mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 23:10:16 +00:00
bea1fc2e8d
* Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit aa43dcfbe8
.
* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
11 lines
244 B
C#
11 lines
244 B
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
|
|
public struct Bpp12Pixel
|
|
{
|
|
private ulong _elem1;
|
|
private uint _elem2;
|
|
}
|
|
}
|