RyuKen/Ryujinx.Graphics/Graphics3d/Texture
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00
..
ASTCDecoder.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ASTCPixel.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
BitArrayStream.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
BlockLinearSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ImageUtils.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
IntegerEncoded.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ISwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
LinearSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureFactory.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureHelper.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
TextureSwizzle.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00