diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 5c1b638b73..d2eb5ccffb 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3957; + private const uint CodeGenVersion = 4011; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs index 7aabcc9e6d..ec8fca1da8 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs @@ -8,14 +8,25 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations { static class GlobalToStorage { - public static void RunPass(BasicBlock block, ShaderConfig config) + public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask) { int sbStart = GetStorageBaseCbOffset(config.Stage); - int sbEnd = sbStart + StorageDescsSize; for (LinkedListNode node = block.Operations.First; node != null; node = node.Next) { + for (int index = 0; index < node.Value.SourcesCount; index++) + { + Operand src = node.Value.GetSource(index); + + int storageIndex = GetStorageIndex(src, sbStart, sbEnd); + + if (storageIndex >= 0) + { + sbUseMask |= 1 << storageIndex; + } + } + if (!(node.Value is Operation operation)) { continue; @@ -52,6 +63,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } } } + + config.SetAccessibleStorageBuffersMask(sbUseMask); } private static LinkedListNode ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode node, ShaderConfig config, int storageIndex) diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index 47963eacc5..a1a2054c01 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -11,14 +11,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations { RunOptimizationPasses(blocks); + int sbUseMask = 0; + // Those passes are looking for specific patterns and only needs to run once. for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { - GlobalToStorage.RunPass(blocks[blkIndex], config); + GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask); BindlessToIndexed.RunPass(blocks[blkIndex], config); BindlessElimination.RunPass(blocks[blkIndex], config); } + config.SetAccessibleStorageBuffersMask(sbUseMask); + // Run optimizations one last time to remove any code that is now optimizable after above passes. RunOptimizationPasses(blocks); } diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs index bdd9b791ba..c8dab9de3f 100644 --- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs +++ b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs @@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using System.Numerics; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; using static Ryujinx.Graphics.Shader.Translation.GlobalMemory; @@ -88,8 +89,14 @@ namespace Ryujinx.Graphics.Shader.Translation Operand sbBaseAddrLow = Const(0); Operand sbSlot = Const(0); - for (int slot = 0; slot < StorageMaxCount; slot++) + int sbUseMask = config.AccessibleStorageBuffersMask; + + while (sbUseMask != 0) { + int slot = BitOperations.TrailingZeroCount(sbUseMask); + + sbUseMask &= ~(1 << slot); + config.SetUsedStorageBuffer(slot, isWrite); int cbOffset = GetStorageCbOffset(config.Stage, slot); diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 12cd4cd185..85b56b51f9 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Shader.Translation public UInt128 NextInputAttributesComponents { get; private set; } public UInt128 ThisInputAttributesComponents { get; private set; } + public int AccessibleStorageBuffersMask { get; private set; } + private int _usedConstantBuffers; private int _usedStorageBuffers; private int _usedStorageBuffersWrite; @@ -98,6 +100,8 @@ namespace Ryujinx.Graphics.Shader.Translation GpuAccessor = gpuAccessor; Options = options; + AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1; + UsedInputAttributesPerPatch = new HashSet(); UsedOutputAttributesPerPatch = new HashSet(); @@ -400,6 +404,11 @@ namespace Ryujinx.Graphics.Shader.Translation UsedFeatures |= flags; } + public void SetAccessibleStorageBuffersMask(int mask) + { + AccessibleStorageBuffersMask = mask; + } + public void SetUsedConstantBuffer(int slot) { _usedConstantBuffers |= 1 << slot;