using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { public struct GlslProgram { public string Code { get; private set; } public IEnumerable Textures { get; private set; } public IEnumerable Uniforms { get; private set; } public GlslProgram( string code, IEnumerable textures, IEnumerable uniforms) { Code = code; Textures = textures; Uniforms = uniforms; } } }