mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 23:20:16 +00:00
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
|
using Ryujinx.Common;
|
||
|
using Ryujinx.Graphics.Texture.Encoders;
|
||
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Texture
|
||
|
{
|
||
|
public static class BCnEncoder
|
||
|
{
|
||
|
private const int BlockWidth = 4;
|
||
|
private const int BlockHeight = 4;
|
||
|
|
||
|
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
|
||
|
{
|
||
|
int size = 0;
|
||
|
|
||
|
for (int l = 0; l < levels; l++)
|
||
|
{
|
||
|
int w = BitUtils.DivRoundUp(Math.Max(1, width >> l), BlockWidth);
|
||
|
int h = BitUtils.DivRoundUp(Math.Max(1, height >> l), BlockHeight);
|
||
|
|
||
|
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||
|
}
|
||
|
|
||
|
byte[] output = new byte[size];
|
||
|
|
||
|
int imageBaseIOffs = 0;
|
||
|
int imageBaseOOffs = 0;
|
||
|
|
||
|
for (int l = 0; l < levels; l++)
|
||
|
{
|
||
|
int rgba8Size = width * height * depth * layers * 4;
|
||
|
|
||
|
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
||
|
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
||
|
|
||
|
for (int l2 = 0; l2 < layers; l2++)
|
||
|
{
|
||
|
for (int z = 0; z < depth; z++)
|
||
|
{
|
||
|
BC7Encoder.Encode(
|
||
|
output.AsMemory().Slice(imageBaseOOffs),
|
||
|
data.AsMemory().Slice(imageBaseIOffs),
|
||
|
width,
|
||
|
height,
|
||
|
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||
|
|
||
|
imageBaseIOffs += width * height * 4;
|
||
|
imageBaseOOffs += w * h * 16;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
width = Math.Max(1, width >> 1);
|
||
|
height = Math.Max(1, height >> 1);
|
||
|
depth = Math.Max(1, depth >> 1);
|
||
|
}
|
||
|
|
||
|
return output;
|
||
|
}
|
||
|
}
|
||
|
}
|