diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 033311b2b0..ae9bdb0d9d 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
+ private byte _vsClipDistancesWritten;
private bool _forceShaderUpdate;
@@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
- _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
+ byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
+
+ _vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
+ _vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0;
+
+ if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
+ {
+ UpdateUserClipState(state);
+ }
int storageBufferBindingsCount = 0;
int uniformBufferBindingsCount = 0;
@@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Current GPU state
private void UpdateUserClipState(GpuState state)
{
- int clipMask = state.Get(MethodOffset.ClipDistanceEnable);
+ int clipMask = state.Get(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten;
for (int i = 0; i < Constants.TotalClipDistances; ++i)
{
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
index f592919fc1..b538e2de5a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
@@ -75,7 +75,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
programInfo.SBuffers.Count,
programInfo.Textures.Count,
programInfo.Images.Count,
- programInfo.UsesInstanceId);
+ programInfo.UsesInstanceId,
+ programInfo.ClipDistancesWritten);
CBuffers = programInfo.CBuffers.ToArray();
SBuffers = programInfo.SBuffers.ToArray();
Textures = programInfo.Textures.ToArray();
@@ -88,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// A new from this instance
internal ShaderProgramInfo ToShaderProgramInfo()
{
- return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
+ return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten);
}
///
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
index 9b1af8fb2c..7f27124ffd 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
@@ -41,10 +41,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
[MarshalAs(UnmanagedType.I1)]
public bool InUse;
+ ///
+ /// Mask of clip distances that are written to on the shader.
+ ///
+ public byte ClipDistancesWritten;
+
///
/// Reserved / unused.
///
- public short Reserved;
+ public byte Reserved;
///
/// Create a new host shader cache entry header.
@@ -54,14 +59,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// Count of texture descriptors
/// Count of image descriptors
/// Set to true if the shader uses instance id
- public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
+ public HostShaderCacheEntryHeader(
+ int cBuffersCount,
+ int sBuffersCount,
+ int texturesCount,
+ int imagesCount,
+ bool usesInstanceId,
+ byte clipDistancesWritten) : this()
{
- CBuffersCount = cBuffersCount;
- SBuffersCount = sBuffersCount;
- TexturesCount = texturesCount;
- ImagesCount = imagesCount;
- UsesInstanceId = usesInstanceId;
- InUse = true;
+ CBuffersCount = cBuffersCount;
+ SBuffersCount = sBuffersCount;
+ TexturesCount = texturesCount;
+ ImagesCount = imagesCount;
+ UsesInstanceId = usesInstanceId;
+ ClipDistancesWritten = clipDistancesWritten;
+ InUse = true;
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index cd20a5a233..59669cb9d2 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Version of the codegen (to be changed when codegen or guest format change).
///
- private const ulong ShaderCodeGenVersion = 2200;
+ private const ulong ShaderCodeGenVersion = 2217;
// Progress reporting helpers
private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
index 81d5c7af2e..7afdbf4e1a 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
@@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand dest = Attribute(op.AttributeOffset + index * 4);
+ context.FlagAttributeWritten(dest.Value);
+
context.Copy(dest, Register(rd));
}
}
diff --git a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
index 2324fac22c..9329442fe9 100644
--- a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
@@ -11,13 +11,15 @@ namespace Ryujinx.Graphics.Shader
public ReadOnlyCollection Images { get; }
public bool UsesInstanceId { get; }
+ public byte ClipDistancesWritten { get; }
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
- bool usesInstanceId)
+ bool usesInstanceId,
+ byte clipDistancesWritten)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
@@ -25,6 +27,7 @@ namespace Ryujinx.Graphics.Shader
Images = Array.AsReadOnly(images);
UsesInstanceId = usesInstanceId;
+ ClipDistancesWritten = clipDistancesWritten;
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index 2667be1d74..c4d8b85fb0 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
- else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
- {
- Info.UsesInstanceId = true;
- }
else if (operand.Type == OperandType.ConstantBuffer)
{
Info.CBuffers.Add(operand.GetCbufSlot());
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index 16a27f51eb..d1619bfa49 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -12,7 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public HashSet IAttributes { get; }
public HashSet OAttributes { get; }
- public bool UsesInstanceId { get; set; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index a4c21c1d8d..9b22017737 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -55,7 +55,11 @@ namespace Ryujinx.Graphics.Shader.Translation
public void FlagAttributeRead(int attribute)
{
- if (Config.Stage == ShaderStage.Fragment)
+ if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
+ {
+ Config.SetUsedFeature(FeatureFlags.InstanceId);
+ }
+ else if (Config.Stage == ShaderStage.Fragment)
{
switch (attribute)
{
@@ -67,6 +71,26 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
+ public void FlagAttributeWritten(int attribute)
+ {
+ if (Config.Stage == ShaderStage.Vertex)
+ {
+ switch (attribute)
+ {
+ case AttributeConsts.ClipDistance0:
+ case AttributeConsts.ClipDistance1:
+ case AttributeConsts.ClipDistance2:
+ case AttributeConsts.ClipDistance3:
+ case AttributeConsts.ClipDistance4:
+ case AttributeConsts.ClipDistance5:
+ case AttributeConsts.ClipDistance6:
+ case AttributeConsts.ClipDistance7:
+ Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
+ break;
+ }
+ }
+ }
+
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);
diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
index d2b53f84d2..1b71289610 100644
--- a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
@@ -12,9 +12,11 @@ namespace Ryujinx.Graphics.Shader.Translation
None = 0,
// Affected by resolution scaling.
- FragCoordXY = 1 << 1,
IntegerSampling = 1 << 0,
+ FragCoordXY = 1 << 1,
- Bindless = 1 << 2,
+ Bindless = 1 << 2,
+
+ InstanceId = 1 << 3
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index b1fd6470ea..c71a839842 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int Size { get; private set; }
+ public byte ClipDistancesWritten { get; private set; }
+
public FeatureFlags UsedFeatures { get; private set; }
public HashSet TextureHandlesForCache { get; }
@@ -115,6 +117,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Size += size;
}
+ public void SetClipDistanceWritten(int index)
+ {
+ ClipDistancesWritten |= (byte)(1 << index);
+ }
+
public void SetUsedFeature(FeatureFlags flags)
{
UsedFeatures |= flags;
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 9f0f9010d4..1c15ccf278 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
program.SBufferDescriptors,
program.TextureDescriptors,
program.ImageDescriptors,
- sInfo.UsesInstanceId);
+ config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
+ config.ClipDistancesWritten);
string glslCode = program.Code;