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https://github.com/Ryujinx/Ryujinx.git
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59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Ldn.Types;
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using System.Net;
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namespace Ryujinx.HLE.HOS.Services.Ldn
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{
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internal class NetworkInterface
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{
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public ResultCode NifmState { get; set; }
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public KEvent StateChangeEvent { get; private set; }
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private NetworkState _state;
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public NetworkInterface(Horizon system)
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{
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// TODO(Ac_K): Determine where the internal state is set.
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NifmState = ResultCode.Success;
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StateChangeEvent = new KEvent(system);
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_state = NetworkState.None;
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}
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public ResultCode Initialize(int unknown, int version, IPAddress ipv4Address, IPAddress subnetMaskAddress)
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{
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// TODO(Ac_K): Call nn::nifm::InitializeSystem().
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// If the call failed, it returns the result code.
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// If the call succeed, it signal and clear an event then start a new thread named nn.ldn.NetworkInterfaceMonitor.
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Logger.PrintStub(LogClass.ServiceLdn, new { version });
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// NOTE: Since we don't support ldn for now, we can return this following result code to make it disabled.
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return ResultCode.DeviceDisabled;
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}
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public ResultCode GetState(out NetworkState state)
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{
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// Return ResultCode.InvalidArgument if _state is null, doesn't occur in our case.
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state = _state;
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return ResultCode.Success;
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}
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public ResultCode Finalize()
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{
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// TODO(Ac_K): Finalize nifm service then kill the thread named nn.ldn.NetworkInterfaceMonitor.
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_state = NetworkState.None;
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StateChangeEvent.WritableEvent.Signal();
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StateChangeEvent.WritableEvent.Clear();
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Logger.PrintStub(LogClass.ServiceLdn);
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return ResultCode.Success;
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}
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}
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}
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