diff --git a/README.md b/README.md
index ee26018..087c284 100644
--- a/README.md
+++ b/README.md
@@ -163,7 +163,7 @@ The timing of the CPU option can be influenced by the following settings:
 
 #### Save States
 
-At any time in Training Mode, you can press `Grab + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset!
+At any time in Training Mode, you can press `Shield + Down Taunt` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Shield + Up Taunt`. With the mirroring setting, loading the save state will flip the positions, allowing you to practice your skills facing both directions. Use this instead of the built-in training mode reset!
 
 You can switch Save State slots by using `Grab + Left Taunt` to switch to a previous slot and `Grab + Right Taunt` to switch to the next. There are 5 slots you can save, and they are persisted between loads of the game!
 
@@ -332,6 +332,10 @@ Exact same process as above, but the filepaths are in Ryujinx's mod paths.
                           └── libtraining_modpack.nro
 ```
 
+## Button Configuration
+
+To remap the buttons used for different actions in the modpack such as opening the menu, please open and edit the file `sd:/ultimate/TrainingModpack/training_modpack.toml`.
+
 ## Beta Installation
 
 To install a beta version of the modpack, follow the same procedure using the [latest beta release](https://github.com/jugeeya/UltimateTrainingModpack/tree/beta) on Github. Beta releases may have additional features and bugfixes, but are subject to change.
diff --git a/src/common/button_config.rs b/src/common/button_config.rs
index e88d4aa..c5e7be1 100644
--- a/src/common/button_config.rs
+++ b/src/common/button_config.rs
@@ -111,19 +111,19 @@ fn save_all_btn_config_from_defaults() {
                 press: vec!["UPTAUNT".to_string()],
             },
             save_state: BtnList {
-                hold: vec!["GRAB".to_string()],
+                hold: vec!["SHIELD".to_string()],
                 press: vec!["DOWNTAUNT".to_string()],
             },
             load_state: BtnList {
-                hold: vec!["GRAB".to_string()],
+                hold: vec!["SHIELD".to_string()],
                 press: vec!["UPTAUNT".to_string()],
             },
             previous_save_state_slot: BtnList {
-                hold: vec!["SHIELD".to_string()],
+                hold: vec!["GRAB".to_string()],
                 press: vec!["LEFTTAUNT".to_string()],
             },
             next_save_state_slot: BtnList {
-                hold: vec!["SHIELD".to_string()],
+                hold: vec!["GRAB".to_string()],
                 press: vec!["RIGHTTAUNT".to_string()],
             },
         },
@@ -262,18 +262,18 @@ hold=["SPECIAL",]
 press=["UPTAUNT",]
 
 [button_config.save_state]
-hold=["GRAB",]
+hold=["SHIELD",]
 press=["DOWNTAUNT",]
 
 [button_config.load_state]
-hold=["GRAB",]
+hold=["SHIELD",]
 press=["UPTAUNT",]
 
 [button_config.previous_save_state_slot]
-hold=["SHIELD",]
+hold=["GRAB",]
 press=["LEFTTAUNT",]
 
 [button_config.next_save_state_slot]
-hold=["SHIELD",]
+hold=["GRAB",]
 press=["RIGHTTAUNT",]
 "#;
diff --git a/src/lib.rs b/src/lib.rs
index bf6d0bd..c47a1e5 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -82,10 +82,10 @@ pub fn main() {
         );
         notification(
             "Save State".to_string(),
-            "Grab + Downtaunt".to_string(),
+            "Shield + Downtaunt".to_string(),
             120,
         );
-        notification("Load State".to_string(), "Grab + Uptaunt".to_string(), 120);
+        notification("Load State".to_string(), "Shield + Uptaunt".to_string(), 120);
     }
 
     hitbox_visualizer::hitbox_visualization();
diff --git a/src/training/save_states.rs b/src/training/save_states.rs
index e99da9d..92a7bf0 100644
--- a/src/training/save_states.rs
+++ b/src/training/save_states.rs
@@ -392,7 +392,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
         return;
     }
 
-    // Grab + Dpad up: reset state
+    // Reset state
     let autoload_reset = MENU.save_state_autoload == OnOff::On
         && save_state.state == NoAction
         && is_dead(module_accessor);
@@ -605,7 +605,7 @@ pub unsafe fn save_states(module_accessor: &mut app::BattleObjectModuleAccessor)
         }
     }
 
-    // Grab + Dpad down: Save state
+    // Save state
     if button_config::combo_passes_exclusive(module_accessor, button_config::ButtonCombo::SaveState)
     {
         // Don't begin saving state if Nana's delayed input is captured
diff --git a/training_mod_consts/src/lib.rs b/training_mod_consts/src/lib.rs
index bd6b58e..fa9d576 100644
--- a/training_mod_consts/src/lib.rs
+++ b/training_mod_consts/src/lib.rs
@@ -525,7 +525,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
     save_state_tab.add_submenu_with_toggles::<OnOff>(
         "Enable Save States",
         "save_state_enable",
-        "Save States: Enable save states! Save a state with Grab+Down Taunt, load it with Grab+Up Taunt.",
+        "Save States: Enable save states! Save a state with Shield+Down Taunt, load it with Shield+Up Taunt.",
         true,
         &(menu.save_state_enable as u32),
     );
@@ -535,7 +535,7 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
 
         "save_state_slot_enable",
 
-        "Save State Slots: Enable save state slots. Switch to a different slot with Shield+Left or Right Taunt.",
+        "Save State Slots: Enable save state slots. Switch to a different slot with Grab+Left or Right Taunt.",
 
         true,