From 3f126487abc94cacc7ffab59b2a87b270d3cfe15 Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Wed, 14 Apr 2021 23:27:12 +0100
Subject: [PATCH] Data should not be public for nvapi unicode string

---
 Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs b/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
index bfa039b892..6bbff2de16 100644
--- a/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
+++ b/Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
     [StructLayout(LayoutKind.Sequential, Pack = 4)]
     public unsafe struct NvapiUnicodeString
     {
-        public fixed byte Data[4096];
+        private fixed byte _data[4096];
 
         public NvapiUnicodeString(string text)
         {
@@ -15,7 +15,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
 
         public string Get()
         {
-            fixed (byte* data = Data)
+            fixed (byte* data = _data)
             {
                 string text = Encoding.Unicode.GetString(data, 4096);
 
@@ -33,7 +33,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
         {
             text += '\0';
             fixed (char* textPtr = text)
-            fixed (byte* data = Data)
+            fixed (byte* data = _data)
             {
                 int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
             }