mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 19:20:14 +00:00
d6b9babe1d
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
163 lines
4.2 KiB
C#
163 lines
4.2 KiB
C#
using LibHac.FsSystem;
|
|
using Ryujinx.Audio;
|
|
using Ryujinx.Configuration;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.FileSystem.Content;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.HOS.Services;
|
|
using Ryujinx.HLE.HOS.SystemState;
|
|
using Ryujinx.HLE.Input;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
public IAalOutput AudioOut { get; private set; }
|
|
|
|
internal DeviceMemory Memory { get; private set; }
|
|
|
|
public GpuContext Gpu { get; private set; }
|
|
|
|
public VirtualFileSystem FileSystem { get; private set; }
|
|
|
|
public Horizon System { get; private set; }
|
|
|
|
public PerformanceStatistics Statistics { get; private set; }
|
|
|
|
public Hid Hid { get; private set; }
|
|
|
|
public bool EnableDeviceVsync { get; set; } = true;
|
|
|
|
public AutoResetEvent VsyncEvent { get; private set; }
|
|
|
|
public event EventHandler Finish;
|
|
|
|
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
|
|
{
|
|
if (renderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(renderer));
|
|
}
|
|
|
|
if (audioOut == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(audioOut));
|
|
}
|
|
|
|
AudioOut = audioOut;
|
|
|
|
Memory = new DeviceMemory();
|
|
|
|
Gpu = new GpuContext(renderer);
|
|
|
|
FileSystem = fileSystem;
|
|
|
|
System = new Horizon(this, contentManager);
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid(this, System.HidBaseAddress);
|
|
|
|
VsyncEvent = new AutoResetEvent(true);
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
|
|
|
|
EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
|
|
|
|
// TODO: Make this reloadable and implement Docking/Undocking logic.
|
|
System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
|
|
|
|
if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
|
|
{
|
|
System.EnableMultiCoreScheduling();
|
|
}
|
|
|
|
System.FsIntegrityCheckLevel = GetIntigrityCheckLevel();
|
|
|
|
System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
|
|
|
|
ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
|
|
}
|
|
|
|
public static IntegrityCheckLevel GetIntigrityCheckLevel()
|
|
{
|
|
return ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
|
? IntegrityCheckLevel.ErrorOnInvalid
|
|
: IntegrityCheckLevel.None;
|
|
}
|
|
|
|
public void LoadCart(string exeFsDir, string romFsFile = null)
|
|
{
|
|
System.LoadCart(exeFsDir, romFsFile);
|
|
}
|
|
|
|
public void LoadXci(string xciFile)
|
|
{
|
|
System.LoadXci(xciFile);
|
|
}
|
|
|
|
public void LoadNca(string ncaFile)
|
|
{
|
|
System.LoadNca(ncaFile);
|
|
}
|
|
|
|
public void LoadNsp(string nspFile)
|
|
{
|
|
System.LoadNsp(nspFile);
|
|
}
|
|
|
|
public void LoadProgram(string fileName)
|
|
{
|
|
System.LoadProgram(fileName);
|
|
}
|
|
|
|
public bool WaitFifo()
|
|
{
|
|
return Gpu.DmaPusher.WaitForCommands();
|
|
}
|
|
|
|
public void ProcessFrame()
|
|
{
|
|
Gpu.DmaPusher.DispatchCalls();
|
|
}
|
|
|
|
public void PresentFrame(Action swapBuffersCallback)
|
|
{
|
|
Gpu.Window.Present(swapBuffersCallback);
|
|
}
|
|
|
|
internal void Unload()
|
|
{
|
|
FileSystem.Unload();
|
|
|
|
Memory.Dispose();
|
|
}
|
|
|
|
public void DisposeGpu()
|
|
{
|
|
Gpu.Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
System.Dispose();
|
|
VsyncEvent.Dispose();
|
|
AudioOut.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|