mirror of
https://github.com/Ryujinx/Ryujinx.git
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e57b140429
* Add background mode configuration to SoftwareKeyboardApplet * Add placeholder text generator for Software Keyboard in background mode * Add stub for GetIndirectLayerImageMap * Fix default state of DecidedCancel response * Add GUI text input to Software Keyboard in background mode * Fix graphical glitch when Inline Software Keyboard appears * Improve readability of InlineResponses class * Improve code styling and fix compiler warnings * Replace ServiceDisplay log class by ServiceVi * Replace static readonly by const * Add proper finalization to the keyboard applet in inline mode * Rename constants to start with uppercase * Fix inline keyboard not working with some games * Improve code readability * Fix code styling
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardAppear
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{
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private const int OkTextLength = 8;
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// Some games send a Calc without intention of showing the keyboard, a
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// common trend observed is that this field will be != 0 in such cases.
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public uint ShouldBeHidden;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
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public string OkText;
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/// <summary>
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/// The character displayed in the left button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char LeftOptionalSymbolKey;
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/// <summary>
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/// The character displayed in the right button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char RightOptionalSymbolKey;
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/// <summary>
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/// When set, predictive typing is enabled making use of the system dictionary,
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/// and any custom user dictionary.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool PredictionEnabled;
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public byte Empty;
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/// <summary>
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/// Specifies prohibited characters that cannot be input into the text entry area.
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/// </summary>
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public InvalidCharFlags InvalidCharFlag;
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public int Padding1;
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public int Padding2;
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public byte EnableReturnButton;
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public byte Padding3;
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public byte Padding4;
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public byte Padding5;
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public uint CalcArgFlags;
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public uint Padding6;
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public uint Padding7;
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public uint Padding8;
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public uint Padding9;
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public uint Padding10;
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public uint Padding11;
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}
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}
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