From c482718d2e1a6e4abe69c246bdaca8b21f898037 Mon Sep 17 00:00:00 2001 From: Mary Date: Sat, 10 Oct 2020 12:45:49 +0200 Subject: [PATCH] surfaceflinger: Disable async buffer (#1603) This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption. --- Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs index e900cd073d..7f6f6c310d 100644 --- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs @@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger IsAbandoned = false; OverrideMaxBufferCount = 0; DequeueBufferCannotBlock = false; - UseAsyncBuffer = true; + UseAsyncBuffer = false; DefaultWidth = 1; DefaultHeight = 1; DefaultMaxBufferCount = 2;