RyuKen/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp 1344a47c77 Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs Implement BF10GF11RF11 TextureFormat (#246) 2018-07-19 01:26:28 +02:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Blit framebuffer without shaders (#229) 2018-07-23 16:21:05 +02:00
OGLRasterizer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLStreamBuffer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00