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https://github.com/Ryujinx/Ryujinx.git
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cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Output;
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using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
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using AudioOutManagerImpl = Ryujinx.Audio.Output.AudioOutputManager;
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namespace Ryujinx.HLE.HOS.Services.Audio
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{
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class AudioOutManager : IAudioOutManager
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{
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private AudioOutManagerImpl _impl;
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public AudioOutManager(AudioOutManagerImpl impl)
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{
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_impl = impl;
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}
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public string[] ListAudioOuts()
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{
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return _impl.ListAudioOuts();
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}
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public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle, float volume)
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle, volume);
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if (result == ResultCode.Success)
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{
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obj = new AudioOut.AudioOut(outSystem, context.Device.System.KernelContext, processHandle);
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}
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else
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{
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obj = null;
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}
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return result;
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}
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}
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}
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