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Save Incineroar Revenge Power (#625)

* Working, needs follow effects

* Revenge Effects Added

* Fix forgotten bool check

* Remove debug
This commit is contained in:
GradualSyrup 2023-09-05 01:23:50 -05:00 committed by GitHub
parent adf59618af
commit 4a2da1b0ca
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@ -93,6 +93,45 @@ impl ChargeState {
}
}
unsafe fn apply_revenge_effects(module_accessor: &mut app::BattleObjectModuleAccessor) {
let pos = Vector3f {
x: 0.0,
y: 0.0,
z: 0.0,
};
let rot = Vector3f {
x: 0.0,
y: 0.0,
z: 0.0,
};
let eff_hash = Hash40::new("gaogaen_revenge_aura");
let joint_hashes = [
Hash40 { hash: 0x90fa00879 },
Hash40 { hash: 0x9f5af351a },
Hash40 { hash: 0x51ba4b748 },
Hash40 { hash: 0x5e1ab8a2b },
Hash40 { hash: 0x8813bc317 },
];
for joint_hash in joint_hashes {
EffectModule::req_follow(
module_accessor,
eff_hash,
joint_hash,
&pos,
&rot,
1.0,
false,
32768,
0,
-1,
0,
0,
false,
false,
);
}
}
pub unsafe fn get_charge(
module_accessor: &mut app::BattleObjectModuleAccessor,
fighter_kind: i32,
@ -295,6 +334,30 @@ pub unsafe fn get_charge(
};
charge_state.set_robin(robin_charges)
}
// Incineroar Revenge
else if fighter_kind == FIGHTER_KIND_GAOGAEN {
let revenge_attack_num = WorkModule::get_int(
module_accessor,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_INT_ATTACK_HIT_REVENGE_ATTACK_NO,
);
let revenge_damage = WorkModule::get_float(
module_accessor,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLOAT_REVENGE_TOTAL_DAMAGE,
);
let revenge_rate = WorkModule::get_float(
module_accessor,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLOAT_REVENGE_RATE,
);
let has_revenge = WorkModule::is_flag(
module_accessor,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLAG_IS_REVENGE,
);
charge_state
.int_x(revenge_attack_num)
.float_x(revenge_damage)
.float_y(revenge_rate)
.has_charge(has_revenge)
}
// Plant Poison Breath
else if fighter_kind == FIGHTER_KIND_PACKUN {
let my_charge = WorkModule::get_int(
@ -906,6 +969,46 @@ pub unsafe fn handle_charge(
);
});
}
// Incineroar Revenge
else if fighter_kind == FIGHTER_KIND_GAOGAEN {
charge.int_x.map(|revenge_attack_num| {
WorkModule::set_int(
module_accessor,
revenge_attack_num,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_INT_ATTACK_HIT_REVENGE_ATTACK_NO,
);
});
charge.float_x.map(|revenge_damage| {
WorkModule::set_float(
module_accessor,
revenge_damage,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLOAT_REVENGE_TOTAL_DAMAGE,
);
});
charge.float_y.map(|revenge_rate| {
WorkModule::set_float(
module_accessor,
revenge_rate,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLOAT_REVENGE_RATE,
);
});
charge.has_charge.map(|has_revenge| {
if has_revenge {
WorkModule::set_flag(
module_accessor,
has_revenge,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_FLAG_IS_REVENGE,
);
// No benefit to saving that Revenge is about to run out
WorkModule::set_int(
module_accessor,
3500,
*FIGHTER_GAOGAEN_INSTANCE_WORK_ID_INT_REVENGE_TIMER,
);
apply_revenge_effects(module_accessor);
}
});
}
// Mii Gunner Charge Blast - 0 to 120
else if fighter_kind == FIGHTER_KIND_MIIGUNNER {
charge.int_x.map(|blast_charge| {