From 268c9aecf8e9181bb7114cf1dd826f00b2237714 Mon Sep 17 00:00:00 2001
From: jhorv <38920027+jhorv@users.noreply.github.com>
Date: Sun, 14 Apr 2024 16:06:14 -0400
Subject: [PATCH] Texture loading: reduce memory allocations (#6623)

* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
---
 src/Ryujinx.Common/Memory/SpanOrArray.cs      |  89 ---------
 .../Utilities/EmbeddedResources.cs            |  17 ++
 src/Ryujinx.Common/Utilities/StreamUtils.cs   |  67 ++++++-
 .../DeviceMemoryManager.cs                    |   8 +-
 src/Ryujinx.Graphics.GAL/ITexture.cs          |  32 +++-
 .../Commands/Texture/TextureSetDataCommand.cs |   8 +-
 .../Texture/TextureSetDataSliceCommand.cs     |   8 +-
 .../TextureSetDataSliceRegionCommand.cs       |   8 +-
 .../Resources/ThreadedTexture.cs              |  17 +-
 .../Engine/Dma/DmaClass.cs                    |   3 +-
 .../InlineToMemory/InlineToMemoryClass.cs     |   4 +-
 src/Ryujinx.Graphics.Gpu/Image/Texture.cs     | 171 +++++++++++-------
 .../Image/TextureGroup.cs                     |   4 +-
 .../Memory/MemoryManager.cs                   |   8 +-
 .../Memory/PhysicalMemory.cs                  |   8 +-
 .../Effects/SmaaPostProcessingEffect.cs       |   7 +-
 .../Image/FormatConverter.cs                  |  10 +-
 .../Image/TextureBuffer.cs                    |  15 +-
 .../Image/TextureView.cs                      |  94 +++++-----
 .../Astc/AstcDecoder.cs                       |  10 +-
 src/Ryujinx.Graphics.Texture/BCnDecoder.cs    |  46 ++---
 src/Ryujinx.Graphics.Texture/BCnEncoder.cs    |  11 +-
 src/Ryujinx.Graphics.Texture/ETC2Decoder.cs   |  20 +-
 .../LayoutConverter.cs                        |  15 +-
 .../PixelConverter.cs                         |  36 ++--
 .../DescriptorSetUpdater.cs                   |   3 +-
 .../Effects/SmaaPostProcessingEffect.cs       |   4 +-
 src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs  |  14 +-
 src/Ryujinx.Graphics.Vulkan/TextureView.cs    |  20 +-
 29 files changed, 435 insertions(+), 322 deletions(-)
 delete mode 100644 src/Ryujinx.Common/Memory/SpanOrArray.cs

diff --git a/src/Ryujinx.Common/Memory/SpanOrArray.cs b/src/Ryujinx.Common/Memory/SpanOrArray.cs
deleted file mode 100644
index 269ac02fd6..0000000000
--- a/src/Ryujinx.Common/Memory/SpanOrArray.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-using System;
-
-namespace Ryujinx.Common.Memory
-{
-    /// <summary>
-    /// A struct that can represent both a Span and Array.
-    /// This is useful to keep the Array representation when possible to avoid copies.
-    /// </summary>
-    /// <typeparam name="T">Element Type</typeparam>
-    public readonly ref struct SpanOrArray<T> where T : unmanaged
-    {
-        public readonly T[] Array;
-        public readonly ReadOnlySpan<T> Span;
-
-        /// <summary>
-        /// Create a new SpanOrArray from an array.
-        /// </summary>
-        /// <param name="array">Array to store</param>
-        public SpanOrArray(T[] array)
-        {
-            Array = array;
-            Span = ReadOnlySpan<T>.Empty;
-        }
-
-        /// <summary>
-        /// Create a new SpanOrArray from a readonly span.
-        /// </summary>
-        /// <param name="array">Span to store</param>
-        public SpanOrArray(ReadOnlySpan<T> span)
-        {
-            Array = null;
-            Span = span;
-        }
-
-        /// <summary>
-        /// Return the contained array, or convert the span if necessary.
-        /// </summary>
-        /// <returns>An array containing the data</returns>
-        public T[] ToArray()
-        {
-            return Array ?? Span.ToArray();
-        }
-
-        /// <summary>
-        /// Return a ReadOnlySpan from either the array or ReadOnlySpan.
-        /// </summary>
-        /// <returns>A ReadOnlySpan containing the data</returns>
-        public ReadOnlySpan<T> AsSpan()
-        {
-            return Array ?? Span;
-        }
-
-        /// <summary>
-        /// Cast an array to a SpanOrArray.
-        /// </summary>
-        /// <param name="array">Source array</param>
-        public static implicit operator SpanOrArray<T>(T[] array)
-        {
-            return new SpanOrArray<T>(array);
-        }
-
-        /// <summary>
-        /// Cast a ReadOnlySpan to a SpanOrArray.
-        /// </summary>
-        /// <param name="span">Source ReadOnlySpan</param>
-        public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
-        {
-            return new SpanOrArray<T>(span);
-        }
-
-        /// <summary>
-        /// Cast a Span to a SpanOrArray.
-        /// </summary>
-        /// <param name="span">Source Span</param>
-        public static implicit operator SpanOrArray<T>(Span<T> span)
-        {
-            return new SpanOrArray<T>(span);
-        }
-
-        /// <summary>
-        /// Cast a SpanOrArray to a ReadOnlySpan
-        /// </summary>
-        /// <param name="spanOrArray">Source SpanOrArray</param>
-        public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
-        {
-            return spanOrArray.AsSpan();
-        }
-    }
-}
diff --git a/src/Ryujinx.Common/Utilities/EmbeddedResources.cs b/src/Ryujinx.Common/Utilities/EmbeddedResources.cs
index a4facc2e37..e22571c966 100644
--- a/src/Ryujinx.Common/Utilities/EmbeddedResources.cs
+++ b/src/Ryujinx.Common/Utilities/EmbeddedResources.cs
@@ -1,5 +1,6 @@
 using Ryujinx.Common.Utilities;
 using System;
+using System.Buffers;
 using System.IO;
 using System.Linq;
 using System.Reflection;
@@ -41,6 +42,22 @@ namespace Ryujinx.Common
             return StreamUtils.StreamToBytes(stream);
         }
 
+        public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
+        {
+            var (assembly, path) = ResolveManifestPath(filename);
+
+            return ReadFileToRentedMemory(assembly, path);
+        }
+
+        public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
+        {
+            using var stream = GetStream(assembly, filename);
+
+            return stream is null
+                ? null
+                : StreamUtils.StreamToRentedMemory(stream);
+        }
+
         public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
         {
             using var stream = GetStream(assembly, filename);
diff --git a/src/Ryujinx.Common/Utilities/StreamUtils.cs b/src/Ryujinx.Common/Utilities/StreamUtils.cs
index 7a20c98e95..74b6af5ecf 100644
--- a/src/Ryujinx.Common/Utilities/StreamUtils.cs
+++ b/src/Ryujinx.Common/Utilities/StreamUtils.cs
@@ -1,4 +1,6 @@
+using Microsoft.IO;
 using Ryujinx.Common.Memory;
+using System.Buffers;
 using System.IO;
 using System.Threading;
 using System.Threading.Tasks;
@@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
     {
         public static byte[] StreamToBytes(Stream input)
         {
-            using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
+            using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
 
+            return output.ToArray();
+        }
 
-            input.CopyTo(stream);
+        public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
+        {
+            if (input is MemoryStream inputMemoryStream)
+            {
+                return MemoryStreamToRentedMemory(inputMemoryStream);
+            }
+            else if (input.CanSeek)
+            {
+                long bytesExpected = input.Length;
 
-            return stream.ToArray();
+                IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
+
+                var destSpan = ownedMemory.Memory.Span;
+
+                int totalBytesRead = 0;
+
+                while (totalBytesRead < bytesExpected)
+                {
+                    int bytesRead = input.Read(destSpan[totalBytesRead..]);
+
+                    if (bytesRead == 0)
+                    {
+                        ownedMemory.Dispose();
+
+                        throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
+                    }
+
+                    totalBytesRead += bytesRead;
+                }
+
+                return ownedMemory;
+            }
+            else
+            {
+                // If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
+                using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
+
+                return MemoryStreamToRentedMemory(output);
+            }
         }
 
         public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
@@ -25,5 +65,26 @@ namespace Ryujinx.Common.Utilities
 
             return stream.ToArray();
         }
+
+        private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
+        {
+            input.Position = 0;
+
+            IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
+
+            // Discard the return value because we assume reading a MemoryStream always succeeds completely.
+            _ = input.Read(ownedMemory.Memory.Span);
+
+            return ownedMemory;
+        }
+
+        private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
+        {
+            RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
+
+            input.CopyTo(stream);
+
+            return stream;
+        }
     }
 }
diff --git a/src/Ryujinx.Graphics.Device/DeviceMemoryManager.cs b/src/Ryujinx.Graphics.Device/DeviceMemoryManager.cs
index d64ed30954..fc075a2643 100644
--- a/src/Ryujinx.Graphics.Device/DeviceMemoryManager.cs
+++ b/src/Ryujinx.Graphics.Device/DeviceMemoryManager.cs
@@ -1,5 +1,7 @@
+using Ryujinx.Common.Memory;
 using Ryujinx.Memory;
 using System;
+using System.Buffers;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
 
@@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
             }
             else
             {
-                Memory<byte> memory = new byte[size];
+                IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
 
-                GetSpan(va, size).CopyTo(memory.Span);
+                GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
 
-                return new WritableRegion(this, va, memory, tracked: true);
+                return new WritableRegion(this, va, memoryOwner, tracked: true);
             }
         }
 
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs
index 5a4623a66d..2d9c6b7990 100644
--- a/src/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/src/Ryujinx.Graphics.GAL/ITexture.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Common.Memory;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.GAL
 {
@@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
         PinnedSpan<byte> GetData();
         PinnedSpan<byte> GetData(int layer, int level);
 
-        void SetData(SpanOrArray<byte> data);
-        void SetData(SpanOrArray<byte> data, int layer, int level);
-        void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
+        /// <summary>
+        /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+        /// the operation completes.
+        /// </summary>
+        /// <param name="data">Texture data bytes</param>
+        void SetData(IMemoryOwner<byte> data);
+
+        /// <summary>
+        /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+        /// the operation completes.
+        /// </summary>
+        /// <param name="data">Texture data bytes</param>
+        /// <param name="layer">Target layer</param>
+        /// <param name="level">Target level</param>
+        void SetData(IMemoryOwner<byte> data, int layer, int level);
+
+        /// <summary>
+        /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+        /// the operation completes.
+        /// </summary>
+        /// <param name="data">Texture data bytes</param>
+        /// <param name="layer">Target layer</param>
+        /// <param name="level">Target level</param>
+        /// <param name="region">Target sub-region of the texture to update</param>
+        void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
+
         void SetStorage(BufferRange buffer);
+
         void Release();
     }
 }
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
index 36feeeba75..3aba004dff 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
@@ -1,6 +1,6 @@
 using Ryujinx.Graphics.GAL.Multithreading.Model;
 using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 {
@@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
     {
         public readonly CommandType CommandType => CommandType.TextureSetData;
         private TableRef<ThreadedTexture> _texture;
-        private TableRef<byte[]> _data;
+        private TableRef<IMemoryOwner<byte>> _data;
 
-        public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
+        public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
         {
             _texture = texture;
             _data = data;
@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
         public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
         {
             ThreadedTexture texture = command._texture.Get(threaded);
-            texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
+            texture.Base.SetData(command._data.Get(threaded));
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
index c50bfe089a..7ad709a757 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
@@ -1,6 +1,6 @@
 using Ryujinx.Graphics.GAL.Multithreading.Model;
 using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 {
@@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
     {
         public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
         private TableRef<ThreadedTexture> _texture;
-        private TableRef<byte[]> _data;
+        private TableRef<IMemoryOwner<byte>> _data;
         private int _layer;
         private int _level;
 
-        public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
+        public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
         {
             _texture = texture;
             _data = data;
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
         public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
         {
             ThreadedTexture texture = command._texture.Get(threaded);
-            texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
+            texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
index 4c80d9bc3c..c211931bcc 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
@@ -1,6 +1,6 @@
 using Ryujinx.Graphics.GAL.Multithreading.Model;
 using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 {
@@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
     {
         public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
         private TableRef<ThreadedTexture> _texture;
-        private TableRef<byte[]> _data;
+        private TableRef<IMemoryOwner<byte>> _data;
         private int _layer;
         private int _level;
         private Rectangle<int> _region;
 
-        public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
+        public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
         {
             _texture = texture;
             _data = data;
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
         public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
         {
             ThreadedTexture texture = command._texture.Get(threaded);
-            texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
+            texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index 9ad9e64548..80003b8447 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,6 +1,6 @@
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
 using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.GAL.Multithreading.Resources
 {
@@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
             _renderer.QueueCommand();
         }
 
-        public void SetData(SpanOrArray<byte> data)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data)
         {
-            _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
+            _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
             _renderer.QueueCommand();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
-            _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
+            _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
             _renderer.QueueCommand();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
-            _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
+            _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
             _renderer.QueueCommand();
         }
 
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index de395d574f..218db15cfd 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
 using Ryujinx.Graphics.Gpu.Memory;
 using Ryujinx.Graphics.Texture;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
@@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
 
                     if (target != null)
                     {
-                        byte[] data;
+                        IMemoryOwner<byte> data;
                         if (srcLinear)
                         {
                             data = LayoutConverter.ConvertLinearStridedToLinear(
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
index 37d74fdd34..93e43ce3c5 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
@@ -1,4 +1,5 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.Device;
 using Ryujinx.Graphics.Texture;
 using System;
@@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
                     if (target != null)
                     {
                         target.SynchronizeMemory();
-                        target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
+                        var dataCopy = ByteMemoryPool.RentCopy(data);
+                        target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
                         target.SignalModified();
 
                         return;
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 7a043b2b7c..e67caea81f 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -1,5 +1,4 @@
 using Ryujinx.Common.Logging;
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Gpu.Memory;
 using Ryujinx.Graphics.Texture;
@@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
 using Ryujinx.Memory;
 using Ryujinx.Memory.Range;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Diagnostics;
 using System.Linq;
@@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 }
             }
 
-            SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
+            IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
 
             if (ScaleFactor != 1f && AllowScaledSetData())
             {
@@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// Uploads new texture data to the host GPU.
         /// </summary>
         /// <param name="data">New data</param>
-        public void SetData(SpanOrArray<byte> data)
+        public void SetData(IMemoryOwner<byte> data)
         {
             BlacklistScale();
 
@@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="data">New data</param>
         /// <param name="layer">Target layer</param>
         /// <param name="level">Target level</param>
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
             BlacklistScale();
 
@@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="layer">Target layer</param>
         /// <param name="level">Target level</param>
         /// <param name="region">Target sub-region of the texture to update</param>
-        public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
             BlacklistScale();
 
@@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="level">Mip level to convert</param>
         /// <param name="single">True to convert a single slice</param>
         /// <returns>Converted data</returns>
-        public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
+        public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
         {
             int width = Info.Width;
             int height = Info.Height;
@@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
 
             int sliceDepth = single ? 1 : depth;
 
-            SpanOrArray<byte> result;
+            IMemoryOwner<byte> linear;
 
             if (Info.IsLinear)
             {
-                result = LayoutConverter.ConvertLinearStridedToLinear(
+                linear = LayoutConverter.ConvertLinearStridedToLinear(
                     width,
                     height,
                     Info.FormatInfo.BlockWidth,
@@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
             }
             else
             {
-                result = LayoutConverter.ConvertBlockLinearToLinear(
+                linear = LayoutConverter.ConvertBlockLinearToLinear(
                     width,
                     height,
                     depth,
@@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
                     data);
             }
 
+            IMemoryOwner<byte> result = linear;
+
             // Handle compressed cases not supported by the host:
             // - ASTC is usually not supported on desktop cards.
             // - BC4/BC5 is not supported on 3D textures.
             if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
             {
-                if (!AstcDecoder.TryDecodeToRgba8P(
-                    result.ToArray(),
-                    Info.FormatInfo.BlockWidth,
-                    Info.FormatInfo.BlockHeight,
-                    width,
-                    height,
-                    sliceDepth,
-                    levels,
-                    layers,
-                    out byte[] decoded))
+                using (result)
                 {
-                    string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
+                    if (!AstcDecoder.TryDecodeToRgba8P(
+                        result.Memory,
+                        Info.FormatInfo.BlockWidth,
+                        Info.FormatInfo.BlockHeight,
+                        width,
+                        height,
+                        sliceDepth,
+                        levels,
+                        layers,
+                        out IMemoryOwner<byte> decoded))
+                    {
+                        string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
 
-                    Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
+                        Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
+                    }
+
+                    if (GraphicsConfig.EnableTextureRecompression)
+                    {
+                        using (decoded)
+                        {
+                            return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
+                        }
+                    }
+
+                    return decoded;
                 }
-
-                if (GraphicsConfig.EnableTextureRecompression)
-                {
-                    decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
-                }
-
-                result = decoded;
             }
             else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
             {
@@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
                 {
                     case Format.Etc2RgbaSrgb:
                     case Format.Etc2RgbaUnorm:
-                        result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                     case Format.Etc2RgbPtaSrgb:
                     case Format.Etc2RgbPtaUnorm:
-                        result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                     case Format.Etc2RgbSrgb:
                     case Format.Etc2RgbUnorm:
-                        result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                 }
             }
             else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
@@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
                 {
                     case Format.Bc1RgbaSrgb:
                     case Format.Bc1RgbaUnorm:
-                        result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                     case Format.Bc2Srgb:
                     case Format.Bc2Unorm:
-                        result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                     case Format.Bc3Srgb:
                     case Format.Bc3Unorm:
-                        result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                     case Format.Bc4Snorm:
                     case Format.Bc4Unorm:
-                        result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
+                        }
                     case Format.Bc5Snorm:
                     case Format.Bc5Unorm:
-                        result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
+                        }
                     case Format.Bc6HSfloat:
                     case Format.Bc6HUfloat:
-                        result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
+                        }
                     case Format.Bc7Srgb:
                     case Format.Bc7Unorm:
-                        result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
-                        break;
+                        using (result)
+                        {
+                            return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
+                        }
                 }
             }
             else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
             {
-                result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
-
-                if (!_context.Capabilities.SupportsR4G4B4A4Format)
+                using (result)
                 {
-                    result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
+                    var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
+
+                    if (_context.Capabilities.SupportsR4G4B4A4Format)
+                    {
+                        return converted;
+                    }
+                    else
+                    {
+                        using (converted)
+                        {
+                            return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
+                        }
+                    }
                 }
             }
             else if (Format == Format.R4G4B4A4Unorm)
             {
                 if (!_context.Capabilities.SupportsR4G4B4A4Format)
                 {
-                    result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
+                    using (result)
+                    {
+                        return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
+                    }
                 }
             }
             else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
@@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
                 {
                     case Format.B5G6R5Unorm:
                     case Format.R5G6B5Unorm:
-                        result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
-                        break;
+                        using (result)
+                        {
+                            return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
+                        }
                     case Format.B5G5R5A1Unorm:
                     case Format.R5G5B5X1Unorm:
                     case Format.R5G5B5A1Unorm:
-                        result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
-                        break;
+                        using (result)
+                        {
+                            return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
+                        }
                     case Format.A1B5G5R5Unorm:
-                        result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
-                        break;
+                        using (result)
+                        {
+                            return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
+                        }
                     case Format.R4G4B4A4Unorm:
-                        result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
-                        break;
+                        using (result)
+                        {
+                            return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
+                        }
                 }
             }
 
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index 9785839426..de9c47c976 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Gpu.Memory;
 using Ryujinx.Graphics.Texture;
@@ -6,6 +5,7 @@ using Ryujinx.Memory;
 using Ryujinx.Memory.Range;
 using Ryujinx.Memory.Tracking;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Runtime.CompilerServices;
 
@@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                             ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
 
-                            SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
+                            IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
 
                             Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
                         }
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 30f87813f3..0b6c78fac3 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -1,6 +1,8 @@
+using Ryujinx.Common.Memory;
 using Ryujinx.Memory;
 using Ryujinx.Memory.Range;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
@@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
             else
             {
-                Memory<byte> memory = new byte[size];
+                IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
 
-                GetSpan(va, size).CopyTo(memory.Span);
+                GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
 
-                return new WritableRegion(this, va, memory, tracked);
+                return new WritableRegion(this, va, memoryOwner, tracked);
             }
         }
 
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
index ce970fab7c..4d09c3aabd 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Memory;
 using Ryujinx.Cpu;
 using Ryujinx.Graphics.Device;
 using Ryujinx.Graphics.Gpu.Image;
@@ -6,6 +7,7 @@ using Ryujinx.Memory;
 using Ryujinx.Memory.Range;
 using Ryujinx.Memory.Tracking;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Linq;
 using System.Runtime.InteropServices;
@@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
             else
             {
-                Memory<byte> memory = new byte[range.GetSize()];
+                IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
+
+                Memory<byte> memory = memoryOwner.Memory;
 
                 int offset = 0;
                 for (int i = 0; i < range.Count; i++)
@@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
                     offset += size;
                 }
 
-                return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
+                return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
             }
         }
 
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
index 46dda13f22..a6c5e4acab 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
@@ -33,7 +33,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
 
         public int Quality
         {
-            get => _quality; set
+            get => _quality;
+            set
             {
                 _quality = Math.Clamp(value, 0, _qualities.Length - 1);
             }
@@ -150,8 +151,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
             _areaTexture = new TextureStorage(_renderer, areaInfo);
             _searchTexture = new TextureStorage(_renderer, searchInfo);
 
-            var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
-            var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
+            var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
+            var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
 
             var areaView = _areaTexture.CreateDefaultView();
             var searchView = _searchTexture.CreateDefaultView();
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs b/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
index c4bbf74566..434f25900c 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/FormatConverter.cs
@@ -1,4 +1,6 @@
+using Ryujinx.Common.Memory;
 using System;
+using System.Buffers;
 using System.Numerics;
 using System.Runtime.InteropServices;
 using System.Runtime.Intrinsics;
@@ -8,9 +10,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
 {
     static class FormatConverter
     {
-        public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
+        public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
         {
-            byte[] output = new byte[data.Length];
+            IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
+
+            Span<byte> output = outputMemory.Memory.Span;
 
             int start = 0;
 
@@ -74,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
                 outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
             }
 
-            return output;
+            return outputMemory;
         }
 
         public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index f140b276a5..a8196541a1 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -1,7 +1,7 @@
 using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using System;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.OpenGL.Image
 {
@@ -54,19 +54,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
             throw new NotImplementedException();
         }
 
-        public void SetData(SpanOrArray<byte> data)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data)
         {
-            var dataSpan = data.AsSpan();
+            var dataSpan = data.Memory.Span;
 
             Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
+
+            data.Dispose();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
             throw new NotSupportedException();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
             throw new NotSupportedException();
         }
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 7f1b1c3824..8a18e6132a 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -1,8 +1,8 @@
 using OpenTK.Graphics.OpenGL;
 using Ryujinx.Common;
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using System;
+using System.Buffers;
 using System.Diagnostics;
 
 namespace Ryujinx.Graphics.OpenGL.Image
@@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image
             }
         }
 
-        public void SetData(SpanOrArray<byte> data)
+        public void SetData(IMemoryOwner<byte> data)
         {
-            var dataSpan = data.AsSpan();
-
-            if (Format == Format.S8UintD24Unorm)
+            using (data = EnsureDataFormat(data))
             {
-                dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
-            }
-
-            unsafe
-            {
-                fixed (byte* ptr = dataSpan)
+                unsafe
                 {
-                    ReadFrom((IntPtr)ptr, dataSpan.Length);
+                    var dataSpan = data.Memory.Span;
+                    fixed (byte* ptr = dataSpan)
+                    {
+                        ReadFrom((IntPtr)ptr, dataSpan.Length);
+                    }
                 }
             }
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
-            var dataSpan = data.AsSpan();
-
-            if (Format == Format.S8UintD24Unorm)
+            using (data = EnsureDataFormat(data))
             {
-                dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
-            }
-
-            unsafe
-            {
-                fixed (byte* ptr = dataSpan)
+                unsafe
                 {
-                    int width = Math.Max(Info.Width >> level, 1);
-                    int height = Math.Max(Info.Height >> level, 1);
+                    fixed (byte* ptr = data.Memory.Span)
+                    {
+                        int width = Math.Max(Info.Width >> level, 1);
+                        int height = Math.Max(Info.Height >> level, 1);
 
-                    ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
+                        ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
+                    }
                 }
             }
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
-            var dataSpan = data.AsSpan();
-
-            if (Format == Format.S8UintD24Unorm)
+            using (data = EnsureDataFormat(data))
             {
-                dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
-            }
+                int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
+                int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
 
-            int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
-            int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
-
-            unsafe
-            {
-                fixed (byte* ptr = dataSpan)
+                unsafe
                 {
-                    ReadFrom2D(
-                        (IntPtr)ptr,
-                        layer,
-                        level,
-                        region.X,
-                        region.Y,
-                        region.Width,
-                        region.Height,
-                        BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
+                    fixed (byte* ptr = data.Memory.Span)
+                    {
+                        ReadFrom2D(
+                            (IntPtr)ptr,
+                            layer,
+                            level,
+                            region.X,
+                            region.Y,
+                            region.Width,
+                            region.Height,
+                            BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
+                    }
                 }
             }
         }
@@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
             ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
         }
 
+        private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
+        {
+            if (Format == Format.S8UintD24Unorm)
+            {
+                using (data)
+                {
+                    return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
+                }
+            }
+
+            return data;
+        }
+
         private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
         {
             TextureTarget target = Target.Convert();
diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
index edf699dc32..3f65e1225b 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
@@ -1,5 +1,7 @@
+using Ryujinx.Common.Memory;
 using Ryujinx.Common.Utilities;
 using System;
+using System.Buffers;
 using System.Diagnostics;
 using System.Linq;
 using System.Runtime.CompilerServices;
@@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
             int depth,
             int levels,
             int layers,
-            out byte[] decoded)
+            out IMemoryOwner<byte> decoded)
         {
-            byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
+            decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
 
-            AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
+            AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
 
             Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
 
-            decoded = output;
-
             return decoder.Success;
         }
 
diff --git a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
index 2d68ca3468..eb85334a21 100644
--- a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -1,5 +1,7 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using System;
+using System.Buffers;
 using System.Buffers.Binary;
 using System.Runtime.InteropServices;
 using System.Runtime.Intrinsics;
@@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
         private const int BlockWidth = 4;
         private const int BlockHeight = 4;
 
-        public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             int size = 0;
 
@@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
                 size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
 
             Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
 
             Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
-            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
 
@@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             int size = 0;
 
@@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
                 size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
 
             Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
 
             Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
-            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
 
@@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             int size = 0;
 
@@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
                 size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
 
             Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
             Span<byte> rPal = stackalloc byte[8];
 
             Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
-            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
 
@@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+        public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
         {
             int size = 0;
 
@@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
             // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
             int alignedWidth = BitUtils.AlignUp(width, 4);
 
-            byte[] output = new byte[size];
-            Span<byte> outputSpan = new(output);
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+            Span<byte> outputSpan = output.Memory.Span;
 
             ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
 
@@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+        public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
         {
             int size = 0;
 
@@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
             // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
             int alignedWidth = BitUtils.AlignUp(width, 2);
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
 
             ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
 
@@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
             Span<byte> rPal = stackalloc byte[8];
             Span<byte> gPal = stackalloc byte[8];
 
-            Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
+            Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
 
             Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
             Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
@@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+        public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
         {
             int size = 0;
 
@@ -534,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
                 size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+            Span<byte> outputSpan = output.Memory.Span;
 
             int inputOffset = 0;
             int outputOffset = 0;
@@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
+                        BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 8;
@@ -563,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             int size = 0;
 
@@ -572,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
                 size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+            Span<byte> outputSpan = output.Memory.Span;
 
             int inputOffset = 0;
             int outputOffset = 0;
@@ -586,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
+                        BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 4;
diff --git a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
index 8103990ff3..253ba305cd 100644
--- a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
@@ -1,6 +1,8 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.Texture.Encoders;
 using System;
+using System.Buffers;
 
 namespace Ryujinx.Graphics.Texture
 {
@@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
         private const int BlockWidth = 4;
         private const int BlockHeight = 4;
 
-        public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
         {
             int size = 0;
 
@@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
                 size += w * h * 16 * Math.Max(1, depth >> l) * layers;
             }
 
-            byte[] output = new byte[size];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+            Memory<byte> outputMemory = output.Memory;
 
             int imageBaseIOffs = 0;
             int imageBaseOOffs = 0;
@@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
                     for (int z = 0; z < depth; z++)
                     {
                         BC7Encoder.Encode(
-                            output.AsMemory()[imageBaseOOffs..],
-                            data.AsMemory()[imageBaseIOffs..],
+                            outputMemory[imageBaseOOffs..],
+                            data[imageBaseIOffs..],
                             width,
                             height,
                             EncodeMode.Fast | EncodeMode.Multithreaded);
diff --git a/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs b/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs
index 57f2e98d08..52801ff47d 100644
--- a/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs
+++ b/src/Ryujinx.Graphics.Texture/ETC2Decoder.cs
@@ -1,5 +1,7 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using System;
+using System.Buffers;
 using System.Buffers.Binary;
 using System.Runtime.InteropServices;
 
@@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
             new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
         };
 
-        public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
 
             int inputOffset = 0;
 
-            byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
 
-            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
             Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
 
             int imageBaseOOffs = 0;
@@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
 
             int inputOffset = 0;
 
-            byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
 
-            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
             Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
 
             int imageBaseOOffs = 0;
@@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+        public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
         {
             ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
 
             int inputOffset = 0;
 
-            byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
 
-            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
             Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
 
             int imageBaseOOffs = 0;
diff --git a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
index d9a666c3f0..d6732674b5 100644
--- a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -1,5 +1,7 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using System;
+using System.Buffers;
 using System.Runtime.Intrinsics;
 using static Ryujinx.Graphics.Texture.BlockLinearConstants;
 
@@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
             };
         }
 
-        public static byte[] ConvertBlockLinearToLinear(
+        public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
             int width,
             int height,
             int depth,
@@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
                 blockHeight,
                 bytesPerPixel);
 
-            byte[] output = new byte[outSize];
+            IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
+            Span<byte> output = outputOwner.Memory.Span;
 
             int outOffs = 0;
 
@@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
                     _ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
                 };
             }
-            return output;
+            return outputOwner;
         }
 
-        public static byte[] ConvertLinearStridedToLinear(
+        public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
             int width,
             int height,
             int blockWidth,
@@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
             int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
             lineSize = Math.Min(lineSize, outStride);
 
-            byte[] output = new byte[h * outStride];
-            Span<byte> outSpan = output;
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
+            Span<byte> outSpan = output.Memory.Span;
 
             int outOffs = 0;
             int inOffs = 0;
diff --git a/src/Ryujinx.Graphics.Texture/PixelConverter.cs b/src/Ryujinx.Graphics.Texture/PixelConverter.cs
index 7955aed3f1..4475cc98aa 100644
--- a/src/Ryujinx.Graphics.Texture/PixelConverter.cs
+++ b/src/Ryujinx.Graphics.Texture/PixelConverter.cs
@@ -1,5 +1,7 @@
 using Ryujinx.Common;
+using Ryujinx.Common.Memory;
 using System;
+using System.Buffers;
 using System.Runtime.InteropServices;
 using System.Runtime.Intrinsics;
 using System.Runtime.Intrinsics.X86;
@@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
             return (remainder, outRemainder, length / stride);
         }
 
-        public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
+        public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
         {
-            byte[] output = new byte[data.Length * 2];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
 
             (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
 
-            Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
+            Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
 
             if (remainder == 0)
             {
@@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
                     int sizeTrunc = data.Length & ~7;
                     start = sizeTrunc;
 
-                    fixed (byte* inputPtr = data, outputPtr = output)
+                    fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
                     {
                         for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
                         {
@@ -47,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
 
                 for (int i = start; i < data.Length; i++)
                 {
-                    outputSpan[i] = (ushort)data[i];
+                    outputSpan[i] = data[i];
                 }
             }
             else
@@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
+        public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
         {
-            byte[] output = new byte[data.Length * 2];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
             int offset = 0;
             int outOffset = 0;
 
             (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
 
             ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
-            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             for (int y = 0; y < height; y++)
             {
@@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
+        public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
         {
-            byte[] output = new byte[data.Length * 2];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
             int offset = 0;
             int outOffset = 0;
 
             (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
 
             ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
-            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             for (int y = 0; y < height; y++)
             {
@@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
+        public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
         {
-            byte[] output = new byte[data.Length * 2];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
             int offset = 0;
             int outOffset = 0;
 
             (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
 
             ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
-            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             for (int y = 0; y < height; y++)
             {
@@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
 
-        public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
+        public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
         {
-            byte[] output = new byte[data.Length * 2];
+            IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
             int offset = 0;
             int outOffset = 0;
 
             (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
 
             ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
-            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
+            Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
 
             for (int y = 0; y < height; y++)
             {
diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
index a0299a3720..a0010e660e 100644
--- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
+++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
@@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
 using Ryujinx.Graphics.Shader;
 using Silk.NET.Vulkan;
 using System;
+using System.Buffers;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
 using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
@@ -216,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
 
         public void Initialize()
         {
-            Span<byte> dummyTextureData = stackalloc byte[4];
+            IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
             _dummyTexture.SetData(dummyTextureData);
         }
 
diff --git a/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
index 259be9d649..08e07f256b 100644
--- a/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
+++ b/src/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
@@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
                 SwizzleComponent.Blue,
                 SwizzleComponent.Alpha);
 
-            var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
-            var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
+            var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
+            var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
 
             _areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
             _searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs b/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
index 81e4788142..e0694b1979 100644
--- a/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
@@ -1,7 +1,7 @@
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using Silk.NET.Vulkan;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using Format = Ryujinx.Graphics.GAL.Format;
 using VkFormat = Silk.NET.Vulkan.Format;
@@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
             _bufferView = null;
         }
 
-        public void SetData(SpanOrArray<byte> data)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data)
         {
-            _gd.SetBufferData(_bufferHandle, _offset, data);
+            _gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
+            data.Dispose();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
             throw new NotSupportedException();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
             throw new NotSupportedException();
         }
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureView.cs b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
index d918f965fa..f2aaf4693f 100644
--- a/src/Ryujinx.Graphics.Vulkan/TextureView.cs
+++ b/src/Ryujinx.Graphics.Vulkan/TextureView.cs
@@ -1,7 +1,7 @@
-using Ryujinx.Common.Memory;
 using Ryujinx.Graphics.GAL;
 using Silk.NET.Vulkan;
 using System;
+using System.Buffers;
 using System.Collections.Generic;
 using System.Linq;
 using System.Threading;
@@ -702,19 +702,25 @@ namespace Ryujinx.Graphics.Vulkan
             return GetDataFromBuffer(result, size, result);
         }
 
-        public void SetData(SpanOrArray<byte> data)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data)
         {
-            SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
+            SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
+            data.Dispose();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level)
         {
-            SetData(data, layer, level, 1, 1, singleSlice: true);
+            SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
+            data.Dispose();
         }
 
-        public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+        /// <inheritdoc/>
+        public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
         {
-            SetData(data, layer, level, 1, 1, singleSlice: true, region);
+            SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
+            data.Dispose();
         }
 
         private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)