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https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2024-11-24 02:44:17 +00:00
Add input recording slots as menu options, randomize playback slots (#553)
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parent
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3 changed files with 67 additions and 73 deletions
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@ -59,14 +59,14 @@ pub static mut RECORDED_LR: f32 = 1.0; // The direction the CPU was facing befor
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pub static mut CURRENT_LR: f32 = 1.0; // The direction the CPU was facing at the beginning of this playback
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pub static mut STARTING_STATUS: i32 = 0; // The first status entered in the recording outside of waits
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// used to calculate if the input playback should begin before hitstun would normally end (hitstun cancel, monado art?)
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pub static mut _CURRENT_RECORD_SLOT: usize = 0; // Which slot is being used for recording right now? Want to make sure this is synced with menu choices, maybe just use menu instead
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pub static mut CURRENT_RECORD_SLOT: usize = 0; // Which slot is being used for recording right now? Want to make sure this is synced with menu choices, maybe just use menu instead
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pub static mut CURRENT_PLAYBACK_SLOT: usize = 0; // Which slot is being used for playback right now?
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lazy_static! {
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static ref P1_FINAL_MAPPING: Mutex<[MappedInputs; FINAL_RECORD_MAX]> =
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Mutex::new([{
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static ref P1_FINAL_MAPPING: Mutex<[[MappedInputs; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]> =
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Mutex::new([[{
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MappedInputs::default()
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}; FINAL_RECORD_MAX]);
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}; FINAL_RECORD_MAX]; TOTAL_SLOT_COUNT]);
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static ref P1_STARTING_STATUSES: Mutex<[StartingStatus; TOTAL_SLOT_COUNT]> =
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Mutex::new([{StartingStatus::Other}; TOTAL_SLOT_COUNT]);
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}
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@ -105,10 +105,8 @@ unsafe fn should_mash_playback() {
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should_playback = true;
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}
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// if we're in hitstun and want to wait till FAF to act, then we want to match our starting status to the correct transition term to see if we can hitstun cancel
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if MENU.hitstun_playback == HitstunPlayback::Hitstun {
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if can_transition(cpu_module_accessor) {
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should_playback = true;
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}
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if MENU.hitstun_playback == HitstunPlayback::Hitstun && can_transition(cpu_module_accessor) {
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should_playback = true;
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}
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} else if is_in_shieldstun(&mut *cpu_module_accessor) {
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// TODO: Add instant shieldstun toggle for shield art out of electric hitstun? Idk that's so specific
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@ -171,6 +169,8 @@ pub unsafe fn get_command_flag_cat(module_accessor: &mut BattleObjectModuleAcces
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let fighter_kind = utility::get_kind(module_accessor);
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let fighter_is_nana = fighter_kind == *FIGHTER_KIND_NANA;
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CURRENT_RECORD_SLOT = MENU.recording_slot.into_idx();
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if entry_id_int == 0 && !fighter_is_nana {
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// Attack + Dpad Right: Playback
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if ControlModule::check_button_on(module_accessor, *CONTROL_PAD_BUTTON_ATTACK)
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@ -218,7 +218,7 @@ pub unsafe fn lockout_record() {
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INPUT_RECORD = Pause;
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INPUT_RECORD_FRAME = 0;
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POSSESSION = Lockout;
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P1_FINAL_MAPPING.lock().iter_mut().for_each(|mapped_input| {
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P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT].iter_mut().for_each(|mapped_input| {
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*mapped_input = MappedInputs::default();
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});
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LOCKOUT_FRAME = 30; // This needs to be this high or issues occur dropping shield - but does this cause problems when trying to record ledge?
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@ -233,7 +233,7 @@ pub unsafe fn _record() {
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INPUT_RECORD = Record;
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POSSESSION = Cpu;
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// Reset mappings to nothing, and then start recording. Likely want to reset in case we cut off recording early.
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P1_FINAL_MAPPING.lock().iter_mut().for_each(|mapped_input| {
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P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT].iter_mut().for_each(|mapped_input| {
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*mapped_input = MappedInputs::default();
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});
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INPUT_RECORD_FRAME = 0;
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@ -246,6 +246,7 @@ pub unsafe fn playback() {
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println!("Tried to playback during lockout!");
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return;
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}
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CURRENT_PLAYBACK_SLOT = MENU.playback_slot.get_random().into_idx().unwrap();
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INPUT_RECORD = Playback;
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POSSESSION = Player;
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INPUT_RECORD_FRAME = 0;
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@ -280,7 +281,7 @@ pub unsafe fn stop_playback() {
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pub unsafe fn is_end_standby() -> bool {
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// Returns whether we should be done with standby this frame (if any significant controller input has been made)
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let first_frame_input = P1_FINAL_MAPPING.lock()[0];
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let first_frame_input = P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][0];
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let clamped_lstick_x = ((first_frame_input.lstick_x as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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let clamped_lstick_y = ((first_frame_input.lstick_y as f32) * STICK_CLAMP_MULTIPLIER).clamp(-1.0, 1.0);
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@ -322,7 +323,7 @@ unsafe fn handle_final_input_mapping(
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STARTING_STATUS = StatusModule::status_kind(cpu_module_accessor); // TODO: Handle this based on slot later instead
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}
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P1_FINAL_MAPPING.lock()[INPUT_RECORD_FRAME] = *out;
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P1_FINAL_MAPPING.lock()[CURRENT_RECORD_SLOT][INPUT_RECORD_FRAME] = *out;
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*out = MappedInputs::default(); // don't control player while recording
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println!("Stored Player Input! Frame: {}",INPUT_RECORD_FRAME);
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}
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@ -357,7 +358,12 @@ unsafe fn set_cpu_controls(p_data: *mut *mut u8) {
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if INPUT_RECORD == Record || INPUT_RECORD == Playback {
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let x_input_multiplier = RECORDED_LR * CURRENT_LR; // if we aren't facing the way we were when we initially recorded, we reverse horizontal inputs
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println!("Overriding Cpu Player: {}, Frame: {}, BUFFER_FRAME: {}, STARTING_STATUS: {}, INPUT_RECORD: {:#?}, POSSESSION: {:#?}", controller_no, INPUT_RECORD_FRAME, BUFFER_FRAME, STARTING_STATUS, INPUT_RECORD, POSSESSION);
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let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[INPUT_RECORD_FRAME];
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let mut saved_mapped_inputs = P1_FINAL_MAPPING.lock()[if INPUT_RECORD == Record {
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CURRENT_RECORD_SLOT
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} else {
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CURRENT_PLAYBACK_SLOT
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}][INPUT_RECORD_FRAME];
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if BUFFER_FRAME <= 3 && BUFFER_FRAME > 0 {
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// Our option is already buffered, now we need to 0 out inputs to make sure our future controls act like flicks/presses instead of holding the button
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@ -73,8 +73,8 @@ pub struct TrainingModpackMenu {
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pub landing_override: Action,
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pub trump_override: Action,
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pub save_state_playback: OnOff,
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//pub recording_slot: RecordSlot,
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//pub playback_slot: PlaybackSlot,
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pub recording_slot: RecordSlot,
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pub playback_slot: PlaybackSlot,
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pub playback_mash: OnOff,
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pub record_trigger: RecordTrigger,
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pub hitstun_playback: HitstunPlayback,
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@ -169,8 +169,8 @@ pub static DEFAULTS_MENU: TrainingModpackMenu = TrainingModpackMenu {
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landing_override: Action::empty(),
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trump_override: Action::empty(),
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save_state_playback: OnOff::Off,
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//recording_slot: RecordSlot::S1,
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//playback_slot: PlaybackSlot::S1,
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recording_slot: RecordSlot::S1,
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playback_slot: PlaybackSlot::S1,
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playback_mash: OnOff::On,
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record_trigger: RecordTrigger::None, //Command?
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hitstun_playback: HitstunPlayback::Hitstun,
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@ -745,33 +745,12 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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tab_title: "Input Recording",
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tab_submenus: Vec::new(),
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};
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Save State Playback",
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"save_state_playback",
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"Save State Playback: Begin recorded input playback upon loading a save state",
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input_tab.add_submenu_with_toggles::<RecordSlot>(
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"Recording Slot",
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"recording_slot",
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"Recording Slot: Choose which slot to record into",
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true,
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&(menu.save_state_playback as u32),
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);
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// input_tab.add_submenu_with_toggles::<RecordSlot>(
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// "Recording Slot",
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// "recording_slot",
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// "Recording Slot: Choose which slot to record into",
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// true,
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// &(menu.recording_slot as u32),
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// );
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// input_tab.add_submenu_with_toggles::<PlaybackSlot>( // TODO: This menu should really be a submenu inside Action menus, probably want to be able to customize for each action
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// "Playback Slots",
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// "playback_slot",
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// "Playback Slots: Choose which slots to choose between for playback when this action is triggered",
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// false,
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// &(menu.playback_slot.bits() as u32),
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// );
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Mash Ends Playback",
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"playback_mash",
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"Mash Ends Playback: End input recording playback when a mash trigger occurs",
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true,
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&(menu.playback_mash as u32),
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&(menu.recording_slot as u32),
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);
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input_tab.add_submenu_with_toggles::<RecordTrigger>(
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"Recording Trigger",
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@ -780,10 +759,31 @@ pub unsafe fn ui_menu(menu: TrainingModpackMenu) -> UiMenu<'static> {
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true,
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&(menu.record_trigger as u32),
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);
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Save State Playback",
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"save_state_playback",
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"Save State Playback: Begin recorded input playback upon loading a save state",
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true,
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&(menu.save_state_playback as u32),
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);
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input_tab.add_submenu_with_toggles::<PlaybackSlot>( // TODO: This menu should really be a submenu inside Action menus, probably want to be able to customize for each action
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"Playback Slots",
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"playback_slot",
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"Playback Slots: Choose which slots to choose between for playback when this action is triggered",
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false,
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&(menu.playback_slot.bits() as u32),
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);
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input_tab.add_submenu_with_toggles::<OnOff>(
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"Mash Ends Playback",
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"playback_mash",
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"Mash Ends Playback: End input recording playback when a mash trigger occurs",
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true,
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&(menu.playback_mash as u32),
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);
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input_tab.add_submenu_with_toggles::<HitstunPlayback>(
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"Hitstun Playback Trigger",
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"Playback Hitstun Timing",
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"hitstun_playback",
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"Hitstun Playback Trigger: When to begin playing back inputs on hitstun mash trigger",
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"Playback Hitstun Timing: When to begin playing back inputs on hitstun mash trigger",
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true,
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&(menu.hitstun_playback as u32),
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);
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@ -1168,20 +1168,14 @@ pub enum RecordSlot {
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}
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impl RecordSlot {
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pub fn into_int(self) -> Option<u32> { // TODO: Do I need an into_int here?
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#[cfg(feature = "smash")]
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{
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Some(match self {
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RecordSlot::S1 => 1,
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RecordSlot::S2 => 2,
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RecordSlot::S3 => 3,
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RecordSlot::S4 => 4,
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RecordSlot::S5 => 5,
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})
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pub fn into_idx(self) -> usize {
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match self {
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RecordSlot::S1 => 0,
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RecordSlot::S2 => 1,
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RecordSlot::S3 => 2,
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RecordSlot::S4 => 3,
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RecordSlot::S5 => 4,
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}
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#[cfg(not(feature = "smash"))]
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None
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}
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pub fn as_str(self) -> Option<&'static str> {
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@ -1220,21 +1214,15 @@ bitflags! {
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}
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impl PlaybackSlot {
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pub fn into_int(self) -> Option<u32> {
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#[cfg(feature = "smash")]
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{
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Some(match self {
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PlaybackSlot::S1 => 1,
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PlaybackSlot::S2 => 2,
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PlaybackSlot::S3 => 3,
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PlaybackSlot::S4 => 4,
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PlaybackSlot::S5 => 5,
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_ => return None,
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})
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}
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#[cfg(not(feature = "smash"))]
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None
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pub fn into_idx(self) -> Option<usize> {
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Some(match self {
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PlaybackSlot::S1 => 0,
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PlaybackSlot::S2 => 1,
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PlaybackSlot::S3 => 2,
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PlaybackSlot::S4 => 3,
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PlaybackSlot::S5 => 4,
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_ => return None,
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})
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}
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pub fn as_str(self) -> Option<&'static str> {
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