RyuKen/Ryujinx.HLE/Gpu/Engines
gdkchan 60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
..
INvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
MacroInterpreter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine2d.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
NvGpuEngine2dReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine3d.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
NvGpuEngine3dReg.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
NvGpuEngineDma.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngineDmaReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuFifo.cs Loop GLScreen with custom method (#244) 2018-07-12 14:03:52 -03:00
NvGpuFifoMeth.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuMethod.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00