RyuKen/Ryujinx.Graphics.Gpu/Engine
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
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Compute Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Dma Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GPFifo Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
InlineToMemory Fix I2M texture copies when line length is not a multiple of 4 (#2938) 2021-12-26 12:39:07 -03:00
MME Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
Threed Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
Twod Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Types Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00