mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-27 20:34:03 +00:00
parent
d5b774841a
commit
03cac66d5c
5 changed files with 11 additions and 74 deletions
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@ -185,12 +185,12 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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button_config::ButtonCombo::InputPlayback,
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) {
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playback(MENU.playback_button_combination.get_random().into_idx());
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}
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// Attack + Dpad Left: Record
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else if button_config::combo_passes_exclusive(
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} else if MENU.record_trigger == OnOff::On
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&& button_config::combo_passes_exclusive(
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module_accessor,
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button_config::ButtonCombo::InputRecord,
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) {
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)
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{
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lockout_record();
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}
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@ -139,7 +139,6 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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// We buffer playback on frame 18 because we don't change status this frame from inputting on next frame; do we need to do one earlier for lasso?
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if should_buffer_playback
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&& LEDGE_CASE.is_playback()
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&& MENU.record_trigger != RecordTrigger::Ledge
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&& MENU.ledge_delay != LongDelay::empty()
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{
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input_record::playback_ledge(LEDGE_CASE.playback_slot());
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@ -164,9 +163,7 @@ pub unsafe fn force_option(module_accessor: &mut app::BattleObjectModuleAccessor
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let status = LEDGE_CASE.into_status().unwrap_or(0);
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if LEDGE_CASE.is_playback() {
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if MENU.record_trigger != RecordTrigger::Ledge {
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input_record::playback(LEDGE_CASE.playback_slot());
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}
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} else {
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StatusModule::change_status_request_from_script(module_accessor, status, true);
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}
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@ -208,25 +205,6 @@ pub fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModuleAccesso
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// Set up check for beginning of ledge grab
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unsafe {
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let current_frame = MotionModule::frame(module_accessor) as i32;
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// Frame 18 is right before actionability for cliff catch
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#[allow(clippy::unnecessary_cast)]
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let just_grabbed_ledge = (StatusModule::status_kind(module_accessor) as i32
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== *FIGHTER_STATUS_KIND_CLIFF_CATCH)
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&& current_frame == 18;
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// Needs to be a frame earlier for lasso grabs
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#[allow(clippy::unnecessary_cast)]
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let just_lassoed_ledge = (StatusModule::status_kind(module_accessor) as i32
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== *FIGHTER_STATUS_KIND_CLIFF_WAIT)
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&& current_frame == 17;
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// Begin recording on ledge if this is the recording trigger
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if (just_grabbed_ledge || just_lassoed_ledge)
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&& MENU.record_trigger == RecordTrigger::Ledge
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&& !input_record::is_standby()
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{
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input_record::lockout_record();
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return;
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}
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// Behave normally if we're playing back recorded inputs or controlling the cpu
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if input_record::is_playback() {
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return;
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@ -17,7 +17,6 @@ use crate::common::consts::get_random_float;
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use crate::common::consts::get_random_int;
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use crate::common::consts::FighterId;
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use crate::common::consts::OnOff;
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use crate::common::consts::RecordTrigger;
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use crate::common::consts::SaveStateMirroring;
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//TODO: Cleanup above
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use crate::common::consts::SAVE_STATES_TOML_PATH;
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@ -608,11 +607,6 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
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if prev_status_kind == FIGHTER_STATUS_KIND_REBIRTH && fighter_is_popo {
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save_state.state = NanaPosMove;
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}
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// if we're recording on state load, record
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if MENU.record_trigger == RecordTrigger::SaveState {
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input_record::lockout_record();
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}
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// otherwise, begin input recording playback if selected
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else if !MENU.save_state_playback.is_empty() {
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input_record::playback(MENU.save_state_playback.get_random().into_idx());
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@ -74,7 +74,7 @@ pub struct TrainingModpackMenu {
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pub landing_override: Action,
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pub trump_override: Action,
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pub recording_slot: RecordSlot,
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pub record_trigger: RecordTrigger,
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pub record_trigger: OnOff,
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pub recording_frames: RecordingFrames,
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pub playback_button_combination: PlaybackSlot,
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pub hitstun_playback: HitstunPlayback,
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@ -173,7 +173,7 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
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trump_override: Action::empty(),
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recording_slot: RecordSlot::S1,
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recording_frames: RecordingFrames::F150,
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record_trigger: RecordTrigger::None,
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record_trigger: OnOff::On,
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playback_button_combination: PlaybackSlot::S1,
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hitstun_playback: HitstunPlayback::Hitstun,
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playback_mash: OnOff::On,
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@ -762,10 +762,10 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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true,
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&(menu.recording_slot as u32),
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);
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input_tab.add_submenu_with_toggles::<RecordTrigger>(
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Recording Trigger",
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"record_trigger",
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"Recording Trigger: What condition is required to begin recording input",
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"Recording Trigger: Whether to begin recording via button combination (Default: Attack+Left Taunt)",
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true,
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&(menu.record_trigger as u32),
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);
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@ -1339,41 +1339,6 @@ impl PlaybackSlot {
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extra_bitflag_impls! {PlaybackSlot}
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impl_serde_for_bitflags!(PlaybackSlot);
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// Input Recording Trigger Type
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#[repr(u32)]
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#[derive(
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Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
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)]
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pub enum RecordTrigger {
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None = 0,
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Command = 0x1,
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SaveState = 0x2,
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Ledge = 0x4,
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}
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impl RecordTrigger {
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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RecordTrigger::None => "None",
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RecordTrigger::Command => "Button Combination",
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RecordTrigger::SaveState => "Save State Load",
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RecordTrigger::Ledge => "Ledge Grab",
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})
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}
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}
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impl ToggleTrait for RecordTrigger {
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fn to_toggle_strs() -> Vec<&'static str> {
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RecordTrigger::iter()
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.map(|i| i.as_str().unwrap_or(""))
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.collect()
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}
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fn to_toggle_vals() -> Vec<u32> {
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RecordTrigger::iter().map(|i| i as u32).collect()
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}
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}
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// If doing input recording out of hitstun, when does playback begin after?
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#[repr(u32)]
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#[derive(
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