From fa70629fabbab5074640f55cb70f9d7d82cf91cb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 3 Aug 2018 13:54:34 -0300 Subject: [PATCH] Fix for integer vertex attributes and iset bf flag (#323) --- Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | 14 +++++++++++++- Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | 11 ++++++----- 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs index f2e5859e5e..c5166b51bf 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -278,7 +278,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL int Size = AttribElements[Attrib.Size]; int Offset = Attrib.Offset; - GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset); + if (Attrib.Type == GalVertexAttribType.Sint || + Attrib.Type == GalVertexAttribType.Uint) + { + IntPtr Pointer = new IntPtr(Offset); + + VertexAttribIntegerType IType = (VertexAttribIntegerType)Type; + + GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer); + } + else + { + GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset); + } } } diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index 00f072f192..8486d8a7d9 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -871,11 +871,12 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool NegA = ((OpCode >> 43) & 1) != 0; - bool AbsB = ((OpCode >> 44) & 1) != 0; - bool BoolFloat = ((OpCode >> 52) & 1) != 0; - bool NegB = ((OpCode >> 53) & 1) != 0; - bool AbsA = ((OpCode >> 54) & 1) != 0; + bool NegA = ((OpCode >> 43) & 1) != 0; + bool AbsB = ((OpCode >> 44) & 1) != 0; + bool NegB = ((OpCode >> 53) & 1) != 0; + bool AbsA = ((OpCode >> 54) & 1) != 0; + + bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0; ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;