diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index 30f5c22974..f1e025f2a2 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Gal BC3 = 0x26, BC4 = 0x27, BC5 = 0x28, + Z24S8 = 0x29, ZF32 = 0x2f, Astc2D4x4 = 0x40, Astc2D5x5 = 0x41, diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 5d20c931ef..2b0b7403a3 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float); + case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248); } throw new NotImplementedException(Format.ToString()); diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index dbbc87d409..e934e363d8 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.A8B8G8R8: case GalTextureFormat.R32: case GalTextureFormat.ZF32: + case GalTextureFormat.Z24S8: return Texture.Width * Texture.Height * 4; case GalTextureFormat.A1B5G5R5: diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 1d8c8056a6..3a5037bbb7 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); + case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); @@ -42,7 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5); case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5); case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6); - } + } throw new NotImplementedException(Texture.Format.ToString()); }