RyuKen/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
..
CodeGenContext.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Declarations.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SpirvDelegates.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SpirvGenerator.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00