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34 lines
710 B
C#
34 lines
710 B
C#
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using Ryujinx.Audio.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioOut
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{
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interface IAudioOut : IDisposable
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{
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AudioDeviceState GetState();
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ResultCode Start();
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ResultCode Stop();
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ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer);
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KEvent RegisterBufferEvent();
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ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount);
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bool ContainsBuffer(ulong bufferTag);
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uint GetBufferCount();
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ulong GetPlayedSampleCount();
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bool FlushBuffers();
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void SetVolume(float volume);
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float GetVolume();
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}
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}
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