diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs index 85ed49d59b..a523c76fb1 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs @@ -22,6 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Memory private readonly GpuContext _context; private readonly PhysicalMemory _physicalMemory; + /// + /// Only modified from the GPU thread. Must lock for add/remove. + /// Must lock for any access from other threads. + /// private readonly RangeList _buffers; private Buffer[] _bufferOverlaps; @@ -200,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Size in bytes of the buffer private void CreateBufferAligned(ulong address, ulong size) { - int overlapsCount; - - lock (_buffers) - { - overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps); - } + int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps); if (overlapsCount != 0) { @@ -410,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory if (size != 0) { - lock (_buffers) - { - buffer = _buffers.FindFirstOverlap(address, size); - } + buffer = _buffers.FindFirstOverlap(address, size); buffer.SynchronizeMemory(address, size); @@ -424,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } else { - lock (_buffers) - { - buffer = _buffers.FindFirstOverlap(address, 1); - } + buffer = _buffers.FindFirstOverlap(address, 1); } return buffer; @@ -442,12 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { if (size != 0) { - Buffer buffer; - - lock (_buffers) - { - buffer = _buffers.FindFirstOverlap(address, size); - } + Buffer buffer = _buffers.FindFirstOverlap(address, size); buffer.SynchronizeMemory(address, size); }