* refactor: clean up controller settings ui
- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines
* fix: merge issues
* fix: prevent sliders from jumping by giving text block fixed width
* refactor: add more separators and increase margin
* refactor: center deadzone and range descriptions
* refactor: move rumble border top margin to -1 and prevent double border
* refactor: remove margins & double borders + switch profile & input selection
* style: apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.
* Supplement the unrepaired.
* Ava: Fix SystemTimeOffset calculation
During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.
* DateTime.Now in local var
* Ava UI: Expose games build ID for cheat management
* Fix bad merge
* Change integrity check level to error on invalid
* Add support for GDK
* Remove whitespace
* Add BID identifier
* PR Comments fix
* Restore title id in cheats GTK window
* use halign center instead of margin_left
* Merge
* fix after merge
* PR comments fix - design AVA
* PR fix - Move GetApplicationBuildId to ApplicationData class
* PR comment fix - Add empty line before method
* Align with PR #4755
* PR comments fix
* Change BuildId label to support translation
* Comments fix
* Remove unused BuildIdLabel property
* feat: introduce new shader loading state for progress tracking when writing shaders to disk
* fix: move translation to bottom of locale file
* fix: change back to foreach and add requested spacing between lines
* style: fix formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* UI: Fix sections extraction
There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.
Fixes#4521
* Addresses feedback
* Fix case sensitivity for mod subdirectories
* Small refactoring of ModLoader
* Don't share instruction list between all cheats
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* UI: Move ApplicationContextMenu in a separated class
This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.
I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.
While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.
* Adresses feedbacks
* Add hide-cursor command line argument
* gtk: Adjust SettingsWindow for hide cursor options
* ava: Adjust SettingsWindow for hide cursor options
* ava: Add override check for HideCursor arg
* Remove copy&paste sins
* ava: Leave a little more room between the options
* gtk: Fix hide cursor issues
* ava: Only hide cursor if it's within the embedded window