using System; using System.Collections.Generic; using System.Text; using LibHac; namespace Ryujinx.HLE.FileSystem.Content { public struct LocationEntry { public string ContentPath { get; private set; } public int Flag { get; private set; } public long TitleId { get; private set; } public ContentType ContentType { get; private set; } public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType) { this.ContentPath = ContentPath; this.Flag = Flag; this.TitleId = TitleId; this.ContentType = ContentType; } public void SetFlag(int Flag) { this.Flag = Flag; } } }