diff --git a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs index 927d7fe6e4..b20a76b843 100644 --- a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs +++ b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs @@ -79,6 +79,13 @@ namespace Ryujinx.Input.SDL2 return; } + // Sometimes a JoyStick connected event fires after the app starts even though it was connected before + // so it is rejected to avoid doubling the entries. + if (_gamepadsIds.Contains(id)) + { + return; + } + if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id)) { _gamepadsIds.Add(id);