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Open Menu with Minus Press; Reorder Recording Crop (#607)

* Initial

* Menu ordering for recording crop

* Update button_config.rs

* Update Beta Changelog
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jugeeya 2023-08-23 10:04:47 -07:00 committed by GitHub
parent ebe5741298
commit 1c00d2afe9
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 18 additions and 12 deletions

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@ -494,7 +494,7 @@ These are the features that can be found [in the latest beta release](https://gi
* **Auto-Updater**: Allow the modpack to automatically update itself when updates are available. Users can choose which update track they'd like from the Stable or Beta track in the menu - @asimon-1 * **Auto-Updater**: Allow the modpack to automatically update itself when updates are available. Users can choose which update track they'd like from the Stable or Beta track in the menu - @asimon-1
* **Mash Overrides**: Specify which mash options to perform in specific scenarios - @GradualSyrup, @asimon-1 * **Mash Overrides**: Specify which mash options to perform in specific scenarios - @GradualSyrup, @asimon-1
* **Customizable Button Configs**: Configure button combinations for save states and input recording in the menu itself. Please note that we now use raw inputs rather than Smash inputs, and save state save/load binds have moved to `L+DPad Down`, `L+DPad Up` respectively - @jugeeya * **Customizable Button Configs**: Configure button combinations for save states and input recording in the menu itself. Please note that we now use raw inputs rather than Smash inputs, and save state save/load binds have moved to `L+DPad Down`, `L+DPad Up` respectively - @jugeeya
* **Press Start to Open Menu**: You can now open the menu with start press; holding start for >= 10 frames gives the original menu. This behavior can be toggled, and the old default `B+DPad Up` will always work. This change allows for much more seamless opening and closing of the modpack's menu - @jugeeya * **Press Start/Select to Open Menu**: You can now open the menu with start press; holding start for >= 10 frames gives the original menu. On controllers with the minus button, minus can also be used to open the menu. This behavior can be toggled, and the old default `B+DPad Up` will always work. This change allows for much more seamless opening and closing of the modpack's menu - @jugeeya
## Bugfixes ## Bugfixes
* Keep Luma, Mii Fighter hats, Mythra's sword, and Pikmin when loading save states - @GradualSyrup * Keep Luma, Mii Fighter hats, Mythra's sword, and Pikmin when loading save states - @GradualSyrup

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@ -168,6 +168,10 @@ pub fn handle_final_input_mapping(player_idx: i32, controller_struct: &mut SomeC
} }
*start_hold_frames = 0; *start_hold_frames = 0;
} }
if p1_controller.current_buttons.minus() {
start_menu_request = true;
}
} }
let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.lock(); let button_combo_requests = &mut *BUTTON_COMBO_REQUESTS.lock();

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@ -206,7 +206,9 @@ pub fn handle_final_input_mapping(
EVENT_QUEUE.push(Event::menu_open(menu_json)); EVENT_QUEUE.push(Event::menu_open(menu_json));
} }
}); });
button_mapping(ButtonConfig::PLUS, style, button_presses).then(|| { (button_mapping(ButtonConfig::PLUS, style, button_presses)
|| button_mapping(ButtonConfig::MINUS, style, button_presses))
.then(|| {
received_input = true; received_input = true;
// Leave menu. // Leave menu.
frame_counter::start_counting(FRAME_COUNTER_INDEX); frame_counter::start_counting(FRAME_COUNTER_INDEX);

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@ -823,7 +823,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu {
misc_tab.add_submenu_with_toggles::<UpdatePolicy>( misc_tab.add_submenu_with_toggles::<UpdatePolicy>(
"Auto-Update".to_string(), "Auto-Update".to_string(),
"update_policy".to_string(), "update_policy".to_string(),
"Auto-Update: What type of Training Modpack updates to automatically apply. (CONSOLE ONLY)" "Auto-Update: What type of Training Modpack updates to automatically apply. (Console Only!)"
.to_string(), .to_string(),
true, true,
&(menu.update_policy as u32), &(menu.update_policy as u32),
@ -850,12 +850,19 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu {
&(menu.record_trigger.bits() as u32), &(menu.record_trigger.bits() as u32),
); );
input_tab.add_submenu_with_toggles::<RecordingFrames>( input_tab.add_submenu_with_toggles::<RecordingFrames>(
"Recording Frames".to_string(), "Recording Duration".to_string(),
"recording_frames".to_string(), "recording_frames".to_string(),
"Recording Frames: Number of frames to record for in the current slot".to_string(), "Recording Duration: Number of frames to record for in the current slot".to_string(),
true, true,
&(menu.recording_frames as u32), &(menu.recording_frames as u32),
); );
input_tab.add_submenu_with_toggles::<OnOff>(
"Recording Crop".to_string(),
"recording_crop".to_string(),
"Recording Crop: Remove neutral input frames at the end of your recording".to_string(),
true,
&(menu.recording_crop as u32),
);
input_tab.add_submenu_with_toggles::<PlaybackSlot>( input_tab.add_submenu_with_toggles::<PlaybackSlot>(
"Playback Button Combination".to_string(), "Playback Button Combination".to_string(),
"playback_button_combination".to_string(), "playback_button_combination".to_string(),
@ -884,13 +891,6 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu {
true, true,
&(menu.playback_loop as u32), &(menu.playback_loop as u32),
); );
input_tab.add_submenu_with_toggles::<OnOff>(
"Recording Crop".to_string(),
"recording_crop".to_string(),
"Recording Crop: Remove neutral input frames at the end of your recording".to_string(),
true,
&(menu.recording_crop as u32),
);
overall_menu.tabs.push(input_tab); overall_menu.tabs.push(input_tab);
overall_menu overall_menu