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Add training mode check to hitbox display
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c763b3704a
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1 changed files with 51 additions and 44 deletions
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@ -60,6 +60,11 @@ void __attribute__((weak)) NORETURN __libnx_exit(int rc)
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__nx_exit(0, orig_saved_lr);
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}
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uint64_t is_training_mode() {
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u8 *modeByte_71066b5720 = IMPORT(0x71066b5720);
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return (*modeByte_71066b5720 == 0xC) || (*modeByte_71066b5720 == 0x20);
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}
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void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
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// Stretched bones fix: Scale down by ModelModule::scale() with lua_State arg of bone?
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@ -113,50 +118,52 @@ void _ZN3app10sv_animcmd6ATTACKEP9lua_State_replace(__int64_t a1) {
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sub_71019420D0(*(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL), a1);
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// EFFECT_FOLLOW_COLOR(Graphic, Bone, Z, Y, X, ZRot, YRot, XRot, Size, unknown=0x1, Red, Green, Blue)
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float sizeMult = 19.0 / 200.0;
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Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
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L2CValue shieldEffect = {.raw = shieldEffectHash.hash, .type = L2C_hash};
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L2CValue xRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue yRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue zRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue unkParam = {.raw = (int) 1, .type = L2C_integer};
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L2CValue unkParam2 = {.raw = (float) 35.0f, .type = L2C_number};
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L2CValue effectSize = {.raw_float = (float) size.raw_float * sizeMult, .type = L2C_number};
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L2CValue red = {.raw_float = (float) 255.0, .type = L2C_number};
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L2CValue green = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue blue = {.raw_float = (float) 0.0, .type = L2C_number};
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int num_effects;
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if (x2.type != L2C_void && y2.type != L2C_void && z2.type != L2C_void) {
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num_effects = 4;
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} else {
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x2 = x;
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y2 = y;
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z2 = z;
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num_effects = 1;
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}
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for (int i = 0; i < num_effects; i++) {
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L2CValue currX = {.raw_float = (float) x.raw_float + ((x2.raw_float - x.raw_float) / 3 * i), .type = L2C_number};
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L2CValue currY = {.raw_float = (float) y.raw_float + ((y2.raw_float - y.raw_float) / 3 * i), .type = L2C_number};
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L2CValue currZ = {.raw_float = (float) z.raw_float + ((z2.raw_float - z.raw_float) / 3 * i), .type = L2C_number};
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lib_L2CAgent_clear_lua_stack(&l2c_agent);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &bone);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currX);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currY);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currZ);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &xRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &yRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &zRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &effectSize);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &red);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &green);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &blue);
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app_sv_animcmd_EFFECT_FOLLOW_COLOR(l2c_agent.lua_state_agent);
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if (is_training_mode()){
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float sizeMult = 19.0 / 200.0;
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Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
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L2CValue shieldEffect = {.raw = shieldEffectHash.hash, .type = L2C_hash};
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L2CValue xRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue yRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue zRot = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue unkParam = {.raw = (int) 1, .type = L2C_integer};
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L2CValue unkParam2 = {.raw = (float) 35.0f, .type = L2C_number};
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L2CValue effectSize = {.raw_float = (float) size.raw_float * sizeMult, .type = L2C_number};
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L2CValue red = {.raw_float = (float) 255.0, .type = L2C_number};
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L2CValue green = {.raw_float = (float) 0.0, .type = L2C_number};
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L2CValue blue = {.raw_float = (float) 0.0, .type = L2C_number};
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int num_effects;
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if (x2.type != L2C_void && y2.type != L2C_void && z2.type != L2C_void) {
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num_effects = 4;
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} else {
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x2 = x;
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y2 = y;
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z2 = z;
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num_effects = 1;
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}
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for (int i = 0; i < num_effects; i++) {
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L2CValue currX = {.raw_float = (float) x.raw_float + ((x2.raw_float - x.raw_float) / 3 * i), .type = L2C_number};
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L2CValue currY = {.raw_float = (float) y.raw_float + ((y2.raw_float - y.raw_float) / 3 * i), .type = L2C_number};
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L2CValue currZ = {.raw_float = (float) z.raw_float + ((z2.raw_float - z.raw_float) / 3 * i), .type = L2C_number};
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lib_L2CAgent_clear_lua_stack(&l2c_agent);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &shieldEffect);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &bone);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currX);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currY);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &currZ);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &xRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &yRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &zRot);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &effectSize);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &unkParam);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &red);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &green);
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lib_L2CAgent_push_lua_stack(&l2c_agent, &blue);
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app_sv_animcmd_EFFECT_FOLLOW_COLOR(l2c_agent.lua_state_agent);
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}
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}
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// clear_lua_stack section
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