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29 lines
769 B
C#
29 lines
769 B
C#
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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static class MemoryExtensions
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{
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public static T DeviceRead<T>(this MemoryManager gmm, uint offset) where T : unmanaged
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{
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return gmm.Read<T>((ulong)offset << 8);
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}
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public static ReadOnlySpan<byte> DeviceGetSpan(this MemoryManager gmm, uint offset, int size)
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{
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return gmm.GetSpan((ulong)offset << 8, size);
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}
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public static void DeviceWrite(this MemoryManager gmm, uint offset, ReadOnlySpan<byte> data)
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{
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gmm.Write((ulong)offset << 8, data);
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}
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public static ulong ExtendOffset(uint offset)
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{
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return (ulong)offset << 8;
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}
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}
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}
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