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Format Rust code using rustfmt
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1 changed files with 4 additions and 2 deletions
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@ -172,9 +172,11 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut app::BattleObjectModule
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// Pause Effect AnimCMD if hitbox visualization is active
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// Pause Effect AnimCMD if hitbox visualization is active
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// Keep effects on for missed tech effect
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// Keep effects on for missed tech effect
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MotionAnimcmdModule::set_sleep_effect(module_accessor,
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MotionAnimcmdModule::set_sleep_effect(
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module_accessor,
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!(*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_TREAD_FALL).contains(&status_kind)
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!(*FIGHTER_STATUS_KIND_CATCH..=*FIGHTER_STATUS_KIND_TREAD_FALL).contains(&status_kind)
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&& status_kind != FIGHTER_STATUS_KIND_DOWN);
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&& status_kind != FIGHTER_STATUS_KIND_DOWN,
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);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_shield"), false);
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EffectModule::set_visible_kind(module_accessor, Hash40::new("sys_shield"), false);
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EffectModule::kill_kind(module_accessor, Hash40::new("sys_shield"), false, true);
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EffectModule::kill_kind(module_accessor, Hash40::new("sys_shield"), false, true);
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