diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs
index ff7a783b00..dc0774ec96 100644
--- a/Ryujinx.Graphics.Gpu/Image/Pool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs
@@ -86,46 +86,6 @@ namespace Ryujinx.Graphics.Gpu.Image
});
}
- private void InvalidateRangeInternal(ulong offset, int size)
- {
- InvalidateRangeImpl(Address + offset, (ulong)size);
- }
-
- ///
- /// Invalidates a range of memory of the GPU resource pool.
- /// Entries that falls inside the speicified range will be invalidated,
- /// causing all the data to be reloaded from guest memory.
- ///
- /// The start address of the range to invalidate
- /// The size of the range to invalidate
- public void InvalidateRange(ulong address, ulong size)
- {
- ulong endAddress = address + size;
-
- ulong texturePoolEndAddress = Address + Size;
-
- // If the range being invalidated is not overlapping the texture pool range,
- // then we don't have anything to do, exit early.
- if (address >= texturePoolEndAddress || endAddress <= Address)
- {
- return;
- }
-
- if (address < Address)
- {
- address = Address;
- }
-
- if (endAddress > texturePoolEndAddress)
- {
- endAddress = texturePoolEndAddress;
- }
-
- size = endAddress - address;
-
- InvalidateRangeImpl(address, size);
- }
-
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T item);
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 13a275b85b..e70b093378 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -394,18 +394,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return (packedId >> 20) & 0xfff;
}
- ///
- /// Invalidates a range of memory on all GPU resource pools (both texture and sampler pools).
- ///
- /// Start address of the range to invalidate
- /// Size of the range to invalidate
- public void InvalidatePoolRange(ulong address, ulong size)
- {
- _samplerPool?.InvalidateRange(address, size);
-
- _texturePoolCache.InvalidateRange(address, size);
- }
-
///
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
///
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
index 2e5c2b5d3c..268cec389a 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
@@ -72,20 +72,5 @@ namespace Ryujinx.Graphics.Gpu.Image
return pool;
}
-
- ///
- /// Invalidates a memory range of all intersecting texture pools on the cache.
- ///
- /// Start address of the range to invalidate
- /// Size of the range to invalidate
- public void InvalidateRange(ulong address, ulong size)
- {
- for (LinkedListNode node = _pools.First; node != null; node = node.Next)
- {
- TexturePool pool = node.Value;
-
- pool.InvalidateRange(address, size);
- }
- }
}
}
\ No newline at end of file