From f8ec878796f194e56cf6a258577ec0f2edd213ef Mon Sep 17 00:00:00 2001
From: Ikko Eltociear Ashimine <eltociear@gmail.com>
Date: Sat, 6 May 2023 05:17:36 +0900
Subject: [PATCH] Fix typo in TextureBindingsManager.cs (#4798)

accomodate -> accommodate
---
 src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index bbfb704d05..b08fb3eb13 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 if (hostTexture != null && texture.Target == Target.TextureBuffer)
                 {
                     // Ensure that the buffer texture is using the correct buffer as storage.
-                    // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
                     // to ensure we're not using a old buffer that was already deleted.
                     _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
 
@@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 if (hostTexture != null && texture.Target == Target.TextureBuffer)
                 {
                     // Ensure that the buffer texture is using the correct buffer as storage.
-                    // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
                     // to ensure we're not using a old buffer that was already deleted.
 
                     Format format = bindingInfo.Format;
@@ -879,4 +879,4 @@ namespace Ryujinx.Graphics.Gpu.Image
             Array.Clear(_imageState);
         }
     }
-}
\ No newline at end of file
+}