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https://github.com/jugeeya/UltimateTrainingModpack.git
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Add Neutral Mashing Toggle (#84)
* Add Mash Toggle Added toggle to set the cpu to also mash in neutral * Add Utility Functions is_grounded is_airborne * Fix Neutral Mashing Aerials Added jump flag * Update README.md * Changed Button Combination Changed mash Toggle to Attack + Dpad Up/Down * use Tesla overlay for mash in neutral * add menu commit for neutral mash * Update README.md Co-authored-by: jugeeya <jugeeya@live.com>
This commit is contained in:
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e67c69ed63
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6 changed files with 39 additions and 11 deletions
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@ -1 +1 @@
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Subproject commit 036171692ee4c704d6794f7c263509c316f48a9c
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Subproject commit ebe52ded3762dc3a45aa07652cbacbc410145ead
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@ -1,6 +1,12 @@
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use smash::lib::lua_const::*;
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use smash::lib::lua_const::*;
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// Side Taunt
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/// Hitbox Visualization
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum HitboxVisualization {
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Off = 0,
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On = 1,
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}
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// DI
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// DI
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/*
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/*
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@ -203,9 +209,17 @@ impl From<i32> for Defensive {
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}
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}
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}
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}
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/// Mash in neutral
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum MashInNeutral {
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Off = 0,
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On = 1,
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}
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#[repr(C)]
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#[repr(C)]
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pub struct TrainingModpackMenu {
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pub struct TrainingModpackMenu {
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pub hitbox_vis: bool,
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pub hitbox_vis: HitboxVisualization,
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pub di_state: DirectionalInfluence,
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pub di_state: DirectionalInfluence,
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pub mash_attack_state: Attack,
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pub mash_attack_state: Attack,
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pub ledge_state: LedgeOption,
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pub ledge_state: LedgeOption,
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@ -213,5 +227,6 @@ pub struct TrainingModpackMenu {
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pub mash_state: Mash,
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pub mash_state: Mash,
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pub shield_state: Shield,
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pub shield_state: Shield,
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pub defensive_state: Defensive,
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pub defensive_state: Defensive,
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pub oos_offset: u8,
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pub oos_offset: i32,
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pub mash_in_neutral: MashInNeutral
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}
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}
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@ -6,7 +6,7 @@ use smash::hash40;
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use smash::lib::lua_const::*;
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use smash::lib::lua_const::*;
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpackMenu {
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hitbox_vis: true,
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hitbox_vis: HitboxVisualization::On,
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di_state: DirectionalInfluence::None,
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di_state: DirectionalInfluence::None,
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mash_attack_state: Attack::Nair,
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mash_attack_state: Attack::Nair,
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ledge_state: LedgeOption::Random,
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ledge_state: LedgeOption::Random,
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@ -15,6 +15,7 @@ pub static mut MENU_STRUCT: consts::TrainingModpackMenu = consts::TrainingModpac
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shield_state: Shield::None,
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shield_state: Shield::None,
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defensive_state: Defensive::Random,
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defensive_state: Defensive::Random,
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oos_offset: 0,
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oos_offset: 0,
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mash_in_neutral: MashInNeutral::Off,
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};
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};
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pub static MENU: &'static mut consts::TrainingModpackMenu = unsafe { &mut MENU_STRUCT };
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pub static MENU: &'static mut consts::TrainingModpackMenu = unsafe { &mut MENU_STRUCT };
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@ -52,6 +53,16 @@ pub unsafe fn is_operation_cpu(module_accessor: &mut app::BattleObjectModuleAcce
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FighterInformation::is_operation_cpu(fighter_information)
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FighterInformation::is_operation_cpu(fighter_information)
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}
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}
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pub unsafe fn is_grounded(module_accessor: &mut app::BattleObjectModuleAccessor) ->bool{
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let situation_kind = StatusModule::situation_kind(module_accessor) as i32;
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situation_kind == SITUATION_KIND_GROUND
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}
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pub unsafe fn is_airborne(module_accessor: &mut app::BattleObjectModuleAccessor) ->bool{
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let situation_kind = StatusModule::situation_kind(module_accessor) as i32;
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situation_kind == SITUATION_KIND_AIR
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}
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pub unsafe fn is_idle(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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pub unsafe fn is_idle(module_accessor: &mut app::BattleObjectModuleAccessor) -> bool {
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let status_kind = StatusModule::status_kind(module_accessor);
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let status_kind = StatusModule::status_kind(module_accessor);
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status_kind == FIGHTER_STATUS_KIND_WAIT
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status_kind == FIGHTER_STATUS_KIND_WAIT
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@ -170,7 +170,7 @@ pub unsafe fn get_command_flag_cat(
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// Resume Effect AnimCMD incase we don't display hitboxes
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// Resume Effect AnimCMD incase we don't display hitboxes
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MotionAnimcmdModule::set_sleep_effect(module_accessor, false);
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MotionAnimcmdModule::set_sleep_effect(module_accessor, false);
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if !MENU.hitbox_vis {
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if MENU.hitbox_vis == HitboxVisualization::Off {
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return;
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return;
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}
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}
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@ -248,7 +248,7 @@ unsafe fn mod_handle_attack(lua_state: u64) {
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}
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}
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// Hitbox Visualization
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// Hitbox Visualization
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if MENU.hitbox_vis {
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if MENU.hitbox_vis == HitboxVisualization::On {
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// get all necessary grabbox params
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// get all necessary grabbox params
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let id = l2c_agent.pop_lua_stack(1); // int
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let id = l2c_agent.pop_lua_stack(1); // int
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let joint = l2c_agent.pop_lua_stack(3); // hash40
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let joint = l2c_agent.pop_lua_stack(3); // hash40
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@ -291,7 +291,7 @@ unsafe fn mod_handle_catch(lua_state: u64) {
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return;
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return;
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}
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}
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if !MENU.hitbox_vis {
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if MENU.hitbox_vis == HitboxVisualization::Off {
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return;
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return;
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}
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}
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@ -34,6 +34,7 @@ pub unsafe fn get_command_flag_cat(
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category: i32,
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category: i32,
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flag: &mut i32,
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flag: &mut i32,
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) {
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) {
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// Only do once per frame
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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if category != FIGHTER_PAD_COMMAND_CATEGORY1 {
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return;
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return;
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}
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}
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@ -55,6 +56,7 @@ pub unsafe fn get_command_flag_cat(
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|| is_in_landing(module_accessor)
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|| is_in_landing(module_accessor)
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|| is_in_shieldstun(module_accessor)
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|| is_in_shieldstun(module_accessor)
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|| is_in_footstool(module_accessor)
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|| is_in_footstool(module_accessor)
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|| MENU.mash_in_neutral == MashInNeutral::On
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|| StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_CLIFF_ROBBED)
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|| StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_CLIFF_ROBBED)
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{
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{
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return;
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return;
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match MENU.mash_attack_state {
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match MENU.mash_attack_state {
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Nair | Fair | Bair | UpAir | Dair => {
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Nair | Fair | Bair | UpAir | Dair => {
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N;
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_ATTACK_N;
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// If we are performing the attack OOS we also need to jump
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// If we are grounded we also need to jump
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if is_in_shieldstun(module_accessor) {
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if is_grounded(module_accessor) {
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
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*flag |= *FIGHTER_PAD_CMD_CAT1_FLAG_JUMP_BUTTON;
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}
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}
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}
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}
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@ -9,7 +9,7 @@ use smash::lib::L2CValue;
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use smash::lua2cpp::L2CFighterCommon;
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use smash::lua2cpp::L2CFighterCommon;
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// How many hits to hold shield until picking an Out Of Shield option
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// How many hits to hold shield until picking an Out Of Shield option
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static mut MULTI_HIT_OFFSET: u8 = MENU.oos_offset;
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static mut MULTI_HIT_OFFSET: i32 = MENU.oos_offset;
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// Used to only decrease once per shieldstun change
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// Used to only decrease once per shieldstun change
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static mut WAS_IN_SHIELDSTUN: bool = false;
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static mut WAS_IN_SHIELDSTUN: bool = false;
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