diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index 3b6e6b906b..ef2da0b77d 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsGeometryShader; public readonly bool SupportsGeometryShaderPassthrough; + public readonly bool SupportsTransformFeedback; public readonly bool SupportsImageLoadFormatted; public readonly bool SupportsLayerVertexTessellation; public readonly bool SupportsMismatchingViewFormat; @@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.GAL bool supportsFragmentShaderOrderingIntel, bool supportsGeometryShader, bool supportsGeometryShaderPassthrough, + bool supportsTransformFeedback, bool supportsImageLoadFormatted, bool supportsLayerVertexTessellation, bool supportsMismatchingViewFormat, @@ -122,6 +124,7 @@ namespace Ryujinx.Graphics.GAL SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsGeometryShader = supportsGeometryShader; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; + SupportsTransformFeedback = supportsTransformFeedback; SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsLayerVertexTessellation = supportsLayerVertexTessellation; SupportsMismatchingViewFormat = supportsMismatchingViewFormat; diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index 7438ba03b0..9c4921c8b1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed engine.UpdateState(); + if (instanceCount > 1) + { + // Must be called after UpdateState as it assumes the shader state + // has already been set, and that bindings have been updated already. + + _channel.BufferManager.SetInstancedDrawVertexCount(count); + } + if (indexed) { _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance); @@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); } + _channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount); + _context.Renderer.Pipeline.DrawIndexed( _instancedIndexCount, _instanceIndex + 1, @@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } else { + _channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount); + _context.Renderer.Pipeline.Draw( _instancedDrawStateCount, _instanceIndex + 1, diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 5fa4702b89..92e980cedf 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _prevFirstVertex = _state.State.FirstVertex; } - bool tfEnable = _state.State.TfEnable; + bool tfEnable = _state.State.TfEnable && _context.Capabilities.SupportsTransformFeedback; if (!tfEnable && _prevTfEnable) { @@ -1367,6 +1367,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false; _vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0; + bool hasTransformFeedback = gs.SpecializationState.TransformFeedbackDescriptors != null; + if (hasTransformFeedback != _channel.BufferManager.HasTransformFeedbackOutputs) + { + if (!_context.Capabilities.SupportsTransformFeedback) + { + // If host does not support transform feedback, and the shader changed, + // we might need to update bindings as transform feedback emulation + // uses storage buffer bindings that might have been used for something + // else in a previous draw. + + _channel.BufferManager.ForceTransformFeedbackAndStorageBuffersDirty(); + } + + _channel.BufferManager.HasTransformFeedbackOutputs = hasTransformFeedback; + } + if (oldVsClipDistancesWritten != _vsClipDistancesWritten) { UpdateUserClipState(); diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 48cb33b4d6..07429cfe8e 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -6,6 +6,7 @@ using Ryujinx.Graphics.Shader; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Memory { @@ -14,12 +15,17 @@ namespace Ryujinx.Graphics.Gpu.Memory /// class BufferManager { + private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int); + private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int); + private readonly GpuContext _context; private readonly GpuChannel _channel; private int _unalignedStorageBuffers; public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0; + public bool HasTransformFeedbackOutputs { get; set; } + private IndexBuffer _indexBuffer; private readonly VertexBuffer[] _vertexBuffers; private readonly BufferBounds[] _transformFeedbackBuffers; @@ -98,6 +104,9 @@ namespace Ryujinx.Graphics.Gpu.Memory private readonly BuffersPerStage[] _gpStorageBuffers; private readonly BuffersPerStage[] _gpUniformBuffers; + private BufferHandle _tfInfoBuffer; + private int[] _tfInfoData; + private bool _gpStorageBuffersDirty; private bool _gpUniformBuffersDirty; @@ -137,6 +146,11 @@ namespace Ryujinx.Graphics.Gpu.Memory _bufferTextures = new List(); _ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages]; + + if (!context.Capabilities.SupportsTransformFeedback) + { + _tfInfoData = new int[Constants.TotalTransformFeedbackBuffers]; + } } @@ -319,6 +333,31 @@ namespace Ryujinx.Graphics.Gpu.Memory _gpUniformBuffersDirty = true; } + /// + /// Sets the number of vertices per instance on a instanced draw. Used for transform feedback emulation. + /// + /// Vertex count per instance + public void SetInstancedDrawVertexCount(int vertexCount) + { + if (!_context.Capabilities.SupportsTransformFeedback && + HasTransformFeedbackOutputs && + _tfInfoBuffer != BufferHandle.Null) + { + Span data = stackalloc byte[sizeof(int)]; + MemoryMarshal.Cast(data)[0] = vertexCount; + _context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data); + } + } + + /// + /// Forces transform feedback and storage buffers to be updated on the next draw. + /// + public void ForceTransformFeedbackAndStorageBuffersDirty() + { + _transformFeedbackBuffersDirty = true; + _gpStorageBuffersDirty = true; + } + /// /// Sets the binding points for the storage buffers bound on the compute pipeline. /// @@ -537,22 +576,75 @@ namespace Ryujinx.Graphics.Gpu.Memory { _transformFeedbackBuffersDirty = false; - Span tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers]; - - for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) + if (_context.Capabilities.SupportsTransformFeedback) { - BufferBounds tfb = _transformFeedbackBuffers[index]; + Span tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers]; - if (tfb.Address == 0) + for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) { - tfbs[index] = BufferRange.Empty; - continue; + BufferBounds tfb = _transformFeedbackBuffers[index]; + + if (tfb.Address == 0) + { + tfbs[index] = BufferRange.Empty; + continue; + } + + tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true); } - tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true); + _context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs); } + else if (HasTransformFeedbackOutputs) + { + Span info = _tfInfoData.AsSpan(); + Span buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1]; - _context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs); + bool needsDataUpdate = false; + + if (_tfInfoBuffer == BufferHandle.Null) + { + _tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize); + } + + buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize)); + + int alignment = _context.Capabilities.StorageBufferOffsetAlignment; + + for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) + { + BufferBounds tfb = _transformFeedbackBuffers[index]; + + if (tfb.Address == 0) + { + buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty); + } + else + { + ulong endAddress = tfb.Address + tfb.Size; + ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment); + ulong size = endAddress - address; + + int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4; + + if (info[index] != tfeOffset) + { + info[index] = tfeOffset; + needsDataUpdate = true; + } + + buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true)); + } + } + + if (needsDataUpdate) + { + Span infoData = MemoryMarshal.Cast(info); + _context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData); + } + + _context.Renderer.Pipeline.SetStorageBuffers(buffers); + } } else { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index 17639ca17d..537cead0eb 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache ShaderSpecializationState oldSpecState, ShaderSpecializationState newSpecState, ResourceCounts counts, - int stageIndex) : base(context, counts, stageIndex) + int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null) { _data = data; _cb1Data = cb1Data; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index f35b542a28..153a2e8c15 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 5044; + private const uint CodeGenVersion = 5080; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; @@ -368,7 +368,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (hostCode != null) { - ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState); + ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache( + context, + shaders, + specState.PipelineState, + specState.TransformFeedbackDescriptors != null); IProgram hostProgram; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index d80518b109..8df89824ba 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length]; - ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context); + ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null); for (int index = 0; index < compilation.TranslatedStages.Length; index++) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 3e8167331f..5e18e61f28 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader GpuContext context, GpuChannel channel, GpuAccessorState state, - int stageIndex) : base(context, state.ResourceCounts, stageIndex) + int stageIndex) : base(context, state.ResourceCounts, stageIndex, state.TransformFeedbackDescriptors != null) { _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _channel = channel; @@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU context /// GPU channel /// Current GPU state - public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0) + public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0, false) { _channel = channel; _state = state; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 57e79ac7f4..2dd7c631c2 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -17,40 +17,56 @@ namespace Ryujinx.Graphics.Gpu.Shader private readonly ResourceCounts _resourceCounts; private readonly int _stageIndex; + private readonly int _reservedConstantBuffers; + private readonly int _reservedStorageBuffers; + /// /// Creates a new GPU accessor. /// /// GPU context - public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex) + /// Counter of GPU resources used by the shader + /// Index of the shader stage, 0 for compute + /// Indicates if the current graphics shader is used with transform feedback enabled + public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex, bool tfEnabled) { _context = context; _resourceCounts = resourceCounts; _stageIndex = stageIndex; + + _reservedConstantBuffers = 1; // For the support buffer. + _reservedStorageBuffers = !context.Capabilities.SupportsTransformFeedback && tfEnabled ? 5 : 0; } public int QueryBindingConstantBuffer(int index) { + int binding; + if (_context.Capabilities.Api == TargetApi.Vulkan) { - // We need to start counting from 1 since binding 0 is reserved for the support uniform buffer. - return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1; + binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer"); } else { - return _resourceCounts.UniformBuffersCount++; + binding = _resourceCounts.UniformBuffersCount++; } + + return binding + _reservedConstantBuffers; } public int QueryBindingStorageBuffer(int index) { + int binding; + if (_context.Capabilities.Api == TargetApi.Vulkan) { - return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); + binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer"); } else { - return _resourceCounts.StorageBuffersCount++; + binding = _resourceCounts.StorageBuffersCount++; } + + return binding + _reservedStorageBuffers; } public int QueryBindingTexture(int index, bool isBuffer) @@ -149,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; + public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback; + public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation; public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs index b85423cb33..f495229ff6 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs @@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Total of images used by the shaders. /// public int ImagesCount; - - /// - /// Creates a new instance of the shader resource counts class. - /// - public ResourceCounts() - { - UniformBuffersCount = 1; // The first binding is reserved for the support buffer. - } } } \ No newline at end of file diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index b7ba159a51..913f6e9ecf 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslatorContext previousStage = null; - ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context); + ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null); for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index 3fc32d7119..83d92edc3e 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader private const int TextureSetIndex = 2; private const int ImageSetIndex = 3; - private const ResourceStages SupportBufferStags = + private const ResourceStages SupportBufferStages = ResourceStages.Compute | ResourceStages.Vertex | ResourceStages.Fragment; + private const ResourceStages VtgStages = + ResourceStages.Vertex | + ResourceStages.TessellationControl | + ResourceStages.TessellationEvaluation | + ResourceStages.Geometry; + private readonly GpuContext _context; private int _fragmentOutputMap; + private readonly int _reservedConstantBuffers; + private readonly int _reservedStorageBuffers; + private readonly List[] _resourceDescriptors; private readonly List[] _resourceUsages; @@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Creates a new shader info builder. /// /// GPU context that owns the shaders that will be added to the builder - public ShaderInfoBuilder(GpuContext context) + /// Indicates if the graphics shader is used with transform feedback enabled + public ShaderInfoBuilder(GpuContext context, bool tfEnabled) { _context = context; @@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader _resourceUsages[index] = new(); } - AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); + AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); + + _reservedConstantBuffers = 1; // For the support buffer. + + if (!context.Capabilities.SupportsTransformFeedback && tfEnabled) + { + _reservedStorageBuffers = 5; + + AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5); + AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1); + AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4); + } + else + { + _reservedStorageBuffers = 0; + } } /// @@ -86,8 +111,8 @@ namespace Ryujinx.Graphics.Gpu.Shader int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage; int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage; - int uniformBinding = 1 + stageIndex * uniformsPerStage; - int storageBinding = stageIndex * storagesPerStage; + int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage; + int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage; int textureBinding = stageIndex * texturesPerStage * 2; int imageBinding = stageIndex * imagesPerStage * 2; @@ -133,6 +158,23 @@ namespace Ryujinx.Graphics.Gpu.Shader AddDescriptor(stages, type2, setIndex, binding + count, count); } + /// + /// Adds buffer usage information to the list of usages. + /// + /// Shader stages where the resource is used + /// Type of the resource + /// How the resource is accessed by the shader stages where it is used + /// Descriptor set number where the resource will be bound + /// Binding number where the resource will be bound + /// Number of resources bound at the binding location + private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count) + { + for (int index = 0; index < count; index++) + { + _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access)); + } + } + /// /// Adds buffer usage information to the list of usages. /// @@ -212,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU context that owns the shaders /// Shaders from the disk cache /// Optional pipeline for background compilation + /// Indicates if the graphics shader is used with transform feedback enabled /// Shader information - public static ShaderInfo BuildForCache(GpuContext context, IEnumerable programs, ProgramPipelineState? pipeline) + public static ShaderInfo BuildForCache( + GpuContext context, + IEnumerable programs, + ProgramPipelineState? pipeline, + bool tfEnabled) { - ShaderInfoBuilder builder = new ShaderInfoBuilder(context); + ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled); foreach (CachedShaderStage program in programs) { @@ -237,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader information public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) { - ShaderInfoBuilder builder = new ShaderInfoBuilder(context); + ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false); builder.AddStageInfo(info); diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 81faa00eff..c7c01a37b1 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, supportsGeometryShader: true, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, + supportsTransformFeedback: true, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, diff --git a/src/Ryujinx.Graphics.Shader/Constants.cs b/src/Ryujinx.Graphics.Shader/Constants.cs index 7f1445ed04..39d6b23813 100644 --- a/src/Ryujinx.Graphics.Shader/Constants.cs +++ b/src/Ryujinx.Graphics.Shader/Constants.cs @@ -10,5 +10,11 @@ namespace Ryujinx.Graphics.Shader public const int NvnBaseVertexByteOffset = 0x640; public const int NvnBaseInstanceByteOffset = 0x644; public const int NvnDrawIndexByteOffset = 0x648; + + // Transform Feedback emulation. + + public const int TfeInfoBinding = 0; + public const int TfeBufferBaseBinding = 1; + public const int TfeBuffersCount = 4; } } \ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index d3794cdddf..1c2b280972 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader return true; } + /// + /// Queries host GPU transform feedback support. + /// + /// True if the GPU and driver supports transform feedback, false otherwise + bool QueryHostSupportsTransformFeedback() + { + return true; + } + /// /// Queries host support for writes to the viewport index from vertex or tessellation shader stages. /// diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 6ca74a379a..87e5457f95 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -234,6 +234,45 @@ namespace Ryujinx.Graphics.Shader.Translation public void PrepareForVertexReturn() { + if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled()) + { + Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1)); + + for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++) + { + var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex); + var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex); + + Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex)); + Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex); + Operand baseInstance = this.Load(StorageKind.Input, IoVariable.BaseInstance); + Operand vertexIndex = this.Load(StorageKind.Input, IoVariable.VertexIndex); + Operand instanceIndex = this.Load(StorageKind.Input, IoVariable.InstanceIndex); + + Operand outputVertexOffset = this.ISubtract(vertexIndex, baseVertex); + Operand outputInstanceOffset = this.ISubtract(instanceIndex, baseInstance); + + Operand outputBaseVertex = this.IMultiply(outputInstanceOffset, vertexCount); + + Operand vertexOffset = this.IMultiply(this.IAdd(outputBaseVertex, outputVertexOffset), Const(stride / 4)); + baseOffset = this.IAdd(baseOffset, vertexOffset); + + for (int j = 0; j < locations.Length; j++) + { + byte location = locations[j]; + if (location == 0xff) + { + continue; + } + + Operand offset = this.IAdd(baseOffset, Const(j)); + Operand value = Instructions.AttributeMap.GenerateAttributeLoad(this, null, location * 4, isOutput: true, isPerPatch: false); + + this.Store(StorageKind.StorageBuffer, Constants.TfeBufferBaseBinding + tfbIndex, Const(0), offset, value); + } + } + } + if (Config.GpuAccessor.QueryViewportTransformDisable()) { Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)); diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 41558dc3ef..534bda70e3 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -132,6 +132,11 @@ namespace Ryujinx.Graphics.Shader.Translation _transformFeedbackDefinitions = new Dictionary(); + TransformFeedbackEnabled = + stage != ShaderStage.Compute && + gpuAccessor.QueryTransformFeedbackEnabled() && + gpuAccessor.QueryHostSupportsTransformFeedback(); + UsedInputAttributesPerPatch = new HashSet(); UsedOutputAttributesPerPatch = new HashSet(); @@ -139,6 +144,31 @@ namespace Ryujinx.Graphics.Shader.Translation _usedImages = new Dictionary(); ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties()); + + if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled()) + { + StructureType tfeInfoStruct = new StructureType(new StructureField[] + { + new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4), + new StructureField(AggregateType.U32, "vertex_count") + }); + + BufferDefinition tfeInfoBuffer = new BufferDefinition(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct); + + Properties.AddStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer); + + StructureType tfeDataStruct = new StructureType(new StructureField[] + { + new StructureField(AggregateType.Array | AggregateType.U32, "data", 0) + }); + + for (int i = 0; i < Constants.TfeBuffersCount; i++) + { + int binding = Constants.TfeBufferBaseBinding + i; + BufferDefinition tfeDataBuffer = new BufferDefinition(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct); + Properties.AddStorageBuffer(binding, tfeDataBuffer); + } + } } public ShaderConfig( @@ -151,7 +181,6 @@ namespace Ryujinx.Graphics.Shader.Translation ThreadsPerInputPrimitive = 1; OutputTopology = outputTopology; MaxOutputVertices = maxOutputVertices; - TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled(); } public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options) @@ -165,7 +194,6 @@ namespace Ryujinx.Graphics.Shader.Translation OmapTargets = header.OmapTargets; OmapSampleMask = header.OmapSampleMask; OmapDepth = header.OmapDepth; - TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled(); LastInVertexPipeline = header.Stage < ShaderStage.Fragment; } diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs index 70b3ebfe47..a185d78718 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetCollection.cs @@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan _descriptorSets = descriptorSets; } - public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer) + public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer) { - Span infos = stackalloc DescriptorBufferInfo[countPerUnit]; + Span infos = stackalloc DescriptorBufferInfo[count]; infos.Fill(new DescriptorBufferInfo() { diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs index cbac1cd473..b09a0667e6 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs @@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan } } - [MethodImpl(MethodImplOptions.AggressiveInlining)] private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc) { + // We don't support clearing texture descriptors currently. + if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex) + { + return; + } + var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default; - uint stages = _program.Stages; - - while (stages != 0) + foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex]) { - int stage = BitOperations.TrailingZeroCount(stages); - stages &= ~(1u << stage); - - if (setIndex == PipelineBase.UniformSetIndex) - { - dsc.InitializeBuffers( - 0, - 1 + stage * Constants.MaxUniformBuffersPerStage, - Constants.MaxUniformBuffersPerStage, - DescriptorType.UniformBuffer, - dummyBuffer); - } - else if (setIndex == PipelineBase.StorageSetIndex) - { - dsc.InitializeBuffers( - 0, - stage * Constants.MaxStorageBuffersPerStage, - Constants.MaxStorageBuffersPerStage, - DescriptorType.StorageBuffer, - dummyBuffer); - } + dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer); } } diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs index 334dfc2004..222cdf2a7d 100644 --- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan public uint Stages { get; } + public ResourceBindingSegment[][] ClearSegments { get; } public ResourceBindingSegment[][] BindingSegments { get; } public ProgramLinkStatus LinkStatus { get; private set; } @@ -115,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan Stages = stages; + ClearSegments = BuildClearSegments(resourceLayout.Sets); BindingSegments = BuildBindingSegments(resourceLayout.SetUsages); _compileTask = Task.CompletedTask; @@ -135,6 +137,60 @@ namespace Ryujinx.Graphics.Vulkan _firstBackgroundUse = !fromCache; } + private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection sets) + { + ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][]; + + for (int setIndex = 0; setIndex < sets.Count; setIndex++) + { + List currentSegments = new List(); + + ResourceDescriptor currentDescriptor = default; + int currentCount = 0; + + for (int index = 0; index < sets[setIndex].Descriptors.Count; index++) + { + ResourceDescriptor descriptor = sets[setIndex].Descriptors[index]; + + if (currentDescriptor.Binding + currentCount != descriptor.Binding || + currentDescriptor.Type != descriptor.Type || + currentDescriptor.Stages != descriptor.Stages) + { + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentDescriptor.Binding, + currentCount, + currentDescriptor.Type, + currentDescriptor.Stages, + ResourceAccess.ReadWrite)); + } + + currentDescriptor = descriptor; + currentCount = descriptor.Count; + } + else + { + currentCount += descriptor.Count; + } + } + + if (currentCount != 0) + { + currentSegments.Add(new ResourceBindingSegment( + currentDescriptor.Binding, + currentCount, + currentDescriptor.Type, + currentDescriptor.Stages, + ResourceAccess.ReadWrite)); + } + + segments[setIndex] = currentSegments.ToArray(); + } + + return segments; + } + private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection setUsages) { ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][]; diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index a059d683ab..8c1787d698 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -589,6 +589,7 @@ namespace Ryujinx.Graphics.Vulkan supportsFragmentShaderOrderingIntel: false, supportsGeometryShader: Capabilities.SupportsGeometryShader, supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, + supportsTransformFeedback: Capabilities.SupportsTransformFeedback, supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat, supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer, supportsMismatchingViewFormat: true,