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Initial Web Menu Implementation (#170)

* initial commit with some nice css

* add beginnings of templating. revert to qa model

* add most options visually

* add parser and full input checks

* separate menu code, use ControlModule

* add tests for menu rendering locally

* wip sliders

* add AttackAngle

* remove tesla overlay

* begin with into_string

* add slider.js

* don't use in html yet

Co-authored-by: jugeeya <jugeeya@llive.com>
This commit is contained in:
jugeeya 2021-04-14 10:21:51 -07:00 committed by GitHub
parent 049232c420
commit 1a273f7cbf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 867 additions and 2537 deletions

3
.gitmodules vendored
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@ -1,4 +1 @@
[submodule "TrainingModpackOverlay/libs/libtesla"]
path = TrainingModpackOverlay/libs/libtesla
url = https://github.com/WerWolv/libtesla

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@ -10,10 +10,17 @@ crate-type = ["cdylib"]
[dependencies]
skyline = { git = "https://github.com/ultimate-research/skyline-rs.git" }
skyline_smash = { git = "https://github.com/ultimate-research/skyline-smash.git" }
skyline-web = { git = "https://github.com/skyline-rs/skyline-web.git" }
bitflags = "1.2.1"
parking_lot = { version = "0.11.0", features = ["nightly"] }
lazy_static = "1.4.0"
owo-colors = "1.1.3"
ramhorns = "0.10.1"
paste = "1.0"
num = "0.3.0"
num-derive = "0.3"
num-traits = "0.2"
wsl = "0.1.0"
[profile.dev]
panic = "abort"

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@ -1,70 +0,0 @@
---
AccessModifierOffset: '-4'
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: 'true'
AlignConsecutiveDeclarations: 'true'
AlignEscapedNewlines: Left
AlignOperands: 'true'
AlignTrailingComments: 'true'
AllowAllParametersOfDeclarationOnNextLine: 'true'
AllowShortBlocksOnASingleLine: 'false'
AllowShortCaseLabelsOnASingleLine: 'false'
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: 'true'
AllowShortLoopsOnASingleLine: 'true'
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: 'true'
AlwaysBreakTemplateDeclarations: 'false'
BinPackArguments: 'false'
BinPackParameters: 'false'
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Custom
BraceWrapping:
AfterClass: 'true'
AfterControlStatement: 'true'
AfterEnum: 'true'
AfterFunction: 'true'
AfterNamespace: 'true'
AfterStruct: 'true'
AfterUnion: 'true'
AfterExternBlock: 'true'
BeforeCatch: 'true'
BeforeElse: 'true'
SplitEmptyFunction: 'false'
SplitEmptyRecord: 'false'
SplitEmptyNamespace: 'false'
BreakBeforeTernaryOperators: 'true'
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: 'false'
ColumnLimit: '128'
CompactNamespaces: 'false'
ConstructorInitializerAllOnOneLineOrOnePerLine: 'true'
Cpp11BracedListStyle: 'true'
FixNamespaceComments: 'true'
IncludeBlocks: Regroup
IndentCaseLabels: 'false'
IndentPPDirectives: AfterHash
IndentWidth: '4'
IndentWrappedFunctionNames: 'true'
KeepEmptyLinesAtTheStartOfBlocks: 'false'
Language: Cpp
MaxEmptyLinesToKeep: '1'
PointerAlignment: Left
ReflowComments: 'true'
SortIncludes: 'false'
SortUsingDeclarations: 'false'
SpaceAfterCStyleCast: 'false'
SpaceAfterTemplateKeyword: 'false'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: Never
SpaceInEmptyParentheses: 'false'
SpacesInAngles: 'false'
SpacesInCStyleCastParentheses: 'false'
SpacesInContainerLiterals: 'false'
SpacesInParentheses: 'false'
SpacesInSquareBrackets: 'false'
Standard: Cpp11
TabWidth: '4'
UseTab: ForIndentation
...

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@ -1,5 +0,0 @@
# These are supported funding model platforms
patreon: werwolv
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=KP7XRJAND9KWU&source=url
github: WerWolv

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@ -1,50 +0,0 @@
{
"configurations": [
{
"name": "DKP Aarch64 Windows",
"includePath": [
"C:/devkitPro/devkitA64/aarch64-none-elf/include/**",
"C:/devkitPro/devkitA64/lib/gcc/aarch64-none-elf/10.1.0/include/**",
"C:/devkitPro/libnx/include/**",
"C:/devkitPro/portlibs/switch/include/**",
"C:/devkitPro/portlibs/switch/include/freetype2/**",
"${workspaceFolder}/include/**",
"${workspaceFolder}/libs/libtesla/include/**"
],
"defines": [
"SWITCH",
"__SWITCH__",
"__aarch64__",
"VERSION=\"\""
],
"compilerPath": "C:/devkitPro/devkitA64/bin/aarch64-none-elf-g++",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "gcc-x64"
},
{
"name": "DKP Aarch64 Linux",
"includePath": [
"/opt/devkitpro/devkitA64/aarch64-none-elf/include/**",
"/opt/devkitpro/devkitA64/lib/gcc/aarch64-none-elf/8.3.0/include/**",
"/opt/devkitpro/libnx/include/**",
"/opt/devkitpro/portlibs/switch/include/**",
"/opt/devkitpro/portlibs/switch/include/**",
"/opt/devkitpro/portlibs/switch/include/freetype2/**",
"${workspaceFolder}/include/**",
"${workspaceFolder}/libs/libtesla/include/**"
],
"defines": [
"SWITCH",
"__SWITCH__",
"__aarch64__",
"VERSION=\"\""
],
"compilerPath": "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-g++",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "gcc-x64"
}
],
"version": 4
}

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@ -1,61 +0,0 @@
{
"files.associations": {
"chrono": "cpp",
"string_view": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"string": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cinttypes": "cpp",
"typeinfo": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"iomanip": "cpp",
"mutex": "cpp",
"forward_list": "cpp",
"list": "cpp",
"map": "cpp",
"valarray": "cpp"
}
}

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@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

View file

@ -1,212 +0,0 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
APP_TITLE := Training Modpack
APP_VERSION := 2.6
TARGET := ovlTrainingModpack
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include libs/libtesla/include
ifeq ($(RELEASE),)
APP_VERSION := $(APP_VERSION)
endif
NO_ICON := 1
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DVERSION=\"v$(APP_VERSION)\"
CXXFLAGS := $(CFLAGS) -fno-exceptions -std=c++17
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lnx
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@rm -fr $(BUILD) $(TARGET).ovl $(TARGET).nro $(TARGET).nacp $(TARGET).elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).ovl
$(OUTPUT).ovl : $(OUTPUT).elf $(OUTPUT).nacp
@elf2nro $< $@ $(NROFLAGS)
@echo "built ... $(notdir $(OUTPUT).ovl)"
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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@ -1,7 +0,0 @@
# ovlSysmodule
A Tesla overlay that allows you to toggle sysmodules on the fly
## Installation
Download the latest ovlSysmodules.ovl from the release page and drop it into the /switch/.overlays folder on your Switch's SD card

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@ -1,81 +0,0 @@
#pragma once
#include <tesla.hpp>
class ClickableListItem : public tsl::elm::ListItem
{
public:
ClickableListItem(std::string text,
const std::vector<std::string> values,
int* defaultPos,
const std::string data,
int index,
std::string title,
std::string help)
: tsl::elm::ListItem(text), m_values(values), m_curValue(defaultPos), extdata(data), title(title), help(help)
{
this->index = index;
this->setValue("");
}
~ClickableListItem() {}
tsl::elm::Element* requestFocus(Element* oldFocus, tsl::FocusDirection direction)
{
return ListItem::requestFocus(oldFocus, direction);
}
void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight)
{
ListItem::layout(parentX, parentY, parentWidth, parentHeight);
}
bool onClick(u64 keys)
{
if(keys & KEY_Y)
{
if(this->m_helpListener != nullptr)
{
this->m_helpListener(this->title, this->help);
return true;
}
}
if(keys & KEY_A)
{
if(this->m_clickListener != nullptr)
{
this->m_clickListener(this->m_values, this->m_curValue, this->extdata, this->index, this->title, this->help);
return true;
}
}
return false;
}
int getCurValue() { return *(this->m_curValue); }
void setCurValue(int value) { *(this->m_curValue) = value; }
const std::string getExtData() { return this->extdata; }
const std::vector<std::string> getValues() { return this->m_values; }
void setClickListener(
std::function<void(const std::vector<std::string>, int*, std::string, int index, std::string title, std::string help)>
clickListener)
{
this->m_clickListener = clickListener;
}
void setHelpListener(std::function<void(std::string, std::string)> helpListener) { this->m_helpListener = helpListener; }
private:
const std::vector<std::string> m_values;
int* m_curValue;
std::function<void(const std::vector<std::string>, int*, std::string, int, std::string, std::string)> m_clickListener =
nullptr;
std::function<void(std::string, std::string)> m_helpListener = nullptr;
const std::string extdata;
const std::string title;
const std::string help;
int index;
};

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@ -1,159 +0,0 @@
#pragma once
#include <type_traits>
#include <cstdint>
#include <array>
namespace detail
{
template<class T, typename U = uint32_t> struct BitFlags
{
using UnderlyingType = U;
using Type = T;
constexpr static const UnderlyingType s_validMask = (UnderlyingType{1u << *Type::Count} - UnderlyingType{1});
struct NoneType
{};
struct AllType
{};
UnderlyingType m_bits;
constexpr static const AllType All{};
constexpr static const NoneType None{};
BitFlags() = default;
BitFlags(const BitFlags&) = default;
constexpr BitFlags(NoneType) : m_bits(0) {}
constexpr BitFlags(AllType) : m_bits(s_validMask) {}
constexpr explicit BitFlags(UnderlyingType t) : m_bits(s_validMask & t) {}
BitFlags& operator=(const BitFlags&) = default;
~BitFlags() = default;
constexpr BitFlags(Type t) : m_bits{UnderlyingType{1} << static_cast<std::underlying_type_t<Type>>(t)} {}
constexpr BitFlags& operator|=(BitFlags rhs)
{
m_bits |= rhs.m_bits;
return *this;
}
constexpr BitFlags& operator&=(BitFlags rhs)
{
m_bits &= rhs.m_bits;
return *this;
}
constexpr BitFlags& operator-=(BitFlags rhs)
{
m_bits &= ~rhs.m_bits;
return *this;
}
explicit operator bool() const { return m_bits != 0; }
};
template<typename T, typename U> constexpr BitFlags<T, U> operator|(BitFlags<T, U> lhs, BitFlags<T, U> rhs)
{
lhs |= rhs;
return lhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator&(BitFlags<T, U> lhs, BitFlags<T, U> rhs)
{
lhs &= rhs;
return lhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator-(BitFlags<T, U> lhs, BitFlags<T, U> rhs)
{
lhs -= rhs;
return lhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator-(BitFlags<T, U> lhs, T rhs)
{
lhs -= rhs;
return lhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator-(T lhs, BitFlags<T, U> rhs)
{
rhs -= lhs;
return rhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator|(BitFlags<T, U> lhs, T rhs)
{
lhs |= rhs;
return lhs;
}
template<typename T, typename U> constexpr BitFlags<T, U> operator|(T lhs, BitFlags<T, U> rhs)
{
rhs |= lhs;
return rhs;
}
template<typename T, typename U> constexpr bool operator&(BitFlags<T, U> lhs, T rhs)
{
lhs &= rhs;
return lhs.m_bits != 0;
}
template<typename T, typename U> constexpr bool operator&(T lhs, BitFlags<T, U> rhs)
{
rhs &= lhs;
return rhs.m_bits != 0;
}
template<typename T> struct FlagType;
template<typename T> using FlagTypeT = typename FlagType<T>::Type;
template<class T> struct EnumArray;
} // namespace detail
#define DEFINE_FLAGS_UT(TypeName, UnderlyingType) \
using TypeName##s = detail::BitFlags<TypeName, UnderlyingType>; \
constexpr TypeName##s operator|(TypeName lhs, TypeName rhs) { return TypeName##s{lhs} | TypeName##s{rhs}; } \
namespace detail \
{ \
template<> struct FlagType<TypeName> \
{ \
using Type = TypeName##s; \
}; \
}
#define DEFINE_FLAGS(TypeName) DEFINE_FLAGS_UT(TypeName, uint32_t)
#define ENUM_X(type, e, y) e,
#define ENUM_QUAL_X(type, e, y) type::e,
#define ENUM_NAME_PAIR(type, e, y) {type::e, y},
#define CASE_X(type, e, y) \
case type::e: \
return y;
#define DEFINE_ENUM_CLASS_TYPE(Name, Type) \
enum class Name : Type \
{ \
ENUM_CLASS_##Name(Name, ENUM_X) Count \
}; \
constexpr auto operator*(Name t) { return static_cast<std::underlying_type_t<Name>>(t); } \
namespace detail \
{ \
template<> struct EnumArray<Name> \
{ \
constexpr static const std::array<std::pair<Name, const char*>, *Name::Count> values{ \
{ENUM_CLASS_##Name(Name, ENUM_NAME_PAIR)}}; \
}; \
} \
constexpr const char* toString(Name t) \
{ \
if(t < Name::Count) \
{ \
return detail::EnumArray<Name>::values[*t].second; \
} \
return "UNKNWON"; \
} \
DEFINE_FLAGS_UT(Name, Type)
#define DEFINE_ENUM_CLASS(Name) DEFINE_ENUM_CLASS_TYPE(Name, uint32_t)

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@ -1,38 +0,0 @@
#pragma once
#include <tesla.hpp>
static char help_text_global[1024];
class GuiHelp : public tsl::Gui
{
public:
GuiHelp(std::string title, std::string help) : m_title(std::move(title)), m_help(std::move(help)) {}
virtual tsl::elm::Element* createUI() override
{
auto rootFrame = new tsl::elm::OverlayFrame(m_title, "Help");
snprintf(help_text_global, sizeof help_text_global, "%s", m_help.c_str());
auto help_text = new tsl::elm::CustomDrawer([](tsl::gfx::Renderer* renderer, u16 x, u16 y, u16 w, u16 h) {
renderer->drawString(help_text_global, false, 45, 125, 20, renderer->a(0xFFFF));
});
rootFrame->setContent(help_text);
return rootFrame;
}
virtual void update() override {}
virtual bool handleInput(u64 keysDown,
u64 keysHeld,
touchPosition touchInput,
JoystickPosition leftJoyStick,
JoystickPosition rightJoyStick) override
{
return false;
}
std::string m_title;
std::string m_help;
};

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@ -1,21 +0,0 @@
#pragma once
#include <list>
#include <tesla.hpp>
#include "value_list_item.hpp"
class GuiMain : public tsl::Gui
{
private:
FsFileSystem m_fs;
tsl::elm::ToggleListItem* toggleItem = nullptr;
std::vector<ValueListItem*> valueListItems;
public:
GuiMain();
~GuiMain();
virtual tsl::elm::Element* createUI();
virtual void update() override;
void applyChanges();
};

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@ -1,43 +0,0 @@
#pragma once
#include <list>
#include <tesla.hpp>
#include "clickable_list_item.hpp"
class GuiSublist : public tsl::Gui
{
private:
std::vector<tsl::elm::ListItem*> listItems;
std::vector<std::string> menuItems;
int* index;
std::string extData;
std::string title;
std::string help;
public:
GuiSublist(std::vector<std::string> menuItems, int* index, std::string extData, std::string title, std::string help);
~GuiSublist();
virtual tsl::elm::Element* createUI();
virtual void update() override;
void applyChanges();
virtual void setClickListener(ClickableListItem* item);
};
class GuiLambda : public tsl::Gui
{
std::function<tsl::elm::Element*()> m_createUI;
tsl::Gui* m_guiMain;
public:
virtual tsl::elm::Element* createUI() override
{
if(m_createUI) return m_createUI();
return nullptr;
}
virtual void update() override
{
m_guiMain->update();
}
GuiLambda(std::function<tsl::elm::Element*()> createUIFunc, tsl::Gui* guiMain) : m_createUI(std::move(createUIFunc)), m_guiMain(guiMain) {}
};

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@ -1,61 +0,0 @@
#include <tesla.hpp>
static const char* SYSTEM_SETTINGS_FILE = "/atmosphere/config/system_settings.ini";
static tsl::hlp::ini::IniData readSettings()
{
/* Open Sd card filesystem. */
FsFileSystem fsSdmc;
if(R_FAILED(fsOpenSdCardFileSystem(&fsSdmc))) return {};
tsl::hlp::ScopeGuard fsGuard([&] { fsFsClose(&fsSdmc); });
/* Open config file. */
FsFile fileConfig;
if(R_FAILED(fsFsOpenFile(&fsSdmc, SYSTEM_SETTINGS_FILE, FsOpenMode_Read, &fileConfig))) return {};
tsl::hlp::ScopeGuard fileGuard([&] { fsFileClose(&fileConfig); });
/* Get config file size. */
s64 configFileSize;
if(R_FAILED(fsFileGetSize(&fileConfig, &configFileSize))) return {};
/* Read and parse config file. */
std::string configFileData(configFileSize, '\0');
u64 readSize;
Result rc = fsFileRead(&fileConfig, 0, configFileData.data(), configFileSize, FsReadOption_None, &readSize);
if(R_FAILED(rc) || readSize != static_cast<u64>(configFileSize)) return {};
return tsl::hlp::ini::parseIni(configFileData);
}
static void writeSettings(tsl::hlp::ini::IniData const& iniData)
{
/* Open Sd card filesystem. */
FsFileSystem fsSdmc;
if(R_FAILED(fsOpenSdCardFileSystem(&fsSdmc))) return;
tsl::hlp::ScopeGuard fsGuard([&] { fsFsClose(&fsSdmc); });
std::string iniString = tsl::hlp::ini::unparseIni(iniData);
fsFsDeleteFile(&fsSdmc, SYSTEM_SETTINGS_FILE);
fsFsCreateFile(&fsSdmc, SYSTEM_SETTINGS_FILE, iniString.length(), 0);
/* Open config file. */
FsFile fileConfig;
if(R_FAILED(fsFsOpenFile(&fsSdmc, SYSTEM_SETTINGS_FILE, FsOpenMode_Write, &fileConfig))) return;
tsl::hlp::ScopeGuard fileGuard([&] { fsFileClose(&fileConfig); });
fsFileWrite(&fileConfig, 0, iniString.c_str(), iniString.length(), FsWriteOption_Flush);
}
static void updateSettings(tsl::hlp::ini::IniData const& changes)
{
tsl::hlp::ini::IniData iniData = readSettings();
for(auto& section : changes)
{
for(auto& keyValue : section.second)
{
iniData[section.first][keyValue.first] = keyValue.second;
}
}
writeSettings(iniData);
}

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@ -1,124 +0,0 @@
#include <tesla.hpp>
class OverflowList : public tsl::elm::List {
public:
OverflowList() : tsl::elm::List() {}
virtual tsl::elm::Element* requestFocus(tsl::elm::Element *oldFocus, tsl::FocusDirection direction) override {
tsl::elm::Element *newFocus = nullptr;
if (this->m_clearList || this->m_itemsToAdd.size() > 0)
return nullptr;
if (direction == tsl::FocusDirection::None) {
u16 i = 0;
if (oldFocus == nullptr) {
s32 elementHeight = 0;
while (elementHeight < this->m_offset && i < this->m_items.size() - 1) {
i++;
elementHeight += this->m_items[i]->getHeight();
}
}
for (; i < this->m_items.size(); i++) {
newFocus = this->m_items[i]->requestFocus(oldFocus, direction);
if (newFocus != nullptr) {
this->m_focusedIndex = i;
this->updateScrollOffset();
return newFocus;
}
}
} else {
if (direction == tsl::FocusDirection::Down) {
for (u16 i = this->m_focusedIndex + 1; i < this->m_items.size(); i++) {
newFocus = this->m_items[i]->requestFocus(oldFocus, direction);
if (newFocus != nullptr && newFocus != oldFocus) {
this->m_focusedIndex = i;
this->updateScrollOffset();
return newFocus;
}
}
if (this->m_focusedIndex == this->m_items.size() - 1) {
for (u16 i = 0; i < this->m_items.size(); i++) {
newFocus = this->m_items[i]->requestFocus(oldFocus, direction);
if (newFocus != nullptr && newFocus != oldFocus) {
this->m_focusedIndex = i;
this->updateScrollOffset();
return newFocus;
}
}
}
return oldFocus;
} else if (direction == tsl::FocusDirection::Up) {
if (this->m_focusedIndex > 0) {
for (u16 i = this->m_focusedIndex - 1; i >= 0; i--) {
if (i > this->m_items.size() || this->m_items[i] == nullptr)
return oldFocus;
else
newFocus = this->m_items[i]->requestFocus(oldFocus, direction);
if (newFocus != nullptr && newFocus != oldFocus) {
this->m_focusedIndex = i;
this->updateScrollOffset();
return newFocus;
}
}
}
for (u16 i = this->m_items.size() - 1; i >= 0; i--) {
if (i <= this->m_items.size() && this->m_items[i] != nullptr)
newFocus = this->m_items[i]->requestFocus(oldFocus, direction);
if (newFocus != nullptr && newFocus != oldFocus) {
this->m_focusedIndex = i;
this->updateScrollOffset();
return newFocus;
}
}
return oldFocus;
}
}
return oldFocus;
}
private:
virtual void updateScrollOffset() {
if (this->getInputMode() != tsl::InputMode::Controller)
return;
if (this->m_listHeight <= this->getHeight()) {
this->m_nextOffset = 0;
this->m_offset = 0;
return;
}
this->m_nextOffset = 0;
for (u16 i = 0; i < this->m_focusedIndex; i++)
this->m_nextOffset += this->m_items[i]->getHeight();
this->m_nextOffset -= this->getHeight() / 3;
if (this->m_nextOffset < 0)
this->m_nextOffset = 0;
if (this->m_nextOffset > (this->m_listHeight - this->getHeight()) + 50)
this->m_nextOffset = (this->m_listHeight - this->getHeight() + 50);
}
};

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@ -1,24 +0,0 @@
#include <tesla.hpp>
class OverlayFrameWithHelp : public tsl::elm::OverlayFrame
{
public:
OverlayFrameWithHelp(const std::string& title, const std::string& subtitle) : tsl::elm::OverlayFrame(title, subtitle)
{}
virtual void draw(tsl::gfx::Renderer* renderer) override
{
renderer->fillScreen(a(tsl::style::color::ColorFrameBackground));
renderer->drawRect(tsl::cfg::FramebufferWidth - 1, 0, 1, tsl::cfg::FramebufferHeight, a(0xF222));
renderer->drawString(this->m_title.c_str(), false, 20, 50, 30, a(tsl::style::color::ColorText));
renderer->drawString(this->m_subtitle.c_str(), false, 20, 70, 15, a(tsl::style::color::ColorDescription));
renderer->drawRect(15, tsl::cfg::FramebufferHeight - 73, tsl::cfg::FramebufferWidth - 30, 1, a(tsl::style::color::ColorText));
renderer->drawString("\uE0E1 Back \uE0E0 OK \uE0E3 Help", false, 30, 693, 23, a(tsl::style::color::ColorText));
if (this->m_contentElement != nullptr)
this->m_contentElement->frame(renderer);
}
};

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@ -1,368 +0,0 @@
#pragma once
#define NONE 0
#include <vector>
#include "cpp_utils.hpp"
const std::vector<std::string> on_off{"Off", "On"};
// clang-format off
#define ENUM_CLASS_OnOffFlag(type,x) \
x(type,On,"On")
// clang-format on
DEFINE_ENUM_CLASS(OnOffFlag);
// Frame Advantage
const std::vector<std::string> frame_advantage_items{""};
const std::string frame_advantage_help = R""""(
Show frame advantage when
hitting a CPU's shield.
This is comparing true frames
of actionability between the
CPU and player.
Use this to practice optimal
aerial heights and specific
safe hitboxes.)"""";
// Input delay
const std::vector<std::string> input_delay_items{"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"};
const std::string input_delay_help = R""""(
In frames.
Emulate input delay
to practice in a online
environment.)"""";
// Side Taunt
// DI / Left Stick
/*
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
*/
/* DI */
// clang-format off
#define ENUM_CLASS_Direction(type,x) \
x(type,Out,"Out") \
x(type,UpOut,"Up Out") \
x(type,Up,"Up") \
x(type,UpIn,"Up In") \
x(type,In,"In") \
x(type,DownIn,"Down In") \
x(type,Down,"Down") \
x(type,DownOut,"Down Out")\
x(type,Nothing,"Neutral")
DEFINE_ENUM_CLASS(Direction);
const std::string di_help = R""""(
Specified Direction
CPUs DI in the direction specified
(relative to the player's facing
position).
)"""";
const std::string sdi_help = R""""(
Specified Direction
CPUs SDI in the direction specified
(relative to the player's facing
position) every four frames
during hitlag.
)"""";
// Left Stick
const std::string air_dodge_direction_help = R""""(
Air Dodge Direction
(relative to the player's facing
position).
)"""";
// Ledge Option
// clang-format off
#define ENUM_CLASS_LedgeFlag(type,x) \
x(type,Neutral,"Neutral") \
x(type,Roll,"Roll") \
x(type,Jump,"Jump") \
x(type,Attack,"Attack") \
x(type,Wait,"Wait")
// clang-format on
DEFINE_ENUM_CLASS(LedgeFlag);
const std::string ledge_help = R""""(
CPUs will perform a ledge option
among the selected options.
CPUs will also perform a defensive
option after getting up.
)"""";
const std::string ledge_delay_help = R""""(
Frames to delay ledge option.)"""";
// Tech Option
// clang-format off
#define ENUM_CLASS_TechFlag(type,x) \
x(type,Miss,"Miss Tech") \
x(type,RollF,"RollF") \
x(type,RollB,"RollB") \
x(type,InPlace,"In Place")
// clang-format on
DEFINE_ENUM_CLASS(TechFlag);
constexpr const char* const tech_help = R""""(
CPUs will perform a random
tech option among the selected
options.
CPUs will also perform a defensive
option after getting up.
For wall tech jumps set it to RollF
)"""";
// Missed Tech Option
// clang-format off
#define ENUM_CLASS_MissTechFlag(type,x) \
x(type,Getup,"Normal Getup") \
x(type,Attack,"Getup Attack") \
x(type,RollF,"RollF") \
x(type,RollB,"RollB")
// clang-format on
DEFINE_ENUM_CLASS(MissTechFlag);
constexpr const char* const miss_tech_help = R""""(
CPUs will perform a random
option after missing a tech
among the selected options.
CPUs will also perform a defensive
option after getting up.)"""";
// Defensive States
// clang-format off
#define ENUM_CLASS_DefensiveFlag(type,x) \
x(type,SpotDodge,"Spotdodge") \
x(type,RollF,"RollF") \
x(type,RollB,"RollB") \
x(type,Jab,"Jab")\
x(type,Shield,"Shield")
// clang-format on
DEFINE_ENUM_CLASS(DefensiveFlag);
const std::string defensive_help = R""""(
Choose the defensive option a CPU
will perform after teching or
getting up from the ledge.
The option will be random
among the selected options.
)"""";
// Mash States
const std::string mash_help = R""""(
Use this toggle along with the Shield
Options toggle to practice moves on
shield.
The option will be random
among the selected options.
CPUs will mash on the first frame out
of hitstun or out of specific states.
)"""";
// Action items (Follow Up only atm)
// clang-format off
#define ENUM_CLASS_ActionFlag(type,x) \
x(type,Airdodge,"Airdodge") x(type,Jump,"Jump") x(type,Shield,"Shield") x(type,Spotdodge,"Spotdodge") x(type,RollF,"Roll F") x(type,RollB,"Roll B") \
x(type,Nair,"Neutral Air") x(type,Fair,"Forward Air") x(type,Bair,"Back Air") x(type,Uair,"Up Air") x(type,Dair,"Down Air") \
x(type,NeutralB,"Neutral B") x(type,SideB,"Side B") x(type,UpB,"Up B") x(type,DownB,"Down B") \
x(type,FSmash,"Forward Smash") x(type,USmash,"Up Smash") x(type,DSmash,"Down Smash") \
x(type,Jab,"Jab") x(type,FTilt,"Ftilt") x(type,UTilt,"Utilt") x(type,Dtilt,"Dtilt") \
x(type,Grab,"Grab") x(type,Dash,"Dash") x(type,DashAttack,"Dash Attack")
// clang-format on
DEFINE_ENUM_CLASS(ActionFlag);
const std::string follow_up_help = R""""(
The selected action will be
buffered after the specified
mash option.
The option will be random
among the selected options.
)"""";
// Hitbox visualization
const std::string hitbox_help = R""""(
Currently, hitboxes and
grabboxes are supported.
Original move effects are
paused during normal attacks
and specials when hitbox
visualization is active.)"""";
// Stage Hazards
const std::string hazards_help = R""""(
Toggle state hazards on/off for
Training Mode.
Only works outside of a match.
Make sure to turn them on/off
before leaving the Character
Select Screen.
If you change this while in training,
make sure to restart training mode.
)"""";
// Save states
const std::vector<std::string> empty_items{""};
const std::string save_states_help = R""""(
Press Grab + Down Taunt at any
time to save the state of the
training mode for you and the
CPU.
Press Grab + Up Taunt at any
time to revert to a
previously saved state.
The following attributes
are saved:
- Percent
- Position
- Facing direction)"""";
const std::string reset_menu_help = R""""(
Reset menu to default
configuration. Please also
use on the first boot after
upgrading Training Modpack
versions.)"""";
// Shield States
#define SHIELD_INFINITE 1
#define SHIELD_HOLD 2
const std::vector<std::string> shield_items{"None", "Infinite", "Hold", "Constant"};
const std::string shield_help = R""""(
Use these toggles in conjunction
with Mash toggles to practice
moves on shield.
Infinite
CPUs will hold a shield that does
not deteriorate over time or
by damage.
Hold
CPUs will hold a normal shield.
This shield will not deteriorate
until hit once.)
Constant
Shield will take damage but not deteriorate
)"""";
// OOS
const std::string oos_help = R""""(
Option to delay oos options
until a certain number of hits
have connected.
Consecutive hits that keep the
CPU locked in shield stun
between hits will count
as a single hit.)"""";
const std::string reaction_time_help = R""""(
Additional reaction time
in frames.
Used to delay OOS Options.)"""";
const std::string shield_tilt_help = R""""(
Shield Tilt Direction
)"""";
// Mash in neutral
const std::string mash_neutral_help = R""""(
Force mash options to
always occur, not just
out of specific states.)"""";
// clang-format off
#define ENUM_CLASS_DelayFlag(type,x) \
x(type,D0,"0") \
x(type,D1,"1") x(type,D2,"2") x(type,D3,"3") x(type,D4,"4") x(type,D5,"5") \
x(type,D6,"6") x(type,D7,"7") x(type,D8,"8") x(type,D9,"9") x(type,D10,"10") \
x(type,D11,"11") x(type,D12,"12") x(type,D13,"13") x(type,D14,"14") x(type,D15,"15") \
x(type,D16,"16") x(type,D17,"17") x(type,D18,"18") x(type,D19,"19") x(type,D20,"20") \
x(type,D21,"21") x(type,D22,"22") x(type,D23,"23") x(type,D24,"24") x(type,D25,"25") \
x(type,D26,"26") x(type,D27,"27") x(type,D28,"28") x(type,D29,"29") x(type,D30,"30") \
// clang-format on
DEFINE_ENUM_CLASS(DelayFlag);
#define ENUM_CLASS_BoolFlag(type,x) \
x(type,True,"True") x(type,False,"False")
DEFINE_ENUM_CLASS(BoolFlag);
const std::string fast_fall_help = R""""(
CPUs will fast fall
out of jumps and aerial
attacks as soon as possible.)"""";
const std::string fast_fall_delay_help = R""""(
Frames to delay CPU
fast fall.)"""";
const std::string falling_aerials_help = R""""(
CPUs will only begin
aerials at the apex of
their jump.)"""";
const std::string aerial_delay_help = R""""(
Frames to delay CPU Aerial.)"""";
const std::string full_hop_help = R""""(
CPUs will full hop
rather than short hop
aerials.)"""";
#define ENUM_CLASS_AttackAngleFlag(type,x) \
x(type,Neutral,"Neutral") x(type,Up,"Up") x(type,Down,"Down")
DEFINE_ENUM_CLASS(AttackAngleFlag);
const std::string attack_angle_help = R""""(
Set angleable tilt and smash attacks.)"""";
const std::string save_damage_help = R""""(
Set if save states should apply to damage.)"""";
#define NORMAL 0
const std::vector<std::string> strength_items{ "Normal", "Medium", "High"};
const std::string sdi_strength_help = R""""(
How many frames between each SDI input
Normal 8
Medium 6
High 4
)"""";

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@ -1,185 +0,0 @@
#pragma once
#include <list>
#include <cstdint>
#include <tesla.hpp>
#include "gui_help.hpp"
#include "gui_sublist.hpp"
#include "cpp_utils.hpp"
class ValueListItem : public tsl::elm::ListItem
{
public:
ValueListItem(std::string text,
const std::vector<std::string> values,
int* defaultPos,
const std::string data,
const std::string help)
: tsl::elm::ListItem(text), m_values(values), m_curValue(defaultPos), extdata(data), help(help)
{
this->setValue(m_values[*m_curValue]);
this->initEventListener();
}
~ValueListItem() {}
void applyChanges()
{
int value = this->getCurValue();
this->setValue(this->getValues()[value]);
this->setCurValue(value);
}
tsl::elm::Element* requestFocus(Element* oldFocus, tsl::FocusDirection direction)
{
return ListItem::requestFocus(oldFocus, direction);
}
void layout(u16 parentX, u16 parentY, u16 parentWidth, u16 parentHeight)
{
ListItem::layout(parentX, parentY, parentWidth, parentHeight);
}
bool onClick(u64 keys)
{
if(keys & KEY_A)
{
if(this->m_valueChangeListener != nullptr)
{
this->m_valueChangeListener(this->m_values, this->m_curValue, this->extdata, this->getText(), this->help);
return true;
}
return true;
}
return false;
}
int getCurValue() { return *(this->m_curValue); }
void setCurValue(int value) { *(this->m_curValue) = value; }
const std::string getExtData() { return this->extdata; }
const std::vector<std::string> getValues() { return this->m_values; }
void setStateChangedListener(
std::function<void(const std::vector<std::string>, int*, std::string, std::string, std::string)> valueChangeListener)
{
this->m_valueChangeListener = valueChangeListener;
}
protected:
void initEventListener()
{
this->setStateChangedListener(
[](std::vector<std::string> menuItems, int* val, std::string data, std::string title, std::string helpTxt) {
tsl::changeTo<GuiSublist>(menuItems, val, data, title, helpTxt);
});
}
private:
const std::vector<std::string> m_values;
int* m_curValue;
std::function<void(const std::vector<std::string>, int*, std::string, std::string, std::string)> m_valueChangeListener =
nullptr;
const std::string extdata;
const std::string help;
};
template<typename T> class BitFlagToggleListItem : public tsl::elm::ToggleListItem
{
public:
using FlagType = detail::FlagTypeT<T>;
private:
T m_mask;
FlagType* m_value;
std::string m_name;
std::string m_help;
public:
BitFlagToggleListItem(const std::string& text, T mask, FlagType* value, std::string name = "", std::string help = "")
: tsl::elm::ToggleListItem(text, (mask & *value) != 0, "\uE14B", "\uE14C"), m_mask(mask), m_value(value), m_name(name), m_help(help)
{
setStateChangedListener([this](bool v) {
if(v)
{
*m_value = *m_value | m_mask;
}
else
{
*m_value = *m_value - m_mask;
}
});
}
virtual bool onClick(u64 keys) override
{
// temp band-aid for issues with ToggleListItem
if(keys & KEY_A)
{
setState(!m_state);
return ListItem::onClick(keys);
}
else if(keys & KEY_Y)
{
if (m_help != "") {
tsl::changeTo<GuiHelp>(m_name, m_help);
}
}
return false;
}
virtual void setState(bool state) override
{
// temp band-aid for issues with ToggleListItem
bool stateChanged = state != this->m_state;
ToggleListItem::setState(state);
if(stateChanged && m_stateChangedListener)
{
m_stateChangedListener(state);
}
}
virtual ~BitFlagToggleListItem() = default;
};
class SetToggleListItem : public tsl::elm::ListItem
{
std::vector<tsl::elm::ToggleListItem*> m_itemsOn;
std::vector<tsl::elm::ToggleListItem*> m_itemsOff;
std::string m_name;
std::string m_help;
public:
SetToggleListItem(std::vector<tsl::elm::ToggleListItem*> itemsOn,
std::vector<tsl::elm::ToggleListItem*> itemsOff,
const std::string& text,
const std::string name = "",
const std::string help = "",
const std::string& value = "")
: tsl::elm::ListItem(text, value), m_itemsOn(std::move(itemsOn)), m_itemsOff(std::move(itemsOff)), m_name(name), m_help(help)
{
setClickListener([this](u64 keys) -> bool {
if(keys & KEY_A)
{
for(auto it : m_itemsOn)
{
it->setState(true);
}
for(auto it : m_itemsOff)
{
it->setState(false);
}
return true;
}
else if(keys & KEY_Y)
{
if (m_help != "") {
tsl::changeTo<GuiHelp>(m_name, m_help);
}
}
return false;
});
}
virtual ~SetToggleListItem() = default;
};

@ -1 +0,0 @@
Subproject commit a68af19eda8e2b1d51008a2e1a1b71649460f901

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@ -1,539 +0,0 @@
#include <tesla.hpp>
#include "gui_main.hpp"
#include "gui_help.hpp"
#include "overflow_list.hpp"
#include "overlay_frame_with_help.hpp"
#include "value_list_item.hpp"
#include "clickable_list_item.hpp"
#include "ini_settings.hpp"
#include "taunt_toggles.hpp"
static struct TrainingModpackMenu
{
OnOffFlags HITBOX_VIS = OnOffFlag::On;
OnOffFlags STAGE_HAZARDS = OnOffFlags::None;
Directions DI_STATE = Directions::None;
Directions SDI_STATE = Directions::None;
int SDI_STRENGTH = NORMAL;
Directions AIR_DODGE_DIR = Directions::None;
ActionFlags MASH_STATE = ActionFlags::None;
ActionFlags FOLLOW_UP = ActionFlags::None;
AttackAngleFlags ATTACK_ANGLE = AttackAngleFlags::None;
LedgeFlags LEDGE_STATE = LedgeFlags::All;
DelayFlags LEDGE_DELAY = DelayFlags::All;
TechFlags TECH_STATE = TechFlags::All;
MissTechFlags MISS_TECH_STATE = MissTechFlags::All;
int SHIELD_STATE = NONE;
DefensiveFlags DEFENSIVE_STATE = DefensiveFlags::All;
DelayFlags OOS_OFFSET = DelayFlags::None;
DelayFlags REACTION_TIME = DelayFlags::None;
Directions SHIELD_TILT = Directions::None;
OnOffFlags MASH_IN_NEUTRAL = OnOffFlags::None;
BoolFlags FAST_FALL = BoolFlags::None;
DelayFlags FAST_FALL_DELAY = DelayFlags::None;
BoolFlags FALLING_AERIALS = BoolFlags::None;
DelayFlags AERIAL_DELAY = DelayFlags::None;
BoolFlags FULL_HOP = BoolFlags::None;
int INPUT_DELAY = 0;
OnOffFlags SAVE_DAMAGE = OnOffFlag::On;
} menu;
static struct TrainingModpackMenu defaultMenu = menu;
static int FRAME_ADVANTAGE = 0;
u64 pidSmash = 0;
static const char* TRAINING_MOD_LOG = "/TrainingModpack/training_modpack.log";
static const char* TRAINING_MOD_FRAME_ADV_LOG = "/TrainingModpack/training_modpack_frame_adv.log";
static const char* TRAINING_MOD_CONF = "/TrainingModpack/training_modpack_menu.conf";
GuiMain::GuiMain()
{
smInitialize();
pminfoInitialize();
pmbmInitialize();
smExit();
pmdmntGetProcessId(&pidSmash, 0x01006A800016E000);
Result rc = fsOpenSdCardFileSystem(&this->m_fs);
if(R_FAILED(rc)) return;
FsFile menuFile;
rc = fsFsOpenFile(&this->m_fs, TRAINING_MOD_CONF, FsOpenMode_Read, &menuFile);
if(R_FAILED(rc)) return;
u64 bytesRead;
rc = fsFileRead(&menuFile, 0, static_cast<void*>(&menu), sizeof(menu), FsReadOption_None, &bytesRead);
if(R_FAILED(rc))
{
fsFileWrite(&menuFile, 0, static_cast<void*>(&menu), sizeof(menu), FsOpenMode_Write);
}
fsFileClose(&menuFile);
}
GuiMain::~GuiMain()
{
// apply changes on exit
applyChanges();
smInitialize();
pminfoExit();
pmbmExit();
smExit();
}
static char FrameAdvantage[672];
class FrameAdvantageOverlayFrame : public tsl::elm::OverlayFrame
{
public:
FrameAdvantageOverlayFrame(const std::string& title, const std::string& subtitle) : tsl::elm::OverlayFrame(title, subtitle)
{}
virtual void draw(tsl::gfx::Renderer* renderer) override
{
renderer->clearScreen();
renderer->drawRect(0, 0, tsl::cfg::FramebufferWidth, 85, a(tsl::style::color::ColorFrameBackground));
renderer->drawString(this->m_title.c_str(), false, 20, 50, 30, a(tsl::style::color::ColorText));
renderer->drawString(this->m_subtitle.c_str(), false, 20, 70, 15, a(tsl::style::color::ColorDescription));
if(this->m_contentElement != nullptr) this->m_contentElement->frame(renderer);
}
};
class GuiFrameAdvantage : public tsl::Gui
{
public:
GuiFrameAdvantage()
{
tsl::hlp::requestForeground(false);
smInitialize();
pminfoInitialize();
pmbmInitialize();
smExit();
pmdmntGetProcessId(&pidSmash, 0x01006A800016E000);
Result rc = fsOpenSdCardFileSystem(&this->m_fs);
if(R_FAILED(rc)) return;
}
~GuiFrameAdvantage()
{
smInitialize();
pminfoExit();
pmbmExit();
smExit();
}
virtual tsl::elm::Element* createUI() override
{
snprintf(FrameAdvantage, 256, "Frame Advantage: %d", FRAME_ADVANTAGE);
auto rootFrame = new FrameAdvantageOverlayFrame(FrameAdvantage, "\uE0A2 + \uE07B Back");
this->rootFrame = rootFrame;
return rootFrame;
}
virtual void update() override
{
static u32 counter = 0;
if(counter++ % 10 != 0) return;
Result rc;
Handle debug;
if(pidSmash != 0)
{
rc = svcDebugActiveProcess(&debug, pidSmash);
if(R_SUCCEEDED(rc))
{
u64 frame_adv_addr = 0;
FsFile menuAddrFile;
rc = fsFsOpenFile(&this->m_fs, TRAINING_MOD_FRAME_ADV_LOG, FsOpenMode_Read, &menuAddrFile);
if(R_FAILED(rc))
{
snprintf(FrameAdvantage, sizeof FrameAdvantage, "Failed to open file with error %d", rc);
rootFrame->setTitle(FrameAdvantage);
svcCloseHandle(debug);
return;
}
char buffer[100];
u64 bytesRead;
rc = fsFileRead(&menuAddrFile, 0, buffer, 100, FsReadOption_None, &bytesRead);
if(R_FAILED(rc))
{
snprintf(FrameAdvantage, sizeof FrameAdvantage, "Failed to read file with error %d", rc);
rootFrame->setTitle(FrameAdvantage);
svcCloseHandle(debug);
return;
}
fsFileClose(&menuAddrFile);
buffer[bytesRead] = '\0';
frame_adv_addr = strtoul(buffer, NULL, 16);
if(frame_adv_addr != 0)
{
rc = svcReadDebugProcessMemory(&FRAME_ADVANTAGE, debug, frame_adv_addr, sizeof(int));
snprintf(FrameAdvantage, sizeof FrameAdvantage, "Frame Advantage: %d", FRAME_ADVANTAGE);
rootFrame->setTitle(FrameAdvantage);
}
svcCloseHandle(debug);
}
}
else
{
snprintf(FrameAdvantage, sizeof FrameAdvantage, "Smash is not running.");
rootFrame->setTitle(FrameAdvantage);
}
}
virtual bool handleInput(u64 keysDown,
u64 keysHeld,
touchPosition touchInput,
JoystickPosition leftJoyStick,
JoystickPosition rightJoyStick) override
{
if(keysHeld & KEY_DLEFT)
{
if(keysHeld & KEY_X)
{
tsl::goBack();
tsl::hlp::requestForeground(true);
return true;
}
}
// intercept B inputs
if(keysDown & KEY_B)
{
return true;
}
return false;
}
FrameAdvantageOverlayFrame* rootFrame;
FsFileSystem m_fs;
};
namespace
{
template<typename T>
tsl::elm::ListItem* createBitFlagOption(T* option, const std::string& name, const std::string& help, GuiMain* guiMain)
{
using FlagType = typename T::Type;
auto item = new tsl::elm::ListItem(name);
item->setClickListener([name, help, option, guiMain](u64 keys) -> bool {
if(keys & KEY_A)
{
tsl::changeTo<GuiLambda>(
[option, name, help]() -> tsl::elm::Element* {
auto toggleList = new OverflowList();
std::vector<tsl::elm::ToggleListItem*> items;
for(auto& [flag, str] : detail::EnumArray<FlagType>::values)
{
items.emplace_back(new BitFlagToggleListItem<FlagType>(str, flag, option, name, help));
}
auto allOff = new SetToggleListItem({}, items, "None", name, help);
auto allOn = new SetToggleListItem(items, {}, "All", name, help);
toggleList->addItem(allOn);
toggleList->addItem(allOff);
for(auto it : items)
{
toggleList->addItem(it);
}
auto frame = new OverlayFrameWithHelp(name, "Press \uE0E3 for help with these options.");
frame->setContent(toggleList);
return frame;
},
guiMain);
return true;
}
if(keys & KEY_Y)
{
tsl::changeTo<GuiHelp>(name, help);
}
return false;
});
return item;
}
} // namespace
tsl::elm::Element* GuiMain::createUI()
{
char buffer[256];
snprintf(buffer, 256, "Version %s", VERSION);
OverlayFrameWithHelp* rootFrame = new OverlayFrameWithHelp("Training Modpack", buffer);
auto list = new OverflowList();
Result rc;
Handle debug;
tsl::hlp::ini::IniData iniData = readSettings();
bool ease_nro_restriction = false;
for(auto& section : iniData)
{
for(auto& keyValue : section.second)
{
if(section.first == "ro")
{
if(keyValue.first == "ease_nro_restriction")
{
ease_nro_restriction = (readSettings()["ro"]["ease_nro_restriction"] == "u8!0x1");
}
}
}
}
if(!ease_nro_restriction)
{
tsl::elm::Element* iniShow = new tsl::elm::CustomDrawer([](tsl::gfx::Renderer* renderer, u16 x, u16 y, u16 w, u16 h) {
renderer->drawString(
"Your config file did not have the \nproper configuration to run the \nTraining Modpack.\n\n\nIt has been automatically \nupdated.\n- atmosphere\n---- config\n-------- system_settings.ini\n\n(enable ease_nro_restriction)\n\n\nPlease reboot your Switch.",
false,
50,
225,
20,
tsl::Color(255, 255, 255, 255));
});
updateSettings({{"ro", {{"ease_nro_restriction", "u8!0x1"}}}});
rootFrame->setContent(iniShow);
return rootFrame;
}
if(pidSmash != 0)
{
rc = svcDebugActiveProcess(&debug, pidSmash);
if(R_SUCCEEDED(rc))
{
svcCloseHandle(debug);
// Remove because it breaks scrolling up to the bottom of the
// menu, because CategoryHeaders can't requestFocus?
// list->addItem(new tsl::elm::CategoryHeader("Mash", true));
list->addItem(createBitFlagOption(&menu.MASH_STATE, "Mash Toggles", mash_help, this));
list->addItem(createBitFlagOption(&menu.FOLLOW_UP, "Followup Toggles", follow_up_help, this));
list->addItem(new BitFlagToggleListItem<OnOffFlags::Type>(
"Mash In Neutral", OnOffFlag::On, &menu.MASH_IN_NEUTRAL, "Mash In Neutral", mash_neutral_help));
list->addItem(createBitFlagOption(&menu.ATTACK_ANGLE, "Attack Angle", attack_angle_help, this));
list->addItem(new tsl::elm::CategoryHeader("Left Stick", true));
list->addItem(createBitFlagOption(&menu.DI_STATE, "Set DI", di_help, this));
list->addItem(createBitFlagOption(&menu.SDI_STATE, "Set SDI", sdi_help, this));
ValueListItem* sdiItem =
new ValueListItem("SDI Strength", strength_items, &menu.SDI_STRENGTH, "SDI Strength", sdi_strength_help);
list->addItem(sdiItem);
valueListItems.push_back(sdiItem);
list->addItem(createBitFlagOption(&menu.AIR_DODGE_DIR, "Airdodge Direction", air_dodge_direction_help, this));
list->addItem(new tsl::elm::CategoryHeader("Shield", true));
ValueListItem* shieldItem =
new ValueListItem("Shield Options", shield_items, &menu.SHIELD_STATE, "shield", shield_help);
list->addItem(shieldItem);
valueListItems.push_back(shieldItem);
ClickableListItem* frameAdvantageItem = new ClickableListItem("Frame Advantage",
frame_advantage_items,
nullptr,
"frameAdvantage",
0,
"Frame Advantage",
frame_advantage_help);
frameAdvantageItem->setClickListener([](std::vector<std::string> values,
int* curValue,
std::string extdata,
int index,
std::string title,
std::string help) { tsl::changeTo<GuiFrameAdvantage>(); });
frameAdvantageItem->setHelpListener(
[](std::string title, std::string help) { tsl::changeTo<GuiHelp>(title, help); });
list->addItem(frameAdvantageItem);
list->addItem(createBitFlagOption(&menu.OOS_OFFSET, "OOS Offset", oos_help, this));
list->addItem(createBitFlagOption(&menu.REACTION_TIME, "Reaction Time", reaction_time_help, this));
list->addItem(createBitFlagOption(&menu.SHIELD_TILT, "Shield Tilt", shield_tilt_help, this));
list->addItem(new tsl::elm::CategoryHeader("Chase", true));
list->addItem(createBitFlagOption(&menu.LEDGE_STATE, "Ledge Options", ledge_help, this));
list->addItem(createBitFlagOption(&menu.LEDGE_DELAY, "Ledge Delay", ledge_delay_help, this));
list->addItem(createBitFlagOption(&menu.TECH_STATE, "Tech Options", tech_help, this));
list->addItem(createBitFlagOption(&menu.MISS_TECH_STATE, "Missed Tech Options", miss_tech_help, this));
list->addItem(createBitFlagOption(&menu.DEFENSIVE_STATE, "Defensive Options", defensive_help, this));
list->addItem(new tsl::elm::CategoryHeader("Aerials", true));
list->addItem(createBitFlagOption(&menu.FAST_FALL, "Fast Fall", fast_fall_help, this));
list->addItem(createBitFlagOption(&menu.FAST_FALL_DELAY, "Fast Fall Delay", fast_fall_delay_help, this));
list->addItem(createBitFlagOption(&menu.FALLING_AERIALS, "Falling Aerials", falling_aerials_help, this));
list->addItem(createBitFlagOption(&menu.AERIAL_DELAY, "Aerial Delay", aerial_delay_help, this));
list->addItem(createBitFlagOption(&menu.FULL_HOP, "Full Hop", full_hop_help, this));
list->addItem(new tsl::elm::CategoryHeader("Miscellaneous", true));
list->addItem(new BitFlagToggleListItem<OnOffFlags::Type>(
"Hitbox Visualization", OnOffFlag::On, &menu.HITBOX_VIS, "Hitbox Visualization", hitbox_help));
list->addItem(new BitFlagToggleListItem<OnOffFlags::Type>(
"Stage Hazards", OnOffFlag::On, &menu.STAGE_HAZARDS, "Stage Hazards", hazards_help));
ClickableListItem* saveStateItem =
new ClickableListItem("Save States", empty_items, nullptr, "saveStates", 0, "Save States", save_states_help);
saveStateItem->setClickListener([](std::vector<std::string> values,
int* curValue,
std::string extdata,
int index,
std::string title,
std::string help) { tsl::changeTo<GuiHelp>(title, help); });
saveStateItem->setHelpListener([](std::string title, std::string help) { tsl::changeTo<GuiHelp>(title, help); });
list->addItem(saveStateItem);
list->addItem(new BitFlagToggleListItem<OnOffFlags::Type>(
"Save Damage", OnOffFlag::On, &menu.SAVE_DAMAGE, "Save Damage", save_damage_help));
ValueListItem* inputDelayItem =
new ValueListItem("Input Delay", input_delay_items, &menu.INPUT_DELAY, "inputDelay", input_delay_help);
list->addItem(inputDelayItem);
valueListItems.push_back(inputDelayItem);
ClickableListItem* resetMenuItem =
new ClickableListItem("Reset Menu", empty_items, nullptr, "resetMenu", 0, "Reset Menu", reset_menu_help);
resetMenuItem->setClickListener([](std::vector<std::string> values,
int* curValue,
std::string extdata,
int index,
std::string title,
std::string help) {
menu = defaultMenu;
/* Open Sd card filesystem. */
FsFileSystem fsSdmc;
if(R_FAILED(fsOpenSdCardFileSystem(&fsSdmc))) return;
tsl::hlp::ScopeGuard fsGuard([&] { fsFsClose(&fsSdmc); });
fsFsDeleteFile(&fsSdmc, TRAINING_MOD_CONF);
tsl::goBack();
});
resetMenuItem->setHelpListener([](std::string title, std::string help) { tsl::changeTo<GuiHelp>(title, help); });
list->addItem(resetMenuItem);
rootFrame->setContent(list);
}
else
{
tsl::elm::Element* warning =
new tsl::elm::CustomDrawer([](tsl::gfx::Renderer* renderer, u16 x, u16 y, u16 w, u16 h) {
renderer->drawString("\uE150", false, 180, 250, 90, tsl::Color(255, 255, 255, 255));
renderer->drawString("Could not debug process memory", false, 110, 340, 25, tsl::Color(255, 255, 255, 255));
});
rootFrame->setContent(warning);
}
}
else
{
tsl::elm::Element* warning = new tsl::elm::CustomDrawer([](tsl::gfx::Renderer* renderer, u16 x, u16 y, u16 w, u16 h) {
renderer->drawString("\uE150", false, 180, 250, 90, tsl::Color(255, 255, 255, 255));
renderer->drawString("Smash not running.", false, 110, 340, 25, tsl::Color(255, 255, 255, 255));
});
rootFrame->setContent(warning);
}
return rootFrame;
}
void GuiMain::update()
{
static u32 counter = 0;
if(counter++ % 15 != 0) return;
applyChanges();
}
void GuiMain::applyChanges()
{
for(ValueListItem* item : valueListItems)
{
item->applyChanges();
}
Result rc;
Handle debug;
if(pidSmash != 0)
{
rc = svcDebugActiveProcess(&debug, pidSmash);
if(R_SUCCEEDED(rc))
{
u64 menu_addr = 0;
FsFile menuAddrFile;
rc = fsFsOpenFile(&this->m_fs, TRAINING_MOD_LOG, FsOpenMode_Read, &menuAddrFile);
if(R_FAILED(rc))
{
svcCloseHandle(debug);
return;
}
char buffer[100];
u64 bytesRead;
rc = fsFileRead(&menuAddrFile, 0, buffer, 100, FsReadOption_None, &bytesRead);
if(R_FAILED(rc))
{
svcCloseHandle(debug);
return;
}
fsFileClose(&menuAddrFile);
buffer[bytesRead] = '\0';
menu_addr = strtoul(buffer, NULL, 16);
if(menu_addr != 0)
{
rc = svcWriteDebugProcessMemory(debug, &menu, (u64)menu_addr, sizeof(menu));
}
svcCloseHandle(debug);
}
}
FsFile menuFile;
fsFsCreateFile(&this->m_fs, TRAINING_MOD_CONF, sizeof(menu), 0);
rc = fsFsOpenFile(&this->m_fs, TRAINING_MOD_CONF, FsOpenMode_Write, &menuFile);
if(R_FAILED(rc))
{
fsFileClose(&menuFile);
return;
}
rc = fsFileWrite(&menuFile, 0, static_cast<void*>(&menu), sizeof(menu), FsOpenMode_Write);
if(R_FAILED(rc))
{
fsFileClose(&menuFile);
return;
}
fsFileClose(&menuFile);
}

View file

@ -1,63 +0,0 @@
#include "gui_sublist.hpp"
#include "overflow_list.hpp"
#include "overlay_frame_with_help.hpp"
#include "gui_help.hpp"
#include "clickable_list_item.hpp"
#include "taunt_toggles.hpp"
GuiSublist::GuiSublist(std::vector<std::string> menuItems, int* index, std::string extData, std::string title, std::string help)
{
this->menuItems = menuItems;
this->index = index;
this->extData = extData;
this->title = title;
this->help = help;
}
GuiSublist::~GuiSublist() {}
tsl::elm::Element* GuiSublist::createUI()
{
tsl::elm::OverlayFrame* rootFrame = new OverlayFrameWithHelp(title, "Press \uE0E3 for help with these options.");
auto list = new OverflowList();
for(size_t i = 0; i < menuItems.size(); i++)
{
auto item = new ClickableListItem(menuItems[i], menuItems, this->index, "", i, title, help);
setClickListener(item);
item->setHelpListener([](std::string title, std::string help) { tsl::changeTo<GuiHelp>(title, help); });
list->addItem(item);
listItems.push_back(item);
}
list->setFocusedIndex(*index);
rootFrame->setContent(list);
return rootFrame;
}
void GuiSublist::setClickListener(ClickableListItem* item)
{
item->setClickListener([](std::vector<std::string> values,
int* curValue,
std::string extdata,
int index,
std::string title,
std::string help) {
*curValue = index;
tsl::goBack();
});
}
void GuiSublist::update()
{
static u32 counter = 0;
if(counter++ % 15 != 0) return;
applyChanges();
}
void GuiSublist::applyChanges() {}

View file

@ -1,20 +0,0 @@
#define TESLA_INIT_IMPL
#include "gui_main.hpp"
class TrainingModpackOverlay : public tsl::Overlay
{
public:
TrainingModpackOverlay() {}
~TrainingModpackOverlay() {}
void initServices() override { pmshellInitialize(); }
void exitServices() override { pmshellExit(); }
std::unique_ptr<tsl::Gui> loadInitialGui() override { return std::make_unique<GuiMain>(); }
};
int main(int argc, char** argv)
{
return tsl::loop<TrainingModpackOverlay>(argc, argv);
}

View file

@ -3,56 +3,66 @@ use core::f64::consts::PI;
use smash::lib::lua_const::*;
// bitflag helper function macro
macro_rules! to_vec_impl {
macro_rules! extra_bitflag_impls {
($e:ty) => {
pub fn to_vec(&self) -> Vec::<$e> {
let mut vec = Vec::<$e>::new();
let mut field = <$e>::from_bits_truncate(self.bits);
while !field.is_empty() {
let flag = <$e>::from_bits(1u32 << field.bits.trailing_zeros()).unwrap();
field -= flag;
vec.push(flag);
impl core::fmt::Display for $e {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
core::fmt::Debug::fmt(self, f)
}
}
impl $e {
pub fn to_vec(&self) -> Vec::<$e> {
let mut vec = Vec::<$e>::new();
let mut field = <$e>::from_bits_truncate(self.bits);
while !field.is_empty() {
let flag = <$e>::from_bits(1u32 << field.bits.trailing_zeros()).unwrap();
field -= flag;
vec.push(flag);
}
return vec;
}
pub fn to_index(&self) -> u32 {
if self.bits == 0 {
return 0;
}
return self.bits.trailing_zeros();
}
pub fn get_random(&self) -> $e {
let options = self.to_vec();
match options.len() {
0 => {
return <$e>::empty();
}
1 => {
return options[0];
}
_ => {
return *random_option(&options);
}
}
}
pub fn to_toggle_strs() -> Vec<String> {
let all_options = <$e>::all().to_vec();
all_options.iter().map(|i| i.into_string()).collect()
}
pub fn to_toggle_vals() -> Vec<usize> {
let all_options = <$e>::all().to_vec();
all_options.iter().map(|i| i.bits() as usize).collect()
}
return vec;
}
}
}
macro_rules! to_index_impl {
($e:ty) => {
pub fn to_index(&self) -> u32 {
if self.bits == 0 {
return 0;
}
return self.bits.trailing_zeros();
}
};
}
pub fn random_option<T>(arg: &[T]) -> &T {
&arg[get_random_int(arg.len() as i32) as usize]
}
macro_rules! get_random_impl {
($e:ty) => {
pub fn get_random(&self) -> $e {
let options = self.to_vec();
match options.len() {
0 => {
return <$e>::empty();
}
1 => {
return options[0];
}
_ => {
return *random_option(&options);
}
}
}
};
}
// DI
/*
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
@ -98,10 +108,24 @@ impl Direction {
_ => 0,
}
}
to_vec_impl! {Direction}
get_random_impl! {Direction}
fn into_string(self) -> String {
match self {
Direction::OUT => "Away",
Direction::UP_OUT => "Up and Away",
Direction::UP => "Up",
Direction::UP_IN => "Up and In",
Direction::IN => "In",
Direction::DOWN_IN => "Down and In",
Direction::DOWN => "Down",
Direction::DOWN_OUT => "Down and Away",
_ => "",
}.to_string()
}
}
extra_bitflag_impls! {Direction}
// Ledge Option
bitflags! {
pub struct LedgeOption : u32
@ -125,10 +149,21 @@ impl LedgeOption {
_ => return None,
})
}
to_vec_impl! {LedgeOption}
get_random_impl! {LedgeOption}
fn into_string(self) -> String {
match self {
LedgeOption::NEUTRAL => "Neutral Getup",
LedgeOption::ROLL => "Roll",
LedgeOption::JUMP => "Jump",
LedgeOption::ATTACK => "Getup Attack",
LedgeOption::WAIT => "Wait",
_ => "",
}.to_string()
}
}
extra_bitflag_impls! {LedgeOption}
// Tech options
bitflags! {
pub struct TechFlags : u32 {
@ -140,10 +175,19 @@ bitflags! {
}
impl TechFlags {
to_vec_impl! {TechFlags}
get_random_impl! {TechFlags}
fn into_string(self) -> String {
match self {
TechFlags::NO_TECH => "No Tech",
TechFlags::ROLL_F => "Roll Forwards",
TechFlags::ROLL_B => "Roll Backwards",
TechFlags::IN_PLACE => "Tech In Place",
_ => "",
}.to_string()
}
}
extra_bitflag_impls! {TechFlags}
// Missed Tech Options
bitflags! {
pub struct MissTechFlags : u32 {
@ -155,13 +199,22 @@ bitflags! {
}
impl MissTechFlags {
to_vec_impl! {MissTechFlags}
get_random_impl! {MissTechFlags}
fn into_string(self) -> String {
match self {
MissTechFlags::GETUP => "Neutral Getup",
MissTechFlags::ATTACK => "Getup Attack",
MissTechFlags::ROLL_F => "Roll Forwards",
MissTechFlags::ROLL_B => "Roll Backwards",
_ => "",
}.to_string()
}
}
extra_bitflag_impls! {MissTechFlags}
/// Shield States
#[repr(i32)]
#[derive(Debug, Clone, Copy, PartialEq)]
#[derive(Debug, Clone, Copy, PartialEq, FromPrimitive)]
pub enum Shield {
None = 0,
Infinite = 1,
@ -169,6 +222,18 @@ pub enum Shield {
Constant = 3,
}
impl Shield {
fn into_string(self) -> String {
match self {
Shield::None => "None",
Shield::Infinite => "Infinite",
Shield::Hold => "Hold",
Shield::Constant => "Constant",
_ => "",
}.to_string()
}
}
// Defensive States
bitflags! {
pub struct Defensive : u32 {
@ -181,10 +246,20 @@ bitflags! {
}
impl Defensive {
to_vec_impl! {Defensive}
get_random_impl! {Defensive}
fn into_string(self) -> String {
match self {
Defensive::SPOT_DODGE => "Spotdodge",
Defensive::ROLL_F => "Roll Forwards",
Defensive::ROLL_B => "Roll Backwards",
Defensive::JAB => "Jab",
Defensive::SHIELD => "Shield",
_ => "",
}.to_string()
}
}
extra_bitflag_impls! {Defensive}
#[repr(i32)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum OnOff {
@ -192,6 +267,24 @@ pub enum OnOff {
On = 1,
}
impl OnOff {
pub fn from_val(val: u32) -> Option<Self> {
match val {
1 => Some(OnOff::On),
0 => Some(OnOff::Off),
_ => None
}
}
pub fn into_string(self) -> String {
match self {
OnOff::Off => "Off",
OnOff::On => "On",
_ => ""
}.to_string()
}
}
bitflags! {
pub struct Action : u32 {
const AIR_DODGE = 0x1;
@ -234,10 +327,15 @@ impl Action {
_ => return None,
})
}
to_vec_impl! {Action}
get_random_impl! {Action}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
}
}
extra_bitflag_impls! {Action}
bitflags! {
pub struct AttackAngle : u32 {
const NEUTRAL = 0x1;
@ -247,10 +345,14 @@ bitflags! {
}
impl AttackAngle {
to_vec_impl! {AttackAngle}
get_random_impl! {AttackAngle}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
}
}
extra_bitflag_impls! {AttackAngle}
bitflags! {
pub struct Delay : u32 {
@ -289,11 +391,14 @@ bitflags! {
}
impl Delay {
to_vec_impl! {Delay}
get_random_impl! {Delay}
to_index_impl! {Delay}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
}
}
extra_bitflag_impls! {Delay}
bitflags! {
pub struct BoolFlag : u32 {
const TRUE = 0x1;
@ -301,16 +406,20 @@ bitflags! {
}
}
impl BoolFlag {
to_vec_impl! {BoolFlag}
get_random_impl! {BoolFlag}
extra_bitflag_impls! {BoolFlag}
impl BoolFlag {
pub fn into_bool(self) -> bool {
match self {
BoolFlag::TRUE => true,
_ => false,
}
}
pub fn into_string(self) -> String {
// TODO: add
return self.to_string()
}
}
#[repr(C)]
@ -343,6 +452,50 @@ pub struct TrainingModpackMenu {
pub save_damage: OnOff,
}
macro_rules! set_by_str {
($obj:ident, $s:ident, $(($field:ident = $rhs:expr))*) => {
$(
if $s == stringify!($field) {
$obj.$field = $rhs.unwrap();
}
)*
}
}
impl TrainingModpackMenu {
pub fn set(&mut self, s: &str, val: u32) {
set_by_str!(self, s,
(di_state = Direction::from_bits(val))
(sdi_state = Direction::from_bits(val))
(air_dodge_dir = Direction::from_bits(val))
(mash_state = Action::from_bits(val))
(follow_up = Action::from_bits(val))
(ledge_state = LedgeOption::from_bits(val))
(ledge_delay = Delay::from_bits(val))
(tech_state = TechFlags::from_bits(val))
(miss_tech_state = MissTechFlags::from_bits(val))
(shield_state = num::FromPrimitive::from_u32(val))
(defensive_state = Defensive::from_bits(val))
(oos_offset = Delay::from_bits(val))
(reaction_time = Delay::from_bits(val))
(fast_fall = BoolFlag::from_bits(val))
(fast_fall_delay = Delay::from_bits(val))
(falling_aerials = BoolFlag::from_bits(val))
(aerial_delay = Delay::from_bits(val))
(full_hop = BoolFlag::from_bits(val))
(hitbox_vis = OnOff::from_val(val))
(stage_hazards = OnOff::from_val(val))
(input_delay = Some(val as i32))
);
}
}
// Fighter Ids
#[repr(i32)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
@ -368,4 +521,9 @@ impl SdiStrength {
SdiStrength::High => 4,
}
}
pub fn into_string(self) -> String {
// TODO: add
return "".to_string()
}
}

291
src/common/menu.rs Normal file
View file

@ -0,0 +1,291 @@
use crate::common::*;
use skyline::nn::hid::NpadHandheldState;
use smash::lib::lua_const::*;
use skyline_web::{Background, BootDisplay, Webpage};
use ramhorns::{Template, Content};
#[derive(Content)]
struct Slider {
min: usize,
max: usize,
index: usize,
value: usize
}
#[derive(Content)]
struct Toggle<'a> {
title: &'a str,
checked: &'a str,
index: usize,
value: usize,
}
impl<'a> Toggle<'a> {
pub fn new(title: &'a str, checked: bool, value: usize) -> Toggle<'a> {
Toggle{
title: title,
checked: if checked { "is-appear "} else { "is-hidden" },
index: 0,
value
}
}
}
#[derive(Content)]
struct SubMenu<'a> {
title: &'a str,
id: &'a str,
toggles: Vec<Toggle<'a>>,
sliders: Vec<Slider>,
index: usize,
check_against: usize
}
impl<'a> SubMenu<'a> {
pub fn max_idx(&self) -> usize {
self.toggles
.iter()
.max_by(|t1,t2| t1.index.cmp(&t2.index))
.map(|t| t.index)
.unwrap_or(self.index)
}
pub fn add_toggle(&mut self, title: &'a str, checked: bool, value: usize) {
self.toggles.push(Toggle{
title: title,
checked: if checked { "is-appear "} else { "is-hidden" },
index: self.max_idx() + 1,
value
});
}
pub fn add_slider(&mut self, min: usize, max: usize, value: usize) {
self.sliders.push(Slider{
min,
max,
index: self.max_idx() + 1,
value
});
}
}
#[derive(Content)]
struct Menu<'a> {
sub_menus: Vec<SubMenu<'a>>
}
impl<'a> Menu<'a> {
pub fn max_idx(&self) -> usize {
self.sub_menus
.iter()
.max_by(|x, y| x.max_idx().cmp(&y.max_idx()))
.map(|sub_menu| sub_menu.max_idx())
.unwrap_or(0)
}
pub fn add_sub_menu(&mut self, title: &'a str, id: &'a str, check_against: usize, toggles: Vec<(&'a str, usize)>, sliders: Vec<(usize,usize,usize)>) {
let mut sub_menu = SubMenu {
title: title,
id: id,
toggles: Vec::new(),
sliders: Vec::new(),
index: self.max_idx() + 1,
check_against: check_against
};
for toggle in toggles {
sub_menu.add_toggle(toggle.0, (check_against & toggle.1) != 0, toggle.1)
}
for slider in sliders {
sub_menu.add_slider(slider.0, slider.1, slider.2);
}
self.sub_menus.push(sub_menu);
}
pub fn add_sub_menu_sep(&mut self, title: &'a str, id: &'a str, check_against: usize, strs: Vec<&'a str>, vals: Vec<usize>) {
let mut sub_menu = SubMenu {
title: title,
id: id,
toggles: Vec::new(),
sliders: Vec::new(),
index: self.max_idx() + 1,
check_against: check_against
};
for i in 0..strs.len() {
sub_menu.add_toggle(strs[i], (check_against & vals[i]) != 0, vals[i])
}
// TODO: add sliders?
self.sub_menus.push(sub_menu);
}
}
macro_rules! add_bitflag_submenu {
($menu:ident, $title:literal, $id:ident, $e:ty) => {
paste::paste!{
let [<$id _strs>] = <$e>::to_toggle_strs();
let [<$id _vals>] = <$e>::to_toggle_vals();
$menu.add_sub_menu_sep(
$title,
stringify!($id),
MENU_STRUCT.$id.bits() as usize,
[<$id _strs>].iter().map(|i| i.as_str()).collect(),
[<$id _vals>]
);
}
}
}
pub fn set_menu_from_url(s: &str) {
let base_url_len = "http://localhost/".len();
let total_len = s.len();
let ss: String = s.chars().skip(base_url_len).take(total_len - base_url_len).collect();
for toggle_values in ss.split("&") {
let toggle_value_split = toggle_values.split("?").collect::<Vec<&str>>();
let toggle = toggle_value_split[0];
if toggle == "" { continue; }
let toggle_vals = toggle_value_split[1];
let mut bits = 0;
for toggle_val in toggle_vals.split(",") {
if toggle_val == "" { continue; }
let mut val = toggle_val.parse::<u32>().unwrap();
bits = bits | val;
}
unsafe {
MENU_STRUCT.set(toggle, bits);
}
}
}
pub unsafe fn menu_condition(module_accessor: &mut smash::app::BattleObjectModuleAccessor) -> bool {
ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_SPECIAL) &&
ControlModule::check_button_on_trriger(module_accessor, *CONTROL_PAD_BUTTON_APPEAL_HI)
}
pub unsafe fn render_menu() -> String {
let tpl = Template::new(include_str!("../templates/menu.html")).unwrap();
let mut overall_menu = Menu {
sub_menus: Vec::new()
};
// Toggle/bitflag menus
add_bitflag_submenu!(overall_menu, "Mash Toggles", mash_state, Action);
add_bitflag_submenu!(overall_menu, "Followup Toggles", follow_up, Action);
add_bitflag_submenu!(overall_menu, "Attack Angle", attack_angle, AttackAngle);
add_bitflag_submenu!(overall_menu, "Ledge Options", ledge_state, LedgeOption);
add_bitflag_submenu!(overall_menu, "Ledge Delay", ledge_delay, Delay);
add_bitflag_submenu!(overall_menu, "Tech Options", tech_state, TechFlags);
add_bitflag_submenu!(overall_menu, "Miss Tech Options", miss_tech_state, MissTechFlags);
add_bitflag_submenu!(overall_menu, "Defensive Options", defensive_state, Defensive);
add_bitflag_submenu!(overall_menu, "OoS Offset", oos_offset, Delay);
add_bitflag_submenu!(overall_menu, "Reaction Time", reaction_time, Delay);
add_bitflag_submenu!(overall_menu, "Fast Fall", fast_fall, BoolFlag);
add_bitflag_submenu!(overall_menu, "Fast Fall Delay", fast_fall_delay, Delay);
add_bitflag_submenu!(overall_menu, "Falling Aerials", falling_aerials, BoolFlag);
add_bitflag_submenu!(overall_menu, "Full Hop", full_hop, BoolFlag);
add_bitflag_submenu!(overall_menu, "Shield Tilt", shield_tilt, Direction);
add_bitflag_submenu!(overall_menu, "DI", di_state, Direction);
add_bitflag_submenu!(overall_menu, "SDI", sdi_state, Direction);
add_bitflag_submenu!(overall_menu, "Airdodge Direction", air_dodge_dir, Direction);
overall_menu.add_sub_menu(
"Shield Toggles",
"shield_state",
MENU_STRUCT.shield_state as usize,
[
("None", Shield::None as usize),
("Hold", Shield::Hold as usize),
("Infinite", Shield::Infinite as usize),
].to_vec(),
[].to_vec()
);
// Slider menus
overall_menu.add_sub_menu(
"Input Delay",
"input_delay",
// unnecessary for slider?
MENU_STRUCT.input_delay as usize,
[].to_vec(),
[
(0, 10, MENU_STRUCT.input_delay as usize)
].to_vec()
);
// SDI strength
// TODO: OnOff flags... need a different sort of submenu.
overall_menu.add_sub_menu(
"Hitbox Visualization",
"hitbox_vis",
MENU_STRUCT.hitbox_vis as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
);
overall_menu.add_sub_menu(
"Stage Hazards",
"stage_hazards",
MENU_STRUCT.stage_hazards as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
);
overall_menu.add_sub_menu(
"Mash In Neutral",
"mash_in_neutral",
MENU_STRUCT.mash_in_neutral as usize,
[
("Off", OnOff::Off as usize),
("On", OnOff::On as usize),
].to_vec(),
[].to_vec()
);
tpl.render(&overall_menu)
}
pub unsafe fn spawn_menu() {
let data = render_menu();
let response = Webpage::new()
.background(Background::BlurredScreenshot)
.file("index.html", &data)
.htdocs_dir("contents")
.boot_display(BootDisplay::BlurredScreenshot)
.boot_icon(true)
.open()
.unwrap();
let last_url = response.get_last_url().unwrap();
set_menu_from_url(last_url);
}

View file

@ -1,4 +1,5 @@
pub mod consts;
pub mod menu;
use crate::common::consts::*;
use smash::app::{self, lua_bind::*};

View file

@ -2,14 +2,20 @@
#![feature(with_options)]
#![feature(const_mut_refs)]
mod common;
pub mod common;
mod hazard_manager;
mod hitbox_visualizer;
mod training;
#[cfg(test)]
mod test;
#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate num_derive;
use crate::common::*;
use training::combo::FRAME_ADVANTAGE;
@ -39,6 +45,7 @@ macro_rules! c_str {
};
}
#[cfg(not(test))]
#[skyline::main(name = "training_modpack")]
pub fn main() {
macro_rules! log {
@ -92,4 +99,4 @@ pub fn main() {
fclose(f);
}
}
}
}

8
src/templates/check.svg Normal file
View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 18.1.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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src/templates/menu.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="./help/css/common.css" />
<link rel="stylesheet" href="./help/css/qa.css" />
<link id="font-stylesheet" rel="stylesheet" href="./help/css/font.css">
<link rel="stylesheet" href="./help/css/keyword.css">
<link href="./nouislider.min.css" rel="stylesheet">
<style>
@-moz-document url-prefix() {
@font-face {
font-family: '-webkit-standard';
src: url('nintendo_udsg-r_std_003.ttf');
}
}
body {
background: none;
}
/* Overwrite padding from keyword stuff. */
.l-main-content {
padding: 0px 0px 0px;
}
/* Somehow isn't getting passed through from default css. */
.ret-icon-shadow {
position: absolute;
z-index: -1;
top: 3px;
left: 2px;
display: inline-block;
width: 58px;
height: 58px;
opacity: 0;
transition: opacity 0.2s ease;
}
</style>
</head>
<body>
<script src="./help/js/jquery-3.3.1.min.js"></script>
<script src="./help/common/js/wsnd.min.js"></script>
<script src="./help/common/js/keyhelp.js"></script>
<script src="./help/js/common.js"></script>
<script src="./help/js/qa.js"></script>
<script src="./nouislider.min.js"></script>
<div class="l-header">
<div class="l-header-title">
<div class="header-title f-u-bold"><span data-msgcom="true" data-msgid="textbox_id-10020">Ultimate Training
Modpack Menu</span></div>
</div>
<div class="header">
<a id="ret-button" tabindex="-1" class="header-decoration" href="javascript:goBackHook();"
nx-se-disabled="">
<div class="ret-icon-wrapper">
<img class="ret-icon-shadow is-appear" ref="./help/img/icon/m_retnormal.svg"
src="./help/img/icon/m_retnormal.svg">
<img class="ret-icon is-appear" ref="./help/img/icon/m_retnormal.svg"
src="./help/img/icon/m_retnormal.svg">
</div>
</a>
</div>
</div>
<br>
<br>
<br>
<br>
<!--
Script the part below via templating. Overall structure is perhaps
[
l-qa qa [id=qa-{{menuName}} tabindex="{{index}}"] {
// make question for {{menuName}}
// make answer with l-grid : l-item list for options
},
...
]
Remember to set make max keyword size greater than 23!
-->
{{#sub_menus}}
<div class="l-qa">
<a id="qa-{{id}}" class="qa" tabindex="{{index}}" href="javascript:void(0);" onfocus="focusQA(this)"
onblur="defocusQA(this)" onclick="openAnswer(this)" nx-se-disabled="">
<div class="question-outer">
<div class="question-border">
<div id="question-{{id}}" class="question scuffle-thema">
<img class="question-icon" ref="./{{id}}.svg" />
<p class="question-message f-u-bold"><span data-msgid="textbox_id-7">{{title}}</span></p>
</div>
</div>
</div>
<div id="answer-border-{{id}}" class="answer-border-outer is-hidden">
<div class="l-main">
<ul class="l-grid" id="{{id}}">
{{#toggles}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">{{title}}</div>
</div>
</a> </div>
</li>
{{/toggles}}
{{#sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name='range_slider' oninput="this.nextElementSibling.value = this.value">
</div>
<output>{{value}}</output>
</div>
</div>
</a> </div>
</li>
{{/sliders}}
{{#range_sliders}}
<li class="l-item" val="{{value}}">
<div class="keyword-button-outer"> <a tabindex="{{index}}"
class="flex-button keyword-button scuffle-thema" href="javascript:void(0)" onclick="clickToggle(this);" nx-se-disabled="">
<div class="button-icon-wrapper"> <img class="button-icon {{checked}}"
ref="./check.svg" src="./check.svg">
</div>
<div class="button-msg-wrapper">
<div class="keyword-message f-u-bold">
<div name="{{id}}">
</div>
</div>
</a> </div>
</li>
{{/range_sliders}}
</ul>
</div>
</div>
</a>
</div>
{{/sub_menus}}
{{#sub_menus}}
{{#sliders}}
<script>
// todo: loop through
noUiSlider.create(document.getElementsByName('range_slider')[0], {
start: {{value}},
range: {
'min': {{min}},
'max': {{max}}
}
});
</script>
{{/sliders}}
{{/sub_menus}}
<script>
if (isNx) {
window.nx.footer.setAssign('B', '', goBackHook, {
se: ''
})
}
function goBackHook() {
// Use this function to check menu settings on exit, return through localhost
$('.is-focused').addClass('is-pause-anim')
$('#ret-button').addClass('is-focus')
disabledOtherLink()
playSound('cancel')
fadeOutPage(function () {
window.history.back()
})
var url = "http://localhost/"
$(".l-grid").each(function() {
var section = this.id;
url += section + "?"
var children = this.children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.innerHTML.includes("is-appear")) {
url += child.getAttribute("val") + ",";
}
}
url += "&"
});
location.href = url;
}
function clickToggle(e) {
var toggleImage = e.children[0];
if (toggleImage.innerHTML.includes("is-appear")) {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-appear", "is-hidden");
} else {
toggleImage.innerHTML = toggleImage.innerHTML.replace("is-hidden", "is-appear");
}
}
</script>
</body>
</html>

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src/templates/slider.js Normal file
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var slider = document.getElementById('slider');
const STEP = 5
function checkGamepad(index, gamepad) {
// Gets the current value of the sliders
var current_value = slider.noUiSlider.get();
// Displays it on the HTML page
document.getElementById("input").innerHTML = current_value;
// Checks to see if the L-button is pressed
if(gamepad.buttons[4].pressed){
// If the right-side of the slider is focused on, subtract STEP from the current value
if(document.activeElement.classList.contains("noUi-handle-upper")){
slider.noUiSlider.set(
[
null,
parseInt(current_value[1]) - STEP
]);
}
// If the left-side of the slider is focused on, subtract STEP from the current value
else if(document.activeElement.classList.contains("noUi-handle-lower")){
slider.noUiSlider.set(
[
parseInt(current_value[0]) - STEP,
null
]);
}
}
// Checks to see if the R-button is pressed
else if(gamepad.buttons[5].pressed){
// If the right-side of the slider is focused on, add STEP to the current value
if(document.activeElement.classList.contains("noUi-handle-upper")){
slider.noUiSlider.set(
[
null,
parseInt(current_value[1]) + STEP
]);
}
// If the left-side of the slider is focused on, add STEP to the current value
else if(document.activeElement.classList.contains("noUi-handle-lower")){
slider.noUiSlider.set(
[
parseInt(current_value[0]) + STEP,
null
]);
}
}
};
window.onload = function(){
// Creates the slider
noUiSlider.create(slider, {
start: [20, 80],
connect: true,
range: {
'min': 0,
'max': 100
}
});
// Listens to see if the gamepad is connected
window.addEventListener("gamepadconnected", function (e) {
document.getElementById("input").innerHTML = "Gamepad Connected!";
});
// Sets an interval and runs a function every 100 seconds to check the gamepads
setInterval(function () {
var gpl = navigator.getGamepads();
if (gpl.length > 0) {
for (var i = 0; i < gpl.length; i++) {
checkGamepad(i, gpl[i]);
}
}
}, 100);
}

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src/test.rs Normal file
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/// Recommended to run with the following command:
/// `RUSTFLAGS=-Awarnings cargo test --target=x86_64-unknown-linux-gnu`
/// But you can replace the target with your PC's target.
/// This will run and render the default menu in your default HTML opening program, ideally Chrome.
#[test]
fn render_menu() {
unsafe {
use std::process::Command;
use crate::common::menu::render_menu;
let folder_path = "../contents.htdocs";
let path = "../contents.htdocs/index.html";
assert!(std::path::Path::new(folder_path).exists(), "Needs required folder: ../contents.htdocs!");
std::fs::write(path, render_menu()).unwrap();
let (cmd, args) = if wsl::is_wsl() || cfg!(target_os = "windows") {
("cmd.exe", ["/C", "start", path])
} else {
("sh", ["-c", "open", path])
};
Command::new(cmd)
.args(&args)
.output()
.expect("failed to open rendered HTML file");
}
}

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@ -98,6 +98,10 @@ fn once_per_frame_per_fighter(
}
unsafe {
if crate::common::menu::menu_condition(module_accessor) {
crate::common::menu::spawn_menu();
}
input_record::get_command_flag_cat(module_accessor);
combo::get_command_flag_cat(module_accessor);
hitbox_visualizer::get_command_flag_cat(module_accessor);