3c0de22f7..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// Flags indicating if the shader accesses certain built-ins, such as the instance ID. - /// - enum UseFlags : byte - { - /// - /// None of the built-ins are used. - /// - None = 0, - - /// - /// Indicates whenever the vertex shader reads the gl_InstanceID built-in. - /// - InstanceId = 1 << 0, - - /// - /// Indicates whenever any of the VTG stages writes to the gl_Layer built-in. - /// - RtLayer = 1 << 1 - } - - /// - /// Host shader entry header used for binding information. - /// - [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] - struct HostShaderCacheEntryHeader - { - /// - /// Count of constant buffer descriptors. - /// - public int CBuffersCount; - - /// - /// Count of storage buffer descriptors. - /// - public int SBuffersCount; - - /// - /// Count of texture descriptors. - /// - public int TexturesCount; - - /// - /// Count of image descriptors. - /// - public int ImagesCount; - - /// - /// Flags indicating if the shader accesses certain built-ins, such as the instance ID. - /// - public UseFlags UseFlags; - - /// - /// Set to true if this entry is in use. - /// - [MarshalAs(UnmanagedType.I1)] - public bool InUse; - - /// - /// Mask of clip distances that are written to on the shader. - /// - public byte ClipDistancesWritten; - - /// - /// Reserved / unused. - /// - public byte Reserved; - - /// - /// Mask of components written by the fragment shader stage. - /// - public int FragmentOutputMap; - - /// - /// Create a new host shader cache entry header. - /// - /// Count of constant buffer descriptors - /// Count of storage buffer descriptors - /// Count of texture descriptors - /// Count of image descriptors - /// Set to true if the shader uses instance id - /// Mask of clip distances that are written to on the shader - /// Mask of components written by the fragment shader stage - public HostShaderCacheEntryHeader( - int cBuffersCount, - int sBuffersCount, - int texturesCount, - int imagesCount, - bool usesInstanceId, - bool usesRtLayer, - byte clipDistancesWritten, - int fragmentOutputMap) : this() - { - CBuffersCount = cBuffersCount; - SBuffersCount = sBuffersCount; - TexturesCount = texturesCount; - ImagesCount = imagesCount; - ClipDistancesWritten = clipDistancesWritten; - FragmentOutputMap = fragmentOutputMap; - InUse = true; - - UseFlags = usesInstanceId ? UseFlags.InstanceId : UseFlags.None; - - if (usesRtLayer) - { - UseFlags |= UseFlags.RtLayer; - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs deleted file mode 100644 index 27f216cca7..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition -{ - /// - /// The header of a shader program in the guest cache. - /// - [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] - struct HostShaderCacheHeader - { - /// - /// The count of shaders defining this program. - /// - public byte Count; - - /// - /// Unused/reserved. - /// - public byte Reserved1; - - /// - /// Unused/reserved. - /// - public ushort Reserved2; - - /// - /// Size of the shader binary. - /// - public int CodeSize; - - /// - /// Create a new host shader cache header. - /// - /// The count of shaders defining this program - /// The size of the shader binary - public HostShaderCacheHeader(byte count, int codeSize) : this() - { - Count = count; - CodeSize = codeSize; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Migration.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Migration.cs deleted file mode 100644 index 885bcd09e4..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Migration.cs +++ /dev/null @@ -1,258 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Common.Logging; -using Ryujinx.Common.Memory; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.Threed; -using Ryujinx.Graphics.Gpu.Shader.Cache.Definition; -using Ryujinx.Graphics.Gpu.Shader.DiskCache; -using Ryujinx.Graphics.Shader; -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.IO; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache -{ - /// - /// Class handling shader cache migrations. - /// - static class Migration - { - // Last codegen version before the migration to the new cache. - private const ulong ShaderCodeGenVersion = 3054; - - /// - /// Migrates from the old cache format to the new one. - /// - /// GPU context - /// Disk cache host storage (used to create the new shader files) - /// Number of migrated shaders - public static int MigrateFromLegacyCache(GpuContext context, DiskCacheHostStorage hostStorage) - { - string baseCacheDirectory = CacheHelper.GetBaseCacheDirectory(GraphicsConfig.TitleId); - string cacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, CacheGraphicsApi.Guest, "", "program"); - - // If the directory does not exist, we have no old cache. - // Exist early as the CacheManager constructor will create the directories. - if (!Directory.Exists(cacheDirectory)) - { - return 0; - } - - if (GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null) - { - CacheManager cacheManager = new CacheManager(CacheGraphicsApi.OpenGL, CacheHashType.XxHash128, "glsl", GraphicsConfig.TitleId, ShaderCodeGenVersion); - - bool isReadOnly = cacheManager.IsReadOnly; - - HashSet invalidEntries = null; - - if (isReadOnly) - { - Logger.Warning?.Print(LogClass.Gpu, "Loading shader cache in read-only mode (cache in use by another program!)"); - } - else - { - invalidEntries = new HashSet(); - } - - ReadOnlySpan guestProgramList = cacheManager.GetGuestProgramList(); - - for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++) - { - Hash128 key = guestProgramList[programIndex]; - - byte[] guestProgram = cacheManager.GetGuestProgramByHash(ref key); - - if (guestProgram == null) - { - Logger.Error?.Print(LogClass.Gpu, $"Ignoring orphan shader hash {key} in cache (is the cache incomplete?)"); - - continue; - } - - ReadOnlySpan guestProgramReadOnlySpan = guestProgram; - - ReadOnlySpan cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader); - - if (cachedShaderEntries[0].Header.Stage == ShaderStage.Compute) - { - Debug.Assert(cachedShaderEntries.Length == 1); - - GuestShaderCacheEntry entry = cachedShaderEntries[0]; - - byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); - - Span codeSpan = entry.Code; - byte[] cb1Data = codeSpan.Slice(codeSpan.Length - entry.Header.Cb1DataSize).ToArray(); - - ShaderProgramInfo info = new ShaderProgramInfo( - Array.Empty(), - Array.Empty(), - Array.Empty(), - Array.Empty(), - ShaderStage.Compute, - false, - false, - 0, - 0); - - GpuChannelComputeState computeState = new GpuChannelComputeState( - entry.Header.GpuAccessorHeader.ComputeLocalSizeX, - entry.Header.GpuAccessorHeader.ComputeLocalSizeY, - entry.Header.GpuAccessorHeader.ComputeLocalSizeZ, - entry.Header.GpuAccessorHeader.ComputeLocalMemorySize, - entry.Header.GpuAccessorHeader.ComputeSharedMemorySize); - - ShaderSpecializationState specState = new ShaderSpecializationState(computeState); - - foreach (var td in entry.TextureDescriptors) - { - var handle = td.Key; - var data = td.Value; - - specState.RegisterTexture( - 0, - handle, - -1, - data.UnpackFormat(), - data.UnpackSrgb(), - data.UnpackTextureTarget(), - data.UnpackTextureCoordNormalized()); - } - - CachedShaderStage shader = new CachedShaderStage(info, code, cb1Data); - CachedShaderProgram program = new CachedShaderProgram(null, specState, shader); - - hostStorage.AddShader(context, program, ReadOnlySpan.Empty); - } - else - { - Debug.Assert(cachedShaderEntries.Length == Constants.ShaderStages); - - CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1]; - List shaderPrograms = new List(); - - TransformFeedbackDescriptorOld[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader); - - GuestShaderCacheEntry[] entries = cachedShaderEntries.ToArray(); - - GuestGpuAccessorHeader accessorHeader = entries[0].Header.GpuAccessorHeader; - - TessMode tessMode = new TessMode(); - - int tessPatchType = accessorHeader.TessellationModePacked & 3; - int tessSpacing = (accessorHeader.TessellationModePacked >> 2) & 3; - bool tessCw = (accessorHeader.TessellationModePacked & 0x10) != 0; - - tessMode.Packed = (uint)tessPatchType; - tessMode.Packed |= (uint)(tessSpacing << 4); - - if (tessCw) - { - tessMode.Packed |= 0x100; - } - - PrimitiveTopology topology = accessorHeader.PrimitiveTopology switch - { - InputTopology.Lines => PrimitiveTopology.Lines, - InputTopology.LinesAdjacency => PrimitiveTopology.LinesAdjacency, - InputTopology.Triangles => PrimitiveTopology.Triangles, - InputTopology.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency, - _ => PrimitiveTopology.Points - }; - - GpuChannelGraphicsState graphicsState = new GpuChannelGraphicsState( - accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce), - topology, - tessMode, - false, - false, - false); - - TransformFeedbackDescriptor[] tfdNew = null; - - if (tfd != null) - { - tfdNew = new TransformFeedbackDescriptor[tfd.Length]; - - for (int tfIndex = 0; tfIndex < tfd.Length; tfIndex++) - { - Array32 varyingLocations = new Array32(); - Span varyingLocationsSpan = MemoryMarshal.Cast(varyingLocations.ToSpan()); - tfd[tfIndex].VaryingLocations.CopyTo(varyingLocationsSpan.Slice(0, tfd[tfIndex].VaryingLocations.Length)); - - tfdNew[tfIndex] = new TransformFeedbackDescriptor( - tfd[tfIndex].BufferIndex, - tfd[tfIndex].Stride, - tfd[tfIndex].VaryingLocations.Length, - ref varyingLocations); - } - } - - ShaderSpecializationState specState = new ShaderSpecializationState(graphicsState, tfdNew); - - for (int i = 0; i < entries.Length; i++) - { - GuestShaderCacheEntry entry = entries[i]; - - if (entry == null) - { - continue; - } - - ShaderProgramInfo info = new ShaderProgramInfo( - Array.Empty(), - Array.Empty(), - Array.Empty(), - Array.Empty(), - (ShaderStage)(i + 1), - false, - false, - 0, - 0); - - // NOTE: Vertex B comes first in the shader cache. - byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); - byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null; - - Span codeSpan = entry.Code; - byte[] cb1Data = codeSpan.Slice(codeSpan.Length - entry.Header.Cb1DataSize).ToArray(); - - shaders[i + 1] = new CachedShaderStage(info, code, cb1Data); - - if (code2 != null) - { - shaders[0] = new CachedShaderStage(null, code2, cb1Data); - } - - foreach (var td in entry.TextureDescriptors) - { - var handle = td.Key; - var data = td.Value; - - specState.RegisterTexture( - i, - handle, - -1, - data.UnpackFormat(), - data.UnpackSrgb(), - data.UnpackTextureTarget(), - data.UnpackTextureCoordNormalized()); - } - } - - CachedShaderProgram program = new CachedShaderProgram(null, specState, shaders); - - hostStorage.AddShader(context, program, ReadOnlySpan.Empty); - } - } - - return guestProgramList.Length; - } - - return 0; - } - } -} \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/TransformFeedbackDescriptorOld.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/TransformFeedbackDescriptorOld.cs deleted file mode 100644 index 5e9c6711de..0000000000 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/TransformFeedbackDescriptorOld.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gpu.Shader.Cache -{ - struct TransformFeedbackDescriptorOld - { - public int BufferIndex { get; } - public int Stride { get; } - - public byte[] VaryingLocations { get; } - - public TransformFeedbackDescriptorOld(int bufferIndex, int stride, byte[] varyingLocations) - { - BufferIndex = bufferIndex; - Stride = stride; - VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations)); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/BackgroundDiskCacheWriter.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/BackgroundDiskCacheWriter.cs index 5c5e41c693..98655ed685 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/BackgroundDiskCacheWriter.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/BackgroundDiskCacheWriter.cs @@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { _context = context; _hostStorage = hostStorage; - _fileWriterWorkerQueue = new AsyncWorkQueue(ProcessTask, "Gpu.BackgroundDiskCacheWriter"); + _fileWriterWorkerQueue = new AsyncWorkQueue(ProcessTask, "GPU.BackgroundDiskCacheWriter"); } /// diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index e54764263b..68ff4f2a77 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -1,6 +1,8 @@ using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Runtime.InteropServices; @@ -16,7 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private readonly ShaderSpecializationState _oldSpecState; private readonly ShaderSpecializationState _newSpecState; private readonly int _stageIndex; - private ResourceCounts _resourceCounts; + private readonly bool _isVulkan; + private readonly ResourceCounts _resourceCounts; /// /// Creates a new instance of the cached GPU state accessor for shader translation. @@ -34,13 +37,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache ShaderSpecializationState oldSpecState, ShaderSpecializationState newSpecState, ResourceCounts counts, - int stageIndex) : base(context) + int stageIndex) : base(context, counts, stageIndex) { _data = data; _cb1Data = cb1Data; _oldSpecState = oldSpecState; _newSpecState = newSpecState; _stageIndex = stageIndex; + _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _resourceCounts = counts; } @@ -74,27 +78,33 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// - public int QueryBindingConstantBuffer(int index) + public AlphaTestOp QueryAlphaTestCompare() { - return _resourceCounts.UniformBuffersCount++; + if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable) + { + return AlphaTestOp.Always; + } + + return _oldSpecState.GraphicsState.AlphaTestCompare switch + { + CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never, + CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less, + CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal, + CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual, + CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater, + CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual, + CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual, + _ => AlphaTestOp.Always + }; } /// - public int QueryBindingStorageBuffer(int index) - { - return _resourceCounts.StorageBuffersCount++; - } + public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference; /// - public int QueryBindingTexture(int index) + public AttributeType QueryAttributeType(int location) { - return _resourceCounts.TexturesCount++; - } - - /// - public int QueryBindingImage(int index) - { - return _resourceCounts.ImagesCount++; + return _oldSpecState.GraphicsState.AttributeTypes[location]; } /// @@ -126,6 +136,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode); } + /// + public bool QueryProgramPointSize() + { + return _oldSpecState.GraphicsState.ProgramPointSizeEnable; + } + + /// + public float QueryPointSize() + { + return _oldSpecState.GraphicsState.PointSize; + } + /// public bool QueryTessCw() { @@ -166,6 +188,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot); } + /// + public bool QueryTransformDepthMinusOneToOne() + { + return _oldSpecState.GraphicsState.DepthMode; + } + /// public bool QueryTransformFeedbackEnabled() { diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs index 4e338094f1..01034b495d 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGuestStorage.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const uint TocMagic = (byte)'T' | ((byte)'O' << 8) | ((byte)'C' << 16) | ((byte)'G' << 24); private const ushort VersionMajor = 1; - private const ushort VersionMinor = 0; + private const ushort VersionMinor = 1; private const uint VersionPacked = ((uint)VersionMajor << 16) | VersionMinor; private const string TocFileName = "guest.toc"; @@ -193,8 +193,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Guest TOC file stream /// Guest data file stream /// Guest shader index - /// Tuple with the guest code and constant buffer 1 data, respectively - public (byte[], byte[]) LoadShader(Stream tocFileStream, Stream dataFileStream, int index) + /// Guest code and constant buffer 1 data + public GuestCodeAndCbData LoadShader(Stream tocFileStream, Stream dataFileStream, int index) { if (_cache == null || index >= _cache.Length) { @@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache _cache[index] = (guestCode, cb1Data); } - return (guestCode, cb1Data); + return new GuestCodeAndCbData(guestCode, cb1Data); } /// diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index a47af94256..b625835c11 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -1,5 +1,6 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; using System; using System.IO; using System.Numerics; @@ -19,9 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const uint TexdMagic = (byte)'T' | ((byte)'E' << 8) | ((byte)'X' << 16) | ((byte)'D' << 24); private const ushort FileFormatVersionMajor = 1; - private const ushort FileFormatVersionMinor = 1; + private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3469; + private const uint CodeGenVersion = 13; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; @@ -56,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache public uint Padding; /// - /// Reserved space, to be used in the future. Write as zero. + /// Timestamp of when the file was first created. /// - public ulong Reserved; + public ulong Timestamp; /// /// Reserved space, to be used in the future. Write as zero. /// - public ulong Reserved2; + public ulong Reserved; } /// @@ -77,9 +78,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache public ulong Offset; /// - /// Size. + /// Size of uncompressed data. /// - public uint Size; + public uint UncompressedSize; + + /// + /// Size of compressed data. + /// + public uint CompressedSize; } /// @@ -185,7 +191,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return 0; } - return (int)((new FileInfo(tocFilePath).Length - Unsafe.SizeOf()) / sizeof(ulong)); + return Math.Max((int)((new FileInfo(tocFilePath).Length - Unsafe.SizeOf()) / sizeof(ulong)), 0); } /// @@ -324,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache stagesBitMask = 1; } - CachedShaderStage[] shaders = new CachedShaderStage[isCompute ? 1 : Constants.ShaderStages + 1]; + GuestCodeAndCbData?[] guestShaders = new GuestCodeAndCbData?[isCompute ? 1 : Constants.ShaderStages + 1]; DataEntryPerStage stageEntry = new DataEntryPerStage(); @@ -334,15 +340,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache dataReader.Read(ref stageEntry); - ShaderProgramInfo info = stageIndex != 0 || isCompute ? ReadShaderProgramInfo(ref dataReader) : null; - - (byte[] guestCode, byte[] cb1Data) = _guestStorage.LoadShader( + guestShaders[stageIndex] = _guestStorage.LoadShader( guestTocFileStream, guestDataFileStream, stageEntry.GuestCodeIndex); - shaders[stageIndex] = new CachedShaderStage(info, guestCode, cb1Data); - stagesBitMask &= ~(1u << stageIndex); } @@ -351,17 +353,39 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (loadHostCache) { - byte[] hostCode = ReadHostCode(context, ref hostTocFileStream, ref hostDataFileStream, programIndex); + (byte[] hostCode, CachedShaderStage[] shaders) = ReadHostCode( + context, + ref hostTocFileStream, + ref hostDataFileStream, + guestShaders, + programIndex, + header.Timestamp); if (hostCode != null) { bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null; int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1; - IProgram hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, new ShaderInfo(fragmentOutputMap)); + + ShaderInfo shaderInfo = specState.PipelineState.HasValue + ? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true) + : new ShaderInfo(fragmentOutputMap, fromCache: true); + + IProgram hostProgram; + + if (context.Capabilities.Api == TargetApi.Vulkan) + { + ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode, isCompute); + + hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo); + } + else + { + hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo); + } CachedShaderProgram program = new CachedShaderProgram(hostProgram, specState, shaders); - loader.QueueHostProgram(program, hostProgram, programIndex, isCompute); + loader.QueueHostProgram(program, hostCode, programIndex, isCompute); } else { @@ -371,7 +395,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (!loadHostCache) { - loader.QueueGuestProgram(shaders, specState, programIndex, isCompute); + loader.QueueGuestProgram(guestShaders, specState, programIndex, isCompute); } loader.CheckCompilation(); @@ -393,9 +417,17 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// GPU context /// Host TOC file stream, intialized if needed /// Host data file stream, initialized if needed + /// Guest shader code for each active stage /// Index of the program on the cache + /// Timestamp of the shared cache file. The host file must be newer than it /// Host binary code, or null if not found - private byte[] ReadHostCode(GpuContext context, ref Stream tocFileStream, ref Stream dataFileStream, int programIndex) + private (byte[], CachedShaderStage[]) ReadHostCode( + GpuContext context, + ref Stream tocFileStream, + ref Stream dataFileStream, + GuestCodeAndCbData?[] guestShaders, + int programIndex, + ulong expectedTimestamp) { if (tocFileStream == null && dataFileStream == null) { @@ -404,17 +436,28 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (!File.Exists(tocFilePath) || !File.Exists(dataFilePath)) { - return null; + return (null, null); } tocFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: false); dataFileStream = DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: false); + + BinarySerializer tempTocReader = new BinarySerializer(tocFileStream); + + TocHeader header = new TocHeader(); + + tempTocReader.Read(ref header); + + if (header.Timestamp < expectedTimestamp) + { + return (null, null); + } } int offset = Unsafe.SizeOf() + programIndex * Unsafe.SizeOf(); if (offset + Unsafe.SizeOf() > tocFileStream.Length) { - return null; + return (null, null); } if ((ulong)offset >= (ulong)dataFileStream.Length) @@ -436,11 +479,33 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache dataFileStream.Seek((long)offsetAndSize.Offset, SeekOrigin.Begin); - byte[] hostCode = new byte[offsetAndSize.Size]; + byte[] hostCode = new byte[offsetAndSize.UncompressedSize]; BinarySerializer.ReadCompressed(dataFileStream, hostCode); - return hostCode; + CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length]; + BinarySerializer dataReader = new BinarySerializer(dataFileStream); + + dataFileStream.Seek((long)(offsetAndSize.Offset + offsetAndSize.CompressedSize), SeekOrigin.Begin); + + dataReader.BeginCompression(); + + for (int index = 0; index < guestShaders.Length; index++) + { + if (!guestShaders[index].HasValue) + { + continue; + } + + GuestCodeAndCbData guestShader = guestShaders[index].Value; + ShaderProgramInfo info = index != 0 || guestShaders.Length == 1 ? ReadShaderProgramInfo(ref dataReader) : null; + + shaders[index] = new CachedShaderStage(info, guestShader.Code, guestShader.Cb1Data); + } + + dataReader.EndCompression(); + + return (hostCode, shaders); } /// @@ -484,10 +549,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache var tocFileStream = streams != null ? streams.TocFileStream : DiskCacheCommon.OpenFile(_basePath, SharedTocFileName, writable: true); var dataFileStream = streams != null ? streams.DataFileStream : DiskCacheCommon.OpenFile(_basePath, SharedDataFileName, writable: true); + ulong timestamp = (ulong)DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds; + if (tocFileStream.Length == 0) { TocHeader header = new TocHeader(); - CreateToc(tocFileStream, ref header, TocsMagic, CodeGenVersion); + CreateToc(tocFileStream, ref header, TocsMagic, CodeGenVersion, timestamp); } tocFileStream.Seek(0, SeekOrigin.End); @@ -519,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache stageEntry.GuestCodeIndex = _guestStorage.AddShader(shader.Code, shader.Cb1Data); dataWriter.Write(ref stageEntry); - - WriteShaderProgramInfo(ref dataWriter, shader.Info); } program.SpecializationState.Write(ref dataWriter); @@ -537,7 +602,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return; } - WriteHostCode(context, hostCode, -1, streams); + WriteHostCode(context, hostCode, program.Shaders, streams, timestamp); } /// @@ -574,29 +639,20 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache dataFileStream.SetLength(0); } - /// - /// Adds a host binary shader to the host cache. - /// - /// - /// This only modifies the host cache. The shader must already exist in the other caches. - /// This method should only be used for rebuilding the host cache after a clear. - /// - /// GPU context - /// Host binary code - /// Index of the program in the cache - public void AddHostShader(GpuContext context, ReadOnlySpan hostCode, int programIndex) - { - WriteHostCode(context, hostCode, programIndex); - } - /// /// Writes the host binary code on the host cache. /// /// GPU context /// Host binary code - /// Index of the program in the cache + /// Shader stages to be added to the host cache /// Output streams to use - private void WriteHostCode(GpuContext context, ReadOnlySpan hostCode, int programIndex, DiskCacheOutputStreams streams = null) + /// File creation timestamp + private void WriteHostCode( + GpuContext context, + ReadOnlySpan hostCode, + CachedShaderStage[] shaders, + DiskCacheOutputStreams streams, + ulong timestamp) { var tocFileStream = streams != null ? streams.HostTocFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostTocFileName(context), writable: true); var dataFileStream = streams != null ? streams.HostDataFileStream : DiskCacheCommon.OpenFile(_basePath, GetHostDataFileName(context), writable: true); @@ -604,29 +660,39 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (tocFileStream.Length == 0) { TocHeader header = new TocHeader(); - CreateToc(tocFileStream, ref header, TochMagic, 0); - } - - if (programIndex == -1) - { - tocFileStream.Seek(0, SeekOrigin.End); - } - else - { - tocFileStream.Seek(Unsafe.SizeOf() + (programIndex * Unsafe.SizeOf()), SeekOrigin.Begin); + CreateToc(tocFileStream, ref header, TochMagic, 0, timestamp); } + tocFileStream.Seek(0, SeekOrigin.End); dataFileStream.Seek(0, SeekOrigin.End); BinarySerializer tocWriter = new BinarySerializer(tocFileStream); + BinarySerializer dataWriter = new BinarySerializer(dataFileStream); OffsetAndSize offsetAndSize = new OffsetAndSize(); offsetAndSize.Offset = (ulong)dataFileStream.Position; - offsetAndSize.Size = (uint)hostCode.Length; - tocWriter.Write(ref offsetAndSize); + offsetAndSize.UncompressedSize = (uint)hostCode.Length; + + long dataStartPosition = dataFileStream.Position; BinarySerializer.WriteCompressed(dataFileStream, hostCode, DiskCacheCommon.GetCompressionAlgorithm()); + offsetAndSize.CompressedSize = (uint)(dataFileStream.Position - dataStartPosition); + + tocWriter.Write(ref offsetAndSize); + + dataWriter.BeginCompression(DiskCacheCommon.GetCompressionAlgorithm()); + + for (int index = 0; index < shaders.Length; index++) + { + if (shaders[index] != null) + { + WriteShaderProgramInfo(ref dataWriter, shaders[index].Info); + } + } + + dataWriter.EndCompression(); + if (streams == null) { tocFileStream.Dispose(); @@ -641,7 +707,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Set to the TOC file header /// Magic value to be written /// Shader codegen version, only valid for the host file - private void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion) + /// File creation timestamp + private void CreateToc(Stream tocFileStream, ref TocHeader header, uint magic, uint codegenVersion, ulong timestamp) { BinarySerializer writer = new BinarySerializer(tocFileStream); @@ -650,7 +717,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache header.CodeGenVersion = codegenVersion; header.Padding = 0; header.Reserved = 0; - header.Reserved2 = 0; + header.Timestamp = timestamp; if (tocFileStream.Length > 0) { diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/GuestCodeAndCbData.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/GuestCodeAndCbData.cs new file mode 100644 index 0000000000..b1ac819e6c --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/GuestCodeAndCbData.cs @@ -0,0 +1,31 @@ +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.Gpu.Shader.DiskCache +{ + /// + /// Guest shader code and constant buffer data accessed by the shader. + /// + struct GuestCodeAndCbData + { + /// + /// Maxwell binary shader code. + /// + public byte[] Code { get; } + + /// + /// Constant buffer 1 data accessed by the shader. + /// + public byte[] Cb1Data { get; } + + /// + /// Creates a new instance of the guest shader code and constant buffer data. + /// + /// Maxwell binary shader code + /// Constant buffer 1 data accessed by the shader + public GuestCodeAndCbData(byte[] code, byte[] cb1Data) + { + Code = code; + Cb1Data = cb1Data; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index af7579d5de..7bf1cf4be1 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -45,9 +45,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache public readonly CachedShaderProgram CachedProgram; /// - /// Host program. + /// Optional binary code. If not null, it is used instead of the backend host binary. /// - public readonly IProgram HostProgram; + public readonly byte[] BinaryCode; /// /// Program index. @@ -68,19 +68,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Creates a new program validation entry. /// /// Cached shader program - /// Host program + /// Optional binary code. If not null, it is used instead of the backend host binary /// Program index /// Indicates if the program is a compute shader /// Indicates if the program is a host binary shader public ProgramEntry( CachedShaderProgram cachedProgram, - IProgram hostProgram, + byte[] binaryCode, int programIndex, bool isCompute, bool isBinary) { CachedProgram = cachedProgram; - HostProgram = hostProgram; + BinaryCode = binaryCode; ProgramIndex = programIndex; IsCompute = isCompute; IsBinary = isBinary; @@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private struct AsyncProgramTranslation { /// - /// Cached shader stages. + /// Guest code for each active stage. /// - public readonly CachedShaderStage[] Shaders; + public readonly GuestCodeAndCbData?[] GuestShaders; /// /// Specialization state. @@ -168,17 +168,17 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// /// Creates a new program translation entry. /// - /// Cached shader stages + /// Guest code for each active stage /// Specialization state /// Program index /// Indicates if the program is a compute shader public AsyncProgramTranslation( - CachedShaderStage[] shaders, + GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex, bool isCompute) { - Shaders = shaders; + GuestShaders = guestShaders; SpecializationState = specState; ProgramIndex = programIndex; IsCompute = isCompute; @@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private readonly Queue _validationQueue; private readonly ConcurrentQueue _compilationQueue; private readonly BlockingCollection _asyncTranslationQueue; - private readonly SortedList _programList; + private readonly SortedList _programList; private int _backendParallelCompileThreads; private int _compiledCount; @@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache _validationQueue = new Queue(); _compilationQueue = new ConcurrentQueue(); _asyncTranslationQueue = new BlockingCollection(ThreadCount); - _programList = new SortedList(); + _programList = new SortedList(); _backendParallelCompileThreads = Math.Min(Environment.ProcessorCount, 8); // Must be kept in sync with the backend code. } @@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { workThreads[index] = new Thread(ProcessAsyncQueue) { - Name = $"Gpu.AsyncTranslationThread.{index}" + Name = $"GPU.AsyncTranslationThread.{index}" }; } @@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache CheckCompilationBlocking(); - if (_needsHostRegen) + if (_needsHostRegen && Active) { // Rebuild both shared and host cache files. // Rebuilding shared is required because the shader information returned by the translator @@ -310,8 +310,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache break; } - CachedShaderProgram program = kv.Value; - _hostStorage.AddShader(_context, program, program.HostProgram.GetBinary(), streams); + (CachedShaderProgram program, byte[] binaryCode) = kv.Value; + _hostStorage.AddShader(_context, program, binaryCode, streams); } Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully."); @@ -342,24 +342,31 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Enqueues a host program for compilation. /// /// Cached program - /// Host program to be compiled + /// Host binary code /// Program index /// Indicates if the program is a compute shader - public void QueueHostProgram(CachedShaderProgram cachedProgram, IProgram hostProgram, int programIndex, bool isCompute) + public void QueueHostProgram(CachedShaderProgram cachedProgram, byte[] binaryCode, int programIndex, bool isCompute) { - EnqueueForValidation(new ProgramEntry(cachedProgram, hostProgram, programIndex, isCompute, isBinary: true)); + EnqueueForValidation(new ProgramEntry(cachedProgram, binaryCode, programIndex, isCompute, isBinary: true)); } /// /// Enqueues a guest program for compilation. /// - /// Cached shader stages + /// Guest code for each active stage /// Specialization state /// Program index /// Indicates if the program is a compute shader - public void QueueGuestProgram(CachedShaderStage[] shaders, ShaderSpecializationState specState, int programIndex, bool isCompute) + public void QueueGuestProgram(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex, bool isCompute) { - _asyncTranslationQueue.Add(new AsyncProgramTranslation(shaders, specState, programIndex, isCompute)); + try + { + AsyncProgramTranslation asyncTranslation = new AsyncProgramTranslation(guestShaders, specState, programIndex, isCompute); + _asyncTranslationQueue.Add(asyncTranslation, _cancellationToken); + } + catch (OperationCanceledException) + { + } } /// @@ -374,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache // If not yet compiled, do nothing. This avoids blocking to wait for shader compilation. while (_validationQueue.TryPeek(out ProgramEntry entry)) { - ProgramLinkStatus result = entry.HostProgram.CheckProgramLink(false); + ProgramLinkStatus result = entry.CachedProgram.HostProgram.CheckProgramLink(false); if (result != ProgramLinkStatus.Incomplete) { @@ -398,7 +405,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache while (_validationQueue.TryDequeue(out ProgramEntry entry) && Active) { - ProcessCompiledProgram(ref entry, entry.HostProgram.CheckProgramLink(true), asyncCompile: false); + ProcessCompiledProgram(ref entry, entry.CachedProgram.HostProgram.CheckProgramLink(true), asyncCompile: false); } } @@ -427,7 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache _needsHostRegen = true; } - _programList.Add(entry.ProgramIndex, entry.CachedProgram); + _programList.Add(entry.ProgramIndex, (entry.CachedProgram, entry.BinaryCode)); SignalCompiled(); } else if (entry.IsBinary) @@ -436,13 +443,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache // we still have a chance to recompile from the guest binary. CachedShaderProgram program = entry.CachedProgram; + GuestCodeAndCbData?[] guestShaders = new GuestCodeAndCbData?[program.Shaders.Length]; + + for (int index = 0; index < program.Shaders.Length; index++) + { + CachedShaderStage shader = program.Shaders[index]; + + if (shader != null) + { + guestShaders[index] = new GuestCodeAndCbData(shader.Code, shader.Cb1Data); + } + } + if (asyncCompile) { - QueueGuestProgram(program.Shaders, program.SpecializationState, entry.ProgramIndex, entry.IsCompute); + QueueGuestProgram(guestShaders, program.SpecializationState, entry.ProgramIndex, entry.IsCompute); } else { - RecompileFromGuestCode(program.Shaders, program.SpecializationState, entry.ProgramIndex, entry.IsCompute); + RecompileFromGuestCode(guestShaders, program.SpecializationState, entry.ProgramIndex, entry.IsCompute); ProcessCompilationQueue(); } } @@ -476,10 +495,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } } - IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, new ShaderInfo(fragmentOutputMap)); + ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue + ? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true) + : new ShaderInfo(fragmentOutputMap, fromCache: true); + + IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo); CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders); - EnqueueForValidation(new ProgramEntry(program, hostProgram, compilation.ProgramIndex, compilation.IsCompute, isBinary: false)); + byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(shaderSources) : hostProgram.GetBinary(); + + EnqueueForValidation(new ProgramEntry(program, binaryCode, compilation.ProgramIndex, compilation.IsCompute, isBinary: false)); } } @@ -496,7 +521,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache // Submitting more seems to cause NVIDIA OpenGL driver to crash. if (_validationQueue.Count >= _backendParallelCompileThreads && _validationQueue.TryDequeue(out ProgramEntry entry)) { - ProcessCompiledProgram(ref entry, entry.HostProgram.CheckProgramLink(true), asyncCompile: false); + ProcessCompiledProgram(ref entry, entry.CachedProgram.HostProgram.CheckProgramLink(true), asyncCompile: false); } } @@ -513,7 +538,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache foreach (AsyncProgramTranslation asyncCompilation in _asyncTranslationQueue.GetConsumingEnumerable(ct)) { RecompileFromGuestCode( - asyncCompilation.Shaders, + asyncCompilation.GuestShaders, asyncCompilation.SpecializationState, asyncCompilation.ProgramIndex, asyncCompilation.IsCompute); @@ -527,21 +552,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// /// Recompiles a program from guest code. /// - /// Shader stages + /// Guest code for each active stage /// Specialization state /// Program index /// Indicates if the program is a compute shader - private void RecompileFromGuestCode(CachedShaderStage[] shaders, ShaderSpecializationState specState, int programIndex, bool isCompute) + private void RecompileFromGuestCode(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex, bool isCompute) { try { if (isCompute) { - RecompileComputeFromGuestCode(shaders, specState, programIndex); + RecompileComputeFromGuestCode(guestShaders, specState, programIndex); } else { - RecompileGraphicsFromGuestCode(shaders, specState, programIndex); + RecompileGraphicsFromGuestCode(guestShaders, specState, programIndex); } } catch (DiskCacheLoadException diskCacheLoadException) @@ -556,41 +581,47 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// /// Recompiles a graphics program from guest code. /// - /// Shader stages + /// Guest code for each active stage /// Specialization state /// Program index - private void RecompileGraphicsFromGuestCode(CachedShaderStage[] shaders, ShaderSpecializationState specState, int programIndex) + private void RecompileGraphicsFromGuestCode(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex) { - ShaderSpecializationState newSpecState = new ShaderSpecializationState(specState.GraphicsState, specState.TransformFeedbackDescriptors); + ShaderSpecializationState newSpecState = new ShaderSpecializationState( + ref specState.GraphicsState, + specState.PipelineState, + specState.TransformFeedbackDescriptors); + ResourceCounts counts = new ResourceCounts(); TranslatorContext[] translatorContexts = new TranslatorContext[Constants.ShaderStages + 1]; TranslatorContext nextStage = null; + TargetApi api = _context.Capabilities.Api; + for (int stageIndex = Constants.ShaderStages - 1; stageIndex >= 0; stageIndex--) { - CachedShaderStage shader = shaders[stageIndex + 1]; - - if (shader != null) + if (guestShaders[stageIndex + 1].HasValue) { + GuestCodeAndCbData shader = guestShaders[stageIndex + 1].Value; + byte[] guestCode = shader.Code; byte[] cb1Data = shader.Cb1Data; DiskCacheGpuAccessor gpuAccessor = new DiskCacheGpuAccessor(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex); - TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, DefaultFlags, 0); + TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, 0); if (nextStage != null) { currentStage.SetNextStage(nextStage); } - if (stageIndex == 0 && shaders[0] != null) + if (stageIndex == 0 && guestShaders[0].HasValue) { - byte[] guestCodeA = shaders[0].Code; - byte[] cb1DataA = shaders[0].Cb1Data; + byte[] guestCodeA = guestShaders[0].Value.Code; + byte[] cb1DataA = guestShaders[0].Value.Cb1Data; DiskCacheGpuAccessor gpuAccessorA = new DiskCacheGpuAccessor(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0); - translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, DefaultFlags | TranslationFlags.VertexA, 0); + translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, api, DefaultFlags | TranslationFlags.VertexA, 0); } translatorContexts[stageIndex + 1] = currentStage; @@ -598,6 +629,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } } + CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length]; List translatedStages = new List(); for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) @@ -608,15 +640,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { ShaderProgram program; - byte[] guestCode = shaders[stageIndex + 1].Code; - byte[] cb1Data = shaders[stageIndex + 1].Cb1Data; + byte[] guestCode = guestShaders[stageIndex + 1].Value.Code; + byte[] cb1Data = guestShaders[stageIndex + 1].Value.Cb1Data; - if (stageIndex == 0 && shaders[0] != null) + if (stageIndex == 0 && guestShaders[0].HasValue) { program = currentStage.Translate(translatorContexts[0]); - byte[] guestCodeA = shaders[0].Code; - byte[] cb1DataA = shaders[0].Cb1Data; + byte[] guestCodeA = guestShaders[0].Value.Code; + byte[] cb1DataA = guestShaders[0].Value.Cb1Data; shaders[0] = new CachedShaderStage(null, guestCodeA, cb1DataA); shaders[1] = new CachedShaderStage(program.Info, guestCode, cb1Data); @@ -641,21 +673,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// /// Recompiles a compute program from guest code. /// - /// Shader stages + /// Guest code for each active stage /// Specialization state /// Program index - private void RecompileComputeFromGuestCode(CachedShaderStage[] shaders, ShaderSpecializationState specState, int programIndex) + private void RecompileComputeFromGuestCode(GuestCodeAndCbData?[] guestShaders, ShaderSpecializationState specState, int programIndex) { - CachedShaderStage shader = shaders[0]; + GuestCodeAndCbData shader = guestShaders[0].Value; ResourceCounts counts = new ResourceCounts(); - ShaderSpecializationState newSpecState = new ShaderSpecializationState(specState.ComputeState); + ShaderSpecializationState newSpecState = new ShaderSpecializationState(ref specState.ComputeState); DiskCacheGpuAccessor gpuAccessor = new DiskCacheGpuAccessor(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0); - TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, 0); + TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, 0); ShaderProgram program = translatorContext.Translate(); - shaders[0] = new CachedShaderStage(program.Info, shader.Code, shader.Cb1Data); + CachedShaderStage[] shaders = new[] { new CachedShaderStage(program.Info, shader.Code, shader.Cb1Data) }; _compilationQueue.Enqueue(new ProgramCompilation(new[] { program }, shaders, newSpecState, programIndex, isCompute: true)); } diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs new file mode 100644 index 0000000000..11e54220f7 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs @@ -0,0 +1,49 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader.Translation; +using System.Collections.Generic; +using System.IO; + +namespace Ryujinx.Graphics.Gpu.Shader.DiskCache +{ + static class ShaderBinarySerializer + { + public static byte[] Pack(ShaderSource[] sources) + { + using MemoryStream output = new MemoryStream(); + using BinaryWriter writer = new BinaryWriter(output); + + for (int i = 0; i < sources.Length; i++) + { + writer.Write(sources[i].BinaryCode.Length); + writer.Write(sources[i].BinaryCode); + } + + return output.ToArray(); + } + + public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute) + { + using MemoryStream input = new MemoryStream(code); + using BinaryReader reader = new BinaryReader(input); + + List output = new List(); + + for (int i = compute ? 0 : 1; i < stages.Length; i++) + { + CachedShaderStage stage = stages[i]; + + if (stage == null) + { + continue; + } + + int binaryCodeLength = reader.ReadInt32(); + byte[] binaryCode = reader.ReadBytes(binaryCodeLength); + + output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv)); + } + + return output.ToArray(); + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 5317aab958..44c26efbf6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -1,6 +1,8 @@ using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Runtime.InteropServices; @@ -15,6 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly GpuAccessorState _state; private readonly int _stageIndex; private readonly bool _compute; + private readonly bool _isVulkan; /// /// Creates a new instance of the GPU state accessor for graphics shader translation. @@ -23,8 +26,13 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU channel /// Current GPU state /// Graphics shader stage index (0 = Vertex, 4 = Fragment) - public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state, int stageIndex) : base(context) + public GpuAccessor( + GpuContext context, + GpuChannel channel, + GpuAccessorState state, + int stageIndex) : base(context, state.ResourceCounts, stageIndex) { + _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _channel = channel; _state = state; _stageIndex = stageIndex; @@ -36,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU context /// GPU channel /// Current GPU state - public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context) + public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0) { _channel = channel; _state = state; @@ -73,27 +81,36 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// - public int QueryBindingConstantBuffer(int index) + public AlphaTestOp QueryAlphaTestCompare() { - return _state.ResourceCounts.UniformBuffersCount++; + if (!_isVulkan || !_state.GraphicsState.AlphaTestEnable) + { + return AlphaTestOp.Always; + } + + return _state.GraphicsState.AlphaTestCompare switch + { + CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never, + CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less, + CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal, + CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual, + CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater, + CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual, + CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual, + _ => AlphaTestOp.Always + }; } /// - public int QueryBindingStorageBuffer(int index) + public float QueryAlphaTestReference() { - return _state.ResourceCounts.StorageBuffersCount++; + return _state.GraphicsState.AlphaTestReference; } /// - public int QueryBindingTexture(int index) + public AttributeType QueryAttributeType(int location) { - return _state.ResourceCounts.TexturesCount++; - } - - /// - public int QueryBindingImage(int index) - { - return _state.ResourceCounts.ImagesCount++; + return _state.GraphicsState.AttributeTypes[location]; } /// @@ -129,6 +146,18 @@ namespace Ryujinx.Graphics.Gpu.Shader return ConvertToInputTopology(_state.GraphicsState.Topology, _state.GraphicsState.TessellationMode); } + /// + public bool QueryProgramPointSize() + { + return _state.GraphicsState.ProgramPointSizeEnable; + } + + /// + public float QueryPointSize() + { + return _state.GraphicsState.PointSize; + } + /// public bool QueryTessCw() { @@ -198,6 +227,12 @@ namespace Ryujinx.Graphics.Gpu.Shader } } + /// + public bool QueryTransformDepthMinusOneToOne() + { + return _state.GraphicsState.DepthMode; + } + /// public bool QueryTransformFeedbackEnabled() { diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 5f9dd5880e..7243f6431e 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -1,7 +1,9 @@ +using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Gpu.Shader { @@ -11,74 +13,140 @@ namespace Ryujinx.Graphics.Gpu.Shader class GpuAccessorBase { private readonly GpuContext _context; + private readonly ResourceCounts _resourceCounts; + private readonly int _stageIndex; /// /// Creates a new GPU accessor. /// /// GPU context - public GpuAccessorBase(GpuContext context) + public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex) { _context = context; + _resourceCounts = resourceCounts; + _stageIndex = stageIndex; } - /// - /// Queries host about the presence of the FrontFacing built-in variable bug. - /// - /// True if the bug is present on the host device used, false otherwise + /// + public int QueryBindingConstantBuffer(int index) + { + if (_context.Capabilities.Api == TargetApi.Vulkan) + { + // We need to start counting from 1 since binding 0 is reserved for the support uniform buffer. + return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1; + } + else + { + return _resourceCounts.UniformBuffersCount++; + } + } + + /// + public int QueryBindingStorageBuffer(int index) + { + if (_context.Capabilities.Api == TargetApi.Vulkan) + { + return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); + } + else + { + return _resourceCounts.StorageBuffersCount++; + } + } + + /// + public int QueryBindingTexture(int index, bool isBuffer) + { + if (_context.Capabilities.Api == TargetApi.Vulkan) + { + if (isBuffer) + { + index += (int)_context.Capabilities.MaximumTexturesPerStage; + } + + return GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture"); + } + else + { + return _resourceCounts.TexturesCount++; + } + } + + /// + public int QueryBindingImage(int index, bool isBuffer) + { + if (_context.Capabilities.Api == TargetApi.Vulkan) + { + if (isBuffer) + { + index += (int)_context.Capabilities.MaximumImagesPerStage; + } + + return GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image"); + } + else + { + return _resourceCounts.ImagesCount++; + } + } + + private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName) + { + if ((uint)index >= maxPerStage) + { + Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}."); + } + + return GetStageIndex() * (int)maxPerStage + index; + } + + private int GetStageIndex() + { + // This is just a simple remapping to ensure that most frequently used shader stages + // have the lowest binding numbers. + // This is useful because if we need to run on a system with a low limit on the bindings, + // then we can still get most games working as the most common shaders will have low binding numbers. + return _stageIndex switch + { + 4 => 1, // Fragment + 3 => 2, // Geometry + 1 => 3, // Tessellation control + 2 => 4, // Tessellation evaluation + _ => 0 // Vertex/Compute + }; + } + + /// public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug; - /// - /// Queries host about the presence of the vector indexing bug. - /// - /// True if the bug is present on the host device used, false otherwise + /// public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug; - /// - /// Queries host storage buffer alignment required. - /// - /// Host storage buffer alignment in bytes + /// public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment; - /// - /// Queries host support for texture formats with BGRA component order (such as BGRA8). - /// - /// True if BGRA formats are supported, false otherwise + /// public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat; - /// - /// Queries host support for fragment shader ordering critical sections on the shader code. - /// - /// True if fragment shader interlock is supported, false otherwise + /// public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock; - /// - /// Queries host support for fragment shader ordering scoped critical sections on the shader code. - /// - /// True if fragment shader ordering is supported, false otherwise + /// public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel; - /// - /// Queries host support for readable images without a explicit format declaration on the shader. - /// - /// True if formatted image load is supported, false otherwise + /// + public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough; + + /// public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted; - /// - /// Queries host GPU non-constant texture offset support. - /// - /// True if the GPU and driver supports non-constant texture offsets, false otherwise + /// public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset; - /// - /// Queries host GPU shader ballot support. - /// - /// True if the GPU and driver supports shader ballot, false otherwise + /// public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; - /// - /// Queries host GPU texture shadow LOD support. - /// - /// True if the GPU and driver supports texture shadow LOD, false otherwise + /// public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; /// diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index fae670ea53..82252cedab 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -1,5 +1,7 @@ +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.Threed; +using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Shader { @@ -26,43 +28,99 @@ namespace Ryujinx.Graphics.Gpu.Shader public readonly TessMode TessellationMode; /// - /// Indicates whenever the viewport transform is disabled. - /// - public readonly bool ViewportTransformDisable; - - /// - /// Indicates whenever alpha-to-coverage is enabled. + /// Indicates whether alpha-to-coverage is enabled. /// public readonly bool AlphaToCoverageEnable; /// - /// Indicates whenever alpha-to-coverage dithering is enabled. + /// Indicates whether alpha-to-coverage dithering is enabled. /// public readonly bool AlphaToCoverageDitherEnable; + /// + /// Indicates whether the viewport transform is disabled. + /// + public readonly bool ViewportTransformDisable; + + /// + /// Depth mode zero to one or minus one to one. + /// + public readonly bool DepthMode; + + /// + /// Indicates if the point size is set on the shader or is fixed. + /// + public readonly bool ProgramPointSizeEnable; + + /// + /// Point size used if is false. + /// + public readonly float PointSize; + + /// + /// Indicates whether alpha test is enabled. + /// + public readonly bool AlphaTestEnable; + + /// + /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded. + /// + public readonly CompareOp AlphaTestCompare; + + /// + /// When alpha test is enabled, indicates the value to compare with the fragment output alpha. + /// + public readonly float AlphaTestReference; + + /// + /// Type of the vertex attributes consumed by the shader. + /// + public Array32 AttributeTypes; + /// /// Creates a new GPU graphics state. /// /// Early Z force enable /// Primitive topology /// Tessellation mode - /// Indicates whenever the viewport transform is disabled - /// Indicates whenever alpha-to-coverage is enabled - /// Indicates whenever alpha-to-coverage dithering is enabled + /// Indicates whether alpha-to-coverage is enabled + /// Indicates whether alpha-to-coverage dithering is enabled + /// Indicates whether the viewport transform is disabled + /// Depth mode zero to one or minus one to one + /// Indicates if the point size is set on the shader or is fixed + /// Point size if not set from shader + /// Indicates whether alpha test is enabled + /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded + /// When alpha test is enabled, indicates the value to compare with the fragment output alpha + /// Type of the vertex attributes consumed by the shader public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, - bool viewportTransformDisable, bool alphaToCoverageEnable, - bool alphaToCoverageDitherEnable) + bool alphaToCoverageDitherEnable, + bool viewportTransformDisable, + bool depthMode, + bool programPointSizeEnable, + float pointSize, + bool alphaTestEnable, + CompareOp alphaTestCompare, + float alphaTestReference, + ref Array32 attributeTypes) { EarlyZForce = earlyZForce; Topology = topology; TessellationMode = tessellationMode; - ViewportTransformDisable = viewportTransformDisable; AlphaToCoverageEnable = alphaToCoverageEnable; AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable; + ViewportTransformDisable = viewportTransformDisable; + DepthMode = depthMode; + ProgramPointSizeEnable = programPointSizeEnable; + PointSize = pointSize; + AlphaTestEnable = alphaTestEnable; + AlphaTestCompare = alphaTestCompare; + AlphaTestReference = alphaTestReference; + AttributeTypes = attributeTypes; } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 0779bf2ce6..c998fe0939 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -1,13 +1,17 @@ +using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.Threed; +using Ryujinx.Graphics.Gpu.Engine.Types; +using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.Graphics.Gpu.Shader.Cache; using Ryujinx.Graphics.Gpu.Shader.DiskCache; using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; +using System.IO; +using System.Linq; using System.Threading; namespace Ryujinx.Graphics.Gpu.Shader @@ -59,11 +63,13 @@ namespace Ryujinx.Graphics.Gpu.Shader { public readonly CachedShaderProgram CachedProgram; public readonly IProgram HostProgram; + public readonly byte[] BinaryCode; - public ProgramToSave(CachedShaderProgram cachedProgram, IProgram hostProgram) + public ProgramToSave(CachedShaderProgram cachedProgram, IProgram hostProgram, byte[] binaryCode) { CachedProgram = cachedProgram; HostProgram = hostProgram; + BinaryCode = binaryCode; } } @@ -94,9 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _programsToSaveQueue = new Queue(); - string diskCacheTitleId = GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null - ? CacheHelper.GetBaseCacheDirectory(GraphicsConfig.TitleId) - : null; + string diskCacheTitleId = GetDiskCachePath(); _computeShaderCache = new ComputeShaderCacheHashTable(); _graphicsShaderCache = new ShaderCacheHashTable(); @@ -108,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Shader } } + /// + /// Gets the path where the disk cache for the current application is stored. + /// + private static string GetDiskCachePath() + { + return GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null + ? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId, "cache", "shader") + : null; + } + /// /// Processes the queue of shaders that must save their binaries to the disk cache. /// @@ -123,7 +137,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { if (result == ProgramLinkStatus.Success) { - _cacheWriter.AddShader(programToSave.CachedProgram, programToSave.HostProgram.GetBinary()); + _cacheWriter.AddShader(programToSave.CachedProgram, programToSave.BinaryCode ?? programToSave.HostProgram.GetBinary()); } _programsToSaveQueue.Dequeue(); @@ -143,16 +157,6 @@ namespace Ryujinx.Graphics.Gpu.Shader { if (_diskCacheHostStorage.CacheEnabled) { - if (!_diskCacheHostStorage.CacheExists()) - { - // If we don't have a shader cache on the new format, try to perform migration from the old shader cache. - Logger.Info?.Print(LogClass.Gpu, "No shader cache found, trying to migrate from legacy shader cache..."); - - int migrationCount = Migration.MigrateFromLegacyCache(_context, _diskCacheHostStorage); - - Logger.Info?.Print(LogClass.Gpu, $"Migrated {migrationCount} shaders."); - } - ParallelDiskCacheLoader loader = new ParallelDiskCacheLoader( _context, _graphicsShaderCache, @@ -210,25 +214,74 @@ namespace Ryujinx.Graphics.Gpu.Shader return cpShader; } - ShaderSpecializationState specState = new ShaderSpecializationState(computeState); + ShaderSpecializationState specState = new ShaderSpecializationState(ref computeState); GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, computeState, default, specState); GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState); - TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, gpuVa); + TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa); TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode); - IProgram hostProgram = _context.Renderer.CreateProgram(new ShaderSource[] { CreateShaderSource(translatedShader.Program) }, new ShaderInfo(-1)); + ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) }; + + IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1)); cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader); _computeShaderCache.Add(cpShader); - EnqueueProgramToSave(new ProgramToSave(cpShader, hostProgram)); + EnqueueProgramToSave(cpShader, hostProgram, shaderSourcesArray); _cpPrograms[gpuVa] = cpShader; return cpShader; } + /// + /// Updates the shader pipeline state based on the current GPU state. + /// + /// Current GPU 3D engine state + /// Shader pipeline state to be updated + /// Current graphics state + /// Current GPU channel + private void UpdatePipelineInfo( + ref ThreedClassState state, + ref ProgramPipelineState pipeline, + GpuChannelGraphicsState graphicsState, + GpuChannel channel) + { + channel.TextureManager.UpdateRenderTargets(); + + var rtControl = state.RtControl; + var msaaMode = state.RtMsaaMode; + + pipeline.SamplesCount = msaaMode.SamplesInX() * msaaMode.SamplesInY(); + + int count = rtControl.UnpackCount(); + + for (int index = 0; index < Constants.TotalRenderTargets; index++) + { + int rtIndex = rtControl.UnpackPermutationIndex(index); + + var colorState = state.RtColorState[rtIndex]; + + if (index >= count || colorState.Format == 0 || colorState.WidthOrStride == 0) + { + pipeline.AttachmentEnable[index] = false; + pipeline.AttachmentFormats[index] = Format.R8G8B8A8Unorm; + } + else + { + pipeline.AttachmentEnable[index] = true; + pipeline.AttachmentFormats[index] = colorState.Format.Convert().Format; + } + } + + pipeline.DepthStencilEnable = state.RtDepthStencilEnable; + pipeline.DepthStencilFormat = pipeline.DepthStencilEnable ? state.RtDepthStencilState.Format.Convert().Format : Format.D24UnormS8Uint; + + pipeline.VertexBufferCount = Constants.TotalVertexBuffers; + pipeline.Topology = graphicsState.Topology; + } + /// /// Gets a graphics shader program from the shader cache. /// This includes all the specified shader stages. @@ -237,6 +290,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// This automatically translates, compiles and adds the code to the cache if not present. /// /// GPU state + /// Pipeline state /// GPU channel /// Texture pool state /// 3D engine state @@ -244,6 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Compiled graphics shader code public CachedShaderProgram GetGraphicsShader( ref ThreedClassState state, + ref ProgramPipelineState pipeline, GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, @@ -262,7 +317,9 @@ namespace Ryujinx.Graphics.Gpu.Shader TransformFeedbackDescriptor[] transformFeedbackDescriptors = GetTransformFeedbackDescriptors(ref state); - ShaderSpecializationState specState = new ShaderSpecializationState(graphicsState, transformFeedbackDescriptors); + UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel); + + ShaderSpecializationState specState = new ShaderSpecializationState(ref graphicsState, ref pipeline, transformFeedbackDescriptors); GpuAccessorState gpuAccessorState = new GpuAccessorState(poolState, default, graphicsState, specState, transformFeedbackDescriptors); ReadOnlySpan addressesSpan = addresses.AsSpan(); @@ -270,6 +327,8 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatorContext[] translatorContexts = new TranslatorContext[Constants.ShaderStages + 1]; TranslatorContext nextStage = null; + TargetApi api = _context.Capabilities.Api; + for (int stageIndex = Constants.ShaderStages - 1; stageIndex >= 0; stageIndex--) { ulong gpuVa = addressesSpan[stageIndex + 1]; @@ -277,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (gpuVa != 0) { GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState, stageIndex); - TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, DefaultFlags, gpuVa); + TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa); if (nextStage != null) { @@ -286,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (stageIndex == 0 && addresses.VertexA != 0) { - translatorContexts[0] = DecodeGraphicsShader(gpuAccessor, DefaultFlags | TranslationFlags.VertexA, addresses.VertexA); + translatorContexts[0] = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags | TranslationFlags.VertexA, addresses.VertexA); } translatorContexts[stageIndex + 1] = currentStage; @@ -336,13 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Shader } } + ShaderSource[] shaderSourcesArray = shaderSources.ToArray(); + int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1; - IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources.ToArray(), new ShaderInfo(fragmentOutputMap)); + IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline)); gpShaders = new CachedShaderProgram(hostProgram, specState, shaders); _graphicsShaderCache.Add(gpShaders); - EnqueueProgramToSave(new ProgramToSave(gpShaders, hostProgram)); + EnqueueProgramToSave(gpShaders, hostProgram, shaderSourcesArray); _gpPrograms[addresses] = gpShaders; return gpShaders; @@ -355,7 +416,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader source public static ShaderSource CreateShaderSource(ShaderProgram program) { - return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language); + return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language); } /// @@ -364,11 +425,16 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// This will not do anything if disk shader cache is disabled. /// - /// Program to be saved on disk - private void EnqueueProgramToSave(ProgramToSave programToSave) + /// Cached shader program + /// Host program + /// Source for each shader stage + private void EnqueueProgramToSave(CachedShaderProgram program, IProgram hostProgram, ShaderSource[] sources) { if (_diskCacheHostStorage.CacheEnabled) { + byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(sources) : null; + ProgramToSave programToSave = new ProgramToSave(program, hostProgram, binaryCode); + _programsToSaveQueue.Enqueue(programToSave); } } @@ -480,11 +546,12 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Decode the binary Maxwell shader code to a translator context. /// /// GPU state accessor + /// Graphics API that will be used with the shader /// GPU virtual address of the binary shader code /// The generated translator context - public static TranslatorContext DecodeComputeShader(IGpuAccessor gpuAccessor, ulong gpuVa) + public static TranslatorContext DecodeComputeShader(IGpuAccessor gpuAccessor, TargetApi api, ulong gpuVa) { - var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute); + var options = CreateTranslationOptions(api, DefaultFlags | TranslationFlags.Compute); return Translator.CreateContext(gpuVa, gpuAccessor, options); } @@ -495,12 +562,13 @@ namespace Ryujinx.Graphics.Gpu.Shader /// This will combine the "Vertex A" and "Vertex B" shader stages, if specified, into one shader. /// /// GPU state accessor + /// Graphics API that will be used with the shader /// Flags that controls shader translation /// GPU virtual address of the shader code /// The generated translator context - public static TranslatorContext DecodeGraphicsShader(IGpuAccessor gpuAccessor, TranslationFlags flags, ulong gpuVa) + public static TranslatorContext DecodeGraphicsShader(IGpuAccessor gpuAccessor, TargetApi api, TranslationFlags flags, ulong gpuVa) { - var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags); + var options = CreateTranslationOptions(api, flags); return Translator.CreateContext(gpuVa, gpuAccessor, options); } @@ -595,6 +663,41 @@ namespace Ryujinx.Graphics.Gpu.Shader }; } + /// + /// Gets information about the bindings used by a shader program. + /// + /// Shader program information to get the information from + /// Shader bindings + public static ShaderBindings GetBindings(ShaderProgramInfo info) + { + var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray(); + var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray(); + var textureBindings = info.Textures.Select(x => x.Binding).ToArray(); + var imageBindings = info.Images.Select(x => x.Binding).ToArray(); + + return new ShaderBindings( + uniformBufferBindings, + storageBufferBindings, + textureBindings, + imageBindings); + } + + /// + /// Creates shader translation options with the requested graphics API and flags. + /// The shader language is choosen based on the current configuration and graphics API. + /// + /// Target graphics API + /// Translation flags + /// Translation options + private static TranslationOptions CreateTranslationOptions(TargetApi api, TranslationFlags flags) + { + TargetLanguage lang = GraphicsConfig.EnableSpirvCompilationOnVulkan && api == TargetApi.Vulkan + ? TargetLanguage.Spirv + : TargetLanguage.Glsl; + + return new TranslationOptions(lang, api, flags); + } + /// /// Disposes the shader cache, deleting all the cached shaders. /// It's an error to use the shader cache after disposal. diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 7e39c8a359..c927f33d4c 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -1,6 +1,7 @@ using Ryujinx.Common.Memory; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Shader.DiskCache; using Ryujinx.Graphics.Shader; using System; @@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Shader private const uint TfbdMagic = (byte)'T' | ((byte)'F' << 8) | ((byte)'B' << 16) | ((byte)'D' << 24); private const uint TexkMagic = (byte)'T' | ((byte)'E' << 8) | ((byte)'X' << 16) | ((byte)'K' << 24); private const uint TexsMagic = (byte)'T' | ((byte)'E' << 8) | ((byte)'X' << 16) | ((byte)'S' << 24); + private const uint PgpsMagic = (byte)'P' | ((byte)'G' << 8) | ((byte)'P' << 16) | ((byte)'S' << 24); /// /// Flags indicating GPU state that is used by the shader. @@ -51,6 +53,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// public Array5 ConstantBufferUse; + /// + /// Pipeline state captured at the time of shader use. + /// + public ProgramPipelineState? PipelineState; + /// /// Transform feedback buffers active at the time the shader was compiled. /// @@ -179,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Creates a new instance of the shader specialization state. /// /// Current compute engine state - public ShaderSpecializationState(GpuChannelComputeState state) : this() + public ShaderSpecializationState(ref GpuChannelComputeState state) : this() { ComputeState = state; _compute = true; @@ -190,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Current 3D engine state /// Optional transform feedback buffers in use, if any - public ShaderSpecializationState(GpuChannelGraphicsState state, TransformFeedbackDescriptor[] descriptors) : this() + private ShaderSpecializationState(ref GpuChannelGraphicsState state, TransformFeedbackDescriptor[] descriptors) : this() { GraphicsState = state; _compute = false; @@ -244,6 +251,34 @@ namespace Ryujinx.Graphics.Gpu.Shader } } + /// + /// Creates a new instance of the shader specialization state. + /// + /// Current 3D engine state + /// Current program pipeline state + /// Optional transform feedback buffers in use, if any + public ShaderSpecializationState( + ref GpuChannelGraphicsState state, + ref ProgramPipelineState pipelineState, + TransformFeedbackDescriptor[] descriptors) : this(ref state, descriptors) + { + PipelineState = pipelineState; + } + + /// + /// Creates a new instance of the shader specialization state. + /// + /// Current 3D engine state + /// Current program pipeline state + /// Optional transform feedback buffers in use, if any + public ShaderSpecializationState( + ref GpuChannelGraphicsState state, + ProgramPipelineState? pipelineState, + TransformFeedbackDescriptor[] descriptors) : this(ref state, descriptors) + { + PipelineState = pipelineState; + } + /// /// Indicates that the shader accesses the early Z force state. /// @@ -463,6 +498,28 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } + if (graphicsState.DepthMode != GraphicsState.DepthMode) + { + return false; + } + + if (graphicsState.AlphaTestEnable != GraphicsState.AlphaTestEnable) + { + return false; + } + + if (graphicsState.AlphaTestEnable && + (graphicsState.AlphaTestCompare != GraphicsState.AlphaTestCompare || + graphicsState.AlphaTestReference != GraphicsState.AlphaTestReference)) + { + return false; + } + + if (!graphicsState.AttributeTypes.ToSpan().SequenceEqual(GraphicsState.AttributeTypes.ToSpan())) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: false); } @@ -685,6 +742,17 @@ namespace Ryujinx.Graphics.Gpu.Shader constantBufferUsePerStageMask &= ~(1 << index); } + bool hasPipelineState = false; + + dataReader.Read(ref hasPipelineState); + + if (hasPipelineState) + { + ProgramPipelineState pipelineState = default; + dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic); + specState.PipelineState = pipelineState; + } + if (specState._queriedState.HasFlag(QueriedStateFlags.TransformFeedback)) { ushort tfCount = 0; @@ -743,6 +811,16 @@ namespace Ryujinx.Graphics.Gpu.Shader constantBufferUsePerStageMask &= ~(1 << index); } + bool hasPipelineState = PipelineState.HasValue; + + dataWriter.Write(ref hasPipelineState); + + if (hasPipelineState) + { + ProgramPipelineState pipelineState = PipelineState.Value; + dataWriter.WriteWithMagicAndSize(ref pipelineState, PgpsMagic); + } + if (_queriedState.HasFlag(QueriedStateFlags.TransformFeedback)) { ushort tfCount = (ushort)TransformFeedbackDescriptors.Length; diff --git a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs index 3f1c055bf5..764ea7159d 100644 --- a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs +++ b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs @@ -1,4 +1,4 @@ -using Ryujinx.Common; +using Ryujinx.Common; using System; using System.Collections.Generic; using System.Threading; diff --git a/Ryujinx.Graphics.OpenGL/Buffer.cs b/Ryujinx.Graphics.OpenGL/Buffer.cs index 0f6a90e3c8..68c82f955e 100644 --- a/Ryujinx.Graphics.OpenGL/Buffer.cs +++ b/Ryujinx.Graphics.OpenGL/Buffer.cs @@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.OpenGL (IntPtr)size); } - public static unsafe ReadOnlySpan GetData(Renderer renderer, BufferHandle buffer, int offset, int size) + public static unsafe ReadOnlySpan GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size) { if (HwCapabilities.UsePersistentBufferForFlush) { diff --git a/Ryujinx.Graphics.OpenGL/FormatTable.cs b/Ryujinx.Graphics.OpenGL/FormatTable.cs index 1a739b5ce2..e6717eb44e 100644 --- a/Ryujinx.Graphics.OpenGL/FormatTable.cs +++ b/Ryujinx.Graphics.OpenGL/FormatTable.cs @@ -94,9 +94,7 @@ namespace Ryujinx.Graphics.OpenGL Add(Format.Bc7Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaBptcUnorm)); Add(Format.Bc6HSfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcSignedFloat)); Add(Format.Bc6HUfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcUnsignedFloat)); - Add(Format.Etc2RgbUnorm, new FormatInfo(3, false, false, All.CompressedRgb8Etc2)); Add(Format.Etc2RgbaUnorm, new FormatInfo(4, false, false, All.CompressedRgba8Etc2Eac)); - Add(Format.Etc2RgbSrgb, new FormatInfo(3, false, false, All.CompressedSrgb8Etc2)); Add(Format.Etc2RgbaSrgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Etc2Eac)); Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte)); Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte)); diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 13b5b412ec..ba2cc2df4b 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy _supportsDrawTexture = new Lazy(() => HasExtension("GL_NV_draw_texture")); private static readonly Lazy _supportsFragmentShaderInterlock = new Lazy(() => HasExtension("GL_ARB_fragment_shader_interlock")); private static readonly Lazy _supportsFragmentShaderOrdering = new Lazy(() => HasExtension("GL_INTEL_fragment_shader_ordering")); + private static readonly Lazy _supportsGeometryShaderPassthrough = new Lazy(() => HasExtension("GL_NV_geometry_shader_passthrough")); private static readonly Lazy _supportsImageLoadFormatted = new Lazy(() => HasExtension("GL_EXT_shader_image_load_formatted")); private static readonly Lazy _supportsIndirectParameters = new Lazy(() => HasExtension("GL_ARB_indirect_parameters")); private static readonly Lazy _supportsParallelShaderCompile = new Lazy(() => HasExtension("GL_ARB_parallel_shader_compile")); @@ -17,6 +18,9 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy _supportsQuads = new Lazy(SupportsQuadsCheck); private static readonly Lazy _supportsSeamlessCubemapPerTexture = new Lazy(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy _supportsShaderBallot = new Lazy(() => HasExtension("GL_ARB_shader_ballot")); + private static readonly Lazy _supportsTextureCompressionBptc = new Lazy(() => HasExtension("GL_EXT_texture_compression_bptc")); + private static readonly Lazy _supportsTextureCompressionRgtc = new Lazy(() => HasExtension("GL_EXT_texture_compression_rgtc")); + private static readonly Lazy _supportsTextureCompressionS3tc = new Lazy(() => HasExtension("GL_EXT_texture_compression_s3tc")); private static readonly Lazy _supportsTextureShadowLod = new Lazy(() => HasExtension("GL_EXT_texture_shadow_lod")); private static readonly Lazy _supportsViewportSwizzle = new Lazy(() => HasExtension("GL_NV_viewport_swizzle")); @@ -49,6 +53,7 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsDrawTexture => _supportsDrawTexture.Value; public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value; public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value; + public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value; public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value; public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value; public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; @@ -56,6 +61,9 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsQuads => _supportsQuads.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsShaderBallot => _supportsShaderBallot.Value; + public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value; + public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value; + public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value; public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; diff --git a/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs b/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs index bd6efc763f..218a245e14 100644 --- a/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs +++ b/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs @@ -6,10 +6,10 @@ namespace Ryujinx.Graphics.OpenGL.Image { class IntermmediatePool : IDisposable { - private readonly Renderer _renderer; + private readonly OpenGLRenderer _renderer; private readonly List _entries; - public IntermmediatePool(Renderer renderer) + public IntermmediatePool(OpenGLRenderer renderer) { _renderer = renderer; _entries = new List(); diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs index dc9bf6af40..e5b39aa643 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs @@ -6,14 +6,14 @@ namespace Ryujinx.Graphics.OpenGL.Image { class TextureBuffer : TextureBase, ITexture { - private Renderer _renderer; + private OpenGLRenderer _renderer; private int _bufferOffset; private int _bufferSize; private int _bufferCount; private BufferHandle _buffer; - public TextureBuffer(Renderer renderer, TextureCreateInfo info) : base(info) + public TextureBuffer(OpenGLRenderer renderer, TextureCreateInfo info) : base(info) { _renderer = renderer; } diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index 44804d436b..d791544523 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { class TextureCopy : IDisposable { - private readonly Renderer _renderer; + private readonly OpenGLRenderer _renderer; public IntermmediatePool IntermmediatePool { get; } @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.OpenGL.Image private int _copyPboHandle; private int _copyPboSize; - public TextureCopy(Renderer renderer) + public TextureCopy(OpenGLRenderer renderer) { _renderer = renderer; IntermmediatePool = new IntermmediatePool(renderer); diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs index 215446ecc1..c058ac885d 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs @@ -12,13 +12,13 @@ namespace Ryujinx.Graphics.OpenGL.Image public TextureCreateInfo Info { get; } - private readonly Renderer _renderer; + private readonly OpenGLRenderer _renderer; private int _viewsCount; internal ITexture DefaultView { get; private set; } - public TextureStorage(Renderer renderer, TextureCreateInfo info, float scaleFactor) + public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor) { _renderer = renderer; Info = info; diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index afb9a278cb..8f9e2a6627 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.OpenGL.Image { class TextureView : TextureBase, ITexture, ITextureInfo { - private readonly Renderer _renderer; + private readonly OpenGLRenderer _renderer; private readonly TextureStorage _parent; @@ -16,14 +16,14 @@ namespace Ryujinx.Graphics.OpenGL.Image public int FirstLevel { get; private set; } public TextureView( - Renderer renderer, - TextureStorage parent, + OpenGLRenderer renderer, + TextureStorage parent, TextureCreateInfo info, - int firstLayer, - int firstLevel) : base(info, parent.ScaleFactor) + int firstLayer, + int firstLevel) : base(info, parent.ScaleFactor) { _renderer = renderer; - _parent = parent; + _parent = parent; FirstLayer = firstLayer; FirstLevel = firstLevel; @@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.OpenGL.Image FormatInfo format = FormatTable.GetFormatInfo(Info.Format); PixelFormat pixelFormat = format.PixelFormat; - PixelType pixelType = format.PixelType; + PixelType pixelType = format.PixelType; if (forceBgra) { @@ -580,9 +580,9 @@ namespace Ryujinx.Graphics.OpenGL.Image FormatInfo format = FormatTable.GetFormatInfo(Info.Format); - int width = Info.Width; + int width = Info.Width; int height = Info.Height; - int depth = Info.Depth; + int depth = Info.Depth; int levels = Info.GetLevelsClamped(); int offset = 0; @@ -725,10 +725,10 @@ namespace Ryujinx.Graphics.OpenGL.Image break; } - data += mipSize; + data += mipSize; offset += mipSize; - width = Math.Max(1, width >> 1); + width = Math.Max(1, width >> 1); height = Math.Max(1, height >> 1); if (Target == Target.Texture3D) diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs similarity index 89% rename from Ryujinx.Graphics.OpenGL/Renderer.cs rename to Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 2a9ab42232..4df81cef48 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -9,7 +9,7 @@ using System; namespace Ryujinx.Graphics.OpenGL { - public sealed class Renderer : IRenderer + public sealed class OpenGLRenderer : IRenderer { private readonly Pipeline _pipeline; @@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.OpenGL public bool PreferThreading => true; - public Renderer() + public OpenGLRenderer() { _pipeline = new Pipeline(); _counters = new Counters(); @@ -87,6 +87,11 @@ namespace Ryujinx.Graphics.OpenGL Buffer.Delete(buffer); } + public HardwareInfo GetHardwareInfo() + { + return new HardwareInfo(GpuVendor, GpuRenderer); + } + public ReadOnlySpan GetBufferData(BufferHandle buffer, int offset, int size) { return Buffer.GetData(this, buffer, offset, size); @@ -100,18 +105,27 @@ namespace Ryujinx.Graphics.OpenGL hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows, hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows, supportsAstcCompression: HwCapabilities.SupportsAstcCompression, + supportsBc123Compression: HwCapabilities.SupportsTextureCompressionS3tc, + supportsBc45Compression: HwCapabilities.SupportsTextureCompressionRgtc, + supportsBc67Compression: true, // Should check BPTC extension, but for some reason NVIDIA is not exposing the extension. supports3DTextureCompression: false, supportsBgraFormat: false, supportsR4G4Format: false, supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, + supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, + supportsCubemapView: true, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters, + maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver? + maximumStorageBuffersPerStage: 16, + maximumTexturesPerStage: 32, + maximumImagesPerStage: 8, maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize, maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy, storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment); diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index fde864240a..457f6a4af4 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL private CounterQueueEvent _activeConditionalRender; private Vector4[] _fpIsBgra = new Vector4[SupportBuffer.FragmentIsBgraCount]; - private Vector4[] _renderScale = new Vector4[65]; + private Vector4[] _renderScale = new Vector4[73]; private int _fragmentScaleCount; private TextureBase _unit0Texture; @@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.OpenGL _tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers]; } - public void Initialize(Renderer renderer) + public void Initialize(OpenGLRenderer renderer) { _supportBuffer = new SupportBufferUpdater(renderer); GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, Unsafe.As(ref _supportBuffer.Handle)); @@ -1134,45 +1134,45 @@ namespace Ryujinx.Graphics.OpenGL _framebuffer.SetDrawBuffers(colors.Length); } - public void SetSampler(int binding, ISampler sampler) + public void SetScissors(ReadOnlySpan> regions) { - if (sampler == null) + int count = Math.Min(regions.Length, Constants.MaxViewports); + + Span v = stackalloc int[count * 4]; + + for (int index = 0; index < count; index++) { - return; - } + int vIndex = index * 4; - Sampler samp = (Sampler)sampler; + var region = regions[index]; - if (binding == 0) - { - _unit0Sampler = samp; - } + bool enabled = (region.X | region.Y) != 0 || region.Width != 0xffff || region.Height != 0xffff; + uint mask = 1u << index; - samp.Bind(binding); - } - - public void SetScissor(int index, bool enable, int x, int y, int width, int height) - { - uint mask = 1u << index; - - if (!enable) - { - if ((_scissorEnables & mask) != 0) + if (enabled) { - _scissorEnables &= ~mask; - GL.Disable(IndexedEnableCap.ScissorTest, index); + v[vIndex] = region.X; + v[vIndex + 1] = region.Y; + v[vIndex + 2] = region.Width; + v[vIndex + 3] = region.Height; + + if ((_scissorEnables & mask) == 0) + { + _scissorEnables |= mask; + GL.Enable(IndexedEnableCap.ScissorTest, index); + } + } + else + { + if ((_scissorEnables & mask) != 0) + { + _scissorEnables &= ~mask; + GL.Disable(IndexedEnableCap.ScissorTest, index); + } } - - return; } - if ((_scissorEnables & mask) == 0) - { - _scissorEnables |= mask; - GL.Enable(IndexedEnableCap.ScissorTest, index); - } - - GL.ScissorIndexed(index, x, y, width, height); + GL.ScissorArray(0, count, ref v[0]); } public void SetStencilTest(StencilTestDescriptor stencilTest) @@ -1223,23 +1223,31 @@ namespace Ryujinx.Graphics.OpenGL SetBuffers(first, buffers, isStorage: true); } - public void SetTexture(int binding, ITexture texture) + public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) { - if (texture == null) + if (texture != null) { - return; + if (binding == 0) + { + _unit0Texture = (TextureBase)texture; + } + else + { + ((TextureBase)texture).Bind(binding); + } } + Sampler glSampler = (Sampler)sampler; + + glSampler?.Bind(binding); + if (binding == 0) { - _unit0Texture = (TextureBase)texture; - } - else - { - ((TextureBase)texture).Bind(binding); + _unit0Sampler = glSampler; } } + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) { if (_tfEnabled) @@ -1306,7 +1314,7 @@ namespace Ryujinx.Graphics.OpenGL _vertexArray.SetVertexBuffers(vertexBuffers); } - public void SetViewports(int first, ReadOnlySpan viewports, bool disableTransform) + public void SetViewports(ReadOnlySpan viewports, bool disableTransform) { Array.Resize(ref _viewportArray, viewports.Length * 4); Array.Resize(ref _depthRangeArray, viewports.Length * 2); @@ -1343,8 +1351,8 @@ namespace Ryujinx.Graphics.OpenGL SetOrigin(flipY ? ClipOrigin.UpperLeft : ClipOrigin.LowerLeft); - GL.ViewportArray(first, viewports.Length, viewportArray); - GL.DepthRangeArray(first, viewports.Length, depthRangeArray); + GL.ViewportArray(0, viewports.Length, viewportArray); + GL.DepthRangeArray(0, viewports.Length, depthRangeArray); float disableTransformF = disableTransform ? 1.0f : 0.0f; if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform) @@ -1352,8 +1360,8 @@ namespace Ryujinx.Graphics.OpenGL float scale = _renderScale[0].X; _supportBuffer.UpdateViewportInverse(new Vector4 { - X = scale * 2f / viewports[first].Region.Width, - Y = scale * 2f / viewports[first].Region.Height, + X = scale * 2f / viewports[0].Region.Width, + Y = scale * 2f / viewports[0].Region.Height, Z = 1, W = disableTransformF }); diff --git a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs index 8b0ae30eac..81451389c8 100644 --- a/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs +++ b/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs @@ -1,5 +1,4 @@ using OpenTK.Graphics.OpenGL; -using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using System; using System.Threading; diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs index ae74558e9c..e5a7ebf0e9 100644 --- a/Ryujinx.Graphics.OpenGL/Window.cs +++ b/Ryujinx.Graphics.OpenGL/Window.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.OpenGL class Window : IWindow, IDisposable { private const int TextureCount = 3; - private readonly Renderer _renderer; + private readonly OpenGLRenderer _renderer; private int _width; private int _height; @@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.OpenGL internal bool ScreenCaptureRequested { get; set; } - public Window(Renderer renderer) + public Window(OpenGLRenderer renderer) { _renderer = renderer; _stagingTextures = new int[TextureCount]; diff --git a/Ryujinx.Graphics.Shader/AlphaTestOp.cs b/Ryujinx.Graphics.Shader/AlphaTestOp.cs new file mode 100644 index 0000000000..57c0d13143 --- /dev/null +++ b/Ryujinx.Graphics.Shader/AlphaTestOp.cs @@ -0,0 +1,14 @@ +namespace Ryujinx.Graphics.Shader +{ + public enum AlphaTestOp + { + Never = 1, + Less, + Equal, + LessOrEqual, + Greater, + NotEqual, + GreaterOrEqual, + Always + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/AttributeType.cs b/Ryujinx.Graphics.Shader/AttributeType.cs new file mode 100644 index 0000000000..466f06cc80 --- /dev/null +++ b/Ryujinx.Graphics.Shader/AttributeType.cs @@ -0,0 +1,36 @@ +using System; + +namespace Ryujinx.Graphics.Shader +{ + public enum AttributeType : byte + { + Float, + Sint, + Uint + } + + static class AttributeTypeExtensions + { + public static string GetScalarType(this AttributeType type) + { + return type switch + { + AttributeType.Float => "float", + AttributeType.Sint => "int", + AttributeType.Uint => "uint", + _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") + }; + } + + public static string GetVec4Type(this AttributeType type) + { + return type switch + { + AttributeType.Float => "vec4", + AttributeType.Sint => "ivec4", + AttributeType.Uint => "uvec4", + _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") + }; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs index 825347497d..418af6cb7a 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs @@ -70,53 +70,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl AppendLine("}" + suffix); } - public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp) - { - TextureDescriptor[] descriptors = Config.GetTextureDescriptors(); - - for (int i = 0; i < descriptors.Length; i++) - { - var descriptor = descriptors[i]; - - if (descriptor.CbufSlot == texOp.CbufSlot && - descriptor.HandleIndex == texOp.Handle && - descriptor.Format == texOp.Format) - { - return (descriptor, i); - } - } - - return (default, -1); - } - - private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp) - { - for (int i = 0; i < array.Length; i++) - { - var descriptor = array[i]; - - if (descriptor.Type == texOp.Type && - descriptor.CbufSlot == texOp.CbufSlot && - descriptor.HandleIndex == texOp.Handle && - descriptor.Format == texOp.Format) - { - return i; - } - } - - return -1; - } - - public int FindTextureDescriptorIndex(AstTextureOperation texOp) - { - return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp); - } - - public int FindImageDescriptorIndex(AstTextureOperation texOp) - { - return FindDescriptorIndex(Config.GetImageDescriptors(), texOp); - } - public StructuredFunction GetFunction(int id) { return _info.Functions[id]; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 54578b798f..f9dfb839fd 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { public static void Declare(CodeGenContext context, StructuredProgramInfo info) { - context.AppendLine("#version 450 core"); + context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) @@ -43,8 +43,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); } } + else + { + context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable"); + } - if (context.Config.GpPassthrough) + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } @@ -123,11 +127,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { if (context.Config.Stage == ShaderStage.Geometry) { - string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); + InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); + string inPrimitive = inputTopology.ToGlslString(); - context.AppendLine($"layout ({inPrimitive}) in;"); + context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;"); - if (context.Config.GpPassthrough) + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); @@ -140,7 +145,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string outPrimitive = context.Config.OutputTopology.ToGlslString(); - int maxOutputVertices = context.Config.MaxOutputVertices; + int maxOutputVertices = context.Config.GpPassthrough + ? inputTopology.ToInputVertices() + : context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } @@ -192,9 +199,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); } - if (context.Config.Stage != ShaderStage.Compute && - context.Config.Stage != ShaderStage.Fragment && - context.Config.TransformFeedbackEnabled) + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) { var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX); if (tfOutput.Valid) @@ -311,6 +316,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } + private static string GetTfLayout(TransformFeedbackOutput tfOutput) + { + if (tfOutput.Valid) + { + return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) "; + } + + return string.Empty; + } + public static void DeclareLocals(CodeGenContext context, StructuredFunction function) { foreach (AstOperand decl in function.Locals) @@ -326,11 +341,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl switch (type) { case VariableType.Bool: return "bool"; - case VariableType.F32: return "precise float"; - case VariableType.F64: return "double"; + case VariableType.F32: return "precise float"; + case VariableType.F64: return "double"; case VariableType.None: return "void"; - case VariableType.S32: return "int"; - case VariableType.U32: return "uint"; + case VariableType.S32: return "int"; + case VariableType.U32: return "uint"; } throw new ArgumentException($"Invalid variable type \"{type}\"."); @@ -417,10 +432,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl if (context.Config.Options.TargetApi == TargetApi.Vulkan) { - bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer; - int setIndex = isBuffer ? 4 : 2; - - layout = $", set = {setIndex}"; + layout = ", set = 2"; } context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};"); @@ -470,10 +482,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl if (context.Config.Options.TargetApi == TargetApi.Vulkan) { - bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer; - int setIndex = isBuffer ? 5 : 3; - - layout = $", set = {setIndex}{layout}"; + layout = $", set = 3{layout}"; } context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};"); @@ -512,7 +521,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr) { - string suffix = OperandManager.IsArrayAttribute(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty; + string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty; string iq = string.Empty; if (context.Config.Stage == ShaderStage.Fragment) @@ -525,29 +534,48 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl }; } - string pass = (context.Config.PassthroughAttributes & (1 << attr)) != 0 ? "passthrough, " : string.Empty; string name = $"{DefaultNames.IAttributePrefix}{attr}"; - if (context.Config.TransformFeedbackEnabled && context.Config.Stage != ShaderStage.Vertex) + if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment) { for (int c = 0; c < 4; c++) { char swzMask = "xyzw"[c]; - context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); + context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); } } else { - context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};"); + bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0; + string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty; + string type; + + if (context.Config.Stage == ShaderStage.Vertex) + { + type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type(); + } + else + { + type = AttributeType.Float.GetVec4Type(); + } + + context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};"); } } private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr) { + string layout = string.Empty; + + if (context.Config.Options.TargetApi == TargetApi.Vulkan) + { + layout = $"layout (location = {32 + attr}) "; + } + string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}"; - context.AppendLine($"patch in vec4 {name};"); + context.AppendLine($"{layout}patch in vec4 {name};"); } private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) @@ -570,10 +598,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static void DeclareOutputAttribute(CodeGenContext context, int attr) { - string suffix = OperandManager.IsArrayAttribute(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty; + string suffix = AttributeInfo.IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty; string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}"; - if (context.Config.TransformFeedbackEnabled && context.Config.Stage != ShaderStage.Fragment) + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) { for (int c = 0; c < 4; c++) { @@ -608,9 +636,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr) { + string layout = string.Empty; + + if (context.Config.Options.TargetApi == TargetApi.Vulkan) + { + layout = $"layout (location = {32 + attr}) "; + } + string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}"; - context.AppendLine($"patch out vec4 {name};"); + context.AppendLine($"{layout}patch out vec4 {name};"); } private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements) diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index 3af120f882..e9dbdd2d37 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl else if (node is AstAssignment assignment) { VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source); - VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination); + VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination, isAsgDest: true); string dest; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs index 69214a3556..c40f96f111 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs @@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { static class InstGenHelper { - private static InstInfo[] _infoTbl; + private static readonly InstInfo[] InfoTable; static InstGenHelper() { - _infoTbl = new InstInfo[(int)Instruction.Count]; + InfoTable = new InstInfo[(int)Instruction.Count]; Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd"); Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd"); @@ -139,12 +139,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) { - _infoTbl[(int)inst] = new InstInfo(flags, opName, precedence); + InfoTable[(int)inst] = new InstInfo(flags, opName, precedence); } public static InstInfo GetInstructionInfo(Instruction inst) { - return _infoTbl[(int)(inst & Instruction.Mask)]; + return InfoTable[(int)(inst & Instruction.Mask)]; } public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType) @@ -191,7 +191,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions return false; } - InstInfo info = _infoTbl[(int)(operation.Inst & Instruction.Mask)]; + InstInfo info = InfoTable[(int)(operation.Inst & Instruction.Mask)]; if ((info.Type & (InstType.Call | InstType.Special)) != 0) { diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index 6805f2faa4..094040013f 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -85,13 +85,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions string ApplyScaling(string vector) { - if ((context.Config.Stage.SupportsRenderScale()) && + if (context.Config.Stage.SupportsRenderScale() && texOp.Inst == Instruction.ImageLoad && !isBindless && !isIndexed) { // Image scales start after texture ones. - int scaleIndex = context.Config.GetTextureDescriptors().Length + context.FindImageDescriptorIndex(texOp); + int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp); if (pCount == 3 && isArray) { @@ -621,11 +621,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { if (intCoords) { - if ((context.Config.Stage.SupportsRenderScale()) && + if (context.Config.Stage.SupportsRenderScale() && !isBindless && !isIndexed) { - int index = context.FindTextureDescriptorIndex(texOp); + int index = context.Config.FindTextureDescriptorIndex(texOp); if (pCount == 3 && isArray) { @@ -762,7 +762,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } else { - (TextureDescriptor descriptor, int descriptorIndex) = context.FindTextureDescriptor(texOp); + (TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp); bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer; string texCall; @@ -780,6 +780,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions } if (context.Config.Stage.SupportsRenderScale() && + (texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) && !isBindless && !isIndexed) { diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 334c744d75..da720f4dce 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { class OperandManager { - private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; private struct BuiltInAttribute { @@ -26,8 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - private static Dictionary _builtInAttributes = - new Dictionary() + private static Dictionary _builtInAttributes = new Dictionary() { { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) }, { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) }, @@ -197,11 +196,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return name + $"[{(value >> 4)}]." + swzMask; } - else if (config.TransformFeedbackEnabled && (config.Stage != ShaderStage.Vertex || isOutAttr)) + else if (config.TransformFeedbackEnabled && + ((config.LastInVertexPipeline && isOutAttr) || + (config.Stage == ShaderStage.Fragment && !isOutAttr))) { string name = $"{prefix}{(value >> 4)}_{swzMask}"; - if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr)) + if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr)) { name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]"; } @@ -212,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string name = $"{prefix}{(value >> 4)}"; - if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr)) + if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr)) { name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]"; } @@ -276,7 +277,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl string name = builtInAttr.Name; - if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr) && IsArrayBuiltIn(value)) + if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value)) { name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}"; } @@ -304,32 +305,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]"; } - public static bool IsArrayAttribute(ShaderStage stage, bool isOutAttr) - { - if (isOutAttr) - { - return stage == ShaderStage.TessellationControl; - } - else - { - return stage == ShaderStage.TessellationControl || - stage == ShaderStage.TessellationEvaluation || - stage == ShaderStage.Geometry; - } - } - - private static bool IsArrayBuiltIn(int attr) - { - if (attr <= AttributeConsts.TessLevelInner1 || - attr == AttributeConsts.TessCoordX || - attr == AttributeConsts.TessCoordY) - { - return false; - } - - return (attr & AttributeConsts.SpecialMask) == 0; - } - public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable) { if (cbIndexable) @@ -391,12 +366,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { int index = (int)stage; - if ((uint)index >= _stagePrefixes.Length) + if ((uint)index >= StagePrefixes.Length) { return "invalid"; } - return _stagePrefixes[index]; + return StagePrefixes[index]; } private static char GetSwizzleMask(int value) @@ -409,7 +384,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return $"{DefaultNames.ArgumentNamePrefix}{argIndex}"; } - public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node) + public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false) { if (node is AstOperation operation) { @@ -455,7 +430,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return context.CurrentFunction.GetArgumentType(argIndex); } - return GetOperandVarType(operand); + return GetOperandVarType(context, operand, isAsgDest); } else { @@ -463,7 +438,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - private static VariableType GetOperandVarType(AstOperand operand) + private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false) { if (operand.Type == OperandType.Attribute) { @@ -471,6 +446,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { return builtInAttr.Type; } + else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest && + operand.Value >= AttributeConsts.UserAttributeBase && + operand.Value < AttributeConsts.UserAttributeEnd) + { + int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16; + + AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location); + + return type switch + { + AttributeType.Sint => VariableType.S32, + AttributeType.Uint => VariableType.U32, + _ => VariableType.F32 + }; + } } return OperandInfo.GetVarType(operand); diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs new file mode 100644 index 0000000000..7c402a44c8 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -0,0 +1,561 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; +using System; +using System.Collections.Generic; +using System.Linq; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using IrConsts = IntermediateRepresentation.IrConsts; + using IrOperandType = IntermediateRepresentation.OperandType; + + partial class CodeGenContext : Module + { + private const uint SpirvVersionMajor = 1; + private const uint SpirvVersionMinor = 3; + private const uint SpirvVersionRevision = 0; + private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision; + + private readonly StructuredProgramInfo _info; + + public ShaderConfig Config { get; } + + public int InputVertices { get; } + + public Dictionary UniformBuffers { get; } = new Dictionary(); + public Instruction SupportBuffer { get; set; } + public Instruction UniformBuffersArray { get; set; } + public Instruction StorageBuffersArray { get; set; } + public Instruction LocalMemory { get; set; } + public Instruction SharedMemory { get; set; } + public Instruction InputsArray { get; set; } + public Instruction OutputsArray { get; set; } + public Dictionary SamplersTypes { get; } = new Dictionary(); + public Dictionary Samplers { get; } = new Dictionary(); + public Dictionary Images { get; } = new Dictionary(); + public Dictionary Inputs { get; } = new Dictionary(); + public Dictionary Outputs { get; } = new Dictionary(); + public Dictionary InputsPerPatch { get; } = new Dictionary(); + public Dictionary OutputsPerPatch { get; } = new Dictionary(); + + public Instruction CoordTemp { get; set; } + private readonly Dictionary _locals = new Dictionary(); + private readonly Dictionary _localForArgs = new Dictionary(); + private readonly Dictionary _funcArgs = new Dictionary(); + private readonly Dictionary _functions = new Dictionary(); + + private class BlockState + { + private int _entryCount; + private readonly List _labels = new List(); + + public Instruction GetNextLabel(CodeGenContext context) + { + return GetLabel(context, _entryCount); + } + + public Instruction GetNextLabelAutoIncrement(CodeGenContext context) + { + return GetLabel(context, _entryCount++); + } + + public Instruction GetLabel(CodeGenContext context, int index) + { + while (index >= _labels.Count) + { + _labels.Add(context.Label()); + } + + return _labels[index]; + } + } + + private readonly Dictionary _labels = new Dictionary(); + + public Dictionary LoopTargets { get; set; } + + public AstBlock CurrentBlock { get; private set; } + + public SpirvDelegates Delegates { get; } + + public CodeGenContext( + StructuredProgramInfo info, + ShaderConfig config, + GeneratorPool instPool, + GeneratorPool integerPool) : base(SpirvVersionPacked, instPool, integerPool) + { + _info = info; + Config = config; + + if (config.Stage == ShaderStage.Geometry) + { + InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology(); + + InputVertices = inPrimitive switch + { + InputTopology.Points => 1, + InputTopology.Lines => 2, + InputTopology.LinesAdjacency => 2, + InputTopology.Triangles => 3, + InputTopology.TrianglesAdjacency => 3, + _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".") + }; + } + + AddCapability(Capability.Shader); + AddCapability(Capability.Float64); + + SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450); + + Delegates = new SpirvDelegates(this); + } + + public void StartFunction() + { + _locals.Clear(); + _localForArgs.Clear(); + _funcArgs.Clear(); + } + + public void EnterBlock(AstBlock block) + { + CurrentBlock = block; + AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this)); + } + + public Instruction GetFirstLabel(AstBlock block) + { + return GetBlockStateLazy(block).GetLabel(this, 0); + } + + public Instruction GetNextLabel(AstBlock block) + { + return GetBlockStateLazy(block).GetNextLabel(this); + } + + private BlockState GetBlockStateLazy(AstBlock block) + { + if (!_labels.TryGetValue(block, out var blockState)) + { + blockState = new BlockState(); + + _labels.Add(block, blockState); + } + + return blockState; + } + + public Instruction NewBlock() + { + var label = Label(); + Branch(label); + AddLabel(label); + return label; + } + + public Instruction[] GetMainInterface() + { + var mainInterface = new List(); + + mainInterface.AddRange(Inputs.Values); + mainInterface.AddRange(Outputs.Values); + mainInterface.AddRange(InputsPerPatch.Values); + mainInterface.AddRange(OutputsPerPatch.Values); + + if (InputsArray != null) + { + mainInterface.Add(InputsArray); + } + + if (OutputsArray != null) + { + mainInterface.Add(OutputsArray); + } + + return mainInterface.ToArray(); + } + + public void DeclareLocal(AstOperand local, Instruction spvLocal) + { + _locals.Add(local, spvLocal); + } + + public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals) + { + _localForArgs.Add(funcIndex, spvLocals); + } + + public void DeclareArgument(int argIndex, Instruction spvLocal) + { + _funcArgs.Add(argIndex, spvLocal); + } + + public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc) + { + _functions.Add(funcIndex, (function, spvFunc)); + } + + public Instruction GetFP32(IAstNode node) + { + return Get(AggregateType.FP32, node); + } + + public Instruction GetFP64(IAstNode node) + { + return Get(AggregateType.FP64, node); + } + + public Instruction GetS32(IAstNode node) + { + return Get(AggregateType.S32, node); + } + + public Instruction GetU32(IAstNode node) + { + return Get(AggregateType.U32, node); + } + + public Instruction Get(AggregateType type, IAstNode node) + { + if (node is AstOperation operation) + { + var opResult = Instructions.Generate(this, operation); + return BitcastIfNeeded(type, opResult.Type, opResult.Value); + } + else if (node is AstOperand operand) + { + return operand.Type switch + { + IrOperandType.Argument => GetArgument(type, operand), + IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0), + IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0), + IrOperandType.Constant => GetConstant(type, operand), + IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand), + IrOperandType.LocalVariable => GetLocal(type, operand), + IrOperandType.Undefined => Undef(GetType(type)), + _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".") + }; + } + + throw new NotImplementedException(node.GetType().Name); + } + + public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType) + { + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrInfo = AttributeInfo.From(Config, attr, isOutAttr); + + int attrOffset = attrInfo.BaseValue; + AggregateType type = attrInfo.Type; + + Instruction ioVariable, elemIndex; + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + if (isUserAttr && + ((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) || + (isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))) + { + elemType = AggregateType.FP32; + ioVariable = isOutAttr ? OutputsArray : InputsArray; + elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); + var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4); + + if (AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr)) + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex); + } + else + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex); + } + } + + bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY; + + if (isViewportInverse) + { + elemType = AggregateType.FP32; + elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2); + return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex); + } + + elemType = attrInfo.Type & AggregateType.ElementTypeMask; + + if (isUserAttr && Config.TransformFeedbackEnabled && + ((isOutAttr && Config.LastInVertexPipeline) || + (!isOutAttr && Config.Stage == ShaderStage.Fragment))) + { + attrOffset = attr; + type = elemType; + } + + ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset]; + + bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)); + + if ((type & (AggregateType.Array | AggregateType.Vector)) == 0) + { + return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable; + } + + elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); + + if (isIndexed) + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex); + } + else + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex); + } + } + + public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType) + { + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + + elemType = AggregateType.FP32; + var ioVariable = isOutAttr ? OutputsArray : InputsArray; + var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2)); + var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3)); + + if (AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr)) + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex); + } + else + { + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex); + } + } + + public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null) + { + if (!AttributeInfo.Validate(Config, attr, isOutAttr: false)) + { + return GetConstant(type, new AstOperand(IrOperandType.Constant, 0)); + } + + var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType); + var value = Load(GetType(elemType), elemPointer); + + if (Config.Stage == ShaderStage.Fragment) + { + if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY) + { + var pointerType = TypePointer(StorageClass.Uniform, TypeFP32()); + var fieldIndex = Constant(TypeU32(), 4); + var scaleIndex = Constant(TypeU32(), 0); + + var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex); + var scale = Load(TypeFP32(), scaleElemPointer); + + value = FDiv(TypeFP32(), value, scale); + } + else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug()) + { + // Workaround for what appears to be a bug on Intel compiler. + var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f)); + var valueAsInt = Bitcast(TypeS32(), valueFloat); + var valueNegated = SNegate(TypeS32(), valueAsInt); + + value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0)); + } + } + + return BitcastIfNeeded(type, elemType, value); + } + + public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType) + { + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrInfo = AttributeInfo.From(Config, attr, isOutAttr); + + int attrOffset = attrInfo.BaseValue; + Instruction ioVariable; + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + elemType = attrInfo.Type & AggregateType.ElementTypeMask; + + ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset]; + + if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0) + { + return ioVariable; + } + + var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex()); + return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex); + } + + public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr) + { + if (!AttributeInfo.Validate(Config, attr, isOutAttr: false)) + { + return GetConstant(type, new AstOperand(IrOperandType.Constant, 0)); + } + + var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType); + return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer)); + } + + public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null) + { + var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType); + return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer)); + } + + public Instruction GetConstant(AggregateType type, AstOperand operand) + { + return type switch + { + AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()), + AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)), + AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)), + AggregateType.S32 => Constant(TypeS32(), operand.Value), + AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value), + _ => throw new ArgumentException($"Invalid type \"{type}\".") + }; + } + + public Instruction GetConstantBuffer(AggregateType type, AstOperand operand) + { + var i1 = Constant(TypeS32(), 0); + var i2 = Constant(TypeS32(), operand.CbufOffset >> 2); + var i3 = Constant(TypeU32(), operand.CbufOffset & 3); + + Instruction elemPointer; + + if (UniformBuffersArray != null) + { + var ubVariable = UniformBuffersArray; + var i0 = Constant(TypeS32(), operand.CbufSlot); + + elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3); + } + else + { + var ubVariable = UniformBuffers[operand.CbufSlot]; + + elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3); + } + + return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer)); + } + + public Instruction GetLocalPointer(AstOperand local) + { + return _locals[local]; + } + + public Instruction[] GetLocalForArgsPointers(int funcIndex) + { + return _localForArgs[funcIndex]; + } + + public Instruction GetArgumentPointer(AstOperand funcArg) + { + return _funcArgs[funcArg.Value]; + } + + public Instruction GetLocal(AggregateType dstType, AstOperand local) + { + var srcType = local.VarType.Convert(); + return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local))); + } + + public Instruction GetArgument(AggregateType dstType, AstOperand funcArg) + { + var srcType = funcArg.VarType.Convert(); + return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg))); + } + + public (StructuredFunction, Instruction) GetFunction(int funcIndex) + { + return _functions[funcIndex]; + } + + public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component) + { + int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component; + return _info.TransformFeedbackOutputs[index]; + } + + public TransformFeedbackOutput GetTransformFeedbackOutput(int location) + { + int index = location / 4; + return _info.TransformFeedbackOutputs[index]; + } + + public Instruction GetType(AggregateType type, int length = 1) + { + if (type.HasFlag(AggregateType.Array)) + { + return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); + } + else if (type.HasFlag(AggregateType.Vector)) + { + return TypeVector(GetType(type & ~AggregateType.Vector), length); + } + + return type switch + { + AggregateType.Void => TypeVoid(), + AggregateType.Bool => TypeBool(), + AggregateType.FP32 => TypeFP32(), + AggregateType.FP64 => TypeFP64(), + AggregateType.S32 => TypeS32(), + AggregateType.U32 => TypeU32(), + _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") + }; + } + + public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value) + { + if (dstType == srcType) + { + return value; + } + + if (dstType == AggregateType.Bool) + { + return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0)); + } + else if (srcType == AggregateType.Bool) + { + var intTrue = Constant(TypeS32(), IrConsts.True); + var intFalse = Constant(TypeS32(), IrConsts.False); + + return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse)); + } + else + { + return Bitcast(GetType(dstType, 1), value); + } + } + + public Instruction TypeS32() + { + return TypeInt(32, true); + } + + public Instruction TypeU32() + { + return TypeInt(32, false); + } + + public Instruction TypeFP32() + { + return TypeFloat(32); + } + + public Instruction TypeFP64() + { + return TypeFloat(64); + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs new file mode 100644 index 0000000000..dce5e48ad1 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -0,0 +1,709 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + + static class Declarations + { + // At least 16 attributes are guaranteed by the spec. + public const int MaxAttributes = 16; + + private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + + public static void DeclareParameters(CodeGenContext context, StructuredFunction function) + { + DeclareParameters(context, function.InArguments, 0); + DeclareParameters(context, function.OutArguments, function.InArguments.Length); + } + + private static void DeclareParameters(CodeGenContext context, IEnumerable argTypes, int argIndex) + { + foreach (var argType in argTypes) + { + var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert())); + var spvArg = context.FunctionParameter(argPointerType); + + context.DeclareArgument(argIndex++, spvArg); + } + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function) + { + foreach (AstOperand local in function.Locals) + { + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert())); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + context.DeclareLocal(local, spvLocal); + } + + var ivector2Type = context.TypeVector(context.TypeS32(), 2); + var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type); + var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function); + + context.AddLocalVariable(coordTemp); + context.CoordTemp = coordTemp; + } + + public static void DeclareLocalForArgs(CodeGenContext context, List functions) + { + for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++) + { + StructuredFunction function = functions[funcIndex]; + SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length]; + + for (int i = 0; i < function.InArguments.Length; i++) + { + var type = function.GetArgumentType(i).Convert(); + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type)); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + + locals[i] = spvLocal; + } + + context.DeclareLocalForArgs(funcIndex, locals); + } + } + + public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info) + { + if (context.Config.Stage == ShaderStage.Compute) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); + + if (localMemorySize != 0) + { + DeclareLocalMemory(context, localMemorySize); + } + + int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); + + if (sharedMemorySize != 0) + { + DeclareSharedMemory(context, sharedMemorySize); + } + } + else if (context.Config.LocalMemorySize != 0) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); + DeclareLocalMemory(context, localMemorySize); + } + + DeclareSupportBuffer(context); + DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors()); + DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors()); + DeclareSamplers(context, context.Config.GetTextureDescriptors()); + DeclareImages(context, context.Config.GetImageDescriptors()); + DeclareInputAttributes(context, info, perPatch: false); + DeclareOutputAttributes(context, info, perPatch: false); + DeclareInputAttributes(context, info, perPatch: true); + DeclareOutputAttributes(context, info, perPatch: true); + } + + private static void DeclareLocalMemory(CodeGenContext context, int size) + { + context.LocalMemory = DeclareMemory(context, StorageClass.Private, size); + } + + private static void DeclareSharedMemory(CodeGenContext context, int size) + { + context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size); + } + + private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size) + { + var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size)); + var pointerType = context.TypePointer(storage, arrayType); + var variable = context.Variable(pointerType, storage); + + context.AddGlobalVariable(variable); + + return variable; + } + + private static void DeclareSupportBuffer(CodeGenContext context) + { + if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable())) + { + return; + } + + var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount)); + var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4); + var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount)); + + context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + + var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType); + + context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset); + context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset); + context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset); + context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset); + context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset); + context.Decorate(supportBufferStructType, Decoration.Block); + + var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType); + var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform); + + context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0); + + context.AddGlobalVariable(supportBufferVariable); + + context.SupportBuffer = supportBufferVariable; + } + + private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + uint ubSize = Constants.ConstantBufferSize / 16; + + var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true); + context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16); + var ubStructType = context.TypeStruct(true, ubArrayType); + context.Decorate(ubStructType, Decoration.Block); + context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0); + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) + { + int count = descriptors.Max(x => x.Slot) + 1; + + var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count)); + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType); + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding); + context.AddGlobalVariable(ubVariable); + + context.UniformBuffersArray = ubVariable; + } + else + { + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType); + + foreach (var descriptor in descriptors) + { + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(ubVariable); + context.UniformBuffers.Add(descriptor.Slot, ubVariable); + } + } + } + + private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0; + int count = descriptors.Max(x => x.Slot) + 1; + + var sbArrayType = context.TypeRuntimeArray(context.TypeU32()); + context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4); + var sbStructType = context.TypeStruct(true, sbArrayType); + context.Decorate(sbStructType, Decoration.BufferBlock); + context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0); + var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count)); + var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType); + var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform); + + context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s"); + context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding); + context.AddGlobalVariable(sbVariable); + + context.StorageBuffersArray = sbVariable; + } + + private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Samplers.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0; + + var dim = (descriptor.Type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".") + }; + + var imageType = context.TypeImage( + context.TypeFP32(), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + 1, + ImageFormat.Unknown); + + var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}"; + + var sampledImageType = context.TypeSampledImage(imageType); + var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); + var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant); + + context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable)); + context.SamplersTypes.Add(meta, descriptor.Type); + + context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}"); + context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(sampledImageVariable); + } + } + + private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Images.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0; + + var dim = GetDim(descriptor.Type); + + var imageType = context.TypeImage( + context.GetType(meta.Format.GetComponentType().Convert()), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + AccessQualifier.ReadWrite, + GetImageFormat(meta.Format)); + + var nameSuffix = meta.CbufSlot < 0 ? + $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" : + $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}"; + + var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType); + var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant); + + context.Images.Add(meta, (imageType, imageVariable)); + + context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}"); + context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + + if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + { + context.Decorate(imageVariable, Decoration.Coherent); + } + + context.AddGlobalVariable(imageVariable); + } + } + + private static Dim GetDim(SamplerType type) + { + return (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".") + }; + } + + private static ImageFormat GetImageFormat(TextureFormat format) + { + return format switch + { + TextureFormat.Unknown => ImageFormat.Unknown, + TextureFormat.R8Unorm => ImageFormat.R8, + TextureFormat.R8Snorm => ImageFormat.R8Snorm, + TextureFormat.R8Uint => ImageFormat.R8ui, + TextureFormat.R8Sint => ImageFormat.R8i, + TextureFormat.R16Float => ImageFormat.R16f, + TextureFormat.R16Unorm => ImageFormat.R16, + TextureFormat.R16Snorm => ImageFormat.R16Snorm, + TextureFormat.R16Uint => ImageFormat.R16ui, + TextureFormat.R16Sint => ImageFormat.R16i, + TextureFormat.R32Float => ImageFormat.R32f, + TextureFormat.R32Uint => ImageFormat.R32ui, + TextureFormat.R32Sint => ImageFormat.R32i, + TextureFormat.R8G8Unorm => ImageFormat.Rg8, + TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm, + TextureFormat.R8G8Uint => ImageFormat.Rg8ui, + TextureFormat.R8G8Sint => ImageFormat.Rg8i, + TextureFormat.R16G16Float => ImageFormat.Rg16f, + TextureFormat.R16G16Unorm => ImageFormat.Rg16, + TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm, + TextureFormat.R16G16Uint => ImageFormat.Rg16ui, + TextureFormat.R16G16Sint => ImageFormat.Rg16i, + TextureFormat.R32G32Float => ImageFormat.Rg32f, + TextureFormat.R32G32Uint => ImageFormat.Rg32ui, + TextureFormat.R32G32Sint => ImageFormat.Rg32i, + TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8, + TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm, + TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui, + TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i, + TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f, + TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16, + TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm, + TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui, + TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i, + TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f, + TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui, + TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i, + TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2, + TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui, + TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f, + _ => throw new ArgumentException($"Invalid texture format \"{format}\".") + }; + } + + private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) + { + bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing); + var inputs = perPatch ? info.InputsPerPatch : info.Inputs; + + foreach (int attr in inputs) + { + if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false)) + { + continue; + } + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + if (iaIndexing && isUserAttr && !perPatch) + { + if (context.InputsArray == null) + { + var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4); + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes)); + + if (context.Config.Stage == ShaderStage.Geometry) + { + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices)); + } + + var spvType = context.TypePointer(StorageClass.Input, attrType); + var spvVar = context.Variable(spvType, StorageClass.Input); + + if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0); + + context.AddGlobalVariable(spvVar); + context.InputsArray = spvVar; + } + } + else + { + PixelImap iq = PixelImap.Unused; + + if (context.Config.Stage == ShaderStage.Fragment && + attr >= AttributeConsts.UserAttributeBase && + attr < AttributeConsts.UserAttributeEnd) + { + iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType(); + } + + DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq); + } + } + } + + private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) + { + bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing); + var outputs = perPatch ? info.OutputsPerPatch : info.Outputs; + + foreach (int attr in outputs) + { + if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true)) + { + continue; + } + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + if (oaIndexing && isUserAttr && !perPatch) + { + if (context.OutputsArray == null) + { + var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4); + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes)); + + var spvType = context.TypePointer(StorageClass.Output, attrType); + var spvVar = context.Variable(spvType, StorageClass.Output); + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0); + + context.AddGlobalVariable(spvVar); + context.OutputsArray = spvVar; + } + } + else + { + DeclareOutputAttribute(context, attr, perPatch); + } + } + + if (context.Config.Stage == ShaderStage.Vertex) + { + DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false); + } + } + + private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch) + { + DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true); + } + + public static void DeclareInvocationId(CodeGenContext context) + { + DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false); + } + + private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused) + { + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch && + ((isOutAttr && context.Config.LastInVertexPipeline) || + (!isOutAttr && context.Config.Stage == ShaderStage.Fragment))) + { + DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq); + return; + } + + var dict = perPatch + ? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch) + : (isOutAttr ? context.Outputs : context.Inputs); + + var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr); + + if (dict.ContainsKey(attrInfo.BaseValue)) + { + return; + } + + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrType = context.GetType(attrInfo.Type, attrInfo.Length); + bool builtInPassthrough = false; + + if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && !perPatch && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr))) + { + int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize)); + + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + builtInPassthrough = true; + } + } + + var spvType = context.TypePointer(storageClass, attrType); + var spvVar = context.Variable(spvType, storageClass); + + if (perPatch) + { + context.Decorate(spvVar, Decoration.Patch); + } + + if (builtInPassthrough) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + if (attrInfo.IsBuiltin) + { + context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue)); + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr) + { + var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue); + if (tfOutput.Valid) + { + context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer); + context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride); + context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset); + } + } + } + else if (isUserAttr) + { + int location = (attr - AttributeConsts.UserAttributeBase) / 16; + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + + if (!isOutAttr) + { + if (!perPatch && + (context.Config.PassthroughAttributes & (1 << location)) != 0 && + context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + switch (iq) + { + case PixelImap.Constant: + context.Decorate(spvVar, Decoration.Flat); + break; + case PixelImap.ScreenLinear: + context.Decorate(spvVar, Decoration.NoPerspective); + break; + } + } + } + else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd) + { + int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16; + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + } + + context.AddGlobalVariable(spvVar); + dict.Add(attrInfo.BaseValue, spvVar); + } + + private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused) + { + var dict = isOutAttr ? context.Outputs : context.Inputs; + var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr); + + if (dict.ContainsKey(attr)) + { + return; + } + + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask); + + if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr))) + { + int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize)); + } + + var spvType = context.TypePointer(storageClass, attrType); + var spvVar = context.Variable(spvType, storageClass); + + Debug.Assert(attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd); + int location = (attr - AttributeConsts.UserAttributeBase) / 16; + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component); + + if (isOutAttr) + { + var tfOutput = context.GetTransformFeedbackOutput(location, component); + if (tfOutput.Valid) + { + context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer); + context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride); + context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset); + } + } + else + { + if ((context.Config.PassthroughAttributes & (1 << location)) != 0 && + context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + switch (iq) + { + case PixelImap.Constant: + context.Decorate(spvVar, Decoration.Flat); + break; + case PixelImap.ScreenLinear: + context.Decorate(spvVar, Decoration.NoPerspective); + break; + } + } + + context.AddGlobalVariable(spvVar); + dict.Add(attr, spvVar); + } + + private static BuiltIn GetBuiltIn(CodeGenContext context, int attr) + { + return attr switch + { + AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter, + AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner, + AttributeConsts.Layer => BuiltIn.Layer, + AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex, + AttributeConsts.PointSize => BuiltIn.PointSize, + AttributeConsts.PositionX => context.Config.Stage == ShaderStage.Fragment ? BuiltIn.FragCoord : BuiltIn.Position, + AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance, + AttributeConsts.PointCoordX => BuiltIn.PointCoord, + AttributeConsts.TessCoordX => BuiltIn.TessCoord, + AttributeConsts.InstanceId => BuiltIn.InstanceId, // FIXME: Invalid + AttributeConsts.VertexId => BuiltIn.VertexId, // FIXME: Invalid + AttributeConsts.FrontFacing => BuiltIn.FrontFacing, + AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth, + AttributeConsts.ThreadKill => BuiltIn.HelperInvocation, + AttributeConsts.ThreadIdX => BuiltIn.LocalInvocationId, + AttributeConsts.CtaIdX => BuiltIn.WorkgroupId, + AttributeConsts.LaneId => BuiltIn.SubgroupLocalInvocationId, + AttributeConsts.InvocationId => BuiltIn.InvocationId, + AttributeConsts.PrimitiveId => BuiltIn.PrimitiveId, + AttributeConsts.PatchVerticesIn => BuiltIn.PatchVertices, + AttributeConsts.EqMask => BuiltIn.SubgroupEqMask, + AttributeConsts.GeMask => BuiltIn.SubgroupGeMask, + AttributeConsts.GtMask => BuiltIn.SubgroupGtMask, + AttributeConsts.LeMask => BuiltIn.SubgroupLeMask, + AttributeConsts.LtMask => BuiltIn.SubgroupLtMask, + AttributeConsts.SupportBlockViewInverseX => BuiltIn.Position, + AttributeConsts.SupportBlockViewInverseY => BuiltIn.Position, + _ => throw new ArgumentException($"Invalid attribute number 0x{attr:X}.") + }; + } + + private static string GetStagePrefix(ShaderStage stage) + { + return StagePrefixes[(int)stage]; + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs new file mode 100644 index 0000000000..0ddb426400 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs @@ -0,0 +1,38 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + static class EnumConversion + { + public static AggregateType Convert(this VariableType type) + { + return type switch + { + VariableType.None => AggregateType.Void, + VariableType.Bool => AggregateType.Bool, + VariableType.F32 => AggregateType.FP32, + VariableType.F64 => AggregateType.FP64, + VariableType.S32 => AggregateType.S32, + VariableType.U32 => AggregateType.U32, + _ => throw new ArgumentException($"Invalid variable type \"{type}\".") + }; + } + + public static ExecutionModel Convert(this ShaderStage stage) + { + return stage switch + { + ShaderStage.Compute => ExecutionModel.GLCompute, + ShaderStage.Vertex => ExecutionModel.Vertex, + ShaderStage.TessellationControl => ExecutionModel.TessellationControl, + ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation, + ShaderStage.Geometry => ExecutionModel.Geometry, + ShaderStage.Fragment => ExecutionModel.Fragment, + _ => throw new ArgumentException($"Invalid shader stage \"{stage}\".") + }; + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs new file mode 100644 index 0000000000..a7fb78b44d --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -0,0 +1,2237 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + using SpvLiteralInteger = Spv.Generator.LiteralInteger; + + static class Instructions + { + private const MemorySemanticsMask DefaultMemorySemantics = + MemorySemanticsMask.ImageMemory | + MemorySemanticsMask.AtomicCounterMemory | + MemorySemanticsMask.WorkgroupMemory | + MemorySemanticsMask.UniformMemory | + MemorySemanticsMask.AcquireRelease; + + private static readonly Func[] InstTable; + + static Instructions() + { + InstTable = new Func[(int)Instruction.Count]; + + Add(Instruction.Absolute, GenerateAbsolute); + Add(Instruction.Add, GenerateAdd); + Add(Instruction.AtomicAdd, GenerateAtomicAdd); + Add(Instruction.AtomicAnd, GenerateAtomicAnd); + Add(Instruction.AtomicCompareAndSwap, GenerateAtomicCompareAndSwap); + Add(Instruction.AtomicMinS32, GenerateAtomicMinS32); + Add(Instruction.AtomicMinU32, GenerateAtomicMinU32); + Add(Instruction.AtomicMaxS32, GenerateAtomicMaxS32); + Add(Instruction.AtomicMaxU32, GenerateAtomicMaxU32); + Add(Instruction.AtomicOr, GenerateAtomicOr); + Add(Instruction.AtomicSwap, GenerateAtomicSwap); + Add(Instruction.AtomicXor, GenerateAtomicXor); + Add(Instruction.Ballot, GenerateBallot); + Add(Instruction.Barrier, GenerateBarrier); + Add(Instruction.BitCount, GenerateBitCount); + Add(Instruction.BitfieldExtractS32, GenerateBitfieldExtractS32); + Add(Instruction.BitfieldExtractU32, GenerateBitfieldExtractU32); + Add(Instruction.BitfieldInsert, GenerateBitfieldInsert); + Add(Instruction.BitfieldReverse, GenerateBitfieldReverse); + Add(Instruction.BitwiseAnd, GenerateBitwiseAnd); + Add(Instruction.BitwiseExclusiveOr, GenerateBitwiseExclusiveOr); + Add(Instruction.BitwiseNot, GenerateBitwiseNot); + Add(Instruction.BitwiseOr, GenerateBitwiseOr); + Add(Instruction.Call, GenerateCall); + Add(Instruction.Ceiling, GenerateCeiling); + Add(Instruction.Clamp, GenerateClamp); + Add(Instruction.ClampU32, GenerateClampU32); + Add(Instruction.Comment, GenerateComment); + Add(Instruction.CompareEqual, GenerateCompareEqual); + Add(Instruction.CompareGreater, GenerateCompareGreater); + Add(Instruction.CompareGreaterOrEqual, GenerateCompareGreaterOrEqual); + Add(Instruction.CompareGreaterOrEqualU32, GenerateCompareGreaterOrEqualU32); + Add(Instruction.CompareGreaterU32, GenerateCompareGreaterU32); + Add(Instruction.CompareLess, GenerateCompareLess); + Add(Instruction.CompareLessOrEqual, GenerateCompareLessOrEqual); + Add(Instruction.CompareLessOrEqualU32, GenerateCompareLessOrEqualU32); + Add(Instruction.CompareLessU32, GenerateCompareLessU32); + Add(Instruction.CompareNotEqual, GenerateCompareNotEqual); + Add(Instruction.ConditionalSelect, GenerateConditionalSelect); + Add(Instruction.ConvertFP32ToFP64, GenerateConvertFP32ToFP64); + Add(Instruction.ConvertFP32ToS32, GenerateConvertFP32ToS32); + Add(Instruction.ConvertFP32ToU32, GenerateConvertFP32ToU32); + Add(Instruction.ConvertFP64ToFP32, GenerateConvertFP64ToFP32); + Add(Instruction.ConvertFP64ToS32, GenerateConvertFP64ToS32); + Add(Instruction.ConvertFP64ToU32, GenerateConvertFP64ToU32); + Add(Instruction.ConvertS32ToFP32, GenerateConvertS32ToFP32); + Add(Instruction.ConvertS32ToFP64, GenerateConvertS32ToFP64); + Add(Instruction.ConvertU32ToFP32, GenerateConvertU32ToFP32); + Add(Instruction.ConvertU32ToFP64, GenerateConvertU32ToFP64); + Add(Instruction.Cosine, GenerateCosine); + Add(Instruction.Ddx, GenerateDdx); + Add(Instruction.Ddy, GenerateDdy); + Add(Instruction.Discard, GenerateDiscard); + Add(Instruction.Divide, GenerateDivide); + Add(Instruction.EmitVertex, GenerateEmitVertex); + Add(Instruction.EndPrimitive, GenerateEndPrimitive); + Add(Instruction.ExponentB2, GenerateExponentB2); + Add(Instruction.FSIBegin, GenerateFSIBegin); + Add(Instruction.FSIEnd, GenerateFSIEnd); + Add(Instruction.FindLSB, GenerateFindLSB); + Add(Instruction.FindMSBS32, GenerateFindMSBS32); + Add(Instruction.FindMSBU32, GenerateFindMSBU32); + Add(Instruction.Floor, GenerateFloor); + Add(Instruction.FusedMultiplyAdd, GenerateFusedMultiplyAdd); + Add(Instruction.GroupMemoryBarrier, GenerateGroupMemoryBarrier); + Add(Instruction.ImageAtomic, GenerateImageAtomic); + Add(Instruction.ImageLoad, GenerateImageLoad); + Add(Instruction.ImageStore, GenerateImageStore); + Add(Instruction.IsNan, GenerateIsNan); + Add(Instruction.LoadAttribute, GenerateLoadAttribute); + Add(Instruction.LoadConstant, GenerateLoadConstant); + Add(Instruction.LoadLocal, GenerateLoadLocal); + Add(Instruction.LoadShared, GenerateLoadShared); + Add(Instruction.LoadStorage, GenerateLoadStorage); + Add(Instruction.Lod, GenerateLod); + Add(Instruction.LogarithmB2, GenerateLogarithmB2); + Add(Instruction.LogicalAnd, GenerateLogicalAnd); + Add(Instruction.LogicalExclusiveOr, GenerateLogicalExclusiveOr); + Add(Instruction.LogicalNot, GenerateLogicalNot); + Add(Instruction.LogicalOr, GenerateLogicalOr); + Add(Instruction.LoopBreak, GenerateLoopBreak); + Add(Instruction.LoopContinue, GenerateLoopContinue); + Add(Instruction.Maximum, GenerateMaximum); + Add(Instruction.MaximumU32, GenerateMaximumU32); + Add(Instruction.MemoryBarrier, GenerateMemoryBarrier); + Add(Instruction.Minimum, GenerateMinimum); + Add(Instruction.MinimumU32, GenerateMinimumU32); + Add(Instruction.Multiply, GenerateMultiply); + Add(Instruction.MultiplyHighS32, GenerateMultiplyHighS32); + Add(Instruction.MultiplyHighU32, GenerateMultiplyHighU32); + Add(Instruction.Negate, GenerateNegate); + Add(Instruction.PackDouble2x32, GeneratePackDouble2x32); + Add(Instruction.PackHalf2x16, GeneratePackHalf2x16); + Add(Instruction.ReciprocalSquareRoot, GenerateReciprocalSquareRoot); + Add(Instruction.Return, GenerateReturn); + Add(Instruction.Round, GenerateRound); + Add(Instruction.ShiftLeft, GenerateShiftLeft); + Add(Instruction.ShiftRightS32, GenerateShiftRightS32); + Add(Instruction.ShiftRightU32, GenerateShiftRightU32); + Add(Instruction.Shuffle, GenerateShuffle); + Add(Instruction.ShuffleDown, GenerateShuffleDown); + Add(Instruction.ShuffleUp, GenerateShuffleUp); + Add(Instruction.ShuffleXor, GenerateShuffleXor); + Add(Instruction.Sine, GenerateSine); + Add(Instruction.SquareRoot, GenerateSquareRoot); + Add(Instruction.StoreAttribute, GenerateStoreAttribute); + Add(Instruction.StoreLocal, GenerateStoreLocal); + Add(Instruction.StoreShared, GenerateStoreShared); + Add(Instruction.StoreShared16, GenerateStoreShared16); + Add(Instruction.StoreShared8, GenerateStoreShared8); + Add(Instruction.StoreStorage, GenerateStoreStorage); + Add(Instruction.StoreStorage16, GenerateStoreStorage16); + Add(Instruction.StoreStorage8, GenerateStoreStorage8); + Add(Instruction.Subtract, GenerateSubtract); + Add(Instruction.SwizzleAdd, GenerateSwizzleAdd); + Add(Instruction.TextureSample, GenerateTextureSample); + Add(Instruction.TextureSize, GenerateTextureSize); + Add(Instruction.Truncate, GenerateTruncate); + Add(Instruction.UnpackDouble2x32, GenerateUnpackDouble2x32); + Add(Instruction.UnpackHalf2x16, GenerateUnpackHalf2x16); + Add(Instruction.VoteAll, GenerateVoteAll); + Add(Instruction.VoteAllEqual, GenerateVoteAllEqual); + Add(Instruction.VoteAny, GenerateVoteAny); + } + + private static void Add(Instruction inst, Func handler) + { + InstTable[(int)(inst & Instruction.Mask)] = handler; + } + + public static OperationResult Generate(CodeGenContext context, AstOperation operation) + { + var handler = InstTable[(int)(operation.Inst & Instruction.Mask)]; + if (handler != null) + { + return handler(context, operation); + } + else + { + throw new NotImplementedException(operation.Inst.ToString()); + } + } + + private static OperationResult GenerateAbsolute(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslFAbs, context.Delegates.GlslSAbs); + } + + private static OperationResult GenerateAdd(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.FAdd, context.Delegates.IAdd); + } + + private static OperationResult GenerateAtomicAdd(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicIAdd); + } + + private static OperationResult GenerateAtomicAnd(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicAnd); + } + + private static OperationResult GenerateAtomicCompareAndSwap(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryCas(context, operation); + } + + private static OperationResult GenerateAtomicMinS32(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicSMin); + } + + private static OperationResult GenerateAtomicMinU32(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicUMin); + } + + private static OperationResult GenerateAtomicMaxS32(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicSMax); + } + + private static OperationResult GenerateAtomicMaxU32(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicUMax); + } + + private static OperationResult GenerateAtomicOr(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicOr); + } + + private static OperationResult GenerateAtomicSwap(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicExchange); + } + + private static OperationResult GenerateAtomicXor(CodeGenContext context, AstOperation operation) + { + return GenerateAtomicMemoryBinary(context, operation, context.Delegates.AtomicXor); + } + + private static OperationResult GenerateBallot(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + var uvec4Type = context.TypeVector(context.TypeU32(), 4); + var execution = context.Constant(context.TypeU32(), 3); // Subgroup + + var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source)); + var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0); + + return new OperationResult(AggregateType.U32, mask); + } + + private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation) + { + context.ControlBarrier( + context.Constant(context.TypeU32(), Scope.Workgroup), + context.Constant(context.TypeU32(), Scope.Workgroup), + context.Constant(context.TypeU32(), MemorySemanticsMask.WorkgroupMemory | MemorySemanticsMask.AcquireRelease)); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateBitCount(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryS32(context, operation, context.Delegates.BitCount); + } + + private static OperationResult GenerateBitfieldExtractS32(CodeGenContext context, AstOperation operation) + { + return GenerateTernaryS32(context, operation, context.Delegates.BitFieldSExtract); + } + + private static OperationResult GenerateBitfieldExtractU32(CodeGenContext context, AstOperation operation) + { + return GenerateTernaryS32(context, operation, context.Delegates.BitFieldUExtract); + } + + private static OperationResult GenerateBitfieldInsert(CodeGenContext context, AstOperation operation) + { + return GenerateQuaternaryS32(context, operation, context.Delegates.BitFieldInsert); + } + + private static OperationResult GenerateBitfieldReverse(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryS32(context, operation, context.Delegates.BitReverse); + } + + private static OperationResult GenerateBitwiseAnd(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.BitwiseAnd); + } + + private static OperationResult GenerateBitwiseExclusiveOr(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.BitwiseXor); + } + + private static OperationResult GenerateBitwiseNot(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryS32(context, operation, context.Delegates.Not); + } + + private static OperationResult GenerateBitwiseOr(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.BitwiseOr); + } + + private static OperationResult GenerateCall(CodeGenContext context, AstOperation operation) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + Debug.Assert(funcId.Type == OperandType.Constant); + + (var function, var spvFunc) = context.GetFunction(funcId.Value); + + var args = new SpvInstruction[operation.SourcesCount - 1]; + var spvLocals = context.GetLocalForArgsPointers(funcId.Value); + + for (int i = 0; i < args.Length; i++) + { + var operand = (AstOperand)operation.GetSource(i + 1); + if (i >= function.InArguments.Length) + { + args[i] = context.GetLocalPointer(operand); + } + else + { + var type = function.GetArgumentType(i).Convert(); + var value = context.Get(type, operand); + var spvLocal = spvLocals[i]; + + context.Store(spvLocal, value); + + args[i] = spvLocal; + } + } + + var retType = function.ReturnType.Convert(); + var result = context.FunctionCall(context.GetType(retType), spvFunc, args); + return new OperationResult(retType, result); + } + + private static OperationResult GenerateCeiling(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslCeil, null); + } + + private static OperationResult GenerateClamp(CodeGenContext context, AstOperation operation) + { + return GenerateTernary(context, operation, context.Delegates.GlslFClamp, context.Delegates.GlslSClamp); + } + + private static OperationResult GenerateClampU32(CodeGenContext context, AstOperation operation) + { + return GenerateTernaryU32(context, operation, context.Delegates.GlslUClamp); + } + + private static OperationResult GenerateComment(CodeGenContext context, AstOperation operation) + { + return OperationResult.Invalid; + } + + private static OperationResult GenerateCompareEqual(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdEqual, context.Delegates.IEqual); + } + + private static OperationResult GenerateCompareGreater(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdGreaterThan, context.Delegates.SGreaterThan); + } + + private static OperationResult GenerateCompareGreaterOrEqual(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdGreaterThanEqual, context.Delegates.SGreaterThanEqual); + } + + private static OperationResult GenerateCompareGreaterOrEqualU32(CodeGenContext context, AstOperation operation) + { + return GenerateCompareU32(context, operation, context.Delegates.UGreaterThanEqual); + } + + private static OperationResult GenerateCompareGreaterU32(CodeGenContext context, AstOperation operation) + { + return GenerateCompareU32(context, operation, context.Delegates.UGreaterThan); + } + + private static OperationResult GenerateCompareLess(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdLessThan, context.Delegates.SLessThan); + } + + private static OperationResult GenerateCompareLessOrEqual(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdLessThanEqual, context.Delegates.SLessThanEqual); + } + + private static OperationResult GenerateCompareLessOrEqualU32(CodeGenContext context, AstOperation operation) + { + return GenerateCompareU32(context, operation, context.Delegates.ULessThanEqual); + } + + private static OperationResult GenerateCompareLessU32(CodeGenContext context, AstOperation operation) + { + return GenerateCompareU32(context, operation, context.Delegates.ULessThan); + } + + private static OperationResult GenerateCompareNotEqual(CodeGenContext context, AstOperation operation) + { + return GenerateCompare(context, operation, context.Delegates.FOrdNotEqual, context.Delegates.INotEqual); + } + + private static OperationResult GenerateConditionalSelect(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + var cond = context.Get(AggregateType.Bool, src1); + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + return new OperationResult(AggregateType.FP64, context.Select(context.TypeFP64(), cond, context.GetFP64(src2), context.GetFP64(src3))); + } + else if (operation.Inst.HasFlag(Instruction.FP32)) + { + return new OperationResult(AggregateType.FP32, context.Select(context.TypeFP32(), cond, context.GetFP32(src2), context.GetFP32(src3))); + } + else + { + return new OperationResult(AggregateType.S32, context.Select(context.TypeS32(), cond, context.GetS32(src2), context.GetS32(src3))); + } + } + + private static OperationResult GenerateConvertFP32ToFP64(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP64, context.FConvert(context.TypeFP64(), context.GetFP32(source))); + } + + private static OperationResult GenerateConvertFP32ToS32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP32(source))); + } + + private static OperationResult GenerateConvertFP32ToU32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP32(source))); + } + + private static OperationResult GenerateConvertFP64ToFP32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP32, context.FConvert(context.TypeFP32(), context.GetFP64(source))); + } + + private static OperationResult GenerateConvertFP64ToS32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.S32, context.ConvertFToS(context.TypeS32(), context.GetFP64(source))); + } + + private static OperationResult GenerateConvertFP64ToU32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.U32, context.ConvertFToU(context.TypeU32(), context.GetFP64(source))); + } + + private static OperationResult GenerateConvertS32ToFP32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP32, context.ConvertSToF(context.TypeFP32(), context.GetS32(source))); + } + + private static OperationResult GenerateConvertS32ToFP64(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP64, context.ConvertSToF(context.TypeFP64(), context.GetS32(source))); + } + + private static OperationResult GenerateConvertU32ToFP32(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP32, context.ConvertUToF(context.TypeFP32(), context.GetU32(source))); + } + + private static OperationResult GenerateConvertU32ToFP64(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + return new OperationResult(AggregateType.FP64, context.ConvertUToF(context.TypeFP64(), context.GetU32(source))); + } + + private static OperationResult GenerateCosine(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslCos, null); + } + + private static OperationResult GenerateDdx(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryFP32(context, operation, context.Delegates.DPdx); + } + + private static OperationResult GenerateDdy(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryFP32(context, operation, context.Delegates.DPdy); + } + + private static OperationResult GenerateDiscard(CodeGenContext context, AstOperation operation) + { + context.Kill(); + return OperationResult.Invalid; + } + + private static OperationResult GenerateDivide(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.FDiv, context.Delegates.SDiv); + } + + private static OperationResult GenerateEmitVertex(CodeGenContext context, AstOperation operation) + { + context.EmitVertex(); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateEndPrimitive(CodeGenContext context, AstOperation operation) + { + context.EndPrimitive(); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateExponentB2(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslExp2, null); + } + + private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.BeginInvocationInterlockEXT(); + } + + return OperationResult.Invalid; + } + + private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.EndInvocationInterlockEXT(); + } + + return OperationResult.Invalid; + } + + private static OperationResult GenerateFindLSB(CodeGenContext context, AstOperation operation) + { + var source = context.GetU32(operation.GetSource(0)); + return new OperationResult(AggregateType.U32, context.GlslFindILsb(context.TypeU32(), source)); + } + + private static OperationResult GenerateFindMSBS32(CodeGenContext context, AstOperation operation) + { + var source = context.GetS32(operation.GetSource(0)); + return new OperationResult(AggregateType.U32, context.GlslFindSMsb(context.TypeU32(), source)); + } + + private static OperationResult GenerateFindMSBU32(CodeGenContext context, AstOperation operation) + { + var source = context.GetU32(operation.GetSource(0)); + return new OperationResult(AggregateType.U32, context.GlslFindUMsb(context.TypeU32(), source)); + } + + private static OperationResult GenerateFloor(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslFloor, null); + } + + private static OperationResult GenerateFusedMultiplyAdd(CodeGenContext context, AstOperation operation) + { + return GenerateTernary(context, operation, context.Delegates.GlslFma, null); + } + + private static OperationResult GenerateGroupMemoryBarrier(CodeGenContext context, AstOperation operation) + { + context.MemoryBarrier(context.Constant(context.TypeU32(), Scope.Workgroup), context.Constant(context.TypeU32(), DefaultMemorySemantics)); + return OperationResult.Invalid; + } + + private static OperationResult GenerateImageAtomic(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + var componentType = texOp.Format.GetComponentType(); + + // TODO: Bindless texture support. For now we just return 0/do nothing. + if (isBindless) + { + return new OperationResult(componentType.Convert(), componentType switch + { + VariableType.S32 => context.Constant(context.TypeS32(), 0), + VariableType.U32 => context.Constant(context.TypeU32(), 0u), + _ => context.Constant(context.TypeFP32(), 0f), + }); + } + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + int srcIndex = isBindless ? 1 : 0; + + SpvInstruction Src(AggregateType type) + { + return context.Get(type, texOp.GetSource(srcIndex++)); + } + + SpvInstruction index = null; + + if (isIndexed) + { + index = Src(AggregateType.S32); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount + (isArray ? 1 : 0); + + SpvInstruction pCoords; + + if (pCount > 1) + { + SpvInstruction[] elems = new SpvInstruction[pCount]; + + for (int i = 0; i < pCount; i++) + { + elems[i] = Src(AggregateType.S32); + } + + var vectorType = context.TypeVector(context.TypeS32(), pCount); + pCoords = context.CompositeConstruct(vectorType, elems); + } + else + { + pCoords = Src(AggregateType.S32); + } + + SpvInstruction value = Src(componentType.Convert()); + + (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + + var image = context.Load(imageType, imageVariable); + + SpvInstruction resultType = context.GetType(componentType.Convert()); + SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType); + + var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0)); + var one = context.Constant(context.TypeU32(), 1); + var zero = context.Constant(context.TypeU32(), 0); + + var result = (texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Add => context.AtomicIAdd(resultType, pointer, one, zero, value), + TextureFlags.Minimum => componentType == VariableType.S32 + ? context.AtomicSMin(resultType, pointer, one, zero, value) + : context.AtomicUMin(resultType, pointer, one, zero, value), + TextureFlags.Maximum => componentType == VariableType.S32 + ? context.AtomicSMax(resultType, pointer, one, zero, value) + : context.AtomicUMax(resultType, pointer, one, zero, value), + TextureFlags.Increment => context.AtomicIIncrement(resultType, pointer, one, zero), + TextureFlags.Decrement => context.AtomicIDecrement(resultType, pointer, one, zero), + TextureFlags.BitwiseAnd => context.AtomicAnd(resultType, pointer, one, zero, value), + TextureFlags.BitwiseOr => context.AtomicOr(resultType, pointer, one, zero, value), + TextureFlags.BitwiseXor => context.AtomicXor(resultType, pointer, one, zero, value), + TextureFlags.Swap => context.AtomicExchange(resultType, pointer, one, zero, value), + TextureFlags.CAS => context.AtomicCompareExchange(resultType, pointer, one, zero, zero, Src(componentType.Convert()), value), + _ => context.AtomicIAdd(resultType, pointer, one, zero, value), + }; + + return new OperationResult(componentType.Convert(), result); + } + + private static OperationResult GenerateImageLoad(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + var componentType = texOp.Format.GetComponentType(); + + // TODO: Bindless texture support. For now we just return 0/do nothing. + if (isBindless) + { + var zero = componentType switch + { + VariableType.S32 => context.Constant(context.TypeS32(), 0), + VariableType.U32 => context.Constant(context.TypeU32(), 0u), + _ => context.Constant(context.TypeFP32(), 0f), + }; + + return new OperationResult(componentType.Convert(), zero); + } + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + int srcIndex = isBindless ? 1 : 0; + + SpvInstruction Src(AggregateType type) + { + return context.Get(type, texOp.GetSource(srcIndex++)); + } + + SpvInstruction index = null; + + if (isIndexed) + { + index = Src(AggregateType.S32); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount + (isArray ? 1 : 0); + + SpvInstruction pCoords; + + if (pCount > 1) + { + SpvInstruction[] elems = new SpvInstruction[pCount]; + + for (int i = 0; i < pCount; i++) + { + elems[i] = Src(AggregateType.S32); + } + + var vectorType = context.TypeVector(context.TypeS32(), pCount); + pCoords = context.CompositeConstruct(vectorType, elems); + } + else + { + pCoords = Src(AggregateType.S32); + } + + pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords: true, isBindless, isIndexed, isArray, pCount); + + (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + + var image = context.Load(imageType, imageVariable); + var imageComponentType = context.GetType(componentType.Convert()); + + var texel = context.ImageRead(context.TypeVector(imageComponentType, 4), image, pCoords, ImageOperandsMask.MaskNone); + var result = context.CompositeExtract(imageComponentType, texel, (SpvLiteralInteger)texOp.Index); + + return new OperationResult(componentType.Convert(), result); + } + + private static OperationResult GenerateImageStore(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + // TODO: Bindless texture support. For now we just return 0/do nothing. + if (isBindless) + { + return OperationResult.Invalid; + } + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + int srcIndex = isBindless ? 1 : 0; + + SpvInstruction Src(AggregateType type) + { + return context.Get(type, texOp.GetSource(srcIndex++)); + } + + SpvInstruction index = null; + + if (isIndexed) + { + index = Src(AggregateType.S32); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount + (isArray ? 1 : 0); + + SpvInstruction pCoords; + + if (pCount > 1) + { + SpvInstruction[] elems = new SpvInstruction[pCount]; + + for (int i = 0; i < pCount; i++) + { + elems[i] = Src(AggregateType.S32); + } + + var vectorType = context.TypeVector(context.TypeS32(), pCount); + pCoords = context.CompositeConstruct(vectorType, elems); + } + else + { + pCoords = Src(AggregateType.S32); + } + + var componentType = texOp.Format.GetComponentType(); + + const int ComponentsCount = 4; + + SpvInstruction[] cElems = new SpvInstruction[ComponentsCount]; + + for (int i = 0; i < ComponentsCount; i++) + { + if (srcIndex < texOp.SourcesCount) + { + cElems[i] = Src(componentType.Convert()); + } + else + { + cElems[i] = componentType switch + { + VariableType.S32 => context.Constant(context.TypeS32(), 0), + VariableType.U32 => context.Constant(context.TypeU32(), 0u), + _ => context.Constant(context.TypeFP32(), 0f), + }; + } + } + + var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType.Convert()), ComponentsCount), cElems); + + (var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)]; + + var image = context.Load(imageType, imageVariable); + + context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateIsNan(CodeGenContext context, AstOperation operation) + { + var source = operation.GetSource(0); + + SpvInstruction result; + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + result = context.IsNan(context.TypeBool(), context.GetFP64(source)); + } + else + { + result = context.IsNan(context.TypeBool(), context.GetFP32(source)); + } + + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateLoadAttribute(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand."); + } + + var index = context.Get(AggregateType.S32, src3); + var resultType = AggregateType.FP32; + + if (src2 is AstOperand operand && operand.Type == OperandType.Constant) + { + int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2); + return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr: false, index)); + } + else + { + var attr = context.Get(AggregateType.S32, src2); + return new OperationResult(resultType, context.GetAttribute(resultType, attr, isOutAttr: false, index)); + } + } + + private static OperationResult GenerateLoadConstant(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = context.Get(AggregateType.S32, operation.GetSource(1)); + + var i1 = context.Constant(context.TypeS32(), 0); + var i2 = context.ShiftRightArithmetic(context.TypeS32(), src2, context.Constant(context.TypeS32(), 2)); + var i3 = context.BitwiseAnd(context.TypeS32(), src2, context.Constant(context.TypeS32(), 3)); + + SpvInstruction value = null; + + if (context.Config.GpuAccessor.QueryHostHasVectorIndexingBug()) + { + // Test for each component individually. + for (int i = 0; i < 4; i++) + { + var component = context.Constant(context.TypeS32(), i); + + SpvInstruction elemPointer; + if (context.UniformBuffersArray != null) + { + var ubVariable = context.UniformBuffersArray; + var i0 = context.Get(AggregateType.S32, src1); + + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, component); + } + else + { + var ubVariable = context.UniformBuffers[((AstOperand)src1).Value]; + + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, component); + } + + SpvInstruction newValue = context.Load(context.TypeFP32(), elemPointer); + + value = value != null ? context.Select(context.TypeFP32(), context.IEqual(context.TypeBool(), i3, component), newValue, value) : newValue; + } + } + else + { + SpvInstruction elemPointer; + + if (context.UniformBuffersArray != null) + { + var ubVariable = context.UniformBuffersArray; + var i0 = context.Get(AggregateType.S32, src1); + + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, i3); + } + else + { + var ubVariable = context.UniformBuffers[((AstOperand)src1).Value]; + + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, i3); + } + + value = context.Load(context.TypeFP32(), elemPointer); + } + + return new OperationResult(AggregateType.FP32, value); + } + + private static OperationResult GenerateLoadLocal(CodeGenContext context, AstOperation operation) + { + return GenerateLoadLocalOrShared(context, operation, StorageClass.Private, context.LocalMemory); + } + + private static OperationResult GenerateLoadShared(CodeGenContext context, AstOperation operation) + { + return GenerateLoadLocalOrShared(context, operation, StorageClass.Workgroup, context.SharedMemory); + } + + private static OperationResult GenerateLoadLocalOrShared( + CodeGenContext context, + AstOperation operation, + StorageClass storageClass, + SpvInstruction memory) + { + var offset = context.Get(AggregateType.S32, operation.GetSource(0)); + + var elemPointer = context.AccessChain(context.TypePointer(storageClass, context.TypeU32()), memory, offset); + var value = context.Load(context.TypeU32(), elemPointer); + + return new OperationResult(AggregateType.U32, value); + } + + private static OperationResult GenerateLoadStorage(CodeGenContext context, AstOperation operation) + { + var elemPointer = GetStorageElemPointer(context, operation); + var value = context.Load(context.TypeU32(), elemPointer); + + return new OperationResult(AggregateType.U32, value); + } + + private static OperationResult GenerateLod(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0)); + } + + int srcIndex = 0; + + SpvInstruction Src(AggregateType type) + { + return context.Get(type, texOp.GetSource(srcIndex++)); + } + + SpvInstruction index = null; + + if (isIndexed) + { + index = Src(AggregateType.S32); + } + + int pCount = texOp.Type.GetDimensions(); + + SpvInstruction pCoords; + + if (pCount > 1) + { + SpvInstruction[] elems = new SpvInstruction[pCount]; + + for (int i = 0; i < pCount; i++) + { + elems[i] = Src(AggregateType.FP32); + } + + var vectorType = context.TypeVector(context.TypeFP32(), pCount); + pCoords = context.CompositeConstruct(vectorType, elems); + } + else + { + pCoords = Src(AggregateType.FP32); + } + + var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); + + (_, var sampledImageType, var sampledImageVariable) = context.Samplers[meta]; + + var image = context.Load(sampledImageType, sampledImageVariable); + + var resultType = context.TypeVector(context.TypeFP32(), 2); + var packed = context.ImageQueryLod(resultType, image, pCoords); + var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateLogarithmB2(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslLog2, null); + } + + private static OperationResult GenerateLogicalAnd(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryBool(context, operation, context.Delegates.LogicalAnd); + } + + private static OperationResult GenerateLogicalExclusiveOr(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryBool(context, operation, context.Delegates.LogicalNotEqual); + } + + private static OperationResult GenerateLogicalNot(CodeGenContext context, AstOperation operation) + { + return GenerateUnaryBool(context, operation, context.Delegates.LogicalNot); + } + + private static OperationResult GenerateLogicalOr(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryBool(context, operation, context.Delegates.LogicalOr); + } + + private static OperationResult GenerateLoopBreak(CodeGenContext context, AstOperation operation) + { + AstBlock loopBlock = context.CurrentBlock; + while (loopBlock.Type != AstBlockType.DoWhile) + { + loopBlock = loopBlock.Parent; + } + + context.Branch(context.GetNextLabel(loopBlock.Parent)); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateLoopContinue(CodeGenContext context, AstOperation operation) + { + AstBlock loopBlock = context.CurrentBlock; + while (loopBlock.Type != AstBlockType.DoWhile) + { + loopBlock = loopBlock.Parent; + } + + (var loopTarget, var continueTarget) = context.LoopTargets[loopBlock]; + + context.Branch(continueTarget); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateMaximum(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.GlslFMax, context.Delegates.GlslSMax); + } + + private static OperationResult GenerateMaximumU32(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryU32(context, operation, context.Delegates.GlslUMax); + } + + private static OperationResult GenerateMemoryBarrier(CodeGenContext context, AstOperation operation) + { + context.MemoryBarrier(context.Constant(context.TypeU32(), Scope.Device), context.Constant(context.TypeU32(), DefaultMemorySemantics)); + return OperationResult.Invalid; + } + + private static OperationResult GenerateMinimum(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.GlslFMin, context.Delegates.GlslSMin); + } + + private static OperationResult GenerateMinimumU32(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryU32(context, operation, context.Delegates.GlslUMin); + } + + private static OperationResult GenerateMultiply(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.FMul, context.Delegates.IMul); + } + + private static OperationResult GenerateMultiplyHighS32(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + var resultType = context.TypeStruct(false, context.TypeS32(), context.TypeS32()); + var result = context.SMulExtended(resultType, context.GetS32(src1), context.GetS32(src2)); + result = context.CompositeExtract(context.TypeS32(), result, 1); + + return new OperationResult(AggregateType.S32, result); + } + + private static OperationResult GenerateMultiplyHighU32(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + var resultType = context.TypeStruct(false, context.TypeU32(), context.TypeU32()); + var result = context.UMulExtended(resultType, context.GetU32(src1), context.GetU32(src2)); + result = context.CompositeExtract(context.TypeU32(), result, 1); + + return new OperationResult(AggregateType.U32, result); + } + + private static OperationResult GenerateNegate(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.FNegate, context.Delegates.SNegate); + } + + private static OperationResult GeneratePackDouble2x32(CodeGenContext context, AstOperation operation) + { + var value0 = context.GetU32(operation.GetSource(0)); + var value1 = context.GetU32(operation.GetSource(1)); + var vector = context.CompositeConstruct(context.TypeVector(context.TypeU32(), 2), value0, value1); + var result = context.GlslPackDouble2x32(context.TypeFP64(), vector); + + return new OperationResult(AggregateType.FP64, result); + } + + private static OperationResult GeneratePackHalf2x16(CodeGenContext context, AstOperation operation) + { + var value0 = context.GetFP32(operation.GetSource(0)); + var value1 = context.GetFP32(operation.GetSource(1)); + var vector = context.CompositeConstruct(context.TypeVector(context.TypeFP32(), 2), value0, value1); + var result = context.GlslPackHalf2x16(context.TypeU32(), vector); + + return new OperationResult(AggregateType.U32, result); + } + + private static OperationResult GenerateReciprocalSquareRoot(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslInverseSqrt, null); + } + + private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation) + { + context.Return(); + return OperationResult.Invalid; + } + + private static OperationResult GenerateRound(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslRoundEven, null); + } + + private static OperationResult GenerateShiftLeft(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.ShiftLeftLogical); + } + + private static OperationResult GenerateShiftRightS32(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.ShiftRightArithmetic); + } + + private static OperationResult GenerateShiftRightU32(CodeGenContext context, AstOperation operation) + { + return GenerateBinaryS32(context, operation, context.Delegates.ShiftRightLogical); + } + + private static OperationResult GenerateShuffle(CodeGenContext context, AstOperation operation) + { + var x = context.GetFP32(operation.GetSource(0)); + var index = context.GetU32(operation.GetSource(1)); + var mask = context.GetU32(operation.GetSource(2)); + + var const31 = context.Constant(context.TypeU32(), 31); + var const8 = context.Constant(context.TypeU32(), 8); + + var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31); + var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31); + var notSegMask = context.Not(context.TypeU32(), segMask); + var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask); + var indexNotSegMask = context.BitwiseAnd(context.TypeU32(), index, notSegMask); + + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); + + var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask); + var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); + var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId); + var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); + var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); + var result = context.Select(context.TypeFP32(), valid, value, x); + + var validLocal = (AstOperand)operation.GetSource(3); + + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateShuffleDown(CodeGenContext context, AstOperation operation) + { + var x = context.GetFP32(operation.GetSource(0)); + var index = context.GetU32(operation.GetSource(1)); + var mask = context.GetU32(operation.GetSource(2)); + + var const31 = context.Constant(context.TypeU32(), 31); + var const8 = context.Constant(context.TypeU32(), 8); + + var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31); + var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31); + var notSegMask = context.Not(context.TypeU32(), segMask); + var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask); + + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); + + var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask); + var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); + var srcThreadId = context.IAdd(context.TypeU32(), threadId, index); + var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); + var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); + var result = context.Select(context.TypeFP32(), valid, value, x); + + var validLocal = (AstOperand)operation.GetSource(3); + + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateShuffleUp(CodeGenContext context, AstOperation operation) + { + var x = context.GetFP32(operation.GetSource(0)); + var index = context.GetU32(operation.GetSource(1)); + var mask = context.GetU32(operation.GetSource(2)); + + var const31 = context.Constant(context.TypeU32(), 31); + var const8 = context.Constant(context.TypeU32(), 8); + + var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31); + + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); + + var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask); + var srcThreadId = context.ISub(context.TypeU32(), threadId, index); + var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId); + var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); + var result = context.Select(context.TypeFP32(), valid, value, x); + + var validLocal = (AstOperand)operation.GetSource(3); + + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateShuffleXor(CodeGenContext context, AstOperation operation) + { + var x = context.GetFP32(operation.GetSource(0)); + var index = context.GetU32(operation.GetSource(1)); + var mask = context.GetU32(operation.GetSource(2)); + + var const31 = context.Constant(context.TypeU32(), 31); + var const8 = context.Constant(context.TypeU32(), 8); + + var clamp = context.BitwiseAnd(context.TypeU32(), mask, const31); + var segMask = context.BitwiseAnd(context.TypeU32(), context.ShiftRightLogical(context.TypeU32(), mask, const8), const31); + var notSegMask = context.Not(context.TypeU32(), segMask); + var clampNotSegMask = context.BitwiseAnd(context.TypeU32(), clamp, notSegMask); + + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); + + var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask); + var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); + var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index); + var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); + var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); + var result = context.Select(context.TypeFP32(), valid, value, x); + + var validLocal = (AstOperand)operation.GetSource(3); + + context.Store(context.GetLocalPointer(validLocal), context.BitcastIfNeeded(validLocal.VarType.Convert(), AggregateType.Bool, valid)); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateSine(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslSin, null); + } + + private static OperationResult GenerateSquareRoot(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslSqrt, null); + } + + private static OperationResult GenerateStoreAttribute(CodeGenContext context, AstOperation operation) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand."); + } + + SpvInstruction elemPointer; + AggregateType elemType; + + if (src2 is AstOperand operand && operand.Type == OperandType.Constant) + { + int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2); + elemPointer = context.GetAttributeElemPointer(attrOffset, isOutAttr: true, index: null, out elemType); + } + else + { + var attr = context.Get(AggregateType.S32, src2); + elemPointer = context.GetAttributeElemPointer(attr, isOutAttr: true, index: null, out elemType); + } + + var value = context.Get(elemType, src3); + context.Store(elemPointer, value); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreLocal(CodeGenContext context, AstOperation operation) + { + return GenerateStoreLocalOrShared(context, operation, StorageClass.Private, context.LocalMemory); + } + + private static OperationResult GenerateStoreShared(CodeGenContext context, AstOperation operation) + { + return GenerateStoreLocalOrShared(context, operation, StorageClass.Workgroup, context.SharedMemory); + } + + private static OperationResult GenerateStoreLocalOrShared( + CodeGenContext context, + AstOperation operation, + StorageClass storageClass, + SpvInstruction memory) + { + var offset = context.Get(AggregateType.S32, operation.GetSource(0)); + var value = context.Get(AggregateType.U32, operation.GetSource(1)); + + var elemPointer = context.AccessChain(context.TypePointer(storageClass, context.TypeU32()), memory, offset); + context.Store(elemPointer, value); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreShared16(CodeGenContext context, AstOperation operation) + { + GenerateStoreSharedSmallInt(context, operation, 16); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreShared8(CodeGenContext context, AstOperation operation) + { + GenerateStoreSharedSmallInt(context, operation, 8); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreStorage(CodeGenContext context, AstOperation operation) + { + var elemPointer = GetStorageElemPointer(context, operation); + context.Store(elemPointer, context.Get(AggregateType.U32, operation.GetSource(2))); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreStorage16(CodeGenContext context, AstOperation operation) + { + GenerateStoreStorageSmallInt(context, operation, 16); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateStoreStorage8(CodeGenContext context, AstOperation operation) + { + GenerateStoreStorageSmallInt(context, operation, 8); + + return OperationResult.Invalid; + } + + private static OperationResult GenerateSubtract(CodeGenContext context, AstOperation operation) + { + return GenerateBinary(context, operation, context.Delegates.FSub, context.Delegates.ISub); + } + + private static OperationResult GenerateSwizzleAdd(CodeGenContext context, AstOperation operation) + { + var x = context.Get(AggregateType.FP32, operation.GetSource(0)); + var y = context.Get(AggregateType.FP32, operation.GetSource(1)); + var mask = context.Get(AggregateType.U32, operation.GetSource(2)); + + var v4float = context.TypeVector(context.TypeFP32(), 4); + var one = context.Constant(context.TypeFP32(), 1.0f); + var minusOne = context.Constant(context.TypeFP32(), -1.0f); + var zero = context.Constant(context.TypeFP32(), 0.0f); + var xLut = context.ConstantComposite(v4float, one, minusOne, one, zero); + var yLut = context.ConstantComposite(v4float, one, one, minusOne, one); + + var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false); + var shift = context.BitwiseAnd(context.TypeU32(), threadId, context.Constant(context.TypeU32(), 3)); + shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1)); + var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift); + + var xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx); + var yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx); + + var xResult = context.FMul(context.TypeFP32(), x, xLutValue); + var yResult = context.FMul(context.TypeFP32(), y, yLutValue); + var result = context.FAdd(context.TypeFP32(), xResult, yResult); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateTextureSample(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; + bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; + bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; + bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; + bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; + bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; + bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; + bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + return new OperationResult(AggregateType.FP32, context.Constant(context.TypeFP32(), 0f)); + } + + // This combination is valid, but not available on GLSL. + // For now, ignore the LOD level and do a normal sample. + // TODO: How to implement it properly? + if (hasLodLevel && isArray && isShadow) + { + hasLodLevel = false; + } + + int srcIndex = isBindless ? 1 : 0; + + SpvInstruction Src(AggregateType type) + { + return context.Get(type, texOp.GetSource(srcIndex++)); + } + + SpvInstruction index = null; + + if (isIndexed) + { + index = Src(AggregateType.S32); + } + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount; + + int arrayIndexElem = -1; + + if (isArray) + { + arrayIndexElem = pCount++; + } + + AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; + + SpvInstruction AssemblePVector(int count) + { + if (count > 1) + { + SpvInstruction[] elems = new SpvInstruction[count]; + + for (int index = 0; index < count; index++) + { + if (arrayIndexElem == index) + { + elems[index] = Src(AggregateType.S32); + + if (!intCoords) + { + elems[index] = context.ConvertSToF(context.TypeFP32(), elems[index]); + } + } + else + { + elems[index] = Src(coordType); + } + } + + var vectorType = context.TypeVector(intCoords ? context.TypeS32() : context.TypeFP32(), count); + return context.CompositeConstruct(vectorType, elems); + } + else + { + return Src(coordType); + } + } + + SpvInstruction pCoords = AssemblePVector(pCount); + pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords, isBindless, isIndexed, isArray, pCount); + + SpvInstruction AssembleDerivativesVector(int count) + { + if (count > 1) + { + SpvInstruction[] elems = new SpvInstruction[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.FP32); + } + + var vectorType = context.TypeVector(context.TypeFP32(), count); + return context.CompositeConstruct(vectorType, elems); + } + else + { + return Src(AggregateType.FP32); + } + } + + SpvInstruction dRef = null; + + if (isShadow) + { + dRef = Src(AggregateType.FP32); + } + + SpvInstruction[] derivatives = null; + + if (hasDerivatives) + { + derivatives = new[] + { + AssembleDerivativesVector(coordsCount), // dPdx + AssembleDerivativesVector(coordsCount) // dPdy + }; + } + + SpvInstruction sample = null; + SpvInstruction lod = null; + + if (isMultisample) + { + sample = Src(AggregateType.S32); + } + else if (hasLodLevel) + { + lod = Src(coordType); + } + + SpvInstruction AssembleOffsetVector(int count) + { + if (count > 1) + { + SpvInstruction[] elems = new SpvInstruction[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.S32); + } + + var vectorType = context.TypeVector(context.TypeS32(), count); + + return context.ConstantComposite(vectorType, elems); + } + else + { + return Src(AggregateType.S32); + } + } + + SpvInstruction[] offsets = null; + + if (hasOffset) + { + offsets = new[] { AssembleOffsetVector(coordsCount) }; + } + else if (hasOffsets) + { + offsets = new[] + { + AssembleOffsetVector(coordsCount), + AssembleOffsetVector(coordsCount), + AssembleOffsetVector(coordsCount), + AssembleOffsetVector(coordsCount) + }; + } + + SpvInstruction lodBias = null; + + if (hasLodBias) + { + lodBias = Src(AggregateType.FP32); + } + + SpvInstruction compIdx = null; + + // textureGather* optional extra component index, + // not needed for shadow samplers. + if (isGather && !isShadow) + { + compIdx = Src(AggregateType.S32); + } + + var operandsList = new List(); + var operandsMask = ImageOperandsMask.MaskNone; + + if (hasLodBias) + { + operandsMask |= ImageOperandsMask.Bias; + operandsList.Add(lodBias); + } + + if (!isMultisample && hasLodLevel) + { + operandsMask |= ImageOperandsMask.Lod; + operandsList.Add(lod); + } + + if (hasDerivatives) + { + operandsMask |= ImageOperandsMask.Grad; + operandsList.Add(derivatives[0]); + operandsList.Add(derivatives[1]); + } + + if (hasOffset) + { + operandsMask |= ImageOperandsMask.ConstOffset; + operandsList.Add(offsets[0]); + } + else if (hasOffsets) + { + operandsMask |= ImageOperandsMask.ConstOffsets; + SpvInstruction arrayv2 = context.TypeArray(context.TypeVector(context.TypeS32(), 2), context.Constant(context.TypeU32(), 4)); + operandsList.Add(context.ConstantComposite(arrayv2, offsets[0], offsets[1], offsets[2], offsets[3])); + } + + if (isMultisample) + { + operandsMask |= ImageOperandsMask.Sample; + operandsList.Add(sample); + } + + bool colorIsVector = isGather || !isShadow; + var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32(); + + var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); + + (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[meta]; + + var image = context.Load(sampledImageType, sampledImageVariable); + + if (intCoords) + { + image = context.Image(imageType, image); + } + + var operands = operandsList.ToArray(); + + SpvInstruction result; + + if (intCoords) + { + result = context.ImageFetch(resultType, image, pCoords, operandsMask, operands); + } + else if (isGather) + { + if (isShadow) + { + result = context.ImageDrefGather(resultType, image, pCoords, dRef, operandsMask, operands); + } + else + { + result = context.ImageGather(resultType, image, pCoords, compIdx, operandsMask, operands); + } + } + else if (isShadow) + { + if (hasLodLevel) + { + result = context.ImageSampleDrefExplicitLod(resultType, image, pCoords, dRef, operandsMask, operands); + } + else + { + result = context.ImageSampleDrefImplicitLod(resultType, image, pCoords, dRef, operandsMask, operands); + } + } + else if (hasDerivatives || hasLodLevel) + { + result = context.ImageSampleExplicitLod(resultType, image, pCoords, operandsMask, operands); + } + else + { + result = context.ImageSampleImplicitLod(resultType, image, pCoords, operandsMask, operands); + } + + if (colorIsVector) + { + result = context.CompositeExtract(context.TypeFP32(), result, (SpvLiteralInteger)texOp.Index); + } + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateTextureSize(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0)); + } + + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + SpvInstruction index = null; + + if (isIndexed) + { + index = context.GetS32(texOp.GetSource(0)); + } + + var meta = new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format); + + (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[meta]; + + var image = context.Load(sampledImageType, sampledImageVariable); + image = context.Image(imageType, image); + + if (texOp.Index == 3) + { + return new OperationResult(AggregateType.S32, context.ImageQueryLevels(context.TypeS32(), image)); + } + else + { + var type = context.SamplersTypes[meta]; + bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer; + + int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions(); + + if (type.HasFlag(SamplerType.Array)) + { + dimensions++; + } + + var resultType = dimensions == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), dimensions); + + SpvInstruction result; + + if (hasLod) + { + int lodSrcIndex = isBindless || isIndexed ? 1 : 0; + var lod = context.GetS32(operation.GetSource(lodSrcIndex)); + result = context.ImageQuerySizeLod(resultType, image, lod); + } + else + { + result = context.ImageQuerySize(resultType, image); + } + + if (dimensions != 1) + { + result = context.CompositeExtract(context.TypeS32(), result, (SpvLiteralInteger)texOp.Index); + } + + if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D) + { + result = ScalingHelpers.ApplyUnscaling(context, texOp, result, isBindless, isIndexed); + } + + return new OperationResult(AggregateType.S32, result); + } + } + + private static OperationResult GenerateTruncate(CodeGenContext context, AstOperation operation) + { + return GenerateUnary(context, operation, context.Delegates.GlslTrunc, null); + } + + private static OperationResult GenerateUnpackDouble2x32(CodeGenContext context, AstOperation operation) + { + var value = context.GetFP64(operation.GetSource(0)); + var vector = context.GlslUnpackDouble2x32(context.TypeVector(context.TypeU32(), 2), value); + var result = context.CompositeExtract(context.TypeU32(), vector, operation.Index); + + return new OperationResult(AggregateType.U32, result); + } + + private static OperationResult GenerateUnpackHalf2x16(CodeGenContext context, AstOperation operation) + { + var value = context.GetU32(operation.GetSource(0)); + var vector = context.GlslUnpackHalf2x16(context.TypeVector(context.TypeFP32(), 2), value); + var result = context.CompositeExtract(context.TypeFP32(), vector, operation.Index); + + return new OperationResult(AggregateType.FP32, result); + } + + private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation) + { + var result = context.SubgroupAllKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation) + { + var result = context.SubgroupAllEqualKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation) + { + var result = context.SubgroupAnyKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateCompare( + CodeGenContext context, + AstOperation operation, + Func emitF, + Func emitI) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + SpvInstruction result; + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + result = emitF(context.TypeBool(), context.GetFP64(src1), context.GetFP64(src2)); + } + else if (operation.Inst.HasFlag(Instruction.FP32)) + { + result = emitF(context.TypeBool(), context.GetFP32(src1), context.GetFP32(src2)); + } + else + { + result = emitI(context.TypeBool(), context.GetS32(src1), context.GetS32(src2)); + } + + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateCompareU32( + CodeGenContext context, + AstOperation operation, + Func emitU) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + var result = emitU(context.TypeBool(), context.GetU32(src1), context.GetU32(src2)); + + return new OperationResult(AggregateType.Bool, result); + } + + private static OperationResult GenerateAtomicMemoryBinary( + CodeGenContext context, + AstOperation operation, + Func emitU) + { + var value = context.GetU32(operation.GetSource(2)); + + SpvInstruction elemPointer; + Instruction mr = operation.Inst & Instruction.MrMask; + + if (mr == Instruction.MrStorage) + { + elemPointer = GetStorageElemPointer(context, operation); + } + else if (mr == Instruction.MrShared) + { + var offset = context.GetU32(operation.GetSource(0)); + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Workgroup, context.TypeU32()), context.SharedMemory, offset); + } + else + { + throw new InvalidOperationException($"Invalid storage class \"{mr}\"."); + } + + var one = context.Constant(context.TypeU32(), 1); + var zero = context.Constant(context.TypeU32(), 0); + + return new OperationResult(AggregateType.U32, emitU(context.TypeU32(), elemPointer, one, zero, value)); + } + + private static OperationResult GenerateAtomicMemoryCas(CodeGenContext context, AstOperation operation) + { + var value0 = context.GetU32(operation.GetSource(2)); + var value1 = context.GetU32(operation.GetSource(3)); + + SpvInstruction elemPointer; + Instruction mr = operation.Inst & Instruction.MrMask; + + if (mr == Instruction.MrStorage) + { + elemPointer = GetStorageElemPointer(context, operation); + } + else if (mr == Instruction.MrShared) + { + var offset = context.GetU32(operation.GetSource(0)); + elemPointer = context.AccessChain(context.TypePointer(StorageClass.Workgroup, context.TypeU32()), context.SharedMemory, offset); + } + else + { + throw new InvalidOperationException($"Invalid storage class \"{mr}\"."); + } + + var one = context.Constant(context.TypeU32(), 1); + var zero = context.Constant(context.TypeU32(), 0); + + return new OperationResult(AggregateType.U32, context.AtomicCompareExchange(context.TypeU32(), elemPointer, one, zero, zero, value1, value0)); + } + + private static void GenerateStoreSharedSmallInt(CodeGenContext context, AstOperation operation, int bitSize) + { + var offset = context.Get(AggregateType.U32, operation.GetSource(0)); + var value = context.Get(AggregateType.U32, operation.GetSource(1)); + + var wordOffset = context.ShiftRightLogical(context.TypeU32(), offset, context.Constant(context.TypeU32(), 2)); + var bitOffset = context.BitwiseAnd(context.TypeU32(), offset, context.Constant(context.TypeU32(), 3)); + bitOffset = context.ShiftLeftLogical(context.TypeU32(), bitOffset, context.Constant(context.TypeU32(), 3)); + + var memory = context.SharedMemory; + + var elemPointer = context.AccessChain(context.TypePointer(StorageClass.Workgroup, context.TypeU32()), memory, wordOffset); + + GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize); + } + + private static void GenerateStoreStorageSmallInt(CodeGenContext context, AstOperation operation, int bitSize) + { + var i0 = context.Get(AggregateType.S32, operation.GetSource(0)); + var offset = context.Get(AggregateType.U32, operation.GetSource(1)); + var value = context.Get(AggregateType.U32, operation.GetSource(2)); + + var wordOffset = context.ShiftRightLogical(context.TypeU32(), offset, context.Constant(context.TypeU32(), 2)); + var bitOffset = context.BitwiseAnd(context.TypeU32(), offset, context.Constant(context.TypeU32(), 3)); + bitOffset = context.ShiftLeftLogical(context.TypeU32(), bitOffset, context.Constant(context.TypeU32(), 3)); + + var sbVariable = context.StorageBuffersArray; + + var i1 = context.Constant(context.TypeS32(), 0); + + var elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, wordOffset); + + GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize); + } + + private static void GenerateStoreSmallInt( + CodeGenContext context, + SpvInstruction elemPointer, + SpvInstruction bitOffset, + SpvInstruction value, + int bitSize) + { + var loopStart = context.Label(); + var loopEnd = context.Label(); + + context.Branch(loopStart); + context.AddLabel(loopStart); + + var oldValue = context.Load(context.TypeU32(), elemPointer); + var newValue = context.BitFieldInsert(context.TypeU32(), oldValue, value, bitOffset, context.Constant(context.TypeU32(), bitSize)); + + var one = context.Constant(context.TypeU32(), 1); + var zero = context.Constant(context.TypeU32(), 0); + + var result = context.AtomicCompareExchange(context.TypeU32(), elemPointer, one, zero, zero, newValue, oldValue); + var failed = context.INotEqual(context.TypeBool(), result, oldValue); + + context.LoopMerge(loopEnd, loopStart, LoopControlMask.MaskNone); + context.BranchConditional(failed, loopStart, loopEnd); + + context.AddLabel(loopEnd); + } + + private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation) + { + var sbVariable = context.StorageBuffersArray; + var i0 = context.Get(AggregateType.S32, operation.GetSource(0)); + var i1 = context.Constant(context.TypeS32(), 0); + var i2 = context.Get(AggregateType.S32, operation.GetSource(1)); + + return context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, i2); + } + + private static OperationResult GenerateUnary( + CodeGenContext context, + AstOperation operation, + Func emitF, + Func emitI) + { + var source = operation.GetSource(0); + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + return new OperationResult(AggregateType.FP64, emitF(context.TypeFP64(), context.GetFP64(source))); + } + else if (operation.Inst.HasFlag(Instruction.FP32)) + { + return new OperationResult(AggregateType.FP32, emitF(context.TypeFP32(), context.GetFP32(source))); + } + else + { + return new OperationResult(AggregateType.S32, emitI(context.TypeS32(), context.GetS32(source))); + } + } + + private static OperationResult GenerateUnaryBool( + CodeGenContext context, + AstOperation operation, + Func emitB) + { + var source = operation.GetSource(0); + return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, source))); + } + + private static OperationResult GenerateUnaryFP32( + CodeGenContext context, + AstOperation operation, + Func emit) + { + var source = operation.GetSource(0); + return new OperationResult(AggregateType.FP32, emit(context.TypeFP32(), context.GetFP32(source))); + } + + private static OperationResult GenerateUnaryS32( + CodeGenContext context, + AstOperation operation, + Func emitS) + { + var source = operation.GetSource(0); + return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(source))); + } + + private static OperationResult GenerateBinary( + CodeGenContext context, + AstOperation operation, + Func emitF, + Func emitI) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2)); + context.Decorate(result, Decoration.NoContraction); + return new OperationResult(AggregateType.FP64, result); + } + else if (operation.Inst.HasFlag(Instruction.FP32)) + { + var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2)); + context.Decorate(result, Decoration.NoContraction); + return new OperationResult(AggregateType.FP32, result); + } + else + { + return new OperationResult(AggregateType.S32, emitI(context.TypeS32(), context.GetS32(src1), context.GetS32(src2))); + } + } + + private static OperationResult GenerateBinaryBool( + CodeGenContext context, + AstOperation operation, + Func emitB) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + return new OperationResult(AggregateType.Bool, emitB(context.TypeBool(), context.Get(AggregateType.Bool, src1), context.Get(AggregateType.Bool, src2))); + } + + private static OperationResult GenerateBinaryS32( + CodeGenContext context, + AstOperation operation, + Func emitS) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + return new OperationResult(AggregateType.S32, emitS(context.TypeS32(), context.GetS32(src1), context.GetS32(src2))); + } + + private static OperationResult GenerateBinaryU32( + CodeGenContext context, + AstOperation operation, + Func emitU) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + + return new OperationResult(AggregateType.U32, emitU(context.TypeU32(), context.GetU32(src1), context.GetU32(src2))); + } + + private static OperationResult GenerateTernary( + CodeGenContext context, + AstOperation operation, + Func emitF, + Func emitI) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + if (operation.Inst.HasFlag(Instruction.FP64)) + { + var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3)); + context.Decorate(result, Decoration.NoContraction); + return new OperationResult(AggregateType.FP64, result); + } + else if (operation.Inst.HasFlag(Instruction.FP32)) + { + var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3)); + context.Decorate(result, Decoration.NoContraction); + return new OperationResult(AggregateType.FP32, result); + } + else + { + return new OperationResult(AggregateType.S32, emitI(context.TypeS32(), context.GetS32(src1), context.GetS32(src2), context.GetS32(src3))); + } + } + + private static OperationResult GenerateTernaryS32( + CodeGenContext context, + AstOperation operation, + Func emitS) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + return new OperationResult(AggregateType.S32, emitS( + context.TypeS32(), + context.GetS32(src1), + context.GetS32(src2), + context.GetS32(src3))); + } + + private static OperationResult GenerateTernaryU32( + CodeGenContext context, + AstOperation operation, + Func emitU) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + + return new OperationResult(AggregateType.U32, emitU( + context.TypeU32(), + context.GetU32(src1), + context.GetU32(src2), + context.GetU32(src3))); + } + + private static OperationResult GenerateQuaternaryS32( + CodeGenContext context, + AstOperation operation, + Func emitS) + { + var src1 = operation.GetSource(0); + var src2 = operation.GetSource(1); + var src3 = operation.GetSource(2); + var src4 = operation.GetSource(3); + + return new OperationResult(AggregateType.S32, emitS( + context.TypeS32(), + context.GetS32(src1), + context.GetS32(src2), + context.GetS32(src3), + context.GetS32(src4))); + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs new file mode 100644 index 0000000000..f432f1c419 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs @@ -0,0 +1,19 @@ +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + struct OperationResult + { + public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null); + + public AggregateType Type { get; } + public Instruction Value { get; } + + public OperationResult(AggregateType type, Instruction value) + { + Type = type; + Value = value; + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs new file mode 100644 index 0000000000..8503771c37 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs @@ -0,0 +1,227 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + + static class ScalingHelpers + { + public static SpvInstruction ApplyScaling( + CodeGenContext context, + AstTextureOperation texOp, + SpvInstruction vector, + bool intCoords, + bool isBindless, + bool isIndexed, + bool isArray, + int pCount) + { + if (intCoords) + { + if (context.Config.Stage.SupportsRenderScale() && + !isBindless && + !isIndexed) + { + int index = texOp.Inst == Instruction.ImageLoad + ? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp) + : context.Config.FindTextureDescriptorIndex(texOp); + + if (pCount == 3 && isArray) + { + return ApplyScaling2DArray(context, vector, index); + } + else if (pCount == 2 && !isArray) + { + return ApplyScaling2D(context, vector, index); + } + } + } + + return vector; + } + + private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index) + { + // The array index is not scaled, just x and y. + var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1); + var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2); + var vectorXYScaled = ApplyScaling2D(context, vectorXY, index); + var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ); + + return vectorScaled; + } + + private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index) + { + var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32()); + var fieldIndex = context.Constant(context.TypeU32(), 4); + var scaleIndex = context.Constant(context.TypeU32(), index); + + if (context.Config.Stage == ShaderStage.Vertex) + { + var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32()); + var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3)); + var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer); + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount); + } + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1)); + + var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex); + var scale = context.Load(context.TypeFP32(), scaleElemPointer); + + var ivector2Type = context.TypeVector(context.TypeS32(), 2); + var localVector = context.CoordTemp; + + var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f)); + + var mergeLabel = context.Label(); + + if (context.Config.Stage == ShaderStage.Fragment) + { + var scaledInterpolatedLabel = context.Label(); + var scaledNoInterpolationLabel = context.Label(); + + var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f)); + + context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel); + + // scale < 0.0 + context.AddLabel(scaledInterpolatedLabel); + + ApplyScalingInterpolated(context, localVector, vector, scale); + context.Branch(mergeLabel); + + // scale >= 0.0 + context.AddLabel(scaledNoInterpolationLabel); + + ApplyScalingNoInterpolation(context, localVector, vector, scale); + context.Branch(mergeLabel); + + context.AddLabel(mergeLabel); + + var passthroughLabel = context.Label(); + var finalMergeLabel = context.Label(); + + context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel); + + context.AddLabel(passthroughLabel); + + context.Store(localVector, vector); + context.Branch(finalMergeLabel); + + context.AddLabel(finalMergeLabel); + + return context.Load(ivector2Type, localVector); + } + else + { + var passthroughLabel = context.Label(); + var scaledLabel = context.Label(); + + context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(passthrough, passthroughLabel, scaledLabel); + + // scale == 1.0 + context.AddLabel(passthroughLabel); + + context.Store(localVector, vector); + context.Branch(mergeLabel); + + // scale != 1.0 + context.AddLabel(scaledLabel); + + ApplyScalingNoInterpolation(context, localVector, vector, scale); + context.Branch(mergeLabel); + + context.AddLabel(mergeLabel); + + return context.Load(ivector2Type, localVector); + } + } + + private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale) + { + var vector2Type = context.TypeVector(context.TypeFP32(), 2); + + var scaleNegated = context.FNegate(context.TypeFP32(), scale); + var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated); + + var vectorFloat = context.ConvertSToF(vector2Type, vector); + var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated); + + var fragCoordPointer = context.Inputs[AttributeConsts.PositionX]; + var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer); + var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1); + + var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector); + var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod); + + context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated)); + } + + private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale) + { + if (context.Config.Stage == ShaderStage.Vertex) + { + scale = context.GlslFAbs(context.TypeFP32(), scale); + } + + var vector2Type = context.TypeVector(context.TypeFP32(), 2); + + var vectorFloat = context.ConvertSToF(vector2Type, vector); + var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale); + + context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled)); + } + + public static SpvInstruction ApplyUnscaling( + CodeGenContext context, + AstTextureOperation texOp, + SpvInstruction size, + bool isBindless, + bool isIndexed) + { + if (context.Config.Stage.SupportsRenderScale() && + !isBindless && + !isIndexed) + { + int index = context.Config.FindTextureDescriptorIndex(texOp); + + var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32()); + var fieldIndex = context.Constant(context.TypeU32(), 4); + var scaleIndex = context.Constant(context.TypeU32(), index); + + if (context.Config.Stage == ShaderStage.Vertex) + { + var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32()); + var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3)); + var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer); + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount); + } + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1)); + + var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex); + var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer)); + + var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f)); + + var sizeFloat = context.ConvertSToF(context.TypeFP32(), size); + var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale); + var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled); + + return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt); + } + + return size; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs new file mode 100644 index 0000000000..fa0341ee96 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs @@ -0,0 +1,226 @@ +using FuncUnaryInstruction = System.Func; +using FuncBinaryInstruction = System.Func; +using FuncTernaryInstruction = System.Func; +using FuncQuaternaryInstruction = System.Func; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + /// + /// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments. + /// + internal struct SpirvDelegates + { + // Unary + public readonly FuncUnaryInstruction GlslFAbs; + public readonly FuncUnaryInstruction GlslSAbs; + public readonly FuncUnaryInstruction GlslCeil; + public readonly FuncUnaryInstruction GlslCos; + public readonly FuncUnaryInstruction GlslExp2; + public readonly FuncUnaryInstruction GlslFloor; + public readonly FuncUnaryInstruction GlslLog2; + public readonly FuncUnaryInstruction FNegate; + public readonly FuncUnaryInstruction SNegate; + public readonly FuncUnaryInstruction GlslInverseSqrt; + public readonly FuncUnaryInstruction GlslRoundEven; + public readonly FuncUnaryInstruction GlslSin; + public readonly FuncUnaryInstruction GlslSqrt; + public readonly FuncUnaryInstruction GlslTrunc; + + // UnaryBool + public readonly FuncUnaryInstruction LogicalNot; + + // UnaryFP32 + public readonly FuncUnaryInstruction DPdx; + public readonly FuncUnaryInstruction DPdy; + + // UnaryS32 + public readonly FuncUnaryInstruction BitCount; + public readonly FuncUnaryInstruction BitReverse; + public readonly FuncUnaryInstruction Not; + + // Compare + public readonly FuncBinaryInstruction FOrdEqual; + public readonly FuncBinaryInstruction IEqual; + public readonly FuncBinaryInstruction FOrdGreaterThan; + public readonly FuncBinaryInstruction SGreaterThan; + public readonly FuncBinaryInstruction FOrdGreaterThanEqual; + public readonly FuncBinaryInstruction SGreaterThanEqual; + public readonly FuncBinaryInstruction FOrdLessThan; + public readonly FuncBinaryInstruction SLessThan; + public readonly FuncBinaryInstruction FOrdLessThanEqual; + public readonly FuncBinaryInstruction SLessThanEqual; + public readonly FuncBinaryInstruction FOrdNotEqual; + public readonly FuncBinaryInstruction INotEqual; + + // CompareU32 + public readonly FuncBinaryInstruction UGreaterThanEqual; + public readonly FuncBinaryInstruction UGreaterThan; + public readonly FuncBinaryInstruction ULessThanEqual; + public readonly FuncBinaryInstruction ULessThan; + + // Binary + public readonly FuncBinaryInstruction FAdd; + public readonly FuncBinaryInstruction IAdd; + public readonly FuncBinaryInstruction FDiv; + public readonly FuncBinaryInstruction SDiv; + public readonly FuncBinaryInstruction GlslFMax; + public readonly FuncBinaryInstruction GlslSMax; + public readonly FuncBinaryInstruction GlslFMin; + public readonly FuncBinaryInstruction GlslSMin; + public readonly FuncBinaryInstruction FMul; + public readonly FuncBinaryInstruction IMul; + public readonly FuncBinaryInstruction FSub; + public readonly FuncBinaryInstruction ISub; + + // BinaryBool + public readonly FuncBinaryInstruction LogicalAnd; + public readonly FuncBinaryInstruction LogicalNotEqual; + public readonly FuncBinaryInstruction LogicalOr; + + // BinaryS32 + public readonly FuncBinaryInstruction BitwiseAnd; + public readonly FuncBinaryInstruction BitwiseXor; + public readonly FuncBinaryInstruction BitwiseOr; + public readonly FuncBinaryInstruction ShiftLeftLogical; + public readonly FuncBinaryInstruction ShiftRightArithmetic; + public readonly FuncBinaryInstruction ShiftRightLogical; + + // BinaryU32 + public readonly FuncBinaryInstruction GlslUMax; + public readonly FuncBinaryInstruction GlslUMin; + + // AtomicMemoryBinary + public readonly FuncQuaternaryInstruction AtomicIAdd; + public readonly FuncQuaternaryInstruction AtomicAnd; + public readonly FuncQuaternaryInstruction AtomicSMin; + public readonly FuncQuaternaryInstruction AtomicUMin; + public readonly FuncQuaternaryInstruction AtomicSMax; + public readonly FuncQuaternaryInstruction AtomicUMax; + public readonly FuncQuaternaryInstruction AtomicOr; + public readonly FuncQuaternaryInstruction AtomicExchange; + public readonly FuncQuaternaryInstruction AtomicXor; + + // Ternary + public readonly FuncTernaryInstruction GlslFClamp; + public readonly FuncTernaryInstruction GlslSClamp; + public readonly FuncTernaryInstruction GlslFma; + + // TernaryS32 + public readonly FuncTernaryInstruction BitFieldSExtract; + public readonly FuncTernaryInstruction BitFieldUExtract; + + // TernaryU32 + public readonly FuncTernaryInstruction GlslUClamp; + + // QuaternaryS32 + public readonly FuncQuaternaryInstruction BitFieldInsert; + + public SpirvDelegates(CodeGenContext context) + { + // Unary + GlslFAbs = context.GlslFAbs; + GlslSAbs = context.GlslSAbs; + GlslCeil = context.GlslCeil; + GlslCos = context.GlslCos; + GlslExp2 = context.GlslExp2; + GlslFloor = context.GlslFloor; + GlslLog2 = context.GlslLog2; + FNegate = context.FNegate; + SNegate = context.SNegate; + GlslInverseSqrt = context.GlslInverseSqrt; + GlslRoundEven = context.GlslRoundEven; + GlslSin = context.GlslSin; + GlslSqrt = context.GlslSqrt; + GlslTrunc = context.GlslTrunc; + + // UnaryBool + LogicalNot = context.LogicalNot; + + // UnaryFP32 + DPdx = context.DPdx; + DPdy = context.DPdy; + + // UnaryS32 + BitCount = context.BitCount; + BitReverse = context.BitReverse; + Not = context.Not; + + // Compare + FOrdEqual = context.FOrdEqual; + IEqual = context.IEqual; + FOrdGreaterThan = context.FOrdGreaterThan; + SGreaterThan = context.SGreaterThan; + FOrdGreaterThanEqual = context.FOrdGreaterThanEqual; + SGreaterThanEqual = context.SGreaterThanEqual; + FOrdLessThan = context.FOrdLessThan; + SLessThan = context.SLessThan; + FOrdLessThanEqual = context.FOrdLessThanEqual; + SLessThanEqual = context.SLessThanEqual; + FOrdNotEqual = context.FOrdNotEqual; + INotEqual = context.INotEqual; + + // CompareU32 + UGreaterThanEqual = context.UGreaterThanEqual; + UGreaterThan = context.UGreaterThan; + ULessThanEqual = context.ULessThanEqual; + ULessThan = context.ULessThan; + + // Binary + FAdd = context.FAdd; + IAdd = context.IAdd; + FDiv = context.FDiv; + SDiv = context.SDiv; + GlslFMax = context.GlslFMax; + GlslSMax = context.GlslSMax; + GlslFMin = context.GlslFMin; + GlslSMin = context.GlslSMin; + FMul = context.FMul; + IMul = context.IMul; + FSub = context.FSub; + ISub = context.ISub; + + // BinaryBool + LogicalAnd = context.LogicalAnd; + LogicalNotEqual = context.LogicalNotEqual; + LogicalOr = context.LogicalOr; + + // BinaryS32 + BitwiseAnd = context.BitwiseAnd; + BitwiseXor = context.BitwiseXor; + BitwiseOr = context.BitwiseOr; + ShiftLeftLogical = context.ShiftLeftLogical; + ShiftRightArithmetic = context.ShiftRightArithmetic; + ShiftRightLogical = context.ShiftRightLogical; + + // BinaryU32 + GlslUMax = context.GlslUMax; + GlslUMin = context.GlslUMin; + + // AtomicMemoryBinary + AtomicIAdd = context.AtomicIAdd; + AtomicAnd = context.AtomicAnd; + AtomicSMin = context.AtomicSMin; + AtomicUMin = context.AtomicUMin; + AtomicSMax = context.AtomicSMax; + AtomicUMax = context.AtomicUMax; + AtomicOr = context.AtomicOr; + AtomicExchange = context.AtomicExchange; + AtomicXor = context.AtomicXor; + + // Ternary + GlslFClamp = context.GlslFClamp; + GlslSClamp = context.GlslSClamp; + GlslFma = context.GlslFma; + + // TernaryS32 + BitFieldSExtract = context.BitFieldSExtract; + BitFieldUExtract = context.BitFieldUExtract; + + // TernaryU32 + GlslUClamp = context.GlslUClamp; + + // QuaternaryS32 + BitFieldInsert = context.BitFieldInsert; + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs new file mode 100644 index 0000000000..23c6af8100 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -0,0 +1,407 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + using SpvLiteralInteger = Spv.Generator.LiteralInteger; + + using SpvInstructionPool = Spv.Generator.GeneratorPool; + using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool; + + static class SpirvGenerator + { + // Resource pools for Spirv generation. Note: Increase count when more threads are being used. + private const int GeneratorPoolCount = 1; + private static ObjectPool InstructionPool; + private static ObjectPool IntegerPool; + private static object PoolLock; + + static SpirvGenerator() + { + InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount); + IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount); + PoolLock = new object(); + } + + private const HelperFunctionsMask NeedsInvocationIdMask = + HelperFunctionsMask.Shuffle | + HelperFunctionsMask.ShuffleDown | + HelperFunctionsMask.ShuffleUp | + HelperFunctionsMask.ShuffleXor | + HelperFunctionsMask.SwizzleAdd; + + public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config) + { + SpvInstructionPool instPool; + SpvLiteralIntegerPool integerPool; + + lock (PoolLock) + { + instPool = InstructionPool.Allocate(); + integerPool = IntegerPool.Allocate(); + } + + CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool); + + context.AddCapability(Capability.GroupNonUniformBallot); + context.AddCapability(Capability.ImageBuffer); + context.AddCapability(Capability.ImageGatherExtended); + context.AddCapability(Capability.ImageQuery); + context.AddCapability(Capability.SampledBuffer); + context.AddCapability(Capability.SubgroupBallotKHR); + context.AddCapability(Capability.SubgroupVoteKHR); + + if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) + { + context.AddCapability(Capability.TransformFeedback); + } + + if (config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AddCapability(Capability.FragmentShaderPixelInterlockEXT); + context.AddExtension("SPV_EXT_fragment_shader_interlock"); + } + else if (config.Stage == ShaderStage.Geometry) + { + context.AddCapability(Capability.Geometry); + + if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.AddExtension("SPV_NV_geometry_shader_passthrough"); + context.AddCapability(Capability.GeometryShaderPassthroughNV); + } + } + else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation) + { + context.AddCapability(Capability.Tessellation); + } + + context.AddExtension("SPV_KHR_shader_ballot"); + context.AddExtension("SPV_KHR_subgroup_vote"); + + Declarations.DeclareAll(context, info); + + if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0) + { + Declarations.DeclareInvocationId(context); + } + + for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) + { + var function = info.Functions[funcIndex]; + var retType = context.GetType(function.ReturnType.Convert()); + + var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length]; + + for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++) + { + var argType = context.GetType(function.GetArgumentType(argIndex).Convert()); + var argPointerType = context.TypePointer(StorageClass.Function, argType); + funcArgs[argIndex] = argPointerType; + } + + var funcType = context.TypeFunction(retType, false, funcArgs); + var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType); + + context.DeclareFunction(funcIndex, function, spvFunc); + } + + for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) + { + Generate(context, info, funcIndex); + } + + byte[] result = context.Generate(); + + lock (PoolLock) + { + InstructionPool.Release(instPool); + IntegerPool.Release(integerPool); + } + + return result; + } + + private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex) + { + var function = info.Functions[funcIndex]; + + (_, var spvFunc) = context.GetFunction(funcIndex); + + context.AddFunction(spvFunc); + context.StartFunction(); + + Declarations.DeclareParameters(context, function); + + context.EnterBlock(function.MainBlock); + + Declarations.DeclareLocals(context, function); + Declarations.DeclareLocalForArgs(context, info.Functions); + + Generate(context, function.MainBlock); + + // Functions must always end with a return. + if (!(function.MainBlock.Last is AstOperation operation) || + (operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard)) + { + context.Return(); + } + + context.FunctionEnd(); + + if (funcIndex == 0) + { + context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface()); + + if (context.Config.Stage == ShaderStage.TessellationControl) + { + context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + } + else if (context.Config.Stage == ShaderStage.TessellationEvaluation) + { + switch (context.Config.GpuAccessor.QueryTessPatchType()) + { + case TessPatchType.Isolines: + context.AddExecutionMode(spvFunc, ExecutionMode.Isolines); + break; + case TessPatchType.Triangles: + context.AddExecutionMode(spvFunc, ExecutionMode.Triangles); + break; + case TessPatchType.Quads: + context.AddExecutionMode(spvFunc, ExecutionMode.Quads); + break; + } + + switch (context.Config.GpuAccessor.QueryTessSpacing()) + { + case TessSpacing.EqualSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual); + break; + case TessSpacing.FractionalEventSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven); + break; + case TessSpacing.FractionalOddSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd); + break; + } + + if (context.Config.GpuAccessor.QueryTessCw()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw); + } + else + { + context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw); + } + } + else if (context.Config.Stage == ShaderStage.Geometry) + { + InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); + + context.AddExecutionMode(spvFunc, inputTopology switch + { + InputTopology.Points => ExecutionMode.InputPoints, + InputTopology.Lines => ExecutionMode.InputLines, + InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency, + InputTopology.Triangles => ExecutionMode.Triangles, + InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency, + _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".") + }); + + context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + + context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch + { + OutputTopology.PointList => ExecutionMode.OutputPoints, + OutputTopology.LineStrip => ExecutionMode.OutputLineStrip, + OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip, + _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".") + }); + + int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices; + + context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices); + } + else if (context.Config.Stage == ShaderStage.Fragment) + { + context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan + ? ExecutionMode.OriginUpperLeft + : ExecutionMode.OriginLowerLeft); + + if (context.Outputs.ContainsKey(AttributeConsts.FragmentOutputDepth)) + { + context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing); + } + + if (context.Config.GpuAccessor.QueryEarlyZForce()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 && + context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT); + } + } + else if (context.Config.Stage == ShaderStage.Compute) + { + var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX(); + var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY(); + var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ(); + + context.AddExecutionMode( + spvFunc, + ExecutionMode.LocalSize, + localSizeX, + localSizeY, + localSizeZ); + } + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) + { + context.AddExecutionMode(spvFunc, ExecutionMode.Xfb); + } + } + } + + private static void Generate(CodeGenContext context, AstBlock block) + { + AstBlockVisitor visitor = new AstBlockVisitor(block); + + var loopTargets = new Dictionary(); + + context.LoopTargets = loopTargets; + + visitor.BlockEntered += (sender, e) => + { + AstBlock mergeBlock = e.Block.Parent; + + if (e.Block.Type == AstBlockType.If) + { + AstBlock ifTrueBlock = e.Block; + AstBlock ifFalseBlock; + + if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else) + { + ifFalseBlock = nextBlock; + } + else + { + ifFalseBlock = mergeBlock; + } + + var condition = context.Get(AggregateType.Bool, e.Block.Condition); + + context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone); + context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock)); + } + else if (e.Block.Type == AstBlockType.DoWhile) + { + var continueTarget = context.Label(); + + loopTargets.Add(e.Block, (context.NewBlock(), continueTarget)); + + context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone); + context.Branch(context.GetFirstLabel(e.Block)); + } + + context.EnterBlock(e.Block); + }; + + visitor.BlockLeft += (sender, e) => + { + if (e.Block.Parent != null) + { + if (e.Block.Type == AstBlockType.DoWhile) + { + // This is a loop, we need to jump back to the loop header + // if the condition is true. + AstBlock mergeBlock = e.Block.Parent; + + (var loopTarget, var continueTarget) = loopTargets[e.Block]; + + context.Branch(continueTarget); + context.AddLabel(continueTarget); + + var condition = context.Get(AggregateType.Bool, e.Block.Condition); + + context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock)); + } + else + { + // We only need a branch if the last instruction didn't + // already cause the program to exit or jump elsewhere. + bool lastIsCf = e.Block.Last is AstOperation lastOp && + (lastOp.Inst == Instruction.Discard || + lastOp.Inst == Instruction.LoopBreak || + lastOp.Inst == Instruction.LoopContinue || + lastOp.Inst == Instruction.Return); + + if (!lastIsCf) + { + context.Branch(context.GetNextLabel(e.Block.Parent)); + } + } + + bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock && + (nextBlock.Type == AstBlockType.Else || + nextBlock.Type == AstBlockType.ElseIf); + + // Re-enter the parent block. + if (e.Block.Parent != null && !hasElse) + { + context.EnterBlock(e.Block.Parent); + } + } + }; + + foreach (IAstNode node in visitor.Visit()) + { + if (node is AstAssignment assignment) + { + var dest = (AstOperand)assignment.Destination; + + if (dest.Type == OperandType.LocalVariable) + { + var source = context.Get(dest.VarType.Convert(), assignment.Source); + context.Store(context.GetLocalPointer(dest), source); + } + else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch) + { + if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true)) + { + bool perPatch = dest.Type == OperandType.AttributePerPatch; + AggregateType elemType; + + var elemPointer = perPatch + ? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType) + : context.GetAttributeElemPointer(dest.Value, true, null, out elemType); + + context.Store(elemPointer, context.Get(elemType, assignment.Source)); + } + } + else if (dest.Type == OperandType.Argument) + { + var source = context.Get(dest.VarType.Convert(), assignment.Source); + context.Store(context.GetArgumentPointer(dest), source); + } + else + { + throw new NotImplementedException(dest.Type.ToString()); + } + } + else if (node is AstOperation operation) + { + Instructions.Generate(context, operation); + } + } + } + } +} diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs new file mode 100644 index 0000000000..686259ad71 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs @@ -0,0 +1,33 @@ +using System; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + struct TextureMeta : IEquatable + { + public int CbufSlot { get; } + public int Handle { get; } + public TextureFormat Format { get; } + + public TextureMeta(int cbufSlot, int handle, TextureFormat format) + { + CbufSlot = cbufSlot; + Handle = handle; + Format = format; + } + + public override bool Equals(object obj) + { + return obj is TextureMeta other && Equals(other); + } + + public bool Equals(TextureMeta other) + { + return CbufSlot == other.CbufSlot && Handle == other.Handle && Format == other.Format; + } + + public override int GetHashCode() + { + return HashCode.Combine(CbufSlot, Handle, Format); + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 878c718035..7951e71b30 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -34,6 +34,35 @@ namespace Ryujinx.Graphics.Shader /// Span of the memory location ReadOnlySpan GetCode(ulong address, int minimumSize); + /// + /// Queries the alpha test comparison operator that is being used currently. + /// If alpha test is disabled, it should be set to . + /// + /// Current alpha test comparison + AlphaTestOp QueryAlphaTestCompare() + { + return AlphaTestOp.Always; + } + + /// + /// Queries the current alpha test reference value used by the comparison. + /// + /// Current alpha test reference value + float QueryAlphaTestReference() + { + return 0f; + } + + /// + /// Queries the type of the vertex shader input attribute at the specified . + /// + /// Location of the input attribute + /// Input type + AttributeType QueryAttributeType(int location) + { + return AttributeType.Float; + } + /// /// Queries whenever the alpha-to-coverage dithering feature is enabled. /// @@ -67,8 +96,9 @@ namespace Ryujinx.Graphics.Shader /// Queries the binding number of a texture. /// /// Texture index + /// Indicates if the texture is a buffer texture /// Binding number - int QueryBindingTexture(int index) + int QueryBindingTexture(int index, bool isBuffer) { return index; } @@ -77,8 +107,9 @@ namespace Ryujinx.Graphics.Shader /// Queries the binding number of an image. /// /// Image index + /// Indicates if the image is a buffer image /// Binding number - int QueryBindingImage(int index) + int QueryBindingImage(int index, bool isBuffer) { return index; } @@ -191,6 +222,15 @@ namespace Ryujinx.Graphics.Shader return false; } + /// + /// Queries host GPU geometry shader passthrough support. + /// + /// True if the GPU and driver supports geometry shader passthrough, false otherwise + bool QueryHostSupportsGeometryShaderPassthrough() + { + return true; + } + /// /// Queries host support for readable images without a explicit format declaration on the shader. /// @@ -227,6 +267,25 @@ namespace Ryujinx.Graphics.Shader return true; } + /// + /// Queries the point size from the GPU state, used when it is not explicitly set on the shader. + /// + /// Current point size + float QueryPointSize() + { + return 1f; + } + + /// + /// Queries the state that indicates if the program point size should be explicitly set on the shader + /// or read from the GPU state. + /// + /// True if the shader is expected to set the point size explicitly, false otherwise + bool QueryProgramPointSize() + { + return true; + } + /// /// Queries sampler type information. /// @@ -300,6 +359,15 @@ namespace Ryujinx.Graphics.Shader return TextureFormat.R8G8B8A8Unorm; } + /// + /// Queries depth mode information from the GPU state. + /// + /// True if current depth mode is -1 to 1, false if 0 to 1 + bool QueryTransformDepthMinusOneToOne() + { + return false; + } + /// /// Queries transform feedback enable state. /// diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/BasicBlock.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/BasicBlock.cs index 1f7d2b25eb..2aca118b74 100644 --- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/BasicBlock.cs +++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/BasicBlock.cs @@ -58,5 +58,34 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation { return Operations.Last?.Value; } + + public void Append(INode node) + { + INode lastOp = GetLastOp(); + + if (lastOp is Operation operation && IsControlFlowInst(operation.Inst)) + { + Operations.AddBefore(Operations.Last, node); + } + else + { + Operations.AddLast(node); + } + } + + private static bool IsControlFlowInst(Instruction inst) + { + switch (inst) + { + case Instruction.Branch: + case Instruction.BranchIfFalse: + case Instruction.BranchIfTrue: + case Instruction.Discard: + case Instruction.Return: + return true; + } + + return false; + } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj b/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj index 81cc0caf3d..eed27c94e2 100644 --- a/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj +++ b/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj @@ -10,6 +10,7 @@ + diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs index 286ae9d5d6..d04b16b38b 100644 --- a/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/Ryujinx.Graphics.Shader/SamplerType.cs @@ -25,32 +25,28 @@ namespace Ryujinx.Graphics.Shader { public static int GetDimensions(this SamplerType type) { - switch (type & SamplerType.Mask) + return (type & SamplerType.Mask) switch { - case SamplerType.Texture1D: return 1; - case SamplerType.TextureBuffer: return 1; - case SamplerType.Texture2D: return 2; - case SamplerType.Texture3D: return 3; - case SamplerType.TextureCube: return 3; - } - - throw new ArgumentException($"Invalid sampler type \"{type}\"."); + SamplerType.Texture1D => 1, + SamplerType.TextureBuffer => 1, + SamplerType.Texture2D => 2, + SamplerType.Texture3D => 3, + SamplerType.TextureCube => 3, + _ => throw new ArgumentException($"Invalid sampler type \"{type}\".") + }; } public static string ToGlslSamplerType(this SamplerType type) { - string typeName; - - switch (type & SamplerType.Mask) + string typeName = (type & SamplerType.Mask) switch { - case SamplerType.Texture1D: typeName = "sampler1D"; break; - case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break; - case SamplerType.Texture2D: typeName = "sampler2D"; break; - case SamplerType.Texture3D: typeName = "sampler3D"; break; - case SamplerType.TextureCube: typeName = "samplerCube"; break; - - default: throw new ArgumentException($"Invalid sampler type \"{type}\"."); - } + SamplerType.Texture1D => "sampler1D", + SamplerType.TextureBuffer => "samplerBuffer", + SamplerType.Texture2D => "sampler2D", + SamplerType.Texture3D => "sampler3D", + SamplerType.TextureCube => "samplerCube", + _ => throw new ArgumentException($"Invalid sampler type \"{type}\".") + }; if ((type & SamplerType.Multisample) != 0) { @@ -72,18 +68,15 @@ namespace Ryujinx.Graphics.Shader public static string ToGlslImageType(this SamplerType type, VariableType componentType) { - string typeName; - - switch (type & SamplerType.Mask) + string typeName = (type & SamplerType.Mask) switch { - case SamplerType.Texture1D: typeName = "image1D"; break; - case SamplerType.TextureBuffer: typeName = "imageBuffer"; break; - case SamplerType.Texture2D: typeName = "image2D"; break; - case SamplerType.Texture3D: typeName = "image3D"; break; - case SamplerType.TextureCube: typeName = "imageCube"; break; - - default: throw new ArgumentException($"Invalid sampler type \"{type}\"."); - } + SamplerType.Texture1D => "image1D", + SamplerType.TextureBuffer => "imageBuffer", + SamplerType.Texture2D => "image2D", + SamplerType.Texture3D => "image3D", + SamplerType.TextureCube => "imageCube", + _ => throw new ArgumentException($"Invalid sampler type \"{type}\".") + }; if ((type & SamplerType.Multisample) != 0) { diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs index fdef87de56..2f34bee832 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs @@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr private LinkedList _nodes; public IAstNode First => _nodes.First?.Value; + public IAstNode Last => _nodes.Last?.Value; public int Count => _nodes.Count; diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs index c4d8370c21..b71ae2c41f 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs @@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr // When debug mode is enabled, we disable expression propagation // (this makes comparison with the disassembly easier). - if ((context.Config.Options.Flags & TranslationFlags.DebugMode) == 0) + if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode)) { AstBlockVisitor visitor = new AstBlockVisitor(mainBlock); diff --git a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs index 3dfd025b5b..d45f8d4eea 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr ShuffleXor = 1 << 7, StoreSharedSmallInt = 1 << 8, StoreStorageSmallInt = 1 << 9, - SwizzleAdd = 1 << 10 + SwizzleAdd = 1 << 10, + FSI = 1 << 11 } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs b/Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs index 53391b6268..541ca298ef 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { LinkedListNode nextNode = node.Next; - if (!(node.Value is PhiNode phi)) + if (node.Value is not PhiNode phi) { node = nextNode; @@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src); - AddBeforeBranch(srcBlock, copyOp); + srcBlock.Append(copyOp); } block.Operations.Remove(node); @@ -41,34 +41,5 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } } } - - private static void AddBeforeBranch(BasicBlock block, INode node) - { - INode lastOp = block.GetLastOp(); - - if (lastOp is Operation operation && IsControlFlowInst(operation.Inst)) - { - block.Operations.AddBefore(block.Operations.Last, node); - } - else - { - block.Operations.AddLast(node); - } - } - - private static bool IsControlFlowInst(Instruction inst) - { - switch (inst) - { - case Instruction.Branch: - case Instruction.BranchIfFalse: - case Instruction.BranchIfTrue: - case Instruction.Discard: - case Instruction.Return: - return true; - } - - return false; - } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index ce79f3b8e3..9d8e64bf0f 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr context.LeaveFunction(); } - if (config.TransformFeedbackEnabled) + if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) { for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++) { @@ -89,6 +89,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { Instruction inst = operation.Inst; + if (inst == Instruction.LoadAttribute) + { + Operand src1 = operation.GetSource(0); + Operand src2 = operation.GetSource(1); + + if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant) + { + int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2); + context.Info.Inputs.Add(attrOffset); + } + } + int sourcesCount = operation.SourcesCount; int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0; @@ -232,6 +244,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr case Instruction.SwizzleAdd: context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd; break; + case Instruction.FSIBegin: + case Instruction.FSIEnd: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.FSI; + break; } } diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index 0532514417..4d2fdb54d9 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; using System.Collections.Generic; using System.Linq; +using System.Numerics; using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper; @@ -35,6 +36,40 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Info = new StructuredProgramInfo(); Config = config; + + if (config.GpPassthrough) + { + int passthroughAttributes = config.PassthroughAttributes; + while (passthroughAttributes != 0) + { + int index = BitOperations.TrailingZeroCount(passthroughAttributes); + + int attrBase = AttributeConsts.UserAttributeBase + index * 16; + Info.Inputs.Add(attrBase); + Info.Inputs.Add(attrBase + 4); + Info.Inputs.Add(attrBase + 8); + Info.Inputs.Add(attrBase + 12); + + passthroughAttributes &= ~(1 << index); + } + + Info.Inputs.Add(AttributeConsts.PositionX); + Info.Inputs.Add(AttributeConsts.PositionY); + Info.Inputs.Add(AttributeConsts.PositionZ); + Info.Inputs.Add(AttributeConsts.PositionW); + Info.Inputs.Add(AttributeConsts.PointSize); + + for (int i = 0; i < 8; i++) + { + Info.Inputs.Add(AttributeConsts.ClipDistance0 + i * 4); + } + } + else if (config.Stage == ShaderStage.Fragment) + { + // Potentially used for texture coordinate scaling. + Info.Inputs.Add(AttributeConsts.PositionX); + Info.Inputs.Add(AttributeConsts.PositionY); + } } public void EnterFunction( @@ -277,6 +312,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public AstOperand GetOperandDef(Operand operand) { + if (operand.Type == OperandType.Attribute) + { + Info.Outputs.Add(operand.Value & AttributeConsts.Mask); + } + else if (operand.Type == OperandType.AttributePerPatch) + { + Info.OutputsPerPatch.Add(operand.Value & AttributeConsts.Mask); + } + return GetOperand(operand); } @@ -288,6 +332,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return GetOperandDef(operand); } + if (operand.Type == OperandType.Attribute) + { + Info.Inputs.Add(operand.Value); + } + else if (operand.Type == OperandType.AttributePerPatch) + { + Info.InputsPerPatch.Add(operand.Value); + } + return GetOperand(operand); } diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index 2dc2396433..43bdfaba56 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -22,6 +22,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { public List Functions { get; } + public HashSet Inputs { get; } + public HashSet Outputs { get; } + public HashSet InputsPerPatch { get; } + public HashSet OutputsPerPatch { get; } + public HelperFunctionsMask HelperFunctionsMask { get; set; } public TransformFeedbackOutput[] TransformFeedbackOutputs { get; } @@ -30,6 +35,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { Functions = new List(); + Inputs = new HashSet(); + Outputs = new HashSet(); + InputsPerPatch = new HashSet(); + OutputsPerPatch = new HashSet(); + TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0]; } } diff --git a/Ryujinx.Graphics.Shader/SupportBuffer.cs b/Ryujinx.Graphics.Shader/SupportBuffer.cs index 28a48c2add..5fe9932785 100644 --- a/Ryujinx.Graphics.Shader/SupportBuffer.cs +++ b/Ryujinx.Graphics.Shader/SupportBuffer.cs @@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader public static int ComputeRenderScaleOffset; public const int FragmentIsBgraCount = 8; - // One for the render target, 32 for the textures, and 8 for the images. - public const int RenderScaleMaxCount = 1 + 32 + 8; + // One for the render target, 64 for the textures, and 8 for the images. + public const int RenderScaleMaxCount = 1 + 64 + 8; private static int OffsetOf(ref SupportBuffer storage, ref T target) { @@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Shader public Vector4 ViewportInverse; public Vector4 FragmentRenderScaleCount; - // Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs. - public Array41> RenderScale; + // Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs. + public Array73> RenderScale; } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/Translation/AggregateType.cs b/Ryujinx.Graphics.Shader/Translation/AggregateType.cs new file mode 100644 index 0000000000..dcd1e0bd4f --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/AggregateType.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.Shader.Translation +{ + enum AggregateType + { + Invalid, + Void, + Bool, + FP32, + FP64, + S32, + U32, + + ElementTypeMask = 0xff, + + Vector = 1 << 8, + Array = 1 << 9 + } +} diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs index ada60ab97d..0c3ab08e24 100644 --- a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs +++ b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs @@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation public const int TessLevelInner0 = 0x010; public const int TessLevelInner1 = 0x014; public const int Layer = 0x064; + public const int ViewportIndex = 0x068; public const int PointSize = 0x06c; public const int PositionX = 0x070; public const int PositionY = 0x074; diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs new file mode 100644 index 0000000000..9af5bacfdd --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs @@ -0,0 +1,166 @@ +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Translation +{ + struct AttributeInfo + { + private static readonly Dictionary BuiltInAttributes = new Dictionary() + { + { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) }, + { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) }, + { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) }, + { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) }, + { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) }, + { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) }, + + // Special. + { AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) }, + { AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) }, + { AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) }, + { AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) }, + { AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) }, + { AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) }, + { AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + }; + + public int BaseValue { get; } + public int Value { get; } + public int Length { get; } + public AggregateType Type { get; } + public bool IsBuiltin { get; } + public bool IsValid => Type != AggregateType.Invalid; + + public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true) + { + BaseValue = baseValue; + Value = baseValue + index * 4; + Length = length; + Type = type; + IsBuiltin = isBuiltin; + } + + public int GetInnermostIndex() + { + return (Value - BaseValue) / 4; + } + + public static bool Validate(ShaderConfig config, int value, bool isOutAttr) + { + return From(config, value, isOutAttr).IsValid; + } + + public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr) + { + value &= ~3; + + if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd) + { + int location = (value - AttributeConsts.UserAttributeBase) / 16; + + AggregateType elemType; + + if (config.Stage == ShaderStage.Vertex && !isOutAttr) + { + elemType = config.GpuAccessor.QueryAttributeType(location) switch + { + AttributeType.Sint => AggregateType.S32, + AttributeType.Uint => AggregateType.U32, + _ => AggregateType.FP32 + }; + } + else + { + elemType = AggregateType.FP32; + } + + return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | elemType, false); + } + else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd) + { + return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | AggregateType.FP32, false); + } + else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY) + { + return new AttributeInfo(value, 0, 1, AggregateType.FP32); + } + else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info)) + { + return info; + } + + return new AttributeInfo(value, 0, 0, AggregateType.Invalid); + } + + public static bool IsArrayBuiltIn(int attr) + { + if (attr <= AttributeConsts.TessLevelInner1 || + attr == AttributeConsts.TessCoordX || + attr == AttributeConsts.TessCoordY) + { + return false; + } + + return (attr & AttributeConsts.SpecialMask) == 0; + } + + public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return false; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + } +} diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 332b3e0222..5182324090 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using System.Diagnostics; +using System.Numerics; using System.Runtime.CompilerServices; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; @@ -30,6 +31,19 @@ namespace Ryujinx.Graphics.Shader.Translation IsNonMain = isNonMain; _operations = new List(); _labels = new Dictionary(); + + EmitStart(); + } + + private void EmitStart() + { + if (Config.Stage == ShaderStage.Vertex && + Config.Options.TargetApi == TargetApi.Vulkan && + (Config.Options.Flags & TranslationFlags.VertexA) == 0) + { + // Vulkan requires the point size to be always written on the shader if the primitive topology is points. + this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize())); + } } public T GetOp() where T : unmanaged @@ -43,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Translation { Operation operation = new Operation(inst, dest, sources); - Add(operation); + _operations.Add(operation); return dest; } @@ -167,6 +181,15 @@ namespace Ryujinx.Graphics.Shader.Translation this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne)); this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne)); } + + if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne()) + { + Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask); + Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask); + Operand halfW = this.FPMultiply(w, ConstF(0.5f)); + + this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW)); + } } public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal) @@ -184,8 +207,15 @@ namespace Ryujinx.Graphics.Shader.Translation oldYLocal = null; } - // Will be used by Vulkan backend for depth mode emulation. - oldZLocal = null; + if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne()) + { + oldZLocal = Local(); + this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask)); + } + else + { + oldZLocal = null; + } PrepareForVertexReturn(); } @@ -203,10 +233,50 @@ namespace Ryujinx.Graphics.Shader.Translation { PrepareForVertexReturn(); } + else if (Config.Stage == ShaderStage.Geometry) + { + void WriteOutput(int index, int primIndex) + { + Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex)); + Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex)); + Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex)); + Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex)); + + this.Copy(Attribute(index), x); + this.Copy(Attribute(index + 4), y); + this.Copy(Attribute(index + 8), z); + this.Copy(Attribute(index + 12), w); + } + + if (Config.GpPassthrough) + { + int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices(); + + for (int primIndex = 0; primIndex < inputVertices; primIndex++) + { + WriteOutput(AttributeConsts.PositionX, primIndex); + + int passthroughAttributes = Config.PassthroughAttributes; + while (passthroughAttributes != 0) + { + int index = BitOperations.TrailingZeroCount(passthroughAttributes); + WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex); + Config.SetOutputUserAttribute(index, perPatch: false); + passthroughAttributes &= ~(1 << index); + } + + this.EmitVertex(); + } + + this.EndPrimitive(); + } + } else if (Config.Stage == ShaderStage.Fragment) { GenerateAlphaToCoverageDitherDiscard(); + bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat(); + if (Config.OmapDepth) { Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); @@ -216,7 +286,40 @@ namespace Ryujinx.Graphics.Shader.Translation this.Copy(dest, src); } - bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat(); + AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare(); + + if (alphaTestOp != AlphaTestOp.Always && (Config.OmapTargets & 8) != 0) + { + if (alphaTestOp == AlphaTestOp.Never) + { + this.Discard(); + } + else + { + Instruction comparator = alphaTestOp switch + { + AlphaTestOp.Equal => Instruction.CompareEqual, + AlphaTestOp.Greater => Instruction.CompareGreater, + AlphaTestOp.GreaterOrEqual => Instruction.CompareGreaterOrEqual, + AlphaTestOp.Less => Instruction.CompareLess, + AlphaTestOp.LessOrEqual => Instruction.CompareLessOrEqual, + AlphaTestOp.NotEqual => Instruction.CompareNotEqual, + _ => 0 + }; + + Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\"."); + + Operand alpha = Register(3, RegisterType.Gpr); + Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference()); + Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef); + Operand alphaPassLabel = Label(); + + this.BranchIfTrue(alphaPassLabel, alphaPass); + this.Discard(); + this.MarkLabel(alphaPassLabel); + } + } + int regIndexBase = 0; for (int rtIndex = 0; rtIndex < 8; rtIndex++) diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index bac838615d..221ca1d47c 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; using System; using System.Collections.Generic; using System.Linq; @@ -11,6 +12,8 @@ namespace Ryujinx.Graphics.Shader.Translation // TODO: Non-hardcoded array size. public const int SamplerArraySize = 4; + private const int ThreadsPerWarp = 32; + public ShaderStage Stage { get; } public bool GpPassthrough { get; } @@ -130,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.Translation ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive; OutputTopology = header.OutputTopology; MaxOutputVertices = header.MaxOutputVertexCount; - LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize; + LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp); ImapTypes = header.ImapTypes; OmapTargets = header.OmapTargets; OmapSampleMask = header.OmapSampleMask; @@ -581,7 +584,7 @@ namespace Ryujinx.Graphics.Shader.Translation return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, GpuAccessor.QueryBindingImage); } - private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary dict, Func getBindingCallback) + private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary dict, Func getBindingCallback) { var descriptors = new TextureDescriptor[dict.Count]; @@ -591,7 +594,8 @@ namespace Ryujinx.Graphics.Shader.Translation var info = kv.Key; var meta = kv.Value; - int binding = getBindingCallback(i); + bool isBuffer = (meta.Type & SamplerType.Mask) == SamplerType.TextureBuffer; + int binding = getBindingCallback(i, isBuffer); descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle); descriptors[i].SetFlag(meta.UsageFlags); @@ -600,5 +604,52 @@ namespace Ryujinx.Graphics.Shader.Translation return descriptors; } + + public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp) + { + TextureDescriptor[] descriptors = GetTextureDescriptors(); + + for (int i = 0; i < descriptors.Length; i++) + { + var descriptor = descriptors[i]; + + if (descriptor.CbufSlot == texOp.CbufSlot && + descriptor.HandleIndex == texOp.Handle && + descriptor.Format == texOp.Format) + { + return (descriptor, i); + } + } + + return (default, -1); + } + + private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp) + { + for (int i = 0; i < array.Length; i++) + { + var descriptor = array[i]; + + if (descriptor.Type == texOp.Type && + descriptor.CbufSlot == texOp.CbufSlot && + descriptor.HandleIndex == texOp.Handle && + descriptor.Format == texOp.Format) + { + return i; + } + } + + return -1; + } + + public int FindTextureDescriptorIndex(AstTextureOperation texOp) + { + return FindDescriptorIndex(GetTextureDescriptors(), texOp); + } + + public int FindImageDescriptorIndex(AstTextureOperation texOp) + { + return FindDescriptorIndex(GetImageDescriptors(), texOp); + } } } \ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/Translation/Ssa.cs b/Ryujinx.Graphics.Shader/Translation/Ssa.cs index ff0fa2b7fa..8c63d72ddb 100644 --- a/Ryujinx.Graphics.Shader/Translation/Ssa.cs +++ b/Ryujinx.Graphics.Shader/Translation/Ssa.cs @@ -63,6 +63,51 @@ namespace Ryujinx.Graphics.Shader.Translation } } + private class LocalDefMap + { + private Operand[] _map; + private int[] _uses; + public int UseCount { get; private set; } + + public LocalDefMap() + { + _map = new Operand[RegisterConsts.TotalCount]; + _uses = new int[RegisterConsts.TotalCount]; + } + + public Operand Get(int key) + { + return _map[key]; + } + + public void Add(int key, Operand operand) + { + if (_map[key] == null) + { + _uses[UseCount++] = key; + } + + _map[key] = operand; + } + + public Operand GetUse(int index, out int key) + { + key = _uses[index]; + + return _map[key]; + } + + public void Clear() + { + for (int i = 0; i < UseCount; i++) + { + _map[_uses[i]] = null; + } + + UseCount = 0; + } + } + private struct Definition { public BasicBlock Block { get; } @@ -78,6 +123,7 @@ namespace Ryujinx.Graphics.Shader.Translation public static void Rename(BasicBlock[] blocks) { DefMap[] globalDefs = new DefMap[blocks.Length]; + LocalDefMap localDefs = new LocalDefMap(); for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { @@ -89,13 +135,11 @@ namespace Ryujinx.Graphics.Shader.Translation // First pass, get all defs and locals uses. for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { - Operand[] localDefs = new Operand[RegisterConsts.TotalCount]; - Operand RenameLocal(Operand operand) { if (operand != null && operand.Type == OperandType.Register) { - Operand local = localDefs[GetKeyFromRegister(operand.GetRegister())]; + Operand local = localDefs.Get(GetKeyFromRegister(operand.GetRegister())); operand = local ?? operand; } @@ -124,7 +168,7 @@ namespace Ryujinx.Graphics.Shader.Translation { Operand local = Local(); - localDefs[GetKeyFromRegister(dest.GetRegister())] = local; + localDefs.Add(GetKeyFromRegister(dest.GetRegister()), local); operation.SetDest(index, local); } @@ -134,16 +178,12 @@ namespace Ryujinx.Graphics.Shader.Translation node = node.Next; } - for (int index = 0; index < RegisterConsts.TotalCount; index++) + int localUses = localDefs.UseCount; + for (int index = 0; index < localUses; index++) { - Operand local = localDefs[index]; + Operand local = localDefs.GetUse(index, out int key); - if (local == null) - { - continue; - } - - Register reg = GetRegisterFromKey(index); + Register reg = GetRegisterFromKey(key); globalDefs[block.Index].TryAddOperand(reg, local); @@ -160,13 +200,13 @@ namespace Ryujinx.Graphics.Shader.Translation } } } + + localDefs.Clear(); } // Second pass, rename variables with definitions on different blocks. for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { - Operand[] localDefs = new Operand[RegisterConsts.TotalCount]; - BasicBlock block = blocks[blkIndex]; Operand RenameGlobal(Operand operand) @@ -175,7 +215,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int key = GetKeyFromRegister(operand.GetRegister()); - Operand local = localDefs[key]; + Operand local = localDefs.Get(key); if (local != null) { @@ -184,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.Translation operand = FindDefinitionForCurr(globalDefs, block, operand.GetRegister()); - localDefs[key] = operand; + localDefs.Add(key, operand); } return operand; @@ -200,6 +240,11 @@ namespace Ryujinx.Graphics.Shader.Translation } } } + + if (blkIndex < blocks.Length - 1) + { + localDefs.Clear(); + } } } diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index e1614e6608..7bddf45900 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.CodeGen.Glsl; +using Ryujinx.Graphics.Shader.CodeGen.Spirv; using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; @@ -72,16 +73,15 @@ namespace Ryujinx.Graphics.Shader.Translation Ssa.Rename(cfg.Blocks); Optimizer.RunPass(cfg.Blocks, config); - Rewriter.RunPass(cfg.Blocks, config); } funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount); } - StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config); + var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config); - ShaderProgramInfo info = new ShaderProgramInfo( + var info = new ShaderProgramInfo( config.GetConstantBufferDescriptors(), config.GetStorageBufferDescriptors(), config.GetTextureDescriptors(), @@ -95,6 +95,7 @@ namespace Ryujinx.Graphics.Shader.Translation return config.Options.TargetLanguage switch { TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)), + TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)), _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()) }; } @@ -105,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation DecodedProgram program; ulong maxEndAddress = 0; - if ((options.Flags & TranslationFlags.Compute) != 0) + if (options.Flags.HasFlag(TranslationFlags.Compute)) { config = new ShaderConfig(gpuAccessor, options); diff --git a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs index 238f46a077..08738583ef 100644 --- a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs +++ b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs @@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Texture.Astc int depth, int levels, int layers, - out Span decoded) + out byte[] decoded) { byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)]; diff --git a/Ryujinx.Graphics.Texture/BC6Decoder.cs b/Ryujinx.Graphics.Texture/BC6Decoder.cs new file mode 100644 index 0000000000..819bf022f8 --- /dev/null +++ b/Ryujinx.Graphics.Texture/BC6Decoder.cs @@ -0,0 +1,819 @@ +using Ryujinx.Graphics.Texture.Utils; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Texture +{ + static class BC6Decoder + { + private const int HalfOne = 0x3C00; + + public static void Decode(Span output, ReadOnlySpan data, int width, int height, bool signed) + { + ReadOnlySpan blocks = MemoryMarshal.Cast(data); + + Span output64 = MemoryMarshal.Cast(output); + + int wInBlocks = (width + 3) / 4; + int hInBlocks = (height + 3) / 4; + + for (int y = 0; y < hInBlocks; y++) + { + int y2 = y * 4; + int bh = Math.Min(4, height - y2); + + for (int x = 0; x < wInBlocks; x++) + { + int x2 = x * 4; + int bw = Math.Min(4, width - x2); + + DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed); + } + } + } + + private static void DecodeBlock(Block block, Span output, int w, int h, int width, bool signed) + { + int mode = (int)(block.Low & 3); + if ((mode & 2) != 0) + { + mode = (int)(block.Low & 0x1f); + } + + Span endPoints = stackalloc RgbaColor32[4]; + int subsetCount = DecodeEndPoints(ref block, endPoints, mode, signed); + if (subsetCount == 0) + { + // Mode is invalid, the spec mandates that hardware fills the block with + // a opaque black color. + for (int ty = 0; ty < h; ty++) + { + int baseOffs = ty * width; + + for (int tx = 0; tx < w; tx++) + { + output[baseOffs + tx] = (ulong)HalfOne << 48; + } + } + + return; + } + + int partition; + int indexBitCount; + ulong indices; + + if (subsetCount > 1) + { + partition = (int)((block.High >> 13) & 0x1F); + indexBitCount = 3; + + int fixUpIndex = BC67Tables.FixUpIndices[subsetCount - 1][partition][1] * 3; + ulong lowMask = (ulong.MaxValue >> (65 - fixUpIndex)) << 3; + ulong highMask = ulong.MaxValue << (fixUpIndex + 3); + + indices = ((block.High >> 16) & highMask) | ((block.High >> 17) & lowMask) | ((block.High >> 18) & 3); + } + else + { + partition = 0; + indexBitCount = 4; + indices = (block.High & ~0xFUL) | ((block.High >> 1) & 7); + } + + ulong indexMask = (1UL << indexBitCount) - 1; + + for (int ty = 0; ty < h; ty++) + { + int baseOffs = ty * width; + + for (int tx = 0; tx < w; tx++) + { + int offs = baseOffs + tx; + int index = (int)(indices & indexMask); + int endPointBase = BC67Tables.PartitionTable[subsetCount - 1][partition][ty * 4 + tx] << 1; + + RgbaColor32 color1 = endPoints[endPointBase]; + RgbaColor32 color2 = endPoints[endPointBase + 1]; + + RgbaColor32 color = BC67Utils.Interpolate(color1, color2, index, indexBitCount); + + output[offs] = + (ulong)FinishUnquantize(color.R, signed) | + ((ulong)FinishUnquantize(color.G, signed) << 16) | + ((ulong)FinishUnquantize(color.B, signed) << 32) | + ((ulong)HalfOne << 48); + + indices >>= indexBitCount; + } + } + } + + private static int DecodeEndPoints(ref Block block, Span endPoints, int mode, bool signed) + { + ulong low = block.Low; + ulong high = block.High; + + int r0 = 0, g0 = 0, b0 = 0, r1 = 0, g1 = 0, b1 = 0, r2 = 0, g2 = 0, b2 = 0, r3 = 0, g3 = 0, b3 = 0; + int subsetCount; + + switch (mode) + { + case 0: + r0 = (int)(low >> 5) & 0x3FF; + g0 = (int)(low >> 15) & 0x3FF; + b0 = (int)(low >> 25) & 0x3FF; + + if (signed) + { + r0 = SignExtend(r0, 10); + g0 = SignExtend(g0, 10); + b0 = SignExtend(b0, 10); + } + + r1 = r0 + SignExtend((int)(low >> 35), 5); + g1 = g0 + SignExtend((int)(low >> 45), 5); + b1 = b0 + SignExtend((int)(low >> 55), 5); + + r2 = r0 + SignExtend((int)(high >> 1), 5); + g2 = g0 + SignExtend((int)(((low << 2) & 0x10) | ((low >> 41) & 0xF)), 5); + b2 = b0 + SignExtend((int)(((low << 1) & 0x10) | ((high << 3) & 0x08) | (low >> 61)), 5); + + r3 = r0 + SignExtend((int)(high >> 7), 5); + g3 = g0 + SignExtend((int)(((low >> 36) & 0x10) | ((low >> 51) & 0xF)), 5); + b3 = b0 + SignExtend((int)( + ((low) & 0x10) | + ((high >> 9) & 0x08) | + ((high >> 4) & 0x04) | + ((low >> 59) & 0x02) | + ((low >> 50) & 0x01)), 5); + + r0 = Unquantize(r0, 10, signed); + g0 = Unquantize(g0, 10, signed); + b0 = Unquantize(b0, 10, signed); + + r1 = Unquantize(r1 & 0x3FF, 10, signed); + g1 = Unquantize(g1 & 0x3FF, 10, signed); + b1 = Unquantize(b1 & 0x3FF, 10, signed); + + r2 = Unquantize(r2 & 0x3FF, 10, signed); + g2 = Unquantize(g2 & 0x3FF, 10, signed); + b2 = Unquantize(b2 & 0x3FF, 10, signed); + + r3 = Unquantize(r3 & 0x3FF, 10, signed); + g3 = Unquantize(g3 & 0x3FF, 10, signed); + b3 = Unquantize(b3 & 0x3FF, 10, signed); + + subsetCount = 2; + break; + case 1: + r0 = (int)(low >> 5) & 0x7F; + g0 = (int)(low >> 15) & 0x7F; + b0 = (int)(low >> 25) & 0x7F; + + if (signed) + { + r0 = SignExtend(r0, 7); + g0 = SignExtend(g0, 7); + b0 = SignExtend(b0, 7); + } + + r1 = r0 + SignExtend((int)(low >> 35), 6); + g1 = g0 + SignExtend((int)(low >> 45), 6); + b1 = b0 + SignExtend((int)(low >> 55), 6); + + r2 = r0 + SignExtend((int)(high >> 1), 6); + g2 = g0 + SignExtend((int)(((low << 3) & 0x20) | ((low >> 20) & 0x10) | ((low >> 41) & 0x0F)), 6); + b2 = b0 + SignExtend((int)( + ((low >> 17) & 0x20) | + ((low >> 10) & 0x10) | + ((high << 3) & 0x08) | + (low >> 61)), 6); + + r3 = r0 + SignExtend((int)(high >> 7), 6); + g3 = g0 + SignExtend((int)(((low << 1) & 0x30) | ((low >> 51) & 0xF)), 6); + b3 = b0 + SignExtend((int)( + ((low >> 28) & 0x20) | + ((low >> 30) & 0x10) | + ((low >> 29) & 0x08) | + ((low >> 21) & 0x04) | + ((low >> 12) & 0x03)), 6); + + r0 = Unquantize(r0, 7, signed); + g0 = Unquantize(g0, 7, signed); + b0 = Unquantize(b0, 7, signed); + + r1 = Unquantize(r1 & 0x7F, 7, signed); + g1 = Unquantize(g1 & 0x7F, 7, signed); + b1 = Unquantize(b1 & 0x7F, 7, signed); + + r2 = Unquantize(r2 & 0x7F, 7, signed); + g2 = Unquantize(g2 & 0x7F, 7, signed); + b2 = Unquantize(b2 & 0x7F, 7, signed); + + r3 = Unquantize(r3 & 0x7F, 7, signed); + g3 = Unquantize(g3 & 0x7F, 7, signed); + b3 = Unquantize(b3 & 0x7F, 7, signed); + + subsetCount = 2; + break; + case 2: + r0 = (int)(((low >> 30) & 0x400) | ((low >> 5) & 0x3FF)); + g0 = (int)(((low >> 39) & 0x400) | ((low >> 15) & 0x3FF)); + b0 = (int)(((low >> 49) & 0x400) | ((low >> 25) & 0x3FF)); + + if (signed) + { + r0 = SignExtend(r0, 11); + g0 = SignExtend(g0, 11); + b0 = SignExtend(b0, 11); + } + + r1 = r0 + SignExtend((int)(low >> 35), 5); + g1 = g0 + SignExtend((int)(low >> 45), 4); + b1 = b0 + SignExtend((int)(low >> 55), 4); + + r2 = r0 + SignExtend((int)(high >> 1), 5); + g2 = g0 + SignExtend((int)(low >> 41), 4); + b2 = b0 + SignExtend((int)(((high << 3) & 8) | (low >> 61)), 4); + + r3 = r0 + SignExtend((int)(high >> 7), 5); + g3 = g0 + SignExtend((int)(low >> 51), 4); + b3 = b0 + SignExtend((int)( + ((high >> 9) & 8) | + ((high >> 4) & 4) | + ((low >> 59) & 2) | + ((low >> 50) & 1)), 4); + + r0 = Unquantize(r0, 11, signed); + g0 = Unquantize(g0, 11, signed); + b0 = Unquantize(b0, 11, signed); + + r1 = Unquantize(r1 & 0x7FF, 11, signed); + g1 = Unquantize(g1 & 0x7FF, 11, signed); + b1 = Unquantize(b1 & 0x7FF, 11, signed); + + r2 = Unquantize(r2 & 0x7FF, 11, signed); + g2 = Unquantize(g2 & 0x7FF, 11, signed); + b2 = Unquantize(b2 & 0x7FF, 11, signed); + + r3 = Unquantize(r3 & 0x7FF, 11, signed); + g3 = Unquantize(g3 & 0x7FF, 11, signed); + b3 = Unquantize(b3 & 0x7FF, 11, signed); + + subsetCount = 2; + break; + case 3: + r0 = (int)(low >> 5) & 0x3FF; + g0 = (int)(low >> 15) & 0x3FF; + b0 = (int)(low >> 25) & 0x3FF; + + r1 = (int)(low >> 35) & 0x3FF; + g1 = (int)(low >> 45) & 0x3FF; + b1 = (int)(((high << 9) & 0x200) | (low >> 55)); + + if (signed) + { + r0 = SignExtend(r0, 10); + g0 = SignExtend(g0, 10); + b0 = SignExtend(b0, 10); + + r1 = SignExtend(r1, 10); + g1 = SignExtend(g1, 10); + b1 = SignExtend(b1, 10); + } + + r0 = Unquantize(r0, 10, signed); + g0 = Unquantize(g0, 10, signed); + b0 = Unquantize(b0, 10, signed); + + r1 = Unquantize(r1, 10, signed); + g1 = Unquantize(g1, 10, signed); + b1 = Unquantize(b1, 10, signed); + + subsetCount = 1; + break; + case 6: + r0 = (int)(((low >> 29) & 0x400) | ((low >> 5) & 0x3FF)); + g0 = (int)(((low >> 40) & 0x400) | ((low >> 15) & 0x3FF)); + b0 = (int)(((low >> 49) & 0x400) | ((low >> 25) & 0x3FF)); + + if (signed) + { + r0 = SignExtend(r0, 11); + g0 = SignExtend(g0, 11); + b0 = SignExtend(b0, 11); + } + + r1 = r0 + SignExtend((int)(low >> 35), 4); + g1 = g0 + SignExtend((int)(low >> 45), 5); + b1 = b0 + SignExtend((int)(low >> 55), 4); + + r2 = r0 + SignExtend((int)(high >> 1), 4); + g2 = g0 + SignExtend((int)(((high >> 7) & 0x10) | ((low >> 41) & 0x0F)), 5); + b2 = b0 + SignExtend((int)(((high << 3) & 0x08) | ((low >> 61))), 4); + + r3 = r0 + SignExtend((int)(high >> 7), 4); + g3 = g0 + SignExtend((int)(((low >> 36) & 0x10) | ((low >> 51) & 0x0F)), 5); + b3 = b0 + SignExtend((int)( + ((high >> 9) & 8) | + ((high >> 4) & 4) | + ((low >> 59) & 2) | + ((high >> 5) & 1)), 4); + + r0 = Unquantize(r0, 11, signed); + g0 = Unquantize(g0, 11, signed); + b0 = Unquantize(b0, 11, signed); + + r1 = Unquantize(r1 & 0x7FF, 11, signed); + g1 = Unquantize(g1 & 0x7FF, 11, signed); + b1 = Unquantize(b1 & 0x7FF, 11, signed); + + r2 = Unquantize(r2 & 0x7FF, 11, signed); + g2 = Unquantize(g2 & 0x7FF, 11, signed); + b2 = Unquantize(b2 & 0x7FF, 11, signed); + + r3 = Unquantize(r3 & 0x7FF, 11, signed); + g3 = Unquantize(g3 & 0x7FF, 11, signed); + b3 = Unquantize(b3 & 0x7FF, 11, signed); + + subsetCount = 2; + break; + case 7: + r0 = (int)(((low >> 34) & 0x400) | ((low >> 5) & 0x3FF)); + g0 = (int)(((low >> 44) & 0x400) | ((low >> 15) & 0x3FF)); + b0 = (int)(((high << 10) & 0x400) | ((low >> 25) & 0x3FF)); + + if (signed) + { + r0 = SignExtend(r0, 11); + g0 = SignExtend(g0, 11); + b0 = SignExtend(b0, 11); + } + + r1 = (r0 + SignExtend((int)(low >> 35), 9)) & 0x7FF; + g1 = (g0 + SignExtend((int)(low >> 45), 9)) & 0x7FF; + b1 = (b0 + SignExtend((int)(low >> 55), 9)) & 0x7FF; + + r0 = Unquantize(r0, 11, signed); + g0 = Unquantize(g0, 11, signed); + b0 = Unquantize(b0, 11, signed); + + r1 = Unquantize(r1, 11, signed); + g1 = Unquantize(g1, 11, signed); + b1 = Unquantize(b1, 11, signed); + + subsetCount = 1; + break; + case 10: + r0 = (int)(((low >> 29) & 0x400) | ((low >> 5) & 0x3FF)); + g0 = (int)(((low >> 39) & 0x400) | ((low >> 15) & 0x3FF)); + b0 = (int)(((low >> 50) & 0x400) | ((low >> 25) & 0x3FF)); + + if (signed) + { + r0 = SignExtend(r0, 11); + g0 = SignExtend(g0, 11); + b0 = SignExtend(b0, 11); + } + + r1 = r0 + SignExtend((int)(low >> 35), 4); + g1 = g0 + SignExtend((int)(low >> 45), 4); + b1 = b0 + SignExtend((int)(low >> 55), 5); + + r2 = r0 + SignExtend((int)(high >> 1), 4); + g2 = g0 + SignExtend((int)(low >> 41), 4); + b2 = b0 + SignExtend((int)(((low >> 36) & 0x10) | ((high << 3) & 8) | (low >> 61)), 5); + + r3 = r0 + SignExtend((int)(high >> 7), 4); + g3 = g0 + SignExtend((int)(low >> 51), 4); + b3 = b0 + SignExtend((int)( + ((high >> 7) & 0x10) | + ((high >> 9) & 0x08) | + ((high >> 4) & 0x06) | + ((low >> 50) & 0x01)), 5); + + r0 = Unquantize(r0, 11, signed); + g0 = Unquantize(g0, 11, signed); + b0 = Unquantize(b0, 11, signed); + + r1 = Unquantize(r1 & 0x7FF, 11, signed); + g1 = Unquantize(g1 & 0x7FF, 11, signed); + b1 = Unquantize(b1 & 0x7FF, 11, signed); + + r2 = Unquantize(r2 & 0x7FF, 11, signed); + g2 = Unquantize(g2 & 0x7FF, 11, signed); + b2 = Unquantize(b2 & 0x7FF, 11, signed); + + r3 = Unquantize(r3 & 0x7FF, 11, signed); + g3 = Unquantize(g3 & 0x7FF, 11, signed); + b3 = Unquantize(b3 & 0x7FF, 11, signed); + + subsetCount = 2; + break; + case 11: + r0 = (int)(((low >> 32) & 0x800) | ((low >> 34) & 0x400) | ((low >> 5) & 0x3FF)); + g0 = (int)(((low >> 42) & 0x800) | ((low >> 44) & 0x400) | ((low >> 15) & 0x3FF)); + b0 = (int)(((low >> 52) & 0x800) | ((high << 10) & 0x400) | ((low >> 25) & 0x3FF)); + + if (signed) + { + r0 = SignExtend(r0, 12); + g0 = SignExtend(g0, 12); + b0 = SignExtend(b0, 12); + } + + r1 = (r0 + SignExtend((int)(low >> 35), 8)) & 0xFFF; + g1 = (g0 + SignExtend((int)(low >> 45), 8)) & 0xFFF; + b1 = (b0 + SignExtend((int)(low >> 55), 8)) & 0xFFF; + + r0 = Unquantize(r0, 12, signed); + g0 = Unquantize(g0, 12, signed); + b0 = Unquantize(b0, 12, signed); + + r1 = Unquantize(r1, 12, signed); + g1 = Unquantize(g1, 12, signed); + b1 = Unquantize(b1, 12, signed); + + subsetCount = 1; + break; + case 14: + r0 = (int)(low >> 5) & 0x1FF; + g0 = (int)(low >> 15) & 0x1FF; + b0 = (int)(low >> 25) & 0x1FF; + + if (signed) + { + r0 = SignExtend(r0, 9); + g0 = SignExtend(g0, 9); + b0 = SignExtend(b0, 9); + } + + r1 = r0 + SignExtend((int)(low >> 35), 5); + g1 = g0 + SignExtend((int)(low >> 45), 5); + b1 = b0 + SignExtend((int)(low >> 55), 5); + + r2 = r0 + SignExtend((int)(high >> 1), 5); + g2 = g0 + SignExtend((int)(((low >> 20) & 0x10) | ((low >> 41) & 0xF)), 5); + b2 = b0 + SignExtend((int)(((low >> 10) & 0x10) | ((high << 3) & 8) | (low >> 61)), 5); + + r3 = r0 + SignExtend((int)(high >> 7), 5); + g3 = g0 + SignExtend((int)(((low >> 36) & 0x10) | ((low >> 51) & 0xF)), 5); + b3 = b0 + SignExtend((int)( + ((low >> 30) & 0x10) | + ((high >> 9) & 0x08) | + ((high >> 4) & 0x04) | + ((low >> 59) & 0x02) | + ((low >> 50) & 0x01)), 5); + + r0 = Unquantize(r0, 9, signed); + g0 = Unquantize(g0, 9, signed); + b0 = Unquantize(b0, 9, signed); + + r1 = Unquantize(r1 & 0x1FF, 9, signed); + g1 = Unquantize(g1 & 0x1FF, 9, signed); + b1 = Unquantize(b1 & 0x1FF, 9, signed); + + r2 = Unquantize(r2 & 0x1FF, 9, signed); + g2 = Unquantize(g2 & 0x1FF, 9, signed); + b2 = Unquantize(b2 & 0x1FF, 9, signed); + + r3 = Unquantize(r3 & 0x1FF, 9, signed); + g3 = Unquantize(g3 & 0x1FF, 9, signed); + b3 = Unquantize(b3 & 0x1FF, 9, signed); + + subsetCount = 2; + break; + case 15: + r0 = (BitReverse6((int)(low >> 39) & 0x3F) << 10) | ((int)(low >> 5) & 0x3FF); + g0 = (BitReverse6((int)(low >> 49) & 0x3F) << 10) | ((int)(low >> 15) & 0x3FF); + b0 = ((BitReverse6((int)(low >> 59)) | (int)(high & 1)) << 10) | ((int)(low >> 25) & 0x3FF); + + if (signed) + { + r0 = SignExtend(r0, 16); + g0 = SignExtend(g0, 16); + b0 = SignExtend(b0, 16); + } + + r1 = (r0 + SignExtend((int)(low >> 35), 4)) & 0xFFFF; + g1 = (g0 + SignExtend((int)(low >> 45), 4)) & 0xFFFF; + b1 = (b0 + SignExtend((int)(low >> 55), 4)) & 0xFFFF; + + subsetCount = 1; + break; + case 18: + r0 = (int)(low >> 5) & 0xFF; + g0 = (int)(low >> 15) & 0xFF; + b0 = (int)(low >> 25) & 0xFF; + + if (signed) + { + r0 = SignExtend(r0, 8); + g0 = SignExtend(g0, 8); + b0 = SignExtend(b0, 8); + } + + r1 = r0 + SignExtend((int)(low >> 35), 6); + g1 = g0 + SignExtend((int)(low >> 45), 5); + b1 = b0 + SignExtend((int)(low >> 55), 5); + + r2 = r0 + SignExtend((int)(high >> 1), 6); + g2 = g0 + SignExtend((int)(((low >> 20) & 0x10) | ((low >> 41) & 0xF)), 5); + b2 = b0 + SignExtend((int)(((low >> 10) & 0x10) | ((high << 3) & 8) | (low >> 61)), 5); + + r3 = r0 + SignExtend((int)(high >> 7), 6); + g3 = g0 + SignExtend((int)(((low >> 9) & 0x10) | ((low >> 51) & 0xF)), 5); + b3 = b0 + SignExtend((int)( + ((low >> 30) & 0x18) | + ((low >> 21) & 0x04) | + ((low >> 59) & 0x02) | + ((low >> 50) & 0x01)), 5); + + r0 = Unquantize(r0, 8, signed); + g0 = Unquantize(g0, 8, signed); + b0 = Unquantize(b0, 8, signed); + + r1 = Unquantize(r1 & 0xFF, 8, signed); + g1 = Unquantize(g1 & 0xFF, 8, signed); + b1 = Unquantize(b1 & 0xFF, 8, signed); + + r2 = Unquantize(r2 & 0xFF, 8, signed); + g2 = Unquantize(g2 & 0xFF, 8, signed); + b2 = Unquantize(b2 & 0xFF, 8, signed); + + r3 = Unquantize(r3 & 0xFF, 8, signed); + g3 = Unquantize(g3 & 0xFF, 8, signed); + b3 = Unquantize(b3 & 0xFF, 8, signed); + + subsetCount = 2; + break; + case 22: + r0 = (int)(low >> 5) & 0xFF; + g0 = (int)(low >> 15) & 0xFF; + b0 = (int)(low >> 25) & 0xFF; + + if (signed) + { + r0 = SignExtend(r0, 8); + g0 = SignExtend(g0, 8); + b0 = SignExtend(b0, 8); + } + + r1 = r0 + SignExtend((int)(low >> 35), 5); + g1 = g0 + SignExtend((int)(low >> 45), 6); + b1 = b0 + SignExtend((int)(low >> 55), 5); + + r2 = r0 + SignExtend((int)(high >> 1), 5); + g2 = g0 + SignExtend((int)(((low >> 18) & 0x20) | ((low >> 20) & 0x10) | ((low >> 41) & 0xF)), 6); + b2 = b0 + SignExtend((int)(((low >> 10) & 0x10) | ((high << 3) & 0x08) | (low >> 61)), 5); + + r3 = r0 + SignExtend((int)(high >> 7), 5); + g3 = g0 + SignExtend((int)(((low >> 28) & 0x20) | ((low >> 36) & 0x10) | ((low >> 51) & 0x0F)), 6); + b3 = b0 + SignExtend((int)( + ((low >> 30) & 0x10) | + ((high >> 9) & 0x08) | + ((high >> 4) & 0x04) | + ((low >> 59) & 0x02) | + ((low >> 13) & 0x01)), 5); + + r0 = Unquantize(r0, 8, signed); + g0 = Unquantize(g0, 8, signed); + b0 = Unquantize(b0, 8, signed); + + r1 = Unquantize(r1 & 0xFF, 8, signed); + g1 = Unquantize(g1 & 0xFF, 8, signed); + b1 = Unquantize(b1 & 0xFF, 8, signed); + + r2 = Unquantize(r2 & 0xFF, 8, signed); + g2 = Unquantize(g2 & 0xFF, 8, signed); + b2 = Unquantize(b2 & 0xFF, 8, signed); + + r3 = Unquantize(r3 & 0xFF, 8, signed); + g3 = Unquantize(g3 & 0xFF, 8, signed); + b3 = Unquantize(b3 & 0xFF, 8, signed); + + subsetCount = 2; + break; + case 26: + r0 = (int)(low >> 5) & 0xFF; + g0 = (int)(low >> 15) & 0xFF; + b0 = (int)(low >> 25) & 0xFF; + + if (signed) + { + r0 = SignExtend(r0, 8); + g0 = SignExtend(g0, 8); + b0 = SignExtend(b0, 8); + } + + r1 = r0 + SignExtend((int)(low >> 35), 5); + g1 = g0 + SignExtend((int)(low >> 45), 5); + b1 = b0 + SignExtend((int)(low >> 55), 6); + + r2 = r0 + SignExtend((int)(high >> 1), 5); + g2 = g0 + SignExtend((int)(((low >> 20) & 0x10) | ((low >> 41) & 0xF)), 5); + b2 = b0 + SignExtend((int)( + ((low >> 18) & 0x20) | + ((low >> 10) & 0x10) | + ((high << 3) & 0x08) | + (low >> 61)), 6); + + r3 = r0 + SignExtend((int)(high >> 7), 5); + g3 = g0 + SignExtend((int)(((low >> 36) & 0x10) | ((low >> 51) & 0xF)), 5); + b3 = b0 + SignExtend((int)( + ((low >> 28) & 0x20) | + ((low >> 30) & 0x10) | + ((high >> 9) & 0x08) | + ((high >> 4) & 0x04) | + ((low >> 12) & 0x02) | + ((low >> 50) & 0x01)), 6); + + r0 = Unquantize(r0, 8, signed); + g0 = Unquantize(g0, 8, signed); + b0 = Unquantize(b0, 8, signed); + + r1 = Unquantize(r1 & 0xFF, 8, signed); + g1 = Unquantize(g1 & 0xFF, 8, signed); + b1 = Unquantize(b1 & 0xFF, 8, signed); + + r2 = Unquantize(r2 & 0xFF, 8, signed); + g2 = Unquantize(g2 & 0xFF, 8, signed); + b2 = Unquantize(b2 & 0xFF, 8, signed); + + r3 = Unquantize(r3 & 0xFF, 8, signed); + g3 = Unquantize(g3 & 0xFF, 8, signed); + b3 = Unquantize(b3 & 0xFF, 8, signed); + + subsetCount = 2; + break; + case 30: + r0 = (int)(low >> 5) & 0x3F; + g0 = (int)(low >> 15) & 0x3F; + b0 = (int)(low >> 25) & 0x3F; + + r1 = (int)(low >> 35) & 0x3F; + g1 = (int)(low >> 45) & 0x3F; + b1 = (int)(low >> 55) & 0x3F; + + r2 = (int)(high >> 1) & 0x3F; + g2 = (int)(((low >> 16) & 0x20) | ((low >> 20) & 0x10) | ((low >> 41) & 0xF)); + b2 = (int)(((low >> 17) & 0x20) | ((low >> 10) & 0x10) | ((high << 3) & 0x08) | (low >> 61)); + + r3 = (int)(high >> 7) & 0x3F; + g3 = (int)(((low >> 26) & 0x20) | ((low >> 7) & 0x10) | ((low >> 51) & 0xF)); + b3 = (int)( + ((low >> 28) & 0x20) | + ((low >> 30) & 0x10) | + ((low >> 29) & 0x08) | + ((low >> 21) & 0x04) | + ((low >> 12) & 0x03)); + + if (signed) + { + r0 = SignExtend(r0, 6); + g0 = SignExtend(g0, 6); + b0 = SignExtend(b0, 6); + + r1 = SignExtend(r1, 6); + g1 = SignExtend(g1, 6); + b1 = SignExtend(b1, 6); + + r2 = SignExtend(r2, 6); + g2 = SignExtend(g2, 6); + b2 = SignExtend(b2, 6); + + r3 = SignExtend(r3, 6); + g3 = SignExtend(g3, 6); + b3 = SignExtend(b3, 6); + } + + r0 = Unquantize(r0, 6, signed); + g0 = Unquantize(g0, 6, signed); + b0 = Unquantize(b0, 6, signed); + + r1 = Unquantize(r1, 6, signed); + g1 = Unquantize(g1, 6, signed); + b1 = Unquantize(b1, 6, signed); + + r2 = Unquantize(r2, 6, signed); + g2 = Unquantize(g2, 6, signed); + b2 = Unquantize(b2, 6, signed); + + r3 = Unquantize(r3, 6, signed); + g3 = Unquantize(g3, 6, signed); + b3 = Unquantize(b3, 6, signed); + + subsetCount = 2; + break; + default: + subsetCount = 0; + break; + } + + if (subsetCount > 0) + { + endPoints[0] = new RgbaColor32(r0, g0, b0, HalfOne); + endPoints[1] = new RgbaColor32(r1, g1, b1, HalfOne); + + if (subsetCount > 1) + { + endPoints[2] = new RgbaColor32(r2, g2, b2, HalfOne); + endPoints[3] = new RgbaColor32(r3, g3, b3, HalfOne); + } + } + + return subsetCount; + } + + private static int SignExtend(int value, int bits) + { + int shift = 32 - bits; + return (value << shift) >> shift; + } + + private static int Unquantize(int value, int bits, bool signed) + { + if (signed) + { + if (bits >= 16) + { + return value; + } + else + { + bool sign = value < 0; + + if (sign) + { + value = -value; + } + + if (value == 0) + { + return value; + } + else if (value >= ((1 << (bits - 1)) - 1)) + { + value = 0x7FFF; + } + else + { + value = ((value << 15) + 0x4000) >> (bits - 1); + } + + if (sign) + { + value = -value; + } + } + } + else + { + if (bits >= 15 || value == 0) + { + return value; + } + else if (value == ((1 << bits) - 1)) + { + return 0xFFFF; + } + else + { + return ((value << 16) + 0x8000) >> bits; + } + } + + return value; + } + + private static ushort FinishUnquantize(int value, bool signed) + { + if (signed) + { + value = value < 0 ? -((-value * 31) >> 5) : (value * 31) >> 5; + + int sign = 0; + if (value < 0) + { + sign = 0x8000; + value = -value; + } + + return (ushort)(sign | value); + } + else + { + return (ushort)((value * 31) >> 6); + } + } + + private static int BitReverse6(int value) + { + value = ((value >> 1) & 0x55) | ((value << 1) & 0xaa); + value = ((value >> 2) & 0x33) | ((value << 2) & 0xcc); + value = ((value >> 4) & 0x0f) | ((value << 4) & 0xf0); + return value >> 2; + } + } +} diff --git a/Ryujinx.Graphics.Texture/BC7Decoder.cs b/Ryujinx.Graphics.Texture/BC7Decoder.cs new file mode 100644 index 0000000000..060d1ab857 --- /dev/null +++ b/Ryujinx.Graphics.Texture/BC7Decoder.cs @@ -0,0 +1,220 @@ +using Ryujinx.Graphics.Texture.Utils; +using System.Diagnostics; +using System; +using System.Numerics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Texture +{ + static class BC7Decoder + { + public static void Decode(Span output, ReadOnlySpan data, int width, int height) + { + ReadOnlySpan blocks = MemoryMarshal.Cast(data); + + Span output32 = MemoryMarshal.Cast(output); + + int wInBlocks = (width + 3) / 4; + int hInBlocks = (height + 3) / 4; + + for (int y = 0; y < hInBlocks; y++) + { + int y2 = y * 4; + int bh = Math.Min(4, height - y2); + + for (int x = 0; x < wInBlocks; x++) + { + int x2 = x * 4; + int bw = Math.Min(4, width - x2); + + DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width); + } + } + } + + private static void DecodeBlock(Block block, Span output, int w, int h, int width) + { + int mode = BitOperations.TrailingZeroCount((byte)block.Low | 0x100); + if (mode == 8) + { + // Mode is invalid, the spec mandates that hardware fills the block with + // a transparent black color. + for (int ty = 0; ty < h; ty++) + { + int baseOffs = ty * width; + + for (int tx = 0; tx < w; tx++) + { + int offs = baseOffs + tx; + + output[offs] = 0; + } + } + + return; + } + + BC7ModeInfo modeInfo = BC67Tables.BC7ModeInfos[mode]; + + int offset = mode + 1; + int partition = (int)block.Decode(ref offset, modeInfo.PartitionBitCount); + int rotation = (int)block.Decode(ref offset, modeInfo.RotationBitCount); + int indexMode = (int)block.Decode(ref offset, modeInfo.IndexModeBitCount); + + Debug.Assert(partition < 64); + Debug.Assert(rotation < 4); + Debug.Assert(indexMode < 2); + + int endPointCount = modeInfo.SubsetCount * 2; + + Span endPoints = stackalloc RgbaColor32[endPointCount]; + Span pValues = stackalloc byte[modeInfo.PBits]; + + endPoints.Fill(new RgbaColor32(0, 0, 0, 255)); + + for (int i = 0; i < endPointCount; i++) + { + endPoints[i].R = (int)block.Decode(ref offset, modeInfo.ColorDepth); + } + + for (int i = 0; i < endPointCount; i++) + { + endPoints[i].G = (int)block.Decode(ref offset, modeInfo.ColorDepth); + } + + for (int i = 0; i < endPointCount; i++) + { + endPoints[i].B = (int)block.Decode(ref offset, modeInfo.ColorDepth); + } + + if (modeInfo.AlphaDepth != 0) + { + for (int i = 0; i < endPointCount; i++) + { + endPoints[i].A = (int)block.Decode(ref offset, modeInfo.AlphaDepth); + } + } + + for (int i = 0; i < modeInfo.PBits; i++) + { + pValues[i] = (byte)block.Decode(ref offset, 1); + } + + for (int i = 0; i < endPointCount; i++) + { + int pBit = -1; + + if (modeInfo.PBits != 0) + { + int pIndex = (i * modeInfo.PBits) / endPointCount; + pBit = pValues[pIndex]; + } + + Unquantize(ref endPoints[i], modeInfo.ColorDepth, modeInfo.AlphaDepth, pBit); + } + + byte[] partitionTable = BC67Tables.PartitionTable[modeInfo.SubsetCount - 1][partition]; + byte[] fixUpTable = BC67Tables.FixUpIndices[modeInfo.SubsetCount - 1][partition]; + + Span colorIndices = stackalloc byte[16]; + + for (int i = 0; i < 16; i++) + { + byte subset = partitionTable[i]; + int bitCount = i == fixUpTable[subset] ? modeInfo.ColorIndexBitCount - 1 : modeInfo.ColorIndexBitCount; + + colorIndices[i] = (byte)block.Decode(ref offset, bitCount); + Debug.Assert(colorIndices[i] < 16); + } + + Span alphaIndices = stackalloc byte[16]; + + if (modeInfo.AlphaIndexBitCount != 0) + { + for (int i = 0; i < 16; i++) + { + int bitCount = i != 0 ? modeInfo.AlphaIndexBitCount : modeInfo.AlphaIndexBitCount - 1; + + alphaIndices[i] = (byte)block.Decode(ref offset, bitCount); + Debug.Assert(alphaIndices[i] < 16); + } + } + + for (int ty = 0; ty < h; ty++) + { + int baseOffs = ty * width; + + for (int tx = 0; tx < w; tx++) + { + int i = ty * 4 + tx; + + RgbaColor32 color; + + byte subset = partitionTable[i]; + + RgbaColor32 color1 = endPoints[subset * 2]; + RgbaColor32 color2 = endPoints[subset * 2 + 1]; + + if (modeInfo.AlphaIndexBitCount != 0) + { + if (indexMode == 0) + { + color = BC67Utils.Interpolate(color1, color2, colorIndices[i], alphaIndices[i], modeInfo.ColorIndexBitCount, modeInfo.AlphaIndexBitCount); + } + else + { + color = BC67Utils.Interpolate(color1, color2, alphaIndices[i], colorIndices[i], modeInfo.AlphaIndexBitCount, modeInfo.ColorIndexBitCount); + } + } + else + { + color = BC67Utils.Interpolate(color1, color2, colorIndices[i], colorIndices[i], modeInfo.ColorIndexBitCount, modeInfo.ColorIndexBitCount); + } + + if (rotation != 0) + { + int a = color.A; + + switch (rotation) + { + case 1: color.A = color.R; color.R = a; break; + case 2: color.A = color.G; color.G = a; break; + case 3: color.A = color.B; color.B = a; break; + } + } + + RgbaColor8 color8 = color.GetColor8(); + + output[baseOffs + tx] = color8.ToUInt32(); + } + } + } + + private static void Unquantize(ref RgbaColor32 color, int colorDepth, int alphaDepth, int pBit) + { + color.R = UnquantizeComponent(color.R, colorDepth, pBit); + color.G = UnquantizeComponent(color.G, colorDepth, pBit); + color.B = UnquantizeComponent(color.B, colorDepth, pBit); + color.A = alphaDepth != 0 ? UnquantizeComponent(color.A, alphaDepth, pBit) : 255; + } + + private static int UnquantizeComponent(int component, int bits, int pBit) + { + int shift = 8 - bits; + int value = component << shift; + + if (pBit >= 0) + { + Debug.Assert(pBit <= 1); + value |= value >> (bits + 1); + value |= pBit << (shift - 1); + } + else + { + value |= value >> bits; + } + + return value; + } + } +} diff --git a/Ryujinx.Graphics.Texture/BCnDecoder.cs b/Ryujinx.Graphics.Texture/BCnDecoder.cs index b840cac891..b21fa4d106 100644 --- a/Ryujinx.Graphics.Texture/BCnDecoder.cs +++ b/Ryujinx.Graphics.Texture/BCnDecoder.cs @@ -298,9 +298,12 @@ namespace Ryujinx.Graphics.Texture for (int l = 0; l < levels; l++) { - size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers; + size += BitUtils.AlignUp(Math.Max(1, width >> l), 4) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers; } + // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. + int alignedWidth = BitUtils.AlignUp(width, 4); + byte[] output = new byte[size]; Span outputSpan = new Span(output); @@ -331,14 +334,14 @@ namespace Ryujinx.Graphics.Texture { int baseY = y * BlockHeight; int copyHeight = Math.Min(BlockHeight, height - baseY); - int lineBaseOOffs = imageBaseOOffs + baseY * width; + int lineBaseOOffs = imageBaseOOffs + baseY * alignedWidth; if (copyHeight == 4) { outputLine0 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs)); - outputLine1 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + width)); - outputLine2 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + width * 2)); - outputLine3 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + width * 3)); + outputLine1 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + alignedWidth)); + outputLine2 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + alignedWidth * 2)); + outputLine3 = MemoryMarshal.Cast(outputSpan.Slice(lineBaseOOffs + alignedWidth * 3)); } for (int x = 0; x < w; x++) @@ -375,7 +378,7 @@ namespace Ryujinx.Graphics.Texture for (int tY = 0; tY < copyHeight; tY++) { - tile.Slice(tY * 4, copyWidth).CopyTo(outputSpan.Slice(pixelBaseOOffs + width * tY, copyWidth)); + tile.Slice(tY * 4, copyWidth).CopyTo(outputSpan.Slice(pixelBaseOOffs + alignedWidth * tY, copyWidth)); } } @@ -383,13 +386,15 @@ namespace Ryujinx.Graphics.Texture } } - imageBaseOOffs += width * height; + imageBaseOOffs += alignedWidth * height; } } width = Math.Max(1, width >> 1); height = Math.Max(1, height >> 1); depth = Math.Max(1, depth >> 1); + + alignedWidth = BitUtils.AlignUp(width, 4); } return output; @@ -401,9 +406,12 @@ namespace Ryujinx.Graphics.Texture for (int l = 0; l < levels; l++) { - size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2; + size += BitUtils.AlignUp(Math.Max(1, width >> l), 2) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2; } + // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. + int alignedWidth = BitUtils.AlignUp(width, 2); + byte[] output = new byte[size]; ReadOnlySpan data64 = MemoryMarshal.Cast(data); @@ -438,14 +446,14 @@ namespace Ryujinx.Graphics.Texture { int baseY = y * BlockHeight; int copyHeight = Math.Min(BlockHeight, height - baseY); - int lineBaseOOffs = imageBaseOOffs + baseY * width; + int lineBaseOOffs = imageBaseOOffs + baseY * alignedWidth; if (copyHeight == 4) { outputLine0 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs)); - outputLine1 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + width)); - outputLine2 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + width * 2)); - outputLine3 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + width * 3)); + outputLine1 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + alignedWidth)); + outputLine2 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 2)); + outputLine3 = MemoryMarshal.Cast(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 3)); } for (int x = 0; x < w; x++) @@ -488,7 +496,7 @@ namespace Ryujinx.Graphics.Texture for (int tY = 0; tY < copyHeight; tY++) { - int line = pixelBaseOOffs + width * tY; + int line = pixelBaseOOffs + alignedWidth * tY; for (int tX = 0; tX < copyWidth; tX++) { @@ -503,7 +511,85 @@ namespace Ryujinx.Graphics.Texture } } - imageBaseOOffs += width * height; + imageBaseOOffs += alignedWidth * height; + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); + + alignedWidth = BitUtils.AlignUp(width, 2); + } + + return output; + } + + public static byte[] DecodeBC6(ReadOnlySpan data, int width, int height, int depth, int levels, int layers, bool signed) + { + int size = 0; + + for (int l = 0; l < levels; l++) + { + size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8; + } + + byte[] output = new byte[size]; + + int inputOffset = 0; + int outputOffset = 0; + + for (int l = 0; l < levels; l++) + { + int w = BitUtils.DivRoundUp(width, BlockWidth); + int h = BitUtils.DivRoundUp(height, BlockHeight); + + for (int l2 = 0; l2 < layers; l2++) + { + for (int z = 0; z < depth; z++) + { + BC6Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height, signed); + + inputOffset += w * h * 16; + outputOffset += width * height * 8; + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); + } + + return output; + } + + public static byte[] DecodeBC7(ReadOnlySpan data, int width, int height, int depth, int levels, int layers) + { + int size = 0; + + for (int l = 0; l < levels; l++) + { + size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; + } + + byte[] output = new byte[size]; + + int inputOffset = 0; + int outputOffset = 0; + + for (int l = 0; l < levels; l++) + { + int w = BitUtils.DivRoundUp(width, BlockWidth); + int h = BitUtils.DivRoundUp(height, BlockHeight); + + for (int l2 = 0; l2 < layers; l2++) + { + for (int z = 0; z < depth; z++) + { + BC7Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height); + + inputOffset += w * h * 16; + outputOffset += width * height * 4; } } diff --git a/Ryujinx.Graphics.Texture/BCnEncoder.cs b/Ryujinx.Graphics.Texture/BCnEncoder.cs new file mode 100644 index 0000000000..02b79c1b80 --- /dev/null +++ b/Ryujinx.Graphics.Texture/BCnEncoder.cs @@ -0,0 +1,60 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Texture.Encoders; +using System; + +namespace Ryujinx.Graphics.Texture +{ + public static class BCnEncoder + { + private const int BlockWidth = 4; + private const int BlockHeight = 4; + + public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers) + { + int size = 0; + + for (int l = 0; l < levels; l++) + { + int w = BitUtils.DivRoundUp(Math.Max(1, width >> l), BlockWidth); + int h = BitUtils.DivRoundUp(Math.Max(1, height >> l), BlockHeight); + + size += w * h * 16 * Math.Max(1, depth >> l) * layers; + } + + byte[] output = new byte[size]; + + int imageBaseIOffs = 0; + int imageBaseOOffs = 0; + + for (int l = 0; l < levels; l++) + { + int rgba8Size = width * height * depth * layers * 4; + + int w = BitUtils.DivRoundUp(width, BlockWidth); + int h = BitUtils.DivRoundUp(height, BlockHeight); + + for (int l2 = 0; l2 < layers; l2++) + { + for (int z = 0; z < depth; z++) + { + BC7Encoder.Encode( + output.AsMemory().Slice(imageBaseOOffs), + data.AsMemory().Slice(imageBaseIOffs), + width, + height, + EncodeMode.Fast | EncodeMode.Multithreaded); + + imageBaseIOffs += width * height * 4; + imageBaseOOffs += w * h * 16; + } + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + depth = Math.Max(1, depth >> 1); + } + + return output; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs new file mode 100644 index 0000000000..35d36bcef7 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs @@ -0,0 +1,1005 @@ +using Ryujinx.Graphics.Texture.Utils; +using System; +using System.Diagnostics; +using System.Numerics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using System.Threading.Tasks; + +namespace Ryujinx.Graphics.Texture.Encoders +{ + static class BC7Encoder + { + private const int MinColorVarianceForModeChange = 160; + + public static void Encode(Memory outputStorage, ReadOnlyMemory data, int width, int height, EncodeMode mode) + { + int widthInBlocks = (width + 3) / 4; + int heightInBlocks = (height + 3) / 4; + + bool fastMode = (mode & EncodeMode.ModeMask) == EncodeMode.Fast; + + if (mode.HasFlag(EncodeMode.Multithreaded)) + { + Parallel.For(0, heightInBlocks, (yInBlocks) => + { + Span output = MemoryMarshal.Cast(outputStorage.Span); + int y = yInBlocks * 4; + + for (int xInBlocks = 0; xInBlocks < widthInBlocks; xInBlocks++) + { + int x = xInBlocks * 4; + Block block = CompressBlock(data.Span, x, y, width, height, fastMode); + + int offset = (yInBlocks * widthInBlocks + xInBlocks) * 2; + output[offset] = block.Low; + output[offset + 1] = block.High; + } + }); + } + else + { + Span output = MemoryMarshal.Cast(outputStorage.Span); + int offset = 0; + + for (int y = 0; y < height; y += 4) + { + for (int x = 0; x < width; x += 4) + { + Block block = CompressBlock(data.Span, x, y, width, height, fastMode); + + output[offset++] = block.Low; + output[offset++] = block.High; + } + } + } + } + + private static readonly int[] _mostFrequentPartitions = new int[] + { + 0, 13, 2, 1, 15, 14, 10, 23 + }; + + private static Block CompressBlock(ReadOnlySpan data, int x, int y, int width, int height, bool fastMode) + { + int w = Math.Min(4, width - x); + int h = Math.Min(4, height - y); + + var dataUint = MemoryMarshal.Cast(data); + + int baseOffset = y * width + x; + + Span tile = stackalloc uint[w * h]; + + for (int ty = 0; ty < h; ty++) + { + int rowOffset = baseOffset + ty * width; + + for (int tx = 0; tx < w; tx++) + { + tile[ty * w + tx] = dataUint[rowOffset + tx]; + } + } + + return fastMode ? EncodeFast(tile, w, h) : EncodeExhaustive(tile, w, h); + } + + private static Block EncodeFast(ReadOnlySpan tile, int w, int h) + { + (RgbaColor8 minColor, RgbaColor8 maxColor) = BC67Utils.GetMinMaxColors(tile, w, h); + + bool alphaNotOne = minColor.A != 255 || maxColor.A != 255; + int variance = BC67Utils.SquaredDifference(minColor.GetColor32(), maxColor.GetColor32()); + int selectedMode; + int indexMode = 0; + + if (alphaNotOne) + { + bool constantAlpha = minColor.A == maxColor.A; + if (constantAlpha) + { + selectedMode = variance > MinColorVarianceForModeChange ? 7 : 6; + } + else + { + if (variance > MinColorVarianceForModeChange) + { + Span uniqueRGB = stackalloc uint[16]; + Span uniqueAlpha = stackalloc uint[16]; + + int uniqueRGBCount = 0; + int uniqueAlphaCount = 0; + + uint rgbMask = new RgbaColor8(255, 255, 255, 0).ToUInt32(); + uint alphaMask = new RgbaColor8(0, 0, 0, 255).ToUInt32(); + + for (int i = 0; i < tile.Length; i++) + { + uint c = tile[i]; + + if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask)) + { + uniqueRGB[uniqueRGBCount++] = c & rgbMask; + } + + if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask)) + { + uniqueAlpha[uniqueAlphaCount++] = c & alphaMask; + } + } + + selectedMode = 4; + indexMode = uniqueRGBCount > uniqueAlphaCount ? 1 : 0; + } + else + { + selectedMode = 5; + } + } + } + else + { + if (variance > MinColorVarianceForModeChange) + { + selectedMode = 1; + } + else + { + selectedMode = 6; + } + } + + int selectedPartition = 0; + + if (selectedMode == 1 || selectedMode == 7) + { + int partitionSelectionLowestError = int.MaxValue; + + for (int i = 0; i < _mostFrequentPartitions.Length; i++) + { + int p = _mostFrequentPartitions[i]; + int error = GetEndPointSelectionErrorFast(tile, 2, p, w, h, partitionSelectionLowestError); + if (error < partitionSelectionLowestError) + { + partitionSelectionLowestError = error; + selectedPartition = p; + } + } + } + + return Encode(selectedMode, selectedPartition, 0, indexMode, fastMode: true, tile, w, h, out _); + } + + private static Block EncodeExhaustive(ReadOnlySpan tile, int w, int h) + { + Block bestBlock = default; + int lowestError = int.MaxValue; + int lowestErrorSubsets = int.MaxValue; + + for (int m = 0; m < 8; m++) + { + for (int r = 0; r < (m == 4 || m == 5 ? 4 : 1); r++) + { + for (int im = 0; im < (m == 4 ? 2 : 1); im++) + { + for (int p = 0; p < 1 << BC67Tables.BC7ModeInfos[m].PartitionBitCount; p++) + { + Block block = Encode(m, p, r, im, fastMode: false, tile, w, h, out int maxError); + if (maxError < lowestError || (maxError == lowestError && BC67Tables.BC7ModeInfos[m].SubsetCount < lowestErrorSubsets)) + { + lowestError = maxError; + lowestErrorSubsets = BC67Tables.BC7ModeInfos[m].SubsetCount; + bestBlock = block; + } + } + } + } + } + + return bestBlock; + } + + private static Block Encode( + int mode, + int partition, + int rotation, + int indexMode, + bool fastMode, + ReadOnlySpan tile, + int w, + int h, + out int errorSum) + { + BC7ModeInfo modeInfo = BC67Tables.BC7ModeInfos[mode]; + int subsetCount = modeInfo.SubsetCount; + int partitionBitCount = modeInfo.PartitionBitCount; + int rotationBitCount = modeInfo.RotationBitCount; + int indexModeBitCount = modeInfo.IndexModeBitCount; + int colorDepth = modeInfo.ColorDepth; + int alphaDepth = modeInfo.AlphaDepth; + int pBits = modeInfo.PBits; + int colorIndexBitCount = modeInfo.ColorIndexBitCount; + int alphaIndexBitCount = modeInfo.AlphaIndexBitCount; + bool separateAlphaIndices = alphaIndexBitCount != 0; + + uint alphaMask; + + if (separateAlphaIndices) + { + alphaMask = rotation switch + { + 1 => new RgbaColor8(255, 0, 0, 0).ToUInt32(), + 2 => new RgbaColor8(0, 255, 0, 0).ToUInt32(), + 3 => new RgbaColor8(0, 0, 255, 0).ToUInt32(), + _ => new RgbaColor8(0, 0, 0, 255).ToUInt32() + }; + } + else + { + alphaMask = new RgbaColor8(0, 0, 0, 0).ToUInt32(); + } + + if (indexMode != 0) + { + alphaMask = ~alphaMask; + } + + // + // Select color palette. + // + + Span endPoints0 = stackalloc uint[subsetCount]; + Span endPoints1 = stackalloc uint[subsetCount]; + + SelectEndPoints( + tile, + w, + h, + endPoints0, + endPoints1, + subsetCount, + partition, + colorIndexBitCount, + colorDepth, + alphaDepth, + ~alphaMask, + fastMode); + + if (separateAlphaIndices) + { + SelectEndPoints( + tile, + w, + h, + endPoints0, + endPoints1, + subsetCount, + partition, + alphaIndexBitCount, + colorDepth, + alphaDepth, + alphaMask, + fastMode); + } + + Span pBitValues = stackalloc int[pBits]; + + for (int i = 0; i < pBits; i++) + { + int pBit; + + if (pBits == subsetCount) + { + pBit = GetPBit(endPoints0[i], endPoints1[i], colorDepth, alphaDepth); + } + else + { + int subset = i >> 1; + uint color = (i & 1) == 0 ? endPoints0[subset] : endPoints1[subset]; + pBit = GetPBit(color, colorDepth, alphaDepth); + } + + pBitValues[i] = pBit; + } + + int colorIndexCount = 1 << colorIndexBitCount; + int alphaIndexCount = 1 << alphaIndexBitCount; + + Span colorIndices = stackalloc byte[16]; + Span alphaIndices = stackalloc byte[16]; + + errorSum = BC67Utils.SelectIndices( + tile, + w, + h, + endPoints0, + endPoints1, + pBitValues, + colorIndices, + subsetCount, + partition, + colorIndexBitCount, + colorIndexCount, + colorDepth, + alphaDepth, + pBits, + alphaMask); + + if (separateAlphaIndices) + { + errorSum += BC67Utils.SelectIndices( + tile, + w, + h, + endPoints0, + endPoints1, + pBitValues, + alphaIndices, + subsetCount, + partition, + alphaIndexBitCount, + alphaIndexCount, + colorDepth, + alphaDepth, + pBits, + ~alphaMask); + } + + Span colorSwapSubset = stackalloc bool[3]; + + for (int i = 0; i < 3; i++) + { + colorSwapSubset[i] = colorIndices[BC67Tables.FixUpIndices[subsetCount - 1][partition][i]] >= (colorIndexCount >> 1); + } + + bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1); + + Block block = new Block(); + + int offset = 0; + + block.Encode(1UL << mode, ref offset, mode + 1); + block.Encode((ulong)partition, ref offset, partitionBitCount); + block.Encode((ulong)rotation, ref offset, rotationBitCount); + block.Encode((ulong)indexMode, ref offset, indexModeBitCount); + + for (int comp = 0; comp < 3; comp++) + { + int rotatedComp = comp; + + if (((comp + 1) & 3) == rotation) + { + rotatedComp = 3; + } + + for (int subset = 0; subset < subsetCount; subset++) + { + RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]); + RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]); + + int pBit0 = -1, pBit1 = -1; + + if (pBits == subsetCount) + { + pBit0 = pBit1 = pBitValues[subset]; + } + else if (pBits != 0) + { + pBit0 = pBitValues[subset * 2]; + pBit1 = pBitValues[subset * 2 + 1]; + } + + if (indexMode == 0 ? colorSwapSubset[subset] : alphaSwapSubset) + { + block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth); + block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth); + } + else + { + block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth); + block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth); + } + } + } + + if (alphaDepth != 0) + { + int rotatedComp = (rotation - 1) & 3; + + for (int subset = 0; subset < subsetCount; subset++) + { + RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]); + RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]); + + int pBit0 = -1, pBit1 = -1; + + if (pBits == subsetCount) + { + pBit0 = pBit1 = pBitValues[subset]; + } + else if (pBits != 0) + { + pBit0 = pBitValues[subset * 2]; + pBit1 = pBitValues[subset * 2 + 1]; + } + + if (separateAlphaIndices && indexMode == 0 ? alphaSwapSubset : colorSwapSubset[subset]) + { + block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth); + block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth); + } + else + { + block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth); + block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth); + } + } + } + + for (int i = 0; i < pBits; i++) + { + block.Encode((ulong)pBitValues[i], ref offset, 1); + } + + byte[] fixUpTable = BC67Tables.FixUpIndices[subsetCount - 1][partition]; + + for (int i = 0; i < 16; i++) + { + int subset = BC67Tables.PartitionTable[subsetCount - 1][partition][i]; + byte index = colorIndices[i]; + + if (colorSwapSubset[subset]) + { + index = (byte)(index ^ (colorIndexCount - 1)); + } + + int finalIndexBitCount = i == fixUpTable[subset] ? colorIndexBitCount - 1 : colorIndexBitCount; + + Debug.Assert(index < (1 << finalIndexBitCount)); + + block.Encode(index, ref offset, finalIndexBitCount); + } + + if (separateAlphaIndices) + { + for (int i = 0; i < 16; i++) + { + byte index = alphaIndices[i]; + + if (alphaSwapSubset) + { + index = (byte)(index ^ (alphaIndexCount - 1)); + } + + int finalIndexBitCount = i == 0 ? alphaIndexBitCount - 1 : alphaIndexBitCount; + + Debug.Assert(index < (1 << finalIndexBitCount)); + + block.Encode(index, ref offset, finalIndexBitCount); + } + } + + return block; + } + + private static unsafe int GetEndPointSelectionErrorFast(ReadOnlySpan tile, int subsetCount, int partition, int w, int h, int maxError) + { + byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition]; + + Span minColors = stackalloc RgbaColor8[subsetCount]; + Span maxColors = stackalloc RgbaColor8[subsetCount]; + + BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount); + + Span endPoints0 = stackalloc uint[subsetCount]; + Span endPoints1 = stackalloc uint[subsetCount]; + + SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, uint.MaxValue); + + Span palette = stackalloc RgbaColor32[8]; + + int errorSum = 0; + + for (int subset = 0; subset < subsetCount; subset++) + { + RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32(); + int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A; + if (sum != 0) + { + blockDir = (blockDir << 6) / new RgbaColor32(sum); + } + + uint c0 = endPoints0[subset]; + uint c1 = endPoints1[subset]; + + int pBit0 = GetPBit(c0, 6, 0); + int pBit1 = GetPBit(c1, 6, 0); + + c0 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c0), 6, 0, pBit0).ToUInt32(); + c1 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c1), 6, 0, pBit1).ToUInt32(); + + if (Sse41.IsSupported) + { + Vector128 c0Rep = Vector128.Create(c0).AsByte(); + Vector128 c1Rep = Vector128.Create(c1).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[1], pInvWeights = BC67Tables.InverseWeights[1]) + { + rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte(); + lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte(); + } + + Vector128 iWeights = Sse2.UnpackLow(rWeights, lWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + + static Vector128 ShiftRoundToNearest(Vector128 x) + { + return Sse2.ShiftRightLogical(Sse2.Add(x, Vector128.Create((short)32)), 6); + } + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte())); + Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte())); + + for (int i = 0; i < tile.Length; i++) + { + if (partitionTable[i] != subset) + { + continue; + } + + uint c = tile[i]; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + Vector128 delta2 = Sse2.Subtract(color, pal2); + Vector128 delta3 = Sse2.Subtract(color, pal3); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2); + Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3); + + Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23); + + Vector128 min = Sse41.MinHorizontal(delta); + + errorSum += min.GetElement(0); + } + } + else + { + RgbaColor32 e032 = RgbaColor8.FromUInt32(c0).GetColor32(); + RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32(); + + palette[0] = e032; + palette[palette.Length - 1] = e132; + + for (int i = 1; i < palette.Length - 1; i++) + { + palette[i] = BC67Utils.Interpolate(e032, e132, i, 3); + } + + for (int i = 0; i < tile.Length; i++) + { + if (partitionTable[i] != subset) + { + continue; + } + + uint c = tile[i]; + RgbaColor32 color = Unsafe.As(ref c).GetColor32(); + + int bestMatchScore = int.MaxValue; + + for (int j = 0; j < palette.Length; j++) + { + int score = BC67Utils.SquaredDifference(color, palette[j]); + + if (score < bestMatchScore) + { + bestMatchScore = score; + } + } + + errorSum += bestMatchScore; + } + } + + // No point in continuing if we are already above maximum. + if (errorSum >= maxError) + { + return int.MaxValue; + } + } + + return errorSum; + } + + private static void SelectEndPoints( + ReadOnlySpan tile, + int w, + int h, + Span endPoints0, + Span endPoints1, + int subsetCount, + int partition, + int indexBitCount, + int colorDepth, + int alphaDepth, + uint writeMask, + bool fastMode) + { + byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition]; + + Span minColors = stackalloc RgbaColor8[subsetCount]; + Span maxColors = stackalloc RgbaColor8[subsetCount]; + + BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount); + + uint inverseMask = ~writeMask; + + for (int i = 0; i < subsetCount; i++) + { + Unsafe.As(ref minColors[i]) |= inverseMask; + Unsafe.As(ref maxColors[i]) |= inverseMask; + } + + if (fastMode) + { + SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, writeMask); + } + else + { + Span colors = stackalloc RgbaColor8[subsetCount * 16]; + Span counts = stackalloc byte[subsetCount]; + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++) + { + int subset = partitionTable[ty * 4 + tx]; + RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++] | inverseMask); + + static void AddIfNew(Span values, RgbaColor8 value, int subset, ref byte count) + { + for (int i = 0; i < count; i++) + { + if (values[subset * 16 + i] == value) + { + return; + } + } + + values[subset * 16 + count++] = value; + } + + AddIfNew(colors, color, subset, ref counts[subset]); + } + } + + for (int subset = 0; subset < subsetCount; subset++) + { + int offset = subset * 16; + + RgbaColor8 minColor = minColors[subset]; + RgbaColor8 maxColor = maxColors[subset]; + + ReadOnlySpan subsetColors = colors.Slice(offset, counts[subset]); + + (RgbaColor8 e0, RgbaColor8 e1) = SelectEndPoints(subsetColors, minColor, maxColor, indexBitCount, colorDepth, alphaDepth, inverseMask); + + endPoints0[subset] = (endPoints0[subset] & inverseMask) | (e0.ToUInt32() & writeMask); + endPoints1[subset] = (endPoints1[subset] & inverseMask) | (e1.ToUInt32() & writeMask); + } + } + } + + private static unsafe void SelectEndPointsFast( + ReadOnlySpan partitionTable, + ReadOnlySpan tile, + int w, + int h, + int subsetCount, + ReadOnlySpan minColors, + ReadOnlySpan maxColors, + Span endPoints0, + Span endPoints1, + uint writeMask) + { + uint inverseMask = ~writeMask; + + if (Sse41.IsSupported && w == 4 && h == 4) + { + Vector128 row0, row1, row2, row3; + Vector128 ones = Vector128.AllBitsSet; + + fixed (uint* pTile = tile) + { + row0 = Sse2.LoadVector128(pTile).AsByte(); + row1 = Sse2.LoadVector128(pTile + 4).AsByte(); + row2 = Sse2.LoadVector128(pTile + 8).AsByte(); + row3 = Sse2.LoadVector128(pTile + 12).AsByte(); + } + + Vector128 partitionMask; + + fixed (byte* pPartitionTable = partitionTable) + { + partitionMask = Sse2.LoadVector128(pPartitionTable); + } + + for (int subset = 0; subset < subsetCount; subset++) + { + RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32(); + int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A; + if (sum != 0) + { + blockDir = (blockDir << 6) / new RgbaColor32(sum); + } + + Vector128 bd = Vector128.Create(blockDir.GetColor8().ToUInt32()).AsByte(); + + Vector128 delta0 = Ssse3.MultiplyAddAdjacent(row0, bd.AsSByte()); + Vector128 delta1 = Ssse3.MultiplyAddAdjacent(row1, bd.AsSByte()); + Vector128 delta2 = Ssse3.MultiplyAddAdjacent(row2, bd.AsSByte()); + Vector128 delta3 = Ssse3.MultiplyAddAdjacent(row3, bd.AsSByte()); + + Vector128 delta01 = Ssse3.HorizontalAdd(delta0, delta1); + Vector128 delta23 = Ssse3.HorizontalAdd(delta2, delta3); + + Vector128 subsetMask = Sse2.Xor(Sse2.CompareEqual(partitionMask, Vector128.Create((byte)subset)), ones.AsByte()); + + Vector128 subsetMask01 = Sse2.UnpackLow(subsetMask, subsetMask).AsInt16(); + Vector128 subsetMask23 = Sse2.UnpackHigh(subsetMask, subsetMask).AsInt16(); + + Vector128 min01 = Sse41.MinHorizontal(Sse2.Or(delta01, subsetMask01).AsUInt16()); + Vector128 min23 = Sse41.MinHorizontal(Sse2.Or(delta23, subsetMask23).AsUInt16()); + Vector128 max01 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask01, delta01), ones).AsUInt16()); + Vector128 max23 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask23, delta23), ones).AsUInt16()); + + uint minPos01 = min01.AsUInt32().GetElement(0); + uint minPos23 = min23.AsUInt32().GetElement(0); + uint maxPos01 = max01.AsUInt32().GetElement(0); + uint maxPos23 = max23.AsUInt32().GetElement(0); + + uint minDistColor = (ushort)minPos23 < (ushort)minPos01 + ? tile[(int)(minPos23 >> 16) + 8] + : tile[(int)(minPos01 >> 16)]; + + // Note that we calculate the maximum as the minimum of the inverse, so less here is actually greater. + uint maxDistColor = (ushort)maxPos23 < (ushort)maxPos01 + ? tile[(int)(maxPos23 >> 16) + 8] + : tile[(int)(maxPos01 >> 16)]; + + endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor & writeMask); + endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor & writeMask); + } + } + else + { + for (int subset = 0; subset < subsetCount; subset++) + { + RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32(); + blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0); + + int minDist = int.MaxValue; + int maxDist = int.MinValue; + + RgbaColor8 minDistColor = default; + RgbaColor8 maxDistColor = default; + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++, i++) + { + if (partitionTable[ty * 4 + tx] != subset) + { + continue; + } + + RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]); + int dist = RgbaColor32.Dot(color.GetColor32(), blockDir); + + if (minDist > dist) + { + minDist = dist; + minDistColor = color; + } + + if (maxDist < dist) + { + maxDist = dist; + maxDistColor = color; + } + } + } + + endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor.ToUInt32() & writeMask); + endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor.ToUInt32() & writeMask); + } + } + } + + private static (RgbaColor8, RgbaColor8) SelectEndPoints( + ReadOnlySpan values, + RgbaColor8 minValue, + RgbaColor8 maxValue, + int indexBitCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + int n = values.Length; + int numInterpolatedColors = 1 << indexBitCount; + int numInterpolatedColorsMinus1 = numInterpolatedColors - 1; + + if (n == 0) + { + return (default, default); + } + + minValue = BC67Utils.Quantize(minValue, colorDepth, alphaDepth); + maxValue = BC67Utils.Quantize(maxValue, colorDepth, alphaDepth); + + RgbaColor32 blockDir = maxValue.GetColor32() - minValue.GetColor32(); + blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0); + + int minDist = int.MaxValue; + int maxDist = 0; + + for (int i = 0; i < values.Length; i++) + { + RgbaColor8 color = values[i]; + int dist = RgbaColor32.Dot(BC67Utils.Quantize(color, colorDepth, alphaDepth).GetColor32(), blockDir); + + if (minDist >= dist) + { + minDist = dist; + } + + if (maxDist <= dist) + { + maxDist = dist; + } + } + + Span palette = stackalloc RgbaColor8[numInterpolatedColors]; + + int distRange = Math.Max(1, maxDist - minDist); + + RgbaColor32 nV = new RgbaColor32(n); + + int bestErrorSum = int.MaxValue; + RgbaColor8 bestE0 = default; + RgbaColor8 bestE1 = default; + + Span indices = stackalloc int[n]; + Span colors = stackalloc RgbaColor32[n]; + + for (int maxIndex = numInterpolatedColorsMinus1; maxIndex >= 1; maxIndex--) + { + int sumX = 0; + int sumXX = 0; + int sumXXIncrement = 0; + + for (int i = 0; i < values.Length; i++) + { + RgbaColor32 color = values[i].GetColor32(); + + int dist = RgbaColor32.Dot(color, blockDir); + + int normalizedValue = ((dist - minDist) << 6) / distRange; + int texelIndex = (normalizedValue * maxIndex + 32) >> 6; + + indices[i] = texelIndex; + colors[i] = color; + + sumX += texelIndex; + sumXX += texelIndex * texelIndex; + sumXXIncrement += 1 + texelIndex * 2; + } + + for (int start = 0; start < numInterpolatedColors - maxIndex; start++) + { + RgbaColor32 sumY = new RgbaColor32(0); + RgbaColor32 sumXY = new RgbaColor32(0); + + for (int i = 0; i < indices.Length; i++) + { + RgbaColor32 y = colors[i]; + + sumY += y; + sumXY += new RgbaColor32(start + indices[i]) * y; + } + + RgbaColor32 sumXV = new RgbaColor32(sumX); + RgbaColor32 sumXXV = new RgbaColor32(sumXX); + RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0); + RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV; + + RgbaColor8 candidateE0 = (b >> 6).GetColor8(); + RgbaColor8 candidateE1 = ((b + m * new RgbaColor32(numInterpolatedColorsMinus1)) >> 6).GetColor8(); + + int pBit0 = GetPBit(candidateE0.ToUInt32(), colorDepth, alphaDepth); + int pBit1 = GetPBit(candidateE1.ToUInt32(), colorDepth, alphaDepth); + + int errorSum = BC67Utils.SelectIndices( + MemoryMarshal.Cast(values), + candidateE0.ToUInt32(), + candidateE1.ToUInt32(), + pBit0, + pBit1, + indexBitCount, + numInterpolatedColors, + colorDepth, + alphaDepth, + alphaMask); + + if (errorSum <= bestErrorSum) + { + bestErrorSum = errorSum; + bestE0 = candidateE0; + bestE1 = candidateE1; + } + + sumX += n; + sumXX += sumXXIncrement; + sumXXIncrement += 2 * n; + } + } + + return (bestE0, bestE1); + } + + private static int GetPBit(uint color, int colorDepth, int alphaDepth) + { + uint mask = 0x808080u >> colorDepth; + + if (alphaDepth != 0) + { + // If alpha is 0, let's assume the color information is not too important and prefer + // to preserve alpha instead. + if ((color >> 24) == 0) + { + return 0; + } + + mask |= 0x80000000u >> alphaDepth; + } + + color &= 0x7f7f7f7fu; + color += mask >> 1; + + int onesCount = BitOperations.PopCount(color & mask); + return onesCount >= 2 ? 1 : 0; + } + + private static int GetPBit(uint c0, uint c1, int colorDepth, int alphaDepth) + { + // Giving preference to the first endpoint yields better results, + // might be a side effect of the endpoint selection algorithm? + return GetPBit(c0, colorDepth, alphaDepth); + } + } +} diff --git a/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs b/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs new file mode 100644 index 0000000000..5734d301e3 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs @@ -0,0 +1,10 @@ +namespace Ryujinx.Graphics.Texture.Encoders +{ + enum EncodeMode + { + Fast, + Exhaustive, + ModeMask = 0xff, + Multithreaded = 1 << 8 + } +} diff --git a/Ryujinx.Graphics.Texture/Utils/BC67Tables.cs b/Ryujinx.Graphics.Texture/Utils/BC67Tables.cs new file mode 100644 index 0000000000..d890652cbb --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/BC67Tables.cs @@ -0,0 +1,297 @@ +namespace Ryujinx.Graphics.Texture.Utils +{ + static class BC67Tables + { + public static readonly BC7ModeInfo[] BC7ModeInfos = new BC7ModeInfo[] + { + new BC7ModeInfo(3, 4, 6, 0, 0, 3, 0, 4, 0), + new BC7ModeInfo(2, 6, 2, 0, 0, 3, 0, 6, 0), + new BC7ModeInfo(3, 6, 0, 0, 0, 2, 0, 5, 0), + new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 7, 0), + new BC7ModeInfo(1, 0, 0, 2, 1, 2, 3, 5, 6), + new BC7ModeInfo(1, 0, 0, 2, 0, 2, 2, 7, 8), + new BC7ModeInfo(1, 0, 2, 0, 0, 4, 0, 7, 7), + new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 5, 5) + }; + + public static readonly byte[][] Weights = + { + new byte[] { 0, 21, 43, 64 }, + new byte[] { 0, 9, 18, 27, 37, 46, 55, 64 }, + new byte[] { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 } + }; + + public static readonly byte[][] InverseWeights = + { + new byte[] { 64, 43, 21, 0 }, + new byte[] { 64, 55, 46, 37, 27, 18, 9, 0 }, + new byte[] { 64, 60, 55, 51, 47, 43, 38, 34, 30, 26, 21, 17, 13, 9, 4, 0 } + }; + + public static readonly byte[][][] FixUpIndices = new byte[3][][] + { + new byte[64][] + { + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, + new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 } + }, + new byte[64][] + { + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, + new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, + new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 }, + new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, + new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 }, + new byte[] { 0, 6, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, + new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 } + }, + new byte[64][] + { + new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 15, 3 }, + new byte[] { 0, 8, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 8 }, + new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 6, 15 }, + new byte[] { 0, 6, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, + new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 }, + new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 10, 8 }, + new byte[] { 0, 5, 3 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 6 }, new byte[] { 0, 6, 10 }, + new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 15, 10 }, new byte[] { 0, 15, 8 }, + new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 5, 10 }, + new byte[] { 0, 6, 10 }, new byte[] { 0, 10, 8 }, new byte[] { 0, 8, 9 }, new byte[] { 0, 15, 10 }, + new byte[] { 0, 15, 6 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 5, 15 }, + new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 8 }, + new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 5, 15 }, + new byte[] { 0, 5, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 }, + new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 13, 15 }, + new byte[] { 0, 15, 3 }, new byte[] { 0, 12, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 } + } + }; + + public static readonly byte[][][] PartitionTable = new byte[3][][] + { + new byte[64][] + { + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 1 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 2 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 3 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 4 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 5 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 6 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 7 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 8 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 9 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 10 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 11 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 12 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 13 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 14 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 15 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 18 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 19 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 21 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 22 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 23 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 24 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 25 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 26 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 27 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 28 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 29 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 30 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 31 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 32 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 33 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 34 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 35 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 36 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 37 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 38 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 39 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 40 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 41 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 42 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 43 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 44 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 45 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 46 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 47 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 48 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 49 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 50 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 51 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 52 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 53 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 54 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 55 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 56 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 57 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 58 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 59 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 60 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 61 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 62 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // 63 + }, + new byte[64][] + { + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 0 + new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, // 1 + new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, // 2 + new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 }, // 4 + new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 5 + new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 6 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 7 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 }, // 8 + new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 9 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 10 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, // 11 + new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 12 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, // 13 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 14 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 }, // 15 + new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 }, // 16 + new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 }, // 18 + new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 19 + new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20 + new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 }, // 21 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 22 + new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 }, // 23 + new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 24 + new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 25 + new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, // 26 + new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 }, // 27 + new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 }, // 28 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 29 + new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, // 30 + new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 31 + new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, // 32 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, // 33 + new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, // 34 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, // 35 + new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, // 36 + new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, // 37 + new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, // 38 + new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, // 39 + new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, // 40 + new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 }, // 41 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, // 42 + new byte[16] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, // 43 + new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }, // 44 + new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, // 45 + new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, // 46 + new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // 47 + new byte[16] { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 48 + new byte[16] { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 }, // 49 + new byte[16] { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 }, // 50 + new byte[16] { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 }, // 51 + new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 }, // 52 + new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 53 + new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 54 + new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 }, // 55 + new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 56 + new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 }, // 57 + new byte[16] { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, // 58 + new byte[16] { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 }, // 59 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 60 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 61 + new byte[16] { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 }, // 62 + new byte[16] { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 } // 63 + }, + new byte[64][] + { + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2 }, // 0 + new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1 }, // 1 + new byte[16] { 0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 2 + new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2 }, // 4 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2 }, // 5 + new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }, // 6 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 7 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 }, // 8 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, // 9 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 10 + new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2 }, // 11 + new byte[16] { 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2 }, // 12 + new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2 }, // 13 + new byte[16] { 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 14 + new byte[16] { 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0 }, // 15 + new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2 }, // 16 + new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0 }, // 17 + new byte[16] { 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2 }, // 18 + new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1 }, // 19 + new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2 }, // 20 + new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1 }, // 21 + new byte[16] { 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2 }, // 22 + new byte[16] { 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0 }, // 23 + new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0 }, // 24 + new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2 }, // 25 + new byte[16] { 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0 }, // 26 + new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1 }, // 27 + new byte[16] { 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2 }, // 28 + new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2 }, // 29 + new byte[16] { 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1 }, // 30 + new byte[16] { 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1 }, // 31 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 32 + new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1 }, // 33 + new byte[16] { 0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2 }, // 34 + new byte[16] { 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0 }, // 35 + new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0 }, // 36 + new byte[16] { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0 }, // 37 + new byte[16] { 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0 }, // 38 + new byte[16] { 0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1 }, // 39 + new byte[16] { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1 }, // 40 + new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 41 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1 }, // 42 + new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2 }, // 43 + new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1 }, // 44 + new byte[16] { 0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1 }, // 45 + new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1 }, // 46 + new byte[16] { 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }, // 47 + new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2 }, // 48 + new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1 }, // 49 + new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2 }, // 50 + new byte[16] { 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2 }, // 51 + new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2 }, // 52 + new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2 }, // 53 + new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2 }, // 54 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2 }, // 55 + new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2 }, // 56 + new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2 }, // 57 + new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2 }, // 58 + new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2 }, // 59 + new byte[16] { 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1 }, // 60 + new byte[16] { 0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2 }, // 61 + new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, // 62 + new byte[16] { 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0 } // 63 + } + }; + } +} diff --git a/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs b/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs new file mode 100644 index 0000000000..e6c3f6e760 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs @@ -0,0 +1,1327 @@ +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Graphics.Texture.Utils +{ + static class BC67Utils + { + private static byte[][] _quantizationLut; + private static byte[][] _quantizationLutNoPBit; + + static BC67Utils() + { + _quantizationLut = new byte[5][]; + _quantizationLutNoPBit = new byte[5][]; + + for (int depth = 4; depth < 9; depth++) + { + byte[] lut = new byte[512]; + byte[] lutNoPBit = new byte[256]; + + for (int i = 0; i < lut.Length; i++) + { + lut[i] = QuantizeComponentForLut((byte)i, depth, i >> 8); + + if (i < lutNoPBit.Length) + { + lutNoPBit[i] = QuantizeComponentForLut((byte)i, depth); + } + } + + _quantizationLut[depth - 4] = lut; + _quantizationLutNoPBit[depth - 4] = lutNoPBit; + } + } + + public static (RgbaColor8, RgbaColor8) GetMinMaxColors(ReadOnlySpan tile, int w, int h) + { + if (Sse41.IsSupported && w == 4 && h == 4) + { + GetMinMaxColorsOneSubset4x4Sse41(tile, out RgbaColor8 minColor, out RgbaColor8 maxColor); + + return (minColor, maxColor); + } + else + { + RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255); + RgbaColor8 maxColor = default; + + for (int i = 0; i < tile.Length; i++) + { + RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]); + + minColor.R = Math.Min(minColor.R, color.R); + minColor.G = Math.Min(minColor.G, color.G); + minColor.B = Math.Min(minColor.B, color.B); + minColor.A = Math.Min(minColor.A, color.A); + + maxColor.R = Math.Max(maxColor.R, color.R); + maxColor.G = Math.Max(maxColor.G, color.G); + maxColor.B = Math.Max(maxColor.B, color.B); + maxColor.A = Math.Max(maxColor.A, color.A); + } + + return (minColor, maxColor); + } + } + + public static void GetMinMaxColors( + ReadOnlySpan partitionTable, + ReadOnlySpan tile, + int w, + int h, + Span minColors, + Span maxColors, + int subsetCount) + { + if (Sse41.IsSupported && w == 4 && h == 4) + { + if (subsetCount == 1) + { + GetMinMaxColorsOneSubset4x4Sse41(tile, out minColors[0], out maxColors[0]); + return; + } + else if (subsetCount == 2) + { + GetMinMaxColorsTwoSubsets4x4Sse41(partitionTable, tile, minColors, maxColors); + return; + } + } + + minColors.Fill(new RgbaColor8(255, 255, 255, 255)); + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++) + { + int subset = partitionTable[ty * w + tx]; + RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++]); + + minColors[subset].R = Math.Min(minColors[subset].R, color.R); + minColors[subset].G = Math.Min(minColors[subset].G, color.G); + minColors[subset].B = Math.Min(minColors[subset].B, color.B); + minColors[subset].A = Math.Min(minColors[subset].A, color.A); + + maxColors[subset].R = Math.Max(maxColors[subset].R, color.R); + maxColors[subset].G = Math.Max(maxColors[subset].G, color.G); + maxColors[subset].B = Math.Max(maxColors[subset].B, color.B); + maxColors[subset].A = Math.Max(maxColors[subset].A, color.A); + } + } + } + + private static unsafe void GetMinMaxColorsOneSubset4x4Sse41(ReadOnlySpan tile, out RgbaColor8 minColor, out RgbaColor8 maxColor) + { + Vector128 min = Vector128.AllBitsSet; + Vector128 max = Vector128.Zero; + Vector128 row0, row1, row2, row3; + + fixed (uint* pTile = tile) + { + row0 = Sse2.LoadVector128(pTile).AsByte(); + row1 = Sse2.LoadVector128(pTile + 4).AsByte(); + row2 = Sse2.LoadVector128(pTile + 8).AsByte(); + row3 = Sse2.LoadVector128(pTile + 12).AsByte(); + } + + min = Sse2.Min(min, row0); + max = Sse2.Max(max, row0); + min = Sse2.Min(min, row1); + max = Sse2.Max(max, row1); + min = Sse2.Min(min, row2); + max = Sse2.Max(max, row2); + min = Sse2.Min(min, row3); + max = Sse2.Max(max, row3); + + minColor = HorizontalMin(min); + maxColor = HorizontalMax(max); + } + + private static unsafe void GetMinMaxColorsTwoSubsets4x4Sse41( + ReadOnlySpan partitionTable, + ReadOnlySpan tile, + Span minColors, + Span maxColors) + { + Vector128 partitionMask; + + fixed (byte* pPartitionTable = partitionTable) + { + partitionMask = Sse2.LoadVector128(pPartitionTable); + } + + Vector128 subset0Mask = Sse2.CompareEqual(partitionMask, Vector128.Zero); + + Vector128 subset0MaskRep16Low = Sse2.UnpackLow(subset0Mask, subset0Mask); + Vector128 subset0MaskRep16High = Sse2.UnpackHigh(subset0Mask, subset0Mask); + + Vector128 subset0Mask0 = Sse2.UnpackLow(subset0MaskRep16Low.AsInt16(), subset0MaskRep16Low.AsInt16()).AsByte(); + Vector128 subset0Mask1 = Sse2.UnpackHigh(subset0MaskRep16Low.AsInt16(), subset0MaskRep16Low.AsInt16()).AsByte(); + Vector128 subset0Mask2 = Sse2.UnpackLow(subset0MaskRep16High.AsInt16(), subset0MaskRep16High.AsInt16()).AsByte(); + Vector128 subset0Mask3 = Sse2.UnpackHigh(subset0MaskRep16High.AsInt16(), subset0MaskRep16High.AsInt16()).AsByte(); + + Vector128 min0 = Vector128.AllBitsSet; + Vector128 min1 = Vector128.AllBitsSet; + Vector128 max0 = Vector128.Zero; + Vector128 max1 = Vector128.Zero; + + Vector128 row0, row1, row2, row3; + + fixed (uint* pTile = tile) + { + row0 = Sse2.LoadVector128(pTile).AsByte(); + row1 = Sse2.LoadVector128(pTile + 4).AsByte(); + row2 = Sse2.LoadVector128(pTile + 8).AsByte(); + row3 = Sse2.LoadVector128(pTile + 12).AsByte(); + } + + min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row0, subset0Mask0)); + min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row1, subset0Mask1)); + min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row2, subset0Mask2)); + min0 = Sse2.Min(min0, Sse41.BlendVariable(min0, row3, subset0Mask3)); + + min1 = Sse2.Min(min1, Sse2.Or(row0, subset0Mask0)); + min1 = Sse2.Min(min1, Sse2.Or(row1, subset0Mask1)); + min1 = Sse2.Min(min1, Sse2.Or(row2, subset0Mask2)); + min1 = Sse2.Min(min1, Sse2.Or(row3, subset0Mask3)); + + max0 = Sse2.Max(max0, Sse2.And(row0, subset0Mask0)); + max0 = Sse2.Max(max0, Sse2.And(row1, subset0Mask1)); + max0 = Sse2.Max(max0, Sse2.And(row2, subset0Mask2)); + max0 = Sse2.Max(max0, Sse2.And(row3, subset0Mask3)); + + max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask0, row0)); + max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask1, row1)); + max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask2, row2)); + max1 = Sse2.Max(max1, Sse2.AndNot(subset0Mask3, row3)); + + minColors[0] = HorizontalMin(min0); + minColors[1] = HorizontalMin(min1); + maxColors[0] = HorizontalMax(max0); + maxColors[1] = HorizontalMax(max1); + } + + private static RgbaColor8 HorizontalMin(Vector128 x) + { + x = Sse2.Min(x, Sse2.Shuffle(x.AsInt32(), 0x31).AsByte()); + x = Sse2.Min(x, Sse2.Shuffle(x.AsInt32(), 2).AsByte()); + return RgbaColor8.FromUInt32(x.AsUInt32().GetElement(0)); + } + + private static RgbaColor8 HorizontalMax(Vector128 x) + { + x = Sse2.Max(x, Sse2.Shuffle(x.AsInt32(), 0x31).AsByte()); + x = Sse2.Max(x, Sse2.Shuffle(x.AsInt32(), 2).AsByte()); + return RgbaColor8.FromUInt32(x.AsUInt32().GetElement(0)); + } + + public static int SelectIndices( + ReadOnlySpan values, + uint endPoint0, + uint endPoint1, + int pBit0, + int pBit1, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + if (Sse41.IsSupported) + { + if (indexBitCount == 2) + { + return Select2BitIndicesSse41( + values, + endPoint0, + endPoint1, + pBit0, + pBit1, + indexBitCount, + indexCount, + colorDepth, + alphaDepth, + alphaMask); + } + else if (indexBitCount == 3) + { + return Select3BitIndicesSse41( + values, + endPoint0, + endPoint1, + pBit0, + pBit1, + indexBitCount, + indexCount, + colorDepth, + alphaDepth, + alphaMask); + } + else if (indexBitCount == 4) + { + return Select4BitIndicesOneSubsetSse41( + values, + endPoint0, + endPoint1, + pBit0, + pBit1, + indexBitCount, + indexCount, + colorDepth, + alphaDepth, + alphaMask); + } + } + + return SelectIndicesFallback( + values, + endPoint0, + endPoint1, + pBit0, + pBit1, + indexBitCount, + indexCount, + colorDepth, + alphaDepth, + alphaMask); + } + + private static unsafe int Select2BitIndicesSse41( + ReadOnlySpan values, + uint endPoint0, + uint endPoint1, + int pBit0, + int pBit1, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[0], pInvWeights = BC67Tables.InverseWeights[0]) + { + rWeights = Sse2.LoadScalarVector128((uint*)pWeights).AsByte(); + lWeights = Sse2.LoadScalarVector128((uint*)pInvWeights).AsByte(); + } + + Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + + for (int i = 0; i < values.Length; i++) + { + uint c = values[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + + Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum01); + + Vector128 min = Sse41.MinHorizontal(delta); + + ushort error = min.GetElement(0); + + errorSum += error; + } + + return errorSum; + } + + private static unsafe int Select3BitIndicesSse41( + ReadOnlySpan values, + uint endPoint0, + uint endPoint1, + int pBit0, + int pBit1, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[1], pInvWeights = BC67Tables.InverseWeights[1]) + { + rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte(); + lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte(); + } + + Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte())); + Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte())); + + for (int i = 0; i < values.Length; i++) + { + uint c = values[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + Vector128 delta2 = Sse2.Subtract(color, pal2); + Vector128 delta3 = Sse2.Subtract(color, pal3); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2); + Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3); + + Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23); + + Vector128 min = Sse41.MinHorizontal(delta); + + ushort error = min.GetElement(0); + + errorSum += error; + } + + return errorSum; + } + + private static unsafe int Select4BitIndicesOneSubsetSse41( + ReadOnlySpan values, + uint endPoint0, + uint endPoint1, + int pBit0, + int pBit1, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[2], pInvWeights = BC67Tables.InverseWeights[2]) + { + rWeights = Sse2.LoadVector128(pWeights); + lWeights = Sse2.LoadVector128(pInvWeights); + } + + Vector128 iWeightsLow = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeightsHigh = Sse2.UnpackHigh(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte(); + Vector128 iWeights23 = Sse2.UnpackHigh(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte(); + Vector128 iWeights45 = Sse2.UnpackLow(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte(); + Vector128 iWeights67 = Sse2.UnpackHigh(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights4 = Sse2.UnpackLow(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte(); + Vector128 iWeights5 = Sse2.UnpackHigh(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte(); + Vector128 iWeights6 = Sse2.UnpackLow(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte(); + Vector128 iWeights7 = Sse2.UnpackHigh(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte())); + Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte())); + Vector128 pal4 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights4.AsSByte())); + Vector128 pal5 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights5.AsSByte())); + Vector128 pal6 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights6.AsSByte())); + Vector128 pal7 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights7.AsSByte())); + + for (int i = 0; i < values.Length; i++) + { + uint c = values[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + Vector128 delta2 = Sse2.Subtract(color, pal2); + Vector128 delta3 = Sse2.Subtract(color, pal3); + Vector128 delta4 = Sse2.Subtract(color, pal4); + Vector128 delta5 = Sse2.Subtract(color, pal5); + Vector128 delta6 = Sse2.Subtract(color, pal6); + Vector128 delta7 = Sse2.Subtract(color, pal7); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2); + Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3); + Vector128 deltaSum4 = Sse2.MultiplyAddAdjacent(delta4, delta4); + Vector128 deltaSum5 = Sse2.MultiplyAddAdjacent(delta5, delta5); + Vector128 deltaSum6 = Sse2.MultiplyAddAdjacent(delta6, delta6); + Vector128 deltaSum7 = Sse2.MultiplyAddAdjacent(delta7, delta7); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3); + Vector128 deltaSum45 = Ssse3.HorizontalAdd(deltaSum4, deltaSum5); + Vector128 deltaSum67 = Ssse3.HorizontalAdd(deltaSum6, deltaSum7); + + Vector128 delta0123 = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23); + Vector128 delta4567 = Sse41.PackUnsignedSaturate(deltaSum45, deltaSum67); + + Vector128 min0123 = Sse41.MinHorizontal(delta0123); + Vector128 min4567 = Sse41.MinHorizontal(delta4567); + + ushort minPos0123 = min0123.GetElement(0); + ushort minPos4567 = min4567.GetElement(0); + + if (minPos4567 < minPos0123) + { + errorSum += minPos4567; + } + else + { + errorSum += minPos0123; + } + } + + return errorSum; + } + + private static int SelectIndicesFallback( + ReadOnlySpan values, + uint endPoint0, + uint endPoint1, + int pBit0, + int pBit1, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + uint alphaMask) + { + int errorSum = 0; + + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + Span palette = stackalloc uint[indexCount]; + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1); + + Unsafe.As(ref c0) |= alphaMaskForPalette; + Unsafe.As(ref c1) |= alphaMaskForPalette; + + palette[0] = c0.ToUInt32(); + palette[indexCount - 1] = c1.ToUInt32(); + + for (int j = 1; j < indexCount - 1; j++) + { + palette[j] = Interpolate(c0, c1, j, indexBitCount).ToUInt32(); + } + + for (int i = 0; i < values.Length; i++) + { + uint color = values[i] | alphaMask; + + int bestMatchScore = int.MaxValue; + int bestMatchIndex = 0; + + for (int j = 0; j < indexCount; j++) + { + int score = SquaredDifference( + RgbaColor8.FromUInt32(color).GetColor32(), + RgbaColor8.FromUInt32(palette[j]).GetColor32()); + + if (score < bestMatchScore) + { + bestMatchScore = score; + bestMatchIndex = j; + } + } + + errorSum += bestMatchScore; + } + + return errorSum; + } + + public static int SelectIndices( + ReadOnlySpan tile, + int w, + int h, + ReadOnlySpan endPoints0, + ReadOnlySpan endPoints1, + ReadOnlySpan pBitValues, + Span indices, + int subsetCount, + int partition, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + int pBits, + uint alphaMask) + { + if (Sse41.IsSupported) + { + if (indexBitCount == 2) + { + return Select2BitIndicesSse41( + tile, + w, + h, + endPoints0, + endPoints1, + pBitValues, + indices, + subsetCount, + partition, + colorDepth, + alphaDepth, + pBits, + alphaMask); + } + else if (indexBitCount == 3) + { + return Select3BitIndicesSse41( + tile, + w, + h, + endPoints0, + endPoints1, + pBitValues, + indices, + subsetCount, + partition, + colorDepth, + alphaDepth, + pBits, + alphaMask); + } + else if (indexBitCount == 4) + { + Debug.Assert(subsetCount == 1); + + return Select4BitIndicesOneSubsetSse41( + tile, + w, + h, + endPoints0[0], + endPoints1[0], + pBitValues, + indices, + partition, + colorDepth, + alphaDepth, + pBits, + alphaMask); + } + } + + return SelectIndicesFallback( + tile, + w, + h, + endPoints0, + endPoints1, + pBitValues, + indices, + subsetCount, + partition, + indexBitCount, + indexCount, + colorDepth, + alphaDepth, + pBits, + alphaMask); + } + + private static unsafe int Select2BitIndicesSse41( + ReadOnlySpan tile, + int w, + int h, + ReadOnlySpan endPoints0, + ReadOnlySpan endPoints1, + ReadOnlySpan pBitValues, + Span indices, + int subsetCount, + int partition, + int colorDepth, + int alphaDepth, + int pBits, + uint alphaMask) + { + byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition]; + + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + for (int subset = 0; subset < subsetCount; subset++) + { + int pBit0 = -1, pBit1 = -1; + + if (pBits == subsetCount) + { + pBit0 = pBit1 = pBitValues[subset]; + } + else if (pBits != 0) + { + pBit0 = pBitValues[subset * 2]; + pBit1 = pBitValues[subset * 2 + 1]; + } + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoints0[subset]), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoints1[subset]), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[0], pInvWeights = BC67Tables.InverseWeights[0]) + { + rWeights = Sse2.LoadScalarVector128((uint*)pWeights).AsByte(); + lWeights = Sse2.LoadScalarVector128((uint*)pInvWeights).AsByte(); + } + + Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++, i++) + { + int tileOffset = ty * 4 + tx; + if (partitionTable[tileOffset] != subset) + { + continue; + } + + uint c = tile[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + + Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum01); + + Vector128 min = Sse41.MinHorizontal(delta); + + uint minPos = min.AsUInt32().GetElement(0); + ushort error = (ushort)minPos; + uint index = minPos >> 16; + + indices[tileOffset] = (byte)index; + errorSum += error; + } + } + } + + return errorSum; + } + + private static unsafe int Select3BitIndicesSse41( + ReadOnlySpan tile, + int w, + int h, + ReadOnlySpan endPoints0, + ReadOnlySpan endPoints1, + ReadOnlySpan pBitValues, + Span indices, + int subsetCount, + int partition, + int colorDepth, + int alphaDepth, + int pBits, + uint alphaMask) + { + byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition]; + + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + for (int subset = 0; subset < subsetCount; subset++) + { + int pBit0 = -1, pBit1 = -1; + + if (pBits == subsetCount) + { + pBit0 = pBit1 = pBitValues[subset]; + } + else if (pBits != 0) + { + pBit0 = pBitValues[subset * 2]; + pBit1 = pBitValues[subset * 2 + 1]; + } + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoints0[subset]), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoints1[subset]), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[1], pInvWeights = BC67Tables.InverseWeights[1]) + { + rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte(); + lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte(); + } + + Vector128 iWeights = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte())); + Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte())); + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++, i++) + { + int tileOffset = ty * 4 + tx; + if (partitionTable[tileOffset] != subset) + { + continue; + } + + uint c = tile[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + Vector128 delta2 = Sse2.Subtract(color, pal2); + Vector128 delta3 = Sse2.Subtract(color, pal3); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2); + Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3); + + Vector128 delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23); + + Vector128 min = Sse41.MinHorizontal(delta); + + uint minPos = min.AsUInt32().GetElement(0); + ushort error = (ushort)minPos; + uint index = minPos >> 16; + + indices[tileOffset] = (byte)index; + errorSum += error; + } + } + } + + return errorSum; + } + + private static unsafe int Select4BitIndicesOneSubsetSse41( + ReadOnlySpan tile, + int w, + int h, + uint endPoint0, + uint endPoint1, + ReadOnlySpan pBitValues, + Span indices, + int partition, + int colorDepth, + int alphaDepth, + int pBits, + uint alphaMask) + { + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + int errorSum = 0; + + int pBit0 = -1, pBit1 = -1; + + if (pBits != 0) + { + pBit0 = pBitValues[0]; + pBit1 = pBitValues[1]; + } + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoint0), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoint1), colorDepth, alphaDepth, pBit1); + + Vector128 c0Rep = Vector128.Create(c0.ToUInt32() | alphaMaskForPalette).AsByte(); + Vector128 c1Rep = Vector128.Create(c1.ToUInt32() | alphaMaskForPalette).AsByte(); + + Vector128 c0c1 = Sse2.UnpackLow(c0Rep, c1Rep); + + Vector128 rWeights; + Vector128 lWeights; + + fixed (byte* pWeights = BC67Tables.Weights[2], pInvWeights = BC67Tables.InverseWeights[2]) + { + rWeights = Sse2.LoadVector128(pWeights); + lWeights = Sse2.LoadVector128(pInvWeights); + } + + Vector128 iWeightsLow = Sse2.UnpackLow(lWeights, rWeights); + Vector128 iWeightsHigh = Sse2.UnpackHigh(lWeights, rWeights); + Vector128 iWeights01 = Sse2.UnpackLow(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte(); + Vector128 iWeights23 = Sse2.UnpackHigh(iWeightsLow.AsInt16(), iWeightsLow.AsInt16()).AsByte(); + Vector128 iWeights45 = Sse2.UnpackLow(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte(); + Vector128 iWeights67 = Sse2.UnpackHigh(iWeightsHigh.AsInt16(), iWeightsHigh.AsInt16()).AsByte(); + Vector128 iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte(); + Vector128 iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte(); + Vector128 iWeights4 = Sse2.UnpackLow(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte(); + Vector128 iWeights5 = Sse2.UnpackHigh(iWeights45.AsInt16(), iWeights45.AsInt16()).AsByte(); + Vector128 iWeights6 = Sse2.UnpackLow(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte(); + Vector128 iWeights7 = Sse2.UnpackHigh(iWeights67.AsInt16(), iWeights67.AsInt16()).AsByte(); + + Vector128 pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte())); + Vector128 pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte())); + Vector128 pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte())); + Vector128 pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte())); + Vector128 pal4 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights4.AsSByte())); + Vector128 pal5 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights5.AsSByte())); + Vector128 pal6 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights6.AsSByte())); + Vector128 pal7 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights7.AsSByte())); + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++, i++) + { + uint c = tile[i] | alphaMask; + + Vector128 color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte()); + + Vector128 delta0 = Sse2.Subtract(color, pal0); + Vector128 delta1 = Sse2.Subtract(color, pal1); + Vector128 delta2 = Sse2.Subtract(color, pal2); + Vector128 delta3 = Sse2.Subtract(color, pal3); + Vector128 delta4 = Sse2.Subtract(color, pal4); + Vector128 delta5 = Sse2.Subtract(color, pal5); + Vector128 delta6 = Sse2.Subtract(color, pal6); + Vector128 delta7 = Sse2.Subtract(color, pal7); + + Vector128 deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0); + Vector128 deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1); + Vector128 deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2); + Vector128 deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3); + Vector128 deltaSum4 = Sse2.MultiplyAddAdjacent(delta4, delta4); + Vector128 deltaSum5 = Sse2.MultiplyAddAdjacent(delta5, delta5); + Vector128 deltaSum6 = Sse2.MultiplyAddAdjacent(delta6, delta6); + Vector128 deltaSum7 = Sse2.MultiplyAddAdjacent(delta7, delta7); + + Vector128 deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1); + Vector128 deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3); + Vector128 deltaSum45 = Ssse3.HorizontalAdd(deltaSum4, deltaSum5); + Vector128 deltaSum67 = Ssse3.HorizontalAdd(deltaSum6, deltaSum7); + + Vector128 delta0123 = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23); + Vector128 delta4567 = Sse41.PackUnsignedSaturate(deltaSum45, deltaSum67); + + Vector128 min0123 = Sse41.MinHorizontal(delta0123); + Vector128 min4567 = Sse41.MinHorizontal(delta4567); + + uint minPos0123 = min0123.AsUInt32().GetElement(0); + uint minPos4567 = min4567.AsUInt32().GetElement(0); + + if ((ushort)minPos4567 < (ushort)minPos0123) + { + errorSum += (ushort)minPos4567; + indices[ty * 4 + tx] = (byte)(8 + (minPos4567 >> 16)); + } + else + { + errorSum += (ushort)minPos0123; + indices[ty * 4 + tx] = (byte)(minPos0123 >> 16); + } + } + } + + return errorSum; + } + + private static Vector128 ShiftRoundToNearest(Vector128 x) + { + return Sse2.ShiftRightLogical(Sse2.Add(x, Vector128.Create((short)32)), 6); + } + + private static int SelectIndicesFallback( + ReadOnlySpan tile, + int w, + int h, + ReadOnlySpan endPoints0, + ReadOnlySpan endPoints1, + ReadOnlySpan pBitValues, + Span indices, + int subsetCount, + int partition, + int indexBitCount, + int indexCount, + int colorDepth, + int alphaDepth, + int pBits, + uint alphaMask) + { + int errorSum = 0; + + uint alphaMaskForPalette = alphaMask; + + if (alphaDepth == 0) + { + alphaMaskForPalette |= new RgbaColor8(0, 0, 0, 255).ToUInt32(); + } + + Span palette = stackalloc uint[subsetCount * indexCount]; + + for (int subset = 0; subset < subsetCount; subset++) + { + int palBase = subset * indexCount; + + int pBit0 = -1, pBit1 = -1; + + if (pBits == subsetCount) + { + pBit0 = pBit1 = pBitValues[subset]; + } + else if (pBits != 0) + { + pBit0 = pBitValues[subset * 2]; + pBit1 = pBitValues[subset * 2 + 1]; + } + + RgbaColor8 c0 = Quantize(RgbaColor8.FromUInt32(endPoints0[subset]), colorDepth, alphaDepth, pBit0); + RgbaColor8 c1 = Quantize(RgbaColor8.FromUInt32(endPoints1[subset]), colorDepth, alphaDepth, pBit1); + + Unsafe.As(ref c0) |= alphaMaskForPalette; + Unsafe.As(ref c1) |= alphaMaskForPalette; + + palette[palBase + 0] = c0.ToUInt32(); + palette[palBase + indexCount - 1] = c1.ToUInt32(); + + for (int j = 1; j < indexCount - 1; j++) + { + palette[palBase + j] = Interpolate(c0, c1, j, indexBitCount).ToUInt32(); + } + } + + int i = 0; + for (int ty = 0; ty < h; ty++) + { + for (int tx = 0; tx < w; tx++) + { + int subset = BC67Tables.PartitionTable[subsetCount - 1][partition][ty * 4 + tx]; + uint color = tile[i++] | alphaMask; + + int bestMatchScore = int.MaxValue; + int bestMatchIndex = 0; + + for (int j = 0; j < indexCount; j++) + { + int score = SquaredDifference( + RgbaColor8.FromUInt32(color).GetColor32(), + RgbaColor8.FromUInt32(palette[subset * indexCount + j]).GetColor32()); + + if (score < bestMatchScore) + { + bestMatchScore = score; + bestMatchIndex = j; + } + } + + indices[ty * 4 + tx] = (byte)bestMatchIndex; + errorSum += bestMatchScore; + } + } + + return errorSum; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int SquaredDifference(RgbaColor32 color1, RgbaColor32 color2) + { + RgbaColor32 delta = color1 - color2; + return RgbaColor32.Dot(delta, delta); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor8 Interpolate(RgbaColor8 color1, RgbaColor8 color2, int weightIndex, int indexBitCount) + { + return Interpolate(color1.GetColor32(), color2.GetColor32(), weightIndex, indexBitCount).GetColor8(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 Interpolate(RgbaColor32 color1, RgbaColor32 color2, int weightIndex, int indexBitCount) + { + Debug.Assert(indexBitCount >= 2 && indexBitCount <= 4); + + int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1; + + RgbaColor32 weightV = new RgbaColor32(weight); + RgbaColor32 invWeightV = new RgbaColor32(64 - weight); + + return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 Interpolate( + RgbaColor32 color1, + RgbaColor32 color2, + int colorWeightIndex, + int alphaWeightIndex, + int colorIndexBitCount, + int alphaIndexBitCount) + { + Debug.Assert(colorIndexBitCount >= 2 && colorIndexBitCount <= 4); + Debug.Assert(alphaIndexBitCount >= 2 && alphaIndexBitCount <= 4); + + int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex]; + int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex]; + + RgbaColor32 weightV = new RgbaColor32(colorWeight); + weightV.A = alphaWeight; + RgbaColor32 invWeightV = new RgbaColor32(64) - weightV; + + return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6; + } + + public static RgbaColor8 Quantize(RgbaColor8 color, int colorBits, int alphaBits, int pBit = -1) + { + if (alphaBits == 0) + { + int colorShift = 8 - colorBits; + + uint c; + + if (pBit >= 0) + { + byte[] lutColor = _quantizationLut[colorBits - 4]; + + Debug.Assert(pBit <= 1); + int high = pBit << 8; + uint mask = (0xffu >> (colorBits + 1)) * 0x10101; + + c = lutColor[color.R | high]; + c |= (uint)lutColor[color.G | high] << 8; + c |= (uint)lutColor[color.B | high] << 16; + + c <<= colorShift; + c |= (c >> (colorBits + 1)) & mask; + c |= ((uint)pBit * 0x10101) << (colorShift - 1); + } + else + { + byte[] lutColor = _quantizationLutNoPBit[colorBits - 4]; + + uint mask = (0xffu >> colorBits) * 0x10101; + + c = lutColor[color.R]; + c |= (uint)lutColor[color.G] << 8; + c |= (uint)lutColor[color.B] << 16; + + c <<= colorShift; + c |= (c >> colorBits) & mask; + } + + c |= (uint)color.A << 24; + + return RgbaColor8.FromUInt32(c); + } + + return QuantizeFallback(color, colorBits, alphaBits, pBit); + } + + private static RgbaColor8 QuantizeFallback(RgbaColor8 color, int colorBits, int alphaBits, int pBit = -1) + { + byte r = UnquantizeComponent(QuantizeComponent(color.R, colorBits, pBit), colorBits, pBit); + byte g = UnquantizeComponent(QuantizeComponent(color.G, colorBits, pBit), colorBits, pBit); + byte b = UnquantizeComponent(QuantizeComponent(color.B, colorBits, pBit), colorBits, pBit); + byte a = alphaBits == 0 ? color.A : UnquantizeComponent(QuantizeComponent(color.A, alphaBits, pBit), alphaBits, pBit); + return new RgbaColor8(r, g, b, a); + } + + public static byte QuantizeComponent(byte component, int bits, int pBit = -1) + { + return pBit >= 0 ? _quantizationLut[bits - 4][component | (pBit << 8)] : _quantizationLutNoPBit[bits - 4][component]; + } + + private static byte QuantizeComponentForLut(byte component, int bits, int pBit = -1) + { + int shift = 8 - bits; + int fill = component >> bits; + + if (pBit >= 0) + { + Debug.Assert(pBit <= 1); + fill >>= 1; + fill |= pBit << (shift - 1); + } + + int q1 = component >> shift; + int q2 = Math.Max(q1 - 1, 0); + int q3 = Math.Min(q1 + 1, (1 << bits) - 1); + + int delta1 = FastAbs(((q1 << shift) | fill) - component); + int delta2 = component - ((q2 << shift) | fill); + int delta3 = ((q3 << shift) | fill) - component; + + if (delta1 < delta2 && delta1 < delta3) + { + return (byte)q1; + } + else if (delta2 < delta3) + { + return (byte)q2; + } + else + { + return (byte)q3; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int FastAbs(int x) + { + int sign = x >> 31; + return (x + sign) ^ sign; + } + + private static byte UnquantizeComponent(byte component, int bits, int pBit) + { + int shift = 8 - bits; + int value = component << shift; + + if (pBit >= 0) + { + Debug.Assert(pBit <= 1); + value |= value >> (bits + 1); + value |= pBit << (shift - 1); + } + else + { + value |= value >> bits; + } + + return (byte)value; + } + } +} diff --git a/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs b/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs new file mode 100644 index 0000000000..749324bf0e --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs @@ -0,0 +1,37 @@ +namespace Ryujinx.Graphics.Texture.Utils +{ + struct BC7ModeInfo + { + public readonly int SubsetCount; + public readonly int PartitionBitCount; + public readonly int PBits; + public readonly int RotationBitCount; + public readonly int IndexModeBitCount; + public readonly int ColorIndexBitCount; + public readonly int AlphaIndexBitCount; + public readonly int ColorDepth; + public readonly int AlphaDepth; + + public BC7ModeInfo( + int subsetCount, + int partitionBitsCount, + int pBits, + int rotationBitCount, + int indexModeBitCount, + int colorIndexBitCount, + int alphaIndexBitCount, + int colorDepth, + int alphaDepth) + { + SubsetCount = subsetCount; + PartitionBitCount = partitionBitsCount; + PBits = pBits; + RotationBitCount = rotationBitCount; + IndexModeBitCount = indexModeBitCount; + ColorIndexBitCount = colorIndexBitCount; + AlphaIndexBitCount = alphaIndexBitCount; + ColorDepth = colorDepth; + AlphaDepth = alphaDepth; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Texture/Utils/Block.cs b/Ryujinx.Graphics.Texture/Utils/Block.cs new file mode 100644 index 0000000000..a8bae077d0 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/Block.cs @@ -0,0 +1,55 @@ +namespace Ryujinx.Graphics.Texture.Utils +{ + struct Block + { + public ulong Low; + public ulong High; + + public void Encode(ulong value, ref int offset, int bits) + { + if (offset >= 64) + { + High |= value << (offset - 64); + } + else + { + Low |= value << offset; + + if (offset + bits > 64) + { + int remainder = 64 - offset; + High |= value >> remainder; + } + } + + offset += bits; + } + + public ulong Decode(ref int offset, int bits) + { + ulong value; + ulong mask = bits == 64 ? ulong.MaxValue : (1UL << bits) - 1; + + if (offset >= 64) + { + value = (High >> (offset - 64)) & mask; + } + else + { + value = Low >> offset; + + if (offset + bits > 64) + { + int remainder = 64 - offset; + value |= High << remainder; + } + + value &= mask; + } + + offset += bits; + + return value; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs b/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs new file mode 100644 index 0000000000..582044d970 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs @@ -0,0 +1,229 @@ +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Graphics.Texture.Utils +{ + struct RgbaColor32 : IEquatable + { + private Vector128 _color; + + public int R + { + get => _color.GetElement(0); + set => _color = _color.WithElement(0, value); + } + + public int G + { + get => _color.GetElement(1); + set => _color = _color.WithElement(1, value); + } + + public int B + { + get => _color.GetElement(2); + set => _color = _color.WithElement(2, value); + } + + public int A + { + get => _color.GetElement(3); + set => _color = _color.WithElement(3, value); + } + + public RgbaColor32(Vector128 color) + { + _color = color; + } + + public RgbaColor32(int r, int g, int b, int a) + { + _color = Vector128.Create(r, g, b, a); + } + + public RgbaColor32(int scalar) + { + _color = Vector128.Create(scalar); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 operator +(RgbaColor32 x, RgbaColor32 y) + { + if (Sse2.IsSupported) + { + return new RgbaColor32(Sse2.Add(x._color, y._color)); + } + else + { + return new RgbaColor32(x.R + y.R, x.G + y.G, x.B + y.B, x.A + y.A); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 operator -(RgbaColor32 x, RgbaColor32 y) + { + if (Sse2.IsSupported) + { + return new RgbaColor32(Sse2.Subtract(x._color, y._color)); + } + else + { + return new RgbaColor32(x.R - y.R, x.G - y.G, x.B - y.B, x.A - y.A); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 operator *(RgbaColor32 x, RgbaColor32 y) + { + if (Sse41.IsSupported) + { + return new RgbaColor32(Sse41.MultiplyLow(x._color, y._color)); + } + else + { + return new RgbaColor32(x.R * y.R, x.G * y.G, x.B * y.B, x.A * y.A); + } + } + + public static RgbaColor32 operator /(RgbaColor32 x, RgbaColor32 y) + { + return new RgbaColor32(x.R / y.R, x.G / y.G, x.B / y.B, x.A / y.A); + } + + public static RgbaColor32 DivideGuarded(RgbaColor32 x, RgbaColor32 y, int resultIfZero) + { + return new RgbaColor32( + DivideGuarded(x.R, y.R, resultIfZero), + DivideGuarded(x.G, y.G, resultIfZero), + DivideGuarded(x.B, y.B, resultIfZero), + DivideGuarded(x.A, y.A, resultIfZero)); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 operator <<(RgbaColor32 x, int shift) + { + if (Sse2.IsSupported) + { + return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, (byte)shift)); + } + else + { + return new RgbaColor32(x.R << shift, x.G << shift, x.B << shift, x.A << shift); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 operator >>(RgbaColor32 x, int shift) + { + if (Sse2.IsSupported) + { + return new RgbaColor32(Sse2.ShiftRightLogical(x._color, (byte)shift)); + } + else + { + return new RgbaColor32(x.R >> shift, x.G >> shift, x.B >> shift, x.A >> shift); + } + } + + public static bool operator ==(RgbaColor32 x, RgbaColor32 y) + { + return x.Equals(y); + } + + public static bool operator !=(RgbaColor32 x, RgbaColor32 y) + { + return !x.Equals(y); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int Dot(RgbaColor32 x, RgbaColor32 y) + { + if (Sse41.IsSupported) + { + Vector128 product = Sse41.MultiplyLow(x._color, y._color); + Vector128 sum = Ssse3.HorizontalAdd(product, product); + sum = Ssse3.HorizontalAdd(sum, sum); + return sum.GetElement(0); + } + else + { + return x.R * y.R + x.G * y.G + x.B * y.B + x.A * y.A; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 Max(RgbaColor32 x, RgbaColor32 y) + { + if (Sse41.IsSupported) + { + return new RgbaColor32(Sse41.Max(x._color, y._color)); + } + else + { + return new RgbaColor32(Math.Max(x.R, y.R), Math.Max(x.G, y.G), Math.Max(x.B, y.B), Math.Max(x.A, y.A)); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static RgbaColor32 Min(RgbaColor32 x, RgbaColor32 y) + { + if (Sse41.IsSupported) + { + return new RgbaColor32(Sse41.Min(x._color, y._color)); + } + else + { + return new RgbaColor32(Math.Min(x.R, y.R), Math.Min(x.G, y.G), Math.Min(x.B, y.B), Math.Min(x.A, y.A)); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public RgbaColor8 GetColor8() + { + if (Sse41.IsSupported) + { + Vector128 temp = _color; + Vector128 color16 = Sse41.PackUnsignedSaturate(temp, temp); + Vector128 color8 = Sse2.PackUnsignedSaturate(color16.AsInt16(), color16.AsInt16()); + uint color = color8.AsUInt32().GetElement(0); + return Unsafe.As(ref color); + } + else + { + return new RgbaColor8(ClampByte(R), ClampByte(G), ClampByte(B), ClampByte(A)); + } + } + + private static int DivideGuarded(int dividend, int divisor, int resultIfZero) + { + if (divisor == 0) + { + return resultIfZero; + } + + return dividend / divisor; + } + + private static byte ClampByte(int value) + { + return (byte)Math.Clamp(value, 0, 255); + } + + public override int GetHashCode() + { + return HashCode.Combine(R, G, B, A); + } + + public override bool Equals(object obj) + { + return obj is RgbaColor32 other && Equals(other); + } + + public bool Equals(RgbaColor32 other) + { + return _color.Equals(other._color); + } + } +} diff --git a/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs b/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs new file mode 100644 index 0000000000..0edf1cce73 --- /dev/null +++ b/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs @@ -0,0 +1,84 @@ +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Graphics.Texture.Utils +{ + struct RgbaColor8 : IEquatable + { + public byte R; + public byte G; + public byte B; + public byte A; + + public RgbaColor8(byte r, byte g, byte b, byte a) + { + R = r; + G = g; + B = b; + A = a; + } + + public static RgbaColor8 FromUInt32(uint color) + { + return Unsafe.As(ref color); + } + + public static bool operator ==(RgbaColor8 x, RgbaColor8 y) + { + return x.Equals(y); + } + + public static bool operator !=(RgbaColor8 x, RgbaColor8 y) + { + return !x.Equals(y); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public RgbaColor32 GetColor32() + { + if (Sse41.IsSupported) + { + Vector128 color = Vector128.CreateScalarUnsafe(Unsafe.As(ref this)).AsByte(); + return new RgbaColor32(Sse41.ConvertToVector128Int32(color)); + } + else + { + return new RgbaColor32(R, G, B, A); + } + } + + public uint ToUInt32() + { + return Unsafe.As(ref this); + } + + public override int GetHashCode() + { + return HashCode.Combine(R, G, B, A); + } + + public override bool Equals(object obj) + { + return obj is RgbaColor8 other && Equals(other); + } + + public bool Equals(RgbaColor8 other) + { + return R == other.R && G == other.G && B == other.B && A == other.A; + } + + public byte GetComponent(int index) + { + return index switch + { + 0 => R, + 1 => G, + 2 => B, + 3 => A, + _ => throw new ArgumentOutOfRangeException(nameof(index)) + }; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Auto.cs b/Ryujinx.Graphics.Vulkan/Auto.cs new file mode 100644 index 0000000000..77261de98b --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Auto.cs @@ -0,0 +1,154 @@ +using System; +using System.Diagnostics; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan +{ + interface IAuto + { + bool HasCommandBufferDependency(CommandBufferScoped cbs); + + void IncrementReferenceCount(); + void DecrementReferenceCount(int cbIndex); + void DecrementReferenceCount(); + } + + interface IAutoPrivate : IAuto + { + void AddCommandBufferDependencies(CommandBufferScoped cbs); + } + + class Auto : IAutoPrivate, IDisposable where T : IDisposable + { + private int _referenceCount; + private T _value; + + private readonly BitMap _cbOwnership; + private readonly MultiFenceHolder _waitable; + private readonly IAutoPrivate[] _referencedObjs; + + private bool _disposed; + private bool _destroyed; + + public Auto(T value) + { + _referenceCount = 1; + _value = value; + _cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers); + } + + public Auto(T value, MultiFenceHolder waitable, params IAutoPrivate[] referencedObjs) : this(value) + { + _waitable = waitable; + _referencedObjs = referencedObjs; + + for (int i = 0; i < referencedObjs.Length; i++) + { + referencedObjs[i].IncrementReferenceCount(); + } + } + + public T Get(CommandBufferScoped cbs, int offset, int size) + { + _waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size); + return Get(cbs); + } + + public T GetUnsafe() + { + return _value; + } + + public T Get(CommandBufferScoped cbs) + { + if (!_destroyed) + { + AddCommandBufferDependencies(cbs); + } + + return _value; + } + + public bool HasCommandBufferDependency(CommandBufferScoped cbs) + { + return _cbOwnership.IsSet(cbs.CommandBufferIndex); + } + + public bool HasRentedCommandBufferDependency(CommandBufferPool cbp) + { + return _cbOwnership.AnySet(); + } + + public void AddCommandBufferDependencies(CommandBufferScoped cbs) + { + // We don't want to add a reference to this object to the command buffer + // more than once, so if we detect that the command buffer already has ownership + // of this object, then we can just return without doing anything else. + if (_cbOwnership.Set(cbs.CommandBufferIndex)) + { + if (_waitable != null) + { + cbs.AddWaitable(_waitable); + } + + cbs.AddDependant(this); + + // We need to add a dependency on the command buffer to all objects this object + // references aswell. + if (_referencedObjs != null) + { + for (int i = 0; i < _referencedObjs.Length; i++) + { + _referencedObjs[i].AddCommandBufferDependencies(cbs); + } + } + } + } + + public void IncrementReferenceCount() + { + if (Interlocked.Increment(ref _referenceCount) == 1) + { + Interlocked.Decrement(ref _referenceCount); + throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed."); + } + } + + public void DecrementReferenceCount(int cbIndex) + { + _cbOwnership.Clear(cbIndex); + DecrementReferenceCount(); + } + + public void DecrementReferenceCount() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _value.Dispose(); + _value = default; + _destroyed = true; + + // Value is no longer in use by the GPU, dispose all other + // resources that it references. + if (_referencedObjs != null) + { + for (int i = 0; i < _referencedObjs.Length; i++) + { + _referencedObjs[i].DecrementReferenceCount(); + } + } + } + + Debug.Assert(_referenceCount >= 0); + } + + public void Dispose() + { + if (!_disposed) + { + DecrementReferenceCount(); + _disposed = true; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/BackgroundResources.cs b/Ryujinx.Graphics.Vulkan/BackgroundResources.cs new file mode 100644 index 0000000000..30972f9232 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BackgroundResources.cs @@ -0,0 +1,117 @@ +using System.Threading; +using System.Collections.Generic; +using System; +using Silk.NET.Vulkan; + +namespace Ryujinx.Graphics.Vulkan +{ + class BackgroundResource : IDisposable + { + private VulkanRenderer _gd; + private Device _device; + + private CommandBufferPool _pool; + private PersistentFlushBuffer _flushBuffer; + + public BackgroundResource(VulkanRenderer gd, Device device) + { + _gd = gd; + _device = device; + } + + public CommandBufferPool GetPool() + { + if (_pool == null) + { + bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd; + Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue; + object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock; + + lock (queueLock) + { + _pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true); + } + } + + return _pool; + } + + public PersistentFlushBuffer GetFlushBuffer() + { + if (_flushBuffer == null) + { + _flushBuffer = new PersistentFlushBuffer(_gd); + } + + return _flushBuffer; + } + + public void Dispose() + { + _pool?.Dispose(); + _flushBuffer?.Dispose(); + } + } + + class BackgroundResources : IDisposable + { + private VulkanRenderer _gd; + private Device _device; + + private Dictionary _resources; + + public BackgroundResources(VulkanRenderer gd, Device device) + { + _gd = gd; + _device = device; + + _resources = new Dictionary(); + } + + private void Cleanup() + { + lock (_resources) + { + foreach (KeyValuePair tuple in _resources) + { + if (!tuple.Key.IsAlive) + { + tuple.Value.Dispose(); + _resources.Remove(tuple.Key); + } + } + } + } + + public BackgroundResource Get() + { + Thread thread = Thread.CurrentThread; + + lock (_resources) + { + BackgroundResource resource; + if (!_resources.TryGetValue(thread, out resource)) + { + Cleanup(); + + resource = new BackgroundResource(_gd, _device); + + _resources[thread] = resource; + } + + return resource; + } + } + + public void Dispose() + { + lock (_resources) + { + foreach (var resource in _resources.Values) + { + resource.Dispose(); + } + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/BitMap.cs b/Ryujinx.Graphics.Vulkan/BitMap.cs new file mode 100644 index 0000000000..ee3c3c938e --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BitMap.cs @@ -0,0 +1,157 @@ +namespace Ryujinx.Graphics.Vulkan +{ + struct BitMap + { + public const int IntSize = 64; + + private const int IntShift = 6; + private const int IntMask = IntSize - 1; + + private readonly long[] _masks; + + public BitMap(int count) + { + _masks = new long[(count + IntMask) / IntSize]; + } + + public bool AnySet() + { + for (int i = 0; i < _masks.Length; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + return false; + } + + public bool IsSet(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + return (_masks[wordIndex] & wordMask) != 0; + } + + public bool IsSet(int start, int end) + { + if (start == end) + { + return IsSet(start); + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + return (_masks[startIndex] & startMask & endMask) != 0; + } + + if ((_masks[startIndex] & startMask) != 0) + { + return true; + } + + for (int i = startIndex + 1; i < endIndex; i++) + { + if (_masks[i] != 0) + { + return true; + } + } + + if ((_masks[endIndex] & endMask) != 0) + { + return true; + } + + return false; + } + + public bool Set(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + if ((_masks[wordIndex] & wordMask) != 0) + { + return false; + } + + _masks[wordIndex] |= wordMask; + + return true; + } + + public void SetRange(int start, int end) + { + if (start == end) + { + Set(start); + return; + } + + int startIndex = start >> IntShift; + int startBit = start & IntMask; + long startMask = -1L << startBit; + + int endIndex = end >> IntShift; + int endBit = end & IntMask; + long endMask = (long)(ulong.MaxValue >> (IntMask - endBit)); + + if (startIndex == endIndex) + { + _masks[startIndex] |= startMask & endMask; + } + else + { + _masks[startIndex] |= startMask; + + for (int i = startIndex + 1; i < endIndex; i++) + { + _masks[i] |= -1; + } + + _masks[endIndex] |= endMask; + } + } + + public void Clear(int bit) + { + int wordIndex = bit >> IntShift; + int wordBit = bit & IntMask; + + long wordMask = 1L << wordBit; + + _masks[wordIndex] &= ~wordMask; + } + + public void Clear() + { + for (int i = 0; i < _masks.Length; i++) + { + _masks[i] = 0; + } + } + + public void ClearInt(int start, int end) + { + for (int i = start; i <= end; i++) + { + _masks[i] = 0; + } + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/BufferHolder.cs b/Ryujinx.Graphics.Vulkan/BufferHolder.cs new file mode 100644 index 0000000000..a366e4acd7 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BufferHolder.cs @@ -0,0 +1,388 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Runtime.CompilerServices; +using VkBuffer = Silk.NET.Vulkan.Buffer; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class BufferHolder : IDisposable + { + private const int MaxUpdateBufferSize = 0x10000; + + public const AccessFlags DefaultAccessFlags = + AccessFlags.AccessShaderReadBit | + AccessFlags.AccessShaderWriteBit | + AccessFlags.AccessTransferReadBit | + AccessFlags.AccessTransferWriteBit | + AccessFlags.AccessUniformReadBit | + AccessFlags.AccessShaderReadBit | + AccessFlags.AccessShaderWriteBit; + + private readonly VulkanRenderer _gd; + private readonly Device _device; + private readonly MemoryAllocation _allocation; + private readonly Auto _buffer; + private readonly Auto _allocationAuto; + private readonly ulong _bufferHandle; + + private CacheByRange _cachedConvertedIndexBuffers; + + public int Size { get; } + + private IntPtr _map; + + private readonly MultiFenceHolder _waitable; + + private bool _lastAccessIsWrite; + + public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size) + { + _gd = gd; + _device = device; + _allocation = allocation; + _allocationAuto = new Auto(allocation); + _waitable = new MultiFenceHolder(size); + _buffer = new Auto(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto); + _bufferHandle = buffer.Handle; + Size = size; + _map = allocation.HostPointer; + } + + public unsafe Auto CreateView(VkFormat format, int offset, int size) + { + var bufferViewCreateInfo = new BufferViewCreateInfo() + { + SType = StructureType.BufferViewCreateInfo, + Buffer = new VkBuffer(_bufferHandle), + Format = format, + Offset = (uint)offset, + Range = (uint)size + }; + + _gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError(); + + return new Auto(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer); + } + + public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite) + { + // If the last access is write, we always need a barrier to be sure we will read or modify + // the correct data. + // If the last access is read, and current one is a write, we need to wait until the + // read finishes to avoid overwriting data still in use. + // Otherwise, if the last access is a read and the current one too, we don't need barriers. + bool needsBarrier = isWrite || _lastAccessIsWrite; + + _lastAccessIsWrite = isWrite; + + if (needsBarrier) + { + MemoryBarrier memoryBarrier = new MemoryBarrier() + { + SType = StructureType.MemoryBarrier, + SrcAccessMask = DefaultAccessFlags, + DstAccessMask = DefaultAccessFlags + }; + + _gd.Api.CmdPipelineBarrier( + commandBuffer, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + DependencyFlags.DependencyDeviceGroupBit, + 1, + memoryBarrier, + 0, + null, + 0, + null); + } + } + + public Auto GetBuffer() + { + return _buffer; + } + + public Auto GetBuffer(CommandBuffer commandBuffer, bool isWrite = false) + { + if (isWrite) + { + _cachedConvertedIndexBuffers.Clear(); + } + + return _buffer; + } + + public BufferHandle GetHandle() + { + var handle = _bufferHandle; + return Unsafe.As(ref handle); + } + + public unsafe IntPtr Map(int offset, int mappingSize) + { + return _map; + } + + public unsafe ReadOnlySpan GetData(int offset, int size) + { + if (_map != IntPtr.Zero) + { + return GetDataStorage(offset, size); + } + else + { + BackgroundResource resource = _gd.BackgroundResources.Get(); + + if (_gd.CommandBufferPool.OwnedByCurrentThread) + { + _gd.FlushAllCommands(); + + return resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size); + } + else + { + return resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size); + } + } + } + + public unsafe Span GetDataStorage(int offset, int size) + { + int mappingSize = Math.Min(size, Size - offset); + + if (_map != IntPtr.Zero) + { + return new Span((void*)(_map + offset), mappingSize); + } + + throw new InvalidOperationException("The buffer is not host mapped."); + } + + public unsafe void SetData(int offset, ReadOnlySpan data, CommandBufferScoped? cbs = null, Action endRenderPass = null) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + // If persistently mapped, set the data directly if the buffer is not currently in use. + bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool); + + // If the buffer is rented, take a little more time and check if the use overlaps this handle. + bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize); + + if (!needsFlush) + { + WaitForFences(offset, dataSize); + + data.Slice(0, dataSize).CopyTo(new Span((void*)(_map + offset), dataSize)); + + return; + } + } + + if (cbs != null && !(_buffer.HasCommandBufferDependency(cbs.Value) && _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize))) + { + // If the buffer hasn't been used on the command buffer yet, try to preload the data. + // This avoids ending and beginning render passes on each buffer data upload. + + cbs = _gd.PipelineInternal.GetPreloadCommandBuffer(); + endRenderPass = null; + } + + if (cbs == null || + !VulkanConfiguration.UseFastBufferUpdates || + data.Length > MaxUpdateBufferSize || + !TryPushData(cbs.Value, endRenderPass, offset, data)) + { + _gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, cbs, endRenderPass, this, offset, data); + } + } + + public unsafe void SetDataUnchecked(int offset, ReadOnlySpan data) + { + int dataSize = Math.Min(data.Length, Size - offset); + if (dataSize == 0) + { + return; + } + + if (_map != IntPtr.Zero) + { + data.Slice(0, dataSize).CopyTo(new Span((void*)(_map + offset), dataSize)); + } + else + { + _gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, null, null, this, offset, data); + } + } + + public void SetDataInline(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan data) + { + if (!TryPushData(cbs, endRenderPass, dstOffset, data)) + { + throw new ArgumentException($"Invalid offset 0x{dstOffset:X} or data size 0x{data.Length:X}."); + } + } + + private unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan data) + { + if ((dstOffset & 3) != 0 || (data.Length & 3) != 0) + { + return false; + } + + endRenderPass?.Invoke(); + + var dstBuffer = GetBuffer(cbs.CommandBuffer, true).Get(cbs, dstOffset, data.Length).Value; + + InsertBufferBarrier( + _gd, + cbs.CommandBuffer, + dstBuffer, + BufferHolder.DefaultAccessFlags, + AccessFlags.AccessTransferWriteBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + dstOffset, + data.Length); + + fixed (byte* pData = data) + { + for (ulong offset = 0; offset < (ulong)data.Length;) + { + ulong size = Math.Min(MaxUpdateBufferSize, (ulong)data.Length - offset); + _gd.Api.CmdUpdateBuffer(cbs.CommandBuffer, dstBuffer, (ulong)dstOffset + offset, size, pData + offset); + offset += size; + } + } + + InsertBufferBarrier( + _gd, + cbs.CommandBuffer, + dstBuffer, + AccessFlags.AccessTransferWriteBit, + BufferHolder.DefaultAccessFlags, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + dstOffset, + data.Length); + + return true; + } + + public static unsafe void Copy( + VulkanRenderer gd, + CommandBufferScoped cbs, + Auto src, + Auto dst, + int srcOffset, + int dstOffset, + int size) + { + var srcBuffer = src.Get(cbs, srcOffset, size).Value; + var dstBuffer = dst.Get(cbs, dstOffset, size).Value; + + InsertBufferBarrier( + gd, + cbs.CommandBuffer, + dstBuffer, + BufferHolder.DefaultAccessFlags, + AccessFlags.AccessTransferWriteBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + dstOffset, + size); + + var region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size); + + gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, ®ion); + + InsertBufferBarrier( + gd, + cbs.CommandBuffer, + dstBuffer, + AccessFlags.AccessTransferWriteBit, + BufferHolder.DefaultAccessFlags, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + dstOffset, + size); + } + + public static unsafe void InsertBufferBarrier( + VulkanRenderer gd, + CommandBuffer commandBuffer, + VkBuffer buffer, + AccessFlags srcAccessMask, + AccessFlags dstAccessMask, + PipelineStageFlags srcStageMask, + PipelineStageFlags dstStageMask, + int offset, + int size) + { + BufferMemoryBarrier memoryBarrier = new BufferMemoryBarrier() + { + SType = StructureType.BufferMemoryBarrier, + SrcAccessMask = srcAccessMask, + DstAccessMask = dstAccessMask, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Buffer = buffer, + Offset = (ulong)offset, + Size = (ulong)size + }; + + gd.Api.CmdPipelineBarrier( + commandBuffer, + srcStageMask, + dstStageMask, + 0, + 0, + null, + 1, + memoryBarrier, + 0, + null); + } + + public void WaitForFences() + { + _waitable.WaitForFences(_gd.Api, _device); + } + + public void WaitForFences(int offset, int size) + { + _waitable.WaitForFences(_gd.Api, _device, offset, size); + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size) + { + if (!_cachedConvertedIndexBuffers.TryGetValue(offset, size, out var holder)) + { + holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3); + + _gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size); + + _cachedConvertedIndexBuffers.Add(offset, size, holder); + } + + return holder.GetBuffer(); + } + + public void Dispose() + { + _gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size); + + _buffer.Dispose(); + _allocationAuto.Dispose(); + _cachedConvertedIndexBuffers.Dispose(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/BufferManager.cs b/Ryujinx.Graphics.Vulkan/BufferManager.cs new file mode 100644 index 0000000000..77f60db906 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BufferManager.cs @@ -0,0 +1,201 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class BufferManager : IDisposable + { + private const MemoryPropertyFlags DefaultBufferMemoryFlags = + MemoryPropertyFlags.MemoryPropertyHostVisibleBit | + MemoryPropertyFlags.MemoryPropertyHostCoherentBit | + MemoryPropertyFlags.MemoryPropertyHostCachedBit; + + private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags = + MemoryPropertyFlags.MemoryPropertyDeviceLocalBit; + + private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags = + MemoryPropertyFlags.MemoryPropertyHostVisibleBit | + MemoryPropertyFlags.MemoryPropertyHostCoherentBit | + MemoryPropertyFlags.MemoryPropertyDeviceLocalBit; + + private const BufferUsageFlags DefaultBufferUsageFlags = + BufferUsageFlags.BufferUsageTransferSrcBit | + BufferUsageFlags.BufferUsageTransferDstBit | + BufferUsageFlags.BufferUsageUniformTexelBufferBit | + BufferUsageFlags.BufferUsageStorageTexelBufferBit | + BufferUsageFlags.BufferUsageUniformBufferBit | + BufferUsageFlags.BufferUsageStorageBufferBit | + BufferUsageFlags.BufferUsageIndexBufferBit | + BufferUsageFlags.BufferUsageVertexBufferBit | + BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt; + + private readonly PhysicalDevice _physicalDevice; + private readonly Device _device; + + private readonly IdList _buffers; + + public StagingBuffer StagingBuffer { get; } + + public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device) + { + _physicalDevice = physicalDevice; + _device = device; + _buffers = new IdList(); + StagingBuffer = new StagingBuffer(gd, this); + } + + public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal) + { + var holder = Create(gd, size, deviceLocal: deviceLocal); + if (holder == null) + { + return BufferHandle.Null; + } + + ulong handle64 = (uint)_buffers.Add(holder); + + return Unsafe.As(ref handle64); + } + + public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false) + { + var usage = DefaultBufferUsageFlags; + + if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering) + { + usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt; + } + else if (gd.Capabilities.SupportsIndirectParameters) + { + usage |= BufferUsageFlags.BufferUsageIndirectBufferBit; + } + + var bufferCreateInfo = new BufferCreateInfo() + { + SType = StructureType.BufferCreateInfo, + Size = (ulong)size, + Usage = usage, + SharingMode = SharingMode.Exclusive + }; + + gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError(); + gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements); + + var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags; + + var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags); + + if (allocation.Memory.Handle == 0UL) + { + gd.Api.DestroyBuffer(_device, buffer, null); + return null; + } + + gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset); + + return new BufferHolder(gd, _device, buffer, allocation, size); + } + + public Auto CreateView(BufferHandle handle, VkFormat format, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.CreateView(format, offset, size); + } + + return null; + } + + public Auto GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBuffer(commandBuffer, isWrite); + } + + return null; + } + + public Auto GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferI8ToI16(cbs, offset, size); + } + + return null; + } + + public Auto GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size) + { + if (TryGetBuffer(handle, out var holder)) + { + size = holder.Size; + return holder.GetBuffer(commandBuffer, isWrite); + } + + size = 0; + return null; + } + + public ReadOnlySpan GetData(BufferHandle handle, int offset, int size) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetData(offset, size); + } + + return ReadOnlySpan.Empty; + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data) where T : unmanaged + { + SetData(handle, offset, MemoryMarshal.Cast(data), null, null); + } + + public void SetData(BufferHandle handle, int offset, ReadOnlySpan data, CommandBufferScoped? cbs, Action endRenderPass) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.SetData(offset, data, cbs, endRenderPass); + } + } + + public void Delete(BufferHandle handle) + { + if (TryGetBuffer(handle, out var holder)) + { + holder.Dispose(); + _buffers.Remove((int)Unsafe.As(ref handle)); + } + } + + private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder) + { + return _buffers.TryGetValue((int)Unsafe.As(ref handle), out holder); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + foreach (BufferHolder buffer in _buffers) + { + buffer.Dispose(); + } + + _buffers.Clear(); + StagingBuffer.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/BufferState.cs b/Ryujinx.Graphics.Vulkan/BufferState.cs new file mode 100644 index 0000000000..c91ed7a1f4 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BufferState.cs @@ -0,0 +1,83 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct BufferState : IDisposable + { + public static BufferState Null => new BufferState(null, 0, 0); + + private readonly Auto _buffer; + private readonly int _offset; + private readonly int _size; + private readonly ulong _stride; + private readonly IndexType _type; + + public BufferState(Auto buffer, int offset, int size, IndexType type) + { + _buffer = buffer; + _offset = offset; + _size = size; + _stride = 0; + _type = type; + buffer?.IncrementReferenceCount(); + } + + public BufferState(Auto buffer, int offset, int size, ulong stride = 0UL) + { + _buffer = buffer; + _offset = offset; + _size = size; + _stride = stride; + _type = IndexType.Uint16; + buffer?.IncrementReferenceCount(); + } + + public void BindIndexBuffer(Vk api, CommandBufferScoped cbs) + { + if (_buffer != null) + { + api.CmdBindIndexBuffer(cbs.CommandBuffer, _buffer.Get(cbs, _offset, _size).Value, (ulong)_offset, _type); + } + } + + public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding) + { + if (_buffer != null) + { + var buffer = _buffer.Get(cbs, _offset, _size).Value; + + gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size); + } + } + + public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding) + { + if (_buffer != null) + { + var buffer = _buffer.Get(cbs, _offset, _size).Value; + + if (gd.Capabilities.SupportsExtendedDynamicState) + { + gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2( + cbs.CommandBuffer, + binding, + 1, + buffer, + (ulong)_offset, + (ulong)_size, + _stride); + } + else + { + gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset); + } + } + } + + public void Dispose() + { + _buffer?.DecrementReferenceCount(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/BufferUsageBitmap.cs b/Ryujinx.Graphics.Vulkan/BufferUsageBitmap.cs new file mode 100644 index 0000000000..3242b9fc9d --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/BufferUsageBitmap.cs @@ -0,0 +1,67 @@ +namespace Ryujinx.Graphics.Vulkan +{ + internal class BufferUsageBitmap + { + private BitMap _bitmap; + private int _size; + private int _granularity; + private int _bits; + + private int _intsPerCb; + private int _bitsPerCb; + + public BufferUsageBitmap(int size, int granularity) + { + _size = size; + _granularity = granularity; + _bits = (size + (granularity - 1)) / granularity; + + _intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize; + _bitsPerCb = _intsPerCb * BitMap.IntSize; + + _bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers); + } + + public void Add(int cbIndex, int offset, int size) + { + // Some usages can be out of bounds (vertex buffer on amd), so bound if necessary. + if (offset + size > _size) + { + size = _size - offset; + } + + int cbBase = cbIndex * _bitsPerCb; + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + _bitmap.SetRange(start, end); + } + + public bool OverlapsWith(int cbIndex, int offset, int size) + { + int cbBase = cbIndex * _bitsPerCb; + int start = cbBase + offset / _granularity; + int end = cbBase + (offset + size - 1) / _granularity; + + return _bitmap.IsSet(start, end); + } + + public bool OverlapsWith(int offset, int size) + { + for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++) + { + if (OverlapsWith(i, offset, size)) + { + return true; + } + } + + return false; + } + + public void Clear(int cbIndex) + { + _bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/CacheByRange.cs b/Ryujinx.Graphics.Vulkan/CacheByRange.cs new file mode 100644 index 0000000000..f3f503da40 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/CacheByRange.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + struct CacheByRange where T : IDisposable + { + private Dictionary _ranges; + + public void Add(int offset, int size, T value) + { + EnsureInitialized(); + _ranges.Add(PackRange(offset, size), value); + } + + public bool TryGetValue(int offset, int size, out T value) + { + EnsureInitialized(); + return _ranges.TryGetValue(PackRange(offset, size), out value); + } + + public void Clear() + { + if (_ranges != null) + { + foreach (T value in _ranges.Values) + { + value.Dispose(); + } + + _ranges.Clear(); + _ranges = null; + } + } + + private void EnsureInitialized() + { + if (_ranges == null) + { + _ranges = new Dictionary(); + } + } + + private static ulong PackRange(int offset, int size) + { + return (uint)offset | ((ulong)size << 32); + } + + public void Dispose() + { + Clear(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs b/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs new file mode 100644 index 0000000000..a27b63a09e --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs @@ -0,0 +1,352 @@ +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using Thread = System.Threading.Thread; + +namespace Ryujinx.Graphics.Vulkan +{ + class CommandBufferPool : IDisposable + { + public const int MaxCommandBuffers = 16; + + private int _totalCommandBuffers; + private int _totalCommandBuffersMask; + + private readonly Vk _api; + private readonly Device _device; + private readonly Queue _queue; + private readonly object _queueLock; + private readonly CommandPool _pool; + private readonly Thread _owner; + + public bool OwnedByCurrentThread => _owner == Thread.CurrentThread; + + private struct ReservedCommandBuffer + { + public bool InUse; + public bool InConsumption; + public CommandBuffer CommandBuffer; + public FenceHolder Fence; + public SemaphoreHolder Semaphore; + + public List Dependants; + public HashSet Waitables; + public HashSet Dependencies; + + public void Initialize(Vk api, Device device, CommandPool pool) + { + var allocateInfo = new CommandBufferAllocateInfo() + { + SType = StructureType.CommandBufferAllocateInfo, + CommandBufferCount = 1, + CommandPool = pool, + Level = CommandBufferLevel.Primary + }; + + api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer); + + Dependants = new List(); + Waitables = new HashSet(); + Dependencies = new HashSet(); + } + } + + private readonly ReservedCommandBuffer[] _commandBuffers; + + private readonly int[] _queuedIndexes; + private int _queuedIndexesPtr; + private int _queuedCount; + private int _inUseCount; + + public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false) + { + _api = api; + _device = device; + _queue = queue; + _queueLock = queueLock; + _owner = Thread.CurrentThread; + + var commandPoolCreateInfo = new CommandPoolCreateInfo() + { + SType = StructureType.CommandPoolCreateInfo, + QueueFamilyIndex = queueFamilyIndex, + Flags = CommandPoolCreateFlags.CommandPoolCreateTransientBit | + CommandPoolCreateFlags.CommandPoolCreateResetCommandBufferBit + }; + + api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError(); + + // We need at least 2 command buffers to get texture data in some cases. + _totalCommandBuffers = isLight ? 2 : MaxCommandBuffers; + _totalCommandBuffersMask = _totalCommandBuffers - 1; + + _commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers]; + + _queuedIndexes = new int[_totalCommandBuffers]; + _queuedIndexesPtr = 0; + _queuedCount = 0; + + for (int i = 0; i < _totalCommandBuffers; i++) + { + _commandBuffers[i].Initialize(api, device, _pool); + WaitAndDecrementRef(i); + } + } + + public void AddDependant(int cbIndex, IAuto dependant) + { + dependant.IncrementReferenceCount(); + _commandBuffers[cbIndex].Dependants.Add(dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InConsumption) + { + AddWaitable(i, waitable); + } + } + } + } + + public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs) + { + Debug.Assert(_commandBuffers[cbIndex].InUse); + var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore; + semaphoreHolder.Get(); + _commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder); + } + + public void AddWaitable(int cbIndex, MultiFenceHolder waitable) + { + ref var entry = ref _commandBuffers[cbIndex]; + waitable.AddFence(cbIndex, entry.Fence); + entry.Waitables.Add(waitable); + } + + public bool HasWaitableOnRentedCommandBuffer(MultiFenceHolder waitable, int offset, int size) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse && + entry.Waitables.Contains(waitable) && + waitable.IsBufferRangeInUse(i, offset, size)) + { + return true; + } + } + } + + return false; + } + + public bool IsFenceOnRentedCommandBuffer(FenceHolder fence) + { + lock (_commandBuffers) + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[i]; + + if (entry.InUse && entry.Fence == fence) + { + return true; + } + } + } + + return false; + } + + public FenceHolder GetFence(int cbIndex) + { + return _commandBuffers[cbIndex].Fence; + } + + private int FreeConsumed(bool wait) + { + int freeEntry = 0; + + while (_queuedCount > 0) + { + int index = _queuedIndexes[_queuedIndexesPtr]; + + ref var entry = ref _commandBuffers[index]; + + if (wait || !entry.InConsumption || entry.Fence.IsSignaled()) + { + WaitAndDecrementRef(index); + + wait = false; + freeEntry = index; + + _queuedCount--; + _queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers; + } + else + { + break; + } + } + + return freeEntry; + } + + public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs) + { + Return(cbs); + return Rent(); + } + + public CommandBufferScoped Rent() + { + lock (_commandBuffers) + { + int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers); + + for (int i = 0; i < _totalCommandBuffers; i++) + { + ref var entry = ref _commandBuffers[cursor]; + + if (!entry.InUse && !entry.InConsumption) + { + entry.InUse = true; + + _inUseCount++; + + var commandBufferBeginInfo = new CommandBufferBeginInfo() + { + SType = StructureType.CommandBufferBeginInfo + }; + + _api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError(); + + return new CommandBufferScoped(this, entry.CommandBuffer, cursor); + } + + cursor = (cursor + 1) & _totalCommandBuffersMask; + } + } + + throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})"); + } + + public void Return(CommandBufferScoped cbs) + { + Return(cbs, null, null, null); + } + + public unsafe void Return( + CommandBufferScoped cbs, + ReadOnlySpan waitSemaphores, + ReadOnlySpan waitDstStageMask, + ReadOnlySpan signalSemaphores) + { + lock (_commandBuffers) + { + int cbIndex = cbs.CommandBufferIndex; + + ref var entry = ref _commandBuffers[cbIndex]; + + Debug.Assert(entry.InUse); + Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle); + entry.InUse = false; + entry.InConsumption = true; + _inUseCount--; + + var commandBuffer = entry.CommandBuffer; + + _api.EndCommandBuffer(commandBuffer).ThrowOnError(); + + fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores) + { + fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask) + { + SubmitInfo sInfo = new SubmitInfo() + { + SType = StructureType.SubmitInfo, + WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0, + PWaitSemaphores = pWaitSemaphores, + PWaitDstStageMask = pWaitDstStageMask, + CommandBufferCount = 1, + PCommandBuffers = &commandBuffer, + SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0, + PSignalSemaphores = pSignalSemaphores + }; + + lock (_queueLock) + { + _api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError(); + } + } + } + + int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers; + _queuedIndexes[ptr] = cbIndex; + _queuedCount++; + } + } + + private void WaitAndDecrementRef(int cbIndex, bool refreshFence = true) + { + ref var entry = ref _commandBuffers[cbIndex]; + + if (entry.InConsumption) + { + entry.Fence.Wait(); + entry.InConsumption = false; + } + + foreach (var dependant in entry.Dependants) + { + dependant.DecrementReferenceCount(cbIndex); + } + + foreach (var waitable in entry.Waitables) + { + waitable.RemoveFence(cbIndex, entry.Fence); + waitable.RemoveBufferUses(cbIndex); + } + + foreach (var dependency in entry.Dependencies) + { + dependency.Put(); + } + + entry.Dependants.Clear(); + entry.Waitables.Clear(); + entry.Dependencies.Clear(); + entry.Fence?.Dispose(); + + if (refreshFence) + { + entry.Fence = new FenceHolder(_api, _device); + } + else + { + entry.Fence = null; + } + } + + public unsafe void Dispose() + { + for (int i = 0; i < _totalCommandBuffers; i++) + { + WaitAndDecrementRef(i, refreshFence: false); + } + + _api.DestroyCommandPool(_device, _pool, null); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/CommandBufferScoped.cs b/Ryujinx.Graphics.Vulkan/CommandBufferScoped.cs new file mode 100644 index 0000000000..372950a88f --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/CommandBufferScoped.cs @@ -0,0 +1,44 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct CommandBufferScoped : IDisposable + { + private readonly CommandBufferPool _pool; + public CommandBuffer CommandBuffer { get; } + public int CommandBufferIndex { get; } + + public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex) + { + _pool = pool; + CommandBuffer = commandBuffer; + CommandBufferIndex = commandBufferIndex; + } + + public void AddDependant(IAuto dependant) + { + _pool.AddDependant(CommandBufferIndex, dependant); + } + + public void AddWaitable(MultiFenceHolder waitable) + { + _pool.AddWaitable(CommandBufferIndex, waitable); + } + + public void AddDependency(CommandBufferScoped dependencyCbs) + { + _pool.AddDependency(CommandBufferIndex, dependencyCbs); + } + + public FenceHolder GetFence() + { + return _pool.GetFence(CommandBufferIndex); + } + + public void Dispose() + { + _pool?.Return(this); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Constants.cs b/Ryujinx.Graphics.Vulkan/Constants.cs new file mode 100644 index 0000000000..f43d815ab6 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Constants.cs @@ -0,0 +1,20 @@ +namespace Ryujinx.Graphics.Vulkan +{ + static class Constants + { + public const int MaxVertexAttributes = 32; + public const int MaxVertexBuffers = 32; + public const int MaxTransformFeedbackBuffers = 4; + public const int MaxRenderTargets = 8; + public const int MaxViewports = 16; + public const int MaxShaderStages = 5; + public const int MaxUniformBuffersPerStage = 18; + public const int MaxStorageBuffersPerStage = 16; + public const int MaxTexturesPerStage = 64; + public const int MaxImagesPerStage = 16; + public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages; + public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages; + public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages; + public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages; + } +} diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs new file mode 100644 index 0000000000..c57cb1a95a --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs @@ -0,0 +1,246 @@ +using Silk.NET.Vulkan; +using System; +using VkBuffer = Silk.NET.Vulkan.Buffer; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DescriptorSetCollection : IDisposable + { + private DescriptorSetManager.DescriptorPoolHolder _holder; + private readonly DescriptorSet[] _descriptorSets; + public int SetsCount => _descriptorSets.Length; + + public DescriptorSetCollection(DescriptorSetManager.DescriptorPoolHolder holder, DescriptorSet[] descriptorSets) + { + _holder = holder; + _descriptorSets = descriptorSets; + } + + public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer) + { + Span infos = stackalloc DescriptorBufferInfo[countPerUnit]; + + infos.Fill(new DescriptorBufferInfo() + { + Buffer = dummyBuffer, + Range = Vk.WholeSize + }); + + UpdateBuffers(setIndex, baseBinding, infos, type); + } + + public unsafe void UpdateBuffer(int setIndex, int bindingIndex, DescriptorBufferInfo bufferInfo, DescriptorType type) + { + if (bufferInfo.Buffer.Handle != 0UL) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)bindingIndex, + DescriptorType = type, + DescriptorCount = 1, + PBufferInfo = &bufferInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateBuffers(int setIndex, int baseBinding, ReadOnlySpan bufferInfo, DescriptorType type) + { + if (bufferInfo.Length == 0) + { + return; + } + + fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)baseBinding, + DescriptorType = type, + DescriptorCount = (uint)bufferInfo.Length, + PBufferInfo = pBufferInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateStorageBuffers(int setIndex, int baseBinding, ReadOnlySpan bufferInfo) + { + if (bufferInfo.Length == 0) + { + return; + } + + fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)(baseBinding & ~(Constants.MaxStorageBuffersPerStage - 1)), + DstArrayElement = (uint)(baseBinding & (Constants.MaxStorageBuffersPerStage - 1)), + DescriptorType = DescriptorType.StorageBuffer, + DescriptorCount = (uint)bufferInfo.Length, + PBufferInfo = pBufferInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateImage(int setIndex, int bindingIndex, DescriptorImageInfo imageInfo, DescriptorType type) + { + if (imageInfo.ImageView.Handle != 0UL) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)bindingIndex, + DescriptorType = type, + DescriptorCount = 1, + PImageInfo = &imageInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateImages(int setIndex, int baseBinding, ReadOnlySpan imageInfo, DescriptorType type) + { + if (imageInfo.Length == 0) + { + return; + } + + fixed (DescriptorImageInfo* pImageInfo = imageInfo) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)baseBinding, + DescriptorType = type, + DescriptorCount = (uint)imageInfo.Length, + PImageInfo = pImageInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateImagesCombined(int setIndex, int baseBinding, ReadOnlySpan imageInfo, DescriptorType type) + { + if (imageInfo.Length == 0) + { + return; + } + + fixed (DescriptorImageInfo* pImageInfo = imageInfo) + { + for (int i = 0; i < imageInfo.Length; i++) + { + bool nonNull = imageInfo[i].ImageView.Handle != 0 && imageInfo[i].Sampler.Handle != 0; + if (nonNull) + { + int count = 1; + + while (i + count < imageInfo.Length && + imageInfo[i + count].ImageView.Handle != 0 && + imageInfo[i + count].Sampler.Handle != 0) + { + count++; + } + + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)(baseBinding + i), + DescriptorType = DescriptorType.CombinedImageSampler, + DescriptorCount = (uint)count, + PImageInfo = pImageInfo + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + + i += count - 1; + } + } + } + } + + public unsafe void UpdateBufferImage(int setIndex, int bindingIndex, BufferView texelBufferView, DescriptorType type) + { + if (texelBufferView.Handle != 0UL) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)bindingIndex, + DescriptorType = type, + DescriptorCount = 1, + PTexelBufferView = &texelBufferView + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + } + + public unsafe void UpdateBufferImages(int setIndex, int baseBinding, ReadOnlySpan texelBufferView, DescriptorType type) + { + if (texelBufferView.Length == 0) + { + return; + } + + fixed (BufferView* pTexelBufferView = texelBufferView) + { + for (uint i = 0; i < texelBufferView.Length;) + { + uint count = 1; + + if (texelBufferView[(int)i].Handle != 0UL) + { + while (i + count < texelBufferView.Length && texelBufferView[(int)(i + count)].Handle != 0UL) + { + count++; + } + + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstSet = _descriptorSets[setIndex], + DstBinding = (uint)baseBinding + i, + DescriptorType = type, + DescriptorCount = count, + PTexelBufferView = pTexelBufferView + i + }; + + _holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null); + } + + i += count; + } + } + } + + public DescriptorSet[] GetSets() + { + return _descriptorSets; + } + + public void Dispose() + { + _holder?.FreeDescriptorSets(this); + _holder = null; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs new file mode 100644 index 0000000000..a88bb7b126 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs @@ -0,0 +1,201 @@ +using Silk.NET.Vulkan; +using System; +using System.Diagnostics; + +namespace Ryujinx.Graphics.Vulkan +{ + class DescriptorSetManager : IDisposable + { + private const uint DescriptorPoolMultiplier = 16; + + public class DescriptorPoolHolder : IDisposable + { + public Vk Api { get; } + public Device Device { get; } + + private readonly DescriptorPool _pool; + private readonly uint _capacity; + private int _totalSets; + private int _setsInUse; + private bool _done; + + public unsafe DescriptorPoolHolder(Vk api, Device device) + { + Api = api; + Device = device; + + var poolSizes = new DescriptorPoolSize[] + { + new DescriptorPoolSize(DescriptorType.UniformBuffer, (1 + Constants.MaxUniformBufferBindings) * DescriptorPoolMultiplier), + new DescriptorPoolSize(DescriptorType.StorageBuffer, Constants.MaxStorageBufferBindings * DescriptorPoolMultiplier), + new DescriptorPoolSize(DescriptorType.CombinedImageSampler, Constants.MaxTextureBindings * DescriptorPoolMultiplier), + new DescriptorPoolSize(DescriptorType.StorageImage, Constants.MaxImageBindings * DescriptorPoolMultiplier), + new DescriptorPoolSize(DescriptorType.UniformTexelBuffer, Constants.MaxTextureBindings * DescriptorPoolMultiplier), + new DescriptorPoolSize(DescriptorType.StorageTexelBuffer, Constants.MaxImageBindings * DescriptorPoolMultiplier) + }; + + uint maxSets = (uint)poolSizes.Length * DescriptorPoolMultiplier; + + _capacity = maxSets; + + fixed (DescriptorPoolSize* pPoolsSize = poolSizes) + { + var descriptorPoolCreateInfo = new DescriptorPoolCreateInfo() + { + SType = StructureType.DescriptorPoolCreateInfo, + MaxSets = maxSets, + PoolSizeCount = (uint)poolSizes.Length, + PPoolSizes = pPoolsSize + }; + + Api.CreateDescriptorPool(device, descriptorPoolCreateInfo, null, out _pool).ThrowOnError(); + } + } + + public unsafe DescriptorSetCollection AllocateDescriptorSets(ReadOnlySpan layouts) + { + TryAllocateDescriptorSets(layouts, isTry: false, out var dsc); + return dsc; + } + + public bool TryAllocateDescriptorSets(ReadOnlySpan layouts, out DescriptorSetCollection dsc) + { + return TryAllocateDescriptorSets(layouts, isTry: true, out dsc); + } + + private unsafe bool TryAllocateDescriptorSets(ReadOnlySpan layouts, bool isTry, out DescriptorSetCollection dsc) + { + Debug.Assert(!_done); + + DescriptorSet[] descriptorSets = new DescriptorSet[layouts.Length]; + + fixed (DescriptorSet* pDescriptorSets = descriptorSets) + { + fixed (DescriptorSetLayout* pLayouts = layouts) + { + var descriptorSetAllocateInfo = new DescriptorSetAllocateInfo() + { + SType = StructureType.DescriptorSetAllocateInfo, + DescriptorPool = _pool, + DescriptorSetCount = (uint)layouts.Length, + PSetLayouts = pLayouts + }; + + var result = Api.AllocateDescriptorSets(Device, &descriptorSetAllocateInfo, pDescriptorSets); + if (isTry && result == Result.ErrorOutOfPoolMemory) + { + _totalSets = (int)_capacity; + _done = true; + DestroyIfDone(); + dsc = default; + return false; + } + + result.ThrowOnError(); + } + } + + _totalSets += layouts.Length; + _setsInUse += layouts.Length; + + dsc = new DescriptorSetCollection(this, descriptorSets); + return true; + } + + public void FreeDescriptorSets(DescriptorSetCollection dsc) + { + _setsInUse -= dsc.SetsCount; + Debug.Assert(_setsInUse >= 0); + DestroyIfDone(); + } + + public bool CanFit(int count) + { + if (_totalSets + count <= _capacity) + { + return true; + } + + _done = true; + DestroyIfDone(); + return false; + } + + private unsafe void DestroyIfDone() + { + if (_done && _setsInUse == 0) + { + Api.DestroyDescriptorPool(Device, _pool, null); + } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + unsafe + { + Api.DestroyDescriptorPool(Device, _pool, null); + } + } + } + + public void Dispose() + { + Dispose(true); + } + } + + private readonly Device _device; + private DescriptorPoolHolder _currentPool; + + public DescriptorSetManager(Device device) + { + _device = device; + } + + public Auto AllocateDescriptorSet(Vk api, DescriptorSetLayout layout) + { + Span layouts = stackalloc DescriptorSetLayout[1]; + layouts[0] = layout; + return AllocateDescriptorSets(api, layouts); + } + + public Auto AllocateDescriptorSets(Vk api, ReadOnlySpan layouts) + { + // If we fail the first time, just create a new pool and try again. + if (!GetPool(api, layouts.Length).TryAllocateDescriptorSets(layouts, out var dsc)) + { + dsc = GetPool(api, layouts.Length).AllocateDescriptorSets(layouts); + } + + return new Auto(dsc); + } + + private DescriptorPoolHolder GetPool(Vk api, int requiredCount) + { + if (_currentPool == null || !_currentPool.CanFit(requiredCount)) + { + _currentPool = new DescriptorPoolHolder(api, _device); + } + + return _currentPool; + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + unsafe + { + _currentPool?.Dispose(); + } + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs new file mode 100644 index 0000000000..f708f79489 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs @@ -0,0 +1,607 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Silk.NET.Vulkan; +using System; +using System.Numerics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Vulkan +{ + class DescriptorSetUpdater + { + private readonly VulkanRenderer _gd; + private readonly PipelineBase _pipeline; + + private ShaderCollection _program; + + private Auto[] _uniformBufferRefs; + private Auto[] _storageBufferRefs; + private Auto[] _textureRefs; + private Auto[] _samplerRefs; + private Auto[] _imageRefs; + private TextureBuffer[] _bufferTextureRefs; + private TextureBuffer[] _bufferImageRefs; + private GAL.Format[] _bufferImageFormats; + + private DescriptorBufferInfo[] _uniformBuffers; + private DescriptorBufferInfo[] _storageBuffers; + private DescriptorImageInfo[] _textures; + private DescriptorImageInfo[] _images; + private BufferView[] _bufferTextures; + private BufferView[] _bufferImages; + + private bool[] _uniformSet; + private bool[] _storageSet; + private Silk.NET.Vulkan.Buffer _cachedSupportBuffer; + + [Flags] + private enum DirtyFlags + { + None = 0, + Uniform = 1 << 0, + Storage = 1 << 1, + Texture = 1 << 2, + Image = 1 << 3, + All = Uniform | Storage | Texture | Image + } + + private DirtyFlags _dirty; + + private readonly BufferHolder _dummyBuffer; + private readonly TextureView _dummyTexture; + private readonly SamplerHolder _dummySampler; + + public DescriptorSetUpdater(VulkanRenderer gd, PipelineBase pipeline) + { + _gd = gd; + _pipeline = pipeline; + + // Some of the bindings counts needs to be multiplied by 2 because we have buffer and + // regular textures/images interleaved on the same descriptor set. + + _uniformBufferRefs = new Auto[Constants.MaxUniformBufferBindings]; + _storageBufferRefs = new Auto[Constants.MaxStorageBufferBindings]; + _textureRefs = new Auto[Constants.MaxTextureBindings * 2]; + _samplerRefs = new Auto[Constants.MaxTextureBindings * 2]; + _imageRefs = new Auto[Constants.MaxImageBindings * 2]; + _bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2]; + _bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2]; + _bufferImageFormats = new GAL.Format[Constants.MaxImageBindings * 2]; + + _uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings]; + _storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings]; + _textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage]; + _images = new DescriptorImageInfo[Constants.MaxImagesPerStage]; + _bufferTextures = new BufferView[Constants.MaxTexturesPerStage]; + _bufferImages = new BufferView[Constants.MaxImagesPerStage]; + + var initialImageInfo = new DescriptorImageInfo() + { + ImageLayout = ImageLayout.General + }; + + _textures.AsSpan().Fill(initialImageInfo); + _images.AsSpan().Fill(initialImageInfo); + + _uniformSet = new bool[Constants.MaxUniformBufferBindings]; + _storageSet = new bool[Constants.MaxStorageBufferBindings]; + + if (gd.Capabilities.SupportsNullDescriptors) + { + // If null descriptors are supported, we can pass null as the handle. + _dummyBuffer = null; + } + else + { + // If null descriptors are not supported, we need to pass the handle of a dummy buffer on unused bindings. + _dummyBuffer = gd.BufferManager.Create(gd, 0x10000, forConditionalRendering: false, deviceLocal: true); + } + + _dummyTexture = gd.CreateTextureView(new GAL.TextureCreateInfo( + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 4, + GAL.Format.R8G8B8A8Unorm, + DepthStencilMode.Depth, + Target.Texture2D, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha), 1f); + + _dummySampler = (SamplerHolder)gd.CreateSampler(new GAL.SamplerCreateInfo( + MinFilter.Nearest, + MagFilter.Nearest, + false, + AddressMode.Repeat, + AddressMode.Repeat, + AddressMode.Repeat, + CompareMode.None, + GAL.CompareOp.Always, + new ColorF(0, 0, 0, 0), + 0, + 0, + 0, + 1f)); + } + + public void SetProgram(ShaderCollection program) + { + _program = program; + _dirty = DirtyFlags.All; + } + + public void SetImage(int binding, ITexture image, GAL.Format imageFormat) + { + if (image == null) + { + return; + } + + if (image is TextureBuffer imageBuffer) + { + _bufferImageRefs[binding] = imageBuffer; + _bufferImageFormats[binding] = imageFormat; + } + else if (image is TextureView view) + { + _imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView(); + } + + SignalDirty(DirtyFlags.Image); + } + + public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan buffers) + { + for (int i = 0; i < buffers.Length; i++) + { + var buffer = buffers[i]; + int index = first + i; + + Auto vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false); + ref Auto currentVkBuffer = ref _storageBufferRefs[index]; + + DescriptorBufferInfo info = new DescriptorBufferInfo() + { + Offset = (ulong)buffer.Offset, + Range = (ulong)buffer.Size + }; + ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index]; + + if (vkBuffer != currentVkBuffer || currentInfo.Offset != info.Offset || currentInfo.Range != info.Range) + { + _storageSet[index] = false; + + currentInfo = info; + currentVkBuffer = vkBuffer; + } + } + + SignalDirty(DirtyFlags.Storage); + } + + public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler) + { + if (texture == null) + { + return; + } + + if (texture is TextureBuffer textureBuffer) + { + _bufferTextureRefs[binding] = textureBuffer; + } + else + { + TextureView view = (TextureView)texture; + + view.Storage.InsertBarrier(cbs, AccessFlags.AccessShaderReadBit, stage.ConvertToPipelineStageFlags()); + + _textureRefs[binding] = view.GetImageView(); + _samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler(); + } + + SignalDirty(DirtyFlags.Texture); + } + + public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan buffers) + { + for (int i = 0; i < buffers.Length; i++) + { + var buffer = buffers[i]; + int index = first + i; + + Auto vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false); + ref Auto currentVkBuffer = ref _uniformBufferRefs[index]; + + DescriptorBufferInfo info = new DescriptorBufferInfo() + { + Offset = (ulong)buffer.Offset, + Range = (ulong)buffer.Size + }; + ref DescriptorBufferInfo currentInfo = ref _uniformBuffers[index]; + + if (vkBuffer != currentVkBuffer || currentInfo.Offset != info.Offset || currentInfo.Range != info.Range) + { + _uniformSet[index] = false; + + currentInfo = info; + currentVkBuffer = vkBuffer; + } + } + + SignalDirty(DirtyFlags.Uniform); + } + + private void SignalDirty(DirtyFlags flag) + { + _dirty |= flag; + } + + public void UpdateAndBindDescriptorSets(CommandBufferScoped cbs, PipelineBindPoint pbp) + { + if ((_dirty & DirtyFlags.All) == 0) + { + return; + } + + if (_dirty.HasFlag(DirtyFlags.Uniform)) + { + if (_program.UsePushDescriptors) + { + UpdateAndBindUniformBufferPd(cbs, pbp); + } + else + { + UpdateAndBind(cbs, PipelineBase.UniformSetIndex, pbp); + } + } + + if (_dirty.HasFlag(DirtyFlags.Storage)) + { + UpdateAndBind(cbs, PipelineBase.StorageSetIndex, pbp); + } + + if (_dirty.HasFlag(DirtyFlags.Texture)) + { + UpdateAndBind(cbs, PipelineBase.TextureSetIndex, pbp); + } + + if (_dirty.HasFlag(DirtyFlags.Image)) + { + UpdateAndBind(cbs, PipelineBase.ImageSetIndex, pbp); + } + + _dirty = DirtyFlags.None; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void UpdateBuffer( + CommandBufferScoped cbs, + ref DescriptorBufferInfo info, + Auto buffer, + Auto dummyBuffer) + { + info.Buffer = buffer?.Get(cbs, (int)info.Offset, (int)info.Range).Value ?? default; + + // The spec requires that buffers with null handle have offset as 0 and range as VK_WHOLE_SIZE. + if (info.Buffer.Handle == 0) + { + info.Buffer = dummyBuffer?.Get(cbs).Value ?? default; + info.Offset = 0; + info.Range = Vk.WholeSize; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp) + { + var program = _program; + int stagesCount = program.Bindings[setIndex].Length; + if (stagesCount == 0 && setIndex != PipelineBase.UniformSetIndex) + { + return; + } + + var dummyBuffer = _dummyBuffer?.GetBuffer(); + + var dsc = program.GetNewDescriptorSetCollection(_gd, cbs.CommandBufferIndex, setIndex, out var isNew).Get(cbs); + + if (!program.HasMinimalLayout) + { + if (isNew) + { + Initialize(cbs, setIndex, dsc); + } + + if (setIndex == PipelineBase.UniformSetIndex) + { + Span uniformBuffer = stackalloc DescriptorBufferInfo[1]; + + if (!_uniformSet[0]) + { + _cachedSupportBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value; + _uniformSet[0] = true; + } + + uniformBuffer[0] = new DescriptorBufferInfo() + { + Offset = 0, + Range = (ulong)SupportBuffer.RequiredSize, + Buffer = _cachedSupportBuffer + }; + + dsc.UpdateBuffers(0, 0, uniformBuffer, DescriptorType.UniformBuffer); + } + } + + for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++) + { + var stageBindings = program.Bindings[setIndex][stageIndex]; + int bindingsCount = stageBindings.Length; + int count; + + for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count) + { + int binding = stageBindings[bindingIndex]; + count = 1; + + while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count) + { + count++; + } + + if (setIndex == PipelineBase.UniformSetIndex) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + if (!_uniformSet[index]) + { + UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer); + + _uniformSet[index] = true; + } + } + + ReadOnlySpan uniformBuffers = _uniformBuffers; + dsc.UpdateBuffers(0, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer); + } + else if (setIndex == PipelineBase.StorageSetIndex) + { + for (int i = 0; i < count; i++) + { + int index = binding + i; + + if (!_storageSet[index]) + { + UpdateBuffer(cbs, ref _storageBuffers[index], _storageBufferRefs[index], dummyBuffer); + + _storageSet[index] = true; + } + } + + ReadOnlySpan storageBuffers = _storageBuffers; + dsc.UpdateStorageBuffers(0, binding, storageBuffers.Slice(binding, count)); + } + else if (setIndex == PipelineBase.TextureSetIndex) + { + if (((uint)binding % (Constants.MaxTexturesPerStage * 2)) < Constants.MaxTexturesPerStage || program.HasMinimalLayout) + { + Span textures = _textures; + + for (int i = 0; i < count; i++) + { + ref var texture = ref textures[i]; + + texture.ImageView = _textureRefs[binding + i]?.Get(cbs).Value ?? default; + texture.Sampler = _samplerRefs[binding + i]?.Get(cbs).Value ?? default; + + if (texture.ImageView.Handle == 0) + { + texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value; + } + + if (texture.Sampler.Handle == 0) + { + texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value; + } + } + + dsc.UpdateImages(0, binding, textures.Slice(0, count), DescriptorType.CombinedImageSampler); + } + else + { + Span bufferTextures = _bufferTextures; + + for (int i = 0; i < count; i++) + { + bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs) ?? default; + } + + dsc.UpdateBufferImages(0, binding, bufferTextures.Slice(0, count), DescriptorType.UniformTexelBuffer); + } + } + else if (setIndex == PipelineBase.ImageSetIndex) + { + if (((uint)binding % (Constants.MaxImagesPerStage * 2)) < Constants.MaxImagesPerStage || program.HasMinimalLayout) + { + Span images = _images; + + for (int i = 0; i < count; i++) + { + images[i].ImageView = _imageRefs[binding + i]?.Get(cbs).Value ?? default; + } + + dsc.UpdateImages(0, binding, images.Slice(0, count), DescriptorType.StorageImage); + } + else + { + Span bufferImages = _bufferImages; + + for (int i = 0; i < count; i++) + { + bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i]) ?? default; + } + + dsc.UpdateBufferImages(0, binding, bufferImages.Slice(0, count), DescriptorType.StorageTexelBuffer); + } + } + } + } + + var sets = dsc.GetSets(); + + _gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan.Empty); + } + + private unsafe void UpdateBuffers( + CommandBufferScoped cbs, + PipelineBindPoint pbp, + int baseBinding, + ReadOnlySpan bufferInfo, + DescriptorType type) + { + if (bufferInfo.Length == 0) + { + return; + } + + fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo) + { + var writeDescriptorSet = new WriteDescriptorSet + { + SType = StructureType.WriteDescriptorSet, + DstBinding = (uint)baseBinding, + DescriptorType = type, + DescriptorCount = (uint)bufferInfo.Length, + PBufferInfo = pBufferInfo + }; + + _gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp) + { + var dummyBuffer = _dummyBuffer?.GetBuffer(); + int stagesCount = _program.Bindings[PipelineBase.UniformSetIndex].Length; + + if (!_uniformSet[0]) + { + Span uniformBuffer = stackalloc DescriptorBufferInfo[1]; + + uniformBuffer[0] = new DescriptorBufferInfo() + { + Offset = 0, + Range = (ulong)SupportBuffer.RequiredSize, + Buffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value + }; + + _uniformSet[0] = true; + + UpdateBuffers(cbs, pbp, 0, uniformBuffer, DescriptorType.UniformBuffer); + } + + for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++) + { + var stageBindings = _program.Bindings[PipelineBase.UniformSetIndex][stageIndex]; + int bindingsCount = stageBindings.Length; + int count; + + for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count) + { + int binding = stageBindings[bindingIndex]; + count = 1; + + while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count) + { + count++; + } + + bool doUpdate = false; + + for (int i = 0; i < count; i++) + { + int index = binding + i; + + if (!_uniformSet[index]) + { + UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer); + _uniformSet[index] = true; + doUpdate = true; + } + } + + if (doUpdate) + { + ReadOnlySpan uniformBuffers = _uniformBuffers; + UpdateBuffers(cbs, pbp, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer); + } + } + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc) + { + var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default; + + uint stages = _program.Stages; + + while (stages != 0) + { + int stage = BitOperations.TrailingZeroCount(stages); + stages &= ~(1u << stage); + + if (setIndex == PipelineBase.UniformSetIndex) + { + dsc.InitializeBuffers( + 0, + 1 + stage * Constants.MaxUniformBuffersPerStage, + Constants.MaxUniformBuffersPerStage, + DescriptorType.UniformBuffer, + dummyBuffer); + } + else if (setIndex == PipelineBase.StorageSetIndex) + { + dsc.InitializeBuffers( + 0, + stage * Constants.MaxStorageBuffersPerStage, + Constants.MaxStorageBuffersPerStage, + DescriptorType.StorageBuffer, + dummyBuffer); + } + } + } + + public void SignalCommandBufferChange() + { + _dirty = DirtyFlags.All; + + Array.Clear(_uniformSet); + Array.Clear(_storageSet); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _dummyTexture.Dispose(); + _dummySampler.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableBuffer.cs b/Ryujinx.Graphics.Vulkan/DisposableBuffer.cs new file mode 100644 index 0000000000..6d227ca2c3 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableBuffer.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableBuffer : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public Silk.NET.Vulkan.Buffer Value { get; } + + public DisposableBuffer(Vk api, Device device, Silk.NET.Vulkan.Buffer buffer) + { + _api = api; + _device = device; + Value = buffer; + } + + public void Dispose() + { + _api.DestroyBuffer(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableBufferView.cs b/Ryujinx.Graphics.Vulkan/DisposableBufferView.cs new file mode 100644 index 0000000000..7d3fe6eee4 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableBufferView.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableBufferView : System.IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public BufferView Value { get; } + + public DisposableBufferView(Vk api, Device device, BufferView bufferView) + { + _api = api; + _device = device; + Value = bufferView; + } + + public void Dispose() + { + _api.DestroyBufferView(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableFramebuffer.cs b/Ryujinx.Graphics.Vulkan/DisposableFramebuffer.cs new file mode 100644 index 0000000000..5f219a4a09 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableFramebuffer.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableFramebuffer : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public Framebuffer Value { get; } + + public DisposableFramebuffer(Vk api, Device device, Framebuffer framebuffer) + { + _api = api; + _device = device; + Value = framebuffer; + } + + public void Dispose() + { + _api.DestroyFramebuffer(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableImage.cs b/Ryujinx.Graphics.Vulkan/DisposableImage.cs new file mode 100644 index 0000000000..4e9b3bd42d --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableImage.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableImage : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public Image Value { get; } + + public DisposableImage(Vk api, Device device, Image image) + { + _api = api; + _device = device; + Value = image; + } + + public void Dispose() + { + _api.DestroyImage(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableImageView.cs b/Ryujinx.Graphics.Vulkan/DisposableImageView.cs new file mode 100644 index 0000000000..3509858e36 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableImageView.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableImageView : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public ImageView Value { get; } + + public DisposableImageView(Vk api, Device device, ImageView imageView) + { + _api = api; + _device = device; + Value = imageView; + } + + public void Dispose() + { + _api.DestroyImageView(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableMemory.cs b/Ryujinx.Graphics.Vulkan/DisposableMemory.cs new file mode 100644 index 0000000000..e0b5f09986 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableMemory.cs @@ -0,0 +1,24 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableMemory : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + private readonly DeviceMemory _memory; + + public DisposableMemory(Vk api, Device device, DeviceMemory memory) + { + _api = api; + _device = device; + _memory = memory; + } + + public void Dispose() + { + _api.FreeMemory(_device, _memory, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposablePipeline.cs b/Ryujinx.Graphics.Vulkan/DisposablePipeline.cs new file mode 100644 index 0000000000..ff069f7e63 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposablePipeline.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposablePipeline : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public Pipeline Value { get; } + + public DisposablePipeline(Vk api, Device device, Pipeline pipeline) + { + _api = api; + _device = device; + Value = pipeline; + } + + public void Dispose() + { + _api.DestroyPipeline(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableRenderPass.cs b/Ryujinx.Graphics.Vulkan/DisposableRenderPass.cs new file mode 100644 index 0000000000..f561912afe --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableRenderPass.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableRenderPass : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public RenderPass Value { get; } + + public DisposableRenderPass(Vk api, Device device, RenderPass renderPass) + { + _api = api; + _device = device; + Value = renderPass; + } + + public void Dispose() + { + _api.DestroyRenderPass(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/DisposableSampler.cs b/Ryujinx.Graphics.Vulkan/DisposableSampler.cs new file mode 100644 index 0000000000..0b93528f10 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/DisposableSampler.cs @@ -0,0 +1,25 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct DisposableSampler : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + + public Sampler Value { get; } + + public DisposableSampler(Vk api, Device device, Sampler sampler) + { + _api = api; + _device = device; + Value = sampler; + } + + public void Dispose() + { + _api.DestroySampler(_device, Value, Span.Empty); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/EnumConversion.cs b/Ryujinx.Graphics.Vulkan/EnumConversion.cs new file mode 100644 index 0000000000..ab40cb10e9 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/EnumConversion.cs @@ -0,0 +1,307 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Silk.NET.Vulkan; + +namespace Ryujinx.Graphics.Vulkan +{ + static class EnumConversion + { + public static ShaderStageFlags Convert(this ShaderStage stage) + { + return stage switch + { + ShaderStage.Vertex => ShaderStageFlags.ShaderStageVertexBit, + ShaderStage.Geometry => ShaderStageFlags.ShaderStageGeometryBit, + ShaderStage.TessellationControl => ShaderStageFlags.ShaderStageTessellationControlBit, + ShaderStage.TessellationEvaluation => ShaderStageFlags.ShaderStageTessellationEvaluationBit, + ShaderStage.Fragment => ShaderStageFlags.ShaderStageFragmentBit, + ShaderStage.Compute => ShaderStageFlags.ShaderStageComputeBit, + _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0) + }; + } + + public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage) + { + return stage switch + { + ShaderStage.Vertex => PipelineStageFlags.PipelineStageVertexShaderBit, + ShaderStage.Geometry => PipelineStageFlags.PipelineStageGeometryShaderBit, + ShaderStage.TessellationControl => PipelineStageFlags.PipelineStageTessellationControlShaderBit, + ShaderStage.TessellationEvaluation => PipelineStageFlags.PipelineStageTessellationEvaluationShaderBit, + ShaderStage.Fragment => PipelineStageFlags.PipelineStageFragmentShaderBit, + ShaderStage.Compute => PipelineStageFlags.PipelineStageComputeShaderBit, + _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0) + }; + } + + public static SamplerAddressMode Convert(this AddressMode mode) + { + return mode switch + { + AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp. + AddressMode.Repeat => SamplerAddressMode.Repeat, + AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp. + AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr, + AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border. + AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder, + AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat, + AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge, + _ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp. + }; + } + + public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor) + { + return factor switch + { + GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero, + GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One, + GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor, + GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor, + GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha, + GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha, + GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha, + GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha, + GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor, + GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor, + GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate, + GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color, + GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color, + GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha, + GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha, + GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor, + GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor, + GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha, + GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha, + _ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero) + }; + } + + public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op) + { + return op switch + { + GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add, + GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract, + GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract, + GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min, + GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max, + _ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add) + }; + } + + public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op) + { + return op switch + { + GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never, + GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less, + GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal, + GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual, + GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater, + GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual, + GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual, + GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always, + _ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never) + }; + } + + public static CullModeFlags Convert(this Face face) + { + return face switch + { + Face.Back => CullModeFlags.CullModeBackBit, + Face.Front => CullModeFlags.CullModeFrontBit, + Face.FrontAndBack => CullModeFlags.CullModeFrontAndBack, + _ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.CullModeBackBit) + }; + } + + public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace) + { + // Flipped to account for origin differences. + return frontFace switch + { + GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise, + GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise, + _ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise) + }; + } + + public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type) + { + return type switch + { + GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext, + GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16, + GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32, + _ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16) + }; + } + + public static Filter Convert(this MagFilter filter) + { + return filter switch + { + MagFilter.Nearest => Filter.Nearest, + MagFilter.Linear => Filter.Linear, + _ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest) + }; + } + + public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter) + { + return filter switch + { + MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest), + MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest), + MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest), + MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest), + MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear), + MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear), + _ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest)) + }; + } + + public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology) + { + return topology switch + { + GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList, + GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList, + GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip, + GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList, + GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, + GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, + GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency, + GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency, + GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency, + GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency, + GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList, + GAL.PrimitiveTopology.Quads => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, // Emulated with triangle fans + GAL.PrimitiveTopology.QuadStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, // Emulated with triangle strips + _ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList) + }; + } + + public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op) + { + return op switch + { + GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep, + GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero, + GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace, + GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp, + GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp, + GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert, + GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap, + GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap, + _ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep) + }; + } + + public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent) + { + return swizzleComponent switch + { + SwizzleComponent.Zero => ComponentSwizzle.Zero, + SwizzleComponent.One => ComponentSwizzle.One, + SwizzleComponent.Red => ComponentSwizzle.R, + SwizzleComponent.Green => ComponentSwizzle.G, + SwizzleComponent.Blue => ComponentSwizzle.B, + SwizzleComponent.Alpha => ComponentSwizzle.A, + _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero) + }; + } + + public static ImageType Convert(this Target target) + { + return target switch + { + Target.Texture1D or + Target.Texture1DArray or + Target.TextureBuffer => ImageType.ImageType1D, + Target.Texture2D or + Target.Texture2DArray or + Target.Texture2DMultisample or + Target.Cubemap or + Target.CubemapArray => ImageType.ImageType2D, + Target.Texture3D => ImageType.ImageType3D, + _ => LogInvalidAndReturn(target, nameof(Target), ImageType.ImageType2D) + }; + } + + public static ImageViewType ConvertView(this Target target) + { + return target switch + { + Target.Texture1D => ImageViewType.ImageViewType1D, + Target.Texture2D or Target.Texture2DMultisample => ImageViewType.ImageViewType2D, + Target.Texture3D => ImageViewType.ImageViewType3D, + Target.Texture1DArray => ImageViewType.ImageViewType1DArray, + Target.Texture2DArray => ImageViewType.ImageViewType2DArray, + Target.Cubemap => ImageViewType.Cube, + Target.CubemapArray => ImageViewType.CubeArray, + _ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.ImageViewType2D) + }; + } + + public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format) + { + return format switch + { + GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit, + GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit, + GAL.Format.D24UnormS8Uint or + GAL.Format.D32FloatS8Uint or + GAL.Format.S8UintD24Unorm => ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit, + _ => ImageAspectFlags.ImageAspectColorBit + }; + } + + public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode) + { + return format switch + { + GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit, + GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit, + GAL.Format.D24UnormS8Uint or + GAL.Format.D32FloatS8Uint or + GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.ImageAspectStencilBit : ImageAspectFlags.ImageAspectDepthBit, + _ => ImageAspectFlags.ImageAspectColorBit + }; + } + + public static LogicOp Convert(this LogicalOp op) + { + return op switch + { + LogicalOp.Clear => LogicOp.Clear, + LogicalOp.And => LogicOp.And, + LogicalOp.AndReverse => LogicOp.AndReverse, + LogicalOp.Copy => LogicOp.Copy, + LogicalOp.AndInverted => LogicOp.AndInverted, + LogicalOp.Noop => LogicOp.NoOp, + LogicalOp.Xor => LogicOp.Xor, + LogicalOp.Or => LogicOp.Or, + LogicalOp.Nor => LogicOp.Nor, + LogicalOp.Equiv => LogicOp.Equivalent, + LogicalOp.Invert => LogicOp.Invert, + LogicalOp.OrReverse => LogicOp.OrReverse, + LogicalOp.CopyInverted => LogicOp.CopyInverted, + LogicalOp.OrInverted => LogicOp.OrInverted, + LogicalOp.Nand => LogicOp.Nand, + LogicalOp.Set => LogicOp.Set, + _ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy) + }; + } + + private static T2 LogInvalidAndReturn(T1 value, string name, T2 defaultValue = default) + { + Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}."); + + return defaultValue; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FenceHelper.cs b/Ryujinx.Graphics.Vulkan/FenceHelper.cs new file mode 100644 index 0000000000..d6731c0eb3 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FenceHelper.cs @@ -0,0 +1,30 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + static class FenceHelper + { + private const ulong DefaultTimeout = 100000000; // 100ms + + public static bool AnySignaled(Vk api, Device device, ReadOnlySpan fences, ulong timeout = 0) + { + return api.WaitForFences(device, (uint)fences.Length, fences, false, timeout) == Result.Success; + } + + public static bool AllSignaled(Vk api, Device device, ReadOnlySpan fences, ulong timeout = 0) + { + return api.WaitForFences(device, (uint)fences.Length, fences, true, timeout) == Result.Success; + } + + public static void WaitAllIndefinitely(Vk api, Device device, ReadOnlySpan fences) + { + Result result; + while ((result = api.WaitForFences(device, (uint)fences.Length, fences, true, DefaultTimeout)) == Result.Timeout) + { + // Keep waiting while the fence is not signaled. + } + result.ThrowOnError(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FenceHolder.cs b/Ryujinx.Graphics.Vulkan/FenceHolder.cs new file mode 100644 index 0000000000..1c1e624073 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FenceHolder.cs @@ -0,0 +1,79 @@ +using Silk.NET.Vulkan; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan +{ + class FenceHolder : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + private Fence _fence; + private int _referenceCount; + private bool _disposed; + + public unsafe FenceHolder(Vk api, Device device) + { + _api = api; + _device = device; + + var fenceCreateInfo = new FenceCreateInfo() + { + SType = StructureType.FenceCreateInfo + }; + + api.CreateFence(device, in fenceCreateInfo, null, out _fence).ThrowOnError(); + + _referenceCount = 1; + } + + public Fence GetUnsafe() + { + return _fence; + } + + public Fence Get() + { + Interlocked.Increment(ref _referenceCount); + return _fence; + } + + public void Put() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _api.DestroyFence(_device, _fence, Span.Empty); + _fence = default; + } + } + + public void Wait() + { + Span fences = stackalloc Fence[] + { + _fence + }; + + FenceHelper.WaitAllIndefinitely(_api, _device, fences); + } + + public bool IsSignaled() + { + Span fences = stackalloc Fence[] + { + _fence + }; + + return FenceHelper.AllSignaled(_api, _device, fences); + } + + public void Dispose() + { + if (!_disposed) + { + Put(); + _disposed = true; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs b/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs new file mode 100644 index 0000000000..6159f2cca2 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FormatCapabilities.cs @@ -0,0 +1,93 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class FormatCapabilities + { + private readonly FormatFeatureFlags[] _table; + + private readonly Vk _api; + private readonly PhysicalDevice _physicalDevice; + + public FormatCapabilities(Vk api, PhysicalDevice physicalDevice) + { + _api = api; + _physicalDevice = physicalDevice; + _table = new FormatFeatureFlags[Enum.GetNames(typeof(GAL.Format)).Length]; + } + + public bool FormatsSupports(FormatFeatureFlags flags, params GAL.Format[] formats) + { + foreach (GAL.Format format in formats) + { + if (!FormatSupports(flags, format)) + { + return false; + } + } + + return true; + } + + public bool FormatSupports(FormatFeatureFlags flags, GAL.Format format) + { + var formatFeatureFlags = _table[(int)format]; + + if (formatFeatureFlags == 0) + { + _api.GetPhysicalDeviceFormatProperties(_physicalDevice, FormatTable.GetFormat(format), out var fp); + formatFeatureFlags = fp.OptimalTilingFeatures; + _table[(int)format] = formatFeatureFlags; + } + + return (formatFeatureFlags & flags) == flags; + } + + public VkFormat ConvertToVkFormat(GAL.Format srcFormat) + { + var format = FormatTable.GetFormat(srcFormat); + + var requiredFeatures = FormatFeatureFlags.FormatFeatureSampledImageBit | + FormatFeatureFlags.FormatFeatureTransferSrcBit | + FormatFeatureFlags.FormatFeatureTransferDstBit; + + if (srcFormat.IsDepthOrStencil()) + { + requiredFeatures |= FormatFeatureFlags.FormatFeatureDepthStencilAttachmentBit; + } + else if (srcFormat.IsRtColorCompatible()) + { + requiredFeatures |= FormatFeatureFlags.FormatFeatureColorAttachmentBit; + } + + if (srcFormat.IsImageCompatible()) + { + requiredFeatures |= FormatFeatureFlags.FormatFeatureStorageImageBit; + } + + if (!FormatSupports(requiredFeatures, srcFormat) || (IsD24S8(srcFormat) && VulkanConfiguration.ForceD24S8Unsupported)) + { + // The format is not supported. Can we convert it to a higher precision format? + if (IsD24S8(srcFormat)) + { + format = VkFormat.D32SfloatS8Uint; + } + else + { + Logger.Error?.Print(LogClass.Gpu, $"Format {srcFormat} is not supported by the host."); + } + } + + return format; + } + + public static bool IsD24S8(GAL.Format format) + { + return format == GAL.Format.D24UnormS8Uint || format == GAL.Format.S8UintD24Unorm; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FormatConverter.cs b/Ryujinx.Graphics.Vulkan/FormatConverter.cs new file mode 100644 index 0000000000..33472ae4a5 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FormatConverter.cs @@ -0,0 +1,49 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Vulkan +{ + class FormatConverter + { + public static void ConvertD24S8ToD32FS8(Span output, ReadOnlySpan input) + { + const float UnormToFloat = 1f / 0xffffff; + + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i++) + { + uint depthStencil = inputUint[i]; + uint depth = depthStencil >> 8; + uint stencil = depthStencil & 0xff; + + int j = i * 2; + + outputUint[j] = (uint)BitConverter.SingleToInt32Bits(depth * UnormToFloat); + outputUint[j + 1] = stencil; + } + } + + public static void ConvertD32FS8ToD24S8(Span output, ReadOnlySpan input) + { + Span outputUint = MemoryMarshal.Cast(output); + ReadOnlySpan inputUint = MemoryMarshal.Cast(input); + + int i = 0; + + for (; i < inputUint.Length; i += 2) + { + float depth = BitConverter.Int32BitsToSingle((int)inputUint[i]); + uint stencil = inputUint[i + 1]; + uint depthStencil = (Math.Clamp((uint)(depth * 0xffffff), 0, 0xffffff) << 8) | (stencil & 0xff); + + int j = i >> 1; + + outputUint[j] = depthStencil; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FormatTable.cs b/Ryujinx.Graphics.Vulkan/FormatTable.cs new file mode 100644 index 0000000000..439d492ce6 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FormatTable.cs @@ -0,0 +1,182 @@ +using Ryujinx.Graphics.GAL; +using System; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + static class FormatTable + { + private static readonly VkFormat[] Table; + + static FormatTable() + { + Table = new VkFormat[Enum.GetNames(typeof(Format)).Length]; + + Add(Format.R8Unorm, VkFormat.R8Unorm); + Add(Format.R8Snorm, VkFormat.R8SNorm); + Add(Format.R8Uint, VkFormat.R8Uint); + Add(Format.R8Sint, VkFormat.R8Sint); + Add(Format.R16Float, VkFormat.R16Sfloat); + Add(Format.R16Unorm, VkFormat.R16Unorm); + Add(Format.R16Snorm, VkFormat.R16SNorm); + Add(Format.R16Uint, VkFormat.R16Uint); + Add(Format.R16Sint, VkFormat.R16Sint); + Add(Format.R32Float, VkFormat.R32Sfloat); + Add(Format.R32Uint, VkFormat.R32Uint); + Add(Format.R32Sint, VkFormat.R32Sint); + Add(Format.R8G8Unorm, VkFormat.R8G8Unorm); + Add(Format.R8G8Snorm, VkFormat.R8G8SNorm); + Add(Format.R8G8Uint, VkFormat.R8G8Uint); + Add(Format.R8G8Sint, VkFormat.R8G8Sint); + Add(Format.R16G16Float, VkFormat.R16G16Sfloat); + Add(Format.R16G16Unorm, VkFormat.R16G16Unorm); + Add(Format.R16G16Snorm, VkFormat.R16G16SNorm); + Add(Format.R16G16Uint, VkFormat.R16G16Uint); + Add(Format.R16G16Sint, VkFormat.R16G16Sint); + Add(Format.R32G32Float, VkFormat.R32G32Sfloat); + Add(Format.R32G32Uint, VkFormat.R32G32Uint); + Add(Format.R32G32Sint, VkFormat.R32G32Sint); + Add(Format.R8G8B8Unorm, VkFormat.R8G8B8Unorm); + Add(Format.R8G8B8Snorm, VkFormat.R8G8B8SNorm); + Add(Format.R8G8B8Uint, VkFormat.R8G8B8Uint); + Add(Format.R8G8B8Sint, VkFormat.R8G8B8Sint); + Add(Format.R16G16B16Float, VkFormat.R16G16B16Sfloat); + Add(Format.R16G16B16Unorm, VkFormat.R16G16B16Unorm); + Add(Format.R16G16B16Snorm, VkFormat.R16G16B16SNorm); + Add(Format.R16G16B16Uint, VkFormat.R16G16B16Uint); + Add(Format.R16G16B16Sint, VkFormat.R16G16B16Sint); + Add(Format.R32G32B32Float, VkFormat.R32G32B32Sfloat); + Add(Format.R32G32B32Uint, VkFormat.R32G32B32Uint); + Add(Format.R32G32B32Sint, VkFormat.R32G32B32Sint); + Add(Format.R8G8B8A8Unorm, VkFormat.R8G8B8A8Unorm); + Add(Format.R8G8B8A8Snorm, VkFormat.R8G8B8A8SNorm); + Add(Format.R8G8B8A8Uint, VkFormat.R8G8B8A8Uint); + Add(Format.R8G8B8A8Sint, VkFormat.R8G8B8A8Sint); + Add(Format.R16G16B16A16Float, VkFormat.R16G16B16A16Sfloat); + Add(Format.R16G16B16A16Unorm, VkFormat.R16G16B16A16Unorm); + Add(Format.R16G16B16A16Snorm, VkFormat.R16G16B16A16SNorm); + Add(Format.R16G16B16A16Uint, VkFormat.R16G16B16A16Uint); + Add(Format.R16G16B16A16Sint, VkFormat.R16G16B16A16Sint); + Add(Format.R32G32B32A32Float, VkFormat.R32G32B32A32Sfloat); + Add(Format.R32G32B32A32Uint, VkFormat.R32G32B32A32Uint); + Add(Format.R32G32B32A32Sint, VkFormat.R32G32B32A32Sint); + Add(Format.S8Uint, VkFormat.S8Uint); + Add(Format.D16Unorm, VkFormat.D16Unorm); + Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint); + Add(Format.D32Float, VkFormat.D32Sfloat); + Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint); + Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint); + Add(Format.R8G8B8X8Srgb, VkFormat.R8G8B8Srgb); + Add(Format.R8G8B8A8Srgb, VkFormat.R8G8B8A8Srgb); + Add(Format.R4G4Unorm, VkFormat.R4G4UnormPack8); + Add(Format.R4G4B4A4Unorm, VkFormat.R4G4B4A4UnormPack16); + Add(Format.R5G5B5X1Unorm, VkFormat.A1R5G5B5UnormPack16); + Add(Format.R5G5B5A1Unorm, VkFormat.A1R5G5B5UnormPack16); + Add(Format.R5G6B5Unorm, VkFormat.R5G6B5UnormPack16); + Add(Format.R10G10B10A2Unorm, VkFormat.A2B10G10R10UnormPack32); + Add(Format.R10G10B10A2Uint, VkFormat.A2B10G10R10UintPack32); + Add(Format.R11G11B10Float, VkFormat.B10G11R11UfloatPack32); + Add(Format.R9G9B9E5Float, VkFormat.E5B9G9R9UfloatPack32); + Add(Format.Bc1RgbaUnorm, VkFormat.BC1RgbaUnormBlock); + Add(Format.Bc2Unorm, VkFormat.BC2UnormBlock); + Add(Format.Bc3Unorm, VkFormat.BC3UnormBlock); + Add(Format.Bc1RgbaSrgb, VkFormat.BC1RgbaSrgbBlock); + Add(Format.Bc2Srgb, VkFormat.BC2SrgbBlock); + Add(Format.Bc3Srgb, VkFormat.BC3SrgbBlock); + Add(Format.Bc4Unorm, VkFormat.BC4UnormBlock); + Add(Format.Bc4Snorm, VkFormat.BC4SNormBlock); + Add(Format.Bc5Unorm, VkFormat.BC5UnormBlock); + Add(Format.Bc5Snorm, VkFormat.BC5SNormBlock); + Add(Format.Bc7Unorm, VkFormat.BC7UnormBlock); + Add(Format.Bc7Srgb, VkFormat.BC7SrgbBlock); + Add(Format.Bc6HSfloat, VkFormat.BC6HSfloatBlock); + Add(Format.Bc6HUfloat, VkFormat.BC6HUfloatBlock); + Add(Format.R8Uscaled, VkFormat.R8Uscaled); + Add(Format.R8Sscaled, VkFormat.R8Sscaled); + Add(Format.R16Uscaled, VkFormat.R16Uscaled); + Add(Format.R16Sscaled, VkFormat.R16Sscaled); + // Add(Format.R32Uscaled, VkFormat.R32Uscaled); + // Add(Format.R32Sscaled, VkFormat.R32Sscaled); + Add(Format.R8G8Uscaled, VkFormat.R8G8Uscaled); + Add(Format.R8G8Sscaled, VkFormat.R8G8Sscaled); + Add(Format.R16G16Uscaled, VkFormat.R16G16Uscaled); + Add(Format.R16G16Sscaled, VkFormat.R16G16Sscaled); + // Add(Format.R32G32Uscaled, VkFormat.R32G32Uscaled); + // Add(Format.R32G32Sscaled, VkFormat.R32G32Sscaled); + Add(Format.R8G8B8Uscaled, VkFormat.R8G8B8Uscaled); + Add(Format.R8G8B8Sscaled, VkFormat.R8G8B8Sscaled); + Add(Format.R16G16B16Uscaled, VkFormat.R16G16B16Uscaled); + Add(Format.R16G16B16Sscaled, VkFormat.R16G16B16Sscaled); + // Add(Format.R32G32B32Uscaled, VkFormat.R32G32B32Uscaled); + // Add(Format.R32G32B32Sscaled, VkFormat.R32G32B32Sscaled); + Add(Format.R8G8B8A8Uscaled, VkFormat.R8G8B8A8Uscaled); + Add(Format.R8G8B8A8Sscaled, VkFormat.R8G8B8A8Sscaled); + Add(Format.R16G16B16A16Uscaled, VkFormat.R16G16B16A16Uscaled); + Add(Format.R16G16B16A16Sscaled, VkFormat.R16G16B16A16Sscaled); + // Add(Format.R32G32B32A32Uscaled, VkFormat.R32G32B32A32Uscaled); + // Add(Format.R32G32B32A32Sscaled, VkFormat.R32G32B32A32Sscaled); + Add(Format.R10G10B10A2Snorm, VkFormat.A2B10G10R10SNormPack32); + Add(Format.R10G10B10A2Sint, VkFormat.A2B10G10R10SintPack32); + Add(Format.R10G10B10A2Uscaled, VkFormat.A2B10G10R10UscaledPack32); + Add(Format.R10G10B10A2Sscaled, VkFormat.A2B10G10R10SscaledPack32); + Add(Format.R8G8B8X8Unorm, VkFormat.R8G8B8Unorm); + Add(Format.R8G8B8X8Snorm, VkFormat.R8G8B8SNorm); + Add(Format.R8G8B8X8Uint, VkFormat.R8G8B8Uint); + Add(Format.R8G8B8X8Sint, VkFormat.R8G8B8Sint); + Add(Format.R16G16B16X16Float, VkFormat.R16G16B16Sfloat); + Add(Format.R16G16B16X16Unorm, VkFormat.R16G16B16Unorm); + Add(Format.R16G16B16X16Snorm, VkFormat.R16G16B16SNorm); + Add(Format.R16G16B16X16Uint, VkFormat.R16G16B16Uint); + Add(Format.R16G16B16X16Sint, VkFormat.R16G16B16Sint); + Add(Format.R32G32B32X32Float, VkFormat.R32G32B32Sfloat); + Add(Format.R32G32B32X32Uint, VkFormat.R32G32B32Uint); + Add(Format.R32G32B32X32Sint, VkFormat.R32G32B32Sint); + Add(Format.Astc4x4Unorm, VkFormat.Astc4x4UnormBlock); + Add(Format.Astc5x4Unorm, VkFormat.Astc5x4UnormBlock); + Add(Format.Astc5x5Unorm, VkFormat.Astc5x5UnormBlock); + Add(Format.Astc6x5Unorm, VkFormat.Astc6x5UnormBlock); + Add(Format.Astc6x6Unorm, VkFormat.Astc6x6UnormBlock); + Add(Format.Astc8x5Unorm, VkFormat.Astc8x5UnormBlock); + Add(Format.Astc8x6Unorm, VkFormat.Astc8x6UnormBlock); + Add(Format.Astc8x8Unorm, VkFormat.Astc8x8UnormBlock); + Add(Format.Astc10x5Unorm, VkFormat.Astc10x5UnormBlock); + Add(Format.Astc10x6Unorm, VkFormat.Astc10x6UnormBlock); + Add(Format.Astc10x8Unorm, VkFormat.Astc10x8UnormBlock); + Add(Format.Astc10x10Unorm, VkFormat.Astc10x10UnormBlock); + Add(Format.Astc12x10Unorm, VkFormat.Astc12x10UnormBlock); + Add(Format.Astc12x12Unorm, VkFormat.Astc12x12UnormBlock); + Add(Format.Astc4x4Srgb, VkFormat.Astc4x4SrgbBlock); + Add(Format.Astc5x4Srgb, VkFormat.Astc5x4SrgbBlock); + Add(Format.Astc5x5Srgb, VkFormat.Astc5x5SrgbBlock); + Add(Format.Astc6x5Srgb, VkFormat.Astc6x5SrgbBlock); + Add(Format.Astc6x6Srgb, VkFormat.Astc6x6SrgbBlock); + Add(Format.Astc8x5Srgb, VkFormat.Astc8x5SrgbBlock); + Add(Format.Astc8x6Srgb, VkFormat.Astc8x6SrgbBlock); + Add(Format.Astc8x8Srgb, VkFormat.Astc8x8SrgbBlock); + Add(Format.Astc10x5Srgb, VkFormat.Astc10x5SrgbBlock); + Add(Format.Astc10x6Srgb, VkFormat.Astc10x6SrgbBlock); + Add(Format.Astc10x8Srgb, VkFormat.Astc10x8SrgbBlock); + Add(Format.Astc10x10Srgb, VkFormat.Astc10x10SrgbBlock); + Add(Format.Astc12x10Srgb, VkFormat.Astc12x10SrgbBlock); + Add(Format.Astc12x12Srgb, VkFormat.Astc12x12SrgbBlock); + Add(Format.B5G6R5Unorm, VkFormat.R5G6B5UnormPack16); + Add(Format.B5G5R5X1Unorm, VkFormat.A1R5G5B5UnormPack16); + Add(Format.B5G5R5A1Unorm, VkFormat.A1R5G5B5UnormPack16); + Add(Format.A1B5G5R5Unorm, VkFormat.R5G5B5A1UnormPack16); + Add(Format.B8G8R8X8Unorm, VkFormat.B8G8R8Unorm); + Add(Format.B8G8R8A8Unorm, VkFormat.B8G8R8A8Unorm); + Add(Format.B8G8R8X8Srgb, VkFormat.B8G8R8Srgb); + Add(Format.B8G8R8A8Srgb, VkFormat.B8G8R8A8Srgb); + } + + private static void Add(Format format, VkFormat vkFormat) + { + Table[(int)format] = vkFormat; + } + + public static VkFormat GetFormat(Format format) + { + return Table[(int)format]; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs new file mode 100644 index 0000000000..e5318e93ba --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs @@ -0,0 +1,203 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Linq; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class FramebufferParams + { + private readonly Device _device; + private readonly Auto[] _attachments; + private readonly TextureView[] _colors; + private readonly TextureView _depthStencil; + private uint _validColorAttachments; + + public uint Width { get; } + public uint Height { get; } + public uint Layers { get; } + + public uint[] AttachmentSamples { get; } + public VkFormat[] AttachmentFormats { get; } + public int[] AttachmentIndices { get; } + + public int AttachmentsCount { get; } + public int MaxColorAttachmentIndex { get; } + public bool HasDepthStencil { get; } + public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0); + + public FramebufferParams( + Device device, + Auto view, + uint width, + uint height, + bool isDepthStencil, + VkFormat format) + { + _device = device; + _attachments = new[] { view }; + _validColorAttachments = 1u; + + Width = width; + Height = height; + Layers = 1; + + AttachmentSamples = new[] { 1u }; + AttachmentFormats = new[] { format }; + AttachmentIndices = new[] { 0 }; + + AttachmentsCount = 1; + + HasDepthStencil = isDepthStencil; + } + + public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil) + { + _device = device; + + int colorsCount = colors.Count(IsValidTextureView); + + int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0); + + _attachments = new Auto[count]; + _colors = new TextureView[colorsCount]; + + AttachmentSamples = new uint[count]; + AttachmentFormats = new VkFormat[count]; + AttachmentIndices = new int[count]; + MaxColorAttachmentIndex = colors.Length - 1; + + uint width = uint.MaxValue; + uint height = uint.MaxValue; + uint layers = uint.MaxValue; + + int index = 0; + int bindIndex = 0; + + foreach (ITexture color in colors) + { + if (IsValidTextureView(color)) + { + var texture = (TextureView)color; + + _attachments[index] = texture.GetImageViewForAttachment(); + _colors[index] = texture; + _validColorAttachments |= 1u << bindIndex; + + AttachmentSamples[index] = (uint)texture.Info.Samples; + AttachmentFormats[index] = texture.VkFormat; + AttachmentIndices[index] = bindIndex; + + width = Math.Min(width, (uint)texture.Width); + height = Math.Min(height, (uint)texture.Height); + layers = Math.Min(layers, (uint)texture.Layers); + + if (++index >= colorsCount) + { + break; + } + } + + bindIndex++; + } + + if (depthStencil is TextureView dsTexture && dsTexture.Valid) + { + _attachments[count - 1] = dsTexture.GetImageViewForAttachment(); + _depthStencil = dsTexture; + + AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples; + AttachmentFormats[count - 1] = dsTexture.VkFormat; + + width = Math.Min(width, (uint)dsTexture.Width); + height = Math.Min(height, (uint)dsTexture.Height); + layers = Math.Min(layers, (uint)dsTexture.Layers); + + HasDepthStencil = true; + } + + if (count == 0) + { + width = height = layers = 1; + } + + Width = width; + Height = height; + Layers = layers; + + AttachmentsCount = count; + } + + public Auto GetAttachment(int index) + { + if ((uint)index >= _attachments.Length) + { + return null; + } + + return _attachments[index]; + } + + public bool IsValidColorAttachment(int bindIndex) + { + return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0; + } + + private static bool IsValidTextureView(ITexture texture) + { + return texture is TextureView view && view.Valid; + } + + public ClearRect GetClearRect(Rectangle scissor, int layer) + { + int x = scissor.X; + int y = scissor.Y; + int width = Math.Min((int)Width - scissor.X, scissor.Width); + int height = Math.Min((int)Height - scissor.Y, scissor.Height); + + return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, 1); + } + + public unsafe Auto Create(Vk api, CommandBufferScoped cbs, Auto renderPass) + { + ImageView* attachments = stackalloc ImageView[_attachments.Length]; + + for (int i = 0; i < _attachments.Length; i++) + { + attachments[i] = _attachments[i].Get(cbs).Value; + } + + var framebufferCreateInfo = new FramebufferCreateInfo() + { + SType = StructureType.FramebufferCreateInfo, + RenderPass = renderPass.Get(cbs).Value, + AttachmentCount = (uint)_attachments.Length, + PAttachments = attachments, + Width = Width, + Height = Height, + Layers = Layers + }; + + api.CreateFramebuffer(_device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); + return new Auto(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments); + } + + public void UpdateModifications() + { + if (_colors != null) + { + for (int index = 0; index < _colors.Length; index++) + { + _colors[index].Storage.SetModification( + AccessFlags.AccessColorAttachmentWriteBit, + PipelineStageFlags.PipelineStageColorAttachmentOutputBit); + } + } + + _depthStencil?.Storage.SetModification( + AccessFlags.AccessDepthStencilAttachmentWriteBit, + PipelineStageFlags.PipelineStageColorAttachmentOutputBit); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs new file mode 100644 index 0000000000..5721962dea --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -0,0 +1,63 @@ +using Silk.NET.Vulkan; + +namespace Ryujinx.Graphics.Vulkan +{ + struct HardwareCapabilities + { + public readonly bool SupportsIndexTypeUint8; + public readonly bool SupportsCustomBorderColor; + public readonly bool SupportsIndirectParameters; + public readonly bool SupportsFragmentShaderInterlock; + public readonly bool SupportsGeometryShaderPassthrough; + public readonly bool SupportsSubgroupSizeControl; + public readonly bool SupportsConditionalRendering; + public readonly bool SupportsExtendedDynamicState; + public readonly bool SupportsMultiView; + public readonly bool SupportsNullDescriptors; + public readonly bool SupportsPushDescriptors; + public readonly bool SupportsTransformFeedback; + public readonly bool SupportsTransformFeedbackQueries; + public readonly bool SupportsGeometryShader; + public readonly uint MinSubgroupSize; + public readonly uint MaxSubgroupSize; + public readonly ShaderStageFlags RequiredSubgroupSizeStages; + + public HardwareCapabilities( + bool supportsIndexTypeUint8, + bool supportsCustomBorderColor, + bool supportsIndirectParameters, + bool supportsFragmentShaderInterlock, + bool supportsGeometryShaderPassthrough, + bool supportsSubgroupSizeControl, + bool supportsConditionalRendering, + bool supportsExtendedDynamicState, + bool supportsMultiView, + bool supportsNullDescriptors, + bool supportsPushDescriptors, + bool supportsTransformFeedback, + bool supportsTransformFeedbackQueries, + bool supportsGeometryShader, + uint minSubgroupSize, + uint maxSubgroupSize, + ShaderStageFlags requiredSubgroupSizeStages) + { + SupportsIndexTypeUint8 = supportsIndexTypeUint8; + SupportsCustomBorderColor = supportsCustomBorderColor; + SupportsIndirectParameters = supportsIndirectParameters; + SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; + SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; + SupportsSubgroupSizeControl = supportsSubgroupSizeControl; + SupportsConditionalRendering = supportsConditionalRendering; + SupportsExtendedDynamicState = supportsExtendedDynamicState; + SupportsMultiView = supportsMultiView; + SupportsNullDescriptors = supportsNullDescriptors; + SupportsPushDescriptors = supportsPushDescriptors; + SupportsTransformFeedback = supportsTransformFeedback; + SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries; + SupportsGeometryShader = supportsGeometryShader; + MinSubgroupSize = minSubgroupSize; + MaxSubgroupSize = maxSubgroupSize; + RequiredSubgroupSizeStages = requiredSubgroupSizeStages; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/HashTableSlim.cs b/Ryujinx.Graphics.Vulkan/HashTableSlim.cs new file mode 100644 index 0000000000..2dde2aeb2a --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/HashTableSlim.cs @@ -0,0 +1,111 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + interface IRefEquatable + { + bool Equals(ref T other); + } + + class HashTableSlim where K : IRefEquatable + { + private const int TotalBuckets = 16; // Must be power of 2 + private const int TotalBucketsMask = TotalBuckets - 1; + + private struct Entry + { + public K Key; + public V Value; + } + + private readonly Entry[][] _hashTable = new Entry[TotalBuckets][]; + + public IEnumerable Keys + { + get + { + foreach (Entry[] bucket in _hashTable) + { + if (bucket != null) + { + foreach (Entry entry in bucket) + { + yield return entry.Key; + } + } + } + } + } + + public IEnumerable Values + { + get + { + foreach (Entry[] bucket in _hashTable) + { + if (bucket != null) + { + foreach (Entry entry in bucket) + { + yield return entry.Value; + } + } + } + } + } + + public void Add(ref K key, V value) + { + var entry = new Entry() + { + Key = key, + Value = value + }; + + int hashCode = key.GetHashCode(); + int bucketIndex = hashCode & TotalBucketsMask; + + var bucket = _hashTable[bucketIndex]; + if (bucket != null) + { + int index = bucket.Length; + + Array.Resize(ref _hashTable[bucketIndex], index + 1); + + _hashTable[bucketIndex][index] = entry; + } + else + { + _hashTable[bucketIndex] = new Entry[] + { + entry + }; + } + } + + public bool TryGetValue(ref K key, out V value) + { + int hashCode = key.GetHashCode(); + + var bucket = _hashTable[hashCode & TotalBucketsMask]; + if (bucket != null) + { + + for (int i = 0; i < bucket.Length; i++) + { + ref var entry = ref bucket[i]; + + if (entry.Key.Equals(ref key)) + { + value = entry.Value; + return true; + } + } + } + + value = default; + return false; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs new file mode 100644 index 0000000000..53a03cfbe9 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs @@ -0,0 +1,352 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; +using Ryujinx.Graphics.Vulkan.Shaders; +using Silk.NET.Vulkan; +using System; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class HelperShader : IDisposable + { + private readonly PipelineHelperShader _pipeline; + private readonly ISampler _samplerLinear; + private readonly ISampler _samplerNearest; + private readonly IProgram _programColorBlit; + private readonly IProgram _programColorBlitClearAlpha; + private readonly IProgram _programColorClear; + + public HelperShader(VulkanRenderer gd, Device device) + { + _pipeline = new PipelineHelperShader(gd, device); + _pipeline.Initialize(); + + _samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); + _samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest)); + + var vertexBindings = new ShaderBindings( + new[] { 1 }, + Array.Empty(), + Array.Empty(), + Array.Empty()); + + var fragmentBindings = new ShaderBindings( + Array.Empty(), + Array.Empty(), + new[] { 0 }, + Array.Empty()); + + _programColorBlit = gd.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl), + new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Glsl), + }); + + _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl), + new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Glsl), + }); + + var fragmentBindings2 = new ShaderBindings( + Array.Empty(), + Array.Empty(), + Array.Empty(), + Array.Empty()); + + _programColorClear = gd.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl), + new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, fragmentBindings2, ShaderStage.Fragment, TargetLanguage.Glsl), + }); + } + + public void Blit( + VulkanRenderer gd, + TextureView src, + Auto dst, + int dstWidth, + int dstHeight, + VkFormat dstFormat, + Extents2D srcRegion, + Extents2D dstRegion, + bool linearFilter, + bool clearAlpha = false) + { + gd.FlushAllCommands(); + + using var cbs = gd.CommandBufferPool.Rent(); + + Blit(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha); + } + + public void Blit( + VulkanRenderer gd, + CommandBufferScoped cbs, + TextureView src, + Auto dst, + int dstWidth, + int dstHeight, + VkFormat dstFormat, + Extents2D srcRegion, + Extents2D dstRegion, + bool linearFilter, + bool clearAlpha = false) + { + _pipeline.SetCommandBuffer(cbs); + + const int RegionBufferSize = 16; + + var sampler = linearFilter ? _samplerLinear : _samplerNearest; + + _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = (float)srcRegion.X1 / src.Width; + region[1] = (float)srcRegion.X2 / src.Width; + region[2] = (float)srcRegion.Y1 / src.Height; + region[3] = (float)srcRegion.Y2 / src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false); + + gd.BufferManager.SetData(bufferHandle, 0, region); + + Span bufferRanges = stackalloc BufferRange[1]; + + bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize); + + _pipeline.SetUniformBuffers(1, bufferRanges); + + Span viewports = stackalloc GAL.Viewport[1]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new GAL.Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span> scissors = stackalloc Rectangle[1]; + + scissors[0] = new Rectangle(0, 0, dstWidth, dstHeight); + + _pipeline.SetProgram(clearAlpha ? _programColorBlitClearAlpha : _programColorBlit); + _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat); + _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf }); + _pipeline.SetScissors(scissors); + + if (clearAlpha) + { + _pipeline.ClearRenderTargetColor(0, 0, new ColorF(0f, 0f, 0f, 1f)); + } + + _pipeline.SetViewports(viewports, false); + _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0); + _pipeline.Finish(); + + gd.BufferManager.Delete(bufferHandle); + } + + public void Clear( + VulkanRenderer gd, + Auto dst, + ReadOnlySpan clearColor, + uint componentMask, + int dstWidth, + int dstHeight, + VkFormat dstFormat, + Rectangle scissor) + { + const int ClearColorBufferSize = 16; + + gd.FlushAllCommands(); + + using var cbs = gd.CommandBufferPool.Rent(); + + _pipeline.SetCommandBuffer(cbs); + + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false); + + gd.BufferManager.SetData(bufferHandle, 0, clearColor); + + Span bufferRanges = stackalloc BufferRange[1]; + + bufferRanges[0] = new BufferRange(bufferHandle, 0, ClearColorBufferSize); + + _pipeline.SetUniformBuffers(1, bufferRanges); + + Span viewports = stackalloc GAL.Viewport[1]; + + viewports[0] = new GAL.Viewport( + new Rectangle(0, 0, dstWidth, dstHeight), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span> scissors = stackalloc Rectangle[1]; + + scissors[0] = scissor; + + _pipeline.SetProgram(_programColorClear); + _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat); + _pipeline.SetRenderTargetColorMasks(new uint[] { componentMask }); + _pipeline.SetViewports(viewports, false); + _pipeline.SetScissors(scissors); + _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip); + _pipeline.Draw(4, 1, 0, 0); + _pipeline.Finish(); + + gd.BufferManager.Delete(bufferHandle); + } + + public void DrawTexture( + VulkanRenderer gd, + PipelineBase pipeline, + TextureView src, + ISampler srcSampler, + Extents2DF srcRegion, + Extents2DF dstRegion) + { + const int RegionBufferSize = 16; + + pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler); + + Span region = stackalloc float[RegionBufferSize / sizeof(float)]; + + region[0] = srcRegion.X1 / src.Width; + region[1] = srcRegion.X2 / src.Width; + region[2] = srcRegion.Y1 / src.Height; + region[3] = srcRegion.Y2 / src.Height; + + if (dstRegion.X1 > dstRegion.X2) + { + (region[0], region[1]) = (region[1], region[0]); + } + + if (dstRegion.Y1 > dstRegion.Y2) + { + (region[2], region[3]) = (region[3], region[2]); + } + + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false); + + gd.BufferManager.SetData(bufferHandle, 0, region); + + Span bufferRanges = stackalloc BufferRange[1]; + + bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize); + + pipeline.SetUniformBuffers(1, bufferRanges); + + Span viewports = stackalloc GAL.Viewport[1]; + + var rect = new Rectangle( + MathF.Min(dstRegion.X1, dstRegion.X2), + MathF.Min(dstRegion.Y1, dstRegion.Y2), + MathF.Abs(dstRegion.X2 - dstRegion.X1), + MathF.Abs(dstRegion.Y2 - dstRegion.Y1)); + + viewports[0] = new GAL.Viewport( + rect, + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span> scissors = stackalloc Rectangle[1]; + + pipeline.SetProgram(_programColorBlit); + pipeline.SetViewports(viewports, false); + pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip); + pipeline.Draw(4, 1, 0, 0); + + gd.BufferManager.Delete(bufferHandle); + } + + public unsafe void ConvertI8ToI16(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size) + { + // TODO: Do this with a compute shader? + var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, size).Value; + var dstBuffer = dst.GetBuffer().Get(cbs, 0, size * 2).Value; + + gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0); + + var bufferCopy = new BufferCopy[size]; + + for (ulong i = 0; i < (ulong)size; i++) + { + bufferCopy[i] = new BufferCopy((ulong)srcOffset + i, i * 2, 1); + } + + BufferHolder.InsertBufferBarrier( + gd, + cbs.CommandBuffer, + dstBuffer, + BufferHolder.DefaultAccessFlags, + AccessFlags.AccessTransferWriteBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + 0, + size * 2); + + fixed (BufferCopy* pBufferCopy = bufferCopy) + { + gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)size, pBufferCopy); + } + + BufferHolder.InsertBufferBarrier( + gd, + cbs.CommandBuffer, + dstBuffer, + AccessFlags.AccessTransferWriteBit, + BufferHolder.DefaultAccessFlags, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + 0, + size * 2); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _programColorBlitClearAlpha.Dispose(); + _programColorBlit.Dispose(); + _samplerNearest.Dispose(); + _samplerLinear.Dispose(); + _pipeline.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/IdList.cs b/Ryujinx.Graphics.Vulkan/IdList.cs new file mode 100644 index 0000000000..d5a87a0588 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/IdList.cs @@ -0,0 +1,115 @@ +using System.Collections.Generic; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + class IdList where T : class + { + private readonly List _list; + private int _freeMin; + + public IdList() + { + _list = new List(); + _freeMin = 0; + } + + public int Add(T value) + { + int id; + int count = _list.Count; + id = _list.IndexOf(null, _freeMin); + + if ((uint)id < (uint)count) + { + _list[id] = value; + } + else + { + id = count; + _freeMin = id + 1; + + _list.Add(value); + } + + return id + 1; + } + + public void Remove(int id) + { + id--; + + int count = _list.Count; + + if ((uint)id >= (uint)count) + { + return; + } + + if (id + 1 == count) + { + // Trim unused items. + int removeIndex = id; + + while (removeIndex > 0 && _list[removeIndex - 1] == null) + { + removeIndex--; + } + + _list.RemoveRange(removeIndex, count - removeIndex); + + if (_freeMin > removeIndex) + { + _freeMin = removeIndex; + } + } + else + { + _list[id] = null; + + if (_freeMin > id) + { + _freeMin = id; + } + } + } + + public bool TryGetValue(int id, out T value) + { + id--; + + try + { + value = _list[id]; + return value != null; + } + catch (ArgumentOutOfRangeException) + { + value = null; + return false; + } + catch (IndexOutOfRangeException) + { + value = null; + return false; + } + } + + public void Clear() + { + _list.Clear(); + _freeMin = 0; + } + + public IEnumerator GetEnumerator() + { + for (int i = 0; i < _list.Count; i++) + { + if (_list[i] != null) + { + yield return _list[i]; + } + } + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/ImageWindow.cs b/Ryujinx.Graphics.Vulkan/ImageWindow.cs new file mode 100644 index 0000000000..5dd23155d4 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/ImageWindow.cs @@ -0,0 +1,361 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class ImageWindow : WindowBase, IWindow, IDisposable + { + private const int ImageCount = 5; + private const int SurfaceWidth = 1280; + private const int SurfaceHeight = 720; + + private readonly VulkanRenderer _gd; + private readonly PhysicalDevice _physicalDevice; + private readonly Device _device; + + private Auto[] _images; + private Auto[] _imageViews; + private Auto[] _imageAllocationAuto; + private ulong[] _imageSizes; + private ulong[] _imageOffsets; + + private Semaphore _imageAvailableSemaphore; + private Semaphore _renderFinishedSemaphore; + + private int _width = SurfaceWidth; + private int _height = SurfaceHeight; + private VkFormat _format; + private bool _recreateImages; + private int _nextImage; + + internal new bool ScreenCaptureRequested { get; set; } + + public unsafe ImageWindow(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device) + { + _gd = gd; + _physicalDevice = physicalDevice; + _device = device; + + _format = VkFormat.R8G8B8A8Unorm; + + _images = new Auto[ImageCount]; + _imageAllocationAuto = new Auto[ImageCount]; + _imageSizes = new ulong[ImageCount]; + _imageOffsets = new ulong[ImageCount]; + + CreateImages(); + + var semaphoreCreateInfo = new SemaphoreCreateInfo() + { + SType = StructureType.SemaphoreCreateInfo + }; + + gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _imageAvailableSemaphore).ThrowOnError(); + gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _renderFinishedSemaphore).ThrowOnError(); + } + + private void RecreateImages() + { + for (int i = 0; i < ImageCount; i++) + { + _imageViews[i]?.Dispose(); + _imageAllocationAuto[i]?.Dispose(); + _images[i]?.Dispose(); + } + + CreateImages(); + } + + private unsafe void CreateImages() + { + _imageViews = new Auto[ImageCount]; + + var cbs = _gd.CommandBufferPool.Rent(); + for (int i = 0; i < _images.Length; i++) + { + var imageCreateInfo = new ImageCreateInfo + { + SType = StructureType.ImageCreateInfo, + ImageType = ImageType.ImageType2D, + Format = _format, + Extent = + new Extent3D((uint?)_width, + (uint?)_height, 1), + MipLevels = 1, + ArrayLayers = 1, + Samples = SampleCountFlags.SampleCount1Bit, + Tiling = ImageTiling.Optimal, + Usage = ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferSrcBit | ImageUsageFlags.ImageUsageTransferDstBit, + SharingMode = SharingMode.Exclusive, + InitialLayout = ImageLayout.Undefined, + Flags = ImageCreateFlags.ImageCreateMutableFormatBit + }; + + _gd.Api.CreateImage(_device, imageCreateInfo, null, out var image).ThrowOnError(); + _images[i] = new Auto(new DisposableImage(_gd.Api, _device, image)); + + _gd.Api.GetImageMemoryRequirements(_device, image, + out var memoryRequirements); + + var allocation = _gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, memoryRequirements, MemoryPropertyFlags.MemoryPropertyDeviceLocalBit); + + _imageSizes[i] = allocation.Size; + _imageOffsets[i] = allocation.Offset; + + _imageAllocationAuto[i] = new Auto(allocation); + + _gd.Api.BindImageMemory(_device, image, allocation.Memory, allocation.Offset); + + _imageViews[i] = CreateImageView(image, _format); + + Transition( + cbs.CommandBuffer, + image, + 0, + 0, + ImageLayout.Undefined, + ImageLayout.ColorAttachmentOptimal); + } + + _gd.CommandBufferPool.Return(cbs); + } + + private unsafe Auto CreateImageView(Image image, VkFormat format) + { + var componentMapping = new ComponentMapping( + ComponentSwizzle.R, + ComponentSwizzle.G, + ComponentSwizzle.B, + ComponentSwizzle.A); + + var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1); + + var imageCreateInfo = new ImageViewCreateInfo() + { + SType = StructureType.ImageViewCreateInfo, + Image = image, + ViewType = ImageViewType.ImageViewType2D, + Format = format, + Components = componentMapping, + SubresourceRange = subresourceRange + }; + + _gd.Api.CreateImageView(_device, imageCreateInfo, null, out var imageView).ThrowOnError(); + return new Auto(new DisposableImageView(_gd.Api, _device, imageView)); + } + + public override unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + if (_recreateImages) + { + RecreateImages(); + _recreateImages = false; + } + + var image = _images[_nextImage]; + + _gd.FlushAllCommands(); + + var cbs = _gd.CommandBufferPool.Rent(); + + Transition( + cbs.CommandBuffer, + image.GetUnsafe().Value, + 0, + AccessFlags.AccessTransferWriteBit, + ImageLayout.ColorAttachmentOptimal, + ImageLayout.General); + + var view = (TextureView)texture; + + int srcX0, srcX1, srcY0, srcY1; + float scale = view.ScaleFactor; + + if (crop.Left == 0 && crop.Right == 0) + { + srcX0 = 0; + srcX1 = (int)(view.Width / scale); + } + else + { + srcX0 = crop.Left; + srcX1 = crop.Right; + } + + if (crop.Top == 0 && crop.Bottom == 0) + { + srcY0 = 0; + srcY1 = (int)(view.Height / scale); + } + else + { + srcY0 = crop.Top; + srcY1 = crop.Bottom; + } + + if (scale != 1f) + { + srcX0 = (int)(srcX0 * scale); + srcY0 = (int)(srcY0 * scale); + srcX1 = (int)Math.Ceiling(srcX1 * scale); + srcY1 = (int)Math.Ceiling(srcY1 * scale); + } + + if (ScreenCaptureRequested) + { + CaptureFrame(view, srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0, view.Info.Format.IsBgr(), crop.FlipX, crop.FlipY); + + ScreenCaptureRequested = false; + } + + float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); + float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); + + int dstWidth = (int)(_width * ratioX); + int dstHeight = (int)(_height * ratioY); + + int dstPaddingX = (_width - dstWidth) / 2; + int dstPaddingY = (_height - dstHeight) / 2; + + int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; + int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; + + int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; + int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; + + _gd.HelperShader.Blit( + _gd, + cbs, + view, + _imageViews[_nextImage], + _width, + _height, + _format, + new Extents2D(srcX0, srcY0, srcX1, srcY1), + new Extents2D(dstX0, dstY1, dstX1, dstY0), + true, + true); + + Transition( + cbs.CommandBuffer, + image.GetUnsafe().Value, + 0, + 0, + ImageLayout.General, + ImageLayout.ColorAttachmentOptimal); + + _gd.CommandBufferPool.Return( + cbs, + null, + stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit }, + null); + + var memory = _imageAllocationAuto[_nextImage].GetUnsafe().Memory; + var presentInfo = new PresentImageInfo(image.GetUnsafe().Value, memory, _imageSizes[_nextImage], _imageOffsets[_nextImage], _renderFinishedSemaphore, _imageAvailableSemaphore); + + swapBuffersCallback(presentInfo); + + _nextImage %= ImageCount; + } + + private unsafe void Transition( + CommandBuffer commandBuffer, + Image image, + AccessFlags srcAccess, + AccessFlags dstAccess, + ImageLayout srcLayout, + ImageLayout dstLayout) + { + var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1); + + var barrier = new ImageMemoryBarrier() + { + SType = StructureType.ImageMemoryBarrier, + SrcAccessMask = srcAccess, + DstAccessMask = dstAccess, + OldLayout = srcLayout, + NewLayout = dstLayout, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Image = image, + SubresourceRange = subresourceRange + }; + + _gd.Api.CmdPipelineBarrier( + commandBuffer, + PipelineStageFlags.PipelineStageTopOfPipeBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + 0, + 0, + null, + 0, + null, + 1, + barrier); + } + + private void CaptureFrame(TextureView texture, int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY) + { + byte[] bitmap = texture.GetData(x, y, width, height); + + _gd.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY)); + } + + public override void SetSize(int width, int height) + { + if (_width != width || _height != height) + { + _recreateImages = true; + } + + _width = width; + _height = height; + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + unsafe + { + _gd.Api.DestroySemaphore(_device, _renderFinishedSemaphore, null); + _gd.Api.DestroySemaphore(_device, _imageAvailableSemaphore, null); + + for (int i = 0; i < ImageCount; i++) + { + _imageViews[i]?.Dispose(); + _imageAllocationAuto[i]?.Dispose(); + _images[i]?.Dispose(); + } + } + } + } + + public override void Dispose() + { + Dispose(true); + } + } + + public class PresentImageInfo + { + public Image Image { get; } + public DeviceMemory Memory { get; } + public ulong MemorySize { get; set; } + public ulong MemoryOffset { get; set; } + public Semaphore ReadySemaphore { get; } + public Semaphore AvailableSemaphore { get; } + + public PresentImageInfo(Image image, DeviceMemory memory, ulong memorySize, ulong memoryOffset, Semaphore readySemaphore, Semaphore availableSemaphore) + { + this.Image = image; + this.Memory = memory; + this.MemorySize = memorySize; + this.MemoryOffset = memoryOffset; + this.ReadySemaphore = readySemaphore; + this.AvailableSemaphore = availableSemaphore; + } + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs b/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs new file mode 100644 index 0000000000..04956e36a6 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/MemoryAllocation.cs @@ -0,0 +1,37 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct MemoryAllocation : IDisposable + { + private readonly MemoryAllocatorBlockList _owner; + private readonly MemoryAllocatorBlockList.Block _block; + + public DeviceMemory Memory { get; } + public IntPtr HostPointer { get;} + public ulong Offset { get; } + public ulong Size { get; } + + public MemoryAllocation( + MemoryAllocatorBlockList owner, + MemoryAllocatorBlockList.Block block, + DeviceMemory memory, + IntPtr hostPointer, + ulong offset, + ulong size) + { + _owner = owner; + _block = block; + Memory = memory; + HostPointer = hostPointer; + Offset = offset; + Size = size; + } + + public void Dispose() + { + _owner.Free(_block, Offset, Size); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs b/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs new file mode 100644 index 0000000000..0b05ef92a9 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs @@ -0,0 +1,84 @@ +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + class MemoryAllocator : IDisposable + { + private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024; + + private readonly Vk _api; + private readonly Device _device; + private readonly List _blockLists; + + private int _blockAlignment; + + public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount) + { + _api = api; + _device = device; + _blockLists = new List(); + _blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount); + } + + public MemoryAllocation AllocateDeviceMemory( + PhysicalDevice physicalDevice, + MemoryRequirements requirements, + MemoryPropertyFlags flags = 0) + { + int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags); + if (memoryTypeIndex < 0) + { + return default; + } + + bool map = flags.HasFlag(MemoryPropertyFlags.MemoryPropertyHostVisibleBit); + return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map); + } + + private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map) + { + for (int i = 0; i < _blockLists.Count; i++) + { + var bl = _blockLists[i]; + if (bl.MemoryTypeIndex == memoryTypeIndex) + { + lock (bl) + { + return bl.Allocate(size, alignment, map); + } + } + } + + var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment); + _blockLists.Add(newBl); + return newBl.Allocate(size, alignment, map); + } + + private static int FindSuitableMemoryTypeIndex(Vk api, PhysicalDevice physicalDevice, uint memoryTypeBits, MemoryPropertyFlags flags) + { + api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties); + + for (int i = 0; i < properties.MemoryTypeCount; i++) + { + var type = properties.MemoryTypes[i]; + + if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags)) + { + return i; + } + } + + return -1; + } + + public void Dispose() + { + for (int i = 0; i < _blockLists.Count; i++) + { + _blockLists[i].Dispose(); + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs b/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs new file mode 100644 index 0000000000..1c008d4973 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs @@ -0,0 +1,280 @@ +using Ryujinx.Common; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace Ryujinx.Graphics.Vulkan +{ + class MemoryAllocatorBlockList : IDisposable + { + private const ulong InvalidOffset = ulong.MaxValue; + + public class Block : IComparable + { + public DeviceMemory Memory { get; private set; } + public IntPtr HostPointer { get; private set; } + public ulong Size { get; } + public bool Mapped => HostPointer != IntPtr.Zero; + + private struct Range : IComparable + { + public ulong Offset { get; } + public ulong Size { get; } + + public Range(ulong offset, ulong size) + { + Offset = offset; + Size = size; + } + + public int CompareTo(Range other) + { + return Offset.CompareTo(other.Offset); + } + } + + private readonly List _freeRanges; + + public Block(DeviceMemory memory, IntPtr hostPointer, ulong size) + { + Memory = memory; + HostPointer = hostPointer; + Size = size; + _freeRanges = new List + { + new Range(0, size) + }; + } + + public ulong Allocate(ulong size, ulong alignment) + { + for (int i = 0; i < _freeRanges.Count; i++) + { + var range = _freeRanges[i]; + + ulong alignedOffset = BitUtils.AlignUp(range.Offset, (int)alignment); + ulong sizeDelta = alignedOffset - range.Offset; + ulong usableSize = range.Size - sizeDelta; + + if (sizeDelta < range.Size && usableSize >= size) + { + _freeRanges.RemoveAt(i); + + if (sizeDelta != 0) + { + InsertFreeRange(range.Offset, sizeDelta); + } + + ulong endOffset = range.Offset + range.Size; + ulong remainingSize = endOffset - (alignedOffset + size); + if (remainingSize != 0) + { + InsertFreeRange(endOffset - remainingSize, remainingSize); + } + + return alignedOffset; + } + } + + return InvalidOffset; + } + + public void Free(ulong offset, ulong size) + { + InsertFreeRangeComingled(offset, size); + } + + private void InsertFreeRange(ulong offset, ulong size) + { + var range = new Range(offset, size); + int index = _freeRanges.BinarySearch(range); + if (index < 0) + { + index = ~index; + } + + _freeRanges.Insert(index, range); + } + + private void InsertFreeRangeComingled(ulong offset, ulong size) + { + ulong endOffset = offset + size; + var range = new Range(offset, size); + int index = _freeRanges.BinarySearch(range); + if (index < 0) + { + index = ~index; + } + + if (index < _freeRanges.Count && _freeRanges[index].Offset == endOffset) + { + endOffset = _freeRanges[index].Offset + _freeRanges[index].Size; + _freeRanges.RemoveAt(index); + } + + if (index > 0 && _freeRanges[index - 1].Offset + _freeRanges[index - 1].Size == offset) + { + offset = _freeRanges[index - 1].Offset; + _freeRanges.RemoveAt(--index); + } + + range = new Range(offset, endOffset - offset); + + _freeRanges.Insert(index, range); + } + + public bool IsTotallyFree() + { + if (_freeRanges.Count == 1 && _freeRanges[0].Size == Size) + { + Debug.Assert(_freeRanges[0].Offset == 0); + return true; + } + + return false; + } + + public int CompareTo(Block other) + { + return Size.CompareTo(other.Size); + } + + public unsafe void Destroy(Vk api, Device device) + { + if (Mapped) + { + api.UnmapMemory(device, Memory); + HostPointer = IntPtr.Zero; + } + + if (Memory.Handle != 0) + { + api.FreeMemory(device, Memory, null); + Memory = default; + } + } + } + + private readonly List _blocks; + + private readonly Vk _api; + private readonly Device _device; + + public int MemoryTypeIndex { get; } + + private readonly int _blockAlignment; + + public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment) + { + _blocks = new List(); + _api = api; + _device = device; + MemoryTypeIndex = memoryTypeIndex; + _blockAlignment = blockAlignment; + } + + public unsafe MemoryAllocation Allocate(ulong size, ulong alignment, bool map) + { + // Ensure we have a sane alignment value. + if ((ulong)(int)alignment != alignment || (int)alignment <= 0) + { + throw new ArgumentOutOfRangeException(nameof(alignment), $"Invalid alignment 0x{alignment:X}."); + } + + for (int i = 0; i < _blocks.Count; i++) + { + var block = _blocks[i]; + + if (block.Mapped == map && block.Size >= size) + { + ulong offset = block.Allocate(size, alignment); + if (offset != InvalidOffset) + { + return new MemoryAllocation(this, block, block.Memory, GetHostPointer(block, offset), offset, size); + } + } + } + + ulong blockAlignedSize = BitUtils.AlignUp(size, _blockAlignment); + + var memoryAllocateInfo = new MemoryAllocateInfo() + { + SType = StructureType.MemoryAllocateInfo, + AllocationSize = blockAlignedSize, + MemoryTypeIndex = (uint)MemoryTypeIndex + }; + + _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory).ThrowOnError(); + + IntPtr hostPointer = IntPtr.Zero; + + if (map) + { + unsafe + { + void* pointer = null; + _api.MapMemory(_device, deviceMemory, 0, blockAlignedSize, 0, ref pointer).ThrowOnError(); + hostPointer = (IntPtr)pointer; + } + } + + var newBlock = new Block(deviceMemory, hostPointer, blockAlignedSize); + + InsertBlock(newBlock); + + ulong newBlockOffset = newBlock.Allocate(size, alignment); + Debug.Assert(newBlockOffset != InvalidOffset); + + return new MemoryAllocation(this, newBlock, deviceMemory, GetHostPointer(newBlock, newBlockOffset), newBlockOffset, size); + } + + private static IntPtr GetHostPointer(Block block, ulong offset) + { + if (block.HostPointer == IntPtr.Zero) + { + return IntPtr.Zero; + } + + return (IntPtr)((nuint)(nint)block.HostPointer + offset); + } + + public unsafe void Free(Block block, ulong offset, ulong size) + { + block.Free(offset, size); + + if (block.IsTotallyFree()) + { + for (int i = 0; i < _blocks.Count; i++) + { + if (_blocks[i] == block) + { + _blocks.RemoveAt(i); + break; + } + } + + block.Destroy(_api, _device); + } + } + + private void InsertBlock(Block block) + { + int index = _blocks.BinarySearch(block); + if (index < 0) + { + index = ~index; + } + + _blocks.Insert(index, block); + } + + public unsafe void Dispose() + { + for (int i = 0; i < _blocks.Count; i++) + { + _blocks[i].Destroy(_api, _device); + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/MultiFenceHolder.cs b/Ryujinx.Graphics.Vulkan/MultiFenceHolder.cs new file mode 100644 index 0000000000..9a9a3626c4 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/MultiFenceHolder.cs @@ -0,0 +1,212 @@ +using Silk.NET.Vulkan; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Graphics.Vulkan +{ + /// + /// Holder for multiple host GPU fences. + /// + class MultiFenceHolder + { + private static int BufferUsageTrackingGranularity = 4096; + + private readonly Dictionary _fences; + private BufferUsageBitmap _bufferUsageBitmap; + + /// + /// Creates a new instance of the multiple fence holder. + /// + public MultiFenceHolder() + { + _fences = new Dictionary(); + } + + /// + /// Creates a new instance of the multiple fence holder, with a given buffer size in mind. + /// + /// Size of the buffer + public MultiFenceHolder(int size) + { + _fences = new Dictionary(); + _bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity); + } + + /// + /// Adds buffer usage information to the uses list. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + public void AddBufferUse(int cbIndex, int offset, int size) + { + _bufferUsageBitmap.Add(cbIndex, offset, size); + } + + /// + /// Removes all buffer usage information for a given command buffer. + /// + /// Index of the command buffer where the buffer is used + public void RemoveBufferUses(int cbIndex) + { + _bufferUsageBitmap?.Clear(cbIndex); + } + + /// + /// Checks if a given range of a buffer is being used by a command buffer still being processed by the GPU. + /// + /// Index of the command buffer where the buffer is used + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int cbIndex, int offset, int size) + { + return _bufferUsageBitmap.OverlapsWith(cbIndex, offset, size); + } + + /// + /// Checks if a given range of a buffer is being used by any command buffer still being processed by the GPU. + /// + /// Offset of the buffer being used + /// Size of the buffer region being used, in bytes + /// True if in use, false otherwise + public bool IsBufferRangeInUse(int offset, int size) + { + return _bufferUsageBitmap.OverlapsWith(offset, size); + } + + /// + /// Adds a fence to the holder. + /// + /// Command buffer index of the command buffer that owns the fence + /// Fence to be added + public void AddFence(int cbIndex, FenceHolder fence) + { + lock (_fences) + { + _fences.TryAdd(fence, cbIndex); + } + } + + /// + /// Removes a fence from the holder. + /// + /// Command buffer index of the command buffer that owns the fence + /// Fence to be removed + public void RemoveFence(int cbIndex, FenceHolder fence) + { + lock (_fences) + { + _fences.Remove(fence); + } + } + + /// + /// Wait until all the fences on the holder are signaled. + /// + /// Vulkan API instance + /// GPU device that the fences belongs to + public void WaitForFences(Vk api, Device device) + { + WaitForFencesImpl(api, device, 0, 0, false, 0UL); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Vulkan API instance + /// GPU device that the fences belongs to + /// Start offset of the buffer range + /// Size of the buffer range in bytes + public void WaitForFences(Vk api, Device device, int offset, int size) + { + WaitForFencesImpl(api, device, offset, size, false, 0UL); + } + + /// + /// Wait until all the fences on the holder are signaled, or the timeout expires. + /// + /// Vulkan API instance + /// GPU device that the fences belongs to + /// Timeout in nanoseconds + /// True if all fences were signaled, false otherwise + public bool WaitForFences(Vk api, Device device, ulong timeout) + { + return WaitForFencesImpl(api, device, 0, 0, true, timeout); + } + + /// + /// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled. + /// + /// Vulkan API instance + /// GPU device that the fences belongs to + /// Start offset of the buffer range + /// Size of the buffer range in bytes + /// Indicates if should be used + /// Timeout in nanoseconds + /// True if all fences were signaled before the timeout expired, false otherwise + private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout) + { + FenceHolder[] fenceHolders; + Fence[] fences; + + lock (_fences) + { + fenceHolders = size != 0 ? GetOverlappingFences(offset, size) : _fences.Keys.ToArray(); + fences = new Fence[fenceHolders.Length]; + + for (int i = 0; i < fenceHolders.Length; i++) + { + fences[i] = fenceHolders[i].Get(); + } + } + + if (fences.Length == 0) + { + return true; + } + + bool signaled = true; + + if (hasTimeout) + { + signaled = FenceHelper.AllSignaled(api, device, fences, timeout); + } + else + { + FenceHelper.WaitAllIndefinitely(api, device, fences); + } + + for (int i = 0; i < fenceHolders.Length; i++) + { + fenceHolders[i].Put(); + } + + return signaled; + } + + /// + /// Gets fences to wait for use of a given buffer region. + /// + /// Offset of the range + /// Size of the range in bytes + /// Fences for the specified region + private FenceHolder[] GetOverlappingFences(int offset, int size) + { + List overlapping = new List(); + + foreach (var kv in _fences) + { + var fence = kv.Key; + var ownerCbIndex = kv.Value; + + if (_bufferUsageBitmap.OverlapsWith(ownerCbIndex, offset, size)) + { + overlapping.Add(fence); + } + } + + return overlapping.ToArray(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/NativeArray.cs b/Ryujinx.Graphics.Vulkan/NativeArray.cs new file mode 100644 index 0000000000..9d66ce8d77 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/NativeArray.cs @@ -0,0 +1,45 @@ +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Vulkan +{ + unsafe class NativeArray : IDisposable where T : unmanaged + { + public T* Pointer { get; private set; } + public int Length { get; } + + public ref T this[int index] + { + get => ref Pointer[Checked(index)]; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private int Checked(int index) + { + if ((uint)index >= (uint)Length) + { + throw new IndexOutOfRangeException(); + } + + return index; + } + + public NativeArray(int length) + { + Pointer = (T*)Marshal.AllocHGlobal(checked(length * Unsafe.SizeOf())); + Length = length; + } + + public Span ToSpan() + { + return new Span(Pointer, Length); + } + + public void Dispose() + { + Marshal.FreeHGlobal((IntPtr)Pointer); + Pointer = null; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs b/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs new file mode 100644 index 0000000000..fca13c3149 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PersistentFlushBuffer.cs @@ -0,0 +1,89 @@ +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + internal class PersistentFlushBuffer : IDisposable + { + private VulkanRenderer _gd; + + private BufferHolder _flushStorage; + + public PersistentFlushBuffer(VulkanRenderer gd) + { + _gd = gd; + } + + private BufferHolder ResizeIfNeeded(int size) + { + var flushStorage = _flushStorage; + + if (flushStorage == null || size > _flushStorage.Size) + { + if (flushStorage != null) + { + flushStorage.Dispose(); + } + + flushStorage = _gd.BufferManager.Create(_gd, size); + _flushStorage = flushStorage; + } + + return flushStorage; + } + + public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) + { + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var srcBuffer = buffer.GetBuffer(cbs.CommandBuffer); + var dstBuffer = flushStorage.GetBuffer(cbs.CommandBuffer); + + BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, 0, size); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, TextureView view, int size) + { + GAL.TextureCreateInfo info = view.Info; + + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; + var image = view.GetImage().Get(cbs).Value; + + view.CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public Span GetTextureData(CommandBufferPool cbp, TextureView view, int size, int layer, int level) + { + var flushStorage = ResizeIfNeeded(size); + + using (var cbs = cbp.Rent()) + { + var buffer = flushStorage.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; + var image = view.GetImage().Get(cbs).Value; + + view.CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, layer, level, 1, 1, singleSlice: true); + } + + flushStorage.WaitForFences(); + return flushStorage.GetDataStorage(0, size); + } + + public void Dispose() + { + _flushStorage.Dispose(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/Ryujinx.Graphics.Vulkan/PipelineBase.cs new file mode 100644 index 0000000000..d73b2a667c --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -0,0 +1,1220 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + class PipelineBase : IDisposable + { + public const int DescriptorSetLayouts = 4; + + public const int UniformSetIndex = 0; + public const int StorageSetIndex = 1; + public const int TextureSetIndex = 2; + public const int ImageSetIndex = 3; + + protected readonly VulkanRenderer Gd; + protected readonly Device Device; + public readonly PipelineCache PipelineCache; + + private PipelineDynamicState _dynamicState; + private PipelineState _newState; + private bool _stateDirty; + private GAL.PrimitiveTopology _topology; + + private ulong _currentPipelineHandle; + + protected Auto Pipeline; + + protected PipelineBindPoint Pbp; + + protected CommandBufferScoped Cbs; + protected CommandBufferScoped? PreloadCbs; + protected CommandBuffer CommandBuffer; + + public CommandBufferScoped CurrentCommandBuffer => Cbs; + + private ShaderCollection _program; + + private Vector4[] _renderScale = new Vector4[73]; + private int _fragmentScaleCount; + + protected FramebufferParams FramebufferParams; + private Auto _framebuffer; + private Auto _renderPass; + private int _writtenAttachmentCount; + private bool _renderPassActive; + + private readonly DescriptorSetUpdater _descriptorSetUpdater; + + private BufferState _indexBuffer; + private readonly BufferState[] _transformFeedbackBuffers; + private readonly BufferState[] _vertexBuffers; + protected Rectangle ClearScissor; + + public SupportBufferUpdater SupportBufferUpdater; + + private bool _needsIndexBufferRebind; + private bool _needsTransformFeedbackBuffersRebind; + private bool _needsVertexBuffersRebind; + + private bool _tfEnabled; + private bool _tfActive; + + public ulong DrawCount { get; private set; } + + public unsafe PipelineBase(VulkanRenderer gd, Device device) + { + Gd = gd; + Device = device; + + var pipelineCacheCreateInfo = new PipelineCacheCreateInfo() + { + SType = StructureType.PipelineCacheCreateInfo + }; + + gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError(); + + _descriptorSetUpdater = new DescriptorSetUpdater(gd, this); + + _transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers]; + _vertexBuffers = new BufferState[Constants.MaxVertexBuffers + 1]; + + const int EmptyVbSize = 16; + + using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize); + emptyVb.SetData(0, new byte[EmptyVbSize]); + _vertexBuffers[0] = new BufferState(emptyVb.GetBuffer(), 0, EmptyVbSize, 0UL); + _needsVertexBuffersRebind = true; + + ClearScissor = new Rectangle(0, 0, 0xffff, 0xffff); + + var defaultScale = new Vector4 { X = 1f, Y = 0f, Z = 0f, W = 0f }; + new Span>(_renderScale).Fill(defaultScale); + + _newState.Initialize(); + _newState.LineWidth = 1f; + _newState.SamplesCount = 1; + } + + public void Initialize() + { + SupportBufferUpdater = new SupportBufferUpdater(Gd); + SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount); + } + + public unsafe void Barrier() + { + MemoryBarrier memoryBarrier = new MemoryBarrier() + { + SType = StructureType.MemoryBarrier, + SrcAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, + DstAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit + }; + + Gd.Api.CmdPipelineBarrier( + CommandBuffer, + PipelineStageFlags.PipelineStageFragmentShaderBit, + PipelineStageFlags.PipelineStageFragmentShaderBit, + 0, + 1, + memoryBarrier, + 0, + null, + 0, + null); + } + + public void BeginTransformFeedback(GAL.PrimitiveTopology topology) + { + _tfEnabled = true; + } + + public void ClearBuffer(BufferHandle destination, int offset, int size, uint value) + { + EndRenderPass(); + + var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true).Get(Cbs, offset, size).Value; + + BufferHolder.InsertBufferBarrier( + Gd, + Cbs.CommandBuffer, + dst, + BufferHolder.DefaultAccessFlags, + AccessFlags.AccessTransferWriteBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + offset, + size); + + Gd.Api.CmdFillBuffer(CommandBuffer, dst, (ulong)offset, (ulong)size, value); + + BufferHolder.InsertBufferBarrier( + Gd, + Cbs.CommandBuffer, + dst, + AccessFlags.AccessTransferWriteBit, + BufferHolder.DefaultAccessFlags, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + offset, + size); + } + + public unsafe void ClearRenderTargetColor(int index, int layer, ColorF color) + { + if (FramebufferParams == null || !FramebufferParams.IsValidColorAttachment(index)) + { + return; + } + + if (_renderPass == null) + { + CreateRenderPass(); + } + + BeginRenderPass(); + + var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha)); + var attachment = new ClearAttachment(ImageAspectFlags.ImageAspectColorBit, (uint)index, clearValue); + var clearRect = FramebufferParams?.GetClearRect(ClearScissor, layer) ?? default; + + Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect); + } + + public unsafe void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask) + { + // TODO: Use stencilMask (fully) + + if (FramebufferParams == null || !FramebufferParams.HasDepthStencil) + { + return; + } + + if (_renderPass == null) + { + CreateRenderPass(); + } + + BeginRenderPass(); + + var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue)); + var flags = depthMask ? ImageAspectFlags.ImageAspectDepthBit : 0; + + if (stencilMask != 0) + { + flags |= ImageAspectFlags.ImageAspectStencilBit; + } + + var attachment = new ClearAttachment(flags, 0, clearValue); + var clearRect = FramebufferParams?.GetClearRect(ClearScissor, layer) ?? default; + + Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect); + } + + public void CommandBufferBarrier() + { + // TODO: More specific barrier? + Barrier(); + } + + public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) + { + EndRenderPass(); + + var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, false); + var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true); + + BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size); + } + + public void DispatchCompute(int groupsX, int groupsY, int groupsZ) + { + if (!_program.IsLinked) + { + return; + } + + EndRenderPass(); + RecreatePipelineIfNeeded(PipelineBindPoint.Compute); + + Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ); + } + + public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) + { + if (!_program.IsLinked) + { + return; + } + + RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); + BeginRenderPass(); + ResumeTransformFeedbackInternal(); + DrawCount++; + + if (_topology == GAL.PrimitiveTopology.Quads) + { + int quadsCount = vertexCount / 4; + + for (int i = 0; i < quadsCount; i++) + { + Gd.Api.CmdDraw(CommandBuffer, 4, (uint)instanceCount, (uint)(firstVertex + i * 4), (uint)firstInstance); + } + } + else + { + Gd.Api.CmdDraw(CommandBuffer, (uint)vertexCount, (uint)instanceCount, (uint)firstVertex, (uint)firstInstance); + } + } + + public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) + { + if (!_program.IsLinked) + { + return; + } + + RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); + BeginRenderPass(); + ResumeTransformFeedbackInternal(); + DrawCount++; + + if (_topology == GAL.PrimitiveTopology.Quads) + { + int quadsCount = indexCount / 4; + + for (int i = 0; i < quadsCount; i++) + { + Gd.Api.CmdDrawIndexed(CommandBuffer, 4, (uint)instanceCount, (uint)(firstIndex + i * 4), firstVertex, (uint)firstInstance); + } + } + else + { + Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, (uint)firstIndex, firstVertex, (uint)firstInstance); + } + } + + public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion) + { + if (texture is TextureView srcTexture) + { + SupportBufferUpdater.Commit(); + + var oldCullMode = _newState.CullMode; + var oldStencilTestEnable = _newState.StencilTestEnable; + var oldDepthTestEnable = _newState.DepthTestEnable; + var oldDepthWriteEnable = _newState.DepthWriteEnable; + var oldTopology = _newState.Topology; + var oldViewports = _dynamicState.Viewports; + var oldViewportsCount = _newState.ViewportsCount; + + _newState.CullMode = CullModeFlags.CullModeNone; + _newState.StencilTestEnable = false; + _newState.DepthTestEnable = false; + _newState.DepthWriteEnable = false; + SignalStateChange(); + + Gd.HelperShader.DrawTexture( + Gd, + this, + srcTexture, + sampler, + srcRegion, + dstRegion); + + _newState.CullMode = oldCullMode; + _newState.StencilTestEnable = oldStencilTestEnable; + _newState.DepthTestEnable = oldDepthTestEnable; + _newState.DepthWriteEnable = oldDepthWriteEnable; + _newState.Topology = oldTopology; + + _dynamicState.Viewports = oldViewports; + _dynamicState.ViewportsCount = (int)oldViewportsCount; + _dynamicState.SetViewportsDirty(); + + _newState.ViewportsCount = oldViewportsCount; + SignalStateChange(); + } + } + + public void EndTransformFeedback() + { + PauseTransformFeedbackInternal(); + _tfEnabled = false; + } + + public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + if (!Gd.Capabilities.SupportsIndirectParameters) + { + throw new NotSupportedException(); + } + + if (_program.LinkStatus != ProgramLinkStatus.Success) + { + return; + } + + RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); + BeginRenderPass(); + ResumeTransformFeedbackInternal(); + DrawCount++; + + var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value; + + Gd.DrawIndirectCountApi.CmdDrawIndirectCount( + CommandBuffer, + buffer, + (ulong)indirectBuffer.Offset, + countBuffer, + (ulong)parameterBuffer.Offset, + (uint)maxDrawCount, + (uint)stride); + } + + public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride) + { + if (!Gd.Capabilities.SupportsIndirectParameters) + { + throw new NotSupportedException(); + } + + if (_program.LinkStatus != ProgramLinkStatus.Success) + { + return; + } + + RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); + BeginRenderPass(); + ResumeTransformFeedbackInternal(); + DrawCount++; + + var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; + var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value; + + Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount( + CommandBuffer, + buffer, + (ulong)indirectBuffer.Offset, + countBuffer, + (ulong)parameterBuffer.Offset, + (uint)maxDrawCount, + (uint)stride); + } + + public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op) + { + // This is currently handled using shader specialization, as Vulkan does not support alpha test. + // In the future, we may want to use this to write the reference value into the support buffer, + // to avoid creating one version of the shader per reference value used. + } + + public void SetBlendState(int index, BlendDescriptor blend) + { + ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index]; + + vkBlend.BlendEnable = blend.Enable; + vkBlend.SrcColorBlendFactor = blend.ColorSrcFactor.Convert(); + vkBlend.DstColorBlendFactor = blend.ColorDstFactor.Convert(); + vkBlend.ColorBlendOp = blend.ColorOp.Convert(); + vkBlend.SrcAlphaBlendFactor = blend.AlphaSrcFactor.Convert(); + vkBlend.DstAlphaBlendFactor = blend.AlphaDstFactor.Convert(); + vkBlend.AlphaBlendOp = blend.AlphaOp.Convert(); + + _newState.BlendConstantR = blend.BlendConstant.Red; + _newState.BlendConstantG = blend.BlendConstant.Green; + _newState.BlendConstantB = blend.BlendConstant.Blue; + _newState.BlendConstantA = blend.BlendConstant.Alpha; + + SignalStateChange(); + } + + public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) + { + _dynamicState.SetDepthBias(factor, units, clamp); + + _newState.DepthBiasEnable = enables != 0; + SignalStateChange(); + } + + public void SetDepthClamp(bool clamp) + { + _newState.DepthClampEnable = clamp; + SignalStateChange(); + } + + public void SetDepthMode(DepthMode mode) + { + // Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode. + // In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here. + } + + public void SetDepthTest(DepthTestDescriptor depthTest) + { + _newState.DepthTestEnable = depthTest.TestEnable; + _newState.DepthWriteEnable = depthTest.WriteEnable; + _newState.DepthCompareOp = depthTest.Func.Convert(); + SignalStateChange(); + } + + public void SetFaceCulling(bool enable, Face face) + { + _newState.CullMode = enable ? face.Convert() : CullModeFlags.CullModeNone; + SignalStateChange(); + } + + public void SetFrontFace(GAL.FrontFace frontFace) + { + _newState.FrontFace = frontFace.Convert(); + SignalStateChange(); + } + + public void SetImage(int binding, ITexture image, GAL.Format imageFormat) + { + _descriptorSetUpdater.SetImage(binding, image, imageFormat); + } + + public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type) + { + _indexBuffer.Dispose(); + + if (buffer.Handle != BufferHandle.Null) + { + Auto ib = null; + int offset = buffer.Offset; + int size = buffer.Size; + + if (type == GAL.IndexType.UByte && !Gd.Capabilities.SupportsIndexTypeUint8) + { + ib = Gd.BufferManager.GetBufferI8ToI16(Cbs, buffer.Handle, offset, size); + offset = 0; + size *= 2; + type = GAL.IndexType.UShort; + } + else + { + ib = Gd.BufferManager.GetBuffer(CommandBuffer, buffer.Handle, false); + } + + _indexBuffer = new BufferState(ib, offset, size, type.Convert()); + } + else + { + _indexBuffer = BufferState.Null; + } + + _indexBuffer.BindIndexBuffer(Gd.Api, Cbs); + } + + public void SetLineParameters(float width, bool smooth) + { + _newState.LineWidth = width; + SignalStateChange(); + } + + public void SetLogicOpState(bool enable, LogicalOp op) + { + _newState.LogicOpEnable = enable; + _newState.LogicOp = op.Convert(); + SignalStateChange(); + } + + public void SetMultisampleState(MultisampleDescriptor multisample) + { + _newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable; + _newState.AlphaToOneEnable = multisample.AlphaToOneEnable; + SignalStateChange(); + } + + public void SetOrigin(Origin origin) + { + // TODO. + } + + public unsafe void SetPatchParameters(int vertices, ReadOnlySpan defaultOuterLevel, ReadOnlySpan defaultInnerLevel) + { + _newState.PatchControlPoints = (uint)vertices; + SignalStateChange(); + + // TODO: Default levels (likely needs emulation on shaders?) + } + + public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin) + { + // TODO. + } + + public void SetPolygonMode(GAL.PolygonMode frontMode, GAL.PolygonMode backMode) + { + // TODO. + } + + public void SetPrimitiveRestart(bool enable, int index) + { + _newState.PrimitiveRestartEnable = enable; + // TODO: What to do about the index? + SignalStateChange(); + } + + public void SetPrimitiveTopology(GAL.PrimitiveTopology topology) + { + _topology = topology; + + var vkTopology = topology.Convert(); + + _newState.Topology = vkTopology; + + SignalStateChange(); + } + + public void SetProgram(IProgram program) + { + var internalProgram = (ShaderCollection)program; + var stages = internalProgram.GetInfos(); + + _program = internalProgram; + + _descriptorSetUpdater.SetProgram(internalProgram); + + _newState.PipelineLayout = internalProgram.PipelineLayout; + _newState.StagesCount = (uint)stages.Length; + + stages.CopyTo(_newState.Stages.ToSpan().Slice(0, stages.Length)); + + SignalStateChange(); + } + + protected virtual void SignalAttachmentChange() + { + } + + public void SetRasterizerDiscard(bool discard) + { + _newState.RasterizerDiscardEnable = discard; + SignalStateChange(); + } + + public void SetRenderTargetColorMasks(ReadOnlySpan componentMask) + { + int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length); + int writtenAttachments = 0; + + for (int i = 0; i < count; i++) + { + ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[i]; + + vkBlend.ColorWriteMask = (ColorComponentFlags)componentMask[i]; + + if (componentMask[i] != 0) + { + writtenAttachments++; + } + } + + SignalStateChange(); + + if (writtenAttachments != _writtenAttachmentCount) + { + SignalAttachmentChange(); + _writtenAttachmentCount = writtenAttachments; + } + } + + public void SetRenderTargets(ITexture[] colors, ITexture depthStencil) + { + FramebufferParams?.UpdateModifications(); + CreateFramebuffer(colors, depthStencil); + CreateRenderPass(); + SignalStateChange(); + SignalAttachmentChange(); + } + + public void SetRenderTargetScale(float scale) + { + _renderScale[0].X = scale; + SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1); // Just the first element. + } + + public void SetScissors(ReadOnlySpan> regions) + { + int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1; + int count = Math.Min(maxScissors, regions.Length); + if (count > 0) + { + ClearScissor = regions[0]; + } + + for (int i = 0; i < count; i++) + { + var region = regions[i]; + var offset = new Offset2D(region.X, region.Y); + var extent = new Extent2D((uint)region.Width, (uint)region.Height); + + _dynamicState.SetScissor(i, new Rect2D(offset, extent)); + } + + _dynamicState.ScissorsCount = count; + + _newState.ScissorsCount = (uint)count; + SignalStateChange(); + } + + public void SetStencilTest(StencilTestDescriptor stencilTest) + { + _dynamicState.SetStencilMasks( + (uint)stencilTest.BackFuncMask, + (uint)stencilTest.BackMask, + (uint)stencilTest.BackFuncRef, + (uint)stencilTest.FrontFuncMask, + (uint)stencilTest.FrontMask, + (uint)stencilTest.FrontFuncRef); + + _newState.StencilTestEnable = stencilTest.TestEnable; + _newState.StencilBackFailOp = stencilTest.BackSFail.Convert(); + _newState.StencilBackPassOp = stencilTest.BackDpPass.Convert(); + _newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert(); + _newState.StencilBackCompareOp = stencilTest.BackFunc.Convert(); + _newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert(); + _newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert(); + _newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert(); + _newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert(); + SignalStateChange(); + } + + public void SetStorageBuffers(int first, ReadOnlySpan buffers) + { + _descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers); + } + + public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler) + { + _descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler); + } + + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) + { + PauseTransformFeedbackInternal(); + + int count = Math.Min(Constants.MaxTransformFeedbackBuffers, buffers.Length); + + for (int i = 0; i < count; i++) + { + var range = buffers[i]; + + _transformFeedbackBuffers[i].Dispose(); + + if (range.Handle != BufferHandle.Null) + { + _transformFeedbackBuffers[i] = new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, true), range.Offset, range.Size); + _transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i); + } + else + { + _transformFeedbackBuffers[i] = BufferState.Null; + } + } + } + + public void SetUniformBuffers(int first, ReadOnlySpan buffers) + { + _descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers); + } + + public void SetUserClipDistance(int index, bool enableClip) + { + // TODO. + } + + public void SetVertexAttribs(ReadOnlySpan vertexAttribs) + { + int count = Math.Min(Constants.MaxVertexAttributes, vertexAttribs.Length); + + for (int i = 0; i < count; i++) + { + var attribute = vertexAttribs[i]; + var bufferIndex = attribute.IsZero ? 0 : attribute.BufferIndex + 1; + + _newState.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription( + (uint)i, + (uint)bufferIndex, + FormatTable.GetFormat(attribute.Format), + (uint)attribute.Offset); + } + + _newState.VertexAttributeDescriptionsCount = (uint)count; + SignalStateChange(); + } + + public void SetVertexBuffers(ReadOnlySpan vertexBuffers) + { + int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length); + + _newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex); + + int validCount = 1; + + for (int i = 0; i < count; i++) + { + var vertexBuffer = vertexBuffers[i]; + + // TODO: Support divisor > 1 + var inputRate = vertexBuffer.Divisor != 0 ? VertexInputRate.Instance : VertexInputRate.Vertex; + + if (vertexBuffer.Buffer.Handle != BufferHandle.Null) + { + var vb = Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false); + if (vb != null) + { + int binding = i + 1; + int descriptorIndex = validCount++; + + _newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription( + (uint)binding, + (uint)vertexBuffer.Stride, + inputRate); + + int vbSize = vertexBuffer.Buffer.Size; + + if (Gd.Vendor == Vendor.Amd && vertexBuffer.Stride > 0) + { + // AMD has a bug where if offset + stride * count is greater than + // the size, then the last attribute will have the wrong value. + // As a workaround, simply use the full buffer size. + int remainder = vbSize % vertexBuffer.Stride; + if (remainder != 0) + { + vbSize += vertexBuffer.Stride - remainder; + } + } + + _vertexBuffers[binding].Dispose(); + _vertexBuffers[binding] = new BufferState( + vb, + vertexBuffer.Buffer.Offset, + vbSize, + (ulong)vertexBuffer.Stride); + + _vertexBuffers[binding].BindVertexBuffer(Gd, Cbs, (uint)binding); + } + } + } + + _newState.VertexBindingDescriptionsCount = (uint)validCount; + SignalStateChange(); + } + + public void SetViewports(ReadOnlySpan viewports, bool disableTransform) + { + int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1; + int count = Math.Min(maxViewports, viewports.Length); + + static float Clamp(float value) + { + return Math.Clamp(value, 0f, 1f); + } + + for (int i = 0; i < count; i++) + { + var viewport = viewports[i]; + + _dynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport( + viewport.Region.X, + viewport.Region.Y, + viewport.Region.Width == 0f ? 1f : viewport.Region.Width, + viewport.Region.Height == 0f ? 1f : viewport.Region.Height, + Clamp(viewport.DepthNear), + Clamp(viewport.DepthFar))); + } + + _dynamicState.ViewportsCount = count; + + float disableTransformF = disableTransform ? 1.0f : 0.0f; + if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform) + { + float scale = _renderScale[0].X; + SupportBufferUpdater.UpdateViewportInverse(new Vector4 + { + X = scale * 2f / viewports[0].Region.Width, + Y = scale * 2f / viewports[0].Region.Height, + Z = 1, + W = disableTransformF + }); + } + + _newState.ViewportsCount = (uint)count; + SignalStateChange(); + } + + public unsafe void TextureBarrier() + { + MemoryBarrier memoryBarrier = new MemoryBarrier() + { + SType = StructureType.MemoryBarrier, + SrcAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, + DstAccessMask = AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit + }; + + Gd.Api.CmdPipelineBarrier( + CommandBuffer, + PipelineStageFlags.PipelineStageFragmentShaderBit, + PipelineStageFlags.PipelineStageFragmentShaderBit, + 0, + 1, + memoryBarrier, + 0, + null, + 0, + null); + } + + public void TextureBarrierTiled() + { + TextureBarrier(); + } + + public void UpdateRenderScale(ReadOnlySpan scales, int totalCount, int fragmentCount) + { + bool changed = false; + + for (int index = 0; index < totalCount; index++) + { + if (_renderScale[1 + index].X != scales[index]) + { + _renderScale[1 + index].X = scales[index]; + changed = true; + } + } + + // Only update fragment count if there are scales after it for the vertex stage. + if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount) + { + _fragmentScaleCount = fragmentCount; + SupportBufferUpdater.UpdateFragmentRenderScaleCount(_fragmentScaleCount); + } + + if (changed) + { + SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1 + totalCount); + } + } + + protected void SignalCommandBufferChange() + { + _needsIndexBufferRebind = true; + _needsTransformFeedbackBuffersRebind = true; + _needsVertexBuffersRebind = true; + + _descriptorSetUpdater.SignalCommandBufferChange(); + _dynamicState.ForceAllDirty(); + _currentPipelineHandle = 0; + } + + private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil) + { + FramebufferParams = new FramebufferParams(Device, colors, depthStencil); + UpdatePipelineAttachmentFormats(); + _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1; + } + + protected void UpdatePipelineAttachmentFormats() + { + var dstAttachmentFormats = _newState.Internal.AttachmentFormats.ToSpan(); + FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats); + + int maxAttachmentIndex = FramebufferParams.MaxColorAttachmentIndex + (FramebufferParams.HasDepthStencil ? 1 : 0); + for (int i = FramebufferParams.AttachmentFormats.Length; i <= maxAttachmentIndex; i++) + { + dstAttachmentFormats[i] = 0; + } + + _newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1); + _newState.HasDepthStencil = FramebufferParams.HasDepthStencil; + } + + protected unsafe void CreateRenderPass() + { + const int MaxAttachments = Constants.MaxRenderTargets + 1; + + AttachmentDescription[] attachmentDescs = null; + + var subpass = new SubpassDescription() + { + PipelineBindPoint = PipelineBindPoint.Graphics + }; + + AttachmentReference* attachmentReferences = stackalloc AttachmentReference[MaxAttachments]; + + var hasFramebuffer = FramebufferParams != null; + + if (hasFramebuffer && FramebufferParams.AttachmentsCount != 0) + { + attachmentDescs = new AttachmentDescription[FramebufferParams.AttachmentsCount]; + + for (int i = 0; i < FramebufferParams.AttachmentsCount; i++) + { + int bindIndex = FramebufferParams.AttachmentIndices[i]; + + attachmentDescs[i] = new AttachmentDescription( + 0, + FramebufferParams.AttachmentFormats[i], + TextureStorage.ConvertToSampleCountFlags(FramebufferParams.AttachmentSamples[i]), + AttachmentLoadOp.Load, + AttachmentStoreOp.Store, + AttachmentLoadOp.Load, + AttachmentStoreOp.Store, + ImageLayout.General, + ImageLayout.General); + } + + int colorAttachmentsCount = FramebufferParams.ColorAttachmentsCount; + + if (colorAttachmentsCount > MaxAttachments - 1) + { + colorAttachmentsCount = MaxAttachments - 1; + } + + if (colorAttachmentsCount != 0) + { + int maxAttachmentIndex = FramebufferParams.MaxColorAttachmentIndex; + subpass.ColorAttachmentCount = (uint)maxAttachmentIndex + 1; + subpass.PColorAttachments = &attachmentReferences[0]; + + // Fill with VK_ATTACHMENT_UNUSED to cover any gaps. + for (int i = 0; i <= maxAttachmentIndex; i++) + { + subpass.PColorAttachments[i] = new AttachmentReference(Vk.AttachmentUnused, ImageLayout.Undefined); + } + + for (int i = 0; i < colorAttachmentsCount; i++) + { + int bindIndex = FramebufferParams.AttachmentIndices[i]; + + subpass.PColorAttachments[bindIndex] = new AttachmentReference((uint)i, ImageLayout.General); + } + } + + if (FramebufferParams.HasDepthStencil) + { + uint dsIndex = (uint)FramebufferParams.AttachmentsCount - 1; + + subpass.PDepthStencilAttachment = &attachmentReferences[MaxAttachments - 1]; + *subpass.PDepthStencilAttachment = new AttachmentReference(dsIndex, ImageLayout.General); + } + } + + var subpassDependency = new SubpassDependency( + 0, + 0, + PipelineStageFlags.PipelineStageAllGraphicsBit, + PipelineStageFlags.PipelineStageAllGraphicsBit, + AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessColorAttachmentWriteBit, + AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit | AccessFlags.AccessShaderReadBit, + 0); + + fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs) + { + var renderPassCreateInfo = new RenderPassCreateInfo() + { + SType = StructureType.RenderPassCreateInfo, + PAttachments = pAttachmentDescs, + AttachmentCount = attachmentDescs != null ? (uint)attachmentDescs.Length : 0, + PSubpasses = &subpass, + SubpassCount = 1, + PDependencies = &subpassDependency, + DependencyCount = 1 + }; + + Gd.Api.CreateRenderPass(Device, renderPassCreateInfo, null, out var renderPass).ThrowOnError(); + + _renderPass?.Dispose(); + _renderPass = new Auto(new DisposableRenderPass(Gd.Api, Device, renderPass)); + } + + EndRenderPass(); + + _framebuffer?.Dispose(); + _framebuffer = hasFramebuffer ? FramebufferParams.Create(Gd.Api, Cbs, _renderPass) : null; + } + + protected void SignalStateChange() + { + _stateDirty = true; + } + + private void RecreatePipelineIfNeeded(PipelineBindPoint pbp) + { + _dynamicState.ReplayIfDirty(Gd.Api, CommandBuffer); + + // Commit changes to the support buffer before drawing. + SupportBufferUpdater.Commit(); + + if (_stateDirty || Pbp != pbp) + { + CreatePipeline(pbp); + _stateDirty = false; + Pbp = pbp; + } + + if (_needsIndexBufferRebind) + { + _indexBuffer.BindIndexBuffer(Gd.Api, Cbs); + _needsIndexBufferRebind = false; + } + + if (_needsTransformFeedbackBuffersRebind) + { + PauseTransformFeedbackInternal(); + + for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++) + { + _transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i); + } + + _needsTransformFeedbackBuffersRebind = false; + } + + if (_needsVertexBuffersRebind) + { + for (int i = 0; i < Constants.MaxVertexBuffers + 1; i++) + { + _vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i); + } + + _needsVertexBuffersRebind = false; + } + + _descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, pbp); + } + + private void CreatePipeline(PipelineBindPoint pbp) + { + // We can only create a pipeline if the have the shader stages set. + if (_newState.Stages != null) + { + if (pbp == PipelineBindPoint.Graphics && _renderPass == null) + { + CreateRenderPass(); + } + + var pipeline = pbp == PipelineBindPoint.Compute + ? _newState.CreateComputePipeline(Gd, Device, _program, PipelineCache) + : _newState.CreateGraphicsPipeline(Gd, Device, _program, PipelineCache, _renderPass.Get(Cbs).Value); + + ulong pipelineHandle = pipeline.GetUnsafe().Value.Handle; + + if (_currentPipelineHandle != pipelineHandle) + { + _currentPipelineHandle = pipelineHandle; + Pipeline = pipeline; + + PauseTransformFeedbackInternal(); + Gd.Api.CmdBindPipeline(CommandBuffer, pbp, Pipeline.Get(Cbs).Value); + } + } + } + + private unsafe void BeginRenderPass() + { + if (!_renderPassActive) + { + var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height)); + var clearValue = new ClearValue(); + + var renderPassBeginInfo = new RenderPassBeginInfo() + { + SType = StructureType.RenderPassBeginInfo, + RenderPass = _renderPass.Get(Cbs).Value, + Framebuffer = _framebuffer.Get(Cbs).Value, + RenderArea = renderArea, + PClearValues = &clearValue, + ClearValueCount = 1 + }; + + Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline); + _renderPassActive = true; + } + } + + public void EndRenderPass() + { + if (_renderPassActive) + { + PauseTransformFeedbackInternal(); + Gd.Api.CmdEndRenderPass(CommandBuffer); + SignalRenderPassEnd(); + _renderPassActive = false; + } + } + + protected virtual void SignalRenderPassEnd() + { + } + + private void PauseTransformFeedbackInternal() + { + if (_tfEnabled && _tfActive) + { + EndTransformFeedbackInternal(); + _tfActive = false; + } + } + + private void ResumeTransformFeedbackInternal() + { + if (_tfEnabled && !_tfActive) + { + BeginTransformFeedbackInternal(); + _tfActive = true; + } + } + + private unsafe void BeginTransformFeedbackInternal() + { + Gd.TransformFeedbackApi.CmdBeginTransformFeedback(CommandBuffer, 0, 0, null, null); + } + + private unsafe void EndTransformFeedbackInternal() + { + Gd.TransformFeedbackApi.CmdEndTransformFeedback(CommandBuffer, 0, 0, null, null); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _renderPass?.Dispose(); + _framebuffer?.Dispose(); + _indexBuffer.Dispose(); + _newState.Dispose(); + _descriptorSetUpdater.Dispose(); + + for (int i = 0; i < _vertexBuffers.Length; i++) + { + _vertexBuffers[i].Dispose(); + } + + for (int i = 0; i < _transformFeedbackBuffers.Length; i++) + { + _transformFeedbackBuffers[i].Dispose(); + } + + Pipeline?.Dispose(); + + unsafe + { + Gd.Api.DestroyPipelineCache(Device, PipelineCache, null); + } + + SupportBufferUpdater.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineConverter.cs b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs new file mode 100644 index 0000000000..ff194d7175 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs @@ -0,0 +1,278 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + static class PipelineConverter + { + public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device) + { + const int MaxAttachments = Constants.MaxRenderTargets + 1; + + AttachmentDescription[] attachmentDescs = null; + + var subpass = new SubpassDescription() + { + PipelineBindPoint = PipelineBindPoint.Graphics + }; + + AttachmentReference* attachmentReferences = stackalloc AttachmentReference[MaxAttachments]; + + Span attachmentIndices = stackalloc int[MaxAttachments]; + Span attachmentFormats = stackalloc Silk.NET.Vulkan.Format[MaxAttachments]; + + int attachmentCount = 0; + int colorCount = 0; + int maxColorAttachmentIndex = 0; + + for (int i = 0; i < state.AttachmentEnable.Length; i++) + { + if (state.AttachmentEnable[i]) + { + maxColorAttachmentIndex = i; + + attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]); + + attachmentIndices[attachmentCount++] = i; + colorCount++; + } + } + + if (state.DepthStencilEnable) + { + attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat); + } + + if (attachmentCount != 0) + { + attachmentDescs = new AttachmentDescription[attachmentCount]; + + for (int i = 0; i < attachmentCount; i++) + { + int bindIndex = attachmentIndices[i]; + + attachmentDescs[i] = new AttachmentDescription( + 0, + attachmentFormats[i], + TextureStorage.ConvertToSampleCountFlags((uint)state.SamplesCount), + AttachmentLoadOp.Load, + AttachmentStoreOp.Store, + AttachmentLoadOp.Load, + AttachmentStoreOp.Store, + ImageLayout.General, + ImageLayout.General); + } + + int colorAttachmentsCount = colorCount; + + if (colorAttachmentsCount > MaxAttachments - 1) + { + colorAttachmentsCount = MaxAttachments - 1; + } + + if (colorAttachmentsCount != 0) + { + int maxAttachmentIndex = Constants.MaxRenderTargets - 1; + subpass.ColorAttachmentCount = (uint)maxAttachmentIndex + 1; + subpass.PColorAttachments = &attachmentReferences[0]; + + // Fill with VK_ATTACHMENT_UNUSED to cover any gaps. + for (int i = 0; i <= maxAttachmentIndex; i++) + { + subpass.PColorAttachments[i] = new AttachmentReference(Vk.AttachmentUnused, ImageLayout.Undefined); + } + + for (int i = 0; i < colorAttachmentsCount; i++) + { + int bindIndex = attachmentIndices[i]; + + subpass.PColorAttachments[bindIndex] = new AttachmentReference((uint)i, ImageLayout.General); + } + } + + if (state.DepthStencilEnable) + { + uint dsIndex = (uint)attachmentCount - 1; + + subpass.PDepthStencilAttachment = &attachmentReferences[MaxAttachments - 1]; + *subpass.PDepthStencilAttachment = new AttachmentReference(dsIndex, ImageLayout.General); + } + } + + var subpassDependency = new SubpassDependency( + 0, + 0, + PipelineStageFlags.PipelineStageAllGraphicsBit, + PipelineStageFlags.PipelineStageAllGraphicsBit, + AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, + AccessFlags.AccessMemoryReadBit | AccessFlags.AccessMemoryWriteBit, + 0); + + fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs) + { + var renderPassCreateInfo = new RenderPassCreateInfo() + { + SType = StructureType.RenderPassCreateInfo, + PAttachments = pAttachmentDescs, + AttachmentCount = attachmentDescs != null ? (uint)attachmentDescs.Length : 0, + PSubpasses = &subpass, + SubpassCount = 1, + PDependencies = &subpassDependency, + DependencyCount = 1 + }; + + gd.Api.CreateRenderPass(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError(); + + return new DisposableRenderPass(gd.Api, device, renderPass); + } + } + + public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd) + { + PipelineState pipeline = new PipelineState(); + pipeline.Initialize(); + + // It is assumed that Dynamic State is enabled when this conversion is used. + + pipeline.BlendConstantA = state.BlendDescriptors[0].BlendConstant.Alpha; + pipeline.BlendConstantB = state.BlendDescriptors[0].BlendConstant.Blue; + pipeline.BlendConstantG = state.BlendDescriptors[0].BlendConstant.Green; + pipeline.BlendConstantR = state.BlendDescriptors[0].BlendConstant.Red; + + pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.CullModeNone; + + pipeline.DepthBoundsTestEnable = false; // Not implemented. + + pipeline.DepthClampEnable = state.DepthClampEnable; + + pipeline.DepthTestEnable = state.DepthTest.TestEnable; + pipeline.DepthWriteEnable = state.DepthTest.WriteEnable; + pipeline.DepthCompareOp = state.DepthTest.Func.Convert(); + + pipeline.FrontFace = state.FrontFace.Convert(); + + pipeline.HasDepthStencil = state.DepthStencilEnable; + pipeline.LineWidth = state.LineWidth; + pipeline.LogicOpEnable = state.LogicOpEnable; + pipeline.LogicOp = state.LogicOp.Convert(); + + pipeline.MinDepthBounds = 0f; // Not implemented. + pipeline.MaxDepthBounds = 0f; // Not implemented. + + pipeline.PatchControlPoints = state.PatchControlPoints; + pipeline.PolygonMode = Silk.NET.Vulkan.PolygonMode.Fill; // Not implemented. + pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable; + pipeline.RasterizerDiscardEnable = state.RasterizerDiscard; + pipeline.SamplesCount = (uint)state.SamplesCount; + + if (gd.Capabilities.SupportsMultiView) + { + pipeline.ScissorsCount = Constants.MaxViewports; + pipeline.ViewportsCount = Constants.MaxViewports; + } + else + { + pipeline.ScissorsCount = 1; + pipeline.ViewportsCount = 1; + } + + pipeline.DepthBiasEnable = state.BiasEnable != 0; + + // Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline. + + pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert(); + pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert(); + pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert(); + pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert(); + pipeline.StencilFrontCompareMask = 0; + pipeline.StencilFrontWriteMask = 0; + pipeline.StencilFrontReference = 0; + + pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert(); + pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert(); + pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert(); + pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert(); + pipeline.StencilBackCompareMask = 0; + pipeline.StencilBackWriteMask = 0; + pipeline.StencilBackReference = 0; + + pipeline.StencilTestEnable = state.StencilTest.TestEnable; + + pipeline.Topology = state.Topology.Convert(); + + int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount); + + for (int i = 0; i < vaCount; i++) + { + var attribute = state.VertexAttribs[i]; + var bufferIndex = attribute.IsZero ? 0 : attribute.BufferIndex + 1; + + pipeline.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription( + (uint)i, + (uint)bufferIndex, + FormatTable.GetFormat(attribute.Format), + (uint)attribute.Offset); + } + + int descriptorIndex = 1; + pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex); + + int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount); + + for (int i = 0; i < vbCount; i++) + { + var vertexBuffer = state.VertexBuffers[i]; + + if (vertexBuffer.Enable) + { + var inputRate = vertexBuffer.Divisor != 0 ? VertexInputRate.Instance : VertexInputRate.Vertex; + + // TODO: Support divisor > 1 + pipeline.Internal.VertexBindingDescriptions[descriptorIndex++] = new VertexInputBindingDescription( + (uint)i + 1, + (uint)vertexBuffer.Stride, + inputRate); + } + } + + pipeline.VertexBindingDescriptionsCount = (uint)descriptorIndex; + + // NOTE: Viewports, Scissors are dynamic. + + for (int i = 0; i < 8; i++) + { + var blend = state.BlendDescriptors[i]; + + pipeline.Internal.ColorBlendAttachmentState[i] = new PipelineColorBlendAttachmentState( + blend.Enable, + blend.ColorSrcFactor.Convert(), + blend.ColorDstFactor.Convert(), + blend.ColorOp.Convert(), + blend.AlphaSrcFactor.Convert(), + blend.AlphaDstFactor.Convert(), + blend.AlphaOp.Convert(), + (ColorComponentFlags)state.ColorWriteMask[i]); + } + + int maxAttachmentIndex = 0; + for (int i = 0; i < 8; i++) + { + if (state.AttachmentEnable[i]) + { + pipeline.Internal.AttachmentFormats[maxAttachmentIndex++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]); + } + } + + if (state.DepthStencilEnable) + { + pipeline.Internal.AttachmentFormats[maxAttachmentIndex++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat); + } + + pipeline.ColorBlendAttachmentStateCount = 8; + pipeline.VertexAttributeDescriptionsCount = (uint)Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount); + + return pipeline; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs b/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs new file mode 100644 index 0000000000..2553101d75 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs @@ -0,0 +1,138 @@ +using Ryujinx.Common.Memory; +using Silk.NET.Vulkan; + +namespace Ryujinx.Graphics.Vulkan +{ + struct PipelineDynamicState + { + private float _depthBiasSlopeFactor; + private float _depthBiasConstantFactor; + private float _depthBiasClamp; + + public int ScissorsCount; + private Array16 _scissors; + + private uint _backCompareMask; + private uint _backWriteMask; + private uint _backReference; + private uint _frontCompareMask; + private uint _frontWriteMask; + private uint _frontReference; + + public int ViewportsCount; + public Array16 Viewports; + + private enum DirtyFlags + { + None = 0, + DepthBias = 1 << 0, + Scissor = 1 << 1, + Stencil = 1 << 2, + Viewport = 1 << 3, + All = DepthBias | Scissor | Stencil | Viewport + } + + private DirtyFlags _dirty; + + public void SetDepthBias(float slopeFactor, float constantFactor, float clamp) + { + _depthBiasSlopeFactor = slopeFactor; + _depthBiasConstantFactor = constantFactor; + _depthBiasClamp = clamp; + + _dirty |= DirtyFlags.DepthBias; + } + + public void SetScissor(int index, Rect2D scissor) + { + _scissors[index] = scissor; + + _dirty |= DirtyFlags.Scissor; + } + + public void SetStencilMasks( + uint backCompareMask, + uint backWriteMask, + uint backReference, + uint frontCompareMask, + uint frontWriteMask, + uint frontReference) + { + _backCompareMask = backCompareMask; + _backWriteMask = backWriteMask; + _backReference = backReference; + _frontCompareMask = frontCompareMask; + _frontWriteMask = frontWriteMask; + _frontReference = frontReference; + + _dirty |= DirtyFlags.Stencil; + } + + public void SetViewport(int index, Viewport viewport) + { + Viewports[index] = viewport; + + _dirty |= DirtyFlags.Viewport; + } + + public void SetViewportsDirty() + { + _dirty |= DirtyFlags.Viewport; + } + + public void ForceAllDirty() + { + _dirty = DirtyFlags.All; + } + + public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer) + { + if (_dirty.HasFlag(DirtyFlags.DepthBias)) + { + RecordDepthBias(api, commandBuffer); + } + + if (_dirty.HasFlag(DirtyFlags.Scissor)) + { + RecordScissor(api, commandBuffer); + } + + if (_dirty.HasFlag(DirtyFlags.Stencil)) + { + RecordStencilMasks(api, commandBuffer); + } + + if (_dirty.HasFlag(DirtyFlags.Viewport)) + { + RecordViewport(api, commandBuffer); + } + + _dirty = DirtyFlags.None; + } + + private void RecordDepthBias(Vk api, CommandBuffer commandBuffer) + { + api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor); + } + + private void RecordScissor(Vk api, CommandBuffer commandBuffer) + { + api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.ToSpan()); + } + + private void RecordStencilMasks(Vk api, CommandBuffer commandBuffer) + { + api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backCompareMask); + api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backWriteMask); + api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backReference); + api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontCompareMask); + api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontWriteMask); + api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontReference); + } + + private void RecordViewport(Vk api, CommandBuffer commandBuffer) + { + api.CmdSetViewport(commandBuffer, 0, (uint)ViewportsCount, Viewports.ToSpan()); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineFull.cs b/Ryujinx.Graphics.Vulkan/PipelineFull.cs new file mode 100644 index 0000000000..8bb0438294 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineFull.cs @@ -0,0 +1,288 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Vulkan.Queries; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + class PipelineFull : PipelineBase, IPipeline + { + private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MB + + private bool _hasPendingQuery; + + private readonly List _activeQueries; + private CounterQueueEvent _activeConditionalRender; + + private readonly List _pendingQueryCopies; + private readonly List _pendingQueryResets; + + private ulong _byteWeight; + + public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device) + { + _activeQueries = new List(); + _pendingQueryCopies = new(); + _pendingQueryResets = new List(); + + CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer; + } + + private void CopyPendingQuery() + { + foreach (var query in _pendingQueryCopies) + { + query.PoolCopy(Cbs); + } + + lock (_pendingQueryResets) + { + foreach (var query in _pendingQueryResets) + { + query.PoolReset(CommandBuffer); + } + + _pendingQueryResets.Clear(); + } + + _pendingQueryCopies.Clear(); + } + + public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color) + { + if (FramebufferParams == null) + { + return; + } + + if (componentMask != 0xf) + { + // We can't use CmdClearAttachments if not writing all components, + // because on Vulkan, the pipeline state does not affect clears. + var dstTexture = FramebufferParams.GetAttachment(index); + if (dstTexture == null) + { + return; + } + + Span clearColor = stackalloc float[4]; + clearColor[0] = color.Red; + clearColor[1] = color.Green; + clearColor[2] = color.Blue; + clearColor[3] = color.Alpha; + + // TODO: Clear only the specified layer. + Gd.HelperShader.Clear( + Gd, + dstTexture, + clearColor, + componentMask, + (int)FramebufferParams.Width, + (int)FramebufferParams.Height, + FramebufferParams.AttachmentFormats[index], + ClearScissor); + } + else + { + ClearRenderTargetColor(index, layer, color); + } + } + + public void EndHostConditionalRendering() + { + if (Gd.Capabilities.SupportsConditionalRendering) + { + // Gd.ConditionalRenderingApi.CmdEndConditionalRendering(CommandBuffer); + } + else + { + // throw new NotSupportedException(); + } + + _activeConditionalRender?.ReleaseHostAccess(); + _activeConditionalRender = null; + } + + public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) + { + // Compare an event and a constant value. + if (value is CounterQueueEvent evt) + { + // Easy host conditional rendering when the check matches what GL can do: + // - Event is of type samples passed. + // - Result is not a combination of multiple queries. + // - Comparing against 0. + // - Event has not already been flushed. + + if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter) + { + if (!value.ReserveForHostAccess()) + { + // If the event has been flushed, then just use the values on the CPU. + // The query object may already be repurposed for another draw (eg. begin + end). + return false; + } + + if (Gd.Capabilities.SupportsConditionalRendering) + { + var buffer = evt.GetBuffer().Get(Cbs, 0, sizeof(long)).Value; + var flags = isEqual ? ConditionalRenderingFlagsEXT.ConditionalRenderingInvertedBitExt : 0; + + var conditionalRenderingBeginInfo = new ConditionalRenderingBeginInfoEXT() + { + SType = StructureType.ConditionalRenderingBeginInfoExt, + Buffer = buffer, + Flags = flags + }; + + // Gd.ConditionalRenderingApi.CmdBeginConditionalRendering(CommandBuffer, conditionalRenderingBeginInfo); + } + + _activeConditionalRender = evt; + return true; + } + } + + // The GPU will flush the queries to CPU and evaluate the condition there instead. + + FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now. + return false; + } + + public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual) + { + FlushPendingQuery(); // The thread will be stalled manually flushing the counter, so flush commands now. + return false; + } + + private void FlushPendingQuery() + { + if (_hasPendingQuery) + { + _hasPendingQuery = false; + FlushCommandsImpl(); + } + } + + public CommandBufferScoped GetPreloadCommandBuffer() + { + if (PreloadCbs == null) + { + PreloadCbs = Gd.CommandBufferPool.Rent(); + } + + return PreloadCbs.Value; + } + + public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight) + { + bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs); + + if (PreloadCbs != null && !usedByCurrentCb) + { + usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value); + } + + if (usedByCurrentCb) + { + // Since we can only free memory after the command buffer that uses a given resource was executed, + // keeping the command buffer might cause a high amount of memory to be in use. + // To prevent that, we force submit command buffers if the memory usage by resources + // in use by the current command buffer is above a given limit, and those resources were disposed. + _byteWeight += byteWeight; + + if (_byteWeight >= MinByteWeightForFlush) + { + FlushCommandsImpl(); + } + } + } + + public void FlushCommandsImpl() + { + EndRenderPass(); + + foreach (var queryPool in _activeQueries) + { + Gd.Api.CmdEndQuery(CommandBuffer, queryPool, 0); + } + + _byteWeight = 0; + + if (PreloadCbs != null) + { + PreloadCbs.Value.Dispose(); + PreloadCbs = null; + } + + CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer; + + // Restore per-command buffer state. + + if (Pipeline != null) + { + Gd.Api.CmdBindPipeline(CommandBuffer, Pbp, Pipeline.Get(Cbs).Value); + } + + foreach (var queryPool in _activeQueries) + { + Gd.Api.CmdResetQueryPool(CommandBuffer, queryPool, 0, 1); + Gd.Api.CmdBeginQuery(CommandBuffer, queryPool, 0, 0); + } + + SignalCommandBufferChange(); + } + + public void BeginQuery(BufferedQuery query, QueryPool pool, bool needsReset) + { + if (needsReset) + { + EndRenderPass(); + + Gd.Api.CmdResetQueryPool(CommandBuffer, pool, 0, 1); + + lock (_pendingQueryResets) + { + _pendingQueryResets.Remove(query); // Might be present on here. + } + } + + Gd.Api.CmdBeginQuery(CommandBuffer, pool, 0, 0); + + _activeQueries.Add(pool); + } + + public void EndQuery(QueryPool pool) + { + Gd.Api.CmdEndQuery(CommandBuffer, pool, 0); + + _activeQueries.Remove(pool); + } + + public void ResetQuery(BufferedQuery query) + { + lock (_pendingQueryResets) + { + _pendingQueryResets.Add(query); + } + } + + public void CopyQueryResults(BufferedQuery query) + { + _pendingQueryCopies.Add(query); + + _hasPendingQuery = true; + } + + protected override void SignalAttachmentChange() + { + FlushPendingQuery(); + } + + protected override void SignalRenderPassEnd() + { + CopyPendingQuery(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs new file mode 100644 index 0000000000..f874a962e0 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs @@ -0,0 +1,44 @@ +using Silk.NET.Vulkan; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class PipelineHelperShader : PipelineBase + { + public PipelineHelperShader(VulkanRenderer gd, Device device) : base(gd, device) + { + } + + public void SetRenderTarget(Auto view, uint width, uint height, bool isDepthStencil, VkFormat format) + { + CreateFramebuffer(view, width, height, isDepthStencil, format); + CreateRenderPass(); + SignalStateChange(); + } + + private void CreateFramebuffer(Auto view, uint width, uint height, bool isDepthStencil, VkFormat format) + { + FramebufferParams = new FramebufferParams(Device, view, width, height, isDepthStencil, format); + UpdatePipelineAttachmentFormats(); + } + + public void SetCommandBuffer(CommandBufferScoped cbs) + { + CommandBuffer = (Cbs = cbs).CommandBuffer; + + // Restore per-command buffer state. + + if (Pipeline != null) + { + Gd.Api.CmdBindPipeline(CommandBuffer, Pbp, Pipeline.Get(CurrentCommandBuffer).Value); + } + + SignalCommandBufferChange(); + } + + public void Finish() + { + EndRenderPass(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineLayoutCache.cs b/Ryujinx.Graphics.Vulkan/PipelineLayoutCache.cs new file mode 100644 index 0000000000..c834fa621c --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineLayoutCache.cs @@ -0,0 +1,58 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + class PipelineLayoutCache + { + private readonly PipelineLayoutCacheEntry[] _plce; + private readonly List _plceMinimal; + + public PipelineLayoutCache() + { + _plce = new PipelineLayoutCacheEntry[1 << Constants.MaxShaderStages]; + _plceMinimal = new List(); + } + + public PipelineLayoutCacheEntry Create(VulkanRenderer gd, Device device, ShaderSource[] shaders) + { + var plce = new PipelineLayoutCacheEntry(gd, device, shaders); + _plceMinimal.Add(plce); + return plce; + } + + public PipelineLayoutCacheEntry GetOrCreate(VulkanRenderer gd, Device device, uint stages, bool usePd) + { + if (_plce[stages] == null) + { + _plce[stages] = new PipelineLayoutCacheEntry(gd, device, stages, usePd); + } + + return _plce[stages]; + } + + protected virtual unsafe void Dispose(bool disposing) + { + if (disposing) + { + for (int i = 0; i < _plce.Length; i++) + { + _plce[i]?.Dispose(); + } + + foreach (var plce in _plceMinimal) + { + plce.Dispose(); + } + + _plceMinimal.Clear(); + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs b/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs new file mode 100644 index 0000000000..2c96611599 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs @@ -0,0 +1,112 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Vulkan +{ + class PipelineLayoutCacheEntry + { + private readonly VulkanRenderer _gd; + private readonly Device _device; + + public DescriptorSetLayout[] DescriptorSetLayouts { get; } + public PipelineLayout PipelineLayout { get; } + + private readonly List>[][] _dsCache; + private readonly int[] _dsCacheCursor; + private int _dsLastCbIndex; + + private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device) + { + _gd = gd; + _device = device; + + _dsCache = new List>[CommandBufferPool.MaxCommandBuffers][]; + + for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++) + { + _dsCache[i] = new List>[PipelineBase.DescriptorSetLayouts]; + + for (int j = 0; j < PipelineBase.DescriptorSetLayouts; j++) + { + _dsCache[i][j] = new List>(); + } + } + + _dsCacheCursor = new int[PipelineBase.DescriptorSetLayouts]; + } + + public PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, uint stages, bool usePd) : this(gd, device) + { + DescriptorSetLayouts = PipelineLayoutFactory.Create(gd, device, stages, usePd, out var pipelineLayout); + PipelineLayout = pipelineLayout; + } + + public PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, ShaderSource[] shaders) : this(gd, device) + { + DescriptorSetLayouts = PipelineLayoutFactory.CreateMinimal(gd, device, shaders, out var pipelineLayout); + PipelineLayout = pipelineLayout; + } + + public Auto GetNewDescriptorSetCollection( + VulkanRenderer gd, + int commandBufferIndex, + int setIndex, + out bool isNew) + { + if (_dsLastCbIndex != commandBufferIndex) + { + _dsLastCbIndex = commandBufferIndex; + + for (int i = 0; i < PipelineBase.DescriptorSetLayouts; i++) + { + _dsCacheCursor[i] = 0; + } + } + + var list = _dsCache[commandBufferIndex][setIndex]; + int index = _dsCacheCursor[setIndex]++; + if (index == list.Count) + { + var dsc = gd.DescriptorSetManager.AllocateDescriptorSet(gd.Api, DescriptorSetLayouts[setIndex]); + list.Add(dsc); + isNew = true; + return dsc; + } + + isNew = false; + return list[index]; + } + + protected virtual unsafe void Dispose(bool disposing) + { + if (disposing) + { + for (int i = 0; i < _dsCache.Length; i++) + { + for (int j = 0; j < _dsCache[i].Length; j++) + { + for (int k = 0; k < _dsCache[i][j].Count; k++) + { + _dsCache[i][j][k].Dispose(); + } + + _dsCache[i][j].Clear(); + } + } + + _gd.Api.DestroyPipelineLayout(_device, PipelineLayout, null); + + for (int i = 0; i < DescriptorSetLayouts.Length; i++) + { + _gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null); + } + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs b/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs new file mode 100644 index 0000000000..541f3a2580 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs @@ -0,0 +1,253 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System.Collections.Generic; +using System.Numerics; + +namespace Ryujinx.Graphics.Vulkan +{ + static class PipelineLayoutFactory + { + private const ShaderStageFlags SupportBufferStages = + ShaderStageFlags.ShaderStageVertexBit | + ShaderStageFlags.ShaderStageFragmentBit | + ShaderStageFlags.ShaderStageComputeBit; + + public static unsafe DescriptorSetLayout[] Create(VulkanRenderer gd, Device device, uint stages, bool usePd, out PipelineLayout layout) + { + int stagesCount = BitOperations.PopCount(stages); + + int uCount = Constants.MaxUniformBuffersPerStage * stagesCount + 1; + int tCount = Constants.MaxTexturesPerStage * 2 * stagesCount; + int iCount = Constants.MaxImagesPerStage * 2 * stagesCount; + + DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount]; + DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount]; + DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount]; + DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount]; + + uLayoutBindings[0] = new DescriptorSetLayoutBinding + { + Binding = 0, + DescriptorType = DescriptorType.UniformBuffer, + DescriptorCount = 1, + StageFlags = SupportBufferStages + }; + + int iter = 0; + + while (stages != 0) + { + int stage = BitOperations.TrailingZeroCount(stages); + stages &= ~(1u << stage); + + var stageFlags = stage switch + { + 1 => ShaderStageFlags.ShaderStageFragmentBit, + 2 => ShaderStageFlags.ShaderStageGeometryBit, + 3 => ShaderStageFlags.ShaderStageTessellationControlBit, + 4 => ShaderStageFlags.ShaderStageTessellationEvaluationBit, + _ => ShaderStageFlags.ShaderStageVertexBit | ShaderStageFlags.ShaderStageComputeBit + }; + + void Set(DescriptorSetLayoutBinding* bindings, int maxPerStage, DescriptorType type, int start, int skip) + { + int totalPerStage = maxPerStage * skip; + + for (int i = 0; i < maxPerStage; i++) + { + bindings[start + iter * totalPerStage + i] = new DescriptorSetLayoutBinding + { + Binding = (uint)(start + stage * totalPerStage + i), + DescriptorType = type, + DescriptorCount = 1, + StageFlags = stageFlags + }; + } + } + + void SetStorage(DescriptorSetLayoutBinding* bindings, int maxPerStage, int start = 0) + { + bindings[start + iter] = new DescriptorSetLayoutBinding + { + Binding = (uint)(start + stage * maxPerStage), + DescriptorType = DescriptorType.StorageBuffer, + DescriptorCount = (uint)maxPerStage, + StageFlags = stageFlags + }; + } + + Set(uLayoutBindings, Constants.MaxUniformBuffersPerStage, DescriptorType.UniformBuffer, 1, 1); + SetStorage(sLayoutBindings, Constants.MaxStorageBuffersPerStage); + Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.CombinedImageSampler, 0, 2); + Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.UniformTexelBuffer, Constants.MaxTexturesPerStage, 2); + Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageImage, 0, 2); + Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageTexelBuffer, Constants.MaxImagesPerStage, 2); + + iter++; + } + + DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineFull.DescriptorSetLayouts]; + + var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = uLayoutBindings, + BindingCount = (uint)uCount, + Flags = usePd ? DescriptorSetLayoutCreateFlags.DescriptorSetLayoutCreatePushDescriptorBitKhr : 0 + }; + + var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = sLayoutBindings, + BindingCount = (uint)stagesCount + }; + + var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = tLayoutBindings, + BindingCount = (uint)tCount + }; + + var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = iLayoutBindings, + BindingCount = (uint)iCount + }; + + gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.UniformSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.StorageSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.TextureSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.ImageSetIndex]).ThrowOnError(); + + fixed (DescriptorSetLayout* pLayouts = layouts) + { + var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo() + { + SType = StructureType.PipelineLayoutCreateInfo, + PSetLayouts = pLayouts, + SetLayoutCount = PipelineFull.DescriptorSetLayouts + }; + + gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError(); + } + + return layouts; + } + + public static unsafe DescriptorSetLayout[] CreateMinimal(VulkanRenderer gd, Device device, ShaderSource[] shaders, out PipelineLayout layout) + { + int stagesCount = shaders.Length; + + int uCount = 0; + int tCount = 0; + int iCount = 0; + + foreach (var shader in shaders) + { + uCount += shader.Bindings.UniformBufferBindings.Count; + tCount += shader.Bindings.TextureBindings.Count; + iCount += shader.Bindings.ImageBindings.Count; + } + + DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount]; + DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount]; + DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount]; + DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount]; + + int uIndex = 0; + int sIndex = 0; + int tIndex = 0; + int iIndex = 0; + + foreach (var shader in shaders) + { + var stageFlags = shader.Stage.Convert(); + + void Set(DescriptorSetLayoutBinding* bindings, DescriptorType type, ref int start, IEnumerable bds) + { + foreach (var b in bds) + { + bindings[start++] = new DescriptorSetLayoutBinding + { + Binding = (uint)b, + DescriptorType = type, + DescriptorCount = 1, + StageFlags = stageFlags + }; + } + } + + void SetStorage(DescriptorSetLayoutBinding* bindings, ref int start, int count) + { + bindings[start++] = new DescriptorSetLayoutBinding + { + Binding = (uint)start, + DescriptorType = DescriptorType.StorageBuffer, + DescriptorCount = (uint)count, + StageFlags = stageFlags + }; + } + + // TODO: Support buffer textures and images here. + // This is only used for the helper shaders on the backend, and we don't use buffer textures on them + // so far, so it's not really necessary right now. + Set(uLayoutBindings, DescriptorType.UniformBuffer, ref uIndex, shader.Bindings.UniformBufferBindings); + SetStorage(sLayoutBindings, ref sIndex, shader.Bindings.StorageBufferBindings.Count); + Set(tLayoutBindings, DescriptorType.CombinedImageSampler, ref tIndex, shader.Bindings.TextureBindings); + Set(iLayoutBindings, DescriptorType.StorageImage, ref iIndex, shader.Bindings.ImageBindings); + } + + DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineFull.DescriptorSetLayouts]; + + var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = uLayoutBindings, + BindingCount = (uint)uCount + }; + + var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = sLayoutBindings, + BindingCount = (uint)stagesCount + }; + + var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = tLayoutBindings, + BindingCount = (uint)tCount + }; + + var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() + { + SType = StructureType.DescriptorSetLayoutCreateInfo, + PBindings = iLayoutBindings, + BindingCount = (uint)iCount + }; + + gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.UniformSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.StorageSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.TextureSetIndex]).ThrowOnError(); + gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.ImageSetIndex]).ThrowOnError(); + + fixed (DescriptorSetLayout* pLayouts = layouts) + { + var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo() + { + SType = StructureType.PipelineLayoutCreateInfo, + PSetLayouts = pLayouts, + SetLayoutCount = PipelineFull.DescriptorSetLayouts + }; + + gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError(); + } + + return layouts; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineState.cs b/Ryujinx.Graphics.Vulkan/PipelineState.cs new file mode 100644 index 0000000000..15c4d79e05 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineState.cs @@ -0,0 +1,579 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + struct PipelineState : IDisposable + { + private const int RequiredSubgroupSize = 32; + + public PipelineUid Internal; + + public float LineWidth + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF)); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0); + } + + public float DepthBiasClamp + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF)); + set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); + } + + public float DepthBiasConstantFactor + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF)); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0); + } + + public float DepthBiasSlopeFactor + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF)); + set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); + } + + public uint StencilFrontCompareMask + { + get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF); + set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint StencilFrontWriteMask + { + get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF); + set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + public uint StencilFrontReference + { + get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF); + set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint StencilBackCompareMask + { + get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF); + set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + public uint StencilBackWriteMask + { + get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF); + set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint StencilBackReference + { + get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF); + set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + public float MinDepthBounds + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF)); + set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0); + } + + public float MaxDepthBounds + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF)); + set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); + } + + public float BlendConstantR + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF)); + set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0); + } + + public float BlendConstantG + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF)); + set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); + } + + public float BlendConstantB + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF)); + set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0); + } + + public float BlendConstantA + { + get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF)); + set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); + } + + public PolygonMode PolygonMode + { + get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF); + set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0); + } + + public uint StagesCount + { + get => (byte)((Internal.Id8 >> 30) & 0xFF); + set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30); + } + + public uint VertexAttributeDescriptionsCount + { + get => (byte)((Internal.Id8 >> 38) & 0xFF); + set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38); + } + + public uint VertexBindingDescriptionsCount + { + get => (byte)((Internal.Id8 >> 46) & 0xFF); + set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46); + } + + public uint ViewportsCount + { + get => (byte)((Internal.Id8 >> 54) & 0xFF); + set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54); + } + + public uint ScissorsCount + { + get => (byte)((Internal.Id9 >> 0) & 0xFF); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0); + } + + public uint ColorBlendAttachmentStateCount + { + get => (byte)((Internal.Id9 >> 8) & 0xFF); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8); + } + + public PrimitiveTopology Topology + { + get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16); + } + + public LogicOp LogicOp + { + get => (LogicOp)((Internal.Id9 >> 20) & 0xF); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20); + } + + public CompareOp DepthCompareOp + { + get => (CompareOp)((Internal.Id9 >> 24) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24); + } + + public StencilOp StencilFrontFailOp + { + get => (StencilOp)((Internal.Id9 >> 27) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27); + } + + public StencilOp StencilFrontPassOp + { + get => (StencilOp)((Internal.Id9 >> 30) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30); + } + + public StencilOp StencilFrontDepthFailOp + { + get => (StencilOp)((Internal.Id9 >> 33) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33); + } + + public CompareOp StencilFrontCompareOp + { + get => (CompareOp)((Internal.Id9 >> 36) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36); + } + + public StencilOp StencilBackFailOp + { + get => (StencilOp)((Internal.Id9 >> 39) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39); + } + + public StencilOp StencilBackPassOp + { + get => (StencilOp)((Internal.Id9 >> 42) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42); + } + + public StencilOp StencilBackDepthFailOp + { + get => (StencilOp)((Internal.Id9 >> 45) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45); + } + + public CompareOp StencilBackCompareOp + { + get => (CompareOp)((Internal.Id9 >> 48) & 0x7); + set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48); + } + + public CullModeFlags CullMode + { + get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3); + set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51); + } + + public bool PrimitiveRestartEnable + { + get => ((Internal.Id9 >> 53) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53); + } + + public bool DepthClampEnable + { + get => ((Internal.Id9 >> 54) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54); + } + + public bool RasterizerDiscardEnable + { + get => ((Internal.Id9 >> 55) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55); + } + + public FrontFace FrontFace + { + get => (FrontFace)((Internal.Id9 >> 56) & 0x1); + set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56); + } + + public bool DepthBiasEnable + { + get => ((Internal.Id9 >> 57) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57); + } + + public bool DepthTestEnable + { + get => ((Internal.Id9 >> 58) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58); + } + + public bool DepthWriteEnable + { + get => ((Internal.Id9 >> 59) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59); + } + + public bool DepthBoundsTestEnable + { + get => ((Internal.Id9 >> 60) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60); + } + + public bool StencilTestEnable + { + get => ((Internal.Id9 >> 61) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61); + } + + public bool LogicOpEnable + { + get => ((Internal.Id9 >> 62) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62); + } + + public bool HasDepthStencil + { + get => ((Internal.Id9 >> 63) & 0x1) != 0UL; + set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63); + } + + public uint PatchControlPoints + { + get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF); + set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0); + } + + public uint SamplesCount + { + get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF); + set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32); + } + + public bool AlphaToCoverageEnable + { + get => ((Internal.Id11 >> 0) & 0x1) != 0UL; + set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0); + } + + public bool AlphaToOneEnable + { + get => ((Internal.Id11 >> 1) & 0x1) != 0UL; + set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1); + } + + public NativeArray Stages; + public NativeArray StageRequiredSubgroupSizes; + public PipelineLayout PipelineLayout; + + public void Initialize() + { + Stages = new NativeArray(Constants.MaxShaderStages); + StageRequiredSubgroupSizes = new NativeArray(Constants.MaxShaderStages); + + for (int index = 0; index < Constants.MaxShaderStages; index++) + { + StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT() + { + SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt, + RequiredSubgroupSize = RequiredSubgroupSize + }; + } + } + + public unsafe Auto CreateComputePipeline( + VulkanRenderer gd, + Device device, + ShaderCollection program, + PipelineCache cache) + { + if (program.TryGetComputePipeline(out var pipeline)) + { + return pipeline; + } + + if (gd.Capabilities.SupportsSubgroupSizeControl) + { + UpdateStageRequiredSubgroupSizes(gd, 1); + } + + var pipelineCreateInfo = new ComputePipelineCreateInfo() + { + SType = StructureType.ComputePipelineCreateInfo, + Stage = Stages[0], + BasePipelineIndex = -1, + Layout = PipelineLayout + }; + + Pipeline pipelineHandle = default; + + gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError(); + + pipeline = new Auto(new DisposablePipeline(gd.Api, device, pipelineHandle)); + + program.AddComputePipeline(pipeline); + + return pipeline; + } + + public unsafe void DestroyComputePipeline(ShaderCollection program) + { + program.RemoveComputePipeline(); + } + + public unsafe Auto CreateGraphicsPipeline( + VulkanRenderer gd, + Device device, + ShaderCollection program, + PipelineCache cache, + RenderPass renderPass) + { + if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline)) + { + return pipeline; + } + + Pipeline pipelineHandle = default; + + fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0]) + fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0]) + fixed (Viewport* pViewports = &Internal.Viewports[0]) + fixed (Rect2D* pScissors = &Internal.Scissors[0]) + fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0]) + { + var vertexInputState = new PipelineVertexInputStateCreateInfo + { + SType = StructureType.PipelineVertexInputStateCreateInfo, + VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount, + PVertexAttributeDescriptions = pVertexAttributeDescriptions, + VertexBindingDescriptionCount = VertexBindingDescriptionsCount, + PVertexBindingDescriptions = pVertexBindingDescriptions + }; + + bool primitiveRestartEnable = PrimitiveRestartEnable; + + primitiveRestartEnable &= Topology == PrimitiveTopology.LineStrip || + Topology == PrimitiveTopology.TriangleStrip || + Topology == PrimitiveTopology.TriangleFan || + Topology == PrimitiveTopology.LineStripWithAdjacency || + Topology == PrimitiveTopology.TriangleStripWithAdjacency; + + var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo() + { + SType = StructureType.PipelineInputAssemblyStateCreateInfo, + PrimitiveRestartEnable = primitiveRestartEnable, + Topology = Topology + }; + + var tessellationState = new PipelineTessellationStateCreateInfo() + { + SType = StructureType.PipelineTessellationStateCreateInfo, + PatchControlPoints = PatchControlPoints + }; + + var rasterizationState = new PipelineRasterizationStateCreateInfo() + { + SType = StructureType.PipelineRasterizationStateCreateInfo, + DepthClampEnable = DepthClampEnable, + RasterizerDiscardEnable = RasterizerDiscardEnable, + PolygonMode = PolygonMode, + LineWidth = LineWidth, + CullMode = CullMode, + FrontFace = FrontFace, + DepthBiasEnable = DepthBiasEnable, + DepthBiasClamp = DepthBiasClamp, + DepthBiasConstantFactor = DepthBiasConstantFactor, + DepthBiasSlopeFactor = DepthBiasSlopeFactor + }; + + var viewportState = new PipelineViewportStateCreateInfo() + { + SType = StructureType.PipelineViewportStateCreateInfo, + ViewportCount = ViewportsCount, + PViewports = pViewports, + ScissorCount = ScissorsCount, + PScissors = pScissors + }; + + var multisampleState = new PipelineMultisampleStateCreateInfo + { + SType = StructureType.PipelineMultisampleStateCreateInfo, + SampleShadingEnable = false, + RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(SamplesCount), + MinSampleShading = 1, + AlphaToCoverageEnable = AlphaToCoverageEnable, + AlphaToOneEnable = AlphaToOneEnable + }; + + var stencilFront = new StencilOpState( + StencilFrontFailOp, + StencilFrontPassOp, + StencilFrontDepthFailOp, + StencilFrontCompareOp, + StencilFrontCompareMask, + StencilFrontWriteMask, + StencilFrontReference); + + var stencilBack = new StencilOpState( + StencilBackFailOp, + StencilBackPassOp, + StencilBackDepthFailOp, + StencilBackCompareOp, + StencilBackCompareMask, + StencilBackWriteMask, + StencilBackReference); + + var depthStencilState = new PipelineDepthStencilStateCreateInfo() + { + SType = StructureType.PipelineDepthStencilStateCreateInfo, + DepthTestEnable = DepthTestEnable, + DepthWriteEnable = DepthWriteEnable, + DepthCompareOp = DepthCompareOp, + DepthBoundsTestEnable = DepthBoundsTestEnable, + StencilTestEnable = StencilTestEnable, + Front = stencilFront, + Back = stencilBack, + MinDepthBounds = MinDepthBounds, + MaxDepthBounds = MaxDepthBounds + }; + + var colorBlendState = new PipelineColorBlendStateCreateInfo() + { + SType = StructureType.PipelineColorBlendStateCreateInfo, + LogicOpEnable = LogicOpEnable, + LogicOp = LogicOp, + AttachmentCount = ColorBlendAttachmentStateCount, + PAttachments = pColorBlendAttachmentState + }; + + colorBlendState.BlendConstants[0] = BlendConstantR; + colorBlendState.BlendConstants[1] = BlendConstantG; + colorBlendState.BlendConstants[2] = BlendConstantB; + colorBlendState.BlendConstants[3] = BlendConstantA; + + bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; + int dynamicStatesCount = supportsExtDynamicState ? 8 : 7; + + DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; + + dynamicStates[0] = DynamicState.Viewport; + dynamicStates[1] = DynamicState.Scissor; + dynamicStates[2] = DynamicState.DepthBias; + dynamicStates[3] = DynamicState.DepthBounds; + dynamicStates[4] = DynamicState.StencilCompareMask; + dynamicStates[5] = DynamicState.StencilWriteMask; + dynamicStates[6] = DynamicState.StencilReference; + + if (supportsExtDynamicState) + { + dynamicStates[7] = DynamicState.VertexInputBindingStrideExt; + } + + var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo() + { + SType = StructureType.PipelineDynamicStateCreateInfo, + DynamicStateCount = (uint)dynamicStatesCount, + PDynamicStates = dynamicStates + }; + + if (gd.Capabilities.SupportsSubgroupSizeControl) + { + UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount); + } + + var pipelineCreateInfo = new GraphicsPipelineCreateInfo() + { + SType = StructureType.GraphicsPipelineCreateInfo, + StageCount = StagesCount, + PStages = Stages.Pointer, + PVertexInputState = &vertexInputState, + PInputAssemblyState = &inputAssemblyState, + PTessellationState = &tessellationState, + PViewportState = &viewportState, + PRasterizationState = &rasterizationState, + PMultisampleState = &multisampleState, + PDepthStencilState = &depthStencilState, + PColorBlendState = &colorBlendState, + PDynamicState = &pipelineDynamicStateCreateInfo, + Layout = PipelineLayout, + RenderPass = renderPass, + BasePipelineIndex = -1 + }; + + gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError(); + } + + pipeline = new Auto(new DisposablePipeline(gd.Api, device, pipelineHandle)); + + program.AddGraphicsPipeline(ref Internal, pipeline); + + return pipeline; + } + + private unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count) + { + for (int index = 0; index < count; index++) + { + bool canUseExplicitSubgroupSize = + (gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 && + gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize && + gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize; + + Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null; + } + } + + public void Dispose() + { + Stages.Dispose(); + StageRequiredSubgroupSizes.Dispose(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/PipelineUid.cs b/Ryujinx.Graphics.Vulkan/PipelineUid.cs new file mode 100644 index 0000000000..e8137559ce --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/PipelineUid.cs @@ -0,0 +1,133 @@ +using Ryujinx.Common.Memory; +using Silk.NET.Vulkan; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; + +namespace Ryujinx.Graphics.Vulkan +{ + struct PipelineUid : IRefEquatable + { + public ulong Id0; + public ulong Id1; + public ulong Id2; + public ulong Id3; + + public ulong Id4; + public ulong Id5; + public ulong Id6; + public ulong Id7; + + public ulong Id8; + public ulong Id9; + public ulong Id10; + public ulong Id11; + + private uint VertexAttributeDescriptionsCount => (byte)((Id8 >> 38) & 0xFF); + private uint VertexBindingDescriptionsCount => (byte)((Id8 >> 46) & 0xFF); + private uint ViewportsCount => (byte)((Id8 >> 54) & 0xFF); + private uint ScissorsCount => (byte)((Id9 >> 0) & 0xFF); + private uint ColorBlendAttachmentStateCount => (byte)((Id9 >> 8) & 0xFF); + private bool HasDepthStencil => ((Id9 >> 63) & 0x1) != 0UL; + + public Array32 VertexAttributeDescriptions; + public Array33 VertexBindingDescriptions; + public Array16 Viewports; + public Array16 Scissors; + public Array8 ColorBlendAttachmentState; + public Array9 AttachmentFormats; + + public override bool Equals(object obj) + { + return obj is PipelineUid other && Equals(other); + } + + public bool Equals(ref PipelineUid other) + { + if (!Unsafe.As>(ref Id0).Equals(Unsafe.As>(ref other.Id0)) || + !Unsafe.As>(ref Id4).Equals(Unsafe.As>(ref other.Id4)) || + !Unsafe.As>(ref Id8).Equals(Unsafe.As>(ref other.Id8))) + { + return false; + } + + if (!SequenceEqual(VertexAttributeDescriptions.ToSpan(), other.VertexAttributeDescriptions.ToSpan(), VertexAttributeDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(VertexBindingDescriptions.ToSpan(), other.VertexBindingDescriptions.ToSpan(), VertexBindingDescriptionsCount)) + { + return false; + } + + if (!SequenceEqual(ColorBlendAttachmentState.ToSpan(), other.ColorBlendAttachmentState.ToSpan(), ColorBlendAttachmentStateCount)) + { + return false; + } + + if (!SequenceEqual(AttachmentFormats.ToSpan(), other.AttachmentFormats.ToSpan(), ColorBlendAttachmentStateCount + (HasDepthStencil ? 1u : 0u))) + { + return false; + } + + return true; + } + + private static bool SequenceEqual(ReadOnlySpan x, ReadOnlySpan y, uint count) where T : unmanaged + { + return MemoryMarshal.Cast(x.Slice(0, (int)count)).SequenceEqual(MemoryMarshal.Cast(y.Slice(0, (int)count))); + } + + public override int GetHashCode() + { + ulong hash64 = Id0 * 23 ^ + Id1 * 23 ^ + Id2 * 23 ^ + Id3 * 23 ^ + Id4 * 23 ^ + Id5 * 23 ^ + Id6 * 23 ^ + Id7 * 23 ^ + Id8 * 23 ^ + Id9 * 23 ^ + Id10 * 23 ^ + Id11 * 23; + + for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++) + { + hash64 ^= VertexAttributeDescriptions[i].Binding * 23; + hash64 ^= (uint)VertexAttributeDescriptions[i].Format * 23; + hash64 ^= VertexAttributeDescriptions[i].Location * 23; + hash64 ^= VertexAttributeDescriptions[i].Offset * 23; + } + + for (int i = 0; i < (int)VertexBindingDescriptionsCount; i++) + { + hash64 ^= VertexBindingDescriptions[i].Binding * 23; + hash64 ^= (uint)VertexBindingDescriptions[i].InputRate * 23; + hash64 ^= VertexBindingDescriptions[i].Stride * 23; + } + + for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++) + { + hash64 ^= ColorBlendAttachmentState[i].BlendEnable * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].SrcColorBlendFactor * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].DstColorBlendFactor * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].ColorBlendOp * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].SrcAlphaBlendFactor * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].DstAlphaBlendFactor * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].AlphaBlendOp * 23; + hash64 ^= (uint)ColorBlendAttachmentState[i].ColorWriteMask * 23; + } + + for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++) + { + hash64 ^= (uint)AttachmentFormats[i] * 23; + } + + return (int)hash64 ^ ((int)(hash64 >> 32) * 17); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Queries/BufferedQuery.cs b/Ryujinx.Graphics.Vulkan/Queries/BufferedQuery.cs new file mode 100644 index 0000000000..a53e02a1fc --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Queries/BufferedQuery.cs @@ -0,0 +1,206 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Runtime.InteropServices; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan.Queries +{ + class BufferedQuery : IDisposable + { + private const int MaxQueryRetries = 5000; + private const long DefaultValue = -1; + private const long DefaultValueInt = 0xFFFFFFFF; + + private readonly Vk _api; + private readonly Device _device; + private readonly PipelineFull _pipeline; + + private QueryPool _queryPool; + private bool _isReset; + + private readonly BufferHolder _buffer; + private readonly IntPtr _bufferMap; + private readonly CounterType _type; + private bool _result32Bit; + private bool _isSupported; + + private long _defaultValue; + + public unsafe BufferedQuery(VulkanRenderer gd, Device device, PipelineFull pipeline, CounterType type, bool result32Bit) + { + _api = gd.Api; + _device = device; + _pipeline = pipeline; + _type = type; + _result32Bit = result32Bit; + + _isSupported = QueryTypeSupported(gd, type); + + if (_isSupported) + { + QueryPipelineStatisticFlags flags = type == CounterType.PrimitivesGenerated ? + QueryPipelineStatisticFlags.QueryPipelineStatisticGeometryShaderPrimitivesBit : 0; + + var queryPoolCreateInfo = new QueryPoolCreateInfo() + { + SType = StructureType.QueryPoolCreateInfo, + QueryCount = 1, + QueryType = GetQueryType(type), + PipelineStatistics = flags + }; + + gd.Api.CreateQueryPool(device, queryPoolCreateInfo, null, out _queryPool).ThrowOnError(); + } + + var buffer = gd.BufferManager.Create(gd, sizeof(long), forConditionalRendering: true); + + _bufferMap = buffer.Map(0, sizeof(long)); + _defaultValue = result32Bit ? DefaultValueInt : DefaultValue; + Marshal.WriteInt64(_bufferMap, _defaultValue); + _buffer = buffer; + } + + private bool QueryTypeSupported(VulkanRenderer gd, CounterType type) + { + return type switch + { + CounterType.SamplesPassed => true, + CounterType.TransformFeedbackPrimitivesWritten => gd.Capabilities.SupportsTransformFeedbackQueries, + CounterType.PrimitivesGenerated => gd.Capabilities.SupportsGeometryShader, + _ => false + }; + } + + private static QueryType GetQueryType(CounterType type) + { + return type switch + { + CounterType.SamplesPassed => QueryType.Occlusion, + CounterType.PrimitivesGenerated => QueryType.PipelineStatistics, + CounterType.TransformFeedbackPrimitivesWritten => QueryType.TransformFeedbackStreamExt, + _ => QueryType.Occlusion + }; + } + + public Auto GetBuffer() + { + return _buffer.GetBuffer(); + } + + public void Reset() + { + End(false); + Begin(); + } + + public void Begin() + { + if (_isSupported) + { + _pipeline.BeginQuery(this, _queryPool, !_isReset); + } + _isReset = false; + } + + public unsafe void End(bool withResult) + { + if (_isSupported) + { + _pipeline.EndQuery(_queryPool); + } + + if (withResult && _isSupported) + { + Marshal.WriteInt64(_bufferMap, _defaultValue); + _pipeline.CopyQueryResults(this); + } + else + { + // Dummy result, just return 0. + Marshal.WriteInt64(_bufferMap, 0); + } + } + + public bool TryGetResult(out long result) + { + result = Marshal.ReadInt64(_bufferMap); + + return result != _defaultValue; + } + + public long AwaitResult(AutoResetEvent wakeSignal = null) + { + long data = _defaultValue; + + if (wakeSignal == null) + { + while (data == _defaultValue) + { + data = Marshal.ReadInt64(_bufferMap); + } + } + else + { + int iterations = 0; + while (data == _defaultValue && iterations++ < MaxQueryRetries) + { + data = Marshal.ReadInt64(_bufferMap); + if (data == _defaultValue) + { + wakeSignal.WaitOne(1); + } + } + + if (iterations >= MaxQueryRetries) + { + Logger.Error?.Print(LogClass.Gpu, $"Error: Query result {_type} timed out. Took more than {MaxQueryRetries} tries."); + } + } + + return data; + } + + public void PoolReset(CommandBuffer cmd) + { + if (_isSupported) + { + _api.CmdResetQueryPool(cmd, _queryPool, 0, 1); + } + _isReset = true; + } + + public void PoolCopy(CommandBufferScoped cbs) + { + var buffer = _buffer.GetBuffer(cbs.CommandBuffer, true).Get(cbs, 0, sizeof(long)).Value; + + QueryResultFlags flags = QueryResultFlags.QueryResultWaitBit; + + if (!_result32Bit) + { + flags |= QueryResultFlags.QueryResult64Bit; + } + + _api.CmdCopyQueryPoolResults( + cbs.CommandBuffer, + _queryPool, + 0, + 1, + buffer, + 0, + (ulong)(_result32Bit ? sizeof(int) : sizeof(long)), + flags); + } + + public unsafe void Dispose() + { + _buffer.Dispose(); + if (_isSupported) + { + _api.DestroyQueryPool(_device, _queryPool, null); + } + _queryPool = default; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs b/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs new file mode 100644 index 0000000000..7ee3c15aec --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs @@ -0,0 +1,224 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan.Queries +{ + class CounterQueue : IDisposable + { + private const int QueryPoolInitialSize = 100; + + private readonly VulkanRenderer _gd; + private readonly Device _device; + private readonly PipelineFull _pipeline; + + public CounterType Type { get; } + public bool Disposed { get; private set; } + + private Queue _events = new Queue(); + private CounterQueueEvent _current; + + private ulong _accumulatedCounter; + private int _waiterCount; + + private object _lock = new object(); + + private Queue _queryPool; + private AutoResetEvent _queuedEvent = new AutoResetEvent(false); + private AutoResetEvent _wakeSignal = new AutoResetEvent(false); + private AutoResetEvent _eventConsumed = new AutoResetEvent(false); + + private Thread _consumerThread; + + internal CounterQueue(VulkanRenderer gd, Device device, PipelineFull pipeline, CounterType type) + { + _gd = gd; + _device = device; + _pipeline = pipeline; + + Type = type; + + _queryPool = new Queue(QueryPoolInitialSize); + for (int i = 0; i < QueryPoolInitialSize; i++) + { + // AMD Polaris GPUs on Windows seem to have issues reporting 64-bit query results. + _queryPool.Enqueue(new BufferedQuery(_gd, _device, _pipeline, type, gd.IsAmdWindows)); + } + + _current = new CounterQueueEvent(this, type, 0); + + _consumerThread = new Thread(EventConsumer); + _consumerThread.Start(); + } + + private void EventConsumer() + { + while (!Disposed) + { + CounterQueueEvent evt = null; + lock (_lock) + { + if (_events.Count > 0) + { + evt = _events.Dequeue(); + } + } + + if (evt == null) + { + _queuedEvent.WaitOne(); // No more events to go through, wait for more. + } + else + { + // Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal. + evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null); + } + + if (_waiterCount > 0) + { + _eventConsumed.Set(); + } + } + } + + internal BufferedQuery GetQueryObject() + { + // Creating/disposing query objects on a context we're sharing with will cause issues. + // So instead, make a lot of query objects on the main thread and reuse them. + + lock (_lock) + { + if (_queryPool.Count > 0) + { + BufferedQuery result = _queryPool.Dequeue(); + return result; + } + else + { + return new BufferedQuery(_gd, _device, _pipeline, Type, _gd.IsAmdWindows); + } + } + } + + internal void ReturnQueryObject(BufferedQuery query) + { + lock (_lock) + { + _pipeline.ResetQuery(query); + _queryPool.Enqueue(query); + } + } + + public CounterQueueEvent QueueReport(EventHandler resultHandler, ulong lastDrawIndex, bool hostReserved) + { + CounterQueueEvent result; + ulong draws = lastDrawIndex - _current.DrawIndex; + + lock (_lock) + { + // A query's result only matters if more than one draw was performed during it. + // Otherwise, dummy it out and return 0 immediately. + + if (hostReserved) + { + // This counter event is guaranteed to be available for host conditional rendering. + _current.ReserveForHostAccess(); + } + + _current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten); + _events.Enqueue(_current); + + _current.OnResult += resultHandler; + + result = _current; + + _current = new CounterQueueEvent(this, Type, lastDrawIndex); + } + + _queuedEvent.Set(); + + return result; + } + + public void QueueReset(ulong lastDrawIndex) + { + ulong draws = lastDrawIndex - _current.DrawIndex; + + lock (_lock) + { + _current.Clear(draws != 0); + } + } + + public void Flush(bool blocking) + { + if (!blocking) + { + // Just wake the consumer thread - it will update the queries. + _wakeSignal.Set(); + return; + } + + lock (_lock) + { + // Tell the queue to process all events. + while (_events.Count > 0) + { + CounterQueueEvent flush = _events.Peek(); + if (!flush.TryConsume(ref _accumulatedCounter, true)) + { + return; // If not blocking, then return when we encounter an event that is not ready yet. + } + _events.Dequeue(); + } + } + } + + public void FlushTo(CounterQueueEvent evt) + { + // Flush the counter queue on the main thread. + Interlocked.Increment(ref _waiterCount); + + _wakeSignal.Set(); + + while (!evt.Disposed) + { + _eventConsumed.WaitOne(1); + } + + Interlocked.Decrement(ref _waiterCount); + } + + public void Dispose() + { + lock (_lock) + { + while (_events.Count > 0) + { + CounterQueueEvent evt = _events.Dequeue(); + + evt.Dispose(); + } + + Disposed = true; + } + + _queuedEvent.Set(); + + _consumerThread.Join(); + + _current?.Dispose(); + + foreach (BufferedQuery query in _queryPool) + { + query.Dispose(); + } + + _queuedEvent.Dispose(); + _wakeSignal.Dispose(); + _eventConsumed.Dispose(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs b/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs new file mode 100644 index 0000000000..241fe1ee08 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Queries/CounterQueueEvent.cs @@ -0,0 +1,167 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan.Queries +{ + class CounterQueueEvent : ICounterEvent + { + public event EventHandler OnResult; + + public CounterType Type { get; } + public bool ClearCounter { get; private set; } + + public bool Disposed { get; private set; } + public bool Invalid { get; set; } + + public ulong DrawIndex { get; } + + private CounterQueue _queue; + private BufferedQuery _counter; + + private bool _hostAccessReserved = false; + private int _refCount = 1; // Starts with a reference from the counter queue. + + private object _lock = new object(); + private ulong _result = ulong.MaxValue; + + public CounterQueueEvent(CounterQueue queue, CounterType type, ulong drawIndex) + { + _queue = queue; + + _counter = queue.GetQueryObject(); + Type = type; + + DrawIndex = drawIndex; + + _counter.Begin(); + } + + public Auto GetBuffer() + { + return _counter.GetBuffer(); + } + + internal void Clear(bool counterReset) + { + if (counterReset) + { + _counter.Reset(); + } + + ClearCounter = true; + } + + internal void Complete(bool withResult) + { + _counter.End(withResult); + } + + internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null) + { + lock (_lock) + { + if (Disposed) + { + return true; + } + + if (ClearCounter) + { + result = 0; + } + + long queryResult; + + if (block) + { + queryResult = _counter.AwaitResult(wakeSignal); + } + else + { + if (!_counter.TryGetResult(out queryResult)) + { + return false; + } + } + + result += (ulong)queryResult; + + _result = result; + + OnResult?.Invoke(this, result); + + Dispose(); // Return the our resources to the pool. + + return true; + } + } + + public void Flush() + { + if (Disposed) + { + return; + } + + // Tell the queue to process all events up to this one. + _queue.FlushTo(this); + } + + public void DecrementRefCount() + { + if (Interlocked.Decrement(ref _refCount) == 0) + { + DisposeInternal(); + } + } + + public bool ReserveForHostAccess() + { + if (_hostAccessReserved) + { + return true; + } + + if (IsValueAvailable()) + { + return false; + } + + if (Interlocked.Increment(ref _refCount) == 1) + { + Interlocked.Decrement(ref _refCount); + + return false; + } + + _hostAccessReserved = true; + + return true; + } + + public void ReleaseHostAccess() + { + _hostAccessReserved = false; + + DecrementRefCount(); + } + + private void DisposeInternal() + { + _queue.ReturnQueryObject(_counter); + } + + private bool IsValueAvailable() + { + return _result != ulong.MaxValue || _counter.TryGetResult(out _); + } + + public void Dispose() + { + Disposed = true; + + DecrementRefCount(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Queries/Counters.cs b/Ryujinx.Graphics.Vulkan/Queries/Counters.cs new file mode 100644 index 0000000000..63581e4271 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Queries/Counters.cs @@ -0,0 +1,58 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan.Queries +{ + class Counters : IDisposable + { + private readonly CounterQueue[] _counterQueues; + private readonly PipelineFull _pipeline; + + public Counters(VulkanRenderer gd, Device device, PipelineFull pipeline) + { + _pipeline = pipeline; + + int count = Enum.GetNames(typeof(CounterType)).Length; + + _counterQueues = new CounterQueue[count]; + + for (int index = 0; index < count; index++) + { + CounterType type = (CounterType)index; + _counterQueues[index] = new CounterQueue(gd, device, pipeline, type); + } + } + + public CounterQueueEvent QueueReport(CounterType type, EventHandler resultHandler, bool hostReserved) + { + return _counterQueues[(int)type].QueueReport(resultHandler, _pipeline.DrawCount, hostReserved); + } + + public void QueueReset(CounterType type) + { + _counterQueues[(int)type].QueueReset(_pipeline.DrawCount); + } + + public void Update() + { + foreach (var queue in _counterQueues) + { + queue.Flush(false); + } + } + + public void Flush(CounterType type) + { + _counterQueues[(int)type].Flush(true); + } + + public void Dispose() + { + foreach (var queue in _counterQueues) + { + queue.Dispose(); + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj b/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj new file mode 100644 index 0000000000..fe22f3f5f2 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj @@ -0,0 +1,31 @@ + + + + net6.0 + + + + true + + + + true + + + + + + + + + + + + + + + + + + + diff --git a/Ryujinx.Graphics.Vulkan/SamplerHolder.cs b/Ryujinx.Graphics.Vulkan/SamplerHolder.cs new file mode 100644 index 0000000000..a8f7c9444d --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/SamplerHolder.cs @@ -0,0 +1,117 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; + +namespace Ryujinx.Graphics.Vulkan +{ + class SamplerHolder : ISampler + { + private readonly VulkanRenderer _gd; + private readonly Auto _sampler; + + public unsafe SamplerHolder(VulkanRenderer gd, Device device, GAL.SamplerCreateInfo info) + { + _gd = gd; + + gd.Samplers.Add(this); + + (Filter minFilter, SamplerMipmapMode mipFilter) = EnumConversion.Convert(info.MinFilter); + + float minLod = info.MinLod; + float maxLod = info.MaxLod; + + if (info.MinFilter == MinFilter.Nearest || info.MinFilter == MinFilter.Linear) + { + minLod = 0; + maxLod = 0.25f; + } + + var borderColor = GetConstrainedBorderColor(info.BorderColor, out var cantConstrain); + + var samplerCreateInfo = new Silk.NET.Vulkan.SamplerCreateInfo() + { + SType = StructureType.SamplerCreateInfo, + MagFilter = info.MagFilter.Convert(), + MinFilter = minFilter, + MipmapMode = mipFilter, + AddressModeU = info.AddressU.Convert(), + AddressModeV = info.AddressV.Convert(), + AddressModeW = info.AddressP.Convert(), + MipLodBias = info.MipLodBias, + AnisotropyEnable = info.MaxAnisotropy != 1f, + MaxAnisotropy = info.MaxAnisotropy, + CompareEnable = info.CompareMode == CompareMode.CompareRToTexture, + CompareOp = info.CompareOp.Convert(), + MinLod = minLod, + MaxLod = maxLod, + BorderColor = borderColor, + UnnormalizedCoordinates = false // TODO: Use unnormalized coordinates. + }; + + SamplerCustomBorderColorCreateInfoEXT customBorderColor; + + if (cantConstrain && gd.Capabilities.SupportsCustomBorderColor) + { + var color = new ClearColorValue( + info.BorderColor.Red, + info.BorderColor.Green, + info.BorderColor.Blue, + info.BorderColor.Alpha); + + customBorderColor = new SamplerCustomBorderColorCreateInfoEXT() + { + SType = StructureType.SamplerCustomBorderColorCreateInfoExt, + CustomBorderColor = color + }; + + samplerCreateInfo.PNext = &customBorderColor; + } + + gd.Api.CreateSampler(device, samplerCreateInfo, null, out var sampler).ThrowOnError(); + + _sampler = new Auto(new DisposableSampler(gd.Api, device, sampler)); + } + + private static BorderColor GetConstrainedBorderColor(ColorF arbitraryBorderColor, out bool cantConstrain) + { + float r = arbitraryBorderColor.Red; + float g = arbitraryBorderColor.Green; + float b = arbitraryBorderColor.Blue; + float a = arbitraryBorderColor.Alpha; + + if (r == 0f && g == 0f && b == 0f) + { + if (a == 1f) + { + cantConstrain = false; + return BorderColor.FloatOpaqueBlack; + } + else if (a == 0f) + { + cantConstrain = false; + return BorderColor.FloatTransparentBlack; + } + } + else if (r == 1f && g == 1f && b == 1f && a == 1f) + { + cantConstrain = false; + return BorderColor.FloatOpaqueWhite; + } + + cantConstrain = true; + return BorderColor.FloatOpaqueBlack; + } + + public Auto GetSampler() + { + return _sampler; + } + + public void Dispose() + { + if (_gd.Samplers.Remove(this)) + { + _sampler.Dispose(); + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/SemaphoreHolder.cs b/Ryujinx.Graphics.Vulkan/SemaphoreHolder.cs new file mode 100644 index 0000000000..aa1b0eafee --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/SemaphoreHolder.cs @@ -0,0 +1,60 @@ +using Silk.NET.Vulkan; +using System; +using System.Threading; +using VkSemaphore = Silk.NET.Vulkan.Semaphore; + +namespace Ryujinx.Graphics.Vulkan +{ + class SemaphoreHolder : IDisposable + { + private readonly Vk _api; + private readonly Device _device; + private VkSemaphore _semaphore; + private int _referenceCount; + public bool _disposed; + + public unsafe SemaphoreHolder(Vk api, Device device) + { + _api = api; + _device = device; + + var semaphoreCreateInfo = new SemaphoreCreateInfo() + { + SType = StructureType.SemaphoreCreateInfo + }; + + api.CreateSemaphore(device, in semaphoreCreateInfo, null, out _semaphore).ThrowOnError(); + + _referenceCount = 1; + } + + public VkSemaphore GetUnsafe() + { + return _semaphore; + } + + public VkSemaphore Get() + { + Interlocked.Increment(ref _referenceCount); + return _semaphore; + } + + public unsafe void Put() + { + if (Interlocked.Decrement(ref _referenceCount) == 0) + { + _api.DestroySemaphore(_device, _semaphore, null); + _semaphore = default; + } + } + + public void Dispose() + { + if (!_disposed) + { + Put(); + _disposed = true; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Shader.cs b/Ryujinx.Graphics.Vulkan/Shader.cs new file mode 100644 index 0000000000..2ced4bea7e --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shader.cs @@ -0,0 +1,167 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using shaderc; +using Silk.NET.Vulkan; +using System; +using System.Runtime.InteropServices; +using System.Threading.Tasks; + +namespace Ryujinx.Graphics.Vulkan +{ + class Shader + { + // The shaderc.net dependency's Options constructor and dispose are not thread safe. + // Take this lock when using them. + private static object _shaderOptionsLock = new object(); + + private readonly Vk _api; + private readonly Device _device; + private readonly ShaderStageFlags _stage; + + private IntPtr _entryPointName; + private ShaderModule _module; + + public ShaderStageFlags StageFlags => _stage; + + public ShaderBindings Bindings { get; } + + public ProgramLinkStatus CompileStatus { private set; get; } + + public readonly Task CompileTask; + + public unsafe Shader(Vk api, Device device, ShaderSource shaderSource) + { + _api = api; + _device = device; + Bindings = shaderSource.Bindings; + + CompileStatus = ProgramLinkStatus.Incomplete; + + _stage = shaderSource.Stage.Convert(); + _entryPointName = Marshal.StringToHGlobalAnsi("main"); + + CompileTask = Task.Run(() => + { + byte[] spirv = shaderSource.BinaryCode; + + if (spirv == null) + { + spirv = GlslToSpirv(shaderSource.Code, shaderSource.Stage); + + if (spirv == null) + { + CompileStatus = ProgramLinkStatus.Failure; + + return; + } + } + + fixed (byte* pCode = spirv) + { + var shaderModuleCreateInfo = new ShaderModuleCreateInfo() + { + SType = StructureType.ShaderModuleCreateInfo, + CodeSize = (uint)spirv.Length, + PCode = (uint*)pCode + }; + + api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError(); + } + + CompileStatus = ProgramLinkStatus.Success; + }); + } + + private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage) + { + // TODO: We should generate the correct code on the shader translator instead of doing this compensation. + glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)"); + glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)"); + + Options options; + + lock (_shaderOptionsLock) + { + options = new Options(false) + { + SourceLanguage = SourceLanguage.Glsl, + TargetSpirVVersion = new SpirVVersion(1, 5) + }; + } + + options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2); + Compiler compiler = new Compiler(options); + var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage)); + + lock (_shaderOptionsLock) + { + options.Dispose(); + } + + if (scr.Status != Status.Success) + { + Logger.Error?.Print(LogClass.Gpu, $"Shader compilation error: {scr.Status} {scr.ErrorMessage}"); + + return null; + } + + var spirvBytes = new Span((void*)scr.CodePointer, (int)scr.CodeLength); + + byte[] code = new byte[(scr.CodeLength + 3) & ~3]; + + spirvBytes.CopyTo(code.AsSpan().Slice(0, (int)scr.CodeLength)); + + return code; + } + + private static ShaderKind GetShaderCShaderStage(ShaderStage stage) + { + switch (stage) + { + case ShaderStage.Vertex: + return ShaderKind.GlslVertexShader; + case ShaderStage.Geometry: + return ShaderKind.GlslGeometryShader; + case ShaderStage.TessellationControl: + return ShaderKind.GlslTessControlShader; + case ShaderStage.TessellationEvaluation: + return ShaderKind.GlslTessEvaluationShader; + case ShaderStage.Fragment: + return ShaderKind.GlslFragmentShader; + case ShaderStage.Compute: + return ShaderKind.GlslComputeShader; + }; + + Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(ShaderStage)} enum value: {stage}."); + + return ShaderKind.GlslVertexShader; + } + + public unsafe PipelineShaderStageCreateInfo GetInfo() + { + return new PipelineShaderStageCreateInfo() + { + SType = StructureType.PipelineShaderStageCreateInfo, + Stage = _stage, + Module = _module, + PName = (byte*)_entryPointName + }; + } + + public void WaitForCompile() + { + CompileTask.Wait(); + } + + public unsafe void Dispose() + { + if (_entryPointName != IntPtr.Zero) + { + _api.DestroyShaderModule(_device, _module, null); + Marshal.FreeHGlobal(_entryPointName); + _entryPointName = IntPtr.Zero; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/Ryujinx.Graphics.Vulkan/ShaderCollection.cs new file mode 100644 index 0000000000..5447b1f569 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -0,0 +1,406 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; + +namespace Ryujinx.Graphics.Vulkan +{ + class ShaderCollection : IProgram + { + private readonly PipelineShaderStageCreateInfo[] _infos; + private readonly Shader[] _shaders; + + private readonly PipelineLayoutCacheEntry _plce; + + public PipelineLayout PipelineLayout => _plce.PipelineLayout; + + public bool HasMinimalLayout { get; } + public bool UsePushDescriptors { get; } + + public uint Stages { get; } + + public int[][][] Bindings { get; } + + public ProgramLinkStatus LinkStatus { get; private set; } + + public bool IsLinked + { + get + { + if (LinkStatus == ProgramLinkStatus.Incomplete) + { + CheckProgramLink(true); + } + + return LinkStatus == ProgramLinkStatus.Success; + } + } + + private HashTableSlim> _graphicsPipelineCache; + private Auto _computePipeline; + + private VulkanRenderer _gd; + private Device _device; + private bool _initialized; + private bool _isCompute; + + private ProgramPipelineState _state; + private DisposableRenderPass _dummyRenderPass; + private Task _compileTask; + private bool _firstBackgroundUse; + + public ShaderCollection(VulkanRenderer gd, Device device, ShaderSource[] shaders, bool isMinimal = false) + { + _gd = gd; + _device = device; + + gd.Shaders.Add(this); + + var internalShaders = new Shader[shaders.Length]; + + _infos = new PipelineShaderStageCreateInfo[shaders.Length]; + + LinkStatus = ProgramLinkStatus.Incomplete; + + uint stages = 0; + + for (int i = 0; i < shaders.Length; i++) + { + var shader = new Shader(gd.Api, device, shaders[i]); + + stages |= 1u << shader.StageFlags switch + { + ShaderStageFlags.ShaderStageFragmentBit => 1, + ShaderStageFlags.ShaderStageGeometryBit => 2, + ShaderStageFlags.ShaderStageTessellationControlBit => 3, + ShaderStageFlags.ShaderStageTessellationEvaluationBit => 4, + _ => 0 + }; + + if (shader.StageFlags == ShaderStageFlags.ShaderStageComputeBit) + { + _isCompute = true; + } + + internalShaders[i] = shader; + } + + _shaders = internalShaders; + + bool usePd = !isMinimal && VulkanConfiguration.UsePushDescriptors && _gd.Capabilities.SupportsPushDescriptors; + + _plce = isMinimal + ? gd.PipelineLayoutCache.Create(gd, device, shaders) + : gd.PipelineLayoutCache.GetOrCreate(gd, device, stages, usePd); + + HasMinimalLayout = isMinimal; + UsePushDescriptors = usePd; + + Stages = stages; + + int[][] GrabAll(Func> selector) + { + bool hasAny = false; + int[][] bindings = new int[internalShaders.Length][]; + + for (int i = 0; i < internalShaders.Length; i++) + { + var collection = selector(internalShaders[i].Bindings); + hasAny |= collection.Count != 0; + bindings[i] = collection.ToArray(); + } + + return hasAny ? bindings : Array.Empty(); + } + + Bindings = new[] + { + GrabAll(x => x.UniformBufferBindings), + GrabAll(x => x.StorageBufferBindings), + GrabAll(x => x.TextureBindings), + GrabAll(x => x.ImageBindings) + }; + + _compileTask = Task.CompletedTask; + _firstBackgroundUse = false; + } + + public ShaderCollection( + VulkanRenderer gd, + Device device, + ShaderSource[] sources, + ProgramPipelineState state, + bool fromCache) : this(gd, device, sources) + { + _state = state; + + _compileTask = BackgroundCompilation(); + _firstBackgroundUse = !fromCache; + } + + private async Task BackgroundCompilation() + { + await Task.WhenAll(_shaders.Select(shader => shader.CompileTask)); + + if (_shaders.Any(shader => shader.CompileStatus == ProgramLinkStatus.Failure)) + { + LinkStatus = ProgramLinkStatus.Failure; + + return; + } + + try + { + if (_isCompute) + { + CreateBackgroundComputePipeline(); + } + else + { + CreateBackgroundGraphicsPipeline(); + } + } + catch (VulkanException e) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"Background Compilation failed: {e.Message}"); + + LinkStatus = ProgramLinkStatus.Failure; + } + } + + private void EnsureShadersReady() + { + if (!_initialized) + { + CheckProgramLink(true); + + ProgramLinkStatus resultStatus = ProgramLinkStatus.Success; + + for (int i = 0; i < _shaders.Length; i++) + { + var shader = _shaders[i]; + + if (shader.CompileStatus != ProgramLinkStatus.Success) + { + resultStatus = ProgramLinkStatus.Failure; + } + + _infos[i] = shader.GetInfo(); + } + + // If the link status was already set as failure by background compilation, prefer that decision. + if (LinkStatus != ProgramLinkStatus.Failure) + { + LinkStatus = resultStatus; + } + + _initialized = true; + } + } + + public PipelineShaderStageCreateInfo[] GetInfos() + { + EnsureShadersReady(); + + return _infos; + } + + protected unsafe DisposableRenderPass CreateDummyRenderPass() + { + if (_dummyRenderPass.Value.Handle != 0) + { + return _dummyRenderPass; + } + + return _dummyRenderPass = _state.ToRenderPass(_gd, _device); + } + + public void CreateBackgroundComputePipeline() + { + PipelineState pipeline = new PipelineState(); + pipeline.Initialize(); + + pipeline.Stages[0] = _shaders[0].GetInfo(); + pipeline.StagesCount = 1; + pipeline.PipelineLayout = PipelineLayout; + + pipeline.CreateComputePipeline(_gd, _device, this, (_gd.Pipeline as PipelineBase).PipelineCache); + pipeline.Dispose(); + } + + public void CreateBackgroundGraphicsPipeline() + { + // To compile shaders in the background in Vulkan, we need to create valid pipelines using the shader modules. + // The GPU provides pipeline state via the GAL that can be converted into our internal Vulkan pipeline state. + // This should match the pipeline state at the time of the first draw. If it doesn't, then it'll likely be + // close enough that the GPU driver will reuse the compiled shader for the different state. + + // First, we need to create a render pass object compatible with the one that will be used at runtime. + // The active attachment formats have been provided by the abstraction layer. + var renderPass = CreateDummyRenderPass(); + + PipelineState pipeline = _state.ToVulkanPipelineState(_gd); + + // Copy the shader stage info to the pipeline. + var stages = pipeline.Stages.ToSpan(); + + for (int i = 0; i < _shaders.Length; i++) + { + stages[i] = _shaders[i].GetInfo(); + } + + pipeline.StagesCount = (uint)_shaders.Length; + pipeline.PipelineLayout = PipelineLayout; + + pipeline.CreateGraphicsPipeline(_gd, _device, this, (_gd.Pipeline as PipelineBase).PipelineCache, renderPass.Value); + pipeline.Dispose(); + } + + public ProgramLinkStatus CheckProgramLink(bool blocking) + { + if (LinkStatus == ProgramLinkStatus.Incomplete) + { + ProgramLinkStatus resultStatus = ProgramLinkStatus.Success; + + foreach (Shader shader in _shaders) + { + if (shader.CompileStatus == ProgramLinkStatus.Incomplete) + { + if (blocking) + { + // Wait for this shader to finish compiling. + shader.WaitForCompile(); + + if (shader.CompileStatus != ProgramLinkStatus.Success) + { + resultStatus = ProgramLinkStatus.Failure; + } + } + else + { + return ProgramLinkStatus.Incomplete; + } + } + } + + if (!_compileTask.IsCompleted) + { + if (blocking) + { + _compileTask.Wait(); + + if (LinkStatus == ProgramLinkStatus.Failure) + { + return ProgramLinkStatus.Failure; + } + } + else + { + return ProgramLinkStatus.Incomplete; + } + } + + return resultStatus; + } + + return LinkStatus; + } + + public byte[] GetBinary() + { + return null; + } + + public void AddComputePipeline(Auto pipeline) + { + _computePipeline = pipeline; + } + + public void RemoveComputePipeline() + { + _computePipeline = null; + } + + public void AddGraphicsPipeline(ref PipelineUid key, Auto pipeline) + { + (_graphicsPipelineCache ??= new()).Add(ref key, pipeline); + } + + public bool TryGetComputePipeline(out Auto pipeline) + { + pipeline = _computePipeline; + return pipeline != null; + } + + public bool TryGetGraphicsPipeline(ref PipelineUid key, out Auto pipeline) + { + if (_graphicsPipelineCache == null) + { + pipeline = default; + return false; + } + + if (!_graphicsPipelineCache.TryGetValue(ref key, out pipeline)) + { + if (_firstBackgroundUse) + { + Logger.Warning?.Print(LogClass.Gpu, "Background pipeline compile missed on draw - incorrect pipeline state?"); + _firstBackgroundUse = false; + } + + return false; + } + + _firstBackgroundUse = false; + + return true; + } + + public Auto GetNewDescriptorSetCollection( + VulkanRenderer gd, + int commandBufferIndex, + int setIndex, + out bool isNew) + { + return _plce.GetNewDescriptorSetCollection(gd, commandBufferIndex, setIndex, out isNew); + } + + protected virtual unsafe void Dispose(bool disposing) + { + if (disposing) + { + if (!_gd.Shaders.Remove(this)) + { + return; + } + + for (int i = 0; i < _shaders.Length; i++) + { + _shaders[i].Dispose(); + } + + if (_graphicsPipelineCache != null) + { + foreach (Auto pipeline in _graphicsPipelineCache.Values) + { + pipeline.Dispose(); + } + } + + _computePipeline?.Dispose(); + if (_dummyRenderPass.Value.Handle != 0) + { + _dummyRenderPass.Dispose(); + } + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitClearAlphaFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitClearAlphaFragmentShaderSource.frag new file mode 100644 index 0000000000..f31316d0a5 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitClearAlphaFragmentShaderSource.frag @@ -0,0 +1,11 @@ +#version 450 core + +layout (binding = 0, set = 2) uniform sampler2D tex; + +layout (location = 0) in vec2 tex_coord; +layout (location = 0) out vec4 colour; + +void main() +{ + colour = vec4(texture(tex, tex_coord).rgb, 1.0f); +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitFragmentShaderSource.frag new file mode 100644 index 0000000000..89dc1ff8f6 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitFragmentShaderSource.frag @@ -0,0 +1,11 @@ +#version 450 core + +layout (binding = 0, set = 2) uniform sampler2D tex; + +layout (location = 0) in vec2 tex_coord; +layout (location = 0) out vec4 colour; + +void main() +{ + colour = texture(tex, tex_coord); +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitVertexShaderSource.vert b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitVertexShaderSource.vert new file mode 100644 index 0000000000..be93a64dcf --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitVertexShaderSource.vert @@ -0,0 +1,20 @@ +#version 450 core + +layout (std140, binding = 1) uniform tex_coord_in +{ + vec4 tex_coord_in_data; +}; + +layout (location = 0) out vec2 tex_coord; + +void main() +{ + int low = gl_VertexIndex & 1; + int high = gl_VertexIndex >> 1; + tex_coord.x = tex_coord_in_data[low]; + tex_coord.y = tex_coord_in_data[2 + high]; + gl_Position.x = (float(low) - 0.5f) * 2.0f; + gl_Position.y = (float(high) - 0.5f) * 2.0f; + gl_Position.z = 0.0f; + gl_Position.w = 1.0f; +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorClearFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorClearFragmentShaderSource.frag new file mode 100644 index 0000000000..ddd4369c43 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorClearFragmentShaderSource.frag @@ -0,0 +1,9 @@ +#version 450 core + +layout (location = 0) in vec4 clear_colour; +layout (location = 0) out vec4 colour; + +void main() +{ + colour = clear_colour; +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorClearVertexShaderSource.vert b/Ryujinx.Graphics.Vulkan/Shaders/ColorClearVertexShaderSource.vert new file mode 100644 index 0000000000..2f1b9b2c9d --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorClearVertexShaderSource.vert @@ -0,0 +1,19 @@ +#version 450 core + +layout (std140, binding = 1) uniform clear_colour_in +{ + vec4 clear_colour_in_data; +}; + +layout (location = 0) out vec4 clear_colour; + +void main() +{ + int low = gl_VertexIndex & 1; + int high = gl_VertexIndex >> 1; + clear_colour = clear_colour_in_data; + gl_Position.x = (float(low) - 0.5f) * 2.0f; + gl_Position.y = (float(high) - 0.5f) * 2.0f; + gl_Position.z = 0.0f; + gl_Position.w = 1.0f; +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs new file mode 100644 index 0000000000..b21407c3c3 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs @@ -0,0 +1,314 @@ +using System; + +namespace Ryujinx.Graphics.Vulkan.Shaders +{ + static class ShaderBinaries + { + public static readonly byte[] ColorBlitClearAlphaFragmentShaderSource = new byte[] + { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x1B, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, + 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, + 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x6C, 0x6F, + 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0x00, 0x3B, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, + 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x0B, 0x00, 0x00, 0x00, + 0x0A, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0B, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, + 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x80, 0x3F, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, + 0x3D, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, + 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, + 0x57, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, + 0x12, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, + 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, + 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, + 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, + 0x09, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, + }; + + public static readonly byte[] ColorBlitFragmentShaderSource = new byte[] + { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, + 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, + 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 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0x39, 0x00, 0x00, 0x00, + 0x41, 0x00, 0x06, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00, + 0x19, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x3E, 0x00, 0x00, 0x00, + 0x3C, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, + }; + + public static readonly byte[] ColorClearFragmentShaderSource = new byte[] + { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x0D, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, + 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, + 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x6C, 0x6F, + 0x75, 0x72, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x63, 0x6C, 0x65, 0x61, + 0x72, 0x5F, 0x63, 0x6F, 0x6C, 0x6F, 0x75, 0x72, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, + 0x09, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, + 0x0B, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, + 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, + 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, + 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, + 0x0A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, + 0x0A, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, + 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, + 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, + 0x0C, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, + 0x0C, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, + }; + + public static readonly byte[] ColorClearVertexShaderSource = new byte[] + { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x36, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 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0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00, + 0x41, 0x00, 0x06, 0x00, 0x29, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x32, 0x00, 0x00, 0x00, + 0x30, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x29, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, + 0x21, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, + 0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, + }; + } +} \ No newline at end of file diff --git a/Ryujinx.Graphics.Vulkan/StagingBuffer.cs b/Ryujinx.Graphics.Vulkan/StagingBuffer.cs new file mode 100644 index 0000000000..fe7a786b9a --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/StagingBuffer.cs @@ -0,0 +1,194 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace Ryujinx.Graphics.Vulkan +{ + class StagingBuffer : IDisposable + { + private const int BufferSize = 16 * 1024 * 1024; + + private int _freeOffset; + private int _freeSize; + + private readonly VulkanRenderer _gd; + private readonly BufferHolder _buffer; + + private struct PendingCopy + { + public FenceHolder Fence { get; } + public int Size { get; } + + public PendingCopy(FenceHolder fence, int size) + { + Fence = fence; + Size = size; + fence.Get(); + } + } + + private readonly Queue _pendingCopies; + + public StagingBuffer(VulkanRenderer gd, BufferManager bufferManager) + { + _gd = gd; + _buffer = bufferManager.Create(gd, BufferSize); + _pendingCopies = new Queue(); + _freeSize = BufferSize; + } + + public unsafe void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + bool isRender = cbs != null; + CommandBufferScoped scoped = cbs ?? cbp.Rent(); + + // Must push all data to the buffer. If it can't fit, split it up. + + endRenderPass?.Invoke(); + + while (data.Length > 0) + { + if (_freeSize < data.Length) + { + FreeCompleted(); + } + + while (_freeSize == 0) + { + if (!WaitFreeCompleted(cbp)) + { + if (isRender) + { + _gd.FlushAllCommands(); + scoped = cbp.Rent(); + isRender = false; + } + else + { + scoped = cbp.ReturnAndRent(scoped); + } + } + } + + int chunkSize = Math.Min(_freeSize, data.Length); + + PushDataImpl(scoped, dst, dstOffset, data.Slice(0, chunkSize)); + + dstOffset += chunkSize; + data = data.Slice(chunkSize); + } + + if (!isRender) + { + scoped.Dispose(); + } + } + + private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + var srcBuffer = _buffer.GetBuffer(); + var dstBuffer = dst.GetBuffer(); + + int offset = _freeOffset; + int capacity = BufferSize - offset; + if (capacity < data.Length) + { + _buffer.SetDataUnchecked(offset, data.Slice(0, capacity)); + _buffer.SetDataUnchecked(0, data.Slice(capacity)); + + BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity); + BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity); + } + else + { + _buffer.SetDataUnchecked(offset, data); + + BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length); + } + + _freeOffset = (offset + data.Length) & (BufferSize - 1); + _freeSize -= data.Length; + Debug.Assert(_freeSize >= 0); + + _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length)); + } + + public unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan data) + { + if (data.Length > BufferSize) + { + return false; + } + + if (_freeSize < data.Length) + { + FreeCompleted(); + + if (_freeSize < data.Length) + { + return false; + } + } + + endRenderPass(); + + PushDataImpl(cbs, dst, dstOffset, data); + + return true; + } + + private bool WaitFreeCompleted(CommandBufferPool cbp) + { + if (_pendingCopies.TryPeek(out var pc)) + { + if (!pc.Fence.IsSignaled()) + { + if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence)) + { + return false; + } + + pc.Fence.Wait(); + } + + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + + return true; + } + + private void FreeCompleted() + { + FenceHolder signalledFence = null; + while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled())) + { + signalledFence = pc.Fence; // Already checked - don't need to do it again. + var dequeued = _pendingCopies.Dequeue(); + Debug.Assert(dequeued.Fence == pc.Fence); + _freeSize += pc.Size; + pc.Fence.Put(); + } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _buffer.Dispose(); + + while (_pendingCopies.TryDequeue(out var pc)) + { + pc.Fence.Put(); + } + } + } + + public void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/SyncManager.cs b/Ryujinx.Graphics.Vulkan/SyncManager.cs new file mode 100644 index 0000000000..a39862d0c6 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/SyncManager.cs @@ -0,0 +1,122 @@ +using Ryujinx.Common.Logging; +using Silk.NET.Vulkan; +using System.Collections.Generic; +using System.Linq; + +namespace Ryujinx.Graphics.Vulkan +{ + class SyncManager + { + private class SyncHandle + { + public ulong ID; + public MultiFenceHolder Waitable; + } + + private ulong _firstHandle = 0; + + private readonly VulkanRenderer _gd; + private readonly Device _device; + private List _handles; + + public SyncManager(VulkanRenderer gd, Device device) + { + _gd = gd; + _device = device; + _handles = new List(); + } + + public void Create(ulong id) + { + MultiFenceHolder waitable = new MultiFenceHolder(); + + _gd.FlushAllCommands(); + _gd.CommandBufferPool.AddWaitable(waitable); + + SyncHandle handle = new SyncHandle + { + ID = id, + Waitable = waitable + }; + + lock (_handles) + { + _handles.Add(handle); + } + } + + public void Wait(ulong id) + { + SyncHandle result = null; + + lock (_handles) + { + if ((long)(_firstHandle - id) > 0) + { + return; // The handle has already been signalled or deleted. + } + + foreach (SyncHandle handle in _handles) + { + if (handle.ID == id) + { + result = handle; + break; + } + } + } + + if (result != null) + { + lock (result) + { + if (result.Waitable == null) + { + return; + } + + bool signaled = result.Waitable.WaitForFences(_gd.Api, _device, 1000000000); + if (!signaled) + { + Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing..."); + } + } + } + } + + public void Cleanup() + { + // Iterate through handles and remove any that have already been signalled. + + while (true) + { + SyncHandle first = null; + lock (_handles) + { + first = _handles.FirstOrDefault(); + } + + if (first == null) break; + + bool signaled = first.Waitable.WaitForFences(_gd.Api, _device, 0); + if (signaled) + { + // Delete the sync object. + lock (_handles) + { + lock (first) + { + _firstHandle = first.ID + 1; + _handles.RemoveAt(0); + first.Waitable = null; + } + } + } else + { + // This sync handle and any following have not been reached yet. + break; + } + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/TextureBuffer.cs b/Ryujinx.Graphics.Vulkan/TextureBuffer.cs new file mode 100644 index 0000000000..b2c5ff184e --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/TextureBuffer.cs @@ -0,0 +1,150 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class TextureBuffer : ITexture + { + private readonly VulkanRenderer _gd; + + private BufferHandle _bufferHandle; + private int _offset; + private int _size; + private Auto _bufferView; + private Dictionary> _selfManagedViews; + + public int Width { get; } + public int Height { get; } + + public VkFormat VkFormat { get; } + + public float ScaleFactor { get; } + + public TextureBuffer(VulkanRenderer gd, TextureCreateInfo info, float scale) + { + _gd = gd; + Width = info.Width; + Height = info.Height; + VkFormat = FormatTable.GetFormat(info.Format); + ScaleFactor = scale; + + gd.Textures.Add(this); + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + throw new NotSupportedException(); + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + throw new NotSupportedException(); + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + throw new NotSupportedException(); + } + + public ReadOnlySpan GetData() + { + return _gd.GetBufferData(_bufferHandle, _offset, _size); + } + + public ReadOnlySpan GetData(int layer, int level) + { + return GetData(); + } + + public void Release() + { + if (_gd.Textures.Remove(this)) + { + ReleaseImpl(); + } + } + + private void ReleaseImpl() + { + if (_selfManagedViews != null) + { + foreach (var bufferView in _selfManagedViews.Values) + { + bufferView.Dispose(); + } + + _selfManagedViews = null; + } + + _bufferView?.Dispose(); + _bufferView = null; + } + + public void SetData(ReadOnlySpan data) + { + _gd.SetBufferData(_bufferHandle, _offset, data); + } + + public void SetData(ReadOnlySpan data, int layer, int level) + { + throw new NotSupportedException(); + } + + public void SetStorage(BufferRange buffer) + { + if (_bufferHandle == buffer.Handle && + _offset == buffer.Offset && + _size == buffer.Size) + { + return; + } + + _bufferHandle = buffer.Handle; + _offset = buffer.Offset; + _size = buffer.Size; + + ReleaseImpl();; + } + + public BufferView GetBufferView(CommandBufferScoped cbs) + { + if (_bufferView == null) + { + _bufferView = _gd.BufferManager.CreateView(_bufferHandle, VkFormat, _offset, _size); + } + + return _bufferView?.Get(cbs, _offset, _size).Value ?? default; + } + + public BufferView GetBufferView(CommandBufferScoped cbs, GAL.Format format) + { + var vkFormat = FormatTable.GetFormat(format); + if (vkFormat == VkFormat) + { + return GetBufferView(cbs); + } + + if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView)) + { + return bufferView.Get(cbs, _offset, _size).Value; + } + + bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size); + + if (bufferView != null) + { + (_selfManagedViews ??= new Dictionary>()).Add(format, bufferView); + } + + return bufferView?.Get(cbs, _offset, _size).Value ?? default; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/TextureCopy.cs b/Ryujinx.Graphics.Vulkan/TextureCopy.cs new file mode 100644 index 0000000000..05e1109369 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/TextureCopy.cs @@ -0,0 +1,359 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Numerics; + +namespace Ryujinx.Graphics.Vulkan +{ + static class TextureCopy + { + public static void Blit( + Vk api, + CommandBuffer commandBuffer, + Image srcImage, + Image dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + Extents2D srcRegion, + Extents2D dstRegion, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel, + int layers, + int levels, + bool linearFilter, + ImageAspectFlags srcAspectFlags = 0, + ImageAspectFlags dstAspectFlags = 0) + { + static (Offset3D, Offset3D) ExtentsToOffset3D(Extents2D extents, int width, int height, int level) + { + static int Clamp(int value, int max) + { + return Math.Clamp(value, 0, max); + } + + var xy1 = new Offset3D(Clamp(extents.X1, width) >> level, Clamp(extents.Y1, height) >> level, 0); + var xy2 = new Offset3D(Clamp(extents.X2, width) >> level, Clamp(extents.Y2, height) >> level, 1); + + return (xy1, xy2); + } + + if (srcAspectFlags == 0) + { + srcAspectFlags = srcInfo.Format.ConvertAspectFlags(); + } + + if (dstAspectFlags == 0) + { + dstAspectFlags = dstInfo.Format.ConvertAspectFlags(); + } + + var srcOffsets = new ImageBlit.SrcOffsetsBuffer(); + var dstOffsets = new ImageBlit.DstOffsetsBuffer(); + + var filter = linearFilter && !dstInfo.Format.IsDepthOrStencil() ? Filter.Linear : Filter.Nearest; + + TextureView.InsertImageBarrier( + api, + commandBuffer, + srcImage, + TextureStorage.DefaultAccessMask, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + srcAspectFlags, + srcLayer, + srcLevel, + layers, + levels); + + uint copySrcLevel = (uint)srcLevel; + uint copyDstLevel = (uint)dstLevel; + + for (int level = 0; level < levels; level++) + { + var srcSl = new ImageSubresourceLayers(srcAspectFlags, copySrcLevel, (uint)srcLayer, (uint)layers); + var dstSl = new ImageSubresourceLayers(dstAspectFlags, copyDstLevel, (uint)dstLayer, (uint)layers); + + (srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level); + (dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level); + + var region = new ImageBlit() + { + SrcSubresource = srcSl, + SrcOffsets = srcOffsets, + DstSubresource = dstSl, + DstOffsets = dstOffsets + }; + + api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter); + + copySrcLevel++; + copyDstLevel++; + + if (srcInfo.Target == Target.Texture3D || dstInfo.Target == Target.Texture3D) + { + layers = Math.Max(1, layers >> 1); + } + } + + TextureView.InsertImageBarrier( + api, + commandBuffer, + dstImage, + AccessFlags.AccessTransferWriteBit, + TextureStorage.DefaultAccessMask, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + dstAspectFlags, + dstLayer, + dstLevel, + layers, + levels); + } + + public static void Copy( + Vk api, + CommandBuffer commandBuffer, + Image srcImage, + Image dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcViewLayer, + int dstViewLayer, + int srcViewLevel, + int dstViewLevel, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel) + { + int srcDepth = srcInfo.GetDepthOrLayers(); + int srcLevels = srcInfo.Levels; + + int dstDepth = dstInfo.GetDepthOrLayers(); + int dstLevels = dstInfo.Levels; + + if (dstInfo.Target == Target.Texture3D) + { + dstDepth = Math.Max(1, dstDepth >> dstLevel); + } + + int depth = Math.Min(srcDepth, dstDepth); + int levels = Math.Min(srcLevels, dstLevels); + + Copy( + api, + commandBuffer, + srcImage, + dstImage, + srcInfo, + dstInfo, + srcViewLayer, + dstViewLayer, + srcViewLevel, + dstViewLevel, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + depth, + levels); + } + + private static int ClampLevels(TextureCreateInfo info, int levels) + { + int width = info.Width; + int height = info.Height; + int depth = info.Target == Target.Texture3D ? info.Depth : 1; + + int maxLevels = 1 + BitOperations.Log2((uint)Math.Max(Math.Max(width, height), depth)); + + if (levels > maxLevels) + { + levels = maxLevels; + } + + return levels; + } + + public static void Copy( + Vk api, + CommandBuffer commandBuffer, + Image srcImage, + Image dstImage, + TextureCreateInfo srcInfo, + TextureCreateInfo dstInfo, + int srcViewLayer, + int dstViewLayer, + int srcViewLevel, + int dstViewLevel, + int srcDepthOrLayer, + int dstDepthOrLayer, + int srcLevel, + int dstLevel, + int depthOrLayers, + int levels) + { + int srcZ; + int srcLayer; + int srcDepth; + int srcLayers; + + if (srcInfo.Target == Target.Texture3D) + { + srcZ = srcDepthOrLayer; + srcLayer = 0; + srcDepth = depthOrLayers; + srcLayers = 1; + } + else + { + srcZ = 0; + srcLayer = srcDepthOrLayer; + srcDepth = 1; + srcLayers = depthOrLayers; + } + + int dstZ; + int dstLayer; + int dstDepth; + int dstLayers; + + if (dstInfo.Target == Target.Texture3D) + { + dstZ = dstDepthOrLayer; + dstLayer = 0; + dstDepth = depthOrLayers; + dstLayers = 1; + } + else + { + dstZ = 0; + dstLayer = dstDepthOrLayer; + dstDepth = 1; + dstLayers = depthOrLayers; + } + + int srcWidth = srcInfo.Width; + int srcHeight = srcInfo.Height; + + int dstWidth = dstInfo.Width; + int dstHeight = dstInfo.Height; + + srcWidth = Math.Max(1, srcWidth >> srcLevel); + srcHeight = Math.Max(1, srcHeight >> srcLevel); + + dstWidth = Math.Max(1, dstWidth >> dstLevel); + dstHeight = Math.Max(1, dstHeight >> dstLevel); + + int blockWidth = 1; + int blockHeight = 1; + bool sizeInBlocks = false; + + // When copying from a compressed to a non-compressed format, + // the non-compressed texture will have the size of the texture + // in blocks (not in texels), so we must adjust that size to + // match the size in texels of the compressed texture. + if (!srcInfo.IsCompressed && dstInfo.IsCompressed) + { + srcWidth *= dstInfo.BlockWidth; + srcHeight *= dstInfo.BlockHeight; + blockWidth = dstInfo.BlockWidth; + blockHeight = dstInfo.BlockHeight; + + sizeInBlocks = true; + } + else if (srcInfo.IsCompressed && !dstInfo.IsCompressed) + { + dstWidth *= srcInfo.BlockWidth; + dstHeight *= srcInfo.BlockHeight; + blockWidth = srcInfo.BlockWidth; + blockHeight = srcInfo.BlockHeight; + } + + int width = Math.Min(srcWidth, dstWidth); + int height = Math.Min(srcHeight, dstHeight); + + ImageAspectFlags srcAspect = srcInfo.Format.ConvertAspectFlags(); + ImageAspectFlags dstAspect = dstInfo.Format.ConvertAspectFlags(); + + TextureView.InsertImageBarrier( + api, + commandBuffer, + srcImage, + TextureStorage.DefaultAccessMask, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + PipelineStageFlags.PipelineStageTransferBit, + srcAspect, + srcViewLayer + srcLayer, + srcViewLevel + srcLevel, + srcLayers, + levels); + + for (int level = 0; level < levels; level++) + { + // Stop copy if we are already out of the levels range. + if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels) + { + break; + } + + var srcSl = new ImageSubresourceLayers( + srcAspect, + (uint)(srcViewLevel + srcLevel + level), + (uint)(srcViewLayer + srcLayer), + (uint)srcLayers); + + var dstSl = new ImageSubresourceLayers( + dstAspect, + (uint)(dstViewLevel + dstLevel + level), + (uint)(dstViewLayer + dstLayer), + (uint)dstLayers); + + int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width; + int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height; + + var extent = new Extent3D((uint)copyWidth, (uint)copyHeight, (uint)srcDepth); + + if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples) + { + var region = new ImageResolve(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent); + + api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region); + } + else + { + var region = new ImageCopy(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent); + + api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region); + } + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (srcInfo.Target == Target.Texture3D) + { + srcDepth = Math.Max(1, srcDepth >> 1); + } + } + + TextureView.InsertImageBarrier( + api, + commandBuffer, + dstImage, + AccessFlags.AccessTransferWriteBit, + TextureStorage.DefaultAccessMask, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + dstAspect, + dstViewLayer + dstLayer, + dstViewLevel + dstLevel, + dstLayers, + levels); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/TextureStorage.cs b/Ryujinx.Graphics.Vulkan/TextureStorage.cs new file mode 100644 index 0000000000..b2cbd6029c --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/TextureStorage.cs @@ -0,0 +1,504 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Numerics; +using VkBuffer = Silk.NET.Vulkan.Buffer; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class TextureStorage : IDisposable + { + private const MemoryPropertyFlags DefaultImageMemoryFlags = + MemoryPropertyFlags.MemoryPropertyDeviceLocalBit; + + private const ImageUsageFlags DefaultUsageFlags = + ImageUsageFlags.ImageUsageSampledBit | + ImageUsageFlags.ImageUsageTransferSrcBit | + ImageUsageFlags.ImageUsageTransferDstBit; + + public const AccessFlags DefaultAccessMask = + AccessFlags.AccessShaderReadBit | + AccessFlags.AccessShaderWriteBit | + AccessFlags.AccessColorAttachmentReadBit | + AccessFlags.AccessColorAttachmentWriteBit | + AccessFlags.AccessDepthStencilAttachmentReadBit | + AccessFlags.AccessDepthStencilAttachmentWriteBit | + AccessFlags.AccessTransferReadBit | + AccessFlags.AccessTransferWriteBit; + + private readonly VulkanRenderer _gd; + + private readonly Device _device; + + private TextureCreateInfo _info; + + public TextureCreateInfo Info => _info; + + private readonly Image _image; + private readonly Auto _imageAuto; + private readonly Auto _allocationAuto; + private Auto _foreignAllocationAuto; + + private Dictionary _aliasedStorages; + + private AccessFlags _lastModificationAccess; + private PipelineStageFlags _lastModificationStage; + + private int _viewsCount; + private ulong _size; + + public VkFormat VkFormat { get; } + public float ScaleFactor { get; } + + public unsafe TextureStorage( + VulkanRenderer gd, + PhysicalDevice physicalDevice, + Device device, + TextureCreateInfo info, + float scaleFactor, + Auto foreignAllocation = null) + { + _gd = gd; + _device = device; + _info = info; + ScaleFactor = scaleFactor; + + var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); + var levels = (uint)info.Levels; + var layers = (uint)info.GetLayers(); + var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1); + + VkFormat = format; + + var type = info.Target.Convert(); + + var extent = new Extent3D((uint)info.Width, (uint)info.Height, depth); + + var sampleCountFlags = ConvertToSampleCountFlags((uint)info.Samples); + + var usage = DefaultUsageFlags; + + if (info.Format.IsDepthOrStencil()) + { + usage |= ImageUsageFlags.ImageUsageDepthStencilAttachmentBit; + } + else if (info.Format.IsRtColorCompatible()) + { + usage |= ImageUsageFlags.ImageUsageColorAttachmentBit; + } + + if (info.Format.IsImageCompatible()) + { + usage |= ImageUsageFlags.ImageUsageStorageBit; + } + + var flags = ImageCreateFlags.ImageCreateMutableFormatBit; + + // This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube. + bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray; + bool cubeCompatible = gd.IsAmdGcn ? isCube : (info.Width == info.Height && layers >= 6); + + if (type == ImageType.ImageType2D && cubeCompatible) + { + flags |= ImageCreateFlags.ImageCreateCubeCompatibleBit; + } + + if (type == ImageType.ImageType3D) + { + flags |= ImageCreateFlags.ImageCreate2DArrayCompatibleBit; + } + + var imageCreateInfo = new ImageCreateInfo() + { + SType = StructureType.ImageCreateInfo, + ImageType = type, + Format = format, + Extent = extent, + MipLevels = levels, + ArrayLayers = layers, + Samples = sampleCountFlags, + Tiling = ImageTiling.Optimal, + Usage = usage, + SharingMode = SharingMode.Exclusive, + InitialLayout = ImageLayout.Undefined, + Flags = flags + }; + + gd.Api.CreateImage(device, imageCreateInfo, null, out _image).ThrowOnError(); + + if (foreignAllocation == null) + { + gd.Api.GetImageMemoryRequirements(device, _image, out var requirements); + var allocation = gd.MemoryAllocator.AllocateDeviceMemory(physicalDevice, requirements, DefaultImageMemoryFlags); + + if (allocation.Memory.Handle == 0UL) + { + gd.Api.DestroyImage(device, _image, null); + throw new Exception("Image initialization failed."); + } + + _size = requirements.Size; + + gd.Api.BindImageMemory(device, _image, allocation.Memory, allocation.Offset).ThrowOnError(); + + _allocationAuto = new Auto(allocation); + _imageAuto = new Auto(new DisposableImage(_gd.Api, device, _image), null, _allocationAuto); + + InitialTransition(ImageLayout.Undefined, ImageLayout.General); + } + else + { + _foreignAllocationAuto = foreignAllocation; + foreignAllocation.IncrementReferenceCount(); + var allocation = foreignAllocation.GetUnsafe(); + + gd.Api.BindImageMemory(device, _image, allocation.Memory, allocation.Offset).ThrowOnError(); + + _imageAuto = new Auto(new DisposableImage(_gd.Api, device, _image)); + + InitialTransition(ImageLayout.Preinitialized, ImageLayout.General); + } + } + + public TextureStorage CreateAliasedColorForDepthStorageUnsafe(GAL.Format format) + { + var colorFormat = format switch + { + GAL.Format.S8Uint => GAL.Format.R8Unorm, + GAL.Format.D16Unorm => GAL.Format.R16Unorm, + GAL.Format.S8UintD24Unorm => GAL.Format.R8G8B8A8Unorm, + GAL.Format.D32Float => GAL.Format.R32Float, + GAL.Format.D24UnormS8Uint => GAL.Format.R8G8B8A8Unorm, + GAL.Format.D32FloatS8Uint => GAL.Format.R32G32Float, + _ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format.") + }; + + return CreateAliasedStorageUnsafe(colorFormat); + } + + public TextureStorage CreateAliasedStorageUnsafe(GAL.Format format) + { + if (_aliasedStorages == null || !_aliasedStorages.TryGetValue(format, out var storage)) + { + _aliasedStorages ??= new Dictionary(); + + var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel); + + storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto); + + _aliasedStorages.Add(format, storage); + } + + return storage; + } + + public static TextureCreateInfo NewCreateInfoWith(ref TextureCreateInfo info, GAL.Format format, int bytesPerPixel) + { + return NewCreateInfoWith(ref info, format, bytesPerPixel, info.Width, info.Height); + } + + public static TextureCreateInfo NewCreateInfoWith( + ref TextureCreateInfo info, + GAL.Format format, + int bytesPerPixel, + int width, + int height) + { + return new TextureCreateInfo( + width, + height, + info.Depth, + info.Levels, + info.Samples, + info.BlockWidth, + info.BlockHeight, + bytesPerPixel, + format, + info.DepthStencilMode, + info.Target, + info.SwizzleR, + info.SwizzleG, + info.SwizzleB, + info.SwizzleA); + } + + public Auto GetImage() + { + return _imageAuto; + } + + public Image GetImageForViewCreation() + { + return _image; + } + + public bool HasCommandBufferDependency(CommandBufferScoped cbs) + { + if (_foreignAllocationAuto != null) + { + return _foreignAllocationAuto.HasCommandBufferDependency(cbs); + } + else if (_allocationAuto != null) + { + return _allocationAuto.HasCommandBufferDependency(cbs); + } + + return false; + } + + private unsafe void InitialTransition(ImageLayout srcLayout, ImageLayout dstLayout) + { + CommandBufferScoped cbs; + bool useTempCbs = !_gd.CommandBufferPool.OwnedByCurrentThread; + + if (useTempCbs) + { + cbs = _gd.BackgroundResources.Get().GetPool().Rent(); + } + else + { + if (_gd.PipelineInternal != null) + { + cbs = _gd.PipelineInternal.GetPreloadCommandBuffer(); + } + else + { + cbs = _gd.CommandBufferPool.Rent(); + useTempCbs = true; + } + } + + var aspectFlags = _info.Format.ConvertAspectFlags(); + + var subresourceRange = new ImageSubresourceRange(aspectFlags, 0, (uint)_info.Levels, 0, (uint)_info.GetLayers()); + + var barrier = new ImageMemoryBarrier() + { + SType = StructureType.ImageMemoryBarrier, + SrcAccessMask = 0, + DstAccessMask = DefaultAccessMask, + OldLayout = srcLayout, + NewLayout = dstLayout, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Image = _imageAuto.Get(cbs).Value, + SubresourceRange = subresourceRange + }; + + _gd.Api.CmdPipelineBarrier( + cbs.CommandBuffer, + PipelineStageFlags.PipelineStageTopOfPipeBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + 0, + 0, + null, + 0, + null, + 1, + barrier); + + if (useTempCbs) + { + cbs.Dispose(); + } + } + + public static SampleCountFlags ConvertToSampleCountFlags(uint samples) + { + if (samples == 0 || samples > (uint)SampleCountFlags.SampleCount64Bit) + { + return SampleCountFlags.SampleCount1Bit; + } + + // Round up to the nearest power of two. + return (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples))); + } + + public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + return new TextureView(_gd, _device, info, this, firstLayer, firstLevel); + } + + public void CopyFromOrToBuffer( + CommandBuffer commandBuffer, + VkBuffer buffer, + Image image, + int size, + bool to, + int x, + int y, + int dstLayer, + int dstLevel, + int dstLayers, + int dstLevels, + bool singleSlice, + ImageAspectFlags aspectFlags, + bool forFlush) + { + bool is3D = Info.Target == Target.Texture3D; + int width = Info.Width; + int height = Info.Height; + int depth = is3D && !singleSlice ? Info.Depth : 1; + int layer = is3D ? 0 : dstLayer; + int layers = dstLayers; + int levels = dstLevels; + + int offset = 0; + + for (int level = 0; level < levels; level++) + { + int mipSize = Info.GetMipSize(level); + + if (forFlush) + { + mipSize = GetBufferDataLength(mipSize); + } + + int endOffset = offset + mipSize; + + if ((uint)endOffset > (uint)size) + { + break; + } + + int rowLength = (Info.GetMipStride(level) / Info.BytesPerPixel) * Info.BlockWidth; + + var sl = new ImageSubresourceLayers( + aspectFlags, + (uint)(dstLevel + level), + (uint)layer, + (uint)layers); + + var extent = new Extent3D((uint)width, (uint)height, (uint)depth); + + int z = is3D ? dstLayer : 0; + + var region = new BufferImageCopy( + (ulong)offset, + (uint)BitUtils.AlignUp(rowLength, Info.BlockWidth), + (uint)BitUtils.AlignUp(height, Info.BlockHeight), + sl, + new Offset3D(x, y, z), + extent); + + if (to) + { + _gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region); + } + else + { + _gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region); + } + + offset += mipSize; + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (Info.Target == Target.Texture3D) + { + depth = Math.Max(1, depth >> 1); + } + } + } + + private int GetBufferDataLength(int length) + { + if (NeedsD24S8Conversion()) + { + return length * 2; + } + + return length; + } + + private bool NeedsD24S8Conversion() + { + return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint; + } + + public void SetModification(AccessFlags accessFlags, PipelineStageFlags stage) + { + _lastModificationAccess = accessFlags; + _lastModificationStage = stage; + } + + public void InsertBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags) + { + if (_lastModificationAccess != AccessFlags.AccessNoneKhr) + { + ImageAspectFlags aspectFlags; + + if (_info.Format.IsDepthOrStencil()) + { + if (_info.Format == GAL.Format.S8Uint) + { + aspectFlags = ImageAspectFlags.ImageAspectStencilBit; + } + else if (_info.Format == GAL.Format.D16Unorm || _info.Format == GAL.Format.D32Float) + { + aspectFlags = ImageAspectFlags.ImageAspectDepthBit; + } + else + { + aspectFlags = ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit; + } + } + else + { + aspectFlags = ImageAspectFlags.ImageAspectColorBit; + } + + TextureView.InsertImageBarrier( + _gd.Api, + cbs.CommandBuffer, + _imageAuto.Get(cbs).Value, + _lastModificationAccess, + dstAccessFlags, + _lastModificationStage, + dstStageFlags, + aspectFlags, + 0, + 0, + _info.GetLayers(), + _info.Levels); + + _lastModificationAccess = AccessFlags.AccessNoneKhr; + } + } + + public void IncrementViewsCount() + { + _viewsCount++; + } + + public void DecrementViewsCount() + { + if (--_viewsCount == 0) + { + _gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_imageAuto, _size); + } + } + + public void Dispose() + { + if (_aliasedStorages != null) + { + foreach (var storage in _aliasedStorages.Values) + { + storage.Dispose(); + } + + _aliasedStorages.Clear(); + } + + _imageAuto.Dispose(); + _allocationAuto?.Dispose(); + _foreignAllocationAuto?.DecrementReferenceCount(); + _foreignAllocationAuto = null; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/TextureView.cs b/Ryujinx.Graphics.Vulkan/TextureView.cs new file mode 100644 index 0000000000..85cc323420 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/TextureView.cs @@ -0,0 +1,1150 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using VkBuffer = Silk.NET.Vulkan.Buffer; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class TextureView : ITexture, IDisposable + { + private readonly VulkanRenderer _gd; + + private readonly Device _device; + + private readonly Auto _imageView; + private readonly Auto _imageViewIdentity; + private readonly Auto _imageView2dArray; + private Dictionary _selfManagedViews; + + private TextureCreateInfo _info; + + public TextureCreateInfo Info => _info; + + public TextureStorage Storage { get; } + + public int Width => Info.Width; + public int Height => Info.Height; + public int Layers => Info.GetDepthOrLayers(); + public int FirstLayer { get; } + public int FirstLevel { get; } + public float ScaleFactor => Storage.ScaleFactor; + public VkFormat VkFormat { get; } + public bool Valid { get; private set; } + + public TextureView( + VulkanRenderer gd, + Device device, + TextureCreateInfo info, + TextureStorage storage, + int firstLayer, + int firstLevel) + { + _gd = gd; + _device = device; + _info = info; + Storage = storage; + FirstLayer = firstLayer; + FirstLevel = firstLevel; + + storage.IncrementViewsCount(); + + gd.Textures.Add(this); + + var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); + var levels = (uint)info.Levels; + var layers = (uint)info.GetLayers(); + + VkFormat = format; + + var type = info.Target.ConvertView(); + + var swizzleR = info.SwizzleR.Convert(); + var swizzleG = info.SwizzleG.Convert(); + var swizzleB = info.SwizzleB.Convert(); + var swizzleA = info.SwizzleA.Convert(); + + if (info.Format == GAL.Format.R5G5B5A1Unorm || + info.Format == GAL.Format.R5G5B5X1Unorm || + info.Format == GAL.Format.R5G6B5Unorm) + { + var temp = swizzleR; + + swizzleR = swizzleB; + swizzleB = temp; + } + else if (info.Format == GAL.Format.R4G4B4A4Unorm) + { + var tempG = swizzleG; + var tempB = swizzleB; + + swizzleB = swizzleA; + swizzleG = swizzleR; + swizzleR = tempG; + swizzleA = tempB; + } + else if (info.Format == GAL.Format.A1B5G5R5Unorm) + { + var tempB = swizzleB; + var tempA = swizzleA; + + swizzleB = swizzleG; + swizzleA = swizzleR; + swizzleR = tempA; + swizzleG = tempB; + } + + var componentMapping = new ComponentMapping(swizzleR, swizzleG, swizzleB, swizzleA); + + var aspectFlags = info.Format.ConvertAspectFlags(info.DepthStencilMode); + var aspectFlagsDepth = info.Format.ConvertAspectFlags(DepthStencilMode.Depth); + + var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers); + var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers); + + unsafe Auto CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType) + { + var imageCreateInfo = new ImageViewCreateInfo() + { + SType = StructureType.ImageViewCreateInfo, + Image = storage.GetImageForViewCreation(), + ViewType = viewType, + Format = format, + Components = cm, + SubresourceRange = sr + }; + + gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError(); + return new Auto(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage()); + } + + _imageView = CreateImageView(componentMapping, subresourceRange, type); + + // Framebuffer attachments and storage images requires a identity component mapping. + var identityComponentMapping = new ComponentMapping( + ComponentSwizzle.R, + ComponentSwizzle.G, + ComponentSwizzle.B, + ComponentSwizzle.A); + + _imageViewIdentity = CreateImageView(identityComponentMapping, subresourceRangeDepth, type); + + // Framebuffer attachments also require 3D textures to be bound as 2D array. + if (info.Target == Target.Texture3D) + { + subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth); + + _imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.ImageViewType2DArray); + } + + Valid = true; + } + + public Auto GetImage() + { + return Storage.GetImage(); + } + + public Auto GetImageView() + { + return _imageView; + } + + public Auto GetIdentityImageView() + { + return _imageViewIdentity; + } + + public Auto GetImageViewForAttachment() + { + return _imageView2dArray ?? _imageViewIdentity; + } + + public void CopyTo(ITexture destination, int firstLayer, int firstLevel) + { + var src = this; + var dst = (TextureView)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + _gd.PipelineInternal.EndRenderPass(); + + var cbs = _gd.PipelineInternal.CurrentCommandBuffer; + + var srcImage = src.GetImage().Get(cbs).Value; + var dstImage = dst.GetImage().Get(cbs).Value; + + if (src.Info.Target.IsMultisample()) + { + int depth = Math.Min(src.Info.Depth, dst.Info.Depth - firstLayer); + int levels = Math.Min(src.Info.Levels, dst.Info.Levels - firstLevel); + + CopyMSToNonMS(_gd, cbs, src, dst, srcImage, dstImage, 0, firstLayer, 0, firstLevel, depth, levels); + } + else + { + TextureCopy.Copy( + _gd.Api, + cbs.CommandBuffer, + srcImage, + dstImage, + src.Info, + dst.Info, + src.FirstLayer, + dst.FirstLayer, + src.FirstLevel, + dst.FirstLevel, + 0, + firstLayer, + 0, + firstLevel); + } + } + + public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) + { + var src = this; + var dst = (TextureView)destination; + + if (!Valid || !dst.Valid) + { + return; + } + + _gd.PipelineInternal.EndRenderPass(); + + var cbs = _gd.PipelineInternal.CurrentCommandBuffer; + + var srcImage = src.GetImage().Get(cbs).Value; + var dstImage = dst.GetImage().Get(cbs).Value; + + if (src.Info.Target.IsMultisample()) + { + CopyMSToNonMS(_gd, cbs, src, dst, srcImage, dstImage, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + else + { + TextureCopy.Copy( + _gd.Api, + cbs.CommandBuffer, + srcImage, + dstImage, + src.Info, + dst.Info, + src.FirstLayer, + dst.FirstLayer, + src.FirstLevel, + dst.FirstLevel, + srcLayer, + dstLayer, + srcLevel, + dstLevel, + 1, + 1); + } + } + + private static void CopyMSToNonMS( + VulkanRenderer gd, + CommandBufferScoped cbs, + TextureView src, + TextureView dst, + Image srcImage, + Image dstImage, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel, + int layers, + int levels) + { + bool differentFormats = src.Info.Format != dst.Info.Format; + + var target = src.Info.Target switch + { + Target.Texture2D => Target.Texture2DMultisample, + Target.Texture2DArray => Target.Texture2DMultisampleArray, + Target.Texture2DMultisampleArray => Target.Texture2DArray, + _ => Target.Texture2D + }; + + var intermmediateTarget = differentFormats ? dst.Info.Target : target; + using var intermmediate = CreateIntermmediateTexture(gd, src, ref dst._info, intermmediateTarget, layers, levels); + var intermmediateImage = intermmediate.GetImage().Get(cbs).Value; + + if (differentFormats) + { + // If the formats are different, the resolve would perform format conversion. + // So we need yet another intermmediate texture and do a copy to reinterpret the + // data into the correct (destination) format, without doing any sort of conversion. + using var intermmediate2 = CreateIntermmediateTexture(gd, src, ref src._info, target, layers, levels); + var intermmediate2Image = intermmediate2.GetImage().Get(cbs).Value; + + TextureCopy.Copy( + gd.Api, + cbs.CommandBuffer, + srcImage, + intermmediate2Image, + src.Info, + intermmediate2.Info, + src.FirstLayer, + 0, + src.FirstLevel, + 0, + srcLayer, + 0, + srcLevel, + 0, + layers, + levels); + + TextureCopy.Copy( + gd.Api, + cbs.CommandBuffer, + intermmediate2Image, + intermmediateImage, + intermmediate2.Info, + intermmediate.Info, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + layers, + levels); + } + else + { + TextureCopy.Copy( + gd.Api, + cbs.CommandBuffer, + srcImage, + intermmediateImage, + src.Info, + intermmediate.Info, + src.FirstLayer, + 0, + src.FirstLevel, + 0, + srcLayer, + 0, + srcLevel, + 0, + layers, + levels); + } + + var srcRegion = new Extents2D(0, 0, src.Width, src.Height); + var dstRegion = new Extents2D(0, 0, dst.Width, dst.Height); + + TextureCopy.Blit( + gd.Api, + cbs.CommandBuffer, + intermmediateImage, + dstImage, + intermmediate.Info, + dst.Info, + srcRegion, + dstRegion, + 0, + dst.FirstLevel + dstLevel, + 0, + dst.FirstLayer + dstLayer, + layers, + levels, + true, + ImageAspectFlags.ImageAspectColorBit, + ImageAspectFlags.ImageAspectColorBit); + } + + private static TextureView CreateIntermmediateTexture(VulkanRenderer gd, TextureView src, ref TextureCreateInfo formatInfo, Target target, int depth, int levels) + { + return gd.CreateTextureView(new GAL.TextureCreateInfo( + src.Width, + src.Height, + depth, + levels, + 1, + formatInfo.BlockWidth, + formatInfo.BlockHeight, + formatInfo.BytesPerPixel, + formatInfo.Format, + DepthStencilMode.Depth, + target, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha), 1f); + } + + public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + var dst = (TextureView)destination; + + if (_gd.CommandBufferPool.OwnedByCurrentThread) + { + _gd.PipelineInternal.EndRenderPass(); + + var cbs = _gd.PipelineInternal.CurrentCommandBuffer; + + CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter); + } + else + { + var cbp = _gd.BackgroundResources.Get().GetPool(); + + using var cbs = cbp.Rent(); + + CopyToImpl(cbs, dst, srcRegion, dstRegion, linearFilter); + } + } + + private void CopyToImpl(CommandBufferScoped cbs, TextureView dst, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) + { + var src = this; + + var srcFormat = GetCompatibleGalFormat(src.Info.Format); + var dstFormat = GetCompatibleGalFormat(dst.Info.Format); + + bool srcUsesStorageFormat = src.VkFormat == src.Storage.VkFormat; + bool dstUsesStorageFormat = dst.VkFormat == dst.Storage.VkFormat; + + int layers = Math.Min(dst.Info.GetDepthOrLayers(), src.Info.GetDepthOrLayers()); + int levels = Math.Min(dst.Info.Levels, src.Info.Levels); + + if (srcUsesStorageFormat && dstUsesStorageFormat) + { + if ((srcRegion.X1 | dstRegion.X1) == 0 && + (srcRegion.Y1 | dstRegion.Y1) == 0 && + srcRegion.X2 == src.Width && + srcRegion.Y2 == src.Height && + dstRegion.X2 == dst.Width && + dstRegion.Y2 == dst.Height && + src.Width == dst.Width && + src.Height == dst.Height && + src.VkFormat == dst.VkFormat) + { + TextureCopy.Copy( + _gd.Api, + cbs.CommandBuffer, + src.GetImage().Get(cbs).Value, + dst.GetImage().Get(cbs).Value, + src.Info, + dst.Info, + src.FirstLayer, + dst.FirstLayer, + src.FirstLevel, + dst.FirstLevel, + 0, + 0, + 0, + 0, + layers, + levels); + + return; + } + else if (_gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitSrcBit, srcFormat) && + _gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitDstBit, dstFormat)) + { + TextureCopy.Blit( + _gd.Api, + cbs.CommandBuffer, + src.GetImage().Get(cbs).Value, + dst.GetImage().Get(cbs).Value, + src.Info, + dst.Info, + srcRegion, + dstRegion, + src.FirstLayer, + dst.FirstLayer, + src.FirstLevel, + dst.FirstLevel, + layers, + levels, + linearFilter); + + return; + } + else if (srcFormat == GAL.Format.D32FloatS8Uint && srcFormat == dstFormat && SupportsBlitFromD32FS8ToD32FAndS8()) + { + BlitDepthStencilWithBuffer(_gd, cbs, src, dst, srcRegion, dstRegion); + + return; + } + } + + if (VulkanConfiguration.UseSlowSafeBlitOnAmd && + _gd.Vendor == Vendor.Amd && + src.Info.Target == Target.Texture2D && + dst.Info.Target == Target.Texture2D && + !dst.Info.Format.IsDepthOrStencil()) + { + _gd.HelperShader.Blit( + _gd, + src, + dst.GetIdentityImageView(), + dst.Width, + dst.Height, + dst.VkFormat, + srcRegion, + dstRegion, + linearFilter); + + return; + } + + Auto srcImage; + Auto dstImage; + + if (dst.Info.Format.IsDepthOrStencil()) + { + srcImage = src.Storage.CreateAliasedColorForDepthStorageUnsafe(srcFormat).GetImage(); + dstImage = dst.Storage.CreateAliasedColorForDepthStorageUnsafe(dstFormat).GetImage(); + } + else + { + srcImage = src.Storage.CreateAliasedStorageUnsafe(srcFormat).GetImage(); + dstImage = dst.Storage.CreateAliasedStorageUnsafe(dstFormat).GetImage(); + } + + TextureCopy.Blit( + _gd.Api, + cbs.CommandBuffer, + srcImage.Get(cbs).Value, + dstImage.Get(cbs).Value, + src.Info, + dst.Info, + srcRegion, + dstRegion, + src.FirstLevel, + dst.FirstLevel, + src.FirstLayer, + dst.FirstLayer, + layers, + levels, + linearFilter, + ImageAspectFlags.ImageAspectColorBit, + ImageAspectFlags.ImageAspectColorBit); + } + + private static void BlitDepthStencilWithBuffer( + VulkanRenderer gd, + CommandBufferScoped cbs, + TextureView src, + TextureView dst, + Extents2D srcRegion, + Extents2D dstRegion) + { + int drBaseX = Math.Min(dstRegion.X1, dstRegion.X2); + int drBaseY = Math.Min(dstRegion.Y1, dstRegion.Y2); + int drWidth = Math.Abs(dstRegion.X2 - dstRegion.X1); + int drHeight = Math.Abs(dstRegion.Y2 - dstRegion.Y1); + + var drOriginZero = new Extents2D( + dstRegion.X1 - drBaseX, + dstRegion.Y1 - drBaseY, + dstRegion.X2 - drBaseX, + dstRegion.Y2 - drBaseY); + + var d32SrcStorageInfo = TextureStorage.NewCreateInfoWith(ref src._info, GAL.Format.D32Float, 4); + var d32DstStorageInfo = TextureStorage.NewCreateInfoWith(ref dst._info, GAL.Format.D32Float, 4, drWidth, drHeight); + var s8SrcStorageInfo = TextureStorage.NewCreateInfoWith(ref src._info, GAL.Format.S8Uint, 1); + var s8DstStorageInfo = TextureStorage.NewCreateInfoWith(ref dst._info, GAL.Format.S8Uint, 1, drWidth, drHeight); + + using var d32SrcStorage = gd.CreateTextureStorage(d32SrcStorageInfo, src.Storage.ScaleFactor); + using var d32DstStorage = gd.CreateTextureStorage(d32DstStorageInfo, dst.Storage.ScaleFactor); + using var s8SrcStorage = gd.CreateTextureStorage(s8SrcStorageInfo, src.Storage.ScaleFactor); + using var s8DstStorage = gd.CreateTextureStorage(s8DstStorageInfo, dst.Storage.ScaleFactor); + + void SlowBlit(TextureStorage srcTemp, TextureStorage dstTemp, ImageAspectFlags aspectFlags) + { + int levels = Math.Min(src.Info.Levels, dst.Info.Levels); + + int srcSize = 0; + int dstSize = 0; + + for (int l = 0; l < levels; l++) + { + srcSize += srcTemp.Info.GetMipSize2D(l); + dstSize += dstTemp.Info.GetMipSize2D(l); + } + + using var srcTempBuffer = gd.BufferManager.Create(gd, srcSize, deviceLocal: true); + using var dstTempBuffer = gd.BufferManager.Create(gd, dstSize, deviceLocal: true); + + src.Storage.CopyFromOrToBuffer( + cbs.CommandBuffer, + srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value, + src.GetImage().Get(cbs).Value, + srcSize, + to: true, + 0, + 0, + src.FirstLayer, + src.FirstLevel, + 1, + levels, + true, + aspectFlags, + false); + + BufferHolder.InsertBufferBarrier( + gd, + cbs.CommandBuffer, + srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value, + AccessFlags.AccessTransferWriteBit, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageTransferBit, + 0, + srcSize); + + srcTemp.CopyFromOrToBuffer( + cbs.CommandBuffer, + srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value, + srcTemp.GetImage().Get(cbs).Value, + srcSize, + to: false, + 0, + 0, + 0, + 0, + 1, + levels, + true, + aspectFlags, + false); + + InsertImageBarrier( + gd.Api, + cbs.CommandBuffer, + srcTemp.GetImage().Get(cbs).Value, + AccessFlags.AccessTransferWriteBit, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageTransferBit, + aspectFlags, + 0, + 0, + 1, + levels); + + TextureCopy.Blit( + gd.Api, + cbs.CommandBuffer, + srcTemp.GetImage().Get(cbs).Value, + dstTemp.GetImage().Get(cbs).Value, + srcTemp.Info, + dstTemp.Info, + srcRegion, + drOriginZero, + 0, + 0, + 0, + 0, + 1, + levels, + false, + aspectFlags, + aspectFlags); + + InsertImageBarrier( + gd.Api, + cbs.CommandBuffer, + dstTemp.GetImage().Get(cbs).Value, + AccessFlags.AccessTransferWriteBit, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageTransferBit, + aspectFlags, + 0, + 0, + 1, + levels); + + dstTemp.CopyFromOrToBuffer( + cbs.CommandBuffer, + dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value, + dstTemp.GetImage().Get(cbs).Value, + dstSize, + to: true, + 0, + 0, + 0, + 0, + 1, + levels, + true, + aspectFlags, + false); + + BufferHolder.InsertBufferBarrier( + gd, + cbs.CommandBuffer, + dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value, + AccessFlags.AccessTransferWriteBit, + AccessFlags.AccessTransferReadBit, + PipelineStageFlags.PipelineStageTransferBit, + PipelineStageFlags.PipelineStageTransferBit, + 0, + dstSize); + + dst.Storage.CopyFromOrToBuffer( + cbs.CommandBuffer, + dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value, + dst.GetImage().Get(cbs).Value, + dstSize, + to: false, + drBaseX, + drBaseY, + dst.FirstLayer, + dst.FirstLevel, + 1, + levels, + true, + aspectFlags, + false); + } + + SlowBlit(d32SrcStorage, d32DstStorage, ImageAspectFlags.ImageAspectDepthBit); + SlowBlit(s8SrcStorage, s8DstStorage, ImageAspectFlags.ImageAspectStencilBit); + } + + public static unsafe void InsertImageBarrier( + Vk api, + CommandBuffer commandBuffer, + Image image, + AccessFlags srcAccessMask, + AccessFlags dstAccessMask, + PipelineStageFlags srcStageMask, + PipelineStageFlags dstStageMask, + ImageAspectFlags aspectFlags, + int firstLayer, + int firstLevel, + int layers, + int levels) + { + ImageMemoryBarrier memoryBarrier = new ImageMemoryBarrier() + { + SType = StructureType.ImageMemoryBarrier, + SrcAccessMask = srcAccessMask, + DstAccessMask = dstAccessMask, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Image = image, + OldLayout = ImageLayout.General, + NewLayout = ImageLayout.General, + SubresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, (uint)levels, (uint)firstLayer, (uint)layers) + }; + + api.CmdPipelineBarrier( + commandBuffer, + srcStageMask, + dstStageMask, + 0, + 0, + null, + 0, + null, + 1, + memoryBarrier); + } + + private bool SupportsBlitFromD32FS8ToD32FAndS8() + { + var formatFeatureFlags = FormatFeatureFlags.FormatFeatureBlitSrcBit | FormatFeatureFlags.FormatFeatureBlitDstBit; + return _gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.D32Float) && + _gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.S8Uint); + } + + public TextureView GetView(GAL.Format format) + { + if (format == Info.Format) + { + return this; + } + + if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var view)) + { + return view; + } + + view = CreateViewImpl(new TextureCreateInfo( + Info.Width, + Info.Height, + Info.Depth, + Info.Levels, + Info.Samples, + Info.BlockWidth, + Info.BlockHeight, + Info.BytesPerPixel, + format, + Info.DepthStencilMode, + Info.Target, + Info.SwizzleR, + Info.SwizzleG, + Info.SwizzleB, + Info.SwizzleA), 0, 0); + + (_selfManagedViews ??= new Dictionary()).Add(format, view); + + return view; + } + + public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) + { + return CreateViewImpl(info, firstLayer, firstLevel); + } + + private TextureView CreateViewImpl(TextureCreateInfo info, int firstLayer, int firstLevel) + { + return new TextureView(_gd, _device, info, Storage, FirstLayer + firstLayer, FirstLevel + firstLevel); + } + + public byte[] GetData(int x, int y, int width, int height) + { + int size = width * height * Info.BytesPerPixel; + using var bufferHolder = _gd.BufferManager.Create(_gd, size); + + using (var cbs = _gd.CommandBufferPool.Rent()) + { + var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; + var image = GetImage().Get(cbs).Value; + + CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, x, y, width, height); + } + + bufferHolder.WaitForFences(); + byte[] bitmap = new byte[size]; + GetDataFromBuffer(bufferHolder.GetDataStorage(0, size), size, Span.Empty).CopyTo(bitmap); + return bitmap; + } + + public ReadOnlySpan GetData() + { + BackgroundResource resources = _gd.BackgroundResources.Get(); + + if (_gd.CommandBufferPool.OwnedByCurrentThread) + { + _gd.FlushAllCommands(); + + return GetData(_gd.CommandBufferPool, resources.GetFlushBuffer()); + } + else + { + return GetData(resources.GetPool(), resources.GetFlushBuffer()); + } + } + + public ReadOnlySpan GetData(int layer, int level) + { + BackgroundResource resources = _gd.BackgroundResources.Get(); + + if (_gd.CommandBufferPool.OwnedByCurrentThread) + { + _gd.FlushAllCommands(); + + return GetData(_gd.CommandBufferPool, resources.GetFlushBuffer(), layer, level); + } + else + { + return GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level); + } + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer) + { + int size = 0; + + for (int level = 0; level < Info.Levels; level++) + { + size += Info.GetMipSize(level); + } + + size = GetBufferDataLength(size); + + Span result = flushBuffer.GetTextureData(cbp, this, size); + return GetDataFromBuffer(result, size, result); + } + + private ReadOnlySpan GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level) + { + int size = GetBufferDataLength(Info.GetMipSize(level)); + + Span result = flushBuffer.GetTextureData(cbp, this, size, layer, level); + return GetDataFromBuffer(result, size, result); + } + + public void SetData(ReadOnlySpan data) + { + SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false); + } + + public void SetData(ReadOnlySpan data, int layer, int level) + { + SetData(data, layer, level, 1, 1, singleSlice: true); + } + + private void SetData(ReadOnlySpan data, int layer, int level, int layers, int levels, bool singleSlice) + { + int bufferDataLength = GetBufferDataLength(data.Length); + + using var bufferHolder = _gd.BufferManager.Create(_gd, bufferDataLength); + + Auto imageAuto = GetImage(); + + // Load texture data inline if the texture has been used on the current command buffer. + + bool loadInline = Storage.HasCommandBufferDependency(_gd.PipelineInternal.CurrentCommandBuffer); + + var cbs = loadInline ? _gd.PipelineInternal.CurrentCommandBuffer : _gd.PipelineInternal.GetPreloadCommandBuffer(); + + if (loadInline) + { + _gd.PipelineInternal.EndRenderPass(); + } + + CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data); + + var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value; + var image = imageAuto.Get(cbs).Value; + + CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice); + } + + private int GetBufferDataLength(int length) + { + if (NeedsD24S8Conversion()) + { + return length * 2; + } + + return length; + } + + private GAL.Format GetCompatibleGalFormat(GAL.Format format) + { + if (NeedsD24S8Conversion()) + { + return GAL.Format.D32FloatS8Uint; + } + + return format; + } + + private void CopyDataToBuffer(Span storage, ReadOnlySpan input) + { + if (NeedsD24S8Conversion()) + { + FormatConverter.ConvertD24S8ToD32FS8(storage, input); + return; + } + + input.CopyTo(storage); + } + + private ReadOnlySpan GetDataFromBuffer(ReadOnlySpan storage, int size, Span output) + { + if (NeedsD24S8Conversion()) + { + if (output.IsEmpty) + { + output = new byte[GetBufferDataLength(size)]; + } + + FormatConverter.ConvertD32FS8ToD24S8(output, storage); + return output; + } + + return storage; + } + + private bool NeedsD24S8Conversion() + { + return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint; + } + + public void CopyFromOrToBuffer( + CommandBuffer commandBuffer, + VkBuffer buffer, + Image image, + int size, + bool to, + int dstLayer, + int dstLevel, + int dstLayers, + int dstLevels, + bool singleSlice) + { + bool is3D = Info.Target == Target.Texture3D; + int width = Math.Max(1, Info.Width >> dstLevel); + int height = Math.Max(1, Info.Height >> dstLevel); + int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1; + int layer = is3D ? 0 : dstLayer; + int layers = dstLayers; + int levels = dstLevels; + + int offset = 0; + + for (int level = 0; level < levels; level++) + { + int mipSize = GetBufferDataLength(Info.GetMipSize(dstLevel + level)); + + int endOffset = offset + mipSize; + + if ((uint)endOffset > (uint)size) + { + break; + } + + int rowLength = (Info.GetMipStride(dstLevel + level) / Info.BytesPerPixel) * Info.BlockWidth; + + var aspectFlags = Info.Format.ConvertAspectFlags(); + + if (aspectFlags == (ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit)) + { + aspectFlags = ImageAspectFlags.ImageAspectDepthBit; + } + + var sl = new ImageSubresourceLayers( + aspectFlags, + (uint)(FirstLevel + dstLevel + level), + (uint)(FirstLayer + layer), + (uint)layers); + + var extent = new Extent3D((uint)width, (uint)height, (uint)depth); + + int z = is3D ? dstLayer : 0; + + var region = new BufferImageCopy( + (ulong)offset, + (uint)AlignUpNpot(rowLength, Info.BlockWidth), + (uint)AlignUpNpot(height, Info.BlockHeight), + sl, + new Offset3D(0, 0, z), + extent); + + if (to) + { + _gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region); + } + else + { + _gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region); + } + + offset += mipSize; + + width = Math.Max(1, width >> 1); + height = Math.Max(1, height >> 1); + + if (Info.Target == Target.Texture3D) + { + depth = Math.Max(1, depth >> 1); + } + } + } + + private void CopyFromOrToBuffer( + CommandBuffer commandBuffer, + VkBuffer buffer, + Image image, + int size, + bool to, + int x, + int y, + int width, + int height) + { + var aspectFlags = Info.Format.ConvertAspectFlags(); + + if (aspectFlags == (ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit)) + { + aspectFlags = ImageAspectFlags.ImageAspectDepthBit; + } + + var sl = new ImageSubresourceLayers(aspectFlags, (uint)FirstLevel, (uint)FirstLayer, 1); + + var extent = new Extent3D((uint)width, (uint)height, 1); + + var region = new BufferImageCopy( + 0, + (uint)AlignUpNpot(width, Info.BlockWidth), + (uint)AlignUpNpot(height, Info.BlockHeight), + sl, + new Offset3D(x, y, 0), + extent); + + if (to) + { + _gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region); + } + else + { + _gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region); + } + } + + private static int AlignUpNpot(int size, int alignment) + { + int remainder = size % alignment; + if (remainder == 0) + { + return size; + } + + return size + (alignment - remainder); + } + + public void SetStorage(BufferRange buffer) + { + throw new NotImplementedException(); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + Valid = false; + + if (_gd.Textures.Remove(this)) + { + _imageView.Dispose(); + _imageViewIdentity.Dispose(); + _imageView2dArray?.Dispose(); + + Storage.DecrementViewsCount(); + } + } + } + + public void Dispose() + { + if (_selfManagedViews != null) + { + foreach (var view in _selfManagedViews.Values) + { + view.Dispose(); + } + + _selfManagedViews = null; + } + + Dispose(true); + } + + public void Release() + { + Dispose(); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Vendor.cs b/Ryujinx.Graphics.Vulkan/Vendor.cs new file mode 100644 index 0000000000..f06211caeb --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Vendor.cs @@ -0,0 +1,51 @@ +using System.Text.RegularExpressions; + +namespace Ryujinx.Graphics.Vulkan +{ + enum Vendor + { + Amd, + Intel, + Nvidia, + Qualcomm, + Unknown + } + + static class VendorUtils + { + public static Regex AmdGcnRegex = new Regex(@"Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\d{2}(\D|$))|([7-8]\d{3}(\D|$))|Fury|Nano))|(Pro Duo)"); + + public static Vendor FromId(uint id) + { + return id switch + { + 0x1002 => Vendor.Amd, + 0x10DE => Vendor.Nvidia, + 0x8086 => Vendor.Intel, + 0x5143 => Vendor.Qualcomm, + _ => Vendor.Unknown + }; + } + + public static string GetNameFromId(uint id) + { + return id switch + { + 0x1002 => "AMD", + 0x1010 => "ImgTec", + 0x10DE => "NVIDIA", + 0x13B5 => "ARM", + 0x1AE0 => "Google", + 0x5143 => "Qualcomm", + 0x8086 => "Intel", + 0x10001 => "Vivante", + 0x10002 => "VeriSilicon", + 0x10003 => "Kazan", + 0x10004 => "Codeplay Software Ltd.", + 0x10005 => "Mesa", + 0x10006 => "PoCL", + _ => $"0x{id:X}" + }; + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/VulkanConfiguration.cs b/Ryujinx.Graphics.Vulkan/VulkanConfiguration.cs new file mode 100644 index 0000000000..75b45809dd --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/VulkanConfiguration.cs @@ -0,0 +1,11 @@ +namespace Ryujinx.Graphics.Vulkan +{ + static class VulkanConfiguration + { + public const bool UseFastBufferUpdates = true; + public const bool UseSlowSafeBlitOnAmd = true; + public const bool UsePushDescriptors = false; + + public const bool ForceD24S8Unsupported = false; + } +} diff --git a/Ryujinx.Graphics.Vulkan/VulkanException.cs b/Ryujinx.Graphics.Vulkan/VulkanException.cs new file mode 100644 index 0000000000..983f03d4e3 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/VulkanException.cs @@ -0,0 +1,41 @@ +using Silk.NET.Vulkan; +using System; +using System.Runtime.Serialization; + +namespace Ryujinx.Graphics.Vulkan +{ + static class ResultExtensions + { + public static void ThrowOnError(this Result result) + { + // Only negative result codes are errors. + if ((int)result < (int)Result.Success) + { + throw new VulkanException(result); + } + } + } + + class VulkanException : Exception + { + public VulkanException() + { + } + + public VulkanException(Result result) : base($"Unexpected API error \"{result}\".") + { + } + + public VulkanException(string message) : base(message) + { + } + + public VulkanException(string message, Exception innerException) : base(message, innerException) + { + } + + protected VulkanException(SerializationInfo info, StreamingContext context) : base(info, context) + { + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs b/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs new file mode 100644 index 0000000000..889ce7e268 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/VulkanInitialization.cs @@ -0,0 +1,596 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.EXT; +using Silk.NET.Vulkan.Extensions.KHR; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Vulkan +{ + public unsafe static class VulkanInitialization + { + private const uint InvalidIndex = uint.MaxValue; + private const string AppName = "Ryujinx.Graphics.Vulkan"; + private const int QueuesCount = 2; + + public static string[] DesirableExtensions { get; } = new string[] + { + ExtConditionalRendering.ExtensionName, + ExtExtendedDynamicState.ExtensionName, + KhrDrawIndirectCount.ExtensionName, + KhrPushDescriptor.ExtensionName, + "VK_EXT_custom_border_color", + "VK_EXT_descriptor_indexing", // Enabling this works around an issue with disposed buffer bindings on RADV. + "VK_EXT_fragment_shader_interlock", + "VK_EXT_index_type_uint8", + "VK_EXT_robustness2", + "VK_EXT_shader_subgroup_ballot", + "VK_EXT_subgroup_size_control", + "VK_NV_geometry_shader_passthrough" + }; + + public static string[] RequiredExtensions { get; } = new string[] + { + KhrSwapchain.ExtensionName, + "VK_EXT_shader_subgroup_vote", + ExtTransformFeedback.ExtensionName + }; + + private static string[] _excludedMessages = new string[] + { + // NOTE: Done on purpose right now. + "UNASSIGNED-CoreValidation-Shader-OutputNotConsumed", + // TODO: Figure out if fixable + "VUID-vkCmdDrawIndexed-None-04584", + // TODO: Might be worth looking into making this happy to possibly optimize copies. + "UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout", + // TODO: Fix this, it's causing too much noise right now. + "VUID-VkSubpassDependency-srcSubpass-00867" + }; + + internal static Instance CreateInstance(Vk api, GraphicsDebugLevel logLevel, string[] requiredExtensions, out ExtDebugReport debugReport, out DebugReportCallbackEXT debugReportCallback) + { + var enabledLayers = new List(); + + void AddAvailableLayer(string layerName) + { + uint layerPropertiesCount; + + api.EnumerateInstanceLayerProperties(&layerPropertiesCount, null).ThrowOnError(); + + LayerProperties[] layerProperties = new LayerProperties[layerPropertiesCount]; + + fixed (LayerProperties* pLayerProperties = layerProperties) + { + api.EnumerateInstanceLayerProperties(&layerPropertiesCount, layerProperties).ThrowOnError(); + + for (int i = 0; i < layerPropertiesCount; i++) + { + string currentLayerName = Marshal.PtrToStringAnsi((IntPtr)pLayerProperties[i].LayerName); + + if (currentLayerName == layerName) + { + enabledLayers.Add(layerName); + return; + } + } + } + + Logger.Warning?.Print(LogClass.Gpu, $"Missing layer {layerName}"); + } + + if (logLevel != GraphicsDebugLevel.None) + { + AddAvailableLayer("VK_LAYER_KHRONOS_validation"); + } + + var enabledExtensions = requiredExtensions.Append(ExtDebugReport.ExtensionName).ToArray(); + + var appName = Marshal.StringToHGlobalAnsi(AppName); + + var applicationInfo = new ApplicationInfo + { + PApplicationName = (byte*)appName, + ApplicationVersion = 1, + PEngineName = (byte*)appName, + EngineVersion = 1, + ApiVersion = Vk.Version12.Value + }; + + IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length]; + IntPtr* ppEnabledLayers = stackalloc IntPtr[enabledLayers.Count]; + + for (int i = 0; i < enabledExtensions.Length; i++) + { + ppEnabledExtensions[i] = Marshal.StringToHGlobalAnsi(enabledExtensions[i]); + } + + for (int i = 0; i < enabledLayers.Count; i++) + { + ppEnabledLayers[i] = Marshal.StringToHGlobalAnsi(enabledLayers[i]); + } + + var instanceCreateInfo = new InstanceCreateInfo + { + SType = StructureType.InstanceCreateInfo, + PApplicationInfo = &applicationInfo, + PpEnabledExtensionNames = (byte**)ppEnabledExtensions, + PpEnabledLayerNames = (byte**)ppEnabledLayers, + EnabledExtensionCount = (uint)enabledExtensions.Length, + EnabledLayerCount = (uint)enabledLayers.Count + }; + + api.CreateInstance(in instanceCreateInfo, null, out var instance).ThrowOnError(); + + Marshal.FreeHGlobal(appName); + + for (int i = 0; i < enabledExtensions.Length; i++) + { + Marshal.FreeHGlobal(ppEnabledExtensions[i]); + } + + for (int i = 0; i < enabledLayers.Count; i++) + { + Marshal.FreeHGlobal(ppEnabledLayers[i]); + } + + CreateDebugCallbacks(api, logLevel, instance, out debugReport, out debugReportCallback); + + return instance; + } + + private unsafe static uint DebugReport( + uint flags, + DebugReportObjectTypeEXT objectType, + ulong @object, + nuint location, + int messageCode, + byte* layerPrefix, + byte* message, + void* userData) + { + var msg = Marshal.PtrToStringAnsi((IntPtr)message); + + foreach (string excludedMessagePart in _excludedMessages) + { + if (msg.Contains(excludedMessagePart)) + { + return 0; + } + } + + DebugReportFlagsEXT debugFlags = (DebugReportFlagsEXT)flags; + + if (debugFlags.HasFlag(DebugReportFlagsEXT.DebugReportErrorBitExt)) + { + Logger.Error?.Print(LogClass.Gpu, msg); + //throw new Exception(msg); + } + else if (debugFlags.HasFlag(DebugReportFlagsEXT.DebugReportWarningBitExt)) + { + Logger.Warning?.Print(LogClass.Gpu, msg); + } + else if (debugFlags.HasFlag(DebugReportFlagsEXT.DebugReportInformationBitExt)) + { + Logger.Info?.Print(LogClass.Gpu, msg); + } + else if (debugFlags.HasFlag(DebugReportFlagsEXT.DebugReportPerformanceWarningBitExt)) + { + Logger.Warning?.Print(LogClass.Gpu, msg); + } + else + { + Logger.Debug?.Print(LogClass.Gpu, msg); + } + + return 0; + } + + internal static PhysicalDevice FindSuitablePhysicalDevice(Vk api, Instance instance, SurfaceKHR surface, string preferredGpuId) + { + uint physicalDeviceCount; + + api.EnumeratePhysicalDevices(instance, &physicalDeviceCount, null).ThrowOnError(); + + PhysicalDevice[] physicalDevices = new PhysicalDevice[physicalDeviceCount]; + + fixed (PhysicalDevice* pPhysicalDevices = physicalDevices) + { + api.EnumeratePhysicalDevices(instance, &physicalDeviceCount, pPhysicalDevices).ThrowOnError(); + } + + // First we try to pick the the user preferred GPU. + for (int i = 0; i < physicalDevices.Length; i++) + { + if (IsPreferredAndSuitableDevice(api, physicalDevices[i], surface, preferredGpuId)) + { + return physicalDevices[i]; + } + } + + // If we fail to do that, just use the first compatible GPU. + for (int i = 0; i < physicalDevices.Length; i++) + { + if (IsSuitableDevice(api, physicalDevices[i], surface)) + { + return physicalDevices[i]; + } + } + + throw new VulkanException("Initialization failed, none of the available GPUs meets the minimum requirements."); + } + + internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api) + { + var appName = Marshal.StringToHGlobalAnsi(AppName); + + var applicationInfo = new ApplicationInfo + { + PApplicationName = (byte*)appName, + ApplicationVersion = 1, + PEngineName = (byte*)appName, + EngineVersion = 1, + ApiVersion = Vk.Version12.Value + }; + + var instanceCreateInfo = new InstanceCreateInfo + { + SType = StructureType.InstanceCreateInfo, + PApplicationInfo = &applicationInfo, + PpEnabledExtensionNames = null, + PpEnabledLayerNames = null, + EnabledExtensionCount = 0, + EnabledLayerCount = 0 + }; + + api.CreateInstance(in instanceCreateInfo, null, out var instance).ThrowOnError(); + + Marshal.FreeHGlobal(appName); + + uint physicalDeviceCount; + + api.EnumeratePhysicalDevices(instance, &physicalDeviceCount, null).ThrowOnError(); + + PhysicalDevice[] physicalDevices = new PhysicalDevice[physicalDeviceCount]; + + fixed (PhysicalDevice* pPhysicalDevices = physicalDevices) + { + api.EnumeratePhysicalDevices(instance, &physicalDeviceCount, pPhysicalDevices).ThrowOnError(); + } + + DeviceInfo[] devices = new DeviceInfo[physicalDevices.Length]; + + for (int i = 0; i < physicalDevices.Length; i++) + { + var physicalDevice = physicalDevices[i]; + api.GetPhysicalDeviceProperties(physicalDevice, out var properties); + + devices[i] = new DeviceInfo( + StringFromIdPair(properties.VendorID, properties.DeviceID), + VendorUtils.GetNameFromId(properties.VendorID), + Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName), + properties.DeviceType == PhysicalDeviceType.DiscreteGpu); + } + + api.DestroyInstance(instance, null); + + return devices; + } + + public static string StringFromIdPair(uint vendorId, uint deviceId) + { + return $"0x{vendorId:X}_0x{deviceId:X}"; + } + + private static bool IsPreferredAndSuitableDevice(Vk api, PhysicalDevice physicalDevice, SurfaceKHR surface, string preferredGpuId) + { + api.GetPhysicalDeviceProperties(physicalDevice, out var properties); + + if (StringFromIdPair(properties.VendorID, properties.DeviceID) != preferredGpuId) + { + return false; + } + + return IsSuitableDevice(api, physicalDevice, surface); + } + + private static bool IsSuitableDevice(Vk api, PhysicalDevice physicalDevice, SurfaceKHR surface) + { + int extensionMatches = 0; + uint propertiesCount; + + api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, null).ThrowOnError(); + + ExtensionProperties[] extensionProperties = new ExtensionProperties[propertiesCount]; + + fixed (ExtensionProperties* pExtensionProperties = extensionProperties) + { + api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, pExtensionProperties).ThrowOnError(); + + for (int i = 0; i < propertiesCount; i++) + { + string extensionName = Marshal.PtrToStringAnsi((IntPtr)pExtensionProperties[i].ExtensionName); + + if (RequiredExtensions.Contains(extensionName)) + { + extensionMatches++; + } + } + } + + return extensionMatches == RequiredExtensions.Length && FindSuitableQueueFamily(api, physicalDevice, surface, out _) != InvalidIndex; + } + + internal static uint FindSuitableQueueFamily(Vk api, PhysicalDevice physicalDevice, SurfaceKHR surface, out uint queueCount) + { + const QueueFlags RequiredFlags = QueueFlags.QueueGraphicsBit | QueueFlags.QueueComputeBit; + + var khrSurface = new KhrSurface(api.Context); + + uint propertiesCount; + + api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, null); + + QueueFamilyProperties[] properties = new QueueFamilyProperties[propertiesCount]; + + fixed (QueueFamilyProperties* pProperties = properties) + { + api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, pProperties); + } + + for (uint index = 0; index < propertiesCount; index++) + { + var queueFlags = properties[index].QueueFlags; + + khrSurface.GetPhysicalDeviceSurfaceSupport(physicalDevice, index, surface, out var surfaceSupported).ThrowOnError(); + + if (queueFlags.HasFlag(RequiredFlags) && surfaceSupported) + { + queueCount = properties[index].QueueCount; + return index; + } + } + + queueCount = 0; + return InvalidIndex; + } + + public static Device CreateDevice(Vk api, PhysicalDevice physicalDevice, uint queueFamilyIndex, string[] supportedExtensions, uint queueCount) + { + if (queueCount > QueuesCount) + { + queueCount = QueuesCount; + } + + float* queuePriorities = stackalloc float[(int)queueCount]; + + for (int i = 0; i < queueCount; i++) + { + queuePriorities[i] = 1f; + } + + var queueCreateInfo = new DeviceQueueCreateInfo() + { + SType = StructureType.DeviceQueueCreateInfo, + QueueFamilyIndex = queueFamilyIndex, + QueueCount = queueCount, + PQueuePriorities = queuePriorities + }; + + api.GetPhysicalDeviceProperties(physicalDevice, out var properties); + bool useRobustBufferAccess = VendorUtils.FromId(properties.VendorID) == Vendor.Nvidia; + + var supportedFeatures = api.GetPhysicalDeviceFeature(physicalDevice); + + var features = new PhysicalDeviceFeatures() + { + DepthBiasClamp = true, + DepthClamp = true, + DualSrcBlend = true, + FragmentStoresAndAtomics = true, + GeometryShader = true, + ImageCubeArray = true, + IndependentBlend = true, + LogicOp = true, + MultiViewport = true, + PipelineStatisticsQuery = true, + SamplerAnisotropy = true, + ShaderClipDistance = true, + ShaderFloat64 = supportedFeatures.ShaderFloat64, + ShaderImageGatherExtended = true, + // ShaderStorageImageReadWithoutFormat = true, + // ShaderStorageImageWriteWithoutFormat = true, + TessellationShader = true, + VertexPipelineStoresAndAtomics = true, + RobustBufferAccess = useRobustBufferAccess + }; + + void* pExtendedFeatures = null; + + var featuresTransformFeedback = new PhysicalDeviceTransformFeedbackFeaturesEXT() + { + SType = StructureType.PhysicalDeviceTransformFeedbackFeaturesExt, + PNext = pExtendedFeatures, + TransformFeedback = true + }; + + pExtendedFeatures = &featuresTransformFeedback; + + var featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT() + { + SType = StructureType.PhysicalDeviceRobustness2FeaturesExt, + PNext = pExtendedFeatures, + NullDescriptor = true + }; + + pExtendedFeatures = &featuresRobustness2; + + var featuresExtendedDynamicState = new PhysicalDeviceExtendedDynamicStateFeaturesEXT() + { + SType = StructureType.PhysicalDeviceExtendedDynamicStateFeaturesExt, + PNext = pExtendedFeatures, + ExtendedDynamicState = supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName) + }; + + pExtendedFeatures = &featuresExtendedDynamicState; + + var featuresVk11 = new PhysicalDeviceVulkan11Features() + { + SType = StructureType.PhysicalDeviceVulkan11Features, + PNext = pExtendedFeatures, + ShaderDrawParameters = true + }; + + pExtendedFeatures = &featuresVk11; + + var featuresVk12 = new PhysicalDeviceVulkan12Features() + { + SType = StructureType.PhysicalDeviceVulkan12Features, + PNext = pExtendedFeatures, + DescriptorIndexing = supportedExtensions.Contains("VK_EXT_descriptor_indexing"), + DrawIndirectCount = supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName) + }; + + pExtendedFeatures = &featuresVk12; + + PhysicalDeviceIndexTypeUint8FeaturesEXT featuresIndexU8; + + if (supportedExtensions.Contains("VK_EXT_index_type_uint8")) + { + featuresIndexU8 = new PhysicalDeviceIndexTypeUint8FeaturesEXT() + { + SType = StructureType.PhysicalDeviceIndexTypeUint8FeaturesExt, + PNext = pExtendedFeatures, + IndexTypeUint8 = true + }; + + pExtendedFeatures = &featuresIndexU8; + } + + PhysicalDeviceFragmentShaderInterlockFeaturesEXT featuresFragmentShaderInterlock; + + if (supportedExtensions.Contains("VK_EXT_fragment_shader_interlock")) + { + featuresFragmentShaderInterlock = new PhysicalDeviceFragmentShaderInterlockFeaturesEXT() + { + SType = StructureType.PhysicalDeviceFragmentShaderInterlockFeaturesExt, + PNext = pExtendedFeatures, + FragmentShaderPixelInterlock = true + }; + + pExtendedFeatures = &featuresFragmentShaderInterlock; + } + + PhysicalDeviceSubgroupSizeControlFeaturesEXT featuresSubgroupSizeControl; + + if (supportedExtensions.Contains("VK_EXT_subgroup_size_control")) + { + featuresSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlFeaturesEXT() + { + SType = StructureType.PhysicalDeviceSubgroupSizeControlFeaturesExt, + PNext = pExtendedFeatures, + SubgroupSizeControl = true + }; + + pExtendedFeatures = &featuresSubgroupSizeControl; + } + + var enabledExtensions = RequiredExtensions.Union(DesirableExtensions.Intersect(supportedExtensions)).ToArray(); + + IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length]; + + for (int i = 0; i < enabledExtensions.Length; i++) + { + ppEnabledExtensions[i] = Marshal.StringToHGlobalAnsi(enabledExtensions[i]); + } + + var deviceCreateInfo = new DeviceCreateInfo() + { + SType = StructureType.DeviceCreateInfo, + PNext = pExtendedFeatures, + QueueCreateInfoCount = 1, + PQueueCreateInfos = &queueCreateInfo, + PpEnabledExtensionNames = (byte**)ppEnabledExtensions, + EnabledExtensionCount = (uint)enabledExtensions.Length, + PEnabledFeatures = &features + }; + + api.CreateDevice(physicalDevice, in deviceCreateInfo, null, out var device).ThrowOnError(); + + for (int i = 0; i < enabledExtensions.Length; i++) + { + Marshal.FreeHGlobal(ppEnabledExtensions[i]); + } + + return device; + } + + public static string[] GetSupportedExtensions(Vk api, PhysicalDevice physicalDevice) + { + uint propertiesCount; + + api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, null).ThrowOnError(); + + ExtensionProperties[] extensionProperties = new ExtensionProperties[propertiesCount]; + + fixed (ExtensionProperties* pExtensionProperties = extensionProperties) + { + api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, pExtensionProperties).ThrowOnError(); + } + + return extensionProperties.Select(x => Marshal.PtrToStringAnsi((IntPtr)x.ExtensionName)).ToArray(); + } + + internal static CommandBufferPool CreateCommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex) + { + return new CommandBufferPool(api, device, queue, queueLock, queueFamilyIndex); + } + + internal unsafe static void CreateDebugCallbacks( + Vk api, + GraphicsDebugLevel logLevel, + Instance instance, + out ExtDebugReport debugReport, + out DebugReportCallbackEXT debugReportCallback) + { + debugReport = default; + + if (logLevel != GraphicsDebugLevel.None) + { + if (!api.TryGetInstanceExtension(instance, out debugReport)) + { + debugReportCallback = default; + return; + } + + var flags = logLevel switch + { + GraphicsDebugLevel.Error => DebugReportFlagsEXT.DebugReportErrorBitExt, + GraphicsDebugLevel.Slowdowns => DebugReportFlagsEXT.DebugReportErrorBitExt | DebugReportFlagsEXT.DebugReportPerformanceWarningBitExt, + GraphicsDebugLevel.All => DebugReportFlagsEXT.DebugReportInformationBitExt | + DebugReportFlagsEXT.DebugReportWarningBitExt | + DebugReportFlagsEXT.DebugReportPerformanceWarningBitExt | + DebugReportFlagsEXT.DebugReportErrorBitExt | + DebugReportFlagsEXT.DebugReportDebugBitExt, + _ => throw new ArgumentException($"Invalid log level \"{logLevel}\".") + }; + var debugReportCallbackCreateInfo = new DebugReportCallbackCreateInfoEXT() + { + SType = StructureType.DebugReportCallbackCreateInfoExt, + Flags = flags, + PfnCallback = new PfnDebugReportCallbackEXT(DebugReport) + }; + + debugReport.CreateDebugReportCallback(instance, in debugReportCallbackCreateInfo, null, out debugReportCallback).ThrowOnError(); + } + else + { + debugReportCallback = default; + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs new file mode 100644 index 0000000000..c739663094 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -0,0 +1,609 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; +using Ryujinx.Graphics.Vulkan.Queries; +using Silk.NET.Vulkan; +using Silk.NET.Vulkan.Extensions.EXT; +using Silk.NET.Vulkan.Extensions.KHR; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Vulkan +{ + public sealed class VulkanRenderer : IRenderer + { + private Instance _instance; + private SurfaceKHR _surface; + private PhysicalDevice _physicalDevice; + private Device _device; + private uint _queueFamilyIndex; + private WindowBase _window; + + internal FormatCapabilities FormatCapabilities { get; private set; } + internal HardwareCapabilities Capabilities; + + internal Vk Api { get; private set; } + internal KhrSurface SurfaceApi { get; private set; } + internal KhrSwapchain SwapchainApi { get; private set; } + internal ExtConditionalRendering ConditionalRenderingApi { get; private set; } + internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; } + internal KhrPushDescriptor PushDescriptorApi { get; private set; } + internal ExtTransformFeedback TransformFeedbackApi { get; private set; } + internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; } + internal ExtDebugReport DebugReportApi { get; private set; } + + internal uint QueueFamilyIndex { get; private set; } + public bool IsOffScreen { get; } + internal Queue Queue { get; private set; } + internal Queue BackgroundQueue { get; private set; } + internal object BackgroundQueueLock { get; private set; } + internal object QueueLock { get; private set; } + + internal MemoryAllocator MemoryAllocator { get; private set; } + internal CommandBufferPool CommandBufferPool { get; private set; } + internal DescriptorSetManager DescriptorSetManager { get; private set; } + internal PipelineLayoutCache PipelineLayoutCache { get; private set; } + internal BackgroundResources BackgroundResources { get; private set; } + + internal BufferManager BufferManager { get; private set; } + + internal HashSet Shaders { get; } + internal HashSet Textures { get; } + internal HashSet Samplers { get; } + + private Counters _counters; + private SyncManager _syncManager; + + private PipelineFull _pipeline; + private DebugReportCallbackEXT _debugReportCallback; + + internal HelperShader HelperShader { get; private set; } + internal PipelineFull PipelineInternal => _pipeline; + + public IPipeline Pipeline => _pipeline; + + public IWindow Window => _window; + + private readonly Func _getSurface; + private readonly Func _getRequiredExtensions; + private readonly string _preferredGpuId; + + internal Vendor Vendor { get; private set; } + internal bool IsAmdWindows { get; private set; } + internal bool IsIntelWindows { get; private set; } + internal bool IsAmdGcn { get; private set; } + public string GpuVendor { get; private set; } + public string GpuRenderer { get; private set; } + public string GpuVersion { get; private set; } + + public bool PreferThreading => true; + + public event EventHandler ScreenCaptured; + + public VulkanRenderer(Func surfaceFunc, Func requiredExtensionsFunc, string preferredGpuId) + { + _getSurface = surfaceFunc; + _getRequiredExtensions = requiredExtensionsFunc; + _preferredGpuId = preferredGpuId; + Shaders = new HashSet(); + Textures = new HashSet(); + Samplers = new HashSet(); + } + + public VulkanRenderer(Instance instance, Device device, PhysicalDevice physicalDevice, Queue queue, uint queueFamilyIndex, object lockObject) + { + _instance = instance; + _physicalDevice = physicalDevice; + _device = device; + _queueFamilyIndex = queueFamilyIndex; + + Queue = queue; + QueueLock = lockObject; + + IsOffScreen = true; + Shaders = new HashSet(); + Textures = new HashSet(); + Samplers = new HashSet(); + } + + private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex) + { + FormatCapabilities = new FormatCapabilities(Api, _physicalDevice); + + var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice); + + if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi)) + { + ConditionalRenderingApi = conditionalRenderingApi; + } + + if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi)) + { + ExtendedDynamicStateApi = extendedDynamicStateApi; + } + + if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi)) + { + PushDescriptorApi = pushDescriptorApi; + } + + if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi)) + { + TransformFeedbackApi = transformFeedbackApi; + } + + if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi)) + { + DrawIndirectCountApi = drawIndirectCountApi; + } + + if (maxQueueCount >= 2) + { + Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue); + BackgroundQueue = backgroundQueue; + BackgroundQueueLock = new object(); + } + + PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2() + { + SType = StructureType.PhysicalDeviceProperties2 + }; + + PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT() + { + SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt + }; + + if (Capabilities.SupportsSubgroupSizeControl) + { + properties2.PNext = &propertiesSubgroupSizeControl; + } + + bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName); + + PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT() + { + SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt + }; + + if (supportsTransformFeedback) + { + propertiesTransformFeedback.PNext = properties2.PNext; + properties2.PNext = &propertiesTransformFeedback; + } + + Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2); + + PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2() + { + SType = StructureType.PhysicalDeviceFeatures2 + }; + + PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT() + { + SType = StructureType.PhysicalDeviceRobustness2FeaturesExt + }; + + if (supportedExtensions.Contains("VK_EXT_robustness2")) + { + features2.PNext = &featuresRobustness2; + } + + Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2); + + Capabilities = new HardwareCapabilities( + supportedExtensions.Contains("VK_EXT_index_type_uint8"), + supportedExtensions.Contains("VK_EXT_custom_border_color"), + supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName), + supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"), + supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"), + supportedExtensions.Contains("VK_EXT_subgroup_size_control"), + supportedExtensions.Contains(ExtConditionalRendering.ExtensionName), + supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName), + features2.Features.MultiViewport, + featuresRobustness2.NullDescriptor, + supportedExtensions.Contains(KhrPushDescriptor.ExtensionName), + supportsTransformFeedback, + propertiesTransformFeedback.TransformFeedbackQueries, + supportedFeatures.GeometryShader, + propertiesSubgroupSizeControl.MinSubgroupSize, + propertiesSubgroupSizeControl.MaxSubgroupSize, + propertiesSubgroupSizeControl.RequiredSubgroupSizeStages); + + ref var properties = ref properties2.Properties; + + MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount); + + CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); + + DescriptorSetManager = new DescriptorSetManager(_device); + + PipelineLayoutCache = new PipelineLayoutCache(); + + BackgroundResources = new BackgroundResources(this, _device); + + BufferManager = new BufferManager(this, _physicalDevice, _device); + + _syncManager = new SyncManager(this, _device); + _pipeline = new PipelineFull(this, _device); + _pipeline.Initialize(); + + HelperShader = new HelperShader(this, _device); + + _counters = new Counters(this, _device, _pipeline); + } + + private unsafe void SetupContext(GraphicsDebugLevel logLevel) + { + var api = Vk.GetApi(); + + Api = api; + + _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugReport debugReport, out _debugReportCallback); + + DebugReportApi = debugReport; + + if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi)) + { + SurfaceApi = surfaceApi; + } + + _surface = _getSurface(_instance, api); + _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId); + + var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount); + var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice); + + _device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount); + + if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi)) + { + SwapchainApi = swapchainApi; + } + + api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue); + Queue = queue; + QueueLock = new object(); + + LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex); + + _window = new Window(this, _surface, _physicalDevice, _device); + } + + private unsafe void SetupOffScreenContext(GraphicsDebugLevel logLevel) + { + var api = Vk.GetApi(); + + Api = api; + + VulkanInitialization.CreateDebugCallbacks(api, logLevel, _instance, out var debugReport, out _debugReportCallback); + + DebugReportApi = debugReport; + + var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice); + + uint propertiesCount; + + api.GetPhysicalDeviceQueueFamilyProperties(_physicalDevice, &propertiesCount, null); + + QueueFamilyProperties[] queueFamilyProperties = new QueueFamilyProperties[propertiesCount]; + + fixed (QueueFamilyProperties* pProperties = queueFamilyProperties) + { + api.GetPhysicalDeviceQueueFamilyProperties(_physicalDevice, &propertiesCount, pProperties); + } + + LoadFeatures(supportedExtensions, queueFamilyProperties[0].QueueCount, _queueFamilyIndex); + + _window = new ImageWindow(this, _physicalDevice, _device); + } + + public BufferHandle CreateBuffer(int size) + { + return BufferManager.CreateWithHandle(this, size, false); + } + + public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info) + { + bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute; + + if (info.State.HasValue || isCompute) + { + return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache); + } + else + { + return new ShaderCollection(this, _device, sources); + } + } + + internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources) + { + return new ShaderCollection(this, _device, sources, isMinimal: true); + } + + public ISampler CreateSampler(GAL.SamplerCreateInfo info) + { + return new SamplerHolder(this, _device, info); + } + + public ITexture CreateTexture(TextureCreateInfo info, float scale) + { + if (info.Target == Target.TextureBuffer) + { + return new TextureBuffer(this, info, scale); + } + + return CreateTextureView(info, scale); + } + + internal TextureView CreateTextureView(TextureCreateInfo info, float scale) + { + // This should be disposed when all views are destroyed. + using var storage = CreateTextureStorage(info, scale); + return storage.CreateView(info, 0, 0); + } + + internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale) + { + return new TextureStorage(this, _physicalDevice, _device, info, scale); + } + + public void DeleteBuffer(BufferHandle buffer) + { + BufferManager.Delete(buffer); + } + + internal void FlushAllCommands() + { + _pipeline?.FlushCommandsImpl(); + } + + public ReadOnlySpan GetBufferData(BufferHandle buffer, int offset, int size) + { + return BufferManager.GetData(buffer, offset, size); + } + + public Capabilities GetCapabilities() + { + FormatFeatureFlags compressedFormatFeatureFlags = + FormatFeatureFlags.FormatFeatureSampledImageBit | + FormatFeatureFlags.FormatFeatureSampledImageFilterLinearBit | + FormatFeatureFlags.FormatFeatureBlitSrcBit | + FormatFeatureFlags.FormatFeatureTransferSrcBit | + FormatFeatureFlags.FormatFeatureTransferDstBit; + + bool supportsBc123CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags, + GAL.Format.Bc1RgbaSrgb, + GAL.Format.Bc1RgbaUnorm, + GAL.Format.Bc2Srgb, + GAL.Format.Bc2Unorm, + GAL.Format.Bc3Srgb, + GAL.Format.Bc3Unorm); + + bool supportsBc45CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags, + GAL.Format.Bc4Snorm, + GAL.Format.Bc4Unorm, + GAL.Format.Bc5Snorm, + GAL.Format.Bc5Unorm); + + bool supportsBc67CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags, + GAL.Format.Bc6HSfloat, + GAL.Format.Bc6HUfloat, + GAL.Format.Bc7Srgb, + GAL.Format.Bc7Unorm); + + Api.GetPhysicalDeviceFeatures(_physicalDevice, out var features); + Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties); + + var limits = properties.Limits; + + return new Capabilities( + api: TargetApi.Vulkan, + GpuVendor, + hasFrontFacingBug: IsIntelWindows, + hasVectorIndexingBug: Vendor == Vendor.Qualcomm, + supportsAstcCompression: features.TextureCompressionAstcLdr, + supportsBc123Compression: supportsBc123CompressionFormat, + supportsBc45Compression: supportsBc45CompressionFormat, + supportsBc67Compression: supportsBc67CompressionFormat, + supports3DTextureCompression: true, + supportsBgraFormat: true, + supportsR4G4Format: false, + supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock, + supportsFragmentShaderOrderingIntel: false, + supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, + supportsImageLoadFormatted: features.ShaderStorageImageReadWithoutFormat, + supportsMismatchingViewFormat: true, + supportsCubemapView: !IsAmdGcn, + supportsNonConstantTextureOffset: false, + supportsShaderBallot: false, + supportsTextureShadowLod: false, + supportsViewportSwizzle: false, + supportsIndirectParameters: Capabilities.SupportsIndirectParameters, + maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, + maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage, + maximumTexturesPerStage: Constants.MaxTexturesPerStage, + maximumImagesPerStage: Constants.MaxImagesPerStage, + maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize, + maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy, + storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment); + } + + public HardwareInfo GetHardwareInfo() + { + return new HardwareInfo(GpuVendor, GpuRenderer); + } + + public static DeviceInfo[] GetPhysicalDevices() + { + try + { + return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi()); + } + catch (Exception) + { + // If we got an exception here, Vulkan is most likely not supported. + return Array.Empty(); + } + } + + private static string ParseStandardVulkanVersion(uint version) + { + return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}"; + } + + private static string ParseDriverVersion(ref PhysicalDeviceProperties properties) + { + uint driverVersionRaw = properties.DriverVersion; + + // NVIDIA differ from the standard here and uses a different format. + if (properties.VendorID == 0x10DE) + { + return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}"; + } + else + { + return ParseStandardVulkanVersion(driverVersionRaw); + } + } + + private unsafe void PrintGpuInformation() + { + Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties); + + string vendorName = VendorUtils.GetNameFromId(properties.VendorID); + + Vendor = VendorUtils.FromId(properties.VendorID); + + IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows); + IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows); + + GpuVendor = vendorName; + GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName); + GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}"; + + IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex.IsMatch(GpuRenderer); + + Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); + } + + public void Initialize(GraphicsDebugLevel logLevel) + { + if (IsOffScreen) + { + SetupOffScreenContext(logLevel); + } + else + { + SetupContext(logLevel); + } + + PrintGpuInformation(); + } + + public void PreFrame() + { + _syncManager.Cleanup(); + } + + public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler, bool hostReserved) + { + return _counters.QueueReport(type, resultHandler, hostReserved); + } + + public void ResetCounter(CounterType type) + { + _counters.QueueReset(type); + } + + public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) + { + BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass); + } + + public void UpdateCounters() + { + _counters.Update(); + } + + public void BackgroundContextAction(Action action, bool alwaysBackground = false) + { + action(); + } + + public void CreateSync(ulong id) + { + _syncManager.Create(id); + } + + public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info) + { + throw new NotImplementedException(); + } + + public void WaitSync(ulong id) + { + _syncManager.Wait(id); + } + + public void Screenshot() + { + _window.ScreenCaptureRequested = true; + } + + public void OnScreenCaptured(ScreenCaptureImageInfo bitmap) + { + ScreenCaptured?.Invoke(this, bitmap); + } + + public unsafe void Dispose() + { + CommandBufferPool.Dispose(); + BackgroundResources.Dispose(); + _counters.Dispose(); + _window.Dispose(); + HelperShader.Dispose(); + _pipeline.Dispose(); + BufferManager.Dispose(); + DescriptorSetManager.Dispose(); + PipelineLayoutCache.Dispose(); + + MemoryAllocator.Dispose(); + + if (_debugReportCallback.Handle != 0) + { + DebugReportApi.DestroyDebugReportCallback(_instance, _debugReportCallback, null); + } + + foreach (var shader in Shaders) + { + shader.Dispose(); + } + + foreach (var texture in Textures) + { + texture.Release(); + } + + foreach (var sampler in Samplers) + { + sampler.Dispose(); + } + + if (!IsOffScreen) + { + SurfaceApi.DestroySurface(_instance, _surface, null); + + Api.DestroyDevice(_device, null); + + // Last step destroy the instance + Api.DestroyInstance(_instance, null); + } + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/Window.cs b/Ryujinx.Graphics.Vulkan/Window.cs new file mode 100644 index 0000000000..12212a7f40 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Window.cs @@ -0,0 +1,432 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Linq; +using VkFormat = Silk.NET.Vulkan.Format; + +namespace Ryujinx.Graphics.Vulkan +{ + class Window : WindowBase, IDisposable + { + private const int SurfaceWidth = 1280; + private const int SurfaceHeight = 720; + + private readonly VulkanRenderer _gd; + private readonly SurfaceKHR _surface; + private readonly PhysicalDevice _physicalDevice; + private readonly Device _device; + private SwapchainKHR _swapchain; + + private Image[] _swapchainImages; + private Auto[] _swapchainImageViews; + + private Semaphore _imageAvailableSemaphore; + private Semaphore _renderFinishedSemaphore; + + private int _width; + private int _height; + private VkFormat _format; + + public unsafe Window(VulkanRenderer gd, SurfaceKHR surface, PhysicalDevice physicalDevice, Device device) + { + _gd = gd; + _physicalDevice = physicalDevice; + _device = device; + _surface = surface; + + CreateSwapchain(); + + var semaphoreCreateInfo = new SemaphoreCreateInfo() + { + SType = StructureType.SemaphoreCreateInfo + }; + + gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _imageAvailableSemaphore).ThrowOnError(); + gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _renderFinishedSemaphore).ThrowOnError(); + } + + private void RecreateSwapchain() + { + for (int i = 0; i < _swapchainImageViews.Length; i++) + { + _swapchainImageViews[i].Dispose(); + } + + CreateSwapchain(); + } + + private unsafe void CreateSwapchain() + { + _gd.SurfaceApi.GetPhysicalDeviceSurfaceCapabilities(_physicalDevice, _surface, out var capabilities); + + uint surfaceFormatsCount; + + _gd.SurfaceApi.GetPhysicalDeviceSurfaceFormats(_physicalDevice, _surface, &surfaceFormatsCount, null); + + var surfaceFormats = new SurfaceFormatKHR[surfaceFormatsCount]; + + fixed (SurfaceFormatKHR* pSurfaceFormats = surfaceFormats) + { + _gd.SurfaceApi.GetPhysicalDeviceSurfaceFormats(_physicalDevice, _surface, &surfaceFormatsCount, pSurfaceFormats); + } + + uint presentModesCount; + + _gd.SurfaceApi.GetPhysicalDeviceSurfacePresentModes(_physicalDevice, _surface, &presentModesCount, null); + + var presentModes = new PresentModeKHR[presentModesCount]; + + fixed (PresentModeKHR* pPresentModes = presentModes) + { + _gd.SurfaceApi.GetPhysicalDeviceSurfacePresentModes(_physicalDevice, _surface, &presentModesCount, pPresentModes); + } + + uint imageCount = capabilities.MinImageCount + 1; + if (capabilities.MaxImageCount > 0 && imageCount > capabilities.MaxImageCount) + { + imageCount = capabilities.MaxImageCount; + } + + var surfaceFormat = ChooseSwapSurfaceFormat(surfaceFormats); + + var extent = ChooseSwapExtent(capabilities); + + _width = (int)extent.Width; + _height = (int)extent.Height; + _format = surfaceFormat.Format; + + var oldSwapchain = _swapchain; + + var swapchainCreateInfo = new SwapchainCreateInfoKHR() + { + SType = StructureType.SwapchainCreateInfoKhr, + Surface = _surface, + MinImageCount = imageCount, + ImageFormat = surfaceFormat.Format, + ImageColorSpace = surfaceFormat.ColorSpace, + ImageExtent = extent, + ImageUsage = ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferDstBit, + ImageSharingMode = SharingMode.Exclusive, + ImageArrayLayers = 1, + PreTransform = capabilities.CurrentTransform, + CompositeAlpha = CompositeAlphaFlagsKHR.CompositeAlphaOpaqueBitKhr, + PresentMode = ChooseSwapPresentMode(presentModes), + Clipped = true, + OldSwapchain = oldSwapchain + }; + + _gd.SwapchainApi.CreateSwapchain(_device, swapchainCreateInfo, null, out _swapchain).ThrowOnError(); + + _gd.SwapchainApi.GetSwapchainImages(_device, _swapchain, &imageCount, null); + + _swapchainImages = new Image[imageCount]; + + fixed (Image* pSwapchainImages = _swapchainImages) + { + _gd.SwapchainApi.GetSwapchainImages(_device, _swapchain, &imageCount, pSwapchainImages); + } + + _swapchainImageViews = new Auto[imageCount]; + + for (int i = 0; i < imageCount; i++) + { + _swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format); + } + } + + private unsafe Auto CreateSwapchainImageView(Image swapchainImage, VkFormat format) + { + var componentMapping = new ComponentMapping( + ComponentSwizzle.R, + ComponentSwizzle.G, + ComponentSwizzle.B, + ComponentSwizzle.A); + + var aspectFlags = ImageAspectFlags.ImageAspectColorBit; + + var subresourceRange = new ImageSubresourceRange(aspectFlags, 0, 1, 0, 1); + + var imageCreateInfo = new ImageViewCreateInfo() + { + SType = StructureType.ImageViewCreateInfo, + Image = swapchainImage, + ViewType = ImageViewType.ImageViewType2D, + Format = format, + Components = componentMapping, + SubresourceRange = subresourceRange + }; + + _gd.Api.CreateImageView(_device, imageCreateInfo, null, out var imageView).ThrowOnError(); + return new Auto(new DisposableImageView(_gd.Api, _device, imageView)); + } + + private static SurfaceFormatKHR ChooseSwapSurfaceFormat(SurfaceFormatKHR[] availableFormats) + { + if (availableFormats.Length == 1 && availableFormats[0].Format == VkFormat.Undefined) + { + return new SurfaceFormatKHR(VkFormat.B8G8R8A8Unorm, ColorSpaceKHR.ColorspaceSrgbNonlinearKhr); + } + + foreach (var format in availableFormats) + { + if (format.Format == VkFormat.B8G8R8A8Unorm && format.ColorSpace == ColorSpaceKHR.ColorspaceSrgbNonlinearKhr) + { + return format; + } + } + + return availableFormats[0]; + } + + private static PresentModeKHR ChooseSwapPresentMode(PresentModeKHR[] availablePresentModes) + { + if (availablePresentModes.Contains(PresentModeKHR.PresentModeImmediateKhr)) + { + return PresentModeKHR.PresentModeImmediateKhr; + } + else if (availablePresentModes.Contains(PresentModeKHR.PresentModeMailboxKhr)) + { + return PresentModeKHR.PresentModeMailboxKhr; + } + else + { + return PresentModeKHR.PresentModeFifoKhr; + } + } + + public static Extent2D ChooseSwapExtent(SurfaceCapabilitiesKHR capabilities) + { + if (capabilities.CurrentExtent.Width != uint.MaxValue) + { + return capabilities.CurrentExtent; + } + else + { + uint width = Math.Max(capabilities.MinImageExtent.Width, Math.Min(capabilities.MaxImageExtent.Width, SurfaceWidth)); + uint height = Math.Max(capabilities.MinImageExtent.Height, Math.Min(capabilities.MaxImageExtent.Height, SurfaceHeight)); + + return new Extent2D(width, height); + } + } + + public unsafe override void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + uint nextImage = 0; + + while (true) + { + var acquireResult = _gd.SwapchainApi.AcquireNextImage( + _device, + _swapchain, + ulong.MaxValue, + _imageAvailableSemaphore, + new Fence(), + ref nextImage); + + if (acquireResult == Result.ErrorOutOfDateKhr || + acquireResult == Result.SuboptimalKhr) + { + RecreateSwapchain(); + } + else + { + acquireResult.ThrowOnError(); + break; + } + } + + var swapchainImage = _swapchainImages[nextImage]; + + _gd.FlushAllCommands(); + + var cbs = _gd.CommandBufferPool.Rent(); + + Transition( + cbs.CommandBuffer, + swapchainImage, + 0, + AccessFlags.AccessTransferWriteBit, + ImageLayout.Undefined, + ImageLayout.General); + + var view = (TextureView)texture; + + int srcX0, srcX1, srcY0, srcY1; + float scale = view.ScaleFactor; + + if (crop.Left == 0 && crop.Right == 0) + { + srcX0 = 0; + srcX1 = (int)(view.Width / scale); + } + else + { + srcX0 = crop.Left; + srcX1 = crop.Right; + } + + if (crop.Top == 0 && crop.Bottom == 0) + { + srcY0 = 0; + srcY1 = (int)(view.Height / scale); + } + else + { + srcY0 = crop.Top; + srcY1 = crop.Bottom; + } + + if (scale != 1f) + { + srcX0 = (int)(srcX0 * scale); + srcY0 = (int)(srcY0 * scale); + srcX1 = (int)Math.Ceiling(srcX1 * scale); + srcY1 = (int)Math.Ceiling(srcY1 * scale); + } + + if (ScreenCaptureRequested) + { + CaptureFrame(view, srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0, view.Info.Format.IsBgr(), crop.FlipX, crop.FlipY); + + ScreenCaptureRequested = false; + } + + float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); + float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); + + int dstWidth = (int)(_width * ratioX); + int dstHeight = (int)(_height * ratioY); + + int dstPaddingX = (_width - dstWidth) / 2; + int dstPaddingY = (_height - dstHeight) / 2; + + int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; + int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; + + int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; + int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; + + _gd.HelperShader.Blit( + _gd, + cbs, + view, + _swapchainImageViews[nextImage], + _width, + _height, + _format, + new Extents2D(srcX0, srcY0, srcX1, srcY1), + new Extents2D(dstX0, dstY1, dstX1, dstY0), + true, + true); + + Transition( + cbs.CommandBuffer, + swapchainImage, + 0, + 0, + ImageLayout.General, + ImageLayout.PresentSrcKhr); + + _gd.CommandBufferPool.Return( + cbs, + stackalloc[] { _imageAvailableSemaphore }, + stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit }, + stackalloc[] { _renderFinishedSemaphore }); + + // TODO: Present queue. + var semaphore = _renderFinishedSemaphore; + var swapchain = _swapchain; + + Result result; + + var presentInfo = new PresentInfoKHR() + { + SType = StructureType.PresentInfoKhr, + WaitSemaphoreCount = 1, + PWaitSemaphores = &semaphore, + SwapchainCount = 1, + PSwapchains = &swapchain, + PImageIndices = &nextImage, + PResults = &result + }; + + lock (_gd.QueueLock) + { + _gd.SwapchainApi.QueuePresent(_gd.Queue, presentInfo); + } + } + + private unsafe void Transition( + CommandBuffer commandBuffer, + Image image, + AccessFlags srcAccess, + AccessFlags dstAccess, + ImageLayout srcLayout, + ImageLayout dstLayout) + { + var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1); + + var barrier = new ImageMemoryBarrier() + { + SType = StructureType.ImageMemoryBarrier, + SrcAccessMask = srcAccess, + DstAccessMask = dstAccess, + OldLayout = srcLayout, + NewLayout = dstLayout, + SrcQueueFamilyIndex = Vk.QueueFamilyIgnored, + DstQueueFamilyIndex = Vk.QueueFamilyIgnored, + Image = image, + SubresourceRange = subresourceRange + }; + + _gd.Api.CmdPipelineBarrier( + commandBuffer, + PipelineStageFlags.PipelineStageTopOfPipeBit, + PipelineStageFlags.PipelineStageAllCommandsBit, + 0, + 0, + null, + 0, + null, + 1, + barrier); + } + + private void CaptureFrame(TextureView texture, int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY) + { + byte[] bitmap = texture.GetData(x, y, width, height); + + _gd.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY)); + } + + public override void SetSize(int width, int height) + { + // Not needed as we can get the size from the surface. + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + unsafe + { + _gd.Api.DestroySemaphore(_device, _renderFinishedSemaphore, null); + _gd.Api.DestroySemaphore(_device, _imageAvailableSemaphore, null); + + for (int i = 0; i < _swapchainImageViews.Length; i++) + { + _swapchainImageViews[i].Dispose(); + } + + _gd.SwapchainApi.DestroySwapchain(_device, _swapchain, null); + + } + } + } + + public override void Dispose() + { + Dispose(true); + } + } +} diff --git a/Ryujinx.Graphics.Vulkan/WindowBase.cs b/Ryujinx.Graphics.Vulkan/WindowBase.cs new file mode 100644 index 0000000000..4f1f0d1653 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/WindowBase.cs @@ -0,0 +1,14 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + internal abstract class WindowBase: IWindow + { + public bool ScreenCaptureRequested { get; set; } + + public abstract void Dispose(); + public abstract void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback); + public abstract void SetSize(int width, int height); + } +} \ No newline at end of file diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs index a699514334..aa2e86d9d5 100644 --- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs @@ -108,14 +108,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL _glLogLevel = glLogLevel; } - protected override string GetGpuVendorName() - { - return ((Renderer)Renderer).GpuVendor; - } - public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL; - protected override void InitializeRenderer() + protected override void InitializeWindowRenderer() { // Ensure to not share this context with other contexts before this point. SetupOpenGLAttributes(false, _glLogLevel); @@ -135,7 +130,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL _openGLContext = new SDL2OpenGLContext(context, WindowHandle, false); // First take exclusivity on the OpenGL context. - ((Renderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext)); + ((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext)); _openGLContext.MakeCurrent(); @@ -147,7 +142,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); } - protected override void FinalizeRenderer() + protected override void InitializeRenderer() { } + + protected override void FinalizeWindowRenderer() { // Try to bind the OpenGL context before calling the gpu disposal. _openGLContext.MakeCurrent(); diff --git a/Ryujinx.Headless.SDL2/Options.cs b/Ryujinx.Headless.SDL2/Options.cs index 4c9b83c4de..956941798a 100644 --- a/Ryujinx.Headless.SDL2/Options.cs +++ b/Ryujinx.Headless.SDL2/Options.cs @@ -94,6 +94,9 @@ namespace Ryujinx.Headless.SDL2 [Option("enable-shader-cache", Required = false, Default = true, HelpText = "Enables Shader cache.")] public bool? EnableShaderCache { get; set; } + [Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")] + public bool? EnableTextureRecompression { get; set; } + [Option("enable-docked-mode", Required = false, Default = true, HelpText = "Enables Docked Mode.")] public bool? EnableDockedMode { get; set; } @@ -164,6 +167,12 @@ namespace Ryujinx.Headless.SDL2 [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")] public string GraphicsShadersDumpPath { get; set; } + [Option("graphics-backend", Required = false, Default = GraphicsBackend.OpenGl, HelpText = "Change Graphics Backend to use.")] + public GraphicsBackend GraphicsBackend { get; set; } + + [Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")] + public string PreferredGpuVendor { get; set; } + // Hacks [Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")] diff --git a/Ryujinx.Headless.SDL2/Program.cs b/Ryujinx.Headless.SDL2/Program.cs index 1d64a8c6ce..5c24095e75 100644 --- a/Ryujinx.Headless.SDL2/Program.cs +++ b/Ryujinx.Headless.SDL2/Program.cs @@ -17,7 +17,9 @@ using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.OpenGL; +using Ryujinx.Graphics.Vulkan; using Ryujinx.Headless.SDL2.OpenGL; +using Ryujinx.Headless.SDL2.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; @@ -25,6 +27,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.Input; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; +using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.IO; @@ -404,6 +407,7 @@ namespace Ryujinx.Headless.SDL2 // Setup graphics configuration GraphicsConfig.EnableShaderCache = (bool)option.EnableShaderCache; + GraphicsConfig.EnableTextureRecompression = (bool)option.EnableTextureRecompression; GraphicsConfig.ResScale = option.ResScale; GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy; GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath; @@ -449,10 +453,47 @@ namespace Ryujinx.Headless.SDL2 Logger.Info?.Print(LogClass.Application, label); } - private static Switch InitializeEmulationContext(WindowBase window, Options options) + private static WindowBase CreateWindow(Options options) { - IRenderer renderer = new Renderer(); + return options.GraphicsBackend == GraphicsBackend.Vulkan + ? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse) + : new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse); + } + private static IRenderer CreateRenderer(Options options, WindowBase window) + { + if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) + { + string preferredGpuId = string.Empty; + + if (!string.IsNullOrEmpty(options.PreferredGpuVendor)) + { + string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant(); + var devices = VulkanRenderer.GetPhysicalDevices(); + + foreach (var device in devices) + { + if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) + { + preferredGpuId = device.Id; + break; + } + } + } + + return new VulkanRenderer( + (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), + vulkanWindow.GetRequiredInstanceExtensions, + preferredGpuId); + } + else + { + return new OpenGLRenderer(); + } + } + + private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) + { BackendThreading threadingMode = options.BackendThreading; bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); @@ -521,8 +562,12 @@ namespace Ryujinx.Headless.SDL2 Logger.RestartTime(); - _window = new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse); - _emulationContext = InitializeEmulationContext(_window, options); + WindowBase window = CreateWindow(options); + IRenderer renderer = CreateRenderer(options, window); + + _window = window; + + _emulationContext = InitializeEmulationContext(window, renderer, options); SetupProgressHandler(); diff --git a/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj index 2e9fd1a053..929b4131ce 100644 --- a/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj +++ b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj @@ -10,10 +10,12 @@ + + diff --git a/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs b/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs new file mode 100644 index 0000000000..d8eafba43b --- /dev/null +++ b/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs @@ -0,0 +1,83 @@ +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Input.HLE; +using System; +using System.Runtime.InteropServices; +using System.Text; +using static SDL2.SDL; + +namespace Ryujinx.Headless.SDL2.Vulkan +{ + class VulkanWindow : WindowBase + { + private GraphicsDebugLevel _glLogLevel; + + public VulkanWindow(InputManager inputManager, GraphicsDebugLevel glLogLevel, AspectRatio aspectRatio, bool enableMouse) : base(inputManager, glLogLevel, aspectRatio, enableMouse) + { + _glLogLevel = glLogLevel; + } + + public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN; + + protected override void InitializeWindowRenderer() { } + + protected override void InitializeRenderer() + { + Renderer?.Window.SetSize(DefaultWidth, DefaultHeight); + MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); + } + + public unsafe IntPtr CreateWindowSurface(IntPtr instance) + { + if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out ulong surfaceHandle) == SDL_bool.SDL_FALSE) + { + string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\""; + + Logger.Error?.Print(LogClass.Application, errorMessage); + + throw new Exception(errorMessage); + } + + return (IntPtr)surfaceHandle; + } + + // TODO: Fix this in SDL2-CS. + [DllImport("SDL2", EntryPoint = "SDL_Vulkan_GetInstanceExtensions", CallingConvention = CallingConvention.Cdecl)] + public static extern SDL_bool SDL_Vulkan_GetInstanceExtensions_Workaround(IntPtr window, out uint count, IntPtr names); + + public unsafe string[] GetRequiredInstanceExtensions() + { + if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE) + { + IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount]; + string[] extensions = new string[(int)extensionsCount]; + + fixed (IntPtr* rawExtensionsPtr = rawExtensions) + { + if (SDL_Vulkan_GetInstanceExtensions_Workaround(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE) + { + for (int i = 0; i < extensions.Length; i++) + { + extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]); + } + + return extensions; + } + } + } + + string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\""; + + Logger.Error?.Print(LogClass.Application, errorMessage); + + throw new Exception(errorMessage); + } + + protected override void FinalizeWindowRenderer() + { + Device.DisposeGpu(); + } + + protected override void SwapBuffers(object texture) { } + } +} diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs index 58aa8d070c..cc0986a0f5 100644 --- a/Ryujinx.Headless.SDL2/WindowBase.cs +++ b/Ryujinx.Headless.SDL2/WindowBase.cs @@ -151,22 +151,29 @@ namespace Ryujinx.Headless.SDL2 } } + protected abstract void InitializeWindowRenderer(); + protected abstract void InitializeRenderer(); - protected abstract void FinalizeRenderer(); + protected abstract void FinalizeWindowRenderer(); protected abstract void SwapBuffers(object image); - protected abstract string GetGpuVendorName(); - public abstract SDL_WindowFlags GetWindowFlags(); + private string GetGpuVendorName() + { + return Renderer.GetHardwareInfo().GpuVendor; + } + public void Render() { - InitializeRenderer(); + InitializeWindowRenderer(); Device.Gpu.Renderer.Initialize(_glLogLevel); + InitializeRenderer(); + _gpuVendorName = GetGpuVendorName(); Device.Gpu.Renderer.RunLoop(() => @@ -220,7 +227,7 @@ namespace Ryujinx.Headless.SDL2 } }); - FinalizeRenderer(); + FinalizeWindowRenderer(); } public void Exit() @@ -323,7 +330,7 @@ namespace Ryujinx.Headless.SDL2 renderLoopThread.Start(); Thread nvStutterWorkaround = null; - if (Renderer is Graphics.OpenGL.Renderer) + if (Renderer is Graphics.OpenGL.OpenGLRenderer) { nvStutterWorkaround = new Thread(NVStutterWorkaround) { diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs index 126399e7c4..fbac88908b 100644 --- a/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs +++ b/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration /// /// The current version of the file format /// - public const int CurrentVersion = 39; + public const int CurrentVersion = 40; /// /// Version of the configuration file format @@ -161,6 +161,11 @@ namespace Ryujinx.Ui.Common.Configuration /// public bool EnableShaderCache { get; set; } + /// + /// Enables or disables texture recompression + /// + public bool EnableTextureRecompression { get; set; } + /// /// Enables or disables profiled translation cache persistency /// @@ -310,6 +315,16 @@ namespace Ryujinx.Ui.Common.Configuration /// public List InputConfig { get; set; } + /// + /// Graphics backend + /// + public GraphicsBackend GraphicsBackend { get; set; } + + /// + /// Preferred GPU + /// + public string PreferredGpu { get; set; } + /// /// Loads a configuration file from disk /// diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationLoadResult.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationLoadResult.cs new file mode 100644 index 0000000000..6b08baa650 --- /dev/null +++ b/Ryujinx.Ui.Common/Configuration/ConfigurationLoadResult.cs @@ -0,0 +1,9 @@ +namespace Ryujinx.Ui.Common.Configuration +{ + public enum ConfigurationLoadResult + { + Success = 0, + NotLoaded = 1, + MigratedFromPreVulkan = 1 << 8 + } +} \ No newline at end of file diff --git a/Ryujinx.Ui.Common/Configuration/ConfigurationState.cs b/Ryujinx.Ui.Common/Configuration/ConfigurationState.cs index 7f76dc3fd4..b8c174da26 100644 --- a/Ryujinx.Ui.Common/Configuration/ConfigurationState.cs +++ b/Ryujinx.Ui.Common/Configuration/ConfigurationState.cs @@ -411,23 +411,44 @@ namespace Ryujinx.Ui.Common.Configuration /// public ReactiveObject EnableShaderCache { get; private set; } + /// + /// Enables or disables texture recompression + /// + public ReactiveObject EnableTextureRecompression { get; private set; } + + /// + /// Graphics backend + /// + public ReactiveObject GraphicsBackend { get; private set; } + + /// + /// Preferred GPU + /// + public ReactiveObject PreferredGpu { get; private set; } + public GraphicsSection() { - BackendThreading = new ReactiveObject(); - BackendThreading.Event += static (sender, e) => LogValueChange(sender, e, nameof(BackendThreading)); - ResScale = new ReactiveObject(); - ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale)); - ResScaleCustom = new ReactiveObject(); - ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom)); - MaxAnisotropy = new ReactiveObject(); - MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy)); - AspectRatio = new ReactiveObject(); - AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio)); - ShadersDumpPath = new ReactiveObject(); - EnableVsync = new ReactiveObject(); - EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync)); - EnableShaderCache = new ReactiveObject(); - EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache)); + BackendThreading = new ReactiveObject(); + BackendThreading.Event += static (sender, e) => LogValueChange(sender, e, nameof(BackendThreading)); + ResScale = new ReactiveObject(); + ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale)); + ResScaleCustom = new ReactiveObject(); + ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom)); + MaxAnisotropy = new ReactiveObject(); + MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy)); + AspectRatio = new ReactiveObject(); + AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio)); + ShadersDumpPath = new ReactiveObject(); + EnableVsync = new ReactiveObject(); + EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync)); + EnableShaderCache = new ReactiveObject(); + EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache)); + EnableTextureRecompression = new ReactiveObject(); + EnableTextureRecompression.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableTextureRecompression)); + GraphicsBackend = new ReactiveObject(); + GraphicsBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(GraphicsBackend)); + PreferredGpu = new ReactiveObject(); + PreferredGpu.Event += static (sender, e) => LogValueChange(sender, e, nameof(PreferredGpu)); } } @@ -498,45 +519,46 @@ namespace Ryujinx.Ui.Common.Configuration { ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { - Version = ConfigurationFileFormat.CurrentVersion, - BackendThreading = Graphics.BackendThreading, - EnableFileLog = Logger.EnableFileLog, - ResScale = Graphics.ResScale, - ResScaleCustom = Graphics.ResScaleCustom, - MaxAnisotropy = Graphics.MaxAnisotropy, - AspectRatio = Graphics.AspectRatio, - GraphicsShadersDumpPath = Graphics.ShadersDumpPath, - LoggingEnableDebug = Logger.EnableDebug, - LoggingEnableStub = Logger.EnableStub, - LoggingEnableInfo = Logger.EnableInfo, - LoggingEnableWarn = Logger.EnableWarn, - LoggingEnableError = Logger.EnableError, - LoggingEnableTrace = Logger.EnableTrace, - LoggingEnableGuest = Logger.EnableGuest, - LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, - LoggingFilteredClasses = Logger.FilteredClasses, - LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel, - SystemLanguage = System.Language, - SystemRegion = System.Region, - SystemTimeZone = System.TimeZone, - SystemTimeOffset = System.SystemTimeOffset, - DockedMode = System.EnableDockedMode, - EnableDiscordIntegration = EnableDiscordIntegration, - CheckUpdatesOnStart = CheckUpdatesOnStart, - ShowConfirmExit = ShowConfirmExit, - HideCursorOnIdle = HideCursorOnIdle, - EnableVsync = Graphics.EnableVsync, - EnableShaderCache = Graphics.EnableShaderCache, - EnablePtc = System.EnablePtc, - EnableInternetAccess = System.EnableInternetAccess, - EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, - FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, - AudioBackend = System.AudioBackend, - AudioVolume = System.AudioVolume, - MemoryManagerMode = System.MemoryManagerMode, - ExpandRam = System.ExpandRam, - IgnoreMissingServices = System.IgnoreMissingServices, - GuiColumns = new GuiColumns + Version = ConfigurationFileFormat.CurrentVersion, + BackendThreading = Graphics.BackendThreading, + EnableFileLog = Logger.EnableFileLog, + ResScale = Graphics.ResScale, + ResScaleCustom = Graphics.ResScaleCustom, + MaxAnisotropy = Graphics.MaxAnisotropy, + AspectRatio = Graphics.AspectRatio, + GraphicsShadersDumpPath = Graphics.ShadersDumpPath, + LoggingEnableDebug = Logger.EnableDebug, + LoggingEnableStub = Logger.EnableStub, + LoggingEnableInfo = Logger.EnableInfo, + LoggingEnableWarn = Logger.EnableWarn, + LoggingEnableError = Logger.EnableError, + LoggingEnableTrace = Logger.EnableTrace, + LoggingEnableGuest = Logger.EnableGuest, + LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, + LoggingFilteredClasses = Logger.FilteredClasses, + LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel, + SystemLanguage = System.Language, + SystemRegion = System.Region, + SystemTimeZone = System.TimeZone, + SystemTimeOffset = System.SystemTimeOffset, + DockedMode = System.EnableDockedMode, + EnableDiscordIntegration = EnableDiscordIntegration, + CheckUpdatesOnStart = CheckUpdatesOnStart, + ShowConfirmExit = ShowConfirmExit, + HideCursorOnIdle = HideCursorOnIdle, + EnableVsync = Graphics.EnableVsync, + EnableShaderCache = Graphics.EnableShaderCache, + EnableTextureRecompression = Graphics.EnableTextureRecompression, + EnablePtc = System.EnablePtc, + EnableInternetAccess = System.EnableInternetAccess, + EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, + FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, + AudioBackend = System.AudioBackend, + AudioVolume = System.AudioVolume, + MemoryManagerMode = System.MemoryManagerMode, + ExpandRam = System.ExpandRam, + IgnoreMissingServices = System.IgnoreMissingServices, + GuiColumns = new GuiColumns { FavColumn = Ui.GuiColumns.FavColumn, IconColumn = Ui.GuiColumns.IconColumn, @@ -547,31 +569,33 @@ namespace Ryujinx.Ui.Common.Configuration LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn, FileExtColumn = Ui.GuiColumns.FileExtColumn, FileSizeColumn = Ui.GuiColumns.FileSizeColumn, - PathColumn = Ui.GuiColumns.PathColumn, + PathColumn = Ui.GuiColumns.PathColumn }, - ColumnSort = new ColumnSort + ColumnSort = new ColumnSort { SortColumnId = Ui.ColumnSort.SortColumnId, SortAscending = Ui.ColumnSort.SortAscending }, - GameDirs = Ui.GameDirs, - LanguageCode = Ui.LanguageCode, - EnableCustomTheme = Ui.EnableCustomTheme, - CustomThemePath = Ui.CustomThemePath, - BaseStyle = Ui.BaseStyle, - GameListViewMode = Ui.GameListViewMode, - ShowNames = Ui.ShowNames, - GridSize = Ui.GridSize, - ApplicationSort = Ui.ApplicationSort, - IsAscendingOrder = Ui.IsAscendingOrder, - StartFullscreen = Ui.StartFullscreen, - ShowConsole = Ui.ShowConsole, - EnableKeyboard = Hid.EnableKeyboard, - EnableMouse = Hid.EnableMouse, - Hotkeys = Hid.Hotkeys, - KeyboardConfig = new List(), - ControllerConfig = new List(), - InputConfig = Hid.InputConfig, + GameDirs = Ui.GameDirs, + LanguageCode = Ui.LanguageCode, + EnableCustomTheme = Ui.EnableCustomTheme, + CustomThemePath = Ui.CustomThemePath, + BaseStyle = Ui.BaseStyle, + GameListViewMode = Ui.GameListViewMode, + ShowNames = Ui.ShowNames, + GridSize = Ui.GridSize, + ApplicationSort = Ui.ApplicationSort, + IsAscendingOrder = Ui.IsAscendingOrder, + StartFullscreen = Ui.StartFullscreen, + ShowConsole = Ui.ShowConsole, + EnableKeyboard = Hid.EnableKeyboard, + EnableMouse = Hid.EnableMouse, + Hotkeys = Hid.Hotkeys, + KeyboardConfig = new List(), + ControllerConfig = new List(), + InputConfig = Hid.InputConfig, + GraphicsBackend = Graphics.GraphicsBackend, + PreferredGpu = Graphics.PreferredGpu }; return configurationFile; @@ -579,69 +603,72 @@ namespace Ryujinx.Ui.Common.Configuration public void LoadDefault() { - Logger.EnableFileLog.Value = true; - Graphics.BackendThreading.Value = BackendThreading.Auto; - Graphics.ResScale.Value = 1; - Graphics.ResScaleCustom.Value = 1.0f; - Graphics.MaxAnisotropy.Value = -1.0f; - Graphics.AspectRatio.Value = AspectRatio.Fixed16x9; - Graphics.ShadersDumpPath.Value = ""; - Logger.EnableDebug.Value = false; - Logger.EnableStub.Value = true; - Logger.EnableInfo.Value = true; - Logger.EnableWarn.Value = true; - Logger.EnableError.Value = true; - Logger.EnableTrace.Value = false; - Logger.EnableGuest.Value = true; - Logger.EnableFsAccessLog.Value = false; - Logger.FilteredClasses.Value = Array.Empty(); - Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None; - System.Language.Value = Language.AmericanEnglish; - System.Region.Value = Region.USA; - System.TimeZone.Value = "UTC"; - System.SystemTimeOffset.Value = 0; - System.EnableDockedMode.Value = true; - EnableDiscordIntegration.Value = true; - CheckUpdatesOnStart.Value = true; - ShowConfirmExit.Value = true; - HideCursorOnIdle.Value = false; - Graphics.EnableVsync.Value = true; - Graphics.EnableShaderCache.Value = true; - System.EnablePtc.Value = true; - System.EnableInternetAccess.Value = false; - System.EnableFsIntegrityChecks.Value = true; - System.FsGlobalAccessLogMode.Value = 0; - System.AudioBackend.Value = AudioBackend.SDL2; - System.AudioVolume.Value = 1; - System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe; - System.ExpandRam.Value = false; - System.IgnoreMissingServices.Value = false; - Ui.GuiColumns.FavColumn.Value = true; - Ui.GuiColumns.IconColumn.Value = true; - Ui.GuiColumns.AppColumn.Value = true; - Ui.GuiColumns.DevColumn.Value = true; - Ui.GuiColumns.VersionColumn.Value = true; - Ui.GuiColumns.TimePlayedColumn.Value = true; - Ui.GuiColumns.LastPlayedColumn.Value = true; - Ui.GuiColumns.FileExtColumn.Value = true; - Ui.GuiColumns.FileSizeColumn.Value = true; - Ui.GuiColumns.PathColumn.Value = true; - Ui.ColumnSort.SortColumnId.Value = 0; - Ui.ColumnSort.SortAscending.Value = false; - Ui.GameDirs.Value = new List(); - Ui.EnableCustomTheme.Value = false; - Ui.LanguageCode.Value = "en_US"; - Ui.CustomThemePath.Value = ""; - Ui.BaseStyle.Value = "Dark"; - Ui.GameListViewMode.Value = 0; - Ui.ShowNames.Value = true; - Ui.GridSize.Value = 2; - Ui.ApplicationSort.Value = 0; - Ui.IsAscendingOrder.Value = true; - Ui.StartFullscreen.Value = false; - Ui.ShowConsole.Value = true; - Hid.EnableKeyboard.Value = false; - Hid.EnableMouse.Value = false; + Logger.EnableFileLog.Value = true; + Graphics.BackendThreading.Value = BackendThreading.Auto; + Graphics.ResScale.Value = 1; + Graphics.ResScaleCustom.Value = 1.0f; + Graphics.MaxAnisotropy.Value = -1.0f; + Graphics.AspectRatio.Value = AspectRatio.Fixed16x9; + Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl; + Graphics.PreferredGpu.Value = ""; + Graphics.ShadersDumpPath.Value = ""; + Logger.EnableDebug.Value = false; + Logger.EnableStub.Value = true; + Logger.EnableInfo.Value = true; + Logger.EnableWarn.Value = true; + Logger.EnableError.Value = true; + Logger.EnableTrace.Value = false; + Logger.EnableGuest.Value = true; + Logger.EnableFsAccessLog.Value = false; + Logger.FilteredClasses.Value = Array.Empty(); + Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None; + System.Language.Value = Language.AmericanEnglish; + System.Region.Value = Region.USA; + System.TimeZone.Value = "UTC"; + System.SystemTimeOffset.Value = 0; + System.EnableDockedMode.Value = true; + EnableDiscordIntegration.Value = true; + CheckUpdatesOnStart.Value = true; + ShowConfirmExit.Value = true; + HideCursorOnIdle.Value = false; + Graphics.EnableVsync.Value = true; + Graphics.EnableShaderCache.Value = true; + Graphics.EnableTextureRecompression.Value = false; + System.EnablePtc.Value = true; + System.EnableInternetAccess.Value = false; + System.EnableFsIntegrityChecks.Value = true; + System.FsGlobalAccessLogMode.Value = 0; + System.AudioBackend.Value = AudioBackend.SDL2; + System.AudioVolume.Value = 1; + System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe; + System.ExpandRam.Value = false; + System.IgnoreMissingServices.Value = false; + Ui.GuiColumns.FavColumn.Value = true; + Ui.GuiColumns.IconColumn.Value = true; + Ui.GuiColumns.AppColumn.Value = true; + Ui.GuiColumns.DevColumn.Value = true; + Ui.GuiColumns.VersionColumn.Value = true; + Ui.GuiColumns.TimePlayedColumn.Value = true; + Ui.GuiColumns.LastPlayedColumn.Value = true; + Ui.GuiColumns.FileExtColumn.Value = true; + Ui.GuiColumns.FileSizeColumn.Value = true; + Ui.GuiColumns.PathColumn.Value = true; + Ui.ColumnSort.SortColumnId.Value = 0; + Ui.ColumnSort.SortAscending.Value = false; + Ui.GameDirs.Value = new List(); + Ui.EnableCustomTheme.Value = false; + Ui.LanguageCode.Value = "en_US"; + Ui.CustomThemePath.Value = ""; + Ui.BaseStyle.Value = "Dark"; + Ui.GameListViewMode.Value = 0; + Ui.ShowNames.Value = true; + Ui.GridSize.Value = 2; + Ui.ApplicationSort.Value = 0; + Ui.IsAscendingOrder.Value = true; + Ui.StartFullscreen.Value = false; + Ui.ShowConsole.Value = true; + Hid.EnableKeyboard.Value = false; + Hid.EnableMouse.Value = false; Hid.Hotkeys.Value = new KeyboardHotkeys { ToggleVsync = Key.Tab, @@ -708,7 +735,7 @@ namespace Ryujinx.Ui.Common.Configuration }; } - public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) + public ConfigurationLoadResult Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) { bool configurationFileUpdated = false; @@ -718,9 +745,11 @@ namespace Ryujinx.Ui.Common.Configuration LoadDefault(); - return; + return ConfigurationLoadResult.NotLoaded; } + ConfigurationLoadResult result = ConfigurationLoadResult.Success; + if (configurationFileFormat.Version < 2) { Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); @@ -1112,73 +1141,89 @@ namespace Ryujinx.Ui.Common.Configuration ResScaleUp = Key.Unbound, ResScaleDown = Key.Unbound }; + + configurationFileUpdated = true; } - Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; - Graphics.ResScale.Value = configurationFileFormat.ResScale; - Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; - Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; - Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio; - Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; - Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading; - Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; - Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; - Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; - Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; - Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; - Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace; - Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; - Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; - Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; - Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; - System.Language.Value = configurationFileFormat.SystemLanguage; - System.Region.Value = configurationFileFormat.SystemRegion; - System.TimeZone.Value = configurationFileFormat.SystemTimeZone; - System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; - System.EnableDockedMode.Value = configurationFileFormat.DockedMode; - EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; - CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; - ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; - HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle; - Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; - Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; - System.EnablePtc.Value = configurationFileFormat.EnablePtc; - System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess; - System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; - System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; - System.AudioBackend.Value = configurationFileFormat.AudioBackend; - System.AudioVolume.Value = configurationFileFormat.AudioVolume; - System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode; - System.ExpandRam.Value = configurationFileFormat.ExpandRam; - System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; - Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; - Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; - Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; - Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; - Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; - Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; - Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; - Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; - Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; - Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; - Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; - Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; - Ui.GameDirs.Value = configurationFileFormat.GameDirs; - Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; - Ui.LanguageCode.Value = configurationFileFormat.LanguageCode; - Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; - Ui.BaseStyle.Value = configurationFileFormat.BaseStyle; - Ui.GameListViewMode.Value = configurationFileFormat.GameListViewMode; - Ui.ShowNames.Value = configurationFileFormat.ShowNames; - Ui.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder; - Ui.GridSize.Value = configurationFileFormat.GridSize; - Ui.ApplicationSort.Value = configurationFileFormat.ApplicationSort; - Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen; - Ui.ShowConsole.Value = configurationFileFormat.ShowConsole; - Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; - Hid.EnableMouse.Value = configurationFileFormat.EnableMouse; - Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; - Hid.InputConfig.Value = configurationFileFormat.InputConfig; + if (configurationFileFormat.Version < 40) + { + Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40."); + + configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl; + + result |= ConfigurationLoadResult.MigratedFromPreVulkan; + + configurationFileUpdated = true; + } + + Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; + Graphics.ResScale.Value = configurationFileFormat.ResScale; + Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; + Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; + Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio; + Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; + Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading; + Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend; + Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu; + Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; + Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; + Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; + Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; + Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; + Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace; + Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; + Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; + Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; + Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; + System.Language.Value = configurationFileFormat.SystemLanguage; + System.Region.Value = configurationFileFormat.SystemRegion; + System.TimeZone.Value = configurationFileFormat.SystemTimeZone; + System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; + System.EnableDockedMode.Value = configurationFileFormat.DockedMode; + EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; + CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; + ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; + HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle; + Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; + Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; + Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression; + System.EnablePtc.Value = configurationFileFormat.EnablePtc; + System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess; + System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; + System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; + System.AudioBackend.Value = configurationFileFormat.AudioBackend; + System.AudioVolume.Value = configurationFileFormat.AudioVolume; + System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode; + System.ExpandRam.Value = configurationFileFormat.ExpandRam; + System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; + Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; + Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; + Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; + Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; + Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; + Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; + Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; + Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; + Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; + Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; + Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; + Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; + Ui.GameDirs.Value = configurationFileFormat.GameDirs; + Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; + Ui.LanguageCode.Value = configurationFileFormat.LanguageCode; + Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; + Ui.BaseStyle.Value = configurationFileFormat.BaseStyle; + Ui.GameListViewMode.Value = configurationFileFormat.GameListViewMode; + Ui.ShowNames.Value = configurationFileFormat.ShowNames; + Ui.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder; + Ui.GridSize.Value = configurationFileFormat.GridSize; + Ui.ApplicationSort.Value = configurationFileFormat.ApplicationSort; + Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen; + Ui.ShowConsole.Value = configurationFileFormat.ShowConsole; + Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; + Hid.EnableMouse.Value = configurationFileFormat.EnableMouse; + Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; + Hid.InputConfig.Value = configurationFileFormat.InputConfig; if (Hid.InputConfig.Value == null) { @@ -1191,6 +1236,8 @@ namespace Ryujinx.Ui.Common.Configuration Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}"); } + + return result; } private static void LogValueChange(object sender, ReactiveEventArgs eventArgs, string valueName) diff --git a/Ryujinx.sln b/Ryujinx.sln index 92d4e5b4f7..1332e129b6 100644 --- a/Ryujinx.sln +++ b/Ryujinx.sln @@ -74,6 +74,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "Ryujin EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Horizon.Generators", "Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}" EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj", "{D4D09B08-D580-4D69-B886-C35D2853F6C8}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -212,6 +216,14 @@ Global {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.Build.0 = Debug|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.ActiveCfg = Release|Any CPU {6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.Build.0 = Release|Any CPU + {D4D09B08-D580-4D69-B886-C35D2853F6C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {D4D09B08-D580-4D69-B886-C35D2853F6C8}.Debug|Any CPU.Build.0 = Debug|Any CPU + {D4D09B08-D580-4D69-B886-C35D2853F6C8}.Release|Any CPU.ActiveCfg = Release|Any CPU + {D4D09B08-D580-4D69-B886-C35D2853F6C8}.Release|Any CPU.Build.0 = Release|Any CPU + {2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}.Release|Any CPU.ActiveCfg = Release|Any CPU + {2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs index 18b8d4d086..d9db941de6 100644 --- a/Ryujinx/Program.cs +++ b/Ryujinx/Program.cs @@ -13,8 +13,8 @@ using Ryujinx.Ui.Common; using Ryujinx.Ui.Widgets; using SixLabors.ImageSharp.Formats.Jpeg; using System; +using System.Collections.Generic; using System.IO; -using System.Reflection; using System.Runtime.InteropServices; using System.Threading.Tasks; @@ -140,6 +140,8 @@ namespace Ryujinx ? appDataConfigurationPath : null; + bool showVulkanPrompt = false; + if (ConfigurationPath == null) { // No configuration, we load the default values and save it to disk @@ -147,16 +149,26 @@ namespace Ryujinx ConfigurationState.Instance.LoadDefault(); ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath); + + showVulkanPrompt = true; } else { if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat)) { - ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath); + ConfigurationLoadResult result = ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath); + + if ((result & ConfigurationLoadResult.MigratedFromPreVulkan) != 0) + { + showVulkanPrompt = true; + } } else { ConfigurationState.Instance.LoadDefault(); + + showVulkanPrompt = true; + Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}"); } } @@ -196,6 +208,35 @@ namespace Ryujinx }, TaskContinuationOptions.OnlyOnFaulted); } + if (showVulkanPrompt) + { + var buttonTexts = new Dictionary() + { + { 0, "Yes (Vulkan)" }, + { 1, "No (OpenGL)" } + }; + + ResponseType response = GtkDialog.CreateCustomDialog( + "Ryujinx - Default graphics backend", + "Use Vulkan as default graphics backend?", + "Ryujinx now supports the Vulkan API. " + + "Vulkan greatly improves shader compilation performance, " + + "and fixes some graphical glitches; however, since it is a new feature, " + + "you may experience some issues that did not occur with OpenGL.\n\n" + + "Note that you will also lose any existing shader cache the first time you start a game " + + "on version 1.1.200 onwards, because Vulkan required changes to the shader cache that makes it incompatible with previous versions.\n\n" + + "Would you like to set Vulkan as the default graphics backend? " + + "You can change this at any time on the settings window.", + buttonTexts, + MessageType.Question); + + ConfigurationState.Instance.Graphics.GraphicsBackend.Value = response == 0 + ? GraphicsBackend.Vulkan + : GraphicsBackend.OpenGl; + + ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); + } + Application.Run(); } diff --git a/Ryujinx/Ryujinx.csproj b/Ryujinx/Ryujinx.csproj index 4dc50f9f24..32c22b5628 100644 --- a/Ryujinx/Ryujinx.csproj +++ b/Ryujinx/Ryujinx.csproj @@ -19,6 +19,7 @@ + @@ -37,6 +38,7 @@ + diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs index 45eb53cb8f..55baaa1286 100644 --- a/Ryujinx/Ui/GLRenderer.cs +++ b/Ryujinx/Ui/GLRenderer.cs @@ -93,7 +93,7 @@ namespace Ryujinx.Ui public override void InitializeRenderer() { // First take exclusivity on the OpenGL context. - ((Renderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext)); + ((OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext)); _openGLContext.MakeCurrent(_nativeWindow); @@ -127,9 +127,9 @@ namespace Ryujinx.Ui _nativeWindow.SwapBuffers(); } - public override string GetGpuVendorName() + protected override string GetGpuBackendName() { - return ((Renderer)Renderer).GpuVendor; + return "OpenGL"; } protected override void Dispose(bool disposing) diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index afd37d3f0f..c0b2e1b66d 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -19,6 +19,7 @@ using Ryujinx.Common.System; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.OpenGL; +using Ryujinx.Graphics.Vulkan; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; @@ -27,7 +28,6 @@ using Ryujinx.Input.GTK3; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; using Ryujinx.Modules; -using Ryujinx.Ui.App; using Ryujinx.Ui.App.Common; using Ryujinx.Ui.Applet; using Ryujinx.Ui.Common; @@ -36,6 +36,8 @@ using Ryujinx.Ui.Common.Helper; using Ryujinx.Ui.Helper; using Ryujinx.Ui.Widgets; using Ryujinx.Ui.Windows; +using Silk.NET.Vulkan; +using SPB.Graphics.Vulkan; using System; using System.Diagnostics; using System.IO; @@ -81,8 +83,6 @@ namespace Ryujinx.Ui public bool IsFocused; - private static bool UseVulkan = false; - #pragma warning disable CS0169, CS0649, IDE0044 [GUI] public MenuItem ExitMenuItem; @@ -120,6 +120,7 @@ namespace Ryujinx.Ui [GUI] CheckMenuItem _fileExtToggle; [GUI] CheckMenuItem _pathToggle; [GUI] CheckMenuItem _fileSizeToggle; + [GUI] Label _gpuBackend; [GUI] Label _dockedMode; [GUI] Label _aspectRatio; [GUI] Label _gameStatus; @@ -406,13 +407,14 @@ namespace Ryujinx.Ui IRenderer renderer; - if (UseVulkan) + if (ConfigurationState.Instance.Graphics.GraphicsBackend == GraphicsBackend.Vulkan) { - throw new NotImplementedException(); + string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value; + renderer = new VulkanRenderer(CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu); } else { - renderer = new Renderer(); + renderer = new OpenGLRenderer(); } BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading; @@ -579,6 +581,11 @@ namespace Ryujinx.Ui _emulationContext = new HLE.Switch(configuration); } + private SurfaceKHR CreateVulkanSurface(Instance instance, Vk vk) + { + return new SurfaceKHR((ulong)((VKRenderer)RendererWidget).CreateWindowSurface(instance.Handle)); + } + private void SetupProgressUiHandlers() { Ptc.PtcStateChanged -= ProgressHandler; @@ -875,7 +882,7 @@ namespace Ryujinx.Ui private RendererWidgetBase CreateRendererWidget() { - if (UseVulkan) + if (ConfigurationState.Instance.Graphics.GraphicsBackend == GraphicsBackend.Vulkan) { return new VKRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel); } @@ -946,12 +953,8 @@ namespace Ryujinx.Ui UpdateColumns(); UpdateGameTable(); - Task.Run(RefreshFirmwareLabel); - Task.Run(HandleRelaunch); - - _actionMenu.Sensitive = false; - _firmwareInstallFile.Sensitive = true; - _firmwareInstallDirectory.Sensitive = true; + RefreshFirmwareLabel(); + HandleRelaunch(); } private void CreateGameWindow() @@ -1031,10 +1034,11 @@ namespace Ryujinx.Ui int resScale = ConfigurationState.Instance.Graphics.ResScale; float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom; - Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale; - Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy; - Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; - Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; + Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale; + Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy; + Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; + Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; + Graphics.Gpu.GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression; } public void SaveConfig() @@ -1125,6 +1129,7 @@ namespace Ryujinx.Ui _gpuName.Text = args.GpuName; _dockedMode.Text = args.DockedMode; _aspectRatio.Text = args.AspectRatio; + _gpuBackend.Text = args.GpuBackend; _volumeStatus.Text = GetVolumeLabelText(args.Volume); if (args.VSyncEnabled) @@ -1512,6 +1517,9 @@ namespace Ryujinx.Ui // otherwise, clear state. _userChannelPersistence = new UserChannelPersistence(); _currentEmulatedGamePath = null; + _actionMenu.Sensitive = false; + _firmwareInstallFile.Sensitive = true; + _firmwareInstallDirectory.Sensitive = true; } } diff --git a/Ryujinx/Ui/MainWindow.glade b/Ryujinx/Ui/MainWindow.glade index 3154caf743..405bc43fc7 100644 --- a/Ryujinx/Ui/MainWindow.glade +++ b/Ryujinx/Ui/MainWindow.glade @@ -774,6 +774,31 @@ 11 + + + True + False + start + 5 + 5 + + + False + True + 12 + + + + + True + False + + + False + True + 13 + + True @@ -785,7 +810,7 @@ True True - 12 + 14 diff --git a/Ryujinx/Ui/RendererWidgetBase.cs b/Ryujinx/Ui/RendererWidgetBase.cs index a3ff4708d0..22e8d5c3a6 100644 --- a/Ryujinx/Ui/RendererWidgetBase.cs +++ b/Ryujinx/Ui/RendererWidgetBase.cs @@ -74,6 +74,7 @@ namespace Ryujinx.Ui private InputManager _inputManager; private IKeyboard _keyboardInterface; private GraphicsDebugLevel _glLogLevel; + private string _gpuBackendName; private string _gpuVendorName; private bool _isMouseInClient; @@ -120,7 +121,12 @@ namespace Ryujinx.Ui public abstract void SwapBuffers(object image); - public abstract string GetGpuVendorName(); + protected abstract string GetGpuBackendName(); + + private string GetGpuVendorName() + { + return Renderer.GetHardwareInfo().GpuVendor; + } private void HideCursorStateChanged(object sender, ReactiveEventArgs state) { @@ -227,7 +233,7 @@ namespace Ryujinx.Ui WindowWidth = evnt.Width * monitor.ScaleFactor; WindowHeight = evnt.Height * monitor.ScaleFactor; - Renderer?.Window.SetSize(WindowWidth, WindowHeight); + Renderer?.Window?.SetSize(WindowWidth, WindowHeight); return result; } @@ -308,7 +314,7 @@ namespace Ryujinx.Ui } Renderer = renderer; - Renderer?.Window.SetSize(WindowWidth, WindowHeight); + Renderer?.Window?.SetSize(WindowWidth, WindowHeight); if (Renderer != null) { @@ -387,6 +393,7 @@ namespace Ryujinx.Ui Device.Gpu.Renderer.Initialize(_glLogLevel); + _gpuBackendName = GetGpuBackendName(); _gpuVendorName = GetGpuVendorName(); Device.Gpu.Renderer.RunLoop(() => @@ -432,6 +439,7 @@ namespace Ryujinx.Ui StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( Device.EnableDeviceVsync, Device.GetVolume(), + _gpuBackendName, dockedMode, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(), $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)", @@ -477,7 +485,7 @@ namespace Ryujinx.Ui renderLoopThread.Start(); Thread nvStutterWorkaround = null; - if (Renderer is Graphics.OpenGL.Renderer) + if (Renderer is Graphics.OpenGL.OpenGLRenderer) { nvStutterWorkaround = new Thread(NVStutterWorkaround) { diff --git a/Ryujinx/Ui/StatusUpdatedEventArgs.cs b/Ryujinx/Ui/StatusUpdatedEventArgs.cs index df83efa419..046597b075 100644 --- a/Ryujinx/Ui/StatusUpdatedEventArgs.cs +++ b/Ryujinx/Ui/StatusUpdatedEventArgs.cs @@ -11,11 +11,13 @@ namespace Ryujinx.Ui public string GameStatus; public string FifoStatus; public string GpuName; + public string GpuBackend; - public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) + public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) { VSyncEnabled = vSyncEnabled; Volume = volume; + GpuBackend = gpuBackend; DockedMode = dockedMode; AspectRatio = aspectRatio; GameStatus = gameStatus; diff --git a/Ryujinx/Ui/VKRenderer.cs b/Ryujinx/Ui/VKRenderer.cs index f6dd9ec4fe..d2f60de84c 100644 --- a/Ryujinx/Ui/VKRenderer.cs +++ b/Ryujinx/Ui/VKRenderer.cs @@ -66,9 +66,9 @@ namespace Ryujinx.Ui public override void SwapBuffers(object image) { } - public override string GetGpuVendorName() + protected override string GetGpuBackendName() { - return "Vulkan (Unknown)"; + return "Vulkan"; } protected override void Dispose(bool disposing) diff --git a/Ryujinx/Ui/Windows/SettingsWindow.cs b/Ryujinx/Ui/Windows/SettingsWindow.cs index fef1164b3b..fc3373db10 100644 --- a/Ryujinx/Ui/Windows/SettingsWindow.cs +++ b/Ryujinx/Ui/Windows/SettingsWindow.cs @@ -6,6 +6,7 @@ using Ryujinx.Audio.Backends.SoundIo; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.GraphicsDriver; +using Ryujinx.Graphics.Vulkan; using Ryujinx.Ui.Common.Configuration; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS.Services.Time.TimeZone; @@ -53,6 +54,7 @@ namespace Ryujinx.Ui.Windows [GUI] CheckButton _hideCursorOnIdleToggle; [GUI] CheckButton _vSyncToggle; [GUI] CheckButton _shaderCacheToggle; + [GUI] CheckButton _textureRecompressionToggle; [GUI] CheckButton _ptcToggle; [GUI] CheckButton _internetToggle; [GUI] CheckButton _fsicToggle; @@ -91,6 +93,8 @@ namespace Ryujinx.Ui.Windows [GUI] Entry _graphicsShadersDumpPath; [GUI] ComboBoxText _anisotropy; [GUI] ComboBoxText _aspectRatio; + [GUI] ComboBoxText _graphicsBackend; + [GUI] ComboBoxText _preferredGpu; [GUI] ComboBoxText _resScaleCombo; [GUI] Entry _resScaleText; [GUI] ToggleButton _configureController1; @@ -229,6 +233,11 @@ namespace Ryujinx.Ui.Windows _shaderCacheToggle.Click(); } + if (ConfigurationState.Instance.Graphics.EnableTextureRecompression) + { + _textureRecompressionToggle.Click(); + } + if (ConfigurationState.Instance.System.EnablePtc) { _ptcToggle.Click(); @@ -321,6 +330,11 @@ namespace Ryujinx.Ui.Windows _resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString()); _anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString()); _aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString()); + _graphicsBackend.SetActiveId(((int)ConfigurationState.Instance.Graphics.GraphicsBackend.Value).ToString()); + + UpdatePreferredGpuComboBox(); + + _graphicsBackend.Changed += (sender, e) => UpdatePreferredGpuComboBox(); _custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath; _resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString(); @@ -345,7 +359,7 @@ namespace Ryujinx.Ui.Windows _browseThemePath.Sensitive = false; } - //Setup system time spinners + // Setup system time spinners UpdateSystemTimeSpinners(); _audioBackendStore = new ListStore(typeof(string), typeof(AudioBackend)); @@ -419,6 +433,39 @@ namespace Ryujinx.Ui.Windows }); } + private void UpdatePreferredGpuComboBox() + { + _preferredGpu.RemoveAll(); + + if (Enum.Parse(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan) + { + var devices = VulkanRenderer.GetPhysicalDevices(); + string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value; + string preferredGpuId = preferredGpuIdFromConfig; + bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig); + + foreach (var device in devices) + { + string dGPU = device.IsDiscrete ? " (dGPU)" : ""; + _preferredGpu.Append(device.Id, $"{device.Name}{dGPU}"); + + // If there's no GPU selected yet, we just pick the first GPU. + // If there's a discrete GPU available, we always prefer that over the previous selection, + // as it is likely to have better performance and more features. + // If the configuration file already has a GPU selection, we always prefer that instead. + if (noGpuId && (string.IsNullOrEmpty(preferredGpuId) || device.IsDiscrete)) + { + preferredGpuId = device.Id; + } + } + + if (!string.IsNullOrEmpty(preferredGpuId)) + { + _preferredGpu.SetActiveId(preferredGpuId); + } + } + } + private void UpdateSystemTimeSpinners() { //Bind system time events @@ -492,45 +539,48 @@ namespace Ryujinx.Ui.Windows DriverUtilities.ToggleOGLThreading(backendThreading == BackendThreading.Off); } - ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active; - ConfigurationState.Instance.Logger.EnableTrace.Value = _traceLogToggle.Active; - ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active; - ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active; - ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active; - ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active; - ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active; - ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active; - ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active; - ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse(_graphicsDebugLevel.ActiveId); - ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active; - ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active; - ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active; - ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active; - ConfigurationState.Instance.HideCursorOnIdle.Value = _hideCursorOnIdleToggle.Active; - ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active; - ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active; - ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active; - ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active; - ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active; - ConfigurationState.Instance.System.MemoryManagerMode.Value = memoryMode; - ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active; - ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active; - ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active; - ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active; - ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active; - ConfigurationState.Instance.System.Language.Value = Enum.Parse(_systemLanguageSelect.ActiveId); - ConfigurationState.Instance.System.Region.Value = Enum.Parse(_systemRegionSelect.ActiveId); - ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset; - ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text; - ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text; - ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs; - ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value; - ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture); - ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse(_aspectRatio.ActiveId); - ConfigurationState.Instance.Graphics.BackendThreading.Value = backendThreading; - ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId); - ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom; - ConfigurationState.Instance.System.AudioVolume.Value = (float)_audioVolumeSlider.Value / 100.0f; + ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active; + ConfigurationState.Instance.Logger.EnableTrace.Value = _traceLogToggle.Active; + ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active; + ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active; + ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active; + ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active; + ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active; + ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active; + ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active; + ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse(_graphicsDebugLevel.ActiveId); + ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active; + ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active; + ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active; + ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active; + ConfigurationState.Instance.HideCursorOnIdle.Value = _hideCursorOnIdleToggle.Active; + ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active; + ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active; + ConfigurationState.Instance.Graphics.EnableTextureRecompression.Value = _textureRecompressionToggle.Active; + ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active; + ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active; + ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active; + ConfigurationState.Instance.System.MemoryManagerMode.Value = memoryMode; + ConfigurationState.Instance.System.ExpandRam.Value = _expandRamToggle.Active; + ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active; + ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active; + ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active; + ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active; + ConfigurationState.Instance.System.Language.Value = Enum.Parse(_systemLanguageSelect.ActiveId); + ConfigurationState.Instance.System.Region.Value = Enum.Parse(_systemRegionSelect.ActiveId); + ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset; + ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text; + ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text; + ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs; + ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value; + ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture); + ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse(_aspectRatio.ActiveId); + ConfigurationState.Instance.Graphics.BackendThreading.Value = backendThreading; + ConfigurationState.Instance.Graphics.GraphicsBackend.Value = Enum.Parse(_graphicsBackend.ActiveId); + ConfigurationState.Instance.Graphics.PreferredGpu.Value = _preferredGpu.ActiveId; + ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId); + ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom; + ConfigurationState.Instance.System.AudioVolume.Value = (float)_audioVolumeSlider.Value / 100.0f; _previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value; diff --git a/Ryujinx/Ui/Windows/SettingsWindow.glade b/Ryujinx/Ui/Windows/SettingsWindow.glade index 4599802a3b..24d36ebd4a 100644 --- a/Ryujinx/Ui/Windows/SettingsWindow.glade +++ b/Ryujinx/Ui/Windows/SettingsWindow.glade @@ -1893,6 +1893,51 @@ + + False + True + 5 + 0 + + + + + True + False + 5 + 5 + + + True + False + Graphics Backend to use + Graphics Backend: + + + False + True + 5 + 0 + + + + + True + False + Graphics Backend to use + -1 + + Vulkan + OpenGL + + + + False + True + 1 + + + False True @@ -1900,6 +1945,47 @@ 1 + + + True + False + 5 + 5 + + + True + False + Preferred GPU (Vulkan only) + Preferred GPU: + + + False + True + 5 + 0 + + + + + True + False + Preferred GPU (Vulkan only) + -1 + + + False + True + 1 + + + + + False + True + 5 + 2 + + False @@ -1966,6 +2052,24 @@ 0 + + + Enable Texture Recompression + True + True + False + Enables or disables Texture Recompression. Reduces VRAM usage at the cost of texture quality, and may also increase stuttering + start + 5 + 5 + True + + + False + True + 1 + + True @@ -2027,7 +2131,7 @@ False True 5 - 1 + 2 @@ -2075,7 +2179,7 @@ False True 5 - 1 + 3 @@ -2124,7 +2228,7 @@ False True 5 - 3 + 4 @@ -2139,7 +2243,7 @@ False True 5 - 0 + 2 @@ -2151,7 +2255,7 @@ False True 5 - 1 + 3 @@ -2525,7 +2629,7 @@ True False Requires appropriate log levels enabled. - OpenGL Log Level + Graphics Backend Log Level False diff --git a/Spv.Generator/Autogenerated/CoreGrammar.cs b/Spv.Generator/Autogenerated/CoreGrammar.cs new file mode 100644 index 0000000000..3b2f6fa659 --- /dev/null +++ b/Spv.Generator/Autogenerated/CoreGrammar.cs @@ -0,0 +1,5315 @@ +// AUTOGENERATED: DO NOT EDIT +// Last update date: 2021-01-06 23:02:26.837899 +#region Grammar License +// Copyright (c) 2014-2020 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. +#endregion + +using static Spv.Specification; + +namespace Spv.Generator +{ + public partial class Module + { + // Miscellaneous + + public Instruction Nop() + { + Instruction result = NewInstruction(Op.OpNop); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Undef(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpUndef, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SizeOf(Instruction resultType, Instruction pointer) + { + Instruction result = NewInstruction(Op.OpSizeOf, GetNewId(), resultType); + + result.AddOperand(pointer); + AddToFunctionDefinitions(result); + + return result; + } + + // Debug + + public Instruction SourceContinued(string continuedSource) + { + Instruction result = NewInstruction(Op.OpSourceContinued); + + result.AddOperand(continuedSource); + AddDebug(result); + + return result; + } + + public Instruction Source(SourceLanguage sourceLanguage, LiteralInteger version, Instruction file = null, string source = null) + { + Instruction result = NewInstruction(Op.OpSource); + + result.AddOperand(sourceLanguage); + result.AddOperand(version); + if (file != null) + { + result.AddOperand(file); + } + if (source != null) + { + result.AddOperand(source); + } + AddDebug(result); + + return result; + } + + public Instruction SourceExtension(string extension) + { + Instruction result = NewInstruction(Op.OpSourceExtension); + + result.AddOperand(extension); + AddDebug(result); + + return result; + } + + public Instruction Name(Instruction target, string name) + { + Instruction result = NewInstruction(Op.OpName); + + result.AddOperand(target); + result.AddOperand(name); + AddDebug(result); + + return result; + } + + public Instruction MemberName(Instruction type, LiteralInteger member, string name) + { + Instruction result = NewInstruction(Op.OpMemberName); + + result.AddOperand(type); + result.AddOperand(member); + result.AddOperand(name); + AddDebug(result); + + return result; + } + + public Instruction String(string str) + { + Instruction result = NewInstruction(Op.OpString, GetNewId()); + + result.AddOperand(str); + AddDebug(result); + + return result; + } + + public Instruction Line(Instruction file, LiteralInteger line, LiteralInteger column) + { + Instruction result = NewInstruction(Op.OpLine); + + result.AddOperand(file); + result.AddOperand(line); + result.AddOperand(column); + AddDebug(result); + + return result; + } + + public Instruction NoLine() + { + Instruction result = NewInstruction(Op.OpNoLine); + + AddDebug(result); + + return result; + } + + public Instruction ModuleProcessed(string process) + { + Instruction result = NewInstruction(Op.OpModuleProcessed); + + result.AddOperand(process); + AddDebug(result); + + return result; + } + + // Annotation + + public Instruction Decorate(Instruction target, Decoration decoration) + { + Instruction result = NewInstruction(Op.OpDecorate); + + result.AddOperand(target); + result.AddOperand(decoration); + AddAnnotation(result); + + return result; + } + + public Instruction Decorate(Instruction target, Decoration decoration, Operand parameter) + { + Instruction result = NewInstruction(Op.OpDecorate); + + result.AddOperand(target); + result.AddOperand(decoration); + result.AddOperand(parameter); + AddAnnotation(result); + + return result; + } + + public Instruction Decorate(Instruction target, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpDecorate); + + result.AddOperand(target); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction MemberDecorate(Instruction structureType, LiteralInteger member, Decoration decoration) + { + Instruction result = NewInstruction(Op.OpMemberDecorate); + + result.AddOperand(structureType); + result.AddOperand(member); + result.AddOperand(decoration); + AddAnnotation(result); + + return result; + } + + public Instruction MemberDecorate(Instruction structureType, LiteralInteger member, Decoration decoration, Operand parameter) + { + Instruction result = NewInstruction(Op.OpMemberDecorate); + + result.AddOperand(structureType); + result.AddOperand(member); + result.AddOperand(decoration); + result.AddOperand(parameter); + AddAnnotation(result); + + return result; + } + + public Instruction MemberDecorate(Instruction structureType, LiteralInteger member, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpMemberDecorate); + + result.AddOperand(structureType); + result.AddOperand(member); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction DecorationGroup() + { + Instruction result = NewInstruction(Op.OpDecorationGroup, GetNewId()); + + AddAnnotation(result); + + return result; + } + + public Instruction GroupDecorate(Instruction decorationGroup, params Instruction[] targets) + { + Instruction result = NewInstruction(Op.OpGroupDecorate); + + result.AddOperand(decorationGroup); + result.AddOperand(targets); + AddAnnotation(result); + + return result; + } + + public Instruction GroupMemberDecorate(Instruction decorationGroup, params Operand[] targets) + { + Instruction result = NewInstruction(Op.OpGroupMemberDecorate); + + result.AddOperand(decorationGroup); + result.AddOperand(targets); + AddAnnotation(result); + + return result; + } + + public Instruction DecorateId(Instruction target, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpDecorateId); + + result.AddOperand(target); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction DecorateString(Instruction target, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpDecorateString); + + result.AddOperand(target); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction DecorateStringGOOGLE(Instruction target, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpDecorateStringGOOGLE); + + result.AddOperand(target); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction MemberDecorateString(Instruction structType, LiteralInteger member, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpMemberDecorateString); + + result.AddOperand(structType); + result.AddOperand(member); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + public Instruction MemberDecorateStringGOOGLE(Instruction structType, LiteralInteger member, Decoration decoration, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpMemberDecorateStringGOOGLE); + + result.AddOperand(structType); + result.AddOperand(member); + result.AddOperand(decoration); + result.AddOperand(parameters); + AddAnnotation(result); + + return result; + } + + // Type-Declaration + + public Instruction TypeVoid(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeVoid); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeBool(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeBool); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeInt(LiteralInteger width, LiteralInteger signedness, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeInt); + + result.AddOperand(width); + result.AddOperand(signedness); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeFloat(LiteralInteger width, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeFloat); + + result.AddOperand(width); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeVector(Instruction componentType, LiteralInteger componentCount, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeVector); + + result.AddOperand(componentType); + result.AddOperand(componentCount); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeMatrix(Instruction columnType, LiteralInteger columnCount, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeMatrix); + + result.AddOperand(columnType); + result.AddOperand(columnCount); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeImage(Instruction sampledType, Dim dim, LiteralInteger depth, LiteralInteger arrayed, LiteralInteger mS, LiteralInteger sampled, ImageFormat imageFormat, AccessQualifier accessQualifier = (AccessQualifier)int.MaxValue, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeImage); + + result.AddOperand(sampledType); + result.AddOperand(dim); + result.AddOperand(depth); + result.AddOperand(arrayed); + result.AddOperand(mS); + result.AddOperand(sampled); + result.AddOperand(imageFormat); + if (accessQualifier != (AccessQualifier)int.MaxValue) + { + result.AddOperand(accessQualifier); + } + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeSampler(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeSampler); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeSampledImage(Instruction imageType, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeSampledImage); + + result.AddOperand(imageType); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeArray(Instruction elementType, Instruction length, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeArray); + + result.AddOperand(elementType); + result.AddOperand(length); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeRuntimeArray(Instruction elementType, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeRuntimeArray); + + result.AddOperand(elementType); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeStruct(bool forceIdAllocation, params Instruction[] parameters) + { + Instruction result = NewInstruction(Op.OpTypeStruct); + + result.AddOperand(parameters); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeOpaque(string thenameoftheopaquetype, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeOpaque); + + result.AddOperand(thenameoftheopaquetype); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypePointer(StorageClass storageClass, Instruction type, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypePointer); + + result.AddOperand(storageClass); + result.AddOperand(type); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeFunction(Instruction returnType, bool forceIdAllocation, params Instruction[] parameters) + { + Instruction result = NewInstruction(Op.OpTypeFunction); + + result.AddOperand(returnType); + result.AddOperand(parameters); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeEvent(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeEvent); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeDeviceEvent(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeDeviceEvent); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeReserveId(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeReserveId); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeQueue(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeQueue); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypePipe(AccessQualifier qualifier, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypePipe); + + result.AddOperand(qualifier); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeForwardPointer(Instruction pointerType, StorageClass storageClass, bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeForwardPointer); + + result.AddOperand(pointerType); + result.AddOperand(storageClass); + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypePipeStorage(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypePipeStorage); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + public Instruction TypeNamedBarrier(bool forceIdAllocation = false) + { + Instruction result = NewInstruction(Op.OpTypeNamedBarrier); + + AddTypeDeclaration(result, forceIdAllocation); + + return result; + } + + // Constant-Creation + + public Instruction ConstantTrue(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpConstantTrue, Instruction.InvalidId, resultType); + + AddConstant(result); + + return result; + } + + public Instruction ConstantFalse(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpConstantFalse, Instruction.InvalidId, resultType); + + AddConstant(result); + + return result; + } + + public Instruction Constant(Instruction resultType, LiteralInteger value) + { + Instruction result = NewInstruction(Op.OpConstant, Instruction.InvalidId, resultType); + + result.AddOperand(value); + AddConstant(result); + + return result; + } + + public Instruction ConstantComposite(Instruction resultType, params Instruction[] constituents) + { + Instruction result = NewInstruction(Op.OpConstantComposite, Instruction.InvalidId, resultType); + + result.AddOperand(constituents); + AddConstant(result); + + return result; + } + + public Instruction ConstantSampler(Instruction resultType, SamplerAddressingMode samplerAddressingMode, LiteralInteger param, SamplerFilterMode samplerFilterMode) + { + Instruction result = NewInstruction(Op.OpConstantSampler, Instruction.InvalidId, resultType); + + result.AddOperand(samplerAddressingMode); + result.AddOperand(param); + result.AddOperand(samplerFilterMode); + AddConstant(result); + + return result; + } + + public Instruction ConstantNull(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpConstantNull, Instruction.InvalidId, resultType); + + AddConstant(result); + + return result; + } + + public Instruction SpecConstantTrue(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpSpecConstantTrue, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SpecConstantFalse(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpSpecConstantFalse, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SpecConstant(Instruction resultType, LiteralInteger value) + { + Instruction result = NewInstruction(Op.OpSpecConstant, GetNewId(), resultType); + + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SpecConstantComposite(Instruction resultType, params Instruction[] constituents) + { + Instruction result = NewInstruction(Op.OpSpecConstantComposite, GetNewId(), resultType); + + result.AddOperand(constituents); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SpecConstantOp(Instruction resultType, LiteralInteger opcode) + { + Instruction result = NewInstruction(Op.OpSpecConstantOp, GetNewId(), resultType); + + result.AddOperand(opcode); + AddToFunctionDefinitions(result); + + return result; + } + + // Memory + + public Instruction Variable(Instruction resultType, StorageClass storageClass, Instruction initializer = null) + { + Instruction result = NewInstruction(Op.OpVariable, GetNewId(), resultType); + + result.AddOperand(storageClass); + if (initializer != null) + { + result.AddOperand(initializer); + } + return result; + } + + public Instruction ImageTexelPointer(Instruction resultType, Instruction image, Instruction coordinate, Instruction sample) + { + Instruction result = NewInstruction(Op.OpImageTexelPointer, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(sample); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Load(Instruction resultType, Instruction pointer, MemoryAccessMask memoryAccess = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpLoad, GetNewId(), resultType); + + result.AddOperand(pointer); + if (memoryAccess != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Store(Instruction pointer, Instruction obj, MemoryAccessMask memoryAccess = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpStore); + + result.AddOperand(pointer); + result.AddOperand(obj); + if (memoryAccess != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CopyMemory(Instruction target, Instruction source, MemoryAccessMask memoryAccess0 = (MemoryAccessMask)int.MaxValue, MemoryAccessMask memoryAccess1 = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpCopyMemory); + + result.AddOperand(target); + result.AddOperand(source); + if (memoryAccess0 != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess0); + } + if (memoryAccess1 != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess1); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CopyMemorySized(Instruction target, Instruction source, Instruction size, MemoryAccessMask memoryAccess0 = (MemoryAccessMask)int.MaxValue, MemoryAccessMask memoryAccess1 = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpCopyMemorySized); + + result.AddOperand(target); + result.AddOperand(source); + result.AddOperand(size); + if (memoryAccess0 != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess0); + } + if (memoryAccess1 != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess1); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AccessChain(Instruction resultType, Instruction baseObj, Instruction index) + { + Instruction result = NewInstruction(Op.OpAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AccessChain(Instruction resultType, Instruction baseObj, Instruction index0, Instruction index1) + { + Instruction result = NewInstruction(Op.OpAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(index0); + result.AddOperand(index1); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AccessChain(Instruction resultType, Instruction baseObj, Instruction index0, Instruction index1, Instruction index2) + { + Instruction result = NewInstruction(Op.OpAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(index0); + result.AddOperand(index1); + result.AddOperand(index2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AccessChain(Instruction resultType, Instruction baseObj, params Instruction[] indexes) + { + Instruction result = NewInstruction(Op.OpAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction InBoundsAccessChain(Instruction resultType, Instruction baseObj, params Instruction[] indexes) + { + Instruction result = NewInstruction(Op.OpInBoundsAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction PtrAccessChain(Instruction resultType, Instruction baseObj, Instruction element, params Instruction[] indexes) + { + Instruction result = NewInstruction(Op.OpPtrAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(element); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ArrayLength(Instruction resultType, Instruction structure, LiteralInteger arraymember) + { + Instruction result = NewInstruction(Op.OpArrayLength, GetNewId(), resultType); + + result.AddOperand(structure); + result.AddOperand(arraymember); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GenericPtrMemSemantics(Instruction resultType, Instruction pointer) + { + Instruction result = NewInstruction(Op.OpGenericPtrMemSemantics, GetNewId(), resultType); + + result.AddOperand(pointer); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction InBoundsPtrAccessChain(Instruction resultType, Instruction baseObj, Instruction element, params Instruction[] indexes) + { + Instruction result = NewInstruction(Op.OpInBoundsPtrAccessChain, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(element); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction PtrEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpPtrEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction PtrNotEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpPtrNotEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction PtrDiff(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpPtrDiff, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + // Function + + public Instruction Function(Instruction resultType, FunctionControlMask functionControl, Instruction functionType) + { + Instruction result = NewInstruction(Op.OpFunction, GetNewId(), resultType); + + result.AddOperand(functionControl); + result.AddOperand(functionType); + + return result; + } + + public void AddFunction(Instruction function) + { + AddToFunctionDefinitions(function); + } + + public Instruction FunctionParameter(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpFunctionParameter, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FunctionEnd() + { + Instruction result = NewInstruction(Op.OpFunctionEnd); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FunctionCall(Instruction resultType, Instruction function, params Instruction[] parameters) + { + Instruction result = NewInstruction(Op.OpFunctionCall, GetNewId(), resultType); + + result.AddOperand(function); + result.AddOperand(parameters); + AddToFunctionDefinitions(result); + + return result; + } + + // Image + + public Instruction SampledImage(Instruction resultType, Instruction image, Instruction sampler) + { + Instruction result = NewInstruction(Op.OpSampledImage, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(sampler); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleDrefImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleDrefImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleDrefExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleDrefExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleProjImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleProjImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleProjExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleProjExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleProjDrefImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleProjDrefImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleProjDrefExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleProjDrefExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageFetch(Instruction resultType, Instruction image, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageFetch, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageGather(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction component, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageGather, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(component); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageDrefGather(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageDrefGather, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageRead(Instruction resultType, Instruction image, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageRead, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageWrite(Instruction image, Instruction coordinate, Instruction texel, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageWrite); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(texel); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Image(Instruction resultType, Instruction sampledImage) + { + Instruction result = NewInstruction(Op.OpImage, GetNewId(), resultType); + + result.AddOperand(sampledImage); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQueryFormat(Instruction resultType, Instruction image) + { + Instruction result = NewInstruction(Op.OpImageQueryFormat, GetNewId(), resultType); + + result.AddOperand(image); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQueryOrder(Instruction resultType, Instruction image) + { + Instruction result = NewInstruction(Op.OpImageQueryOrder, GetNewId(), resultType); + + result.AddOperand(image); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQuerySizeLod(Instruction resultType, Instruction image, Instruction levelofDetail) + { + Instruction result = NewInstruction(Op.OpImageQuerySizeLod, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(levelofDetail); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQuerySize(Instruction resultType, Instruction image) + { + Instruction result = NewInstruction(Op.OpImageQuerySize, GetNewId(), resultType); + + result.AddOperand(image); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQueryLod(Instruction resultType, Instruction sampledImage, Instruction coordinate) + { + Instruction result = NewInstruction(Op.OpImageQueryLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQueryLevels(Instruction resultType, Instruction image) + { + Instruction result = NewInstruction(Op.OpImageQueryLevels, GetNewId(), resultType); + + result.AddOperand(image); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageQuerySamples(Instruction resultType, Instruction image) + { + Instruction result = NewInstruction(Op.OpImageQuerySamples, GetNewId(), resultType); + + result.AddOperand(image); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleDrefImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleDrefImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleDrefExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleDrefExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleProjImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleProjImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleProjExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleProjExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleProjDrefImplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleProjDrefImplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseSampleProjDrefExplicitLod(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseSampleProjDrefExplicitLod, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + result.AddOperand(imageOperands); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseFetch(Instruction resultType, Instruction image, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseFetch, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseGather(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction component, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseGather, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(component); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseDrefGather(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction dRef, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseDrefGather, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(dRef); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseTexelsResident(Instruction resultType, Instruction residentCode) + { + Instruction result = NewInstruction(Op.OpImageSparseTexelsResident, GetNewId(), resultType); + + result.AddOperand(residentCode); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSparseRead(Instruction resultType, Instruction image, Instruction coordinate, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSparseRead, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ImageSampleFootprintNV(Instruction resultType, Instruction sampledImage, Instruction coordinate, Instruction granularity, Instruction coarse, ImageOperandsMask imageOperands, params Instruction[] imageOperandIds) + { + Instruction result = NewInstruction(Op.OpImageSampleFootprintNV, GetNewId(), resultType); + + result.AddOperand(sampledImage); + result.AddOperand(coordinate); + result.AddOperand(granularity); + result.AddOperand(coarse); + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperands); + } + if (imageOperands != (ImageOperandsMask)int.MaxValue) + { + result.AddOperand(imageOperandIds); + } + AddToFunctionDefinitions(result); + + return result; + } + + // Conversion + + public Instruction ConvertFToU(Instruction resultType, Instruction floatValue) + { + Instruction result = NewInstruction(Op.OpConvertFToU, GetNewId(), resultType); + + result.AddOperand(floatValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertFToS(Instruction resultType, Instruction floatValue) + { + Instruction result = NewInstruction(Op.OpConvertFToS, GetNewId(), resultType); + + result.AddOperand(floatValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertSToF(Instruction resultType, Instruction signedValue) + { + Instruction result = NewInstruction(Op.OpConvertSToF, GetNewId(), resultType); + + result.AddOperand(signedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertUToF(Instruction resultType, Instruction unsignedValue) + { + Instruction result = NewInstruction(Op.OpConvertUToF, GetNewId(), resultType); + + result.AddOperand(unsignedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UConvert(Instruction resultType, Instruction unsignedValue) + { + Instruction result = NewInstruction(Op.OpUConvert, GetNewId(), resultType); + + result.AddOperand(unsignedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SConvert(Instruction resultType, Instruction signedValue) + { + Instruction result = NewInstruction(Op.OpSConvert, GetNewId(), resultType); + + result.AddOperand(signedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FConvert(Instruction resultType, Instruction floatValue) + { + Instruction result = NewInstruction(Op.OpFConvert, GetNewId(), resultType); + + result.AddOperand(floatValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction QuantizeToF16(Instruction resultType, Instruction value) + { + Instruction result = NewInstruction(Op.OpQuantizeToF16, GetNewId(), resultType); + + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertPtrToU(Instruction resultType, Instruction pointer) + { + Instruction result = NewInstruction(Op.OpConvertPtrToU, GetNewId(), resultType); + + result.AddOperand(pointer); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SatConvertSToU(Instruction resultType, Instruction signedValue) + { + Instruction result = NewInstruction(Op.OpSatConvertSToU, GetNewId(), resultType); + + result.AddOperand(signedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SatConvertUToS(Instruction resultType, Instruction unsignedValue) + { + Instruction result = NewInstruction(Op.OpSatConvertUToS, GetNewId(), resultType); + + result.AddOperand(unsignedValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertUToPtr(Instruction resultType, Instruction integerValue) + { + Instruction result = NewInstruction(Op.OpConvertUToPtr, GetNewId(), resultType); + + result.AddOperand(integerValue); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction PtrCastToGeneric(Instruction resultType, Instruction pointer) + { + Instruction result = NewInstruction(Op.OpPtrCastToGeneric, GetNewId(), resultType); + + result.AddOperand(pointer); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GenericCastToPtr(Instruction resultType, Instruction pointer) + { + Instruction result = NewInstruction(Op.OpGenericCastToPtr, GetNewId(), resultType); + + result.AddOperand(pointer); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GenericCastToPtrExplicit(Instruction resultType, Instruction pointer, StorageClass storage) + { + Instruction result = NewInstruction(Op.OpGenericCastToPtrExplicit, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(storage); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Bitcast(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpBitcast, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + // Composite + + public Instruction VectorExtractDynamic(Instruction resultType, Instruction vector, Instruction index) + { + Instruction result = NewInstruction(Op.OpVectorExtractDynamic, GetNewId(), resultType); + + result.AddOperand(vector); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction VectorInsertDynamic(Instruction resultType, Instruction vector, Instruction component, Instruction index) + { + Instruction result = NewInstruction(Op.OpVectorInsertDynamic, GetNewId(), resultType); + + result.AddOperand(vector); + result.AddOperand(component); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction VectorShuffle(Instruction resultType, Instruction vector1, Instruction vector2, params LiteralInteger[] components) + { + Instruction result = NewInstruction(Op.OpVectorShuffle, GetNewId(), resultType); + + result.AddOperand(vector1); + result.AddOperand(vector2); + result.AddOperand(components); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CompositeConstruct(Instruction resultType, params Instruction[] constituents) + { + Instruction result = NewInstruction(Op.OpCompositeConstruct, GetNewId(), resultType); + + result.AddOperand(constituents); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CompositeExtract(Instruction resultType, Instruction composite, params LiteralInteger[] indexes) + { + Instruction result = NewInstruction(Op.OpCompositeExtract, GetNewId(), resultType); + + result.AddOperand(composite); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CompositeInsert(Instruction resultType, Instruction obj, Instruction composite, params LiteralInteger[] indexes) + { + Instruction result = NewInstruction(Op.OpCompositeInsert, GetNewId(), resultType); + + result.AddOperand(obj); + result.AddOperand(composite); + result.AddOperand(indexes); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CopyObject(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpCopyObject, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Transpose(Instruction resultType, Instruction matrix) + { + Instruction result = NewInstruction(Op.OpTranspose, GetNewId(), resultType); + + result.AddOperand(matrix); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CopyLogical(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpCopyLogical, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + // Arithmetic + + public Instruction SNegate(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpSNegate, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FNegate(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpFNegate, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IAdd(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIAdd, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FAdd(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFAdd, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ISub(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpISub, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FSub(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFSub, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IMul(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIMul, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FMul(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFMul, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UDiv(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUDiv, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SDiv(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSDiv, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FDiv(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFDiv, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UMod(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUMod, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SRem(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSRem, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SMod(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSMod, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FRem(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFRem, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FMod(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFMod, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction VectorTimesScalar(Instruction resultType, Instruction vector, Instruction scalar) + { + Instruction result = NewInstruction(Op.OpVectorTimesScalar, GetNewId(), resultType); + + result.AddOperand(vector); + result.AddOperand(scalar); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction MatrixTimesScalar(Instruction resultType, Instruction matrix, Instruction scalar) + { + Instruction result = NewInstruction(Op.OpMatrixTimesScalar, GetNewId(), resultType); + + result.AddOperand(matrix); + result.AddOperand(scalar); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction VectorTimesMatrix(Instruction resultType, Instruction vector, Instruction matrix) + { + Instruction result = NewInstruction(Op.OpVectorTimesMatrix, GetNewId(), resultType); + + result.AddOperand(vector); + result.AddOperand(matrix); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction MatrixTimesVector(Instruction resultType, Instruction matrix, Instruction vector) + { + Instruction result = NewInstruction(Op.OpMatrixTimesVector, GetNewId(), resultType); + + result.AddOperand(matrix); + result.AddOperand(vector); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction MatrixTimesMatrix(Instruction resultType, Instruction leftMatrix, Instruction rightMatrix) + { + Instruction result = NewInstruction(Op.OpMatrixTimesMatrix, GetNewId(), resultType); + + result.AddOperand(leftMatrix); + result.AddOperand(rightMatrix); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction OuterProduct(Instruction resultType, Instruction vector1, Instruction vector2) + { + Instruction result = NewInstruction(Op.OpOuterProduct, GetNewId(), resultType); + + result.AddOperand(vector1); + result.AddOperand(vector2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Dot(Instruction resultType, Instruction vector1, Instruction vector2) + { + Instruction result = NewInstruction(Op.OpDot, GetNewId(), resultType); + + result.AddOperand(vector1); + result.AddOperand(vector2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IAddCarry(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIAddCarry, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ISubBorrow(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpISubBorrow, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UMulExtended(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUMulExtended, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SMulExtended(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSMulExtended, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + // Bit + + public Instruction ShiftRightLogical(Instruction resultType, Instruction baseObj, Instruction shift) + { + Instruction result = NewInstruction(Op.OpShiftRightLogical, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(shift); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ShiftRightArithmetic(Instruction resultType, Instruction baseObj, Instruction shift) + { + Instruction result = NewInstruction(Op.OpShiftRightArithmetic, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(shift); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ShiftLeftLogical(Instruction resultType, Instruction baseObj, Instruction shift) + { + Instruction result = NewInstruction(Op.OpShiftLeftLogical, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(shift); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitwiseOr(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpBitwiseOr, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitwiseXor(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpBitwiseXor, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitwiseAnd(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpBitwiseAnd, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Not(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpNot, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitFieldInsert(Instruction resultType, Instruction baseObj, Instruction insert, Instruction offset, Instruction count) + { + Instruction result = NewInstruction(Op.OpBitFieldInsert, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(insert); + result.AddOperand(offset); + result.AddOperand(count); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitFieldSExtract(Instruction resultType, Instruction baseObj, Instruction offset, Instruction count) + { + Instruction result = NewInstruction(Op.OpBitFieldSExtract, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(offset); + result.AddOperand(count); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitFieldUExtract(Instruction resultType, Instruction baseObj, Instruction offset, Instruction count) + { + Instruction result = NewInstruction(Op.OpBitFieldUExtract, GetNewId(), resultType); + + result.AddOperand(baseObj); + result.AddOperand(offset); + result.AddOperand(count); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitReverse(Instruction resultType, Instruction baseObj) + { + Instruction result = NewInstruction(Op.OpBitReverse, GetNewId(), resultType); + + result.AddOperand(baseObj); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BitCount(Instruction resultType, Instruction baseObj) + { + Instruction result = NewInstruction(Op.OpBitCount, GetNewId(), resultType); + + result.AddOperand(baseObj); + AddToFunctionDefinitions(result); + + return result; + } + + // Relational_and_Logical + + public Instruction Any(Instruction resultType, Instruction vector) + { + Instruction result = NewInstruction(Op.OpAny, GetNewId(), resultType); + + result.AddOperand(vector); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction All(Instruction resultType, Instruction vector) + { + Instruction result = NewInstruction(Op.OpAll, GetNewId(), resultType); + + result.AddOperand(vector); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsNan(Instruction resultType, Instruction x) + { + Instruction result = NewInstruction(Op.OpIsNan, GetNewId(), resultType); + + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsInf(Instruction resultType, Instruction x) + { + Instruction result = NewInstruction(Op.OpIsInf, GetNewId(), resultType); + + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsFinite(Instruction resultType, Instruction x) + { + Instruction result = NewInstruction(Op.OpIsFinite, GetNewId(), resultType); + + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsNormal(Instruction resultType, Instruction x) + { + Instruction result = NewInstruction(Op.OpIsNormal, GetNewId(), resultType); + + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SignBitSet(Instruction resultType, Instruction x) + { + Instruction result = NewInstruction(Op.OpSignBitSet, GetNewId(), resultType); + + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LessOrGreater(Instruction resultType, Instruction x, Instruction y) + { + Instruction result = NewInstruction(Op.OpLessOrGreater, GetNewId(), resultType); + + result.AddOperand(x); + result.AddOperand(y); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Ordered(Instruction resultType, Instruction x, Instruction y) + { + Instruction result = NewInstruction(Op.OpOrdered, GetNewId(), resultType); + + result.AddOperand(x); + result.AddOperand(y); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Unordered(Instruction resultType, Instruction x, Instruction y) + { + Instruction result = NewInstruction(Op.OpUnordered, GetNewId(), resultType); + + result.AddOperand(x); + result.AddOperand(y); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LogicalEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpLogicalEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LogicalNotEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpLogicalNotEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LogicalOr(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpLogicalOr, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LogicalAnd(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpLogicalAnd, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LogicalNot(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpLogicalNot, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Select(Instruction resultType, Instruction condition, Instruction object1, Instruction object2) + { + Instruction result = NewInstruction(Op.OpSelect, GetNewId(), resultType); + + result.AddOperand(condition); + result.AddOperand(object1); + result.AddOperand(object2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction INotEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpINotEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UGreaterThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUGreaterThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SGreaterThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSGreaterThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UGreaterThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUGreaterThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SGreaterThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSGreaterThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ULessThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpULessThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SLessThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSLessThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ULessThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpULessThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SLessThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpSLessThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdNotEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdNotEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordNotEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordNotEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdLessThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdLessThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordLessThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordLessThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdGreaterThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdGreaterThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordGreaterThan(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordGreaterThan, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdLessThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdLessThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordLessThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordLessThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FOrdGreaterThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFOrdGreaterThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FUnordGreaterThanEqual(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpFUnordGreaterThanEqual, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + // Derivative + + public Instruction DPdx(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdx, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DPdy(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdy, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Fwidth(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpFwidth, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DPdxFine(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdxFine, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DPdyFine(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdyFine, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FwidthFine(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpFwidthFine, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DPdxCoarse(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdxCoarse, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DPdyCoarse(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpDPdyCoarse, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FwidthCoarse(Instruction resultType, Instruction p) + { + Instruction result = NewInstruction(Op.OpFwidthCoarse, GetNewId(), resultType); + + result.AddOperand(p); + AddToFunctionDefinitions(result); + + return result; + } + + // Control-Flow + + public Instruction Phi(Instruction resultType, params Instruction[] parameters) + { + Instruction result = NewInstruction(Op.OpPhi, GetNewId(), resultType); + + result.AddOperand(parameters); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LoopMerge(Instruction mergeBlock, Instruction continueTarget, LoopControlMask loopControl) + { + Instruction result = NewInstruction(Op.OpLoopMerge); + + result.AddOperand(mergeBlock); + result.AddOperand(continueTarget); + result.AddOperand(loopControl); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SelectionMerge(Instruction mergeBlock, SelectionControlMask selectionControl) + { + Instruction result = NewInstruction(Op.OpSelectionMerge); + + result.AddOperand(mergeBlock); + result.AddOperand(selectionControl); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Label() + { + Instruction result = NewInstruction(Op.OpLabel); + + return result; + } + + public Instruction Branch(Instruction targetLabel) + { + Instruction result = NewInstruction(Op.OpBranch); + + result.AddOperand(targetLabel); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BranchConditional(Instruction condition, Instruction trueLabel, Instruction falseLabel, params LiteralInteger[] branchweights) + { + Instruction result = NewInstruction(Op.OpBranchConditional); + + result.AddOperand(condition); + result.AddOperand(trueLabel); + result.AddOperand(falseLabel); + result.AddOperand(branchweights); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Switch(Instruction selector, Instruction defaultObj, params Operand[] target) + { + Instruction result = NewInstruction(Op.OpSwitch); + + result.AddOperand(selector); + result.AddOperand(defaultObj); + result.AddOperand(target); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Kill() + { + Instruction result = NewInstruction(Op.OpKill); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Return() + { + Instruction result = NewInstruction(Op.OpReturn); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReturnValue(Instruction value) + { + Instruction result = NewInstruction(Op.OpReturnValue); + + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction Unreachable() + { + Instruction result = NewInstruction(Op.OpUnreachable); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LifetimeStart(Instruction pointer, LiteralInteger size) + { + Instruction result = NewInstruction(Op.OpLifetimeStart); + + result.AddOperand(pointer); + result.AddOperand(size); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LifetimeStop(Instruction pointer, LiteralInteger size) + { + Instruction result = NewInstruction(Op.OpLifetimeStop); + + result.AddOperand(pointer); + result.AddOperand(size); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TerminateInvocation() + { + Instruction result = NewInstruction(Op.OpTerminateInvocation); + + AddToFunctionDefinitions(result); + + return result; + } + + // Atomic + + public Instruction AtomicLoad(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpAtomicLoad, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicStore(Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicStore); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicExchange(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicExchange, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicCompareExchange(Instruction resultType, Instruction pointer, Instruction memory, Instruction equal, Instruction unequal, Instruction value, Instruction comparator) + { + Instruction result = NewInstruction(Op.OpAtomicCompareExchange, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(equal); + result.AddOperand(unequal); + result.AddOperand(value); + result.AddOperand(comparator); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicCompareExchangeWeak(Instruction resultType, Instruction pointer, Instruction memory, Instruction equal, Instruction unequal, Instruction value, Instruction comparator) + { + Instruction result = NewInstruction(Op.OpAtomicCompareExchangeWeak, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(equal); + result.AddOperand(unequal); + result.AddOperand(value); + result.AddOperand(comparator); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicIIncrement(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpAtomicIIncrement, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicIDecrement(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpAtomicIDecrement, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicIAdd(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicIAdd, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicISub(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicISub, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicSMin(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicSMin, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicUMin(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicUMin, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicSMax(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicSMax, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicUMax(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicUMax, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicAnd(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicAnd, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicOr(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicOr, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicXor(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicXor, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicFlagTestAndSet(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpAtomicFlagTestAndSet, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicFlagClear(Instruction pointer, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpAtomicFlagClear); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AtomicFAddEXT(Instruction resultType, Instruction pointer, Instruction memory, Instruction semantics, Instruction value) + { + Instruction result = NewInstruction(Op.OpAtomicFAddEXT, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(memory); + result.AddOperand(semantics); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + // Primitive + + public Instruction EmitVertex() + { + Instruction result = NewInstruction(Op.OpEmitVertex); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction EndPrimitive() + { + Instruction result = NewInstruction(Op.OpEndPrimitive); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction EmitStreamVertex(Instruction stream) + { + Instruction result = NewInstruction(Op.OpEmitStreamVertex); + + result.AddOperand(stream); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction EndStreamPrimitive(Instruction stream) + { + Instruction result = NewInstruction(Op.OpEndStreamPrimitive); + + result.AddOperand(stream); + AddToFunctionDefinitions(result); + + return result; + } + + // Barrier + + public Instruction ControlBarrier(Instruction execution, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpControlBarrier); + + result.AddOperand(execution); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction MemoryBarrier(Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpMemoryBarrier); + + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction NamedBarrierInitialize(Instruction resultType, Instruction subgroupCount) + { + Instruction result = NewInstruction(Op.OpNamedBarrierInitialize, GetNewId(), resultType); + + result.AddOperand(subgroupCount); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction MemoryNamedBarrier(Instruction namedBarrier, Instruction memory, Instruction semantics) + { + Instruction result = NewInstruction(Op.OpMemoryNamedBarrier); + + result.AddOperand(namedBarrier); + result.AddOperand(memory); + result.AddOperand(semantics); + AddToFunctionDefinitions(result); + + return result; + } + + // Group + + public Instruction GroupAsyncCopy(Instruction resultType, Instruction execution, Instruction destination, Instruction source, Instruction numElements, Instruction stride, Instruction eventObj) + { + Instruction result = NewInstruction(Op.OpGroupAsyncCopy, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(destination); + result.AddOperand(source); + result.AddOperand(numElements); + result.AddOperand(stride); + result.AddOperand(eventObj); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupWaitEvents(Instruction execution, Instruction numEvents, Instruction eventsList) + { + Instruction result = NewInstruction(Op.OpGroupWaitEvents); + + result.AddOperand(execution); + result.AddOperand(numEvents); + result.AddOperand(eventsList); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupAll(Instruction resultType, Instruction execution, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpGroupAll, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupAny(Instruction resultType, Instruction execution, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpGroupAny, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupBroadcast(Instruction resultType, Instruction execution, Instruction value, Instruction localId) + { + Instruction result = NewInstruction(Op.OpGroupBroadcast, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(localId); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupIAdd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupIAdd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFAdd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFAdd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupUMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupUMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupSMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupSMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupUMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupUMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupSMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupSMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupBallotKHR(Instruction resultType, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpSubgroupBallotKHR, GetNewId(), resultType); + + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupFirstInvocationKHR(Instruction resultType, Instruction value) + { + Instruction result = NewInstruction(Op.OpSubgroupFirstInvocationKHR, GetNewId(), resultType); + + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupAllKHR(Instruction resultType, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpSubgroupAllKHR, GetNewId(), resultType); + + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupAnyKHR(Instruction resultType, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpSubgroupAnyKHR, GetNewId(), resultType); + + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupAllEqualKHR(Instruction resultType, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpSubgroupAllEqualKHR, GetNewId(), resultType); + + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupReadInvocationKHR(Instruction resultType, Instruction value, Instruction index) + { + Instruction result = NewInstruction(Op.OpSubgroupReadInvocationKHR, GetNewId(), resultType); + + result.AddOperand(value); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupIAddNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupIAddNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFAddNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFAddNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFMinNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFMinNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupUMinNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupUMinNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupSMinNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupSMinNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupFMaxNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupFMaxNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupUMaxNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupUMaxNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupSMaxNonUniformAMD(Instruction resultType, Instruction execution, GroupOperation operation, Instruction x) + { + Instruction result = NewInstruction(Op.OpGroupSMaxNonUniformAMD, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(x); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupShuffleINTEL(Instruction resultType, Instruction data, Instruction invocationId) + { + Instruction result = NewInstruction(Op.OpSubgroupShuffleINTEL, GetNewId(), resultType); + + result.AddOperand(data); + result.AddOperand(invocationId); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupShuffleDownINTEL(Instruction resultType, Instruction current, Instruction next, Instruction delta) + { + Instruction result = NewInstruction(Op.OpSubgroupShuffleDownINTEL, GetNewId(), resultType); + + result.AddOperand(current); + result.AddOperand(next); + result.AddOperand(delta); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupShuffleUpINTEL(Instruction resultType, Instruction previous, Instruction current, Instruction delta) + { + Instruction result = NewInstruction(Op.OpSubgroupShuffleUpINTEL, GetNewId(), resultType); + + result.AddOperand(previous); + result.AddOperand(current); + result.AddOperand(delta); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupShuffleXorINTEL(Instruction resultType, Instruction data, Instruction value) + { + Instruction result = NewInstruction(Op.OpSubgroupShuffleXorINTEL, GetNewId(), resultType); + + result.AddOperand(data); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupBlockReadINTEL(Instruction resultType, Instruction ptr) + { + Instruction result = NewInstruction(Op.OpSubgroupBlockReadINTEL, GetNewId(), resultType); + + result.AddOperand(ptr); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupBlockWriteINTEL(Instruction ptr, Instruction data) + { + Instruction result = NewInstruction(Op.OpSubgroupBlockWriteINTEL); + + result.AddOperand(ptr); + result.AddOperand(data); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupImageBlockReadINTEL(Instruction resultType, Instruction image, Instruction coordinate) + { + Instruction result = NewInstruction(Op.OpSubgroupImageBlockReadINTEL, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupImageBlockWriteINTEL(Instruction image, Instruction coordinate, Instruction data) + { + Instruction result = NewInstruction(Op.OpSubgroupImageBlockWriteINTEL); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(data); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupImageMediaBlockReadINTEL(Instruction resultType, Instruction image, Instruction coordinate, Instruction width, Instruction height) + { + Instruction result = NewInstruction(Op.OpSubgroupImageMediaBlockReadINTEL, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(width); + result.AddOperand(height); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SubgroupImageMediaBlockWriteINTEL(Instruction image, Instruction coordinate, Instruction width, Instruction height, Instruction data) + { + Instruction result = NewInstruction(Op.OpSubgroupImageMediaBlockWriteINTEL); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(width); + result.AddOperand(height); + result.AddOperand(data); + AddToFunctionDefinitions(result); + + return result; + } + + // Device-Side_Enqueue + + public Instruction EnqueueMarker(Instruction resultType, Instruction queue, Instruction numEvents, Instruction waitEvents, Instruction retEvent) + { + Instruction result = NewInstruction(Op.OpEnqueueMarker, GetNewId(), resultType); + + result.AddOperand(queue); + result.AddOperand(numEvents); + result.AddOperand(waitEvents); + result.AddOperand(retEvent); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction EnqueueKernel(Instruction resultType, Instruction queue, Instruction flags, Instruction nDRange, Instruction numEvents, Instruction waitEvents, Instruction retEvent, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign, params Instruction[] localSize) + { + Instruction result = NewInstruction(Op.OpEnqueueKernel, GetNewId(), resultType); + + result.AddOperand(queue); + result.AddOperand(flags); + result.AddOperand(nDRange); + result.AddOperand(numEvents); + result.AddOperand(waitEvents); + result.AddOperand(retEvent); + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + result.AddOperand(localSize); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelNDrangeSubGroupCount(Instruction resultType, Instruction nDRange, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelNDrangeSubGroupCount, GetNewId(), resultType); + + result.AddOperand(nDRange); + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelNDrangeMaxSubGroupSize(Instruction resultType, Instruction nDRange, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelNDrangeMaxSubGroupSize, GetNewId(), resultType); + + result.AddOperand(nDRange); + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelWorkGroupSize(Instruction resultType, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelWorkGroupSize, GetNewId(), resultType); + + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelPreferredWorkGroupSizeMultiple(Instruction resultType, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelPreferredWorkGroupSizeMultiple, GetNewId(), resultType); + + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RetainEvent(Instruction eventObj) + { + Instruction result = NewInstruction(Op.OpRetainEvent); + + result.AddOperand(eventObj); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReleaseEvent(Instruction eventObj) + { + Instruction result = NewInstruction(Op.OpReleaseEvent); + + result.AddOperand(eventObj); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CreateUserEvent(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpCreateUserEvent, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsValidEvent(Instruction resultType, Instruction eventObj) + { + Instruction result = NewInstruction(Op.OpIsValidEvent, GetNewId(), resultType); + + result.AddOperand(eventObj); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction SetUserEventStatus(Instruction eventObj, Instruction status) + { + Instruction result = NewInstruction(Op.OpSetUserEventStatus); + + result.AddOperand(eventObj); + result.AddOperand(status); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CaptureEventProfilingInfo(Instruction eventObj, Instruction profilingInfo, Instruction value) + { + Instruction result = NewInstruction(Op.OpCaptureEventProfilingInfo); + + result.AddOperand(eventObj); + result.AddOperand(profilingInfo); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetDefaultQueue(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpGetDefaultQueue, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BuildNDRange(Instruction resultType, Instruction globalWorkSize, Instruction localWorkSize, Instruction globalWorkOffset) + { + Instruction result = NewInstruction(Op.OpBuildNDRange, GetNewId(), resultType); + + result.AddOperand(globalWorkSize); + result.AddOperand(localWorkSize); + result.AddOperand(globalWorkOffset); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelLocalSizeForSubgroupCount(Instruction resultType, Instruction subgroupCount, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelLocalSizeForSubgroupCount, GetNewId(), resultType); + + result.AddOperand(subgroupCount); + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetKernelMaxNumSubgroups(Instruction resultType, Instruction invoke, Instruction param, Instruction paramSize, Instruction paramAlign) + { + Instruction result = NewInstruction(Op.OpGetKernelMaxNumSubgroups, GetNewId(), resultType); + + result.AddOperand(invoke); + result.AddOperand(param); + result.AddOperand(paramSize); + result.AddOperand(paramAlign); + AddToFunctionDefinitions(result); + + return result; + } + + // Pipe + + public Instruction ReadPipe(Instruction resultType, Instruction pipe, Instruction pointer, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReadPipe, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(pointer); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction WritePipe(Instruction resultType, Instruction pipe, Instruction pointer, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpWritePipe, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(pointer); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReservedReadPipe(Instruction resultType, Instruction pipe, Instruction reserveId, Instruction index, Instruction pointer, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReservedReadPipe, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(index); + result.AddOperand(pointer); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReservedWritePipe(Instruction resultType, Instruction pipe, Instruction reserveId, Instruction index, Instruction pointer, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReservedWritePipe, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(index); + result.AddOperand(pointer); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReserveReadPipePackets(Instruction resultType, Instruction pipe, Instruction numPackets, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReserveReadPipePackets, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(numPackets); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReserveWritePipePackets(Instruction resultType, Instruction pipe, Instruction numPackets, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReserveWritePipePackets, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(numPackets); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CommitReadPipe(Instruction pipe, Instruction reserveId, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpCommitReadPipe); + + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CommitWritePipe(Instruction pipe, Instruction reserveId, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpCommitWritePipe); + + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsValidReserveId(Instruction resultType, Instruction reserveId) + { + Instruction result = NewInstruction(Op.OpIsValidReserveId, GetNewId(), resultType); + + result.AddOperand(reserveId); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetNumPipePackets(Instruction resultType, Instruction pipe, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGetNumPipePackets, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GetMaxPipePackets(Instruction resultType, Instruction pipe, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGetMaxPipePackets, GetNewId(), resultType); + + result.AddOperand(pipe); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupReserveReadPipePackets(Instruction resultType, Instruction execution, Instruction pipe, Instruction numPackets, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGroupReserveReadPipePackets, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(pipe); + result.AddOperand(numPackets); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupReserveWritePipePackets(Instruction resultType, Instruction execution, Instruction pipe, Instruction numPackets, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGroupReserveWritePipePackets, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(pipe); + result.AddOperand(numPackets); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupCommitReadPipe(Instruction execution, Instruction pipe, Instruction reserveId, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGroupCommitReadPipe); + + result.AddOperand(execution); + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupCommitWritePipe(Instruction execution, Instruction pipe, Instruction reserveId, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpGroupCommitWritePipe); + + result.AddOperand(execution); + result.AddOperand(pipe); + result.AddOperand(reserveId); + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConstantPipeStorage(Instruction resultType, LiteralInteger packetSize, LiteralInteger packetAlignment, LiteralInteger capacity) + { + Instruction result = NewInstruction(Op.OpConstantPipeStorage, GetNewId(), resultType); + + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + result.AddOperand(capacity); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CreatePipeFromPipeStorage(Instruction resultType, Instruction pipeStorage) + { + Instruction result = NewInstruction(Op.OpCreatePipeFromPipeStorage, GetNewId(), resultType); + + result.AddOperand(pipeStorage); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReadPipeBlockingINTEL(Instruction resultType, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpReadPipeBlockingINTEL, GetNewId(), resultType); + + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction WritePipeBlockingINTEL(Instruction resultType, Instruction packetSize, Instruction packetAlignment) + { + Instruction result = NewInstruction(Op.OpWritePipeBlockingINTEL, GetNewId(), resultType); + + result.AddOperand(packetSize); + result.AddOperand(packetAlignment); + AddToFunctionDefinitions(result); + + return result; + } + + // Non-Uniform + + public Instruction GroupNonUniformElect(Instruction resultType, Instruction execution) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformElect, GetNewId(), resultType); + + result.AddOperand(execution); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformAll(Instruction resultType, Instruction execution, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformAll, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformAny(Instruction resultType, Instruction execution, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformAny, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformAllEqual(Instruction resultType, Instruction execution, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformAllEqual, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBroadcast(Instruction resultType, Instruction execution, Instruction value, Instruction id) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBroadcast, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(id); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBroadcastFirst(Instruction resultType, Instruction execution, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBroadcastFirst, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBallot(Instruction resultType, Instruction execution, Instruction predicate) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBallot, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(predicate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformInverseBallot(Instruction resultType, Instruction execution, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformInverseBallot, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBallotBitExtract(Instruction resultType, Instruction execution, Instruction value, Instruction index) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBallotBitExtract, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBallotBitCount(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBallotBitCount, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBallotFindLSB(Instruction resultType, Instruction execution, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBallotFindLSB, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBallotFindMSB(Instruction resultType, Instruction execution, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBallotFindMSB, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformShuffle(Instruction resultType, Instruction execution, Instruction value, Instruction id) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformShuffle, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(id); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformShuffleXor(Instruction resultType, Instruction execution, Instruction value, Instruction mask) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformShuffleXor, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(mask); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformShuffleUp(Instruction resultType, Instruction execution, Instruction value, Instruction delta) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformShuffleUp, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(delta); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformShuffleDown(Instruction resultType, Instruction execution, Instruction value, Instruction delta) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformShuffleDown, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(delta); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformIAdd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformIAdd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformFAdd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformFAdd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformIMul(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformIMul, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformFMul(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformFMul, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformSMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformSMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformUMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformUMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformFMin(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformFMin, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformSMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformSMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformUMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformUMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformFMax(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformFMax, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBitwiseAnd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBitwiseAnd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBitwiseOr(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBitwiseOr, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformBitwiseXor(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformBitwiseXor, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformLogicalAnd(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformLogicalAnd, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformLogicalOr(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformLogicalOr, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformLogicalXor(Instruction resultType, Instruction execution, GroupOperation operation, Instruction value, Instruction clusterSize = null) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformLogicalXor, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(operation); + result.AddOperand(value); + if (clusterSize != null) + { + result.AddOperand(clusterSize); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformQuadBroadcast(Instruction resultType, Instruction execution, Instruction value, Instruction index) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformQuadBroadcast, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(index); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformQuadSwap(Instruction resultType, Instruction execution, Instruction value, Instruction direction) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformQuadSwap, GetNewId(), resultType); + + result.AddOperand(execution); + result.AddOperand(value); + result.AddOperand(direction); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction GroupNonUniformPartitionNV(Instruction resultType, Instruction value) + { + Instruction result = NewInstruction(Op.OpGroupNonUniformPartitionNV, GetNewId(), resultType); + + result.AddOperand(value); + AddToFunctionDefinitions(result); + + return result; + } + + // Reserved + + public Instruction TraceRayKHR(Instruction accel, Instruction rayFlags, Instruction cullMask, Instruction sBTOffset, Instruction sBTStride, Instruction missIndex, Instruction rayOrigin, Instruction rayTmin, Instruction rayDirection, Instruction rayTmax, Instruction payload) + { + Instruction result = NewInstruction(Op.OpTraceRayKHR); + + result.AddOperand(accel); + result.AddOperand(rayFlags); + result.AddOperand(cullMask); + result.AddOperand(sBTOffset); + result.AddOperand(sBTStride); + result.AddOperand(missIndex); + result.AddOperand(rayOrigin); + result.AddOperand(rayTmin); + result.AddOperand(rayDirection); + result.AddOperand(rayTmax); + result.AddOperand(payload); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ExecuteCallableKHR(Instruction sBTIndex, Instruction callableData) + { + Instruction result = NewInstruction(Op.OpExecuteCallableKHR); + + result.AddOperand(sBTIndex); + result.AddOperand(callableData); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ConvertUToAccelerationStructureKHR(Instruction resultType, Instruction accel) + { + Instruction result = NewInstruction(Op.OpConvertUToAccelerationStructureKHR, GetNewId(), resultType); + + result.AddOperand(accel); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IgnoreIntersectionKHR() + { + Instruction result = NewInstruction(Op.OpIgnoreIntersectionKHR); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TerminateRayKHR() + { + Instruction result = NewInstruction(Op.OpTerminateRayKHR); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TypeRayQueryKHR() + { + Instruction result = NewInstruction(Op.OpTypeRayQueryKHR, GetNewId()); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryInitializeKHR(Instruction rayQuery, Instruction accel, Instruction rayFlags, Instruction cullMask, Instruction rayOrigin, Instruction rayTMin, Instruction rayDirection, Instruction rayTMax) + { + Instruction result = NewInstruction(Op.OpRayQueryInitializeKHR); + + result.AddOperand(rayQuery); + result.AddOperand(accel); + result.AddOperand(rayFlags); + result.AddOperand(cullMask); + result.AddOperand(rayOrigin); + result.AddOperand(rayTMin); + result.AddOperand(rayDirection); + result.AddOperand(rayTMax); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryTerminateKHR(Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryTerminateKHR); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGenerateIntersectionKHR(Instruction rayQuery, Instruction hitT) + { + Instruction result = NewInstruction(Op.OpRayQueryGenerateIntersectionKHR); + + result.AddOperand(rayQuery); + result.AddOperand(hitT); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryConfirmIntersectionKHR(Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryConfirmIntersectionKHR); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryProceedKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryProceedKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionTypeKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionTypeKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FragmentMaskFetchAMD(Instruction resultType, Instruction image, Instruction coordinate) + { + Instruction result = NewInstruction(Op.OpFragmentMaskFetchAMD, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FragmentFetchAMD(Instruction resultType, Instruction image, Instruction coordinate, Instruction fragmentIndex) + { + Instruction result = NewInstruction(Op.OpFragmentFetchAMD, GetNewId(), resultType); + + result.AddOperand(image); + result.AddOperand(coordinate); + result.AddOperand(fragmentIndex); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReadClockKHR(Instruction resultType, Instruction execution) + { + Instruction result = NewInstruction(Op.OpReadClockKHR, GetNewId(), resultType); + + result.AddOperand(execution); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction WritePackedPrimitiveIndices4x8NV(Instruction indexOffset, Instruction packedIndices) + { + Instruction result = NewInstruction(Op.OpWritePackedPrimitiveIndices4x8NV); + + result.AddOperand(indexOffset); + result.AddOperand(packedIndices); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReportIntersectionNV(Instruction resultType, Instruction hit, Instruction hitKind) + { + Instruction result = NewInstruction(Op.OpReportIntersectionNV, GetNewId(), resultType); + + result.AddOperand(hit); + result.AddOperand(hitKind); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ReportIntersectionKHR(Instruction resultType, Instruction hit, Instruction hitKind) + { + Instruction result = NewInstruction(Op.OpReportIntersectionKHR, GetNewId(), resultType); + + result.AddOperand(hit); + result.AddOperand(hitKind); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IgnoreIntersectionNV() + { + Instruction result = NewInstruction(Op.OpIgnoreIntersectionNV); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TerminateRayNV() + { + Instruction result = NewInstruction(Op.OpTerminateRayNV); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TraceNV(Instruction accel, Instruction rayFlags, Instruction cullMask, Instruction sBTOffset, Instruction sBTStride, Instruction missIndex, Instruction rayOrigin, Instruction rayTmin, Instruction rayDirection, Instruction rayTmax, Instruction payloadId) + { + Instruction result = NewInstruction(Op.OpTraceNV); + + result.AddOperand(accel); + result.AddOperand(rayFlags); + result.AddOperand(cullMask); + result.AddOperand(sBTOffset); + result.AddOperand(sBTStride); + result.AddOperand(missIndex); + result.AddOperand(rayOrigin); + result.AddOperand(rayTmin); + result.AddOperand(rayDirection); + result.AddOperand(rayTmax); + result.AddOperand(payloadId); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TypeAccelerationStructureNV() + { + Instruction result = NewInstruction(Op.OpTypeAccelerationStructureNV, GetNewId()); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TypeAccelerationStructureKHR() + { + Instruction result = NewInstruction(Op.OpTypeAccelerationStructureKHR, GetNewId()); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ExecuteCallableNV(Instruction sBTIndex, Instruction callableDataId) + { + Instruction result = NewInstruction(Op.OpExecuteCallableNV); + + result.AddOperand(sBTIndex); + result.AddOperand(callableDataId); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction TypeCooperativeMatrixNV(Instruction componentType, Instruction execution, Instruction rows, Instruction columns) + { + Instruction result = NewInstruction(Op.OpTypeCooperativeMatrixNV, GetNewId()); + + result.AddOperand(componentType); + result.AddOperand(execution); + result.AddOperand(rows); + result.AddOperand(columns); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CooperativeMatrixLoadNV(Instruction resultType, Instruction pointer, Instruction stride, Instruction columnMajor, MemoryAccessMask memoryAccess = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpCooperativeMatrixLoadNV, GetNewId(), resultType); + + result.AddOperand(pointer); + result.AddOperand(stride); + result.AddOperand(columnMajor); + if (memoryAccess != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CooperativeMatrixStoreNV(Instruction pointer, Instruction obj, Instruction stride, Instruction columnMajor, MemoryAccessMask memoryAccess = (MemoryAccessMask)int.MaxValue) + { + Instruction result = NewInstruction(Op.OpCooperativeMatrixStoreNV); + + result.AddOperand(pointer); + result.AddOperand(obj); + result.AddOperand(stride); + result.AddOperand(columnMajor); + if (memoryAccess != (MemoryAccessMask)int.MaxValue) + { + result.AddOperand(memoryAccess); + } + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CooperativeMatrixMulAddNV(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + Instruction result = NewInstruction(Op.OpCooperativeMatrixMulAddNV, GetNewId(), resultType); + + result.AddOperand(a); + result.AddOperand(b); + result.AddOperand(c); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction CooperativeMatrixLengthNV(Instruction resultType, Instruction type) + { + Instruction result = NewInstruction(Op.OpCooperativeMatrixLengthNV, GetNewId(), resultType); + + result.AddOperand(type); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction BeginInvocationInterlockEXT() + { + Instruction result = NewInstruction(Op.OpBeginInvocationInterlockEXT); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction EndInvocationInterlockEXT() + { + Instruction result = NewInstruction(Op.OpEndInvocationInterlockEXT); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction DemoteToHelperInvocationEXT() + { + Instruction result = NewInstruction(Op.OpDemoteToHelperInvocationEXT); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IsHelperInvocationEXT(Instruction resultType) + { + Instruction result = NewInstruction(Op.OpIsHelperInvocationEXT, GetNewId(), resultType); + + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UCountLeadingZerosINTEL(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpUCountLeadingZerosINTEL, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UCountTrailingZerosINTEL(Instruction resultType, Instruction operand) + { + Instruction result = NewInstruction(Op.OpUCountTrailingZerosINTEL, GetNewId(), resultType); + + result.AddOperand(operand); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AbsISubINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpAbsISubINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction AbsUSubINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpAbsUSubINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IAddSatINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIAddSatINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UAddSatINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUAddSatINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IAverageINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIAverageINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UAverageINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUAverageINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IAverageRoundedINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIAverageRoundedINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UAverageRoundedINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUAverageRoundedINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction ISubSatINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpISubSatINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction USubSatINTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUSubSatINTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction IMul32x16INTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpIMul32x16INTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction UMul32x16INTEL(Instruction resultType, Instruction operand1, Instruction operand2) + { + Instruction result = NewInstruction(Op.OpUMul32x16INTEL, GetNewId(), resultType); + + result.AddOperand(operand1); + result.AddOperand(operand2); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction LoopControlINTEL(params LiteralInteger[] loopControlParameters) + { + Instruction result = NewInstruction(Op.OpLoopControlINTEL); + + result.AddOperand(loopControlParameters); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction FPGARegINTEL(Instruction resultType, Instruction resultObj, Instruction input) + { + Instruction result = NewInstruction(Op.OpFPGARegINTEL, GetNewId(), resultType); + + result.AddOperand(resultObj); + result.AddOperand(input); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetRayTMinKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryGetRayTMinKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetRayFlagsKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryGetRayFlagsKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionTKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionTKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionInstanceCustomIndexKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionInstanceCustomIndexKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionInstanceIdKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionInstanceIdKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionGeometryIndexKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionGeometryIndexKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionPrimitiveIndexKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionPrimitiveIndexKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionBarycentricsKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionBarycentricsKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionFrontFaceKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionFrontFaceKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionCandidateAABBOpaqueKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionCandidateAABBOpaqueKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionObjectRayDirectionKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionObjectRayDirectionKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionObjectRayOriginKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionObjectRayOriginKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetWorldRayDirectionKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryGetWorldRayDirectionKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetWorldRayOriginKHR(Instruction resultType, Instruction rayQuery) + { + Instruction result = NewInstruction(Op.OpRayQueryGetWorldRayOriginKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionObjectToWorldKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionObjectToWorldKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + public Instruction RayQueryGetIntersectionWorldToObjectKHR(Instruction resultType, Instruction rayQuery, Instruction intersection) + { + Instruction result = NewInstruction(Op.OpRayQueryGetIntersectionWorldToObjectKHR, GetNewId(), resultType); + + result.AddOperand(rayQuery); + result.AddOperand(intersection); + AddToFunctionDefinitions(result); + + return result; + } + + } +} diff --git a/Spv.Generator/Autogenerated/GlslStd450Grammar.cs b/Spv.Generator/Autogenerated/GlslStd450Grammar.cs new file mode 100644 index 0000000000..4722d2e496 --- /dev/null +++ b/Spv.Generator/Autogenerated/GlslStd450Grammar.cs @@ -0,0 +1,441 @@ +// AUTOGENERATED: DO NOT EDIT +// Last update date: 2021-01-06 23:02:26.955269 +#region Grammar License +// Copyright (c) 2014-2016 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. +#endregion + +using static Spv.Specification; + +namespace Spv.Generator +{ + public partial class Module + { + public Instruction GlslRound(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 1, x); + } + + public Instruction GlslRoundEven(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 2, x); + } + + public Instruction GlslTrunc(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 3, x); + } + + public Instruction GlslFAbs(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 4, x); + } + + public Instruction GlslSAbs(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 5, x); + } + + public Instruction GlslFSign(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 6, x); + } + + public Instruction GlslSSign(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 7, x); + } + + public Instruction GlslFloor(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 8, x); + } + + public Instruction GlslCeil(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 9, x); + } + + public Instruction GlslFract(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 10, x); + } + + public Instruction GlslRadians(Instruction resultType, Instruction degrees) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 11, degrees); + } + + public Instruction GlslDegrees(Instruction resultType, Instruction radians) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 12, radians); + } + + public Instruction GlslSin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 13, x); + } + + public Instruction GlslCos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 14, x); + } + + public Instruction GlslTan(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 15, x); + } + + public Instruction GlslAsin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 16, x); + } + + public Instruction GlslAcos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 17, x); + } + + public Instruction GlslAtan(Instruction resultType, Instruction y_over_x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 18, y_over_x); + } + + public Instruction GlslSinh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 19, x); + } + + public Instruction GlslCosh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 20, x); + } + + public Instruction GlslTanh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 21, x); + } + + public Instruction GlslAsinh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 22, x); + } + + public Instruction GlslAcosh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 23, x); + } + + public Instruction GlslAtanh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 24, x); + } + + public Instruction GlslAtan2(Instruction resultType, Instruction y, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 25, y, x); + } + + public Instruction GlslPow(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 26, x, y); + } + + public Instruction GlslExp(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 27, x); + } + + public Instruction GlslLog(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 28, x); + } + + public Instruction GlslExp2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 29, x); + } + + public Instruction GlslLog2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 30, x); + } + + public Instruction GlslSqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 31, x); + } + + public Instruction GlslInverseSqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 32, x); + } + + public Instruction GlslDeterminant(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 33, x); + } + + public Instruction GlslMatrixInverse(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 34, x); + } + + public Instruction GlslModf(Instruction resultType, Instruction x, Instruction i) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 35, x, i); + } + + public Instruction GlslModfStruct(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 36, x); + } + + public Instruction GlslFMin(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 37, x, y); + } + + public Instruction GlslUMin(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 38, x, y); + } + + public Instruction GlslSMin(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 39, x, y); + } + + public Instruction GlslFMax(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 40, x, y); + } + + public Instruction GlslUMax(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 41, x, y); + } + + public Instruction GlslSMax(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 42, x, y); + } + + public Instruction GlslFClamp(Instruction resultType, Instruction x, Instruction minVal, Instruction maxVal) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 43, x, minVal, maxVal); + } + + public Instruction GlslUClamp(Instruction resultType, Instruction x, Instruction minVal, Instruction maxVal) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 44, x, minVal, maxVal); + } + + public Instruction GlslSClamp(Instruction resultType, Instruction x, Instruction minVal, Instruction maxVal) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 45, x, minVal, maxVal); + } + + public Instruction GlslFMix(Instruction resultType, Instruction x, Instruction y, Instruction a) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 46, x, y, a); + } + + public Instruction GlslIMix(Instruction resultType, Instruction x, Instruction y, Instruction a) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 47, x, y, a); + } + + public Instruction GlslStep(Instruction resultType, Instruction edge, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 48, edge, x); + } + + public Instruction GlslSmoothStep(Instruction resultType, Instruction edge0, Instruction edge1, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 49, edge0, edge1, x); + } + + public Instruction GlslFma(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 50, a, b, c); + } + + public Instruction GlslFrexp(Instruction resultType, Instruction x, Instruction exp) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 51, x, exp); + } + + public Instruction GlslFrexpStruct(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 52, x); + } + + public Instruction GlslLdexp(Instruction resultType, Instruction x, Instruction exp) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 53, x, exp); + } + + public Instruction GlslPackSnorm4x8(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 54, v); + } + + public Instruction GlslPackUnorm4x8(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 55, v); + } + + public Instruction GlslPackSnorm2x16(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 56, v); + } + + public Instruction GlslPackUnorm2x16(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 57, v); + } + + public Instruction GlslPackHalf2x16(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 58, v); + } + + public Instruction GlslPackDouble2x32(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 59, v); + } + + public Instruction GlslUnpackSnorm2x16(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 60, p); + } + + public Instruction GlslUnpackUnorm2x16(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 61, p); + } + + public Instruction GlslUnpackHalf2x16(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 62, v); + } + + public Instruction GlslUnpackSnorm4x8(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 63, p); + } + + public Instruction GlslUnpackUnorm4x8(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 64, p); + } + + public Instruction GlslUnpackDouble2x32(Instruction resultType, Instruction v) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 65, v); + } + + public Instruction GlslLength(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 66, x); + } + + public Instruction GlslDistance(Instruction resultType, Instruction p0, Instruction p1) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 67, p0, p1); + } + + public Instruction GlslCross(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 68, x, y); + } + + public Instruction GlslNormalize(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 69, x); + } + + public Instruction GlslFaceForward(Instruction resultType, Instruction n, Instruction i, Instruction nref) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 70, n, i, nref); + } + + public Instruction GlslReflect(Instruction resultType, Instruction i, Instruction n) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 71, i, n); + } + + public Instruction GlslRefract(Instruction resultType, Instruction i, Instruction n, Instruction eta) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 72, i, n, eta); + } + + public Instruction GlslFindILsb(Instruction resultType, Instruction value) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 73, value); + } + + public Instruction GlslFindSMsb(Instruction resultType, Instruction value) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 74, value); + } + + public Instruction GlslFindUMsb(Instruction resultType, Instruction value) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 75, value); + } + + public Instruction GlslInterpolateAtCentroid(Instruction resultType, Instruction interpolant) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 76, interpolant); + } + + public Instruction GlslInterpolateAtSample(Instruction resultType, Instruction interpolant, Instruction sample) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 77, interpolant, sample); + } + + public Instruction GlslInterpolateAtOffset(Instruction resultType, Instruction interpolant, Instruction offset) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 78, interpolant, offset); + } + + public Instruction GlslNMin(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 79, x, y); + } + + public Instruction GlslNMax(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 80, x, y); + } + + public Instruction GlslNClamp(Instruction resultType, Instruction x, Instruction minVal, Instruction maxVal) + { + return ExtInst(resultType, AddExtInstImport("GLSL.std.450"), 81, x, minVal, maxVal); + } + + } +} diff --git a/Spv.Generator/Autogenerated/OpenClGrammar.cs b/Spv.Generator/Autogenerated/OpenClGrammar.cs new file mode 100644 index 0000000000..ac990fbc8b --- /dev/null +++ b/Spv.Generator/Autogenerated/OpenClGrammar.cs @@ -0,0 +1,841 @@ +// AUTOGENERATED: DO NOT EDIT +// Last update date: 2021-01-06 23:02:27.020534 +#region Grammar License +// Copyright (c) 2014-2016 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. +#endregion + +using static Spv.Specification; + +namespace Spv.Generator +{ + public partial class Module + { + public Instruction OpenClAcos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 0, x); + } + + public Instruction OpenClAcosh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 1, x); + } + + public Instruction OpenClAcospi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 2, x); + } + + public Instruction OpenClAsin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 3, x); + } + + public Instruction OpenClAsinh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 4, x); + } + + public Instruction OpenClAsinpi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 5, x); + } + + public Instruction OpenClAtan(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 6, x); + } + + public Instruction OpenClAtan2(Instruction resultType, Instruction y, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 7, y, x); + } + + public Instruction OpenClAtanh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 8, x); + } + + public Instruction OpenClAtanpi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 9, x); + } + + public Instruction OpenClAtan2pi(Instruction resultType, Instruction y, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 10, y, x); + } + + public Instruction OpenClCbrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 11, x); + } + + public Instruction OpenClCeil(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 12, x); + } + + public Instruction OpenClCopysign(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 13, x, y); + } + + public Instruction OpenClCos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 14, x); + } + + public Instruction OpenClCosh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 15, x); + } + + public Instruction OpenClCospi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 16, x); + } + + public Instruction OpenClErfc(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 17, x); + } + + public Instruction OpenClErf(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 18, x); + } + + public Instruction OpenClExp(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 19, x); + } + + public Instruction OpenClExp2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 20, x); + } + + public Instruction OpenClExp10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 21, x); + } + + public Instruction OpenClExpm1(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 22, x); + } + + public Instruction OpenClFabs(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 23, x); + } + + public Instruction OpenClFdim(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 24, x, y); + } + + public Instruction OpenClFloor(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 25, x); + } + + public Instruction OpenClFma(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 26, a, b, c); + } + + public Instruction OpenClFmax(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 27, x, y); + } + + public Instruction OpenClFmin(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 28, x, y); + } + + public Instruction OpenClFmod(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 29, x, y); + } + + public Instruction OpenClFract(Instruction resultType, Instruction x, Instruction ptr) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 30, x, ptr); + } + + public Instruction OpenClFrexp(Instruction resultType, Instruction x, Instruction exp) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 31, x, exp); + } + + public Instruction OpenClHypot(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 32, x, y); + } + + public Instruction OpenClIlogb(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 33, x); + } + + public Instruction OpenClLdexp(Instruction resultType, Instruction x, Instruction k) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 34, x, k); + } + + public Instruction OpenClLgamma(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 35, x); + } + + public Instruction OpenClLgamma_r(Instruction resultType, Instruction x, Instruction signp) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 36, x, signp); + } + + public Instruction OpenClLog(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 37, x); + } + + public Instruction OpenClLog2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 38, x); + } + + public Instruction OpenClLog10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 39, x); + } + + public Instruction OpenClLog1p(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 40, x); + } + + public Instruction OpenClLogb(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 41, x); + } + + public Instruction OpenClMad(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 42, a, b, c); + } + + public Instruction OpenClMaxmag(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 43, x, y); + } + + public Instruction OpenClMinmag(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 44, x, y); + } + + public Instruction OpenClModf(Instruction resultType, Instruction x, Instruction iptr) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 45, x, iptr); + } + + public Instruction OpenClNan(Instruction resultType, Instruction nancode) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 46, nancode); + } + + public Instruction OpenClNextafter(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 47, x, y); + } + + public Instruction OpenClPow(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 48, x, y); + } + + public Instruction OpenClPown(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 49, x, y); + } + + public Instruction OpenClPowr(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 50, x, y); + } + + public Instruction OpenClRemainder(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 51, x, y); + } + + public Instruction OpenClRemquo(Instruction resultType, Instruction x, Instruction y, Instruction quo) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 52, x, y, quo); + } + + public Instruction OpenClRint(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 53, x); + } + + public Instruction OpenClRootn(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 54, x, y); + } + + public Instruction OpenClRound(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 55, x); + } + + public Instruction OpenClRsqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 56, x); + } + + public Instruction OpenClSin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 57, x); + } + + public Instruction OpenClSincos(Instruction resultType, Instruction x, Instruction cosval) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 58, x, cosval); + } + + public Instruction OpenClSinh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 59, x); + } + + public Instruction OpenClSinpi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 60, x); + } + + public Instruction OpenClSqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 61, x); + } + + public Instruction OpenClTan(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 62, x); + } + + public Instruction OpenClTanh(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 63, x); + } + + public Instruction OpenClTanpi(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 64, x); + } + + public Instruction OpenClTgamma(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 65, x); + } + + public Instruction OpenClTrunc(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 66, x); + } + + public Instruction OpenClHalf_cos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 67, x); + } + + public Instruction OpenClHalf_divide(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 68, x, y); + } + + public Instruction OpenClHalf_exp(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 69, x); + } + + public Instruction OpenClHalf_exp2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 70, x); + } + + public Instruction OpenClHalf_exp10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 71, x); + } + + public Instruction OpenClHalf_log(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 72, x); + } + + public Instruction OpenClHalf_log2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 73, x); + } + + public Instruction OpenClHalf_log10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 74, x); + } + + public Instruction OpenClHalf_powr(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 75, x, y); + } + + public Instruction OpenClHalf_recip(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 76, x); + } + + public Instruction OpenClHalf_rsqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 77, x); + } + + public Instruction OpenClHalf_sin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 78, x); + } + + public Instruction OpenClHalf_sqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 79, x); + } + + public Instruction OpenClHalf_tan(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 80, x); + } + + public Instruction OpenClNative_cos(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 81, x); + } + + public Instruction OpenClNative_divide(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 82, x, y); + } + + public Instruction OpenClNative_exp(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 83, x); + } + + public Instruction OpenClNative_exp2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 84, x); + } + + public Instruction OpenClNative_exp10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 85, x); + } + + public Instruction OpenClNative_log(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 86, x); + } + + public Instruction OpenClNative_log2(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 87, x); + } + + public Instruction OpenClNative_log10(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 88, x); + } + + public Instruction OpenClNative_powr(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 89, x, y); + } + + public Instruction OpenClNative_recip(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 90, x); + } + + public Instruction OpenClNative_rsqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 91, x); + } + + public Instruction OpenClNative_sin(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 92, x); + } + + public Instruction OpenClNative_sqrt(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 93, x); + } + + public Instruction OpenClNative_tan(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 94, x); + } + + public Instruction OpenClS_abs(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 141, x); + } + + public Instruction OpenClS_abs_diff(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 142, x, y); + } + + public Instruction OpenClS_add_sat(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 143, x, y); + } + + public Instruction OpenClU_add_sat(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 144, x, y); + } + + public Instruction OpenClS_hadd(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 145, x, y); + } + + public Instruction OpenClU_hadd(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 146, x, y); + } + + public Instruction OpenClS_rhadd(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 147, x, y); + } + + public Instruction OpenClU_rhadd(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 148, x, y); + } + + public Instruction OpenClS_clamp(Instruction resultType, Instruction x, Instruction minval, Instruction maxval) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 149, x, minval, maxval); + } + + public Instruction OpenClU_clamp(Instruction resultType, Instruction x, Instruction minval, Instruction maxval) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 150, x, minval, maxval); + } + + public Instruction OpenClClz(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 151, x); + } + + public Instruction OpenClCtz(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 152, x); + } + + public Instruction OpenClS_mad_hi(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 153, a, b, c); + } + + public Instruction OpenClU_mad_sat(Instruction resultType, Instruction x, Instruction y, Instruction z) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 154, x, y, z); + } + + public Instruction OpenClS_mad_sat(Instruction resultType, Instruction x, Instruction y, Instruction z) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 155, x, y, z); + } + + public Instruction OpenClS_max(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 156, x, y); + } + + public Instruction OpenClU_max(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 157, x, y); + } + + public Instruction OpenClS_min(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 158, x, y); + } + + public Instruction OpenClU_min(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 159, x, y); + } + + public Instruction OpenClS_mul_hi(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 160, x, y); + } + + public Instruction OpenClRotate(Instruction resultType, Instruction v, Instruction i) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 161, v, i); + } + + public Instruction OpenClS_sub_sat(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 162, x, y); + } + + public Instruction OpenClU_sub_sat(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 163, x, y); + } + + public Instruction OpenClU_upsample(Instruction resultType, Instruction hi, Instruction lo) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 164, hi, lo); + } + + public Instruction OpenClS_upsample(Instruction resultType, Instruction hi, Instruction lo) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 165, hi, lo); + } + + public Instruction OpenClPopcount(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 166, x); + } + + public Instruction OpenClS_mad24(Instruction resultType, Instruction x, Instruction y, Instruction z) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 167, x, y, z); + } + + public Instruction OpenClU_mad24(Instruction resultType, Instruction x, Instruction y, Instruction z) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 168, x, y, z); + } + + public Instruction OpenClS_mul24(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 169, x, y); + } + + public Instruction OpenClU_mul24(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 170, x, y); + } + + public Instruction OpenClU_abs(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 201, x); + } + + public Instruction OpenClU_abs_diff(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 202, x, y); + } + + public Instruction OpenClU_mul_hi(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 203, x, y); + } + + public Instruction OpenClU_mad_hi(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 204, a, b, c); + } + + public Instruction OpenClFclamp(Instruction resultType, Instruction x, Instruction minval, Instruction maxval) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 95, x, minval, maxval); + } + + public Instruction OpenClDegrees(Instruction resultType, Instruction radians) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 96, radians); + } + + public Instruction OpenClFmax_common(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 97, x, y); + } + + public Instruction OpenClFmin_common(Instruction resultType, Instruction x, Instruction y) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 98, x, y); + } + + public Instruction OpenClMix(Instruction resultType, Instruction x, Instruction y, Instruction a) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 99, x, y, a); + } + + public Instruction OpenClRadians(Instruction resultType, Instruction degrees) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 100, degrees); + } + + public Instruction OpenClStep(Instruction resultType, Instruction edge, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 101, edge, x); + } + + public Instruction OpenClSmoothstep(Instruction resultType, Instruction edge0, Instruction edge1, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 102, edge0, edge1, x); + } + + public Instruction OpenClSign(Instruction resultType, Instruction x) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 103, x); + } + + public Instruction OpenClCross(Instruction resultType, Instruction p0, Instruction p1) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 104, p0, p1); + } + + public Instruction OpenClDistance(Instruction resultType, Instruction p0, Instruction p1) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 105, p0, p1); + } + + public Instruction OpenClLength(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 106, p); + } + + public Instruction OpenClNormalize(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 107, p); + } + + public Instruction OpenClFast_distance(Instruction resultType, Instruction p0, Instruction p1) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 108, p0, p1); + } + + public Instruction OpenClFast_length(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 109, p); + } + + public Instruction OpenClFast_normalize(Instruction resultType, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 110, p); + } + + public Instruction OpenClBitselect(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 186, a, b, c); + } + + public Instruction OpenClSelect(Instruction resultType, Instruction a, Instruction b, Instruction c) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 187, a, b, c); + } + + public Instruction OpenClVloadn(Instruction resultType, Instruction offset, Instruction p, LiteralInteger n) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 171, offset, p, n); + } + + public Instruction OpenClVstoren(Instruction resultType, Instruction data, Instruction offset, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 172, data, offset, p); + } + + public Instruction OpenClVload_half(Instruction resultType, Instruction offset, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 173, offset, p); + } + + public Instruction OpenClVload_halfn(Instruction resultType, Instruction offset, Instruction p, LiteralInteger n) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 174, offset, p, n); + } + + public Instruction OpenClVstore_half(Instruction resultType, Instruction data, Instruction offset, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 175, data, offset, p); + } + + public Instruction OpenClVstore_half_r(Instruction resultType, Instruction data, Instruction offset, Instruction p, FPRoundingMode mode) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 176, data, offset, p, LiteralInteger.CreateForEnum(mode)); + } + + public Instruction OpenClVstore_halfn(Instruction resultType, Instruction data, Instruction offset, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 177, data, offset, p); + } + + public Instruction OpenClVstore_halfn_r(Instruction resultType, Instruction data, Instruction offset, Instruction p, FPRoundingMode mode) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 178, data, offset, p, LiteralInteger.CreateForEnum(mode)); + } + + public Instruction OpenClVloada_halfn(Instruction resultType, Instruction offset, Instruction p, LiteralInteger n) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 179, offset, p, n); + } + + public Instruction OpenClVstorea_halfn(Instruction resultType, Instruction data, Instruction offset, Instruction p) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 180, data, offset, p); + } + + public Instruction OpenClVstorea_halfn_r(Instruction resultType, Instruction data, Instruction offset, Instruction p, FPRoundingMode mode) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 181, data, offset, p, LiteralInteger.CreateForEnum(mode)); + } + + public Instruction OpenClShuffle(Instruction resultType, Instruction x, Instruction shufflemask) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 182, x, shufflemask); + } + + public Instruction OpenClShuffle2(Instruction resultType, Instruction x, Instruction y, Instruction shufflemask) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 183, x, y, shufflemask); + } + + public Instruction OpenClPrefetch(Instruction resultType, Instruction ptr, Instruction numelements) + { + return ExtInst(resultType, AddExtInstImport("OpenCL.std"), 185, ptr, numelements); + } + + } +} diff --git a/Spv.Generator/ConstantKey.cs b/Spv.Generator/ConstantKey.cs new file mode 100644 index 0000000000..d3c1b905a7 --- /dev/null +++ b/Spv.Generator/ConstantKey.cs @@ -0,0 +1,30 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +namespace Spv.Generator +{ + internal struct ConstantKey : IEquatable + { + private Instruction _constant; + + public ConstantKey(Instruction constant) + { + _constant = constant; + } + + public override int GetHashCode() + { + return HashCode.Combine(_constant.Opcode, _constant.GetHashCodeContent(), _constant.GetHashCodeResultType()); + } + + public bool Equals(ConstantKey other) + { + return _constant.Opcode == other._constant.Opcode && _constant.EqualsContent(other._constant) && _constant.EqualsResultType(other._constant); + } + + public override bool Equals([NotNullWhen(true)] object obj) + { + return obj is ConstantKey && Equals((ConstantKey)obj); + } + } +} diff --git a/Spv.Generator/DeterministicHashCode.cs b/Spv.Generator/DeterministicHashCode.cs new file mode 100644 index 0000000000..1bf0b46840 --- /dev/null +++ b/Spv.Generator/DeterministicHashCode.cs @@ -0,0 +1,109 @@ +using System; +using System.Numerics; +using System.Runtime.CompilerServices; + +namespace Spv.Generator +{ + /// + /// Similar to System.HashCode, but without introducing random values. + /// The same primes and shifts are used. + /// + internal static class DeterministicHashCode + { + private const uint Prime1 = 2654435761U; + private const uint Prime2 = 2246822519U; + private const uint Prime3 = 3266489917U; + private const uint Prime4 = 668265263U; + + public static int GetHashCode(string value) + { + uint hash = (uint)value.Length + Prime1; + + for (int i = 0; i < value.Length; i++) + { + hash += (hash << 7) ^ value[i]; + } + + return (int)MixFinal(hash); + } + + public static int Combine(ReadOnlySpan values) + { + uint hashCode = Prime2; + hashCode += 4 * (uint)values.Length; + + foreach (T value in values) + { + uint hc = (uint)(value?.GetHashCode() ?? 0); + hashCode = MixStep(hashCode, hc); + } + + return (int)MixFinal(hashCode); + } + + public static int Combine(T1 value1, T2 value2) + { + uint hc1 = (uint)(value1?.GetHashCode() ?? 0); + uint hc2 = (uint)(value2?.GetHashCode() ?? 0); + + uint hash = Prime2; + hash += 8; + + hash = MixStep(hash, hc1); + hash = MixStep(hash, hc2); + + return (int)MixFinal(hash); + } + + public static int Combine(T1 value1, T2 value2, T3 value3) + { + uint hc1 = (uint)(value1?.GetHashCode() ?? 0); + uint hc2 = (uint)(value2?.GetHashCode() ?? 0); + uint hc3 = (uint)(value3?.GetHashCode() ?? 0); + + uint hash = Prime2; + hash += 12; + + hash = MixStep(hash, hc1); + hash = MixStep(hash, hc2); + hash = MixStep(hash, hc3); + + return (int)MixFinal(hash); + } + + public static int Combine(T1 value1, T2 value2, T3 value3, T4 value4) + { + uint hc1 = (uint)(value1?.GetHashCode() ?? 0); + uint hc2 = (uint)(value2?.GetHashCode() ?? 0); + uint hc3 = (uint)(value3?.GetHashCode() ?? 0); + uint hc4 = (uint)(value4?.GetHashCode() ?? 0); + + uint hash = Prime2; + hash += 16; + + hash = MixStep(hash, hc1); + hash = MixStep(hash, hc2); + hash = MixStep(hash, hc3); + hash = MixStep(hash, hc4); + + return (int)MixFinal(hash); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static uint MixStep(uint hashCode, uint mixValue) + { + return BitOperations.RotateLeft(hashCode + mixValue * Prime3, 17) * Prime4; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static uint MixFinal(uint hash) + { + hash ^= hash >> 15; + hash *= Prime2; + hash ^= hash >> 13; + hash *= Prime3; + hash ^= hash >> 16; + return hash; + } + } +} diff --git a/Spv.Generator/DeterministicStringKey.cs b/Spv.Generator/DeterministicStringKey.cs new file mode 100644 index 0000000000..491bb745ab --- /dev/null +++ b/Spv.Generator/DeterministicStringKey.cs @@ -0,0 +1,30 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +namespace Spv.Generator +{ + internal class DeterministicStringKey : IEquatable + { + private string _value; + + public DeterministicStringKey(string value) + { + _value = value; + } + + public override int GetHashCode() + { + return DeterministicHashCode.GetHashCode(_value); + } + + public bool Equals(DeterministicStringKey other) + { + return _value == other._value; + } + + public override bool Equals([NotNullWhen(true)] object obj) + { + return obj is DeterministicStringKey && Equals((DeterministicStringKey)obj); + } + } +} diff --git a/Spv.Generator/GeneratorPool.cs b/Spv.Generator/GeneratorPool.cs new file mode 100644 index 0000000000..f6c92918e5 --- /dev/null +++ b/Spv.Generator/GeneratorPool.cs @@ -0,0 +1,58 @@ +using System.Collections.Generic; + +namespace Spv.Generator +{ + public class GeneratorPool where T : class, new() + { + private List _pool; + private int _chunkIndex = -1; + private int _poolIndex = -1; + private int _initialSize; + private int _poolSizeIncrement; + + public GeneratorPool(): this(1000, 200) { } + + public GeneratorPool(int chunkSizeLimit, int poolSizeIncrement) + { + _initialSize = chunkSizeLimit; + _poolSizeIncrement = poolSizeIncrement; + + _pool = new(chunkSizeLimit * 2); + + AddChunkIfNeeded(); + } + + public T Allocate() + { + if (++_poolIndex >= _poolSizeIncrement) + { + AddChunkIfNeeded(); + + _poolIndex = 0; + } + + return _pool[_chunkIndex][_poolIndex]; + } + + private void AddChunkIfNeeded() + { + if (++_chunkIndex >= _pool.Count) + { + T[] pool = new T[_poolSizeIncrement]; + + for (int i = 0; i < _poolSizeIncrement; i++) + { + pool[i] = new T(); + } + + _pool.Add(pool); + } + } + + public void Clear() + { + _chunkIndex = 0; + _poolIndex = -1; + } + } +} diff --git a/Spv.Generator/Instruction.cs b/Spv.Generator/Instruction.cs new file mode 100644 index 0000000000..922994049d --- /dev/null +++ b/Spv.Generator/Instruction.cs @@ -0,0 +1,232 @@ +using System; +using System.Diagnostics; +using System.IO; + +namespace Spv.Generator +{ + public sealed class Instruction : Operand, IEquatable + { + public const uint InvalidId = uint.MaxValue; + + public Specification.Op Opcode { get; private set; } + private Instruction _resultType; + private InstructionOperands _operands; + + public uint Id { get; set; } + + public Instruction() { } + + public void Set(Specification.Op opcode, uint id = InvalidId, Instruction resultType = null) + { + Opcode = opcode; + Id = id; + _resultType = resultType; + + _operands = new InstructionOperands(); + } + + public void SetId(uint id) + { + Id = id; + } + + public OperandType Type => OperandType.Instruction; + + public ushort GetTotalWordCount() + { + ushort result = WordCount; + + if (Id != InvalidId) + { + result++; + } + + if (_resultType != null) + { + result += _resultType.WordCount; + } + + Span operands = _operands.ToSpan(); + for (int i = 0; i < operands.Length; i++) + { + result += operands[i].WordCount; + } + + return result; + } + + public ushort WordCount => 1; + + public void AddOperand(Operand value) + { + Debug.Assert(value != null); + _operands.Add(value); + } + + public void AddOperand(Operand[] value) + { + foreach (Operand instruction in value) + { + AddOperand(instruction); + } + } + + public void AddOperand(LiteralInteger[] value) + { + foreach (LiteralInteger instruction in value) + { + AddOperand(instruction); + } + } + + public void AddOperand(LiteralInteger value) + { + AddOperand((Operand)value); + } + + public void AddOperand(Instruction[] value) + { + foreach (Instruction instruction in value) + { + AddOperand(instruction); + } + } + + public void AddOperand(Instruction value) + { + AddOperand((Operand)value); + } + + public void AddOperand(string value) + { + AddOperand(new LiteralString(value)); + } + + public void AddOperand(T value) where T: Enum + { + AddOperand(LiteralInteger.CreateForEnum(value)); + } + + public void Write(BinaryWriter writer) + { + // Word 0 + writer.Write((ushort)Opcode); + writer.Write(GetTotalWordCount()); + + _resultType?.WriteOperand(writer); + + if (Id != InvalidId) + { + writer.Write(Id); + } + + Span operands = _operands.ToSpan(); + for (int i = 0; i < operands.Length; i++) + { + operands[i].WriteOperand(writer); + } + } + + public void WriteOperand(BinaryWriter writer) + { + Debug.Assert(Id != InvalidId); + + if (Id == InvalidId) + { + string methodToCall; + + if (Opcode == Specification.Op.OpVariable) + { + methodToCall = "AddLocalVariable or AddGlobalVariable"; + } + else if (Opcode == Specification.Op.OpLabel) + { + methodToCall = "AddLabel"; + } + else + { + throw new InvalidOperationException("Internal error"); + } + + throw new InvalidOperationException($"Id wasn't bound to the module, please make sure to call {methodToCall}"); + } + + writer.Write(Id); + } + + public override bool Equals(object obj) + { + return obj is Instruction instruction && Equals(instruction); + } + + public bool Equals(Instruction cmpObj) + { + bool result = Type == cmpObj.Type && Id == cmpObj.Id; + + if (result) + { + if (_resultType != null && cmpObj._resultType != null) + { + result &= _resultType.Equals(cmpObj._resultType); + } + else if (_resultType != null || cmpObj._resultType != null) + { + return false; + } + } + + if (result) + { + result &= EqualsContent(cmpObj); + } + + return result; + } + + public bool EqualsContent(Instruction cmpObj) + { + Span thisOperands = _operands.ToSpan(); + Span cmpOperands = cmpObj._operands.ToSpan(); + + if (thisOperands.Length != cmpOperands.Length) + { + return false; + } + + for (int i = 0; i < thisOperands.Length; i++) + { + if (!thisOperands[i].Equals(cmpOperands[i])) + { + return false; + } + } + + return true; + } + + public bool EqualsResultType(Instruction cmpObj) + { + return _resultType.Opcode == cmpObj._resultType.Opcode && _resultType.EqualsContent(cmpObj._resultType); + } + + public int GetHashCodeContent() + { + return DeterministicHashCode.Combine(_operands.ToSpan()); + } + + public int GetHashCodeResultType() + { + return DeterministicHashCode.Combine(_resultType.Opcode, _resultType.GetHashCodeContent()); + } + + public override int GetHashCode() + { + return DeterministicHashCode.Combine(Opcode, Id, _resultType, DeterministicHashCode.Combine(_operands.ToSpan())); + } + + public bool Equals(Operand obj) + { + return obj is Instruction instruction && Equals(instruction); + } + } +} diff --git a/Spv.Generator/InstructionOperands.cs b/Spv.Generator/InstructionOperands.cs new file mode 100644 index 0000000000..c7170ec1b6 --- /dev/null +++ b/Spv.Generator/InstructionOperands.cs @@ -0,0 +1,53 @@ +using System; +using System.Runtime.InteropServices; + +namespace Spv.Generator +{ + public struct InstructionOperands + { + private const int InternalCount = 5; + + public int Count; + public Operand Operand1; + public Operand Operand2; + public Operand Operand3; + public Operand Operand4; + public Operand Operand5; + public Operand[] Overflow; + + public Span ToSpan() + { + if (Count > InternalCount) + { + return MemoryMarshal.CreateSpan(ref this.Overflow[0], Count); + } + else + { + return MemoryMarshal.CreateSpan(ref this.Operand1, Count); + } + } + + public void Add(Operand operand) + { + if (Count < InternalCount) + { + MemoryMarshal.CreateSpan(ref this.Operand1, Count + 1)[Count] = operand; + Count++; + } + else + { + if (Overflow == null) + { + Overflow = new Operand[InternalCount * 2]; + MemoryMarshal.CreateSpan(ref this.Operand1, InternalCount).CopyTo(Overflow.AsSpan()); + } + else if (Count == Overflow.Length) + { + Array.Resize(ref Overflow, Overflow.Length * 2); + } + + Overflow[Count++] = operand; + } + } + } +} diff --git a/Spv.Generator/LICENSE b/Spv.Generator/LICENSE new file mode 100644 index 0000000000..31aa79387f --- /dev/null +++ b/Spv.Generator/LICENSE @@ -0,0 +1,23 @@ +Permission is hereby granted, free of charge, to any +person obtaining a copy of this software and associated +documentation files (the "Software"), to deal in the +Software without restriction, including without +limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of +the Software, and to permit persons to whom the Software +is furnished to do so, subject to the following +conditions: + +The above copyright notice and this permission notice +shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED +TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A +PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT +SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR +IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. diff --git a/Spv.Generator/LiteralInteger.cs b/Spv.Generator/LiteralInteger.cs new file mode 100644 index 0000000000..3193ed6e54 --- /dev/null +++ b/Spv.Generator/LiteralInteger.cs @@ -0,0 +1,103 @@ +using System; +using System.IO; + +namespace Spv.Generator +{ + public class LiteralInteger : Operand, IEquatable + { + [ThreadStatic] + private static GeneratorPool _pool; + + internal static void RegisterPool(GeneratorPool pool) + { + _pool = pool; + } + + internal static void UnregisterPool() + { + _pool = null; + } + + public OperandType Type => OperandType.Number; + + private enum IntegerType + { + UInt32, + Int32, + UInt64, + Int64, + Float32, + Float64, + } + + private IntegerType _integerType; + private ulong _data; + + public ushort WordCount { get; private set; } + + public LiteralInteger() { } + + private static LiteralInteger New() + { + return _pool.Allocate(); + } + + private LiteralInteger Set(ulong data, IntegerType integerType, ushort wordCount) + { + _data = data; + _integerType = integerType; + + WordCount = wordCount; + + return this; + } + + public static implicit operator LiteralInteger(int value) => New().Set((ulong)value, IntegerType.Int32, 1); + public static implicit operator LiteralInteger(uint value) => New().Set(value, IntegerType.UInt32, 1); + public static implicit operator LiteralInteger(long value) => New().Set((ulong)value, IntegerType.Int64, 2); + public static implicit operator LiteralInteger(ulong value) => New().Set(value, IntegerType.UInt64, 2); + public static implicit operator LiteralInteger(float value) => New().Set(BitConverter.SingleToUInt32Bits(value), IntegerType.Float32, 1); + public static implicit operator LiteralInteger(double value) => New().Set(BitConverter.DoubleToUInt64Bits(value), IntegerType.Float64, 2); + public static implicit operator LiteralInteger(Enum value) => New().Set((ulong)(int)(object)value, IntegerType.Int32, 1); + + // NOTE: this is not in the standard, but this is some syntax sugar useful in some instructions (TypeInt ect) + public static implicit operator LiteralInteger(bool value) => New().Set(Convert.ToUInt64(value), IntegerType.Int32, 1); + + public static LiteralInteger CreateForEnum(T value) where T : Enum + { + return value; + } + + public void WriteOperand(BinaryWriter writer) + { + if (WordCount == 1) + { + writer.Write((uint)_data); + } + else + { + writer.Write(_data); + } + } + + public override bool Equals(object obj) + { + return obj is LiteralInteger literalInteger && Equals(literalInteger); + } + + public bool Equals(LiteralInteger cmpObj) + { + return Type == cmpObj.Type && _integerType == cmpObj._integerType && _data == cmpObj._data; + } + + public override int GetHashCode() + { + return DeterministicHashCode.Combine(Type, _data); + } + + public bool Equals(Operand obj) + { + return obj is LiteralInteger literalInteger && Equals(literalInteger); + } + } +} diff --git a/Spv.Generator/LiteralString.cs b/Spv.Generator/LiteralString.cs new file mode 100644 index 0000000000..4ed9e52bf2 --- /dev/null +++ b/Spv.Generator/LiteralString.cs @@ -0,0 +1,52 @@ +using System; +using System.IO; +using System.Text; + +namespace Spv.Generator +{ + public class LiteralString : Operand, IEquatable + { + public OperandType Type => OperandType.String; + + private string _value; + + public LiteralString(string value) + { + _value = value; + } + + public ushort WordCount => (ushort)(_value.Length / 4 + 1); + + public void WriteOperand(BinaryWriter writer) + { + writer.Write(_value.AsSpan()); + + // String must be padded to the word size (which is 4 bytes). + int paddingSize = 4 - (Encoding.ASCII.GetByteCount(_value) % 4); + + Span padding = stackalloc byte[paddingSize]; + + writer.Write(padding); + } + + public override bool Equals(object obj) + { + return obj is LiteralString literalString && Equals(literalString); + } + + public bool Equals(LiteralString cmpObj) + { + return Type == cmpObj.Type && _value.Equals(cmpObj._value); + } + + public override int GetHashCode() + { + return DeterministicHashCode.Combine(Type, DeterministicHashCode.GetHashCode(_value)); + } + + public bool Equals(Operand obj) + { + return obj is LiteralString literalString && Equals(literalString); + } + } +} diff --git a/Spv.Generator/Module.cs b/Spv.Generator/Module.cs new file mode 100644 index 0000000000..34ad60366e --- /dev/null +++ b/Spv.Generator/Module.cs @@ -0,0 +1,365 @@ +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using static Spv.Specification; + +namespace Spv.Generator +{ + public partial class Module + { + // TODO: Register on SPIR-V registry. + private const int GeneratorId = 0; + + private readonly uint _version; + + private uint _bound; + + // Follow spec order here while keeping it as simple as possible. + private List _capabilities; + private List _extensions; + private Dictionary _extInstImports; + private AddressingModel _addressingModel; + private MemoryModel _memoryModel; + + private List _entrypoints; + private List _executionModes; + private List _debug; + private List _annotations; + + // In the declaration block. + private Dictionary _typeDeclarations; + // In the declaration block. + private List _globals; + // In the declaration block. + private Dictionary _constants; + // In the declaration block, for function that aren't defined in the module. + private List _functionsDeclarations; + + private List _functionsDefinitions; + + private GeneratorPool _instPool; + private GeneratorPool _integerPool; + + public Module(uint version, GeneratorPool instPool = null, GeneratorPool integerPool = null) + { + _version = version; + _bound = 1; + _capabilities = new List(); + _extensions = new List(); + _extInstImports = new Dictionary(); + _addressingModel = AddressingModel.Logical; + _memoryModel = MemoryModel.Simple; + _entrypoints = new List(); + _executionModes = new List(); + _debug = new List(); + _annotations = new List(); + _typeDeclarations = new Dictionary(); + _constants = new Dictionary(); + _globals = new List(); + _functionsDeclarations = new List(); + _functionsDefinitions = new List(); + + _instPool = instPool ?? new GeneratorPool(); + _integerPool = integerPool ?? new GeneratorPool(); + + LiteralInteger.RegisterPool(_integerPool); + } + + private uint GetNewId() + { + return _bound++; + } + + public void AddCapability(Capability capability) + { + _capabilities.Add(capability); + } + + public void AddExtension(string extension) + { + _extensions.Add(extension); + } + + public Instruction NewInstruction(Op opcode, uint id = Instruction.InvalidId, Instruction resultType = null) + { + var result = _instPool.Allocate(); + result.Set(opcode, id, resultType); + + return result; + } + + public Instruction AddExtInstImport(string import) + { + var key = new DeterministicStringKey(import); + + if (_extInstImports.TryGetValue(key, out Instruction extInstImport)) + { + // Update the duplicate instance to use the good id so it ends up being encoded correctly. + return extInstImport; + } + + Instruction instruction = NewInstruction(Op.OpExtInstImport); + instruction.AddOperand(import); + + instruction.SetId(GetNewId()); + + _extInstImports.Add(key, instruction); + + return instruction; + } + + private void AddTypeDeclaration(Instruction instruction, bool forceIdAllocation) + { + var key = new TypeDeclarationKey(instruction); + + if (!forceIdAllocation) + { + if (_typeDeclarations.TryGetValue(key, out Instruction typeDeclaration)) + { + // Update the duplicate instance to use the good id so it ends up being encoded correctly. + + instruction.SetId(typeDeclaration.Id); + + return; + } + } + + instruction.SetId(GetNewId()); + + _typeDeclarations.Add(key, instruction); + } + + public void AddEntryPoint(ExecutionModel executionModel, Instruction function, string name, params Instruction[] interfaces) + { + Debug.Assert(function.Opcode == Op.OpFunction); + + Instruction entryPoint = NewInstruction(Op.OpEntryPoint); + + entryPoint.AddOperand(executionModel); + entryPoint.AddOperand(function); + entryPoint.AddOperand(name); + entryPoint.AddOperand(interfaces); + + _entrypoints.Add(entryPoint); + } + + public void AddExecutionMode(Instruction function, ExecutionMode mode, params Operand[] parameters) + { + Debug.Assert(function.Opcode == Op.OpFunction); + + Instruction executionModeInstruction = NewInstruction(Op.OpExecutionMode); + + executionModeInstruction.AddOperand(function); + executionModeInstruction.AddOperand(mode); + executionModeInstruction.AddOperand(parameters); + + _executionModes.Add(executionModeInstruction); + } + + private void AddToFunctionDefinitions(Instruction instruction) + { + Debug.Assert(instruction.Opcode != Op.OpTypeInt); + _functionsDefinitions.Add(instruction); + } + + private void AddAnnotation(Instruction annotation) + { + _annotations.Add(annotation); + } + + private void AddDebug(Instruction debug) + { + _debug.Add(debug); + } + + public void AddLabel(Instruction label) + { + Debug.Assert(label.Opcode == Op.OpLabel); + + label.SetId(GetNewId()); + + AddToFunctionDefinitions(label); + } + + public void AddLocalVariable(Instruction variable) + { + // TODO: Ensure it has the local modifier. + Debug.Assert(variable.Opcode == Op.OpVariable); + + variable.SetId(GetNewId()); + + AddToFunctionDefinitions(variable); + } + + public void AddGlobalVariable(Instruction variable) + { + // TODO: Ensure it has the global modifier. + // TODO: All constants opcodes (OpSpecXXX and the rest of the OpConstantXXX). + Debug.Assert(variable.Opcode == Op.OpVariable); + + variable.SetId(GetNewId()); + + _globals.Add(variable); + } + + private void AddConstant(Instruction constant) + { + Debug.Assert(constant.Opcode == Op.OpConstant || + constant.Opcode == Op.OpConstantFalse || + constant.Opcode == Op.OpConstantTrue || + constant.Opcode == Op.OpConstantNull || + constant.Opcode == Op.OpConstantComposite); + + var key = new ConstantKey(constant); + + if (_constants.TryGetValue(key, out Instruction global)) + { + // Update the duplicate instance to use the good id so it ends up being encoded correctly. + constant.SetId(global.Id); + + return; + } + + constant.SetId(GetNewId()); + + _constants.Add(key, constant); + } + + public Instruction ExtInst(Instruction resultType, Instruction set, LiteralInteger instruction, params Operand[] parameters) + { + Instruction result = NewInstruction(Op.OpExtInst, GetNewId(), resultType); + + result.AddOperand(set); + result.AddOperand(instruction); + result.AddOperand(parameters); + AddToFunctionDefinitions(result); + + return result; + } + + public void SetMemoryModel(AddressingModel addressingModel, MemoryModel memoryModel) + { + _addressingModel = addressingModel; + _memoryModel = memoryModel; + } + + // TODO: Find a way to make the auto generate one used. + public Instruction OpenClPrintf(Instruction resultType, Instruction format, params Instruction[] additionalarguments) + { + Instruction result = NewInstruction(Op.OpExtInst, GetNewId(), resultType); + + result.AddOperand(AddExtInstImport("OpenCL.std")); + result.AddOperand((LiteralInteger)184); + result.AddOperand(format); + result.AddOperand(additionalarguments); + AddToFunctionDefinitions(result); + + return result; + } + + public byte[] Generate() + { + // Estimate the size needed for the generated code, to avoid expanding the MemoryStream. + int sizeEstimate = 1024 + _functionsDefinitions.Count * 32; + + using (MemoryStream stream = new MemoryStream(sizeEstimate)) + { + BinaryWriter writer = new BinaryWriter(stream, System.Text.Encoding.ASCII); + + // Header + writer.Write(MagicNumber); + writer.Write(_version); + writer.Write(GeneratorId); + writer.Write(_bound); + writer.Write(0u); + + // 1. + foreach (Capability capability in _capabilities) + { + Instruction capabilityInstruction = NewInstruction(Op.OpCapability); + + capabilityInstruction.AddOperand(capability); + capabilityInstruction.Write(writer); + } + + // 2. + foreach (string extension in _extensions) + { + Instruction extensionInstruction = NewInstruction(Op.OpExtension); + + extensionInstruction.AddOperand(extension); + extensionInstruction.Write(writer); + } + + // 3. + foreach (Instruction extInstImport in _extInstImports.Values) + { + extInstImport.Write(writer); + } + + // 4. + Instruction memoryModelInstruction = NewInstruction(Op.OpMemoryModel); + memoryModelInstruction.AddOperand(_addressingModel); + memoryModelInstruction.AddOperand(_memoryModel); + memoryModelInstruction.Write(writer); + + // 5. + foreach (Instruction entrypoint in _entrypoints) + { + entrypoint.Write(writer); + } + + // 6. + foreach (Instruction executionMode in _executionModes) + { + executionMode.Write(writer); + } + + // 7. + // TODO: Order debug information correctly. + foreach (Instruction debug in _debug) + { + debug.Write(writer); + } + + // 8. + foreach (Instruction annotation in _annotations) + { + annotation.Write(writer); + } + + // Ensure that everything is in the right order in the declarations section. + List declarations = new List(); + declarations.AddRange(_typeDeclarations.Values); + declarations.AddRange(_globals); + declarations.AddRange(_constants.Values); + declarations.Sort((Instruction x, Instruction y) => x.Id.CompareTo(y.Id)); + + // 9. + foreach (Instruction declaration in declarations) + { + declaration.Write(writer); + } + + // 10. + foreach (Instruction functionDeclaration in _functionsDeclarations) + { + functionDeclaration.Write(writer); + } + + // 11. + foreach (Instruction functionDefinition in _functionsDefinitions) + { + functionDefinition.Write(writer); + } + + _instPool.Clear(); + _integerPool.Clear(); + + LiteralInteger.UnregisterPool(); + + return stream.ToArray(); + } + } + } +} diff --git a/Spv.Generator/Operand.cs b/Spv.Generator/Operand.cs new file mode 100644 index 0000000000..eaa2e13e03 --- /dev/null +++ b/Spv.Generator/Operand.cs @@ -0,0 +1,14 @@ +using System; +using System.IO; + +namespace Spv.Generator +{ + public interface Operand : IEquatable + { + OperandType Type { get; } + + ushort WordCount { get; } + + void WriteOperand(BinaryWriter writer); + } +} diff --git a/Spv.Generator/OperandType.cs b/Spv.Generator/OperandType.cs new file mode 100644 index 0000000000..06e8e1fb32 --- /dev/null +++ b/Spv.Generator/OperandType.cs @@ -0,0 +1,10 @@ +namespace Spv.Generator +{ + public enum OperandType + { + Invalid, + Number, + String, + Instruction, + } +} diff --git a/Spv.Generator/Spv.Generator.csproj b/Spv.Generator/Spv.Generator.csproj new file mode 100644 index 0000000000..fff78129b3 --- /dev/null +++ b/Spv.Generator/Spv.Generator.csproj @@ -0,0 +1,7 @@ + + + + net6.0 + + + diff --git a/Spv.Generator/TypeDeclarationKey.cs b/Spv.Generator/TypeDeclarationKey.cs new file mode 100644 index 0000000000..a4aa956340 --- /dev/null +++ b/Spv.Generator/TypeDeclarationKey.cs @@ -0,0 +1,30 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +namespace Spv.Generator +{ + internal struct TypeDeclarationKey : IEquatable + { + private Instruction _typeDeclaration; + + public TypeDeclarationKey(Instruction typeDeclaration) + { + _typeDeclaration = typeDeclaration; + } + + public override int GetHashCode() + { + return DeterministicHashCode.Combine(_typeDeclaration.Opcode, _typeDeclaration.GetHashCodeContent()); + } + + public bool Equals(TypeDeclarationKey other) + { + return _typeDeclaration.Opcode == other._typeDeclaration.Opcode && _typeDeclaration.EqualsContent(other._typeDeclaration); + } + + public override bool Equals([NotNullWhen(true)] object obj) + { + return obj is TypeDeclarationKey && Equals((TypeDeclarationKey)obj); + } + } +} diff --git a/Spv.Generator/spirv.cs b/Spv.Generator/spirv.cs new file mode 100644 index 0000000000..df28438bba --- /dev/null +++ b/Spv.Generator/spirv.cs @@ -0,0 +1,1625 @@ +// Copyright (c) 2014-2020 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python, C#, D +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// - C# will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +namespace Spv +{ + + public static class Specification + { + public const uint MagicNumber = 0x07230203; + public const uint Version = 0x00010500; + public const uint Revision = 4; + public const uint OpCodeMask = 0xffff; + public const uint WordCountShift = 16; + + public enum SourceLanguage + { + Unknown = 0, + ESSL = 1, + GLSL = 2, + OpenCL_C = 3, + OpenCL_CPP = 4, + HLSL = 5, + } + + public enum ExecutionModel + { + Vertex = 0, + TessellationControl = 1, + TessellationEvaluation = 2, + Geometry = 3, + Fragment = 4, + GLCompute = 5, + Kernel = 6, + TaskNV = 5267, + MeshNV = 5268, + RayGenerationKHR = 5313, + RayGenerationNV = 5313, + IntersectionKHR = 5314, + IntersectionNV = 5314, + AnyHitKHR = 5315, + AnyHitNV = 5315, + ClosestHitKHR = 5316, + ClosestHitNV = 5316, + MissKHR = 5317, + MissNV = 5317, + CallableKHR = 5318, + CallableNV = 5318, + } + + public enum AddressingModel + { + Logical = 0, + Physical32 = 1, + Physical64 = 2, + PhysicalStorageBuffer64 = 5348, + PhysicalStorageBuffer64EXT = 5348, + } + + public enum MemoryModel + { + Simple = 0, + GLSL450 = 1, + OpenCL = 2, + Vulkan = 3, + VulkanKHR = 3, + } + + public enum ExecutionMode + { + Invocations = 0, + SpacingEqual = 1, + SpacingFractionalEven = 2, + SpacingFractionalOdd = 3, + VertexOrderCw = 4, + VertexOrderCcw = 5, + PixelCenterInteger = 6, + OriginUpperLeft = 7, + OriginLowerLeft = 8, + EarlyFragmentTests = 9, + PointMode = 10, + Xfb = 11, + DepthReplacing = 12, + DepthGreater = 14, + DepthLess = 15, + DepthUnchanged = 16, + LocalSize = 17, + LocalSizeHint = 18, + InputPoints = 19, + InputLines = 20, + InputLinesAdjacency = 21, + Triangles = 22, + InputTrianglesAdjacency = 23, + Quads = 24, + Isolines = 25, + OutputVertices = 26, + OutputPoints = 27, + OutputLineStrip = 28, + OutputTriangleStrip = 29, + VecTypeHint = 30, + ContractionOff = 31, + Initializer = 33, + Finalizer = 34, + SubgroupSize = 35, + SubgroupsPerWorkgroup = 36, + SubgroupsPerWorkgroupId = 37, + LocalSizeId = 38, + LocalSizeHintId = 39, + PostDepthCoverage = 4446, + DenormPreserve = 4459, + DenormFlushToZero = 4460, + SignedZeroInfNanPreserve = 4461, + RoundingModeRTE = 4462, + RoundingModeRTZ = 4463, + StencilRefReplacingEXT = 5027, + OutputLinesNV = 5269, + OutputPrimitivesNV = 5270, + DerivativeGroupQuadsNV = 5289, + DerivativeGroupLinearNV = 5290, + OutputTrianglesNV = 5298, + PixelInterlockOrderedEXT = 5366, + PixelInterlockUnorderedEXT = 5367, + SampleInterlockOrderedEXT = 5368, + SampleInterlockUnorderedEXT = 5369, + ShadingRateInterlockOrderedEXT = 5370, + ShadingRateInterlockUnorderedEXT = 5371, + MaxWorkgroupSizeINTEL = 5893, + MaxWorkDimINTEL = 5894, + NoGlobalOffsetINTEL = 5895, + NumSIMDWorkitemsINTEL = 5896, + } + + public enum StorageClass + { + UniformConstant = 0, + Input = 1, + Uniform = 2, + Output = 3, + Workgroup = 4, + CrossWorkgroup = 5, + Private = 6, + Function = 7, + Generic = 8, + PushConstant = 9, + AtomicCounter = 10, + Image = 11, + StorageBuffer = 12, + CallableDataKHR = 5328, + CallableDataNV = 5328, + IncomingCallableDataKHR = 5329, + IncomingCallableDataNV = 5329, + RayPayloadKHR = 5338, + RayPayloadNV = 5338, + HitAttributeKHR = 5339, + HitAttributeNV = 5339, + IncomingRayPayloadKHR = 5342, + IncomingRayPayloadNV = 5342, + ShaderRecordBufferKHR = 5343, + ShaderRecordBufferNV = 5343, + PhysicalStorageBuffer = 5349, + PhysicalStorageBufferEXT = 5349, + CodeSectionINTEL = 5605, + } + + public enum Dim + { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + Cube = 3, + Rect = 4, + Buffer = 5, + SubpassData = 6, + } + + public enum SamplerAddressingMode + { + None = 0, + ClampToEdge = 1, + Clamp = 2, + Repeat = 3, + RepeatMirrored = 4, + } + + public enum SamplerFilterMode + { + Nearest = 0, + Linear = 1, + } + + public enum ImageFormat + { + Unknown = 0, + Rgba32f = 1, + Rgba16f = 2, + R32f = 3, + Rgba8 = 4, + Rgba8Snorm = 5, + Rg32f = 6, + Rg16f = 7, + R11fG11fB10f = 8, + R16f = 9, + Rgba16 = 10, + Rgb10A2 = 11, + Rg16 = 12, + Rg8 = 13, + R16 = 14, + R8 = 15, + Rgba16Snorm = 16, + Rg16Snorm = 17, + Rg8Snorm = 18, + R16Snorm = 19, + R8Snorm = 20, + Rgba32i = 21, + Rgba16i = 22, + Rgba8i = 23, + R32i = 24, + Rg32i = 25, + Rg16i = 26, + Rg8i = 27, + R16i = 28, + R8i = 29, + Rgba32ui = 30, + Rgba16ui = 31, + Rgba8ui = 32, + R32ui = 33, + Rgb10a2ui = 34, + Rg32ui = 35, + Rg16ui = 36, + Rg8ui = 37, + R16ui = 38, + R8ui = 39, + R64ui = 40, + R64i = 41, + } + + public enum ImageChannelOrder + { + R = 0, + A = 1, + RG = 2, + RA = 3, + RGB = 4, + RGBA = 5, + BGRA = 6, + ARGB = 7, + Intensity = 8, + Luminance = 9, + Rx = 10, + RGx = 11, + RGBx = 12, + Depth = 13, + DepthStencil = 14, + sRGB = 15, + sRGBx = 16, + sRGBA = 17, + sBGRA = 18, + ABGR = 19, + } + + public enum ImageChannelDataType + { + SnormInt8 = 0, + SnormInt16 = 1, + UnormInt8 = 2, + UnormInt16 = 3, + UnormShort565 = 4, + UnormShort555 = 5, + UnormInt101010 = 6, + SignedInt8 = 7, + SignedInt16 = 8, + SignedInt32 = 9, + UnsignedInt8 = 10, + UnsignedInt16 = 11, + UnsignedInt32 = 12, + HalfFloat = 13, + Float = 14, + UnormInt24 = 15, + UnormInt101010_2 = 16, + } + + public enum ImageOperandsShift + { + Bias = 0, + Lod = 1, + Grad = 2, + ConstOffset = 3, + Offset = 4, + ConstOffsets = 5, + Sample = 6, + MinLod = 7, + MakeTexelAvailable = 8, + MakeTexelAvailableKHR = 8, + MakeTexelVisible = 9, + MakeTexelVisibleKHR = 9, + NonPrivateTexel = 10, + NonPrivateTexelKHR = 10, + VolatileTexel = 11, + VolatileTexelKHR = 11, + SignExtend = 12, + ZeroExtend = 13, + } + + public enum ImageOperandsMask + { + MaskNone = 0, + Bias = 0x00000001, + Lod = 0x00000002, + Grad = 0x00000004, + ConstOffset = 0x00000008, + Offset = 0x00000010, + ConstOffsets = 0x00000020, + Sample = 0x00000040, + MinLod = 0x00000080, + MakeTexelAvailable = 0x00000100, + MakeTexelAvailableKHR = 0x00000100, + MakeTexelVisible = 0x00000200, + MakeTexelVisibleKHR = 0x00000200, + NonPrivateTexel = 0x00000400, + NonPrivateTexelKHR = 0x00000400, + VolatileTexel = 0x00000800, + VolatileTexelKHR = 0x00000800, + SignExtend = 0x00001000, + ZeroExtend = 0x00002000, + Offsets = 0x00010000, + } + + public enum FPFastMathModeShift + { + NotNaN = 0, + NotInf = 1, + NSZ = 2, + AllowRecip = 3, + Fast = 4, + } + + public enum FPFastMathModeMask + { + MaskNone = 0, + NotNaN = 0x00000001, + NotInf = 0x00000002, + NSZ = 0x00000004, + AllowRecip = 0x00000008, + Fast = 0x00000010, + } + + public enum FPRoundingMode + { + RTE = 0, + RTZ = 1, + RTP = 2, + RTN = 3, + } + + public enum LinkageType + { + Export = 0, + Import = 1, + } + + public enum AccessQualifier + { + ReadOnly = 0, + WriteOnly = 1, + ReadWrite = 2, + } + + public enum FunctionParameterAttribute + { + Zext = 0, + Sext = 1, + ByVal = 2, + Sret = 3, + NoAlias = 4, + NoCapture = 5, + NoWrite = 6, + NoReadWrite = 7, + } + + public enum Decoration + { + RelaxedPrecision = 0, + SpecId = 1, + Block = 2, + BufferBlock = 3, + RowMajor = 4, + ColMajor = 5, + ArrayStride = 6, + MatrixStride = 7, + GLSLShared = 8, + GLSLPacked = 9, + CPacked = 10, + BuiltIn = 11, + NoPerspective = 13, + Flat = 14, + Patch = 15, + Centroid = 16, + Sample = 17, + Invariant = 18, + Restrict = 19, + Aliased = 20, + Volatile = 21, + Constant = 22, + Coherent = 23, + NonWritable = 24, + NonReadable = 25, + Uniform = 26, + UniformId = 27, + SaturatedConversion = 28, + Stream = 29, + Location = 30, + Component = 31, + Index = 32, + Binding = 33, + DescriptorSet = 34, + Offset = 35, + XfbBuffer = 36, + XfbStride = 37, + FuncParamAttr = 38, + FPRoundingMode = 39, + FPFastMathMode = 40, + LinkageAttributes = 41, + NoContraction = 42, + InputAttachmentIndex = 43, + Alignment = 44, + MaxByteOffset = 45, + AlignmentId = 46, + MaxByteOffsetId = 47, + NoSignedWrap = 4469, + NoUnsignedWrap = 4470, + ExplicitInterpAMD = 4999, + OverrideCoverageNV = 5248, + PassthroughNV = 5250, + ViewportRelativeNV = 5252, + SecondaryViewportRelativeNV = 5256, + PerPrimitiveNV = 5271, + PerViewNV = 5272, + PerTaskNV = 5273, + PerVertexNV = 5285, + NonUniform = 5300, + NonUniformEXT = 5300, + RestrictPointer = 5355, + RestrictPointerEXT = 5355, + AliasedPointer = 5356, + AliasedPointerEXT = 5356, + ReferencedIndirectlyINTEL = 5602, + CounterBuffer = 5634, + HlslCounterBufferGOOGLE = 5634, + HlslSemanticGOOGLE = 5635, + UserSemantic = 5635, + UserTypeGOOGLE = 5636, + RegisterINTEL = 5825, + MemoryINTEL = 5826, + NumbanksINTEL = 5827, + BankwidthINTEL = 5828, + MaxPrivateCopiesINTEL = 5829, + SinglepumpINTEL = 5830, + DoublepumpINTEL = 5831, + MaxReplicatesINTEL = 5832, + SimpleDualPortINTEL = 5833, + MergeINTEL = 5834, + BankBitsINTEL = 5835, + ForcePow2DepthINTEL = 5836, + } + + public enum BuiltIn + { + Position = 0, + PointSize = 1, + ClipDistance = 3, + CullDistance = 4, + VertexId = 5, + InstanceId = 6, + PrimitiveId = 7, + InvocationId = 8, + Layer = 9, + ViewportIndex = 10, + TessLevelOuter = 11, + TessLevelInner = 12, + TessCoord = 13, + PatchVertices = 14, + FragCoord = 15, + PointCoord = 16, + FrontFacing = 17, + SampleId = 18, + SamplePosition = 19, + SampleMask = 20, + FragDepth = 22, + HelperInvocation = 23, + NumWorkgroups = 24, + WorkgroupSize = 25, + WorkgroupId = 26, + LocalInvocationId = 27, + GlobalInvocationId = 28, + LocalInvocationIndex = 29, + WorkDim = 30, + GlobalSize = 31, + EnqueuedWorkgroupSize = 32, + GlobalOffset = 33, + GlobalLinearId = 34, + SubgroupSize = 36, + SubgroupMaxSize = 37, + NumSubgroups = 38, + NumEnqueuedSubgroups = 39, + SubgroupId = 40, + SubgroupLocalInvocationId = 41, + VertexIndex = 42, + InstanceIndex = 43, + SubgroupEqMask = 4416, + SubgroupEqMaskKHR = 4416, + SubgroupGeMask = 4417, + SubgroupGeMaskKHR = 4417, + SubgroupGtMask = 4418, + SubgroupGtMaskKHR = 4418, + SubgroupLeMask = 4419, + SubgroupLeMaskKHR = 4419, + SubgroupLtMask = 4420, + SubgroupLtMaskKHR = 4420, + BaseVertex = 4424, + BaseInstance = 4425, + DrawIndex = 4426, + PrimitiveShadingRateKHR = 4432, + DeviceIndex = 4438, + ViewIndex = 4440, + ShadingRateKHR = 4444, + BaryCoordNoPerspAMD = 4992, + BaryCoordNoPerspCentroidAMD = 4993, + BaryCoordNoPerspSampleAMD = 4994, + BaryCoordSmoothAMD = 4995, + BaryCoordSmoothCentroidAMD = 4996, + BaryCoordSmoothSampleAMD = 4997, + BaryCoordPullModelAMD = 4998, + FragStencilRefEXT = 5014, + ViewportMaskNV = 5253, + SecondaryPositionNV = 5257, + SecondaryViewportMaskNV = 5258, + PositionPerViewNV = 5261, + ViewportMaskPerViewNV = 5262, + FullyCoveredEXT = 5264, + TaskCountNV = 5274, + PrimitiveCountNV = 5275, + PrimitiveIndicesNV = 5276, + ClipDistancePerViewNV = 5277, + CullDistancePerViewNV = 5278, + LayerPerViewNV = 5279, + MeshViewCountNV = 5280, + MeshViewIndicesNV = 5281, + BaryCoordNV = 5286, + BaryCoordNoPerspNV = 5287, + FragSizeEXT = 5292, + FragmentSizeNV = 5292, + FragInvocationCountEXT = 5293, + InvocationsPerPixelNV = 5293, + LaunchIdKHR = 5319, + LaunchIdNV = 5319, + LaunchSizeKHR = 5320, + LaunchSizeNV = 5320, + WorldRayOriginKHR = 5321, + WorldRayOriginNV = 5321, + WorldRayDirectionKHR = 5322, + WorldRayDirectionNV = 5322, + ObjectRayOriginKHR = 5323, + ObjectRayOriginNV = 5323, + ObjectRayDirectionKHR = 5324, + ObjectRayDirectionNV = 5324, + RayTminKHR = 5325, + RayTminNV = 5325, + RayTmaxKHR = 5326, + RayTmaxNV = 5326, + InstanceCustomIndexKHR = 5327, + InstanceCustomIndexNV = 5327, + ObjectToWorldKHR = 5330, + ObjectToWorldNV = 5330, + WorldToObjectKHR = 5331, + WorldToObjectNV = 5331, + HitTNV = 5332, + HitKindKHR = 5333, + HitKindNV = 5333, + IncomingRayFlagsKHR = 5351, + IncomingRayFlagsNV = 5351, + RayGeometryIndexKHR = 5352, + WarpsPerSMNV = 5374, + SMCountNV = 5375, + WarpIDNV = 5376, + SMIDNV = 5377, + } + + public enum SelectionControlShift + { + Flatten = 0, + DontFlatten = 1, + } + + public enum SelectionControlMask + { + MaskNone = 0, + Flatten = 0x00000001, + DontFlatten = 0x00000002, + } + + public enum LoopControlShift + { + Unroll = 0, + DontUnroll = 1, + DependencyInfinite = 2, + DependencyLength = 3, + MinIterations = 4, + MaxIterations = 5, + IterationMultiple = 6, + PeelCount = 7, + PartialCount = 8, + InitiationIntervalINTEL = 16, + MaxConcurrencyINTEL = 17, + DependencyArrayINTEL = 18, + PipelineEnableINTEL = 19, + LoopCoalesceINTEL = 20, + MaxInterleavingINTEL = 21, + SpeculatedIterationsINTEL = 22, + } + + public enum LoopControlMask + { + MaskNone = 0, + Unroll = 0x00000001, + DontUnroll = 0x00000002, + DependencyInfinite = 0x00000004, + DependencyLength = 0x00000008, + MinIterations = 0x00000010, + MaxIterations = 0x00000020, + IterationMultiple = 0x00000040, + PeelCount = 0x00000080, + PartialCount = 0x00000100, + InitiationIntervalINTEL = 0x00010000, + MaxConcurrencyINTEL = 0x00020000, + DependencyArrayINTEL = 0x00040000, + PipelineEnableINTEL = 0x00080000, + LoopCoalesceINTEL = 0x00100000, + MaxInterleavingINTEL = 0x00200000, + SpeculatedIterationsINTEL = 0x00400000, + } + + public enum FunctionControlShift + { + Inline = 0, + DontInline = 1, + Pure = 2, + Const = 3, + } + + public enum FunctionControlMask + { + MaskNone = 0, + Inline = 0x00000001, + DontInline = 0x00000002, + Pure = 0x00000004, + Const = 0x00000008, + } + + public enum MemorySemanticsShift + { + Acquire = 1, + Release = 2, + AcquireRelease = 3, + SequentiallyConsistent = 4, + UniformMemory = 6, + SubgroupMemory = 7, + WorkgroupMemory = 8, + CrossWorkgroupMemory = 9, + AtomicCounterMemory = 10, + ImageMemory = 11, + OutputMemory = 12, + OutputMemoryKHR = 12, + MakeAvailable = 13, + MakeAvailableKHR = 13, + MakeVisible = 14, + MakeVisibleKHR = 14, + Volatile = 15, + } + + public enum MemorySemanticsMask + { + MaskNone = 0, + Acquire = 0x00000002, + Release = 0x00000004, + AcquireRelease = 0x00000008, + SequentiallyConsistent = 0x00000010, + UniformMemory = 0x00000040, + SubgroupMemory = 0x00000080, + WorkgroupMemory = 0x00000100, + CrossWorkgroupMemory = 0x00000200, + AtomicCounterMemory = 0x00000400, + ImageMemory = 0x00000800, + OutputMemory = 0x00001000, + OutputMemoryKHR = 0x00001000, + MakeAvailable = 0x00002000, + MakeAvailableKHR = 0x00002000, + MakeVisible = 0x00004000, + MakeVisibleKHR = 0x00004000, + Volatile = 0x00008000, + } + + public enum MemoryAccessShift + { + Volatile = 0, + Aligned = 1, + Nontemporal = 2, + MakePointerAvailable = 3, + MakePointerAvailableKHR = 3, + MakePointerVisible = 4, + MakePointerVisibleKHR = 4, + NonPrivatePointer = 5, + NonPrivatePointerKHR = 5, + } + + public enum MemoryAccessMask + { + MaskNone = 0, + Volatile = 0x00000001, + Aligned = 0x00000002, + Nontemporal = 0x00000004, + MakePointerAvailable = 0x00000008, + MakePointerAvailableKHR = 0x00000008, + MakePointerVisible = 0x00000010, + MakePointerVisibleKHR = 0x00000010, + NonPrivatePointer = 0x00000020, + NonPrivatePointerKHR = 0x00000020, + } + + public enum Scope + { + CrossDevice = 0, + Device = 1, + Workgroup = 2, + Subgroup = 3, + Invocation = 4, + QueueFamily = 5, + QueueFamilyKHR = 5, + ShaderCallKHR = 6, + } + + public enum GroupOperation + { + Reduce = 0, + InclusiveScan = 1, + ExclusiveScan = 2, + ClusteredReduce = 3, + PartitionedReduceNV = 6, + PartitionedInclusiveScanNV = 7, + PartitionedExclusiveScanNV = 8, + } + + public enum KernelEnqueueFlags + { + NoWait = 0, + WaitKernel = 1, + WaitWorkGroup = 2, + } + + public enum KernelProfilingInfoShift + { + CmdExecTime = 0, + } + + public enum KernelProfilingInfoMask + { + MaskNone = 0, + CmdExecTime = 0x00000001, + } + + public enum Capability + { + Matrix = 0, + Shader = 1, + Geometry = 2, + Tessellation = 3, + Addresses = 4, + Linkage = 5, + Kernel = 6, + Vector16 = 7, + Float16Buffer = 8, + Float16 = 9, + Float64 = 10, + Int64 = 11, + Int64Atomics = 12, + ImageBasic = 13, + ImageReadWrite = 14, + ImageMipmap = 15, + Pipes = 17, + Groups = 18, + DeviceEnqueue = 19, + LiteralSampler = 20, + AtomicStorage = 21, + Int16 = 22, + TessellationPointSize = 23, + GeometryPointSize = 24, + ImageGatherExtended = 25, + StorageImageMultisample = 27, + UniformBufferArrayDynamicIndexing = 28, + SampledImageArrayDynamicIndexing = 29, + StorageBufferArrayDynamicIndexing = 30, + StorageImageArrayDynamicIndexing = 31, + ClipDistance = 32, + CullDistance = 33, + ImageCubeArray = 34, + SampleRateShading = 35, + ImageRect = 36, + SampledRect = 37, + GenericPointer = 38, + Int8 = 39, + InputAttachment = 40, + SparseResidency = 41, + MinLod = 42, + Sampled1D = 43, + Image1D = 44, + SampledCubeArray = 45, + SampledBuffer = 46, + ImageBuffer = 47, + ImageMSArray = 48, + StorageImageExtendedFormats = 49, + ImageQuery = 50, + DerivativeControl = 51, + InterpolationFunction = 52, + TransformFeedback = 53, + GeometryStreams = 54, + StorageImageReadWithoutFormat = 55, + StorageImageWriteWithoutFormat = 56, + MultiViewport = 57, + SubgroupDispatch = 58, + NamedBarrier = 59, + PipeStorage = 60, + GroupNonUniform = 61, + GroupNonUniformVote = 62, + GroupNonUniformArithmetic = 63, + GroupNonUniformBallot = 64, + GroupNonUniformShuffle = 65, + GroupNonUniformShuffleRelative = 66, + GroupNonUniformClustered = 67, + GroupNonUniformQuad = 68, + ShaderLayer = 69, + ShaderViewportIndex = 70, + FragmentShadingRateKHR = 4422, + SubgroupBallotKHR = 4423, + DrawParameters = 4427, + SubgroupVoteKHR = 4431, + StorageBuffer16BitAccess = 4433, + StorageUniformBufferBlock16 = 4433, + StorageUniform16 = 4434, + UniformAndStorageBuffer16BitAccess = 4434, + StoragePushConstant16 = 4435, + StorageInputOutput16 = 4436, + DeviceGroup = 4437, + MultiView = 4439, + VariablePointersStorageBuffer = 4441, + VariablePointers = 4442, + AtomicStorageOps = 4445, + SampleMaskPostDepthCoverage = 4447, + StorageBuffer8BitAccess = 4448, + UniformAndStorageBuffer8BitAccess = 4449, + StoragePushConstant8 = 4450, + DenormPreserve = 4464, + DenormFlushToZero = 4465, + SignedZeroInfNanPreserve = 4466, + RoundingModeRTE = 4467, + RoundingModeRTZ = 4468, + RayQueryProvisionalKHR = 4471, + RayQueryKHR = 4472, + RayTraversalPrimitiveCullingKHR = 4478, + RayTracingKHR = 4479, + Float16ImageAMD = 5008, + ImageGatherBiasLodAMD = 5009, + FragmentMaskAMD = 5010, + StencilExportEXT = 5013, + ImageReadWriteLodAMD = 5015, + Int64ImageEXT = 5016, + ShaderClockKHR = 5055, + SampleMaskOverrideCoverageNV = 5249, + GeometryShaderPassthroughNV = 5251, + ShaderViewportIndexLayerEXT = 5254, + ShaderViewportIndexLayerNV = 5254, + ShaderViewportMaskNV = 5255, + ShaderStereoViewNV = 5259, + PerViewAttributesNV = 5260, + FragmentFullyCoveredEXT = 5265, + MeshShadingNV = 5266, + ImageFootprintNV = 5282, + FragmentBarycentricNV = 5284, + ComputeDerivativeGroupQuadsNV = 5288, + FragmentDensityEXT = 5291, + ShadingRateNV = 5291, + GroupNonUniformPartitionedNV = 5297, + ShaderNonUniform = 5301, + ShaderNonUniformEXT = 5301, + RuntimeDescriptorArray = 5302, + RuntimeDescriptorArrayEXT = 5302, + InputAttachmentArrayDynamicIndexing = 5303, + InputAttachmentArrayDynamicIndexingEXT = 5303, + UniformTexelBufferArrayDynamicIndexing = 5304, + UniformTexelBufferArrayDynamicIndexingEXT = 5304, + StorageTexelBufferArrayDynamicIndexing = 5305, + StorageTexelBufferArrayDynamicIndexingEXT = 5305, + UniformBufferArrayNonUniformIndexing = 5306, + UniformBufferArrayNonUniformIndexingEXT = 5306, + SampledImageArrayNonUniformIndexing = 5307, + SampledImageArrayNonUniformIndexingEXT = 5307, + StorageBufferArrayNonUniformIndexing = 5308, + StorageBufferArrayNonUniformIndexingEXT = 5308, + StorageImageArrayNonUniformIndexing = 5309, + StorageImageArrayNonUniformIndexingEXT = 5309, + InputAttachmentArrayNonUniformIndexing = 5310, + InputAttachmentArrayNonUniformIndexingEXT = 5310, + UniformTexelBufferArrayNonUniformIndexing = 5311, + UniformTexelBufferArrayNonUniformIndexingEXT = 5311, + StorageTexelBufferArrayNonUniformIndexing = 5312, + StorageTexelBufferArrayNonUniformIndexingEXT = 5312, + RayTracingNV = 5340, + VulkanMemoryModel = 5345, + VulkanMemoryModelKHR = 5345, + VulkanMemoryModelDeviceScope = 5346, + VulkanMemoryModelDeviceScopeKHR = 5346, + PhysicalStorageBufferAddresses = 5347, + PhysicalStorageBufferAddressesEXT = 5347, + ComputeDerivativeGroupLinearNV = 5350, + RayTracingProvisionalKHR = 5353, + CooperativeMatrixNV = 5357, + FragmentShaderSampleInterlockEXT = 5363, + FragmentShaderShadingRateInterlockEXT = 5372, + ShaderSMBuiltinsNV = 5373, + FragmentShaderPixelInterlockEXT = 5378, + DemoteToHelperInvocationEXT = 5379, + SubgroupShuffleINTEL = 5568, + SubgroupBufferBlockIOINTEL = 5569, + SubgroupImageBlockIOINTEL = 5570, + SubgroupImageMediaBlockIOINTEL = 5579, + IntegerFunctions2INTEL = 5584, + FunctionPointersINTEL = 5603, + IndirectReferencesINTEL = 5604, + SubgroupAvcMotionEstimationINTEL = 5696, + SubgroupAvcMotionEstimationIntraINTEL = 5697, + SubgroupAvcMotionEstimationChromaINTEL = 5698, + FPGAMemoryAttributesINTEL = 5824, + UnstructuredLoopControlsINTEL = 5886, + FPGALoopControlsINTEL = 5888, + KernelAttributesINTEL = 5892, + FPGAKernelAttributesINTEL = 5897, + BlockingPipesINTEL = 5945, + FPGARegINTEL = 5948, + AtomicFloat32AddEXT = 6033, + AtomicFloat64AddEXT = 6034, + } + + public enum RayFlagsShift + { + OpaqueKHR = 0, + NoOpaqueKHR = 1, + TerminateOnFirstHitKHR = 2, + SkipClosestHitShaderKHR = 3, + CullBackFacingTrianglesKHR = 4, + CullFrontFacingTrianglesKHR = 5, + CullOpaqueKHR = 6, + CullNoOpaqueKHR = 7, + SkipTrianglesKHR = 8, + SkipAABBsKHR = 9, + } + + public enum RayFlagsMask + { + MaskNone = 0, + OpaqueKHR = 0x00000001, + NoOpaqueKHR = 0x00000002, + TerminateOnFirstHitKHR = 0x00000004, + SkipClosestHitShaderKHR = 0x00000008, + CullBackFacingTrianglesKHR = 0x00000010, + CullFrontFacingTrianglesKHR = 0x00000020, + CullOpaqueKHR = 0x00000040, + CullNoOpaqueKHR = 0x00000080, + SkipTrianglesKHR = 0x00000100, + SkipAABBsKHR = 0x00000200, + } + + public enum RayQueryIntersection + { + RayQueryCandidateIntersectionKHR = 0, + RayQueryCommittedIntersectionKHR = 1, + } + + public enum RayQueryCommittedIntersectionType + { + RayQueryCommittedIntersectionNoneKHR = 0, + RayQueryCommittedIntersectionTriangleKHR = 1, + RayQueryCommittedIntersectionGeneratedKHR = 2, + } + + public enum RayQueryCandidateIntersectionType + { + RayQueryCandidateIntersectionTriangleKHR = 0, + RayQueryCandidateIntersectionAABBKHR = 1, + } + + public enum FragmentShadingRateShift + { + Vertical2Pixels = 0, + Vertical4Pixels = 1, + Horizontal2Pixels = 2, + Horizontal4Pixels = 3, + } + + public enum FragmentShadingRateMask + { + MaskNone = 0, + Vertical2Pixels = 0x00000001, + Vertical4Pixels = 0x00000002, + Horizontal2Pixels = 0x00000004, + Horizontal4Pixels = 0x00000008, + } + + public enum Op + { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpCopyLogical = 400, + OpPtrEqual = 401, + OpPtrNotEqual = 402, + OpPtrDiff = 403, + OpTerminateInvocation = 4416, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpSubgroupReadInvocationKHR = 4432, + OpTraceRayKHR = 4445, + OpExecuteCallableKHR = 4446, + OpConvertUToAccelerationStructureKHR = 4447, + OpIgnoreIntersectionKHR = 4448, + OpTerminateRayKHR = 4449, + OpTypeRayQueryKHR = 4472, + OpRayQueryInitializeKHR = 4473, + OpRayQueryTerminateKHR = 4474, + OpRayQueryGenerateIntersectionKHR = 4475, + OpRayQueryConfirmIntersectionKHR = 4476, + OpRayQueryProceedKHR = 4477, + OpRayQueryGetIntersectionTypeKHR = 4479, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpReadClockKHR = 5056, + OpImageSampleFootprintNV = 5283, + OpGroupNonUniformPartitionNV = 5296, + OpWritePackedPrimitiveIndices4x8NV = 5299, + OpReportIntersectionKHR = 5334, + OpReportIntersectionNV = 5334, + OpIgnoreIntersectionNV = 5335, + OpTerminateRayNV = 5336, + OpTraceNV = 5337, + OpTypeAccelerationStructureKHR = 5341, + OpTypeAccelerationStructureNV = 5341, + OpExecuteCallableNV = 5344, + OpTypeCooperativeMatrixNV = 5358, + OpCooperativeMatrixLoadNV = 5359, + OpCooperativeMatrixStoreNV = 5360, + OpCooperativeMatrixMulAddNV = 5361, + OpCooperativeMatrixLengthNV = 5362, + OpBeginInvocationInterlockEXT = 5364, + OpEndInvocationInterlockEXT = 5365, + OpDemoteToHelperInvocationEXT = 5380, + OpIsHelperInvocationEXT = 5381, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpSubgroupImageMediaBlockReadINTEL = 5580, + OpSubgroupImageMediaBlockWriteINTEL = 5581, + OpUCountLeadingZerosINTEL = 5585, + OpUCountTrailingZerosINTEL = 5586, + OpAbsISubINTEL = 5587, + OpAbsUSubINTEL = 5588, + OpIAddSatINTEL = 5589, + OpUAddSatINTEL = 5590, + OpIAverageINTEL = 5591, + OpUAverageINTEL = 5592, + OpIAverageRoundedINTEL = 5593, + OpUAverageRoundedINTEL = 5594, + OpISubSatINTEL = 5595, + OpUSubSatINTEL = 5596, + OpIMul32x16INTEL = 5597, + OpUMul32x16INTEL = 5598, + OpFunctionPointerINTEL = 5600, + OpFunctionPointerCallINTEL = 5601, + OpDecorateString = 5632, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateString = 5633, + OpMemberDecorateStringGOOGLE = 5633, + OpVmeImageINTEL = 5699, + OpTypeVmeImageINTEL = 5700, + OpTypeAvcImePayloadINTEL = 5701, + OpTypeAvcRefPayloadINTEL = 5702, + OpTypeAvcSicPayloadINTEL = 5703, + OpTypeAvcMcePayloadINTEL = 5704, + OpTypeAvcMceResultINTEL = 5705, + OpTypeAvcImeResultINTEL = 5706, + OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + OpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + OpTypeAvcImeDualReferenceStreaminINTEL = 5710, + OpTypeAvcRefResultINTEL = 5711, + OpTypeAvcSicResultINTEL = 5712, + OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + OpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + OpSubgroupAvcMceConvertToImeResultINTEL = 5733, + OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + OpSubgroupAvcMceConvertToRefResultINTEL = 5735, + OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + OpSubgroupAvcMceConvertToSicResultINTEL = 5737, + OpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + OpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + OpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + OpSubgroupAvcImeInitializeINTEL = 5747, + OpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + OpSubgroupAvcImeSetDualReferenceINTEL = 5749, + OpSubgroupAvcImeRefWindowSizeINTEL = 5750, + OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + OpSubgroupAvcImeSetWeightedSadINTEL = 5756, + OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + OpSubgroupAvcImeConvertToMceResultINTEL = 5765, + OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + OpSubgroupAvcImeGetBorderReachedINTEL = 5776, + OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + OpSubgroupAvcFmeInitializeINTEL = 5781, + OpSubgroupAvcBmeInitializeINTEL = 5782, + OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + OpSubgroupAvcRefConvertToMceResultINTEL = 5790, + OpSubgroupAvcSicInitializeINTEL = 5791, + OpSubgroupAvcSicConfigureSkcINTEL = 5792, + OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + OpSubgroupAvcSicEvaluateIpeINTEL = 5803, + OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + OpSubgroupAvcSicConvertToMceResultINTEL = 5808, + OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + OpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + OpLoopControlINTEL = 5887, + OpReadPipeBlockingINTEL = 5946, + OpWritePipeBlockingINTEL = 5947, + OpFPGARegINTEL = 5949, + OpRayQueryGetRayTMinKHR = 6016, + OpRayQueryGetRayFlagsKHR = 6017, + OpRayQueryGetIntersectionTKHR = 6018, + OpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + OpRayQueryGetIntersectionInstanceIdKHR = 6020, + OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + OpRayQueryGetIntersectionGeometryIndexKHR = 6022, + OpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + OpRayQueryGetIntersectionBarycentricsKHR = 6024, + OpRayQueryGetIntersectionFrontFaceKHR = 6025, + OpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + OpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + OpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + OpRayQueryGetWorldRayDirectionKHR = 6029, + OpRayQueryGetWorldRayOriginKHR = 6030, + OpRayQueryGetIntersectionObjectToWorldKHR = 6031, + OpRayQueryGetIntersectionWorldToObjectKHR = 6032, + OpAtomicFAddEXT = 6035, + } + } +} +