mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 23:20:16 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Synchronization;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.Host1x
|
|
{
|
|
public class Host1xClass : IDeviceState
|
|
{
|
|
private readonly SynchronizationManager _syncMgr;
|
|
private readonly DeviceState<Host1xClassRegisters> _state;
|
|
|
|
public Host1xClass(SynchronizationManager syncMgr)
|
|
{
|
|
_syncMgr = syncMgr;
|
|
_state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }
|
|
});
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void WaitSyncpt32(int data)
|
|
{
|
|
uint syncpointId = (uint)(data & 0xFF);
|
|
uint threshold = _state.State.LoadSyncptPayload32;
|
|
|
|
_syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
|
|
}
|
|
}
|
|
}
|