diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index c478428325..7e3e65e82f 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Gal R32G32B32A32 = 0x1, R16G16B16A16 = 0x3, A8B8G8R8 = 0x8, + A2B10G10R10 = 0x9, R32 = 0xf, BC6H_SF16 = 0x10, BC6H_UF16 = 0x11, diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 9004e9bae2..3c42e5d387 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float); case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat); case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte); + case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float); case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551); case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565); diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index ecf2b6bf5c..1d621c9226 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -41,6 +41,7 @@ namespace Ryujinx.HLE.Gpu.Texture return Texture.Width * Texture.Height * 8; case GalTextureFormat.A8B8G8R8: + case GalTextureFormat.A2B10G10R10: case GalTextureFormat.R32: case GalTextureFormat.ZF32: case GalTextureFormat.BF10GF11RF11: diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 350ab825f4..f8cd676597 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -13,6 +13,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); + case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture); case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);