diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs index 7bfff5f9bd..550cc3491d 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs +++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs @@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2 private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary _sessions; - private bool _supportSurroundConfiguration; + private readonly bool _supportSurroundConfiguration; // TODO: Add this to SDL2-CS // NOTE: We use a DllImport here because of marshaling issue for spec. +#pragma warning disable SYSLIB1054 [DllImport("SDL2")] private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture); +#pragma warning restore SYSLIB1054 public SDL2HardwareDeviceDriver() { @@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2 throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); } - SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); + SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); _sessions.TryAdd(session, 0); @@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (device == 0) { - Logger.Error?.Print(LogClass.Application, - $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); + Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); return 0; } @@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2 public void Dispose() { + GC.SuppressFinalize(this); Dispose(true); } diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 14310b9345..0bd73f3c79 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -12,19 +12,19 @@ namespace Ryujinx.Audio.Backends.SDL2 { class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase { - private SDL2HardwareDeviceDriver _driver; - private ConcurrentQueue _queuedBuffers; - private DynamicRingBuffer _ringBuffer; + private readonly SDL2HardwareDeviceDriver _driver; + private readonly ConcurrentQueue _queuedBuffers; + private readonly DynamicRingBuffer _ringBuffer; private ulong _playedSampleCount; - private ManualResetEvent _updateRequiredEvent; + private readonly ManualResetEvent _updateRequiredEvent; private uint _outputStream; private bool _hasSetupError; - private SDL_AudioCallback _callbackDelegate; - private int _bytesPerFrame; + private readonly SDL_AudioCallback _callbackDelegate; + private readonly int _bytesPerFrame; private uint _sampleCount; private bool _started; private float _volume; - private ushort _nativeSampleFormat; + private readonly ushort _nativeSampleFormat; public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { @@ -72,7 +72,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength) { - Span streamSpan = new Span((void*)stream, streamLength); + Span streamSpan = new((void*)stream, streamLength); int maxFrameCount = (int)GetSampleCount(streamLength); int bufferedFrames = _ringBuffer.Length / _bytesPerFrame; @@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (frameCount == 0) { // SDL2 left the responsibility to the user to clear the buffer. - streamSpan.Fill(0); + streamSpan.Clear(); return; } @@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Backends.SDL2 IntPtr pStreamSrc = (IntPtr)p; // Zero the dest buffer - streamSpan.Fill(0); + streamSpan.Clear(); // Apply volume to written data SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); @@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (_outputStream != 0) { - SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); + SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer)); _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);