RyuKen/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan 2fd819613f
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
..
BackgroundDiskCacheWriter.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BinarySerializer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
DiskCacheGuestStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336) 2023-01-23 19:20:40 -03:00
DiskCacheLoadException.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) 2022-12-15 17:52:12 +01:00