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fix ledge options; change produced elf name
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2 changed files with 3 additions and 3 deletions
2
Makefile
2
Makefile
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@ -29,7 +29,7 @@ include $(DEVKITPRO)/libnx/switch_rules
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# - icon.jpg
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# - <libnx folder>/default_icon.jpg
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#---------------------------------------------------------------------------------
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TARGET := hitbox_visualizer
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TARGET := training_modpack
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BUILD := build
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SOURCES := source
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DATA := data
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@ -95,9 +95,9 @@ namespace app::lua_bind {
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if (StatusModule::status_kind(module_accessor) == FIGHTER_STATUS_KIND_CLIFF_WAIT) {
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if (transition_id == FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_CLIFF_CLIMB) {
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int status = 0;
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int ledge_case = LEDGE_OPTION;
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int ledge_case = LEDGE_STATE;
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if (LEDGE_OPTION == RANDOM_LEDGE)
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if (LEDGE_STATE == RANDOM_LEDGE)
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ledge_case = app::sv_math::rand(hash40("fighter"), 4) + 1;
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switch (ledge_case) {
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