mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 21:30:15 +00:00
32d3f3f690
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
122 lines
3.2 KiB
C#
122 lines
3.2 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.SystemState
|
|
{
|
|
public class SystemStateMgr
|
|
{
|
|
public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
|
|
|
|
internal static string[] LanguageCodes = new string[]
|
|
{
|
|
"ja",
|
|
"en-US",
|
|
"fr",
|
|
"de",
|
|
"it",
|
|
"es",
|
|
"zh-CN",
|
|
"ko",
|
|
"nl",
|
|
"pt",
|
|
"ru",
|
|
"zh-TW",
|
|
"en-GB",
|
|
"fr-CA",
|
|
"es-419",
|
|
"zh-Hans",
|
|
"zh-Hant"
|
|
};
|
|
|
|
internal static string[] AudioOutputs = new string[]
|
|
{
|
|
"AudioTvOutput",
|
|
"AudioStereoJackOutput",
|
|
"AudioBuiltInSpeakerOutput"
|
|
};
|
|
|
|
internal long DesiredLanguageCode { get; private set; }
|
|
|
|
internal uint DesiredRegionCode { get; private set; }
|
|
|
|
public TitleLanguage DesiredTitleLanguage { get; private set; }
|
|
|
|
internal string ActiveAudioOutput { get; private set; }
|
|
|
|
public bool DockedMode { get; set; }
|
|
|
|
public ColorSet ThemeColor { get; set; }
|
|
|
|
public bool InstallContents { get; set; }
|
|
|
|
public AccountUtils Account { get; private set; }
|
|
|
|
public SystemStateMgr()
|
|
{
|
|
SetAudioOutputAsBuiltInSpeaker();
|
|
|
|
Account = new AccountUtils();
|
|
|
|
Account.AddUser(DefaultUserId, "Player");
|
|
Account.OpenUser(DefaultUserId);
|
|
}
|
|
|
|
public void SetLanguage(SystemLanguage language)
|
|
{
|
|
DesiredLanguageCode = GetLanguageCode((int)language);
|
|
|
|
switch (language)
|
|
{
|
|
case SystemLanguage.Taiwanese:
|
|
case SystemLanguage.TraditionalChinese:
|
|
DesiredTitleLanguage = TitleLanguage.Taiwanese;
|
|
break;
|
|
case SystemLanguage.Chinese:
|
|
case SystemLanguage.SimplifiedChinese:
|
|
DesiredTitleLanguage = TitleLanguage.Chinese;
|
|
break;
|
|
default:
|
|
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void SetRegion(SystemRegion region)
|
|
{
|
|
DesiredRegionCode = (uint)region;
|
|
}
|
|
|
|
public void SetAudioOutputAsTv()
|
|
{
|
|
ActiveAudioOutput = AudioOutputs[0];
|
|
}
|
|
|
|
public void SetAudioOutputAsStereoJack()
|
|
{
|
|
ActiveAudioOutput = AudioOutputs[1];
|
|
}
|
|
|
|
public void SetAudioOutputAsBuiltInSpeaker()
|
|
{
|
|
ActiveAudioOutput = AudioOutputs[2];
|
|
}
|
|
|
|
internal static long GetLanguageCode(int index)
|
|
{
|
|
if ((uint)index >= LanguageCodes.Length)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
}
|
|
|
|
long code = 0;
|
|
int shift = 0;
|
|
|
|
foreach (char chr in LanguageCodes[index])
|
|
{
|
|
code |= (long)(byte)chr << shift++ * 8;
|
|
}
|
|
|
|
return code;
|
|
}
|
|
}
|
|
}
|