From f565b0e5a6bebc09381aabb046e9b0b6285b7d10 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 23 Jan 2021 09:38:00 -0300 Subject: [PATCH] Match texture if the physical range is the same (#1934) * Match texture if the physical range is the same * XML docs and comments --- Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 26 +++++++++++---- Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 33 ++++++++++++++++++++ 2 files changed, 53 insertions(+), 6 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 30137d0646..2646a75b7c 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -685,14 +685,28 @@ namespace Ryujinx.Graphics.Gpu.Image { Texture overlap = _textureOverlaps[index]; - bool rangeMatches = range != null ? overlap.Range.Equals(range.Value) : overlap.Info.GpuAddress == info.GpuAddress; - if (!rangeMatches) - { - continue; - } - TextureMatchQuality matchQuality = overlap.IsExactMatch(info, flags); + if (matchQuality != TextureMatchQuality.NoMatch) + { + // If the parameters match, we need to make sure the texture is mapped to the same memory regions. + + // If a range of memory was supplied, just check if the ranges match. + if (range != null && !overlap.Range.Equals(range.Value)) + { + continue; + } + + // If no range was supplied, we can check if the GPU virtual address match. If they do, + // we know the textures are located at the same memory region. + // If they don't, it may still be mapped to the same physical region, so we + // do a more expensive check to tell if they are mapped into the same physical regions. + if (overlap.Info.GpuAddress != info.GpuAddress && !_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress)) + { + continue; + } + } + if (matchQuality == TextureMatchQuality.Perfect) { texture = overlap; diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index 7021cd2090..5776836c72 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -343,6 +343,39 @@ namespace Ryujinx.Graphics.Gpu.Memory return new MultiRange(regions.ToArray()); } + /// + /// Checks if a given GPU virtual memory range is mapped to the same physical regions + /// as the specified physical memory multi-range. + /// + /// Physical memory multi-range + /// GPU virtual memory address + /// True if the virtual memory region is mapped into the specified physical one, false otherwise + public bool CompareRange(MultiRange range, ulong va) + { + va &= ~PageMask; + + for (int i = 0; i < range.Count; i++) + { + MemoryRange currentRange = range.GetSubRange(i); + + ulong address = currentRange.Address & ~PageMask; + ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask; + + while (address < endAddress) + { + if (Translate(va) != address) + { + return false; + } + + va += PageSize; + address += PageSize; + } + } + + return true; + } + /// /// Validates a GPU virtual address. ///