RyuKen/Ryujinx.HLE/Gpu/Texture
greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureHelper.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
TextureInfo.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureReader.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00