RyuKen/Ryujinx.HLE/HOS/Services/Caps/IScreenShotApplicationService.cs
Ac_K 32be8caa9d
caps: Implement SaveScreenShot calls and cleanup (#2140)
* caps: Implement SaveScreenShot calls and cleanup

This PR implement:
- caps:u IAlbumApplicationService (32) SetShimLibraryVersion
- caps:c IAlbumControlService (33) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (32) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (203/205/210) SaveScreenShotEx0/SaveScreenShotEx1/SaveScreenShotEx2

ImageSharp is used to save the raw screenshot data as a JPG file following what the service does.
All screenshots are save in: `%AppData%\Ryujinx\sdcard\Nintendo\Album` folder. (as example a screenshot file path will be `%AppData%\Ryujinx\sdcard\Nintendo\Album\2021\03\26\2021032601020300-0123456789ABCDEF0123456789ABCDEF.jpg`

This is needed by Animal Crossing: New Horizon where screenshots looks like this:

And this is needed in Monster Hunter Rise but screenshots are currently empty due to another issue.

* remove useless comment

* Addresses gdkchan feedback

* Addresses gdkchan feedback 2

* remove useless comment 2

* Fix nits
2021-03-26 01:16:08 +01:00

98 lines
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5 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Services.Caps.Types;
namespace Ryujinx.HLE.HOS.Services.Caps
{
[Service("caps:su")] // 6.0.0+
class IScreenShotApplicationService : IpcService
{
public IScreenShotApplicationService(ServiceCtx context) { }
[Command(32)] // 7.0.0+
// SetShimLibraryVersion(pid, u64, nn::applet::AppletResourceUserId)
public ResultCode SetShimLibraryVersion(ServiceCtx context)
{
return context.Device.System.CaptureManager.SetShimLibraryVersion(context);
}
[Command(203)]
// SaveScreenShotEx0(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, pid, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
public ResultCode SaveScreenShotEx0(ServiceCtx context)
{
// TODO: Use the ScreenShotAttribute.
ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
uint unknown = context.RequestData.ReadUInt32();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
ulong pidPlaceholder = context.RequestData.ReadUInt64();
long screenshotDataPosition = context.Request.SendBuff[0].Position;
long screenshotDataSize = context.Request.SendBuff[0].Size;
byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
context.ResponseData.WriteStruct(applicationAlbumEntry);
return resultCode;
}
[Command(205)] // 8.0.0+
// SaveScreenShotEx1(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, pid, buffer<bytes, 0x15> ApplicationData, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
public ResultCode SaveScreenShotEx1(ServiceCtx context)
{
// TODO: Use the ScreenShotAttribute.
ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
uint unknown = context.RequestData.ReadUInt32();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
ulong pidPlaceholder = context.RequestData.ReadUInt64();
long applicationDataPosition = context.Request.SendBuff[0].Position;
long applicationDataSize = context.Request.SendBuff[0].Size;
long screenshotDataPosition = context.Request.SendBuff[1].Position;
long screenshotDataSize = context.Request.SendBuff[1].Size;
// TODO: Parse the application data: At 0x00 it's UserData (Size of 0x400), at 0x404 it's a uint UserDataSize (Always empty for now).
byte[] applicationData = context.Memory.GetSpan((ulong)applicationDataPosition, (int)applicationDataSize).ToArray();
byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
context.ResponseData.WriteStruct(applicationAlbumEntry);
return resultCode;
}
[Command(210)]
// SaveScreenShotEx2(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, buffer<bytes, 0x15> UserIdList, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
public ResultCode SaveScreenShotEx2(ServiceCtx context)
{
// TODO: Use the ScreenShotAttribute.
ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
uint unknown = context.RequestData.ReadUInt32();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
long userIdListPosition = context.Request.SendBuff[0].Position;
long userIdListSize = context.Request.SendBuff[0].Size;
long screenshotDataPosition = context.Request.SendBuff[1].Position;
long screenshotDataSize = context.Request.SendBuff[1].Size;
// TODO: Parse the UserIdList.
byte[] userIdList = context.Memory.GetSpan((ulong)userIdListPosition, (int)userIdListSize).ToArray();
byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
context.ResponseData.WriteStruct(applicationAlbumEntry);
return resultCode;
}
}
}