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32 lines
1.8 KiB
C
32 lines
1.8 KiB
C
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#include <switch.h>
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// lib::L2CAgent::L2CAgent(L2CAgent*, lua_State *)
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//__int64_t (*lib_L2CAgent)(__int64_t*, __int64_t);
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#define lib_L2CAgent _ZN3lib8L2CAgentC2EP9lua_State
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extern uint64_t _ZN3lib8L2CAgentC2EP9lua_State(__int64_t* unk1, __int64_t unk2) LINKABLE;
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// L2CAgent *__fastcall lib::L2CAgent::push_lua_stack(L2CAgent *result, const lib::L2CValue *a2)
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//__int64_t (*lib_L2CAgent_push_lua_stack)(__int64_t, const __int64_t*);
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#define lib_L2CAgent_push_lua_stack _ZN3lib8L2CAgent14push_lua_stackERKNS_8L2CValueE
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extern uint64_t _ZN3lib8L2CAgent14push_lua_stackERKNS_8L2CValueE(__int64_t unk1, const __int64_t* unk2) LINKABLE;
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// pop_lua_stack
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// Notes:
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// Actually takes three arguments, but the third is given through X8 due to how
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// AArch64 treats struct pointers that are used as pass by reference to get the value.
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// Thus, my current solution is to use inline ASM before using this to pass the
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// last arg. This is done using asm("mov x8, %x0" : : "r"(&popped) : "x8" );, where
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// popped is an L2CValue that will be populated by the function.
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// FURTHERMORE, this function does NOT actually pop the stack, it only returns the value at the
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// position indicated by the second argument.
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// This index is either positive, meaning absolute position in the stack, or negative,
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// which is more traditional, i.e. -1 is the top of the stack.
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//__int64_t (*lib_L2CAgent_pop_lua_stack)(__int64_t, int);
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#define lib_L2CAgent_pop_lua_stack _ZN3lib8L2CAgent13pop_lua_stackEi
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extern uint64_t _ZN3lib8L2CAgent13pop_lua_stackEi(__int64_t unk1, int unk2) LINKABLE;
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// L2CAgent *__fastcall lib::L2CAgent::clear_lua_stack(L2CAgent *result)
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// __int64_t (*lib_L2CAgent_clear_lua_stack)(__int64_t);
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#define lib_L2CAgent_clear_lua_stack _ZN3lib8L2CAgent15clear_lua_stackEv
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extern uint64_t _ZN3lib8L2CAgent15clear_lua_stackEv(__int64_t unk1) LINKABLE;
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